Pages: 1 2 3 4 5 6 7 8 9 10 11 .. 11 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Lady Ghoulia
Eternal-Darkness
|
Posted - 2007.05.03 10:13:00 -
[1]
Rumour mill states that a fifth Titan is now in space as part of the ever-growing BoB supercap fleet
confirm / deny / flame :(
|
Irongut
M'8'S
|
Posted - 2007.05.03 10:15:00 -
[2]
So which titan does the rumour mill think it is?
(oh and first in a BoB post )
|
Dark Shikari
Caldari Imperium Technologies Firmus Ixion
|
Posted - 2007.05.03 10:17:00 -
[3]
They're like tribbles!
--23 Member--
Listen to EVE-Trance Radio! |
Dearwin
coracao ardente
|
Posted - 2007.05.03 10:19:00 -
[4]
Originally by: Dark Shikari They're like tribbles!
You sir, need to think long and hard about what you just said...
I dont think this forum is ready for Tribbles.
Beagle Corp Fun
|
|
Huitzilopochtli Tlaloc
Forum Moderator Interstellar Services Department
|
Posted - 2007.05.03 10:26:00 -
[5]
Originally by: Dark Shikari They're like tribbles!
Must resist posting off topic stuff about tribbles.... but so hard not too....
tribble goodness
anyways now thats outof my system lets try and keep this on topic please - Thanks Hutch. ____
forum rules | [email protected] | ME
They call me Hutch. I have forgotten why |
|
Lady Ghoulia
Eternal-Darkness
|
Posted - 2007.05.03 10:36:00 -
[6]
hutch derails :/
|
Dark Shikari
Caldari Imperium Technologies Firmus Ixion
|
Posted - 2007.05.03 10:51:00 -
[7]
Originally by: Lady Ghoulia hutch derails :/
Mission accomplished!
--23 Member--
Listen to EVE-Trance Radio! |
|
Huitzilopochtli Tlaloc
Forum Moderator Interstellar Services Department
|
Posted - 2007.05.03 11:02:00 -
[8]
Originally by: Dark Shikari
Originally by: Lady Ghoulia hutch derails :/
Mission accomplished!
Sorry i feel bad now - it wont happen again and lets get back to topic and try and forget what i have done..... - Thanks Hutch. ____
forum rules | [email protected] | ME
They call me Hutch. I have forgotten why |
|
Gungankllr
Caldari STK Scientific Rule of Three
|
Posted - 2007.05.03 11:07:00 -
[9]
I can't blame BoB for working hard and focusing their assets into big-ticket items such as titans.
That being said, the Titan is both an amazing tactical tool and the end to decent 0.0 warfare.
I've always thought the doomsday was pretty cool, but after I got over the novelty factor it really does create a conundrum for the average Eve player.
While it takes a while to wind up, unless specifically set up to tank a specific DD, any fleet that isn't a cap fleet gets wasted by a DD, let alone 5.
Add to that the fact that normal warfare methods don't work with Supercapitals. Bubbles get popped by Smartbombs, or by the DD itself.
If this is the road that CCP wants to go down, within six months we are going to see the virtual end to fleet combat in Battleships and below, Fleet battles will likely be performed in Dreads, Carriers, Motherships and Titans.
I know the probable answer is "Boohoo, get more titans", but I think that there needs to be some sort of achilles heel attached to Titans in general, which makes them less of a pwnmobile.
For instance, make activating a DD like lighting off a cyno, no jumping or warping for 10 minutes.
I think that in itself will make people think very carefully about how they employ their Titan, and enable an enemy force to extract a little retribution from their attacker.
I do understand that a Titan is a massive investment, and with such an investment there should be a huge return.
The jump bridge and the DD are that return, but for the good of the future of this game some changes need to be made before things get even more out of hand.
|
Zaethiel
Murder-Death-Kill Triumvirate.
|
Posted - 2007.05.03 11:09:00 -
[10]
TRIBBLES!
DD the TRIBBLES!
_________________________________________
|
|
The Dokter
0utbreak
|
Posted - 2007.05.03 11:10:00 -
[11]
Originally by: Gungankllr I can't blame BoB for working hard and focusing their assets into big-ticket items such as titans.
That being said, the Titan is both an amazing tactical tool and the end to decent 0.0 warfare.
I've always thought the doomsday was pretty cool, but after I got over the novelty factor it really does create a conundrum for the average Eve player.
While it takes a while to wind up, unless specifically set up to tank a specific DD, any fleet that isn't a cap fleet gets wasted by a DD, let alone 5.
Add to that the fact that normal warfare methods don't work with Supercapitals. Bubbles get popped by Smartbombs, or by the DD itself.
If this is the road that CCP wants to go down, within six months we are going to see the virtual end to fleet combat in Battleships and below, Fleet battles will likely be performed in Dreads, Carriers, Motherships and Titans.
I know the probable answer is "Boohoo, get more titans", but I think that there needs to be some sort of achilles heel attached to Titans in general, which makes them less of a pwnmobile.
For instance, make activating a DD like lighting off a cyno, no jumping or warping for 10 minutes.
I think that in itself will make people think very carefully about how they employ their Titan, and enable an enemy force to extract a little retribution from their attacker.
I do understand that a Titan is a massive investment, and with such an investment there should be a huge return.
The jump bridge and the DD are that return, but for the good of the future of this game some changes need to be made before things get even more out of hand.
Good point, like the 10 min jump timer actually.
O and to the op proof or .......
"It is a good idea to "shop around" before you settle on a doctor. He can kill you." |
FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
|
Posted - 2007.05.03 11:13:00 -
[12]
As I said in the sticky...
An alliance letting off DD devices every 15 minutes, is the death-knell of PvP.
What I do the rest of the time - Vote for a Jita bypass! |
FuzzBuzz
Caldari Templars of Space CORE.
|
Posted - 2007.05.03 11:25:00 -
[13]
this is getting ridiculous
come on ccp fix them
|
Velsharoon
Gallente Endgame.
|
Posted - 2007.05.03 11:31:00 -
[14]
Good.
|
oodin
Beyond Divinity Inc Privateer Alliance
|
Posted - 2007.05.03 11:31:00 -
[15]
Originally by: Gungankllr I can't blame BoB for working hard and focusing their assets into big-ticket items such as titans.
That being said, the Titan is both an amazing tactical tool and the end to decent 0.0 warfare.
I've always thought the doomsday was pretty cool, but after I got over the novelty factor it really does create a conundrum for the average Eve player.
While it takes a while to wind up, unless specifically set up to tank a specific DD, any fleet that isn't a cap fleet gets wasted by a DD, let alone 5.
Add to that the fact that normal warfare methods don't work with Supercapitals. Bubbles get popped by Smartbombs, or by the DD itself.
If this is the road that CCP wants to go down, within six months we are going to see the virtual end to fleet combat in Battleships and below, Fleet battles will likely be performed in Dreads, Carriers, Motherships and Titans.
I know the probable answer is "Boohoo, get more titans", but I think that there needs to be some sort of achilles heel attached to Titans in general, which makes them less of a pwnmobile.
For instance, make activating a DD like lighting off a cyno, no jumping or warping for 10 minutes.
I think that in itself will make people think very carefully about how they employ their Titan, and enable an enemy force to extract a little retribution from their attacker.
I do understand that a Titan is a massive investment, and with such an investment there should be a huge return.
The jump bridge and the DD are that return, but for the good of the future of this game some changes need to be made before things get even more out of hand.
well said!!! btw i think your my long lost brother
|
DALE0404
Blue Star Brotherhood Interstellar Starbase Syndicate
|
Posted - 2007.05.03 11:33:00 -
[16]
Originally by: Huitzilopochtli Tlaloc
Originally by: Dark Shikari They're like tribbles!
Must resist posting off topic stuff about tribbles.... but so hard not too....
tribble goodness
anyways now thats outof my system lets try and keep this on topic please
Sorry but so, so FUNNY!!!
Back on topic now please! Blue Star Brotherhood
ISS Management |
Rorin Cutter
Caldari KNIGHTS OF RYCHE Novus Ordos Seclorum
|
Posted - 2007.05.03 11:36:00 -
[17]
You have forgotten the other uses for a Titan that we have learned about from -A- in Providence. Hit and run - grand theft carrier. Veni, Vidi, arreViderci...I came, I saw, I said good-bye. |
R0ot
InNova Tech Inc Xelas Alliance
|
Posted - 2007.05.03 11:43:00 -
[18]
In my opinion (and thats all it is btw) the titans create a better 0.0 environment due to the fact that the winner of a battle is not necessarily who can flood a system with more people than the other. My questions to the people that think its unfair that bob now has (well maybe) 5 titans is, why didn't you stop them? Why don't you build you own? Why the hell is an alt posting this damn topic again? And finally, OMG Who said tribbles!? ------------------------------------------------------------------
|
Sergio Ling
Slacker Industries Exuro Mortis
|
Posted - 2007.05.03 11:46:00 -
[19]
Five titans now, 30 titans in a year's time, if not before.
40 dreads attacking your POS? doesnt' matter, send in 5 different cyno ships, one after the other, with remote DD activation. if 5 isn't enough, use 10
basically, destroy cap fleets just like that
_
This is a Shuttle. It is used to assign Templars, Amarrian fighter drones used by Carriers. They don't tank very well. - Alyth |
Masta Killa
BURN EDEN
|
Posted - 2007.05.03 11:46:00 -
[20]
And then in a year bob alliance will have 20 titans, mc will have 10, AAA will have 5 etc.
You'll jump into someone's space to find a fight and the first ship you see drops a cyno and you get DD'ed.
Fleet fights will just be who DD's the other fleet first... Oh no wait, fleet fights are like that ALREADY.
I'm sure by then our devs will have slapped themselves on the forehead and realized that they've ruined Eve.
Titans = SWG's Jedis anyone?
Thankfully pirates of the burning sea has kinda open pvp, maybe they'll even have a joining offer for "eve refugees" when Eve has been sufficiently ruined by everyone having titans.
|
|
Lady Ghoulia
Eternal-Darkness
|
Posted - 2007.05.03 11:46:00 -
[21]
Originally by: R0ot In my opinion (and thats all it is btw) the titans create a better 0.0 environment due to the fact that the winner of a battle is not necessarily who can flood a system with more people than the other. My questions to the people that think its unfair that bob now has (well maybe) 5 titans is, why didn't you stop them? Why don't you build you own? Why the hell is an alt posting this damn topic again? And finally, OMG Who said tribbles!?
i'm not an alt :/
i'm just not a big player
|
Sacul
Wreckless Abandon Triumvirate.
|
Posted - 2007.05.03 11:47:00 -
[22]
Edited by: Sacul on 03/05/2007 11:43:57
Originally by: Lady Ghoulia Rumour mill states that a fifth Titan is now in space as part of the ever-growing BoB supercap fleet
confirm / deny / flame :(
I said that as a joke on our internal forums less than 12 hours ago IT WAS A JOKE MAN!
(if its true than my crystal ball seems to be working again)
The stone age didn't end because we ran out of stones! |
Sergio Ling
Slacker Industries Exuro Mortis
|
Posted - 2007.05.03 11:47:00 -
[23]
Originally by: Masta Killa And then in a year bob alliance will have 20 titans, mc will have 10, AAA will have 5 etc.
You'll jump into someone's space to find a fight and the first ship you see drops a cyno and you get DD'ed.
Fleet fights will just be who DD's the other fleet first... Oh no wait, fleet fights are like that ALREADY.
I'm sure by then our devs will have slapped themselves on the forehead and realized that they've ruined Eve.
Titans = SWG's Jedis anyone?
Thankfully pirates of the burning sea has kinda open pvp, maybe they'll even have a joining offer for "eve refugees" when Eve has been sufficiently ruined by everyone having titans.
you should lead by example and not log on again. the world of EVE would be a slightly better, far less boring place without you
_
This is a Shuttle. It is used to assign Templars, Amarrian fighter drones used by Carriers. They don't tank very well. - Alyth |
FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
|
Posted - 2007.05.03 11:49:00 -
[24]
Originally by: R0ot why didn't you stop them?
Someone ran the Math. A Titan, with officer mods and rigs, has enough cap to DD and cyno out instantly. Moreover, it would take something like 84 nos fitted battleships to keep it's cap regen low enough to prevent it from jumping.
Unless of course, you wait for the pilot to log off.
Originally by: R0ot Why don't you build you own?
People have a habit of bringing 1500 or so pilots to the system where a Titan is being built. CCP limit the node, the fight becomes unfair. Either way you potentially loose a ship to unstable servers.
What I do the rest of the time - Vote for a Jita bypass! |
ED 209
Old Detroit Crime Syndicate
|
Posted - 2007.05.03 11:53:00 -
[25]
Originally by: Sergio Ling
Originally by: Masta Killa And then in a year bob alliance will have 20 titans, mc will have 10, AAA will have 5 etc.
You'll jump into someone's space to find a fight and the first ship you see drops a cyno and you get DD'ed.
Fleet fights will just be who DD's the other fleet first... Oh no wait, fleet fights are like that ALREADY.
I'm sure by then our devs will have slapped themselves on the forehead and realized that they've ruined Eve.
Titans = SWG's Jedis anyone?
Thankfully pirates of the burning sea has kinda open pvp, maybe they'll even have a joining offer for "eve refugees" when Eve has been sufficiently ruined by everyone having titans.
you should lead by example and not log on again. the world of EVE would be a slightly better, far less boring place without you
But what would our sugar producers do without his bitterness?!?
THINK OF THE SUGAR!
|
Masta Killa
BURN EDEN
|
Posted - 2007.05.03 11:56:00 -
[26]
Originally by: Sergio Ling
you should lead by example and not log on again. the world of EVE would be a slightly better, far less boring place without you
I'm happy my presence pains you so much.
I'll make sure to play extra much in the coming weeks, just for you.
|
FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
|
Posted - 2007.05.03 12:00:00 -
[27]
I haven't logged in seriously for the past month, maybe longer. *waves to alliance mates*
Partly due to work commitments. But mainly due to the fact that PvP isn't fun at the moment:
- Login to Eve
- Form a fleet, wait 2 hours, sit at gate
- Jump in, loose ship to lag/doomsday device
What I do the rest of the time - Vote for a Jita bypass! |
Masta Killa
BURN EDEN
|
Posted - 2007.05.03 12:01:00 -
[28]
Lol if you 2 like titans so much, why don't you join bob alliance?
Maybe if you behave well and fulfill the "overweight & has an office job" requirement, they will let you fly one of their 20 titans in 1 year.
|
Angelonico
Battlestars GoonSwarm
|
Posted - 2007.05.03 12:06:00 -
[29]
Originally by: Gungankllr I can't blame BoB for working hard and focusing their assets into big-ticket items such as titans.
That being said, the Titan is both an amazing tactical tool and the end to decent 0.0 warfare.
I've always thought the doomsday was pretty cool, but after I got over the novelty factor it really does create a conundrum for the average Eve player.
While it takes a while to wind up, unless specifically set up to tank a specific DD, any fleet that isn't a cap fleet gets wasted by a DD, let alone 5.
Add to that the fact that normal warfare methods don't work with Supercapitals. Bubbles get popped by Smartbombs, or by the DD itself.
If this is the road that CCP wants to go down, within six months we are going to see the virtual end to fleet combat in Battleships and below, Fleet battles will likely be performed in Dreads, Carriers, Motherships and Titans.
I know the probable answer is "Boohoo, get more titans", but I think that there needs to be some sort of achilles heel attached to Titans in general, which makes them less of a pwnmobile.
For instance, make activating a DD like lighting off a cyno, no jumping or warping for 10 minutes.
I think that in itself will make people think very carefully about how they employ their Titan, and enable an enemy force to extract a little retribution from their attacker.
I do understand that a Titan is a massive investment, and with such an investment there should be a huge return.
The jump bridge and the DD are that return, but for the good of the future of this game some changes need to be made before things get even more out of hand.
QFT
Please CCP be aware of the route fleet warfare is taking.
|
darth solo
Insurgency
|
Posted - 2007.05.03 12:14:00 -
[30]
Originally by: Gungankllr I can't blame BoB for working hard and focusing their assets into big-ticket items such as titans.
That being said, the Titan is both an amazing tactical tool and the end to decent 0.0 warfare.
I've always thought the doomsday was pretty cool, but after I got over the novelty factor it really does create a conundrum for the average Eve player.
While it takes a while to wind up, unless specifically set up to tank a specific DD, any fleet that isn't a cap fleet gets wasted by a DD, let alone 5.
Add to that the fact that normal warfare methods don't work with Supercapitals. Bubbles get popped by Smartbombs, or by the DD itself.
If this is the road that CCP wants to go down, within six months we are going to see the virtual end to fleet combat in Battleships and below, Fleet battles will likely be performed in Dreads, Carriers, Motherships and Titans.
I know the probable answer is "Boohoo, get more titans", but I think that there needs to be some sort of achilles heel attached to Titans in general, which makes them less of a pwnmobile.
For instance, make activating a DD like lighting off a cyno, no jumping or warping for 10 minutes.
I think that in itself will make people think very carefully about how they employ their Titan, and enable an enemy force to extract a little retribution from their attacker.
I do understand that a Titan is a massive investment, and with such an investment there should be a huge return.
The jump bridge and the DD are that return, but for the good of the future of this game some changes need to be made before things get even more out of hand.
this man speaks the truth.... BOB will have 10 titans before we know it... casual gamers anyone?... we once had a 7 man BS fleet doomsday'd.. what a joke.
Titans should have been harder to build, fleets of titans are silly.
d solo. celes apoc new kilboard |
|
Mindlles
0utbreak
|
Posted - 2007.05.03 12:20:00 -
[31]
Well congratz BoB, haveing 5 titans is someitng i never in the world could get myself to do.. But they are put into the game by the devs, and d2 and bob + aaa have made sure to have them. Wich is understandble!
But for the sake off pvp, blaa.. And i can only agree with gungarkill on what he wrote
|
Dark Shikari
Caldari Imperium Technologies Firmus Ixion
|
Posted - 2007.05.03 12:21:00 -
[32]
I agree with the 10 minute jump timer. Right now, if you fill a titan up with cap mods, you can jump in, let off a DD, and jump out before a single top-skilled scanprobe can even finish.
Titans don't have to be made weaker per se; they have to be made more vulnerable, which of course forces their owners to be more cautious, rendering them overall weaker as a result.
--23 Member--
Listen to EVE-Trance Radio! |
sakana
North Eastern Swat Pandemic Legion
|
Posted - 2007.05.03 12:21:00 -
[33]
Originally by: R0ot In my opinion (and thats all it is btw) the titans create a better 0.0 environment due to the fact that the winner of a battle is not necessarily who can flood a system with more people than the other.
The lack of blob warfare in 0.0 would rock, however dont you think titans now mean that the winner of a battle is who can flood a system with more DDs? ------------
|
Alice Cholmondeley
Christine.
|
Posted - 2007.05.03 12:33:00 -
[34]
Originally by: Masta Killa
Maybe if you behave well and fulfill the "overweight & has an office job" requirement, they will let you fly one of their 20 titans in 1 year.
Having seen you, you're in no place to talk. |
Masta Killa
BURN EDEN
|
Posted - 2007.05.03 12:35:00 -
[35]
Originally by: Alice Cholmondeley
Originally by: Masta Killa
Maybe if you behave well and fulfill the "overweight & has an office job" requirement, they will let you fly one of their 20 titans in 1 year.
Having seen you, you're in no place to talk.
Having seen them I'm in a fine place to talk.
Ps. Post with your main, blacklight.
|
Fred0
Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2007.05.03 12:46:00 -
[36]
Edited by: Fred0 on 03/05/2007 12:49:48
Originally by: Masta Killa Ps. Post with your main, blacklight.
Hey I was gonna say that. Pretty obvious since this morning
Oh and btw, if this is number 5. Was F-T number 4 then or what?
|
Zaphood Al'Darion
|
Posted - 2007.05.03 12:49:00 -
[37]
Is it just me or have I missed something? You chose to fight the oldest pvp alliance in the whole universum and come here crying that they have bigger toys than you do?
If you are not having fun fighting older/stronger enemy, then why are you doing it?
|
R'adeh
Gallente Gekidoku Koroshiya Buntai
|
Posted - 2007.05.03 12:52:00 -
[38]
What Gungan said...pretty much renders everyone in a non-capship useless for 0.0 alliance warfare. Pretty sad for PVP in EVE
Building a Titan is an impressive achievement though, and I'm not blaming anyone for the consequences...CCP might not even have looked at it from that angle. _______________________________________________
My views are my own and I don't represent my corp. |
OozoO
Caldari Omega Enterprises Dusk and Dawn
|
Posted - 2007.05.03 12:57:00 -
[39]
Originally by: FireFoxx80
Someone ran the Math. A Titan, with officer mods and rigs, has enough cap to DD and cyno out instantly. Moreover, it would take something like 84 nos fitted battleships to keep it's cap regen low enough to prevent it from jumping.
Unless of course, you wait for the pilot to log off.
well said - the awful truth. -------------- Your signature graphic must reflect your ingame persona as per The Forum rules - Kreul Intentions ([email protected]) |
Farham
AWE Corporation Intrepid Crossing
|
Posted - 2007.05.03 12:57:00 -
[40]
Right now there are more than enough Titans to keep anything but capitals out of a system if that is the plan.
If the rate of Titan production increases, something that EVE history tells us will happen, there will be enough to mitigate bringing capitals out as well.
I get reducing blob warfare, this isn't the solution.
|
|
Fitz Chivalry
eXceed Inc.
|
Posted - 2007.05.03 13:00:00 -
[41]
Good post Gunga.
I can understand bob wanting to win the arms race but at the moment it seems like they are only racing against the clock as who else is actively constructing titans?
They are so far ahead of all their competitors that its more like an exhibition match, there is no real competion anymore.
The best way to get some sort of competitive spirit back into 0.0 would be to declare bob eve winners 2003-2007 and then have them split in half, with half running the north and half running the south and take it from there.
|
The Dokter
0utbreak
|
Posted - 2007.05.03 13:01:00 -
[42]
Edited by: The Dokter on 03/05/2007 12:57:29
Originally by: Masta Killa And then in a year bob alliance will have 20 titans, mc will have 10, AAA will have 5 etc.
You'll jump into someone's space to find a fight and the first ship you see drops a cyno and you get DD'ed.
Fleet fights will just be who DD's the other fleet first... Oh no wait, fleet fights are like that ALREADY.
Picture this, 5 titans remote dd your little nice pos sieging action, and just blow up the cap ships there, or when 5 isn't enough 10, 15, 20. Eve would be broken beyond anything. Not because you can't counter the dd, but there is no risk for the titans running around. So.....let's change it
"It is a good idea to "shop around" before you settle on a doctor. He can kill you." |
FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
|
Posted - 2007.05.03 13:02:00 -
[43]
Originally by: Zaphood Al'Darion Is it just me or have I missed something? You chose to fight the oldest pvp alliance in the whole universum and come here crying that they have bigger toys than you do?
If you are not having fun fighting older/stronger enemy, then why are you doing it?
Post with your main or STFU?
Even BoB pilots have said that Titan mechanics are bust.
What I do the rest of the time - Vote for a Jita bypass! |
DanMck
Amarr Rionnag Alba Triumvirate.
|
Posted - 2007.05.03 13:03:00 -
[44]
Originally by: Gungankllr I can't blame BoB for working hard and focusing their assets into big-ticket items such as titans.
That being said, the Titan is both an amazing tactical tool and the end to decent 0.0 warfare.
I've always thought the doomsday was pretty cool, but after I got over the novelty factor it really does create a conundrum for the average Eve player.
While it takes a while to wind up, unless specifically set up to tank a specific DD, any fleet that isn't a cap fleet gets wasted by a DD, let alone 5.
Add to that the fact that normal warfare methods don't work with Supercapitals. Bubbles get popped by Smartbombs, or by the DD itself.
If this is the road that CCP wants to go down, within six months we are going to see the virtual end to fleet combat in Battleships and below, Fleet battles will likely be performed in Dreads, Carriers, Motherships and Titans.
I know the probable answer is "Boohoo, get more titans", but I think that there needs to be some sort of achilles heel attached to Titans in general, which makes them less of a pwnmobile.
For instance, make activating a DD like lighting off a cyno, no jumping or warping for 10 minutes.
I think that in itself will make people think very carefully about how they employ their Titan, and enable an enemy force to extract a little retribution from their attacker.
I do understand that a Titan is a massive investment, and with such an investment there should be a huge return.
The jump bridge and the DD are that return, but for the good of the future of this game some changes need to be made before things get even more out of hand.
too right
|
Juan Andalusian
TAOSP Band of Brothers
|
Posted - 2007.05.03 13:04:00 -
[45]
Waits to see how many of the Coalition - Northen Block Titans will be used against BoB if they are ever made more vulnerable.
**Pain is meant to be felt** |
OozoO
Caldari Omega Enterprises Dusk and Dawn
|
Posted - 2007.05.03 13:06:00 -
[46]
Edited by: OozoO on 03/05/2007 13:04:10 Edited by: OozoO on 03/05/2007 13:03:32
Originally by: Juan Andalusian Waits to see how many of the Coalition - Northen Block Titans will be used against BoB if they are ever made more vulnerable.
I think you guys already have the supreme titan killing tactic. -------------- My name is oozoo and my sig is yellow! |
Gungankllr
Caldari STK Scientific Rule of Three
|
Posted - 2007.05.03 13:14:00 -
[47]
Originally by: Zaphood Al'Darion Is it just me or have I missed something? You chose to fight the oldest pvp alliance in the whole universum and come here crying that they have bigger toys than you do?
If you are not having fun fighting older/stronger enemy, then why are you doing it?
I'm not sure if people will believe me, but I don't care that it is BoB that has 4-5 Titans.
I care more for the long-term health of the game.
When Titans were first introduced, there was a real honeymoon period where I thought they were the best thing to hit Eve since autopilot.
Now that I see what the future holds, I think they were released without enough thought into checks and balances.
The fact that people have to come up with strategies to kill Titans while they are OFFLINE should have sent up warning flares that Titans were too difficult to put into a position where they can be killed.
If CCP is intersted in balancing Titans, they need to look at them overall and make some drastic changes.
Titans are lumbering behemoths, and should reflect that in the way they operate.
I believe they should take an extraordinary amount of time for course changes, have a very low warp speed (below a freighter) and should take MASSIVE amounts of isotopes to jump.
I'm not saying that they should take an ice mining cycle to make a right turn, but it should be in-line with their size to weight to thrust ratio.
A DD should root a Titan in place, just like a cyno field does. All power is routed to defenses, allowing boosters or reppers to function, but all motility is removed and the ability to jump is negated pending stabilization of the surrounding space and realignment of the warp core.
I honestly can't remember if it does or not, but I don't believe that if a Titan is cloaked the cap should recharge.
I think that being able to have a cloak on a Titan is needed, as it isn't a simple thing to go take a bio break in a Titan if a POS isn't available.
Next, we need Capital Warp Scramblers.
I understand that Supercapitals are designed to be EW free to avoid the gankblob taking out a multi-billion isk ship, but there needs to be checks and balances to ensure that there are ways to take these ships out with a modicum of work.
Yes, I know that STK lost the first mothership, but we were using the "Balls in the face" approach, more cautious pilots are nigh invunerable.
Anyhow, that's what I think, everyone continue arguing over whose alt is whose.
|
FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
|
Posted - 2007.05.03 13:20:00 -
[48]
Well said.
To coin a phrase "Titans should not be solo pwnmobiles"; at the moment, they are.
What I do the rest of the time - Vote for a Jita bypass! |
Serapis Aote
Minmatar TBC Curse Alliance
|
Posted - 2007.05.03 13:25:00 -
[49]
Originally by: Masta Killa
Titans = SWG's Jedis anyone?
I have been pointing this out since day 1. Even when people were complaining about the lack of armor on titans (pre kali buff)
Titans are the alpha class of eve right now.
Alpha class + MMORPG = Boring pvp that eventually kills the game.
|
Phrixus Zephyr
D00M. Triumvirate.
|
Posted - 2007.05.03 13:31:00 -
[50]
There is not way anyone can win anything, ever. Even if you add 'no jumping for 10 minutes'.
If any titan is ever in trouble one of the others just jumps in and DD'd whatever is causing the problem. That one misses too? How about the third, fourth, fifth? Oh and its been and hour, the first can DD again.
Even if you made it once per day they would just never use them till they absolutly need it or have your fleet pinned.
DD's are the single most stupid feature ever to make it into Eve. Titans were supposed to be moving stations, not weapons of mass destruction.
CCP you've succesfully broken your game.
Originally by: Benglada And whos going to tackle for them? Jesus?
|
|
Exus
Die Trying
|
Posted - 2007.05.03 13:41:00 -
[51]
well... remote firing DDD is really sick... and Titan should jump bridge his fleet. It jumps first, fire the DDD, and the rest of the fleet follow to kill the rest of the enemy fleet.
remote DD or DD + cynoing out isnt fair...
òò
|
SamuraiJack
Caldari Celestial Horizon Corp. Valainaloce
|
Posted - 2007.05.03 13:43:00 -
[52]
Just to add some more fuel to fire.
I heard 8 titans active.
Rise gave bob one to pay off their rent.
Bob are activly destroying or co-opting anyone who builds titans.
We teamed up and nuked the EC yards. BoB nuked ours in the Ascn war. LV lost theirs.
I dont doubt that there are more titans out there. but be it 5 or 8... serious advantage is b(l)ob.
So CCP... how do you propose that we attack delve as you so neatly said about it being a nice region and ppl should attack it? Want to hand out the jove stuff now?
John Smith... Nah. (Its a british joke... and ICBA to explain) SJ. CLS Co-CEO and Standings Director =-
|
Dark Shikari
Caldari Imperium Technologies Firmus Ixion
|
Posted - 2007.05.03 13:44:00 -
[53]
Originally by: Phrixus Zephyr There is not way anyone can win anything, ever. Even if you add 'no jumping for 10 minutes'.
If any titan is ever in trouble one of the others just jumps in and DD'd whatever is causing the problem. That one misses too? How about the third, fourth, fifth? Oh and its been and hour, the first can DD again.
Even if you made it once per day they would just never use them till they absolutly need it or have your fleet pinned.
DD's are the single most stupid feature ever to make it into Eve. Titans were supposed to be moving stations, not weapons of mass destruction.
CCP you've succesfully broken your game.
A capital ship fleet can easily kill a titan if the titan is rooted for 10, 20, 30 minutes. This will force whoever owns the titan to keep its own capital fleet within a short distance in case a titan gets attacked. This will vastly limit the range and power projection abilities of their titans.
--23 Member--
Listen to EVE-Trance Radio! |
FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
|
Posted - 2007.05.03 13:49:00 -
[54]
Originally by: Dark Shikari A capital ship fleet can easily kill a titan if the titan is rooted for 10, 20, 30 minutes. This will force whoever owns the titan to keep its own capital fleet within a short distance in case a titan gets attacked. This will vastly limit the range and power projection abilities of their titans.
Titans are still very useful as jump bridges and clone vats (who uses those?!); you don't have to just use the DD.
What I do the rest of the time - Vote for a Jita bypass! |
Hehulk
Black Sea Industries Cult of War
|
Posted - 2007.05.03 13:50:00 -
[55]
When did BoB get a 4th titan? ---------- It's great being minmatar, ain't it |
Tearavygh Quillam
Caldari Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2007.05.03 14:00:00 -
[56]
Originally by: Lady Ghoulia Rumour mill states that a fifth Titan is now in space as part of the ever-growing BoB supercap fleet
confirm / deny / flame :(
Yeah, I thought I lost the count and waited for others to jump to conclusions... where's N¦4? Or you don't have much of a clue about what you're saying?
|
Syntosk
Amarr Ticon Enterprises
|
Posted - 2007.05.03 14:09:00 -
[57]
The game made a wrong turn a long time ago... exploit or quit, its simple as that... -- "Purge the unclean..."
|
Karunel
Princeps Corp YouWhat
|
Posted - 2007.05.03 14:25:00 -
[58]
Quote: Rise gave bob one to pay off their rent.
Eh? ____
Originally by: elbenito The problem with large fleet engagements is that the hamsters stop to watch.
|
James Lyrus
Lyrus Associates Betrayal Under Mayhem
|
Posted - 2007.05.03 14:28:00 -
[59]
Let me be the first to welcome our new BoB overlords... (wait, didn't I do this in a goony thread the other day...)
Even if BoB built 10 of them, that still doesn't make titans easy or cheap to build. I mean, seriously, the number of components involved, especially if you acutally used haulers to move 'em rather than freighters... that alone's some serious effort.
Motherships and Titans, _are_ difficult, and expensive to build. Cranking them out? Well, I'm impressed. I mean, consider for a moment, what kind of level of income that actually implies?
Titans need a little work still, but they're still not even remotely cost effective.
|
Fubarski
Caldari Centauri Project
|
Posted - 2007.05.03 14:29:00 -
[60]
Originally by: Dark Shikari A capital ship fleet can easily kill a titan if the titan is rooted for 10, 20, 30 minutes. This will force whoever owns the titan to keep its own capital fleet within a short distance in case a titan gets attacked. This will vastly limit the range and power projection abilities of their titans.
All that does is perpetuate the continuous move to caps and supercaps.
I.E. it pushes the new player further, and further away from the game. That hurts CCP's wallet.
Give Assault frigs the ability to target cap, and supercap modules, thereby effectively "offlining" or temporarily disabling them.
Cov Ops frigs can equip a "gravity distortion analyzer" module that allows them to actually SEE a titan as a warpable object on the overview.
There, two low skill ships that new players can aspire to, and more than just killmail fodder. And you introduced an actual tactic into the game.
Also:
Titans can't cloak. Period. They don't have David Copperfield II modules seeded yet.
Fubar
DD through a Cyno costs the same as onlining a module.
|
|
Farham
AWE Corporation Intrepid Crossing
|
Posted - 2007.05.03 14:30:00 -
[61]
No offense but Motherships are not anywhere near as difficult to build as you think. The main problem is having safe space to do it in.
|
Deitre Cibrus
Defile. Privateer Alliance
|
Posted - 2007.05.03 14:31:00 -
[62]
Originally by: Masta Killa And then in a year bob alliance will have 20 titans, mc will have 10, AAA will have 5 etc.
You'll jump into someone's space to find a fight and the first ship you see drops a cyno and you get DD'ed.
Fleet fights will just be who DD's the other fleet first... Oh no wait, fleet fights are like that ALREADY.
I'm sure by then our devs will have slapped themselves on the forehead and realized that they've ruined Eve.
Titans = SWG's Jedis anyone?
Thankfully pirates of the burning sea has kinda open pvp, maybe they'll even have a joining offer for "eve refugees" when Eve has been sufficiently ruined by everyone having titans.
So true -----------
Originally by: Santiago Cortes Please don't derail your own thread.
What is this sig missing? Pretty colours? -Conuion Not true! Has plenty -Deitre It's missing the goat!- Tirg Cowbell! -Scyd Gold gold, baby -Sahwoolo |
DarkVipper
Minmatar STK Scientific Rule of Three
|
Posted - 2007.05.03 14:45:00 -
[63]
Capital NOS anyone ? |
Moonlight Express
Amarr Moonlight Express Inc.
|
Posted - 2007.05.03 14:46:00 -
[64]
So let me get this strait. ItÆs OK to bring 1K+ people to a system and crash the node, but the only weapon that can counter that (titan) is not OK? Or how about deploying 10 L POSes without any risk whatsoever to take over a system without firing a shot is also OK? Maybe if you are going to whine about titans, you should also whine for the pilot that deploys a POS is in danger for as long as the POS is being deployed and fueled like a cyno field. Maybe that would prevent POS spamming and taking space without fighting for it.
So until POS and Blob warfare is changed, the titan counter is needed imo. All the whiners that donÆt like it, well, can I have your stuff?
|
William DeMeo
Gallente Serial Killers Inc.
|
Posted - 2007.05.03 14:48:00 -
[65]
Originally by: Phrixus Zephyr There is not way anyone can win anything, ever. Even if you add 'no jumping for 10 minutes'.
If any titan is ever in trouble one of the others just jumps in and DD'd whatever is causing the problem. That one misses too? How about the third, fourth, fifth? Oh and its been and hour, the first can DD again.
Even if you made it once per day they would just never use them till they absolutly need it or have your fleet pinned.
DD's are the single most stupid feature ever to make it into Eve. Titans were supposed to be moving stations, not weapons of mass destruction.
CCP you've succesfully broken your game.
can i have ur stuff?????? Yarr |
Dark Shikari
Caldari Imperium Technologies Firmus Ixion
|
Posted - 2007.05.03 14:49:00 -
[66]
Originally by: Fubarski
Originally by: Dark Shikari A capital ship fleet can easily kill a titan if the titan is rooted for 10, 20, 30 minutes. This will force whoever owns the titan to keep its own capital fleet within a short distance in case a titan gets attacked. This will vastly limit the range and power projection abilities of their titans.
All that does is perpetuate the continuous move to caps and supercaps.
Honestly I don't think non-capital-ships can be expected to take out a titan simply due to the DD.
I do agree that titans should not be able to cloak, however.
--23 Member--
Listen to EVE-Trance Radio! |
Wendat Huron
Lupus Industries
|
Posted - 2007.05.03 15:01:00 -
[67]
Originally by: James Lyrus Let me be the first to welcome our new BoB overlords... (wait, didn't I do this in a goony thread the other day...)
Even if BoB built 10 of them, that still doesn't make titans easy or cheap to build. I mean, seriously, the number of components involved, especially if you acutally used haulers to move 'em rather than freighters... that alone's some serious effort.
Motherships and Titans, _are_ difficult, and expensive to build. Cranking them out? Well, I'm impressed. I mean, consider for a moment, what kind of level of income that actually implies?
Titans need a little work still, but they're still not even remotely cost effective.
Considering them exploiting the bugged blood raider complexes for quite some time that income is a non-factor.
|
Janu Hull
Caldari Order of Z Industries
|
Posted - 2007.05.03 15:06:00 -
[68]
Personally, I'm curious to see what a Titan vs. Titan duel will look like.
This is my sig, there are many others just like it. With me, my sig is worthless. Without (or with even) my sig, I am worthless... |
James Lyrus
Lyrus Associates Betrayal Under Mayhem
|
Posted - 2007.05.03 15:08:00 -
[69]
Edited by: James Lyrus on 03/05/2007 15:05:28
Originally by: Wendat Huron
Originally by: James Lyrus Let me be the first to welcome our new BoB overlords... (wait, didn't I do this in a goony thread the other day...)
Even if BoB built 10 of them, that still doesn't make titans easy or cheap to build. I mean, seriously, the number of components involved, especially if you acutally used haulers to move 'em rather than freighters... that alone's some serious effort.
Motherships and Titans, _are_ difficult, and expensive to build. Cranking them out? Well, I'm impressed. I mean, consider for a moment, what kind of level of income that actually implies?
Titans need a little work still, but they're still not even remotely cost effective.
Considering them exploiting the bugged blood raider complexes for quite some time that income is a non-factor.
I'm not going to comment on that, since I've no clue. But ... well, I don't think titans are an issue. I mean, serious, they're great for the ego, but you can outfit entire fleets for the same amount of cash.
|
Alpine 69
Slacker Industries Exuro Mortis
|
Posted - 2007.05.03 15:10:00 -
[70]
Hmmm what if doomsday devices would be changed to large Energy shockwaves that would Neutralize the cap of everyone on grid and prevent warp for 30 seconds....
There would be a chance of survival but the titan-owning fleet could warp in and take out quite alot of battleships, but it would not be an insta-solo-pwn mobile anymore.....
|
|
NATMav
F.R.E.E. Explorer EVE Animal Control
|
Posted - 2007.05.03 15:12:00 -
[71]
Originally by: Moonlight Express So let me get this strait. ItÆs OK to bring 1K+ people to a system and crash the node, but the only weapon that can counter that (titan) is not OK? Or how about deploying 10 L POSes without any risk whatsoever to take over a system without firing a shot is also OK? Maybe if you are going to whine about titans, you should also whine for the pilot that deploys a POS is in danger for as long as the POS is being deployed and fueled like a cyno field. Maybe that would prevent POS spamming and taking space without fighting for it.
So until POS and Blob warfare is changed, the titan counter is needed imo. All the whiners that donÆt like it, well, can I have your stuff?
So you think it's okay for one player to have the ability to wipe out those 1000 players with the press of one button? At zero risk?
That sounds like a game I want to play! (as long as I'm the guy with the I-Win button) -------------------------------------
|
SwindonBadger
0utbreak
|
Posted - 2007.05.03 15:20:00 -
[72]
Well like most people I was drooling over the thought of a titan and how cool it would be when they finally came out. That was untill I heard about the DD, great Idear for some movie but little harsh if you compare all the other ships in the game v classes bellow them or even 3 levels below them. Theres always been a good working method for making sure all classes can fight together. When it comes to a super capitol yes I think u need something worthy of the effort, they whole jump drive thing is one great thing on its own but everyone wants a big big gun and large bang, I still think a titian should have that but much more like the second deathstar, some super capitol weapon that can nail something it can track in one volly except super capitols where it would maybe take 1/3 of the super capitols health in one shot. This would enable the grand fleet fights people want and still would meen (rof of super weapon not 340 mins but not 10 seconds either) that the big alliances going after the super capitol rush a big advantage with titan numbers, ie u need 3 to one volly one.
People flamed bob pritty hard for the way the titans have been killed but really ,, logistically how can u kill one atm? if the pilot is even half brained with some guy waiting with a cyno.
either way I have faith that thing will work out, I might not like like alliance life but Id hate it for the people who have waited all game for these things to be in the grasp to suddenly loose out after all the hard work, and at the same time I hope they see or even miss the kind of fights that are possable withought the threat of dds.
o7 though for making them though, anyone who has sour grapes and hasnt spent a day deffending in 0.0 or attacking cant really imagine the effort needed let alone build cost to create such a monster.
|
Moonlight Express
Amarr Moonlight Express Inc.
|
Posted - 2007.05.03 15:21:00 -
[73]
Originally by: NATMav
Originally by: Moonlight Express So let me get this strait. ItÆs OK to bring 1K+ people to a system and crash the node, but the only weapon that can counter that (titan) is not OK? Or how about deploying 10 L POSes without any risk whatsoever to take over a system without firing a shot is also OK? Maybe if you are going to whine about titans, you should also whine for the pilot that deploys a POS is in danger for as long as the POS is being deployed and fueled like a cyno field. Maybe that would prevent POS spamming and taking space without fighting for it.
So until POS and Blob warfare is changed, the titan counter is needed imo. All the whiners that donÆt like it, well, can I have your stuff?
So you think it's okay for one player to have the ability to wipe out those 1000 players with the press of one button? At zero risk?
That sounds like a game I want to play! (as long as I'm the guy with the I-Win button)
Well, quite frankly, whatÆs stopping you from building yourself that button? It takes time, safe space and a lot of resources, but anyone can do it if they dedicate themselves, including you.
|
MrLobster
Cosmic Odyssey YouWhat
|
Posted - 2007.05.03 15:23:00 -
[74]
Funny how this thread turned into another "Arent Titans too good".
Titans were made to stop blobing, but now we are getting titan Blobs. Can we have "Deathstars" now to deal with the Titan Blobs __________________________
My sig changes once work gets boring... yes it was a slow day today. |
Dark Shikari
Caldari Imperium Technologies Firmus Ixion
|
Posted - 2007.05.03 15:25:00 -
[75]
Originally by: Wendat Huron
Originally by: James Lyrus Let me be the first to welcome our new BoB overlords... (wait, didn't I do this in a goony thread the other day...)
Even if BoB built 10 of them, that still doesn't make titans easy or cheap to build. I mean, seriously, the number of components involved, especially if you acutally used haulers to move 'em rather than freighters... that alone's some serious effort.
Motherships and Titans, _are_ difficult, and expensive to build. Cranking them out? Well, I'm impressed. I mean, consider for a moment, what kind of level of income that actually implies?
Titans need a little work still, but they're still not even remotely cost effective.
Considering them exploiting the bugged blood raider complexes for quite some time that income is a non-factor.
You mean the complexes that I reported as bugged and were removed from the game only a week after the bug was introduced, so that they've gotten zero income from them for weeks now, as compared to RA which is earning 60-100 billion a day from its complexes?
--23 Member--
Listen to EVE-Trance Radio! |
welsh wizard
0utbreak
|
Posted - 2007.05.03 15:27:00 -
[76]
Rollback the hitpoint buff and get rid of the DD. Instead of using the "it kills blobs!" excuse improve the engine or release a new one so the 200 vs 200 (bs + support) fights that everyone really wants are viable.
|
OSughhi
Romanian Army of ManiaCS
|
Posted - 2007.05.03 15:28:00 -
[77]
Originally by: Alpine 69 Hmmm what if doomsday devices would be changed to large Energy shockwaves that would Neutralize the cap of everyone on grid and prevent warp for 30 seconds....
There would be a chance of survival but the titan-owning fleet could warp in and take out quite alot of battleships, but it would not be an insta-solo-pwn mobile anymore.....
Or better. A DD will put offline all your modules. Yawn! No more kills only for titan pilot. Chance for everyone.
|
Moonlight Express
Amarr Moonlight Express Inc.
|
Posted - 2007.05.03 15:31:00 -
[78]
Originally by: welsh wizard Rollback the hitpoint buff and get rid of the DD. Instead of using the "it kills blobs!" excuse improve the engine or release a new one so the 200 vs 200 (bs + support) fights that everyone really wants are viable.
So you are going to limit coalition from bringing more then 200 to a fight? Cool. You are my hero.
|
NATMav
F.R.E.E. Explorer EVE Animal Control
|
Posted - 2007.05.03 15:33:00 -
[79]
Originally by: Moonlight Express Edited by: Moonlight Express on 03/05/2007 15:20:38
Originally by: NATMav
Originally by: Moonlight Express So let me get this strait. ItÆs OK to bring 1K+ people to a system and crash the node, but the only weapon that can counter that (titan) is not OK? Or how about deploying 10 L POSes without any risk whatsoever to take over a system without firing a shot is also OK? Maybe if you are going to whine about titans, you should also whine for the pilot that deploys a POS is in danger for as long as the POS is being deployed and fueled like a cyno field. Maybe that would prevent POS spamming and taking space without fighting for it.
So until POS and Blob warfare is changed, the titan counter is needed imo. All the whiners that donÆt like it, well, can I have your stuff?
So you think it's okay for one player to have the ability to wipe out those 1000 players with the press of one button? At zero risk?
That sounds like a game I want to play! (as long as I'm the guy with the I-Win button)
Well, quite frankly, whatÆs stopping you from building yourself that button? It takes time, safe space and a lot of resources, but anyone can do it if they dedicate themselves, including you. Unlike the effort of POS spamming that I mentiond above.
Well, number 1 is skill points, the same thing that will keep 95% of the EvE population from being a Titan pilot anytime in the near future. I suppose I could sit in a station for the next year while I train for it and watch the pretty explosions from the distant POS Capship blobs.
But TBH, I would be even more bored if I could fly one. It might be "neat" the first time or two, but sitting around for hours waiting to push a button is probably even more frustrating that sitting around for hours waiting to be hit with it.
-------------------------------------
|
Brothersinarmsunite
Dusk nd Dawn
|
Posted - 2007.05.03 15:36:00 -
[80]
May I request a proof or shut up?
Bob titans:
shrike orange chowdown
pics or shusht.
|
|
Ione Hunt
Gekidoku Koroshiya Buntai
|
Posted - 2007.05.03 15:39:00 -
[81]
Originally by: Moonlight Express
Originally by: welsh wizard Rollback the hitpoint buff and get rid of the DD. Instead of using the "it kills blobs!" excuse improve the engine or release a new one so the 200 vs 200 (bs + support) fights that everyone really wants are viable.
So you are going to limit coalition from bringing more then 200 to a fight? Cool. You are my hero.
You have strong opinions about alliance warfare for someone who's not in an alliance
*Ione start throwing rotten tomatos at alts... _______________
|
Pezzle
Amarr Imperial Dreams Curatores Veritatis Alliance
|
Posted - 2007.05.03 15:46:00 -
[82]
Someone has struck on part of the underlying problem. The Nodes (current technology) cannot handle several hundred players fighting it out. The game (mechanics/balance) cannot handle Titans, and by extension cap ship proliferation.
Since it is unfair and unrealistic to limit the number of players who can be in a location another solution must be found. Something that might work (would be wildly unpopular at first and cause some very strange game issues). Different servers.
Single server is fun, it gives you depth of numbers and all the things that go with it. It also leads to mega groups who run wild. The game is not ready for 1000 man fights, the game was not really ready for cap ships. Different servers splits up your population, the blobs are smaller. I bet there would be a number of people willing to start up on a server that was old tech. I bet a number of players would also be willing to transfer. *shrug*
|
Ovale
KDM Corp Firmus Ixion
|
Posted - 2007.05.03 15:48:00 -
[83]
Originally by: NATMav
Originally by: Moonlight Express So let me get this strait. ItÆs OK to bring 1K+ people to a system and crash the node, but the only weapon that can counter that (titan) is not OK? Or how about deploying 10 L POSes without any risk whatsoever to take over a system without firing a shot is also OK? Maybe if you are going to whine about titans, you should also whine for the pilot that deploys a POS is in danger for as long as the POS is being deployed and fueled like a cyno field. Maybe that would prevent POS spamming and taking space without fighting for it.
So until POS and Blob warfare is changed, the titan counter is needed imo. All the whiners that donÆt like it, well, can I have your stuff?
So you think it's okay for one player to have the ability to wipe out those 1000 players with the press of one button? At zero risk?
That sounds like a game I want to play! (as long as I'm the guy with the I-Win button)
Yep, perfectly fine. It's one game mechanic that counters another. There is no more merit to using node killing blob numbers than there is to using a Titan to counter that game tactic. This is perfectly legitimate in my eyes. If you want to do that, you can. Start mining and training.
Titans are high end game content. They are there to give multi-year players something to shoot for. They rarely have any significance outside of the operations of large alliances. In my mind, they don't add anything more than the addition of carriers did. It forces changes of strategy and adds ulcers to the game experience of many pilots. That is a good thing.
The only mainstream use of a Titan I have heard of is Thug using his to gank in HED. That's a good thing because one of these days we will hear about that when we are in the mood for some sport. Thus the "little guys" have a chance at some fun with them.
|
Freejax
Caldari Blue Zenith Inc.
|
Posted - 2007.05.03 15:48:00 -
[84]
I admit, I don't take part in Alliance warfare, but I remember reading a Dev Blog about being able to target specific ship parts (equipment) in the future.
With this in mind and thinking of Startrek; Cruisers and bigger ships could become dangerous to even a Titan (all target the Jump Drive).
|
Fubarski
Caldari Centauri Project
|
Posted - 2007.05.03 15:52:00 -
[85]
Originally by: Dark Shikari Honestly I don't think non-capital-ships can be expected to take out a titan simply due to the DD.
I do agree that titans should not be able to cloak, however.
While this is a great idea on paper, it only really "works" in Real time strategy games that last at most, a few hours.
It is demonstrably fatal for an MMO producer to introduce a mechanism by which advancement is halted to such an extent that it renders a player incapable of overcoming the obstacle.
That is what Titans, and to a large part, supercaps are. A new character in Eve who gravitates towards such a ship faces:
Two months learning training. Four Months Support Skill Training. 8-10 Months Direct-Ship Training.
1.2+ BILLION ISK for books alone.
And that leaves precisely nothing along the way, save Battleship 5 for actual ship flying.
I'm not denying that Titans aren't an accomplishment, nor am I stating that they need to get relegated to the role of "showpiece".
I do, however feel that they completely mitigate the PvP capability of younger players, while morphing the standard "blob" into... the same blob, but now all cap-ships.
There has to be a way out of it. I prefer the elegant solutions that kill two, three, and four birds with one stone.
Because continuing to move the end-game farther out of new players is going to drive off the recurring new blood an MMO needs to survive.
Fubar
|
Mariko San
Saints Surrounded
|
Posted - 2007.05.03 15:53:00 -
[86]
Edited by: Mariko San on 03/05/2007 15:49:14
Originally by: Dark Shikari
Originally by: Wendat Huron
Originally by: James Lyrus Let me be the first to welcome our new BoB overlords... (wait, didn't I do this in a goony thread the other day...)
Even if BoB built 10 of them, that still doesn't make titans easy or cheap to build. I mean, seriously, the number of components involved, especially if you acutally used haulers to move 'em rather than freighters... that alone's some serious effort.
Motherships and Titans, _are_ difficult, and expensive to build. Cranking them out? Well, I'm impressed. I mean, consider for a moment, what kind of level of income that actually implies?
Titans need a little work still, but they're still not even remotely cost effective.
Considering them exploiting the bugged blood raider complexes for quite some time that income is a non-factor.
You mean the complexes that I reported as bugged and were removed from the game only a week after the bug was introduced, so that they've gotten zero income from them for weeks now, as compared to RA which is earning 60-100 billion a day from its complexes?
Curious to know how many tens of billions of isk were made in the meantime or did you hand it all back as you knew they were bugged?
|
Gnulpie
Minmatar Miner Tech
|
Posted - 2007.05.03 15:55:00 -
[87]
Originally by: Pezzle Since it is unfair and unrealistic to limit the number of players who can be in a location...
But there is already a limit. 700 people at max in a system, not a single more. That was first visible when the coalition attacked the bob capital shipyard. Afterwards the alliance pointed to a remote dev blog where such a limit was mentioned once.
Obviously the limit is installed and working. So if you defend with 450 people you have almost already won. Because the other side can bring only 250 people then to that system, no matter what.
And I wouldn't know why such a limit should work for one system and one moment only and not for everyone else also. So, yes... we have that cap already.
|
Pezzle
Amarr Imperial Dreams Curatores Veritatis Alliance
|
Posted - 2007.05.03 15:59:00 -
[88]
and I said that was unfair and unrealistic. You should not win encounters because of artificial limits (and the cap number of 700 still makes slideshow fights) I think my point stands.
|
FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
|
Posted - 2007.05.03 16:00:00 -
[89]
Originally by: Moonlight Express So let me get this strait. ItÆs OK to bring 1K+ people to a system and crash the node, but the only weapon that can counter that (titan) is not OK?
People aren't questioning the use of Titans as an anti-blob weapon. They are questioning the maximum-profit/zero-risk use of them, combined with the ability to field more than one on the battlefield.
I, for one, welcome our new AoE weapons. Blobs and the instant gankage they bring, are a pain in the arse.
But whatever happens, CCP aren't going to get over the old "peace through superior firepower" concept. We're already seeing people bring more and more capital ships to the party, what's to stop 100v100 capital battles in the future?
What I do the rest of the time - Vote for a Jita bypass! |
NATMav
F.R.E.E. Explorer EVE Animal Control
|
Posted - 2007.05.03 16:03:00 -
[90]
Originally by: Pezzle Someone has struck on part of the underlying problem. The Nodes (current technology) cannot handle several hundred players fighting it out. The game (mechanics/balance) cannot handle Titans, and by extension cap ship proliferation.
Since it is unfair and unrealistic to limit the number of players who can be in a location another solution must be found. Something that might work (would be wildly unpopular at first and cause some very strange game issues). Different servers.
Single server is fun, it gives you depth of numbers and all the things that go with it. It also leads to mega groups who run wild. The game is not ready for 1000 man fights, the game was not really ready for cap ships. Different servers splits up your population, the blobs are smaller. I bet there would be a number of people willing to start up on a server that was old tech. I bet a number of players would also be willing to transfer. *shrug*
Won't make one ounce of difference. The current technical limitation of EVE is that 1 solar system cannot span multiple processors. Until that limitation is overcome, or the code is made to run efficiently enough to handle everything we can throw at it on 1 node, it won't get any better.
The only way to improve it in the meantime, is to reduce load, and the only way to accomplish that is to reduce the number of objects in the solar system, primarily drones, rats, POS guns, and other AI-driven objects, in order to make room for more real players. -------------------------------------
|
|
Agnst
Amarr Black Omega Security
|
Posted - 2007.05.03 16:07:00 -
[91]
Originally by: Alice Cholmondeley
Originally by: Masta Killa
Maybe if you behave well and fulfill the "overweight & has an office job" requirement, they will let you fly one of their 20 titans in 1 year.
Having seen you, you're in no place to talk.
What's so wrong about him? Atleast he's funny and intelligent, has a point in each of his posts.
|
Chewan Mesa
coracao ardente Triumvirate.
|
Posted - 2007.05.03 16:14:00 -
[92]
Originally by: Fubarski ...
Because continuing to move the end-game farther out of new players is going to drive off the recurring new blood an MMO needs to survive.
Fubar
Tbh EVE is different in this regard than other MMOs. EVE is not designed to give single players the ability to reach all parts of its "end game" alone.
The skill training over time basically limits you to only experience a rather small part shipwise for the average players, and the isk-part as you said limits them in regards of supercaps to get.
But lets be honest, the "end game" such as titans are totally useless for the single average player who gets EVE, looks at the box and thinks "oh kewl I wanna get a titan".
And I'm not saying this in a negative way, its useful for groups, alliances etc to get, but there are other goals way more achievable which are also of use for the single player.
|
Dark Shikari
Caldari Imperium Technologies Firmus Ixion
|
Posted - 2007.05.03 16:18:00 -
[93]
Originally by: Mariko San Edited by: Mariko San on 03/05/2007 15:49:14
Originally by: Dark Shikari
Originally by: Wendat Huron
Originally by: James Lyrus Let me be the first to welcome our new BoB overlords... (wait, didn't I do this in a goony thread the other day...)
Even if BoB built 10 of them, that still doesn't make titans easy or cheap to build. I mean, seriously, the number of components involved, especially if you acutally used haulers to move 'em rather than freighters... that alone's some serious effort.
Motherships and Titans, _are_ difficult, and expensive to build. Cranking them out? Well, I'm impressed. I mean, consider for a moment, what kind of level of income that actually implies?
Titans need a little work still, but they're still not even remotely cost effective.
Considering them exploiting the bugged blood raider complexes for quite some time that income is a non-factor.
You mean the complexes that I reported as bugged and were removed from the game only a week after the bug was introduced, so that they've gotten zero income from them for weeks now, as compared to RA which is earning 60-100 billion a day from its complexes?
Curious to know how many tens of billions of isk were made in the meantime or did you hand it all back as you knew they were bugged?
I reported it on the first day I found about the bug. It was removed the next day.
--23 Member--
Listen to EVE-Trance Radio! |
Agnst
Amarr Black Omega Security
|
Posted - 2007.05.03 16:20:00 -
[94]
Originally by: Dark Shikari
Originally by: Wendat Huron
Originally by: James Lyrus Let me be the first to welcome our new BoB overlords... (wait, didn't I do this in a goony thread the other day...)
Even if BoB built 10 of them, that still doesn't make titans easy or cheap to build. I mean, seriously, the number of components involved, especially if you acutally used haulers to move 'em rather than freighters... that alone's some serious effort.
Motherships and Titans, _are_ difficult, and expensive to build. Cranking them out? Well, I'm impressed. I mean, consider for a moment, what kind of level of income that actually implies?
Titans need a little work still, but they're still not even remotely cost effective.
Considering them exploiting the bugged blood raider complexes for quite some time that income is a non-factor.
You mean the complexes that I reported as bugged and were removed from the game only a week after the bug was introduced, so that they've gotten zero income from them for weeks now, as compared to RA which is earning 60-100 billion a day from its complexes?
They are getting 0 income from those plexes in delve, but farming them every day right after DT... ye... spare us dude, please.
|
Shamis Orzoz
Sniggerdly Pandemic Legion
|
Posted - 2007.05.03 16:22:00 -
[95]
Edited by: Shamis Orzoz on 03/05/2007 16:18:32 They should just limit doomsday firing to once a day.
Titans are already a huge advantage just being able to move people around quicker. I'd be happy with just that.
And yeah, I still haven't seen bob's 4th titan, so I'm skeptical about the 5th...
|
Yuki Li
Caldari Omerta Syndicate Exuro Mortis
|
Posted - 2007.05.03 16:25:00 -
[96]
Of course they're using complexes for ISK, just not bugged ones.
And to be honest, while part of me agrees that it's too easy to get whacked by a Titan, (I was under the impression when they were released that the Doomsday would be some sort of last ditch escape plan)...
I can't help but laugh at the amount of Coaltion rar nerfnerf titans rar in here, dominantly from people who don't have Titans - It's your own fault BoB has the Titans, if you'd attacked them before they turned Delve into a near uncapturable fortress then maybe you wouldn't be having this problem.
Unfortunately you're strategically inept and left it as long as possible. Procrastination and war don't mix.
Website Recruiting |
Agnst
Amarr Black Omega Security
|
Posted - 2007.05.03 16:31:00 -
[97]
Edited by: Agnst on 03/05/2007 16:27:32
Originally by: Yuki Li Of course they're using complexes for ISK, just not bugged ones.
And to be honest, while part of me agrees that it's too easy to get whacked by a Titan, (I was under the impression when they were released that the Doomsday would be some sort of last ditch escape plan)...
I can't help but laugh at the amount of Coaltion rar nerfnerf titans rar in here, dominantly from people who don't have Titans - It's your own fault BoB has the Titans, if you'd attacked them before they turned Delve into a near uncapturable fortress then maybe you wouldn't be having this problem.
Unfortunately you're strategically inept and left it as long as possible. Procrastination and war don't mix.
You mean before CCP turned Delve into a near uncapturable fortress? By making a regino both conq + unconq? Let alone I will not start the officer per day feat and more than 10 plexes that region has discussion...
oh the hypocricy
|
Kvarium Ki
legion of qui Freelancer Alliance
|
Posted - 2007.05.03 16:38:00 -
[98]
All they have to do is make it more expensive to move the titan and fire it's DD device, much more expensive. Chowdown used his DD device on 6 t1 cruisers and 5 t1 frigates the other day. Then Orange species used his on a single battleship a couple of days later, one battleship! The rest of us where inside a POS forcefield. When we questioned him in local on how much it costs to fire the thing Chowdown replied:
Quote: It depends on your pets, between 5 and 50 million
And why on earth can you open a cyno for a Titan with some stupid little T1 ship? Only a mothership should be abble to call in a Titan.
These cap ships should depend on each other to function and shouldn't be viable when used by a single pilot.
KK.
|
BuIIseye
Amarr ROMELITE
|
Posted - 2007.05.03 16:40:00 -
[99]
Originally by: Agnst
You mean before CCP turned Delve into a near uncapturable fortress? By making a regino both conq + unconq? Let alone I will not start the officer per day feat and more than 10 plexes that region has discussion...
oh the hypocricy
SirMolle and Oveur msn chat before Eve even hit beta
Quote:
SirMolle: and hey can you make a cool living region, with lots of complexes and both conq and non-conq systems Oveur: sure but what if anyone finds out i made it for you and your crew and starts rabbleing?
/tinfoil hat on
Sig |
Agnst
Amarr Black Omega Security
|
Posted - 2007.05.03 16:43:00 -
[100]
1) Post with your main 2) Who said CCP did it intentionally? They can f4ck up too you know, they are only human. 3) Hate idiots :(
|
|
Tearavygh Quillam
Caldari Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2007.05.03 16:45:00 -
[101]
Originally by: Moonlight Express
Originally by: welsh wizard Rollback the hitpoint buff and get rid of the DD. Instead of using the "it kills blobs!" excuse improve the engine or release a new one so the 200 vs 200 (bs + support) fights that everyone really wants are viable.
So you are going to limit coalition from bringing more then 200 to a fight? Cool. You are my hero.
Or help BoB defend its cap ship yard by already blobbing the system? Ring-a-bell?
Oh, ffs, post with your main.
|
BuIIseye
Amarr ROMELITE
|
Posted - 2007.05.03 16:45:00 -
[102]
Originally by: Agnst 1) Post with your main 2) Who said CCP did it intentionally? They can f4ck up too you know, they are only human. 3) Hate idiots :(
1) This is my main 2) You did... 3) Fine, i'm a idiot if that comforts you in any way Sig |
|
Jacques Archambault
Forum Moderator Interstellar Services Department
|
Posted - 2007.05.03 17:09:00 -
[103]
Thread cleaned. Please keep it civil.
-Jacques
forum rules | [email protected] | Our Website!
|
|
Josho Tsunetumo
Caldari V for Vendetta
|
Posted - 2007.05.03 17:10:00 -
[104]
Edited by: Josho Tsunetumo on 03/05/2007 17:06:52 I might have got something wrong but, shouldnt BoB be burnt to the ground before summer according to a huge ammount of topics and siggys? Why worry about 10 titans?
Edit: Or does those shiny speakers got a limited memory and the crowd a goldfish's one?
|
Ferocious FeAr
Eternity INC. Mercenary Coalition
|
Posted - 2007.05.03 17:38:00 -
[105]
A game where titans wouldn't exist in 0.0 is just as lame. Nodes being crashed is by far more fustrating than being doomsdayed.
Don't hate me, learn to love me |
Enre Sung
Market Control Paradigm
|
Posted - 2007.05.03 17:40:00 -
[106]
Edited by: Enre Sung on 03/05/2007 17:37:39 People saying titans are good because they're an anti-blob weapon are seriously blind. People aren't blobbing because they want to, they're blobbing because there's no way to accomplish anything in 0.0 regional warfare without a massive amount of ships.
Everyone's trying to get from point a to point b, and there's only one hallway between them and its incredibly congested at all times, rather than widening the hallway or adding alternate hallways, ccp threw carpet tacks and rubbing alcohol on the ground.
Discouraging blob warfare is all nice and good, because no one wants to do it, the problem is that with no other alternative, all weakening blobs does is make it so that you need a bigger blob to get the same job done.
CCP needs to make blobs worthless by having other, better options than blobbing, not by punishing someone for blobbing
|
Tearavygh Quillam
Caldari Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2007.05.03 17:45:00 -
[107]
Originally by: Ferocious FeAr A game where titans wouldn't exist in 0.0 is just as lame. Nodes being crashed is by far more fustrating than being doomsdayed.
I don't agree. You can still crash a node by blobbing and a titan won't help a bit. Stop finding fake excuses.
Titans and motherships are completely overpowered due to complete EW imunity and cyno out of bubble (and titans get even more so with the DD).
We've bean over and over again on this. Can some mod create a sticky or something, please?
|
Velsharoon
Gallente Endgame.
|
Posted - 2007.05.03 17:52:00 -
[108]
We have been waiting for titans since the start of the game and people whine because we have them. We always knew they would rock since the serps had one. Before that we has seen the stats and went :O
Each side has them, stop being emo.
|
Shin Ra
BURN EDEN Terra Incognita.
|
Posted - 2007.05.03 18:07:00 -
[109]
I was quite surprised how cheap it is to set off the doomsday. I was expecting like a 1 bil + per dd cost. Perhaps if it were more expensive, it would be less spamable. I also like the idea of making them go into siege (or something) to let of the dd, that way it has to be protected and you can't have just one titan and a few cyno chars take on 100 otehr people.
|
Dark Shikari
Caldari Imperium Technologies Firmus Ixion
|
Posted - 2007.05.03 18:11:00 -
[110]
Originally by: Agnst They are getting 0 income from those plexes in delve, but farming them every day right after DT... ye... spare us dude, please.
I don't know if CCP added them back in yet, but the last time I flew to one of the "complexes", there was nothing there
--23 Member--
Listen to EVE-Trance Radio! |
|
VonKaplanek III
Confederation of Red Moon Red Moon Federation
|
Posted - 2007.05.03 18:14:00 -
[111]
Pick your poison:
*Blob warfare, which we know servers cant handle several hundred vs several hundred
OR
*Titans, that force people to not use Blob warfare.
I think CCP likes Titans cause they know that Blob warfare simply cant happen between big groups with the technology of Eve and single shard. Its a fact that servers cant handle it.
SO, do you want to have lag death or Titan death?
|
Havras
The Syndicate Inc DeStInY.
|
Posted - 2007.05.03 18:20:00 -
[112]
Originally by: Sergio Ling
Originally by: Masta Killa And then in a year bob alliance will have 20 titans, mc will have 10, AAA will have 5 etc.
You'll jump into someone's space to find a fight and the first ship you see drops a cyno and you get DD'ed.
Fleet fights will just be who DD's the other fleet first... Oh no wait, fleet fights are like that ALREADY.
I'm sure by then our devs will have slapped themselves on the forehead and realized that they've ruined Eve.
Titans = SWG's Jedis anyone?
Thankfully pirates of the burning sea has kinda open pvp, maybe they'll even have a joining offer for "eve refugees" when Eve has been sufficiently ruined by everyone having titans.
you should lead by example and not log on again. the world of EVE would be a slightly better, far less boring place without you
You should follow your own advice... seems like anytime anyone says anything about BOB even if it isn't vitriolic the bob <cough> renters <cough> come out of the woodwork and tell people to stfu and stop playing if they don't like it.
Try reading the entire thread. What started out as a questions was becoming a decent discussion on where EVE PVP might be headed with the trend towards super-cap fleets and you end up having to flame.
Really constructive.
On to the topic at hand I don't think CCP envisioned alliances having so many Titan's in the game so fast. Hopefully they are working on something to deal with it in a non-"make them useless" way.
|
Randay
0utbreak
|
Posted - 2007.05.03 18:21:00 -
[113]
its inevitable, carriers and dreadnoughts are the new battleship. adapt or die.
|
Manfred Sideous
0utbreak
|
Posted - 2007.05.03 18:23:00 -
[114]
Instead of complaining get your alliance organized and build yourself 5 problem solved.
|
Royaldo
KVA Noble Inc. Sylph Alliance
|
Posted - 2007.05.03 18:28:00 -
[115]
where is the ra titans? they a pawning all the plex's ingame, and not built 1 single titan??
|
Lemen Meringue
Cult of Lemen
|
Posted - 2007.05.03 18:36:00 -
[116]
Originally by: OozoO
Originally by: FireFoxx80
Someone ran the Math. A Titan, with officer mods and rigs, has enough cap to DD and cyno out instantly. Moreover, it would take something like 84 nos fitted battleships to keep it's cap regen low enough to prevent it from jumping.
Unless of course, you wait for the pilot to log off.
well said - the awful truth.
Actually, 84 wouldn't even do it, since a fully cap buffed titan goes from 0% to 100% cap in less than the cycle time on a nos.
|
thetwilitehour
Omega Enterprises Dusk and Dawn
|
Posted - 2007.05.03 18:47:00 -
[117]
It seems like Titans are overly difficult to kill, which is part of what makes them so good. In essence once they hatch, unless someone manages to aggro you as you log off its impossible to kill one. This seems like a violation of the reward/risk idea of Eve, and allows them to be far to mobile and dangerous all over the map. I think the 10 minute idea is a good start, some people are saying that its not enough, but given how expensive they are I'd much prefer to see Titans balanced a bit at a time rather some kind of see saw nerfing. Also if CCP does do anything to titans I hope its announced repeatedly so no pilot is in the dark and gets screwed by it.
|
Enre Sung
Market Control Paradigm
|
Posted - 2007.05.03 18:57:00 -
[118]
Originally by: Randay its inevitable, carriers and dreadnoughts are the new battleship. adapt or die.
I can't help but think that a year and a half of skills, most of which are individually worthless, being requisite for entry into 0.0 alliance warfare, is a "bad thing"
|
Havras
The Syndicate Inc DeStInY.
|
Posted - 2007.05.03 19:15:00 -
[119]
Originally by: Randay its inevitable, carriers and dreadnoughts are the new battleship. adapt or die.
Originally by: Manfred Sideous Instead of complaining get your alliance organized and build yourself 5 problem solved.
In response to both of you:
And what do you propose the new players of Eve look forward to? Just staying in Empire because even a ye ar of training won't seem them usefull in Alliance warfare?
Don't bother playing eve at this remove because you'll never catch up to the vets and won't be usefull for anything then a suicide cyno?
If Super cap fleets become common place and the "future" of alliance warfare then there is ZERO reason for any new player to want to play eve because by the time they get there something else will have come along to make super caps useless in fleet warfare.
Which would mean a slow stagnating death for this game you all enjoy so much.
Or are you of the opinion that only vets should be playing this game at all?
|
Allen Deckard
Gallente WTB Supplies
|
Posted - 2007.05.03 19:25:00 -
[120]
quick question.
If you eliminate blobs by any means dont really care how.
What happens to all those players that were in the blob?
I mean eve simply has a crap load of players these days just a fact.
The fact that any one side even has the ability to stick 1000 players ANYWHERE is amazing.
So the solution that has been made is to make a wepon that can distroy the blob. Ok so a bunch of titans makes no blobs. well what do all the players do that were part of the blob?
Another question. Why would I want to be in an alliance that builds a titan? Guess I dont get it really. It's a game I play for fun. Call me greedy but I play for my fun not yours really. I dont necessarly want to ruin your fun but I dont play so that you can have fun. If I work to get my alliance a titan, well I'll never get to fly it. I have an infinate better chance at winning the t2 lottery that I haven't done for 4 years either.
Then we get into ok I work to help my alliance (or should i say 1 player in the alliance) to get a titan. Then that corp that owns the titan leaves my alliance. (hmm seen that with lv reciently) what about my contribution to the titan? kinda out there arent I infact I'll never even really get to see the thing shoot it's wepon unless I'm accidently getting killed by it.
Sorry but in my personal opinion capitols are what made me say the heck with .0 awhile back. I never wanted to fly a capitol still dont what I did want was what i had good engagements in ships that I could afford to build fly loose then within a week or 2 have another. Even a simple carrier is not nearly out of my pockbook range but it is however out of my pockbook range in the 1 or 2 week recovery range.
Lastly I am with someones post I read above. Personally I am waiting for pirates of the burning sea to release and will be giving it a go. I rarely log into eve these days as it has just simply lost its fun factor. Oh and nope you cant have any of my stuff or my isk. It will be going into the locker and will just disapear. Kentucky where the goats roam and the rednecks run free |
|
Allen Deckard
Gallente WTB Supplies
|
Posted - 2007.05.03 19:48:00 -
[121]
Originally by: Jin Entres Doomsdays killing capital fleets? Let's have a look at ze math, shall we:
DD (any type) damage with skill at 4 = 46875 * 1.4 = 65,625
Moros' armor with Hull Upgrades V = 187,500 * 1.25 = 234,375
Moros' effective armor with 80% resistance against DD's damage type = 234375 / 0.2 = 1,171,875
Number of DD's needed to take down that much armour = 1,171,875 / 65,625 = 17.86
Moros' hull with Mechanic V = 218,750 * 1.25 = 273,437.5
Moros' effective hull with 60% (Damage Control II) resistance against DD's damage type = 273,437.5 / 0.4 = 683,593.75
Number of DD's needed to take down that much hull = 683,593.75 / 65,625 = 10.42
Moros' shield with Shield Management IV = 156,250 * 1.20 = 187,500
Moros' effective shield with 12.5% (Damage Control II) resistance against EM (lowest possible resistance) = 187,500 / 0.875 = 214,285.71
Number of DD's needed to take down that much shield = 214,285.71 / 65,625 = 3.27
Total number of DD's needed to take down a Moros with the above skills and resistances = 31.55 = 32
It is likely that pilots will have higher resistances and that some of them will have slave sets which will increase the amount of needed DD's by a lot. The above also assumes that all the DD's are fired in a time window within which the targeted ships will have no chance to boost or repair (shield boosting capitals will therefore most likely get a boost in no matter how well co-ordinated).
Throwing a low estimate for Titan cost out of my ass, say 50 bil, would price 32 titans at 1600 bil ISK. This is of course assuming that all ship and component BPO's are owned. The build time of that many ships is a different issue, of course, depending on how many sets of prints are purchased. And there's obviously also the fact that the sheer amount of minerals required would result in increased prices, unless the mining is done by hand or Mining Coalition is contracted to purify the universe of rocks.
So, yeah, I don't think we're going to see cap ship fleets being DD'd anytime soon.
wasn't that long ago never imagined that there would be so many outposts but they seem to go up like candy these days. Kentucky where the goats roam and the rednecks run free |
Liu Kaskakka
PAK
|
Posted - 2007.05.03 20:39:00 -
[122]
Originally by: Royaldo where is the ra titans? they a pawning all the plex's ingame, and not built 1 single titan??
Didn't you get the ebay memo? ^_^
King Liu is RIGHT!!
|
Havras
The Syndicate Inc DeStInY.
|
Posted - 2007.05.03 20:40:00 -
[123]
Originally by: Moonlight Express Edited by: Moonlight Express on 03/05/2007 19:48:04 What? Are you saying that a new player is useless? You mean they canÆt train to fly interceptor to be a good tackler? They canÆt train to fly an interdictor to bobble capital fleets or gates?
lol. Selective reading eh? Did you even read what I was replying to?
What your saying is that new players are cannon fodder and will be. And I say that because you and I both know that dictors and inties won't stand up to officer smart bombs on cap ships and even bubbles can be smartbombed out.
Quote:
Are you saying that they canÆt train up for battleships to be able to NPC, do missions or provide support for a fleet?
So YOU are the one that would relegate them to empire only? That seems to be what your saying here.
Quote: Are you saying that a new player should be on the same level as a 4 year old player that had to mine veldsper for months to get their first cruiser back in the day, but a new player should be just handed a dreadnought? Because if thatÆs what you are saying, well, you are wrong.
No I'm not saying that. What I'm saying is that if it keeps progressing the way it is the new player will never have much of a role in alliance warfare until THEY are 4 years old except as statistics on a Titan's kill list.
Stop trying to put words in my mouth or text in my posts.
|
Ovale
KDM Corp Firmus Ixion
|
Posted - 2007.05.03 20:41:00 -
[124]
Originally by: Moonlight Express Edited by: Moonlight Express on 03/05/2007 19:48:04
Originally by: Havras
Originally by: Randay its inevitable, carriers and dreadnoughts are the new battleship. adapt or die.
Originally by: Manfred Sideous Instead of complaining get your alliance organized and build yourself 5 problem solved.
In response to both of you:
And what do you propose the new players of Eve look forward to? Just staying in Empire because even a ye ar of training won't seem them usefull in Alliance warfare?
Don't bother playing eve at this remove because you'll never catch up to the vets and won't be usefull for anything then a suicide cyno?
If Super cap fleets become common place and the "future" of alliance warfare then there is ZERO reason for any new player to want to play eve because by the time they get there something else will have come along to make super caps useless in fleet warfare.
Which would mean a slow stagnating death for this game you all enjoy so much.
Or are you of the opinion that only vets should be playing this game at all?
What? Are you saying that a new player is useless? You mean they canÆt train to fly interceptor to be a good tackler? They canÆt train to fly an interdictor to bobble capital fleets or gates? Are you saying that they canÆt train up for battleships to be able to NPC, do missions or provide support for a fleet?
Are you saying that a new player should be on the same level as a 4 year old player that had to mine veldsper for months to get their first cruiser back in the day, but a new player should be just handed a dreadnought? Because if thatÆs what you are saying, well, you are wrong.
/signed
No offense intended but I do not think new players should have quick access to end-game content. Not even WOW provides that kind of instant gratification. If you want to make it to level 70 these days (in WOW) you still need to be prepared to spend months (or at least hundreds of game hours) to get there.
EVE needs to have special content that requires effort that goes above and beyond the average to achieve it. That might include a year or more of training and isk making and/or social effort to become your corp's choice for dred, carrier, mom, or titan pilot.
If there is no serious choices and challenges to get to end game content, then EVE becomes the typical grinding race to get to the end of the game (and then move on). That is not what EVE is about. Jedi and SWG comes to mind. At least before they ruined even that.
|
Phrixus Zephyr
D00M. Triumvirate.
|
Posted - 2007.05.03 20:53:00 -
[125]
Originally by: Dark Shikari
Originally by: Phrixus Zephyr There is not way anyone can win anything, ever. Even if you add 'no jumping for 10 minutes'.
If any titan is ever in trouble one of the others just jumps in and DD'd whatever is causing the problem. That one misses too? How about the third, fourth, fifth? Oh and its been and hour, the first can DD again.
Even if you made it once per day they would just never use them till they absolutly need it or have your fleet pinned.
DD's are the single most stupid feature ever to make it into Eve. Titans were supposed to be moving stations, not weapons of mass destruction.
CCP you've succesfully broken your game.
A capital ship fleet can easily kill a titan if the titan is rooted for 10, 20, 30 minutes. This will force whoever owns the titan to keep its own capital fleet within a short distance in case a titan gets attacked. This will vastly limit the range and power projection abilities of their titans.
How you suppose they keep those 5 titans in place when they DD your support while theirs warps in and out as it pleases, killing anything that survived 5 DD's? Bearing in mind they will certainly have their own capfleet aswell. You're left with a stranded capfleet and no support.
Its an impossible situation. You sit a titan on every gate and one on which ever POS you're hitting and one on the outpost. Spare Cyno ships everywhere. You can't lose, no way no how. You can take every system at will.
Originally by: Benglada And whos going to tackle for them? Jesus?
|
Kcel Chim
Caldari Arcane Technologies The Five
|
Posted - 2007.05.03 20:53:00 -
[126]
Ovale youre talking alot of theorycraft here.
Eve never had "easy access" for noobs. Eve required skillpoints to fly certain stuff, especially certain stuff good and it requires alot of isk to buy all this stuff too.
You might argue that with gtcs its easy for wealthy ppl to "catch up" but joe newbie will even with lvl 4 missions spend months to move slowly on the "skillpoint chain". Check evemon how long it takes for a 1 mil starter char to fly a command ship ?
Supercaps are a rare sight and they are exspensive to build. We are talking about 200k subscribers and maybe 20 ? MS and Titans alltogether. Eve always supports hard work and you could argue in the same way " a corp of noobs can never build a station" its the same argument as it is for a titan. New players have their niche in the game, especially if they specialize but they will still be encouraged to play on to unlock new areas for themself. Thats what eve is about. That an interceptor or an Interdictor might not be helpfull against a mothership is one thing but with a few days training a new guy can fly a neutralizer bs which are indeed well worth it and can, rightly setup and used, outsmart a titan or ms.
The whole argument resolves here more along the wow line of "we cant drop this boss so he must be nerved".
Titans might be abit imbalanced but im confident ccp will monitor them. Afterall Dualmwd ravens got "balanced" aswell and so did Dualpropulsion cruisers and all the other "the end of eve" flavour of the month apperances.
|
Kyguard
Fire Mandrill Privateer Alliance
|
Posted - 2007.05.03 20:56:00 -
[127]
By the time the "no jumping for 10 mins" is placed, then most alliances will have 4-5 titans tbh. Can't jump? Np, just keep aligned and if they start dictoring and jumping caps in, bring the other titan in, DD the dictor bubbles, warp off.
Simple as f1, f2, f3.. -
WeComeInPeace Video |
Havras
The Syndicate Inc DeStInY.
|
Posted - 2007.05.03 21:01:00 -
[128]
Originally by: Kcel Chim Ovale youre talking alot of theorycraft here.
Eve never had "easy access" for noobs. Eve required skillpoints to fly certain stuff, especially certain stuff good and it requires alot of isk to buy all this stuff too.
You might argue that with gtcs its easy for wealthy ppl to "catch up" but joe newbie will even with lvl 4 missions spend months to move slowly on the "skillpoint chain". Check evemon how long it takes for a 1 mil starter char to fly a command ship ?
Supercaps are a rare sight and they are exspensive to build. We are talking about 200k subscribers and maybe 20 ? MS and Titans alltogether. Eve always supports hard work and you could argue in the same way " a corp of noobs can never build a station" its the same argument as it is for a titan. New players have their niche in the game, especially if they specialize but they will still be encouraged to play on to unlock new areas for themself. Thats what eve is about. That an interceptor or an Interdictor might not be helpfull against a mothership is one thing but with a few days training a new guy can fly a neutralizer bs which are indeed well worth it and can, rightly setup and used, outsmart a titan or ms.
The whole argument resolves here more along the wow line of "we cant drop this boss so he must be nerved".
Titans might be abit imbalanced but im confident ccp will monitor them. Afterall Dualmwd ravens got "balanced" aswell and so did Dualpropulsion cruisers and all the other "the end of eve" flavour of the month apperances.
You know bloody well that you can't take a "few days" of training and turn it into a well set up and skilled up Neut BS. Not one that would survive even one DD or long survive a fighter swarm. Stop taking what I'm trying to say and twisting it.
I'm talking progression of the game here.
Last year it was train T2 or die. Now it is Train Cap ships or die. Next it will be Train Super Cap or die.
What will come after that? I think you'll see the game die personally because this progression will most certainly kill the casual players interest in this game. Especially in light of some "other changes" that CCP is planning.
|
Dark Shikari
Caldari Imperium Technologies Firmus Ixion
|
Posted - 2007.05.03 21:04:00 -
[129]
Edited by: Dark Shikari on 03/05/2007 21:00:08
Originally by: Royaldo where is the ra titans? they a pawning all the plex's ingame, and not built 1 single titan??
The top dozen or so people in RA have quit their real-life jobs to "play" EVE. They are earning twice as much money now, roughly, as they did in their previous jobs. I leave it as an exercise to the reader to figure out how
--23 Member--
Listen to EVE-Trance Radio! |
Xelios
Minmatar Rampage Eternal Ka-Tet
|
Posted - 2007.05.03 21:08:00 -
[130]
This seems like an appropriate place to test my sig...
|
|
MassonA
Caldari coracao ardente Triumvirate.
|
Posted - 2007.05.03 21:10:00 -
[131]
Edited by: MassonA on 03/05/2007 21:06:23 sorry, but i cant resist putting a toilet-related post i just wont post at all
|
Axis 1
|
Posted - 2007.05.03 21:17:00 -
[132]
The game is in its death throws.....people just dont realise it yet. Maybe ccp can get the eletric paddles out and restart its heart.
|
MasterDecoy
Gallente Raddick Explorations Executive Outcomes
|
Posted - 2007.05.03 21:25:00 -
[133]
Originally by: Dark Shikari Edited by: Dark Shikari on 03/05/2007 21:00:08
Originally by: Royaldo where is the ra titans? they a pawning all the plex's ingame, and not built 1 single titan??
The top dozen or so people in RA have quit their real-life jobs to "play" EVE. They are earning twice as much money now, roughly, as they did in their previous jobs. I leave it as an exercise to the reader to figure out how
that's a pretty bold thing to say...
Proof or STFU?
|
Gnulpie
Minmatar Miner Tech
|
Posted - 2007.05.03 21:37:00 -
[134]
Originally by: Axis 1 The game is in its death throws.....people just dont realise it yet.
Very true. I already stopped paying money to ccp for that crap a while ago. Groups of 10 ships getting doomsdayed. Blobs of capital ships with 4 and more supercapitals. On the other hand the servers cannot handle a decent attack force. Not very funny.
|
Ovale
KDM Corp Firmus Ixion
|
Posted - 2007.05.03 21:40:00 -
[135]
Originally by: Kcel Chim Ovale youre talking alot of theorycraft here.
Eve never had "easy access" for noobs. Eve required skillpoints to fly certain stuff, especially certain stuff good and it requires alot of isk to buy all this stuff too.
You might argue that with gtcs its easy for wealthy ppl to "catch up" but joe newbie will even with lvl 4 missions spend months to move slowly on the "skillpoint chain". Check evemon how long it takes for a 1 mil starter char to fly a command ship ?
Supercaps are a rare sight and they are exspensive to build. We are talking about 200k subscribers and maybe 20 ? MS and Titans alltogether. Eve always supports hard work and you could argue in the same way " a corp of noobs can never build a station" its the same argument as it is for a titan. New players have their niche in the game, especially if they specialize but they will still be encouraged to play on to unlock new areas for themself. Thats what eve is about. That an interceptor or an Interdictor might not be helpfull against a mothership is one thing but with a few days training a new guy can fly a neutralizer bs which are indeed well worth it and can, rightly setup and used, outsmart a titan or ms.
The whole argument resolves here more along the wow line of "we cant drop this boss so he must be nerved".
Titans might be abit imbalanced but im confident ccp will monitor them. Afterall Dualmwd ravens got "balanced" aswell and so did Dualpropulsion cruisers and all the other "the end of eve" flavour of the month apperances.
Let me clarify my comments. I think that Titans may be just fine the way they are. I don't think they should be an achievable objective for a player that has been in the game for less than one year. Not all content needs to be available to the casual player (of any tenure). EVE is a rich combination of many many activities. There are plenty of objectives to pursue other than high end 0.0 PvP.
On the topic of Titans: there are some interesting observations about them.
You can kill them. At least two have been taken down. I like it that you can't use the rather boring approach of greater numbers to do it reliably. I think it is fascinating that taking them down and maximizing their effectiveness has involved espionage and counter-espionage. Just look at MC in this latest battle report. Faking a poor DD so that a presumed TS spy can lure in the enemy for an actual DD. That adds a nice component on intrigue to fleet actions. I would not want to see that go away in exchange for just more of my BS versus your BS (and whomever has 5 more ships wins).
|
Zrevak Ashek
Beagle Corp
|
Posted - 2007.05.03 21:42:00 -
[136]
I,for one, welcome Titans. And theres no reason at all for them to be a something that ruins the game. They just need some itsybitsy tweaking:
*Have the cost of fireing a DD be around 1 billion isk. *Have the DD ROF(Rate of Fire) be 12hrs. *Icrease the capacitor requirement for firing off the DD ..after the DD is fired, there should be only mininmal left of your capacity. It can still fire off the DD, but cant cyno out. It should, however be able to warp out(f. ex. to a ss and cloak) This will also make it killable if the enemy is prepared and have a bumping group ready to jump on the titan before it can align towards its ss..and maybe quad web it, so sieged dreads can fire at it. (just an example, should be hard to pull off, but doable)
Anyways, these are just my humble suggestions
|
Grendle Firefly
Bellum Aeternus The Makhai
|
Posted - 2007.05.03 21:44:00 -
[137]
My take on fixing the Titan DD.
The DDÆs use as an anti blob weapon has value, so donÆt eliminate it. What I would do to mitigate its effect is two things. First, increase the cost of setting it off. Something on the order of 1+ billion isk should keep it from being used on small 10 to 25 member gangs. There is no need to rid space of such gangs like there is the blob. As it is now, it is cost effective to use a DD against a single well fit BS as the loot will likely offset the cost. Second, I would retain the damage amount of a DD, but I would limit the overall damage it could do. So it will still do the 64Kish damage it now does but the total damage per DD blast has a max. Say something on the order of 100 times the damage to a single target (64,000 x 100 or perhaps instead it does 25x per skill level). This damage would be applied to the smallest ship in the AOE and so on up to the largest until it is used up. What these two changes do is create a minimum effective floor for DD use (Due to cost/benefit ratio) and an absolute ceiling (due to max damage) while retaining the DDÆs effectiveness in anti blob warfare. It would also mitigate the impact of an alliance having multiple Titans. In fact, the max damage limitation would require multiple titans to deliver a total wipeout of a blob made up of large ships. Which is as it should be imo.
Now, if you take something away from the Titan class ship, you should give it something in return. It is, after all, the ultimate reward for a well run alliance. Again, as it should be.
What I would propose is having two versions of the DD. One is the current version as modified above, and the other is a super powerful, single target, turreted weapon aka deathstar. This weapon should be able to do enough damage to cripple a Mom ship, seriously hurt a Titan and destroy a dread or carrier. The limitations on its use being that it costs more to operate than the AOE DD, maybe 4 billion, and it can only be used direct fire. (No remote activation) The tactical implications of such a weapon should be obvious.
To switch between the two weapons you would need to load a different fuel. Alternately you could make then two separate modules, but this would seem unduly limiting as only one would be fitted at a time.
|
Red Crown
Kudzu Collective Knights Of the Southerncross
|
Posted - 2007.05.03 21:45:00 -
[138]
Edited by: Red Crown on 03/05/2007 21:43:04 Get it strait - Titans do not prevent people from using blobs.
They either are DDD tanked in battleships or don't come at all.
Edit: * That, or they all die.
These god mobiles are compounding a huge problem. If there were 2 on BoB's side and 1 on ours it'd be interesting.
There are 3 to 5 on BoB's and 2 on ours. These things are not the "Spawn of an entire nation's toil" they were meant to be. - "The Mains Created the alts They rebelled They look...and feel...human Some are programmed to think they are human There are many alts. And they have a plan." - Forumstar Galactica |
Tian Jade
Amarr Jades Falcon Guards
|
Posted - 2007.05.03 21:50:00 -
[139]
I will say my point to this. I was in a Corp, EasyCredits that was a D2 Resident of the Fade Region.
We fought their against pirates, started our own small alliance and worked together, our members, which were mostly 2005/2006 born characters, worked hard to afford a Tech 2 BPO, to get a steady income while we trained our skills toward Tech 2.
We even created our own alliance, worked together and had a few successes, which might seem minor to some of the older alliances but meant much to us.
Then the catastrophe hit us, YouWhat, an alliance that was friendly to us and practically our neighbor switched sides, for no apparent reason. They send their gank-squads in, consisting even of other former fade residents that joined their side and even corps that were hostile to us, even before.
For a few weeks everything looked still good. PvP was fun and the remaining residents were able to hold ground, but then BoB send MC to Youwhats aid. Fade was attacked from two directions and soon overrun. We still tried to fight, but without success or even chance. Whenever we formed a gang, a Recon or Command Ship opened a Cyno on top of us and multiple Caps, even Super-Capitals came in.
It is one thing to lose, but to fight without hope, knowing that you are nothing but an insect to your enemies, that can be killed at will, took away my morale.
Yes you can say, learn to fight noob, but I am not that bad in PvP. Still there was nothing I could do, and in the end this let to events that destroyed my corp.
What is there left in endgame content for our players? Build an outpost? We would have been unable to defend it against a real attempt to take it over.
Build a few Capital Ships? By the time we had to two carriers, our enemies could easily bring in 10. Build more Capitals? When we would have been ready, the older alliances will have dozens of Motherships and Titans.
So I cannot honestly recommend anyone new to join this game now. The established forces have reached the point of being superpowers. No amount of hard work will ever close this gap and as it stands you will be nothing but another Killmail for a Titan or MS Pilot.
|
w0rmy
Pringles Inc. YouWhat
|
Posted - 2007.05.03 21:54:00 -
[140]
Originally by: MasterDecoy
Originally by: Dark Shikari Edited by: Dark Shikari on 03/05/2007 21:00:08
Originally by: Royaldo where is the ra titans? they a pawning all the plex's ingame, and not built 1 single titan??
The top dozen or so people in RA have quit their real-life jobs to "play" EVE. They are earning twice as much money now, roughly, as they did in their previous jobs. I leave it as an exercise to the reader to figure out how
that's a pretty bold thing to say...
Proof or STFU?
he heard it from someone who heard it from some else.
IT MUST BE THE TRUTH!!! EVE ALLIES NEVER LIE ABOUT THE ENEMYZ!!!!
Originally by: Dark Shikari The top dozen or so people in RA have quit their real-life jobs to "play" EVE. They are earning twice as much money now, roughly, as they did in their previous jobs.
|
|
Dark Shikari
Caldari Imperium Technologies Firmus Ixion
|
Posted - 2007.05.03 21:57:00 -
[141]
Edited by: Dark Shikari on 03/05/2007 21:54:21
Originally by: MasterDecoy
Originally by: Dark Shikari
Originally by: Royaldo where is the ra titans? they a pawning all the plex's ingame, and not built 1 single titan??
The top dozen or so people in RA have quit their real-life jobs to "play" EVE. They are earning twice as much money now, roughly, as they did in their previous jobs. I leave it as an exercise to the reader to figure out how
that's a pretty bold thing to say...
Proof or STFU?
Knowing some Russians and former RA members, I would be pretty confident in my information
Do you really think the ISK simply disappears? If they spent it all in-game, they would have a fleet of Titans already.
And here I was thinking this was already public knowledge. Are people really trying this hard to deceive themselves?
Another thing; did you know that many of the top brass in RA don't actually do much running of complexes? They give EVE accounts to other Russians/Eastern Europeans and have them run the complexes for them in return for paying for their account. They refer to them informally as "slaves" and often have dozens of them running complexes on shifts.
--23 Member--
Listen to EVE-Trance Radio! |
w0rmy
Pringles Inc. YouWhat
|
Posted - 2007.05.03 21:59:00 -
[142]
Originally by: Dark Shikari Knowing some Russians and former RA members, I would be pretty confident in my information
Do you really think the ISK simply disappears? If they spent it all in-game, they would have a fleet of Titans already.
And if you had a spine, youd keep your comments about in game, and keep **** like this between yourself and CCP.
Originally by: Dark Shikari The top dozen or so people in RA have quit their real-life jobs to "play" EVE. They are earning twice as much money now, roughly, as they did in their previous jobs.
|
Gnulpie
Minmatar Miner Tech
|
Posted - 2007.05.03 22:02:00 -
[143]
Originally by: Ovale On the topic of Titans: there are some interesting observations about them.
You can kill them.
The both titas got destroyed while the pilots were offline. Nice gameplay, really.
Show me how they can be killed in the actual game! I don't repeat the calculations, but if you fit the right cap rechargers then the recharge rate is just insane. If you are in trouble, just cyno out. So how do you kill them in game and without metagaming?
And for that MC TS spy... that is just silly. Do you really believe that any FC wouldn't know exactly from the battle reports (or just a quick glance at the killboards - which is by the way an important reason to post all your losses on your KB) when the last DD happened? So I really doubt that this 'brilliant' anti-spy action had any noticable result except that MC looks rather stupid by mention it. Total crap to believe you need a 'spy' to know when the last DD happened.
|
Dark Shikari
Caldari Imperium Technologies Firmus Ixion
|
Posted - 2007.05.03 22:03:00 -
[144]
Edited by: Dark Shikari on 03/05/2007 22:01:19
Originally by: w0rmy
Originally by: Dark Shikari Knowing some Russians and former RA members, I would be pretty confident in my information
Do you really think the ISK simply disappears? If they spent it all in-game, they would have a fleet of Titans already.
And if you had a spine, youd keep your comments about in game, and keep **** like this between yourself and CCP.
So making public ISK sellers is "spineless"?
Did I strike a nerve, or did you buy your capital ships from IGE?
--23 Member--
Listen to EVE-Trance Radio! |
w0rmy
Pringles Inc. YouWhat
|
Posted - 2007.05.03 22:05:00 -
[145]
Originally by: Dark Shikari Did I strike a nerve, or did you buy your ships from IGE too?
When you start bringing **** about peoples real life onto the boards, because you cannot handle dealing with them with your space ships...
Yeah, it does strick a nerve. Cowards **** me off.
Originally by: Dark Shikari The top dozen or so people in RA have quit their real-life jobs to "play" EVE. They are earning twice as much money now, roughly, as they did in their previous jobs.
|
Dark Shikari
Caldari Imperium Technologies Firmus Ixion
|
Posted - 2007.05.03 22:06:00 -
[146]
Edited by: Dark Shikari on 03/05/2007 22:03:46
Originally by: w0rmy
Originally by: Dark Shikari Did I strike a nerve, or did you buy your ships from IGE too?
When you start bringing **** about peoples real life onto the boards, because you cannot handle dealing with them with your space ships...
Yeah, it does strick a nerve. Cowards **** me off.
It isn't my fault that people connect EVE with real life by selling the ISK they earn in-game
It is never, ever cowardly to make public cheaters, whether they are allies or enemies, or whether their cheating is in-game, out-of-game, or both.
--23 Member--
Listen to EVE-Trance Radio! |
NATMav
F.R.E.E. Explorer EVE Animal Control
|
Posted - 2007.05.03 22:07:00 -
[147]
Originally by: w0rmy Edited by: w0rmy on 03/05/2007 21:56:27
Originally by: Dark Shikari Knowing some Russians and former RA members, I would be pretty confident in my information
Do you really think the ISK simply disappears? If they spent it all in-game, they would have a fleet of Titans already.
And if you had a spine, youd keep your comments about in game, and keep **** like this between yourself and CCP.
Originally by: Dark Shikari They refer to them informally as "slaves" and often have dozens of them running complexes on shifts.
Oh hang on, slaves. Now we are getting to a topic this little pet does know about.
Post with your ALT! -------------------------------------
|
w0rmy
Pringles Inc. YouWhat
|
Posted - 2007.05.03 22:08:00 -
[148]
Originally by: Dark Shikari It is never, ever cowardly to make public cheaters, whether they are allies or enemies.
Its CCP's job, not yours.
That is unless I missed the memo about you becoming EVE sheriff.
Originally by: Dark Shikari The top dozen or so people in RA have quit their real-life jobs to "play" EVE. They are earning twice as much money now, roughly, as they did in their previous jobs.
|
Gnulpie
Minmatar Miner Tech
|
Posted - 2007.05.03 22:12:00 -
[149]
Originally by: Dark Shikari Edited by: Dark Shikari on 03/05/2007 22:03:46
Originally by: w0rmy
Originally by: Dark Shikari Did I strike a nerve, or did you buy your ships from IGE too?
When you start bringing **** about peoples real life onto the boards, because you cannot handle dealing with them with your space ships...
Yeah, it does strick a nerve. Cowards **** me off.
It isn't my fault that people connect EVE with real life by selling the ISK they earn in-game
It is never, ever cowardly to make public cheaters, whether they are allies or enemies, or whether their cheating is in-game, out-of-game, or both.
Shut up with your ugly racism here!
If you have any proof, go to CCP. But obviously you have none at all. And speaking about cheaters, look at yourself and your 'friends' BoB first before you accuse anyone else.
|
Dark Shikari
Caldari Imperium Technologies Firmus Ixion
|
Posted - 2007.05.03 22:15:00 -
[150]
Edited by: Dark Shikari on 03/05/2007 22:13:16
Originally by: w0rmy
Originally by: Dark Shikari So players are not allowed to mention cheating and ISK selling? We're supposed to pretend it doesn't exist?
On CAOD, one would think YES.
You might think yes. I think most other people have things called "morals" and would disagree.
Originally by: Gnulpie Shut up with your ugly racism here!
If you have any proof, go to CCP. But obviously you have none at all. And speaking about cheaters, look at yourself and your 'friends' BoB first before you accuse anyone else.
Racism?! What the heck are you talking about? Are you trying to take the spotlight off your cheating friends by making random accusations of racism? The reason the Russians co-opt eastern Europeans and other Russians is because they speak the same language, silly! It has nothing to do with "race"; its simple common sense.
On the topic of BoB, did you even read my post? Are you blind?
--23 Member--
Listen to EVE-Trance Radio! |
|
Tarsyris
Gallente The OSS
|
Posted - 2007.05.03 22:17:00 -
[151]
Originally by: Dark Shikari Edited by: Dark Shikari on 03/05/2007 21:00:08
Originally by: Royaldo where is the ra titans? they a pawning all the plex's ingame, and not built 1 single titan??
The top dozen or so people in RA have quit their real-life jobs to "play" EVE. They are earning twice as much money now, roughly, as they did in their previous jobs. I leave it as an exercise to the reader to figure out how
How about this gets modded and you get a forum warning/temp ban?
|
w0rmy
Pringles Inc. YouWhat
|
Posted - 2007.05.03 22:17:00 -
[152]
Originally by: Dark Shikari You might think yes. I think most other people have things called "morals" and would disagree.
Now, without even knowing me, youre questioning my morals?
Youre a weak weak man, almost weak as your argument.
Originally by: Dark Shikari The top dozen or so people in RA have quit their real-life jobs to "play" EVE. They are earning twice as much money now, roughly, as they did in their previous jobs.
|
Dark Shikari
Caldari Imperium Technologies Firmus Ixion
|
Posted - 2007.05.03 22:18:00 -
[153]
Originally by: w0rmy
Originally by: Dark Shikari You might think yes. I think most other people have things called "morals" and would disagree.
Now, without even knowing me, youre questioning my morals?
Youre a weak weak man, almost weak as your argument.
Yes, I am questioning your morals, because you're saying that we should pretend that cheating doesn't happen and cover it up.
--23 Member--
Listen to EVE-Trance Radio! |
Karunel
Princeps Corp YouWhat
|
Posted - 2007.05.03 22:21:00 -
[154]
TBH I don't think this is the place to talk about certain things, DS. ____
Originally by: elbenito The problem with large fleet engagements is that the hamsters stop to watch.
|
w0rmy
Pringles Inc. YouWhat
|
Posted - 2007.05.03 22:21:00 -
[155]
Originally by: Dark Shikari Yes, I am questioning your morals, because you're saying that we should pretend that cheating doesn't happen and cover it up.
Then youre stupid if you read that.
Theres a time and place for your ranting, this thread and forum is not the place for it.
Originally by: Dark Shikari The top dozen or so people in RA have quit their real-life jobs to "play" EVE. They are earning twice as much money now, roughly, as they did in their previous jobs.
|
Dark Shikari
Caldari Imperium Technologies Firmus Ixion
|
Posted - 2007.05.03 22:22:00 -
[156]
Edited by: Dark Shikari on 03/05/2007 22:20:16
Originally by: Karunel TBH I don't think this is the place to talk about certain things, DS.
Probably not. People can believe what they want. There's no point in going further.
I apologize for venting here. Its just that playing EVE is very depressing when one knows this is going on and nothing is being done about it. Every once in a while the pot just boils over.
--23 Member--
Listen to EVE-Trance Radio! |
Shardrael
Caldari AWE Corporation Intrepid Crossing
|
Posted - 2007.05.03 22:22:00 -
[157]
Edited by: Shardrael on 03/05/2007 22:21:33
Originally by: Gungankllr I can't blame BoB for working hard and focusing their assets into big-ticket items such as titans.
That being said, the Titan is both an amazing tactical tool and the end to decent 0.0 warfare.
I've always thought the doomsday was pretty cool, but after I got over the novelty factor it really does create a conundrum for the average Eve player.
While it takes a while to wind up, unless specifically set up to tank a specific DD, any fleet that isn't a cap fleet gets wasted by a DD, let alone 5.
Add to that the fact that normal warfare methods don't work with Supercapitals. Bubbles get popped by Smartbombs, or by the DD itself.
If this is the road that CCP wants to go down, within six months we are going to see the virtual end to fleet combat in Battleships and below, Fleet battles will likely be performed in Dreads, Carriers, Motherships and Titans.
I know the probable answer is "Boohoo, get more titans", but I think that there needs to be some sort of achilles heel attached to Titans in general, which makes them less of a pwnmobile.
For instance, make activating a DD like lighting off a cyno, no jumping or warping for 10 minutes.
I think that in itself will make people think very carefully about how they employ their Titan, and enable an enemy force to extract a little retribution from their attacker.
I do understand that a Titan is a massive investment, and with such an investment there should be a huge return.
The jump bridge and the DD are that return, but for the good of the future of this game some changes need to be made before things get even more out of hand.
little late in the thread but /signed,
although it doesnt ruin all of eve, it ruins all 0.0 warfare or maybe if titans can jump in lowsec it ruins that as well.... there will always be empire pvp I guess....
on a side note, not much of a roleplayer but I was under the impression these ships were the kind of thing where caldari might have one across their race and amarr might built one as well across their race.... so now we have alliances popping em out on a bimonthly basis or whatever it is....
Originally by: Stamm Some people might have been convinced by the official announcement posted by Steelrat, but not me, I wasn't convinced until some random alt posts a brand new thread.
|
Narciss Sevar
Caldari Sniggerdly Pandemic Legion
|
Posted - 2007.05.03 22:23:00 -
[158]
Originally by: Dark Shikari Edited by: Dark Shikari on 03/05/2007 22:03:46
Originally by: w0rmy
Originally by: Dark Shikari Did I strike a nerve, or did you buy your ships from IGE too?
When you start bringing **** about peoples real life onto the boards, because you cannot handle dealing with them with your space ships...
Yeah, it does strick a nerve. Cowards **** me off.
It isn't my fault that people connect EVE with real life by selling the ISK they earn in-game
It is never, ever cowardly to make public cheaters, whether they are allies or enemies, or whether their cheating is in-game, out-of-game, or both.
No just gets you banned. ----
|
w0rmy
Pringles Inc. YouWhat
|
Posted - 2007.05.03 22:27:00 -
[159]
Originally by: Dark Shikari Its just that playing EVE is very depressing when one knows this is going on and nothing is being done about it. Every once in a while the pot just boils over.
And the best thing us average players can do...
Is get on with having what fun we can in the game.
Originally by: Dark Shikari The top dozen or so people in RA have quit their real-life jobs to "play" EVE. They are earning twice as much money now, roughly, as they did in their previous jobs.
|
Gungankllr
Caldari STK Scientific Rule of Three
|
Posted - 2007.05.03 22:32:00 -
[160]
I would greatly appreciate it if the moderation team would not lock this thread and instead give some unofficial coaching to those people that are trying ever so hard to get it locked for some odd reason.
Look folks, while I understand that this thread started as a quasi-alt post noting the construction of a fifth titan, I believe it's become quite a bit more than that to many concerned pilots.
Complexes and Slaves really has nothing to do with what we are talking about right now.
Right now we are talking about checks and balances, and how there is an anomoly in the makeup of eve that is potentially a game-killer.
When the opposing team has the ball on your five yard line, arguing about what kind of beer is being drunk in the parking lot is stupid.
|
|
Boliknar
The Shadow Order Hydra Alliance
|
Posted - 2007.05.03 22:33:00 -
[161]
Originally by: Dark Shikari Edited by: Dark Shikari on 03/05/2007 22:03:46
Originally by: w0rmy
Originally by: Dark Shikari
It is never, ever cowardly to make public cheaters, whether they are allies or enemies, or whether their cheating is in-game, out-of-game, or both.
For you to state this is incredibly ironic considering the side you have chosen to take in this conflict. I seem to recall someone bing called alot worse than a coward (by you as a matter of fact) for exposing a group of cheaters and liars.
Big double standard anyone?
|
Dark Shikari
Caldari Imperium Technologies Firmus Ixion
|
Posted - 2007.05.03 22:37:00 -
[162]
Edited by: Dark Shikari on 03/05/2007 22:34:57
Originally by: Gungankllr I would greatly appreciate it if the moderation team would not lock this thread and instead give some unofficial coaching to those people that are trying ever so hard to get it locked for some odd reason.
Look folks, while I understand that this thread started as a quasi-alt post noting the construction of a fifth titan, I believe it's become quite a bit more than that to many concerned pilots.
Complexes and Slaves really has nothing to do with what we are talking about right now.
Right now we are talking about checks and balances, and how there is an anomoly in the makeup of eve that is potentially a game-killer.
When the opposing team has the ball on your five yard line, arguing about what kind of beer is being drunk in the parking lot is stupid.
I agree. I am going to delete my posts to try to get the thread back on topic. This is not an attempt at deleting my opinion; it'll still be on EVE-search.
It would help if the others involved in the somewhat off-topic argument did the same.
--23 Member--
Listen to EVE-Trance Radio! |
DARKLING
InterGalactic Corp. Imperial Republic Of the North
|
Posted - 2007.05.03 22:40:00 -
[163]
boredboredboredboredbored.....bored
badger badger badger...............ahh the old days of laughter, wine and fun in the sun :)
Whats the word on a new MMO to replace eve? options peeps I need options :¦
=============================================== 'You see things; and you say 'Why?' But I dream things that never were; and I say 'Why not?'
George Bernard Shaw
|
Exortius Amarrus
The Clearwater Society Firmus Ixion
|
Posted - 2007.05.03 22:45:00 -
[164]
To the OP: proof please.
Earlier today, i was browsing through ancient posts from the CAOD section, and it's amazing to see the parallels between grievances from back then and grievances today.
"Battleships are overpowered", "cruises on frigs WTF", "nerf this, nerf that". It is important to note, that those who i know have adapted, are still here today. Entities in those old, old threads who did not, are no longer here.
In the interests of continuing this grand conflict: please adapt. ------------------------
|
w0rmy
Pringles Inc. YouWhat
|
Posted - 2007.05.03 22:47:00 -
[165]
Originally by: Gungankllr When the opposing team has the ball on your five yard line, arguing about what kind of beer is being drunk in the parking lot is stupid.
Damn right! You should stop the game and find out more about the beer!!!
Originally by: Dark Shikari The top dozen or so people in RA have quit their real-life jobs to "play" EVE. They are earning twice as much money now, roughly, as they did in their previous jobs.
|
Boliknar
The Shadow Order Hydra Alliance
|
Posted - 2007.05.03 22:52:00 -
[166]
Originally by: Exortius Amarrus To the OP: proof please.
Earlier today, i was browsing through ancient posts from the CAOD section, and it's amazing to see the parallels between grievances from back then and grievances today.
"Battleships are overpowered", "cruises on frigs WTF", "nerf this, nerf that". It is important to note, that those who i know have adapted, are still here today. Entities in those old, old threads who did not, are no longer here.
In the interests of continuing this grand conflict: please adapt.
Ok you tell us to adapt. Well I suppose we could all "adapt" the way others have and simply become sycophantic suck ups to the ones we deem have more power. I for one refuse to do this. But that is my choice others have made theirs and I hope they continue to have fun in this game.
Oh and how about instead of being a condecending jerk and telling everyone to "adapt". Let's hear your "brilliant" ideas on how we can do that.
|
Al'Gouhti
Confederation of Red Moon Red Moon Federation
|
Posted - 2007.05.03 23:15:00 -
[167]
This thread look preaty derailed to me, when you look at the OP.
could someone enlighten the part of the comunity that is not in the know. What race this 5th titan is? What corp owns it?
and while ur at it, please tell about the 4th titan aswell since i missed the alt post about that one
cheers
Al' It is a tale told by an idiot, full of sound and fury, signifying nothing. -Macbeth
|
Phrixus Zephyr
D00M. Triumvirate.
|
Posted - 2007.05.03 23:19:00 -
[168]
Originally by: Grendle Firefly My take on fixing the Titan DD.
The DDÆs use as an anti blob weapon has value, so donÆt eliminate it.
Hate to burst your bubble but the only thing that can build a titan is a BLOB.
DD's are not anti-blob. All that happens is you set it off, and whatever it didn't kill you send in your blob to finish the job.
You think any of these titan weilding alliances isn't going to bring their 200man fleet regardless? All it does is allow them to destroy an opposing fleet with the click of a button, several fleets infact, and then still have a big blob fight.
Risk Vs Reward seems to have been thrown out the window on this one.
Originally by: Benglada And whos going to tackle for them? Jesus?
|
Gunship
Amarr FATAL REVELATIONS FATAL Alliance
|
Posted - 2007.05.03 23:27:00 -
[169]
Edited by: Gunship on 03/05/2007 23:24:23 Edited by: Gunship on 03/05/2007 23:24:04 A 1000 man goon blob or 5 titans?
Hmm, both are proberly bad for the avg. eve player, but then again eve was newer ment to be fair.
CCP has created monsters that they can't control. Will be interesting to see what they come up with next.
So you want to join us? |
Shardrael
Caldari AWE Corporation Intrepid Crossing
|
Posted - 2007.05.04 00:38:00 -
[170]
Edited by: Shardrael on 04/05/2007 00:34:27 introducing a weapon system in game to change how people choose to play it is not the way to fix something, if the only purpose for the DD is to remove blob warfare then it has failed miserably as should be expected by any attempt like this.
you can not give force A.) a different gun to counter force B.)'s strategy and keep the game balanced is not possible.
that was generic btw not a goons vs bob reference as coalition has titans as well, the problem is more basic then that, if there is a tactic being employed in game that is unwanted the only way to change that is to modify the game mechanics, it is the only sure way of accomplishing what you want on any kind of meaningful scale, much more so then a new gun could do...
this has done nothing to the blob but shift it from a primary attack to a cleanup crew for some people and others it has merely made their blob fitout differently or be more cautious and engage in combat less, now fitting to counter an imminent threat I can somewhat agree with but giving someone a tool that forces them to hide, and make no mistake there are a great many that have no choice but to hide from such a ship as not very many alliances in game even have the power to take out a titan(which includes all aspects of doing so)
[lest I remind everyone that no titan has actually been killed in combat to this day....,two while the pilots were logged off or booted or whatever and a third while it was in the oven... that is it. no one has achieved bragging rights to say they have killed one of these in combat and until such time as that happens it has not been proven possible to do so....]
and as much credit as BOB may receive for exploiting(in the true sense of the word not the sense of game exploit against rules) game mechanics to their advantage to down two, as well as goons and co exploiting game mecahnics(in the same sense of the word) to downing the one they got, neither imo will be as great an acomplishment as the ones who finally kill one on and open field of combat, if that is even possible with current game mechanics
as a very small side note an interesting way to counter the effectiveness of the titan DD would be for starters to eliminate remote doomsdays, and force the titan pilot to lock on to an enemy ship and thereby fire the weapon at them which creates an AOE blast as the target being the center of the explosion and even hitting the titan for dmg as well. Imo this would help curb the power of the weapon to a great extent although I am still not sure if it would be enough....
Originally by: Stamm Some people might have been convinced by the official announcement posted by Steelrat, but not me, I wasn't convinced until some random alt posts a brand new thread.
|
|
Verite Rendition
Caldari AUS Corporation CORE.
|
Posted - 2007.05.04 00:52:00 -
[171]
Edited by: Verite Rendition on 04/05/2007 00:48:35
Originally by: Al'Gouhti This thread look preaty derailed to me, when you look at the OP.
could someone enlighten the part of the comunity that is not in the know. What race this 5th titan is? What corp owns it?
and while ur at it, please tell about the 4th titan aswell since i missed the alt post about that one
cheers
Al'
#4? Hell, I missed #3. I know of the Avatar(#1), and the Ragnarok(#2). What's #3 and #4?
PS Nerf DDs ---- AUS Corp Lead Megalomanic |
prothuskus
eXceed Inc.
|
Posted - 2007.05.04 02:45:00 -
[172]
Personally, I think Titan's are an excellent asset to control, and as such I don't really feel it necessary to curb its power.
It costs a massive amount of resources, not to mention the secrecy to have one in production. That in itself is a feat deserving of such a powerful ship. Perhaps nerfing it is a thought in the wrong direction? If anything I would say limit the number of Titans an Alliance may control. Cuz I mean cmon, how fun would that be if someone had a dozen titans online at the same time.
I dunno... It takes too long to train for and too much to make one so I don't support taking anything away from a Titan, but a logical step would be to limit numbers of them in control of a single entity to keep things realistic and entertaining for both sides.
There are plenty of things I still need to experience in eve |
mr kion
Aeden Tau Ceti Federation
|
Posted - 2007.05.04 02:59:00 -
[173]
Originally by: Masta Killa
You'll jump into someone's space to find a fight and the first ship you see drops a cyno and you get DD'ed.
Titans = SWG's Jedis anyone?
Soo true ! Jedies killed SWG dont let titans kill Eve
|
Shardrael
Caldari AWE Corporation Intrepid Crossing
|
Posted - 2007.05.04 03:05:00 -
[174]
Originally by: prothuskus Personally, I think Titan's are an excellent asset to control, and as such I don't really feel it necessary to curb its power.
It costs a massive amount of resources, not to mention the secrecy to have one in production. That in itself is a feat deserving of such a powerful ship. Perhaps nerfing it is a thought in the wrong direction? If anything I would say limit the number of Titans an Alliance may control. Cuz I mean cmon, how fun would that be if someone had a dozen titans online at the same time.
I dunno... It takes too long to train for and too much to make one so I don't support taking anything away from a Titan, but a logical step would be to limit numbers of them in control of a single entity to keep things realistic and entertaining for both sides.
There are plenty of things I still need to experience in eve
if this solution could actually work I would be entirely in favor of it, however it is way too easy to exploit and get around it.
whats to stop a major alliance from creating a bunch of shell alliances to hold their titan pilots in, aside from the alliance creation skill training(ohh wow theres a huge drawback..../sarcasm)and the 1 billion startup fee this would just be a pointless measure with no way to truly police whats going on.
Originally by: Stamm Some people might have been convinced by the official announcement posted by Steelrat, but not me, I wasn't convinced until some random alt posts a brand new thread.
|
prothuskus
eXceed Inc.
|
Posted - 2007.05.04 03:16:00 -
[175]
Yeah it would be difficult, but I mean there isn't many people with the skills with which to pilot them and maybe that in itself could be something that is monitored and watched so if an Alliance attempts to do so, gets shut down from doing it. Maybe a stiff penalty of titan removal from game if such a player does so to get around the number restriction.
Just a thought though. ***Please don't put Stavros on EVE-TV ever again, it's bad for ratings*** |
Logan Williams
VentureCorp Imperial Republic Of the North
|
Posted - 2007.05.04 03:27:00 -
[176]
I finally get home to read a "new" thread and have to post on the 6'th or 7'th page. Screw that, I read the first page and if I repeat anyone I apologize in advance.
To the gentleman who said that Titans need an achilles heel.....agreed. It goes much further than that however. I think ship classes should be more role-specific. Interceptors are now obsolete due to Interdictors. Recons are actually okay. Logistics ships are well, still lame. Command ships are almost outdone by tier 2 Battlecruisers. Battleships are quickly becomming the tools of empire wars only and high sec at that.
Sorry but, I see fleet combat at just that. In the real world, every ship has it's own distinct function. Frigates, Cruisers, Battleships (Okay well, they're all dry-docked anyway) Carriers, and Submarines. (Not to mention medical ships, minesweepers, etc...) Anyway, a fleet without the proper support is doomed. One could argue that a titan is akin to real world nukes but, beyond making the game more skill-intensive, increasing the gap between rich and poor, and giving a group (ANY group) the means to completely shut down 0.0, what purpose do some of these ship classes really serve?
Imagine a wide-eyed kid inviting his friend over for this NEAT new game he's found only for them both to be discouraged later on when they realize that, unless you have 25 mil SP, you're REALLY behind the curve. "Screw this," little Billy says to little Jimmy "let's just go play a first person shooter."
It's time CCP let Oveur back out of his cage, get some more balance back, and work on throughput and such OVER content. Hell, even if I lost 6 battleships in a given period of time, being able to do it at 50 FPS as opposed to 5 FPS would at least make it fun. Sorry, but a game with a million....a billion individual items is great.....the suffering of players dealing with system lag, 0.0 rich kids, and overall frustration really should outweigh trying to invent the next ten items and trying to get them out before the next patch release. |
mr kion
Aeden Tau Ceti Federation
|
Posted - 2007.05.04 03:37:00 -
[177]
Edited by: mr kion on 04/05/2007 03:35:01
Originally by: Logan Williams I finally get home to read a "new" thread and have to post on the 6'th or 7'th page. Screw that, I read the first page and if I repeat anyone I apologize in advance.
To the gentleman who said that Titans need an achilles heel.....agreed. It goes much further than that however. I think ship classes should be more role-specific. Interceptors are now obsolete due to Interdictors. Recons are actually okay. Logistics ships are well, still lame. Command ships are almost outdone by tier 2 Battlecruisers. Battleships are quickly becomming the tools of empire wars only and high sec at that.
Sorry but, I see fleet combat at just that. In the real world, every ship has it's own distinct function. Frigates, Cruisers, Battleships (Okay well, they're all dry-docked anyway) Carriers, and Submarines. (Not to mention medical ships, minesweepers, etc...) Anyway, a fleet without the proper support is doomed. One could argue that a titan is akin to real world nukes but, beyond making the game more skill-intensive, increasing the gap between rich and poor, and giving a group (ANY group) the means to completely shut down 0.0, what purpose do some of these ship classes really serve?
Imagine a wide-eyed kid inviting his friend over for this NEAT new game he's found only for them both to be discouraged later on when they realize that, unless you have 25 mil SP, you're REALLY behind the curve. "Screw this," little Billy says to little Jimmy "let's just go play a first person shooter."
It's time CCP let Oveur back out of his cage, get some more balance back, and work on throughput and such OVER content. Hell, even if I lost 6 battleships in a given period of time, being able to do it at 50 FPS as opposed to 5 FPS would at least make it fun. Sorry, but a game with a million....a billion individual items is great.....the suffering of players dealing with system lag, 0.0 rich kids, and overall frustration really should outweigh trying to invent the next ten items and trying to get them out before the next patch release.
Remembers me the 1st time i got DDed... 15 mins lag and back to my clone station.
|
ED 209
Old Detroit Crime Syndicate
|
Posted - 2007.05.04 03:41:00 -
[178]
Originally by: Dark Shikari Edited by: Dark Shikari on 03/05/2007 22:20:16
Originally by: Karunel TBH I don't think this is the place to talk about certain things, DS.
Probably not. People can believe what they want. There's no point in going further.
I apologize for venting here. Its just that playing EVE is very depressing when one knows this is going on and nothing is being done about it. Every once in a while the pot just boils over.
I look at them as if they are drug dealers. Same kind of scum and lack of personal ethics. Luckliy, their income stream is about as stable. So, while they may have their 20" ers rolling now, one wrong move and they are a statistic. (od/ccp willing)
|
Shardrael
Caldari AWE Corporation Intrepid Crossing
|
Posted - 2007.05.04 04:53:00 -
[179]
seriously what is the point of trying to ban someone for selling isk when people can do it within the rules of the game through GTC's.... no company that allows it in one form is ever gonna dedicate itself to eradicating all other forms of it (other then the obvious ccp isnt getting there cut so these scoundrels must be stopped) but honestly that is maybe the reason of 1% of the playerbase that complains about this.
I dont advocate it but complaining about it in this game is like complaining on an SOE station exchange server?
Originally by: Stamm Some people might have been convinced by the official announcement posted by Steelrat, but not me, I wasn't convinced until some random alt posts a brand new thread.
|
Dracolich
North Star Networks Cruel Intentions
|
Posted - 2007.05.04 05:50:00 -
[180]
Originally by: Logan Williams I finally get home to read a "new" thread and have to post on the 6'th or 7'th page. Screw that, I read the first page and if I repeat anyone I apologize in advance.
To the gentleman who said that Titans need an achilles heel.....agreed. It goes much further than that however. I think ship classes should be more role-specific. Interceptors are now obsolete due to Interdictors. Recons are actually okay. Logistics ships are well, still lame. Command ships are almost outdone by tier 2 Battlecruisers. Battleships are quickly becomming the tools of empire wars only and high sec at that.
Sorry but, I see fleet combat at just that. In the real world, every ship has it's own distinct function. Frigates, Cruisers, Battleships (Okay well, they're all dry-docked anyway) Carriers, and Submarines. (Not to mention medical ships, minesweepers, etc...) Anyway, a fleet without the proper support is doomed. One could argue that a titan is akin to real world nukes but, beyond making the game more skill-intensive, increasing the gap between rich and poor, and giving a group (ANY group) the means to completely shut down 0.0, what purpose do some of these ship classes really serve?
Imagine a wide-eyed kid inviting his friend over for this NEAT new game he's found only for them both to be discouraged later on when they realize that, unless you have 25 mil SP, you're REALLY behind the curve. "Screw this," little Billy says to little Jimmy "let's just go play a first person shooter."
It's time CCP let Oveur back out of his cage, get some more balance back, and work on throughput and such OVER content. Hell, even if I lost 6 battleships in a given period of time, being able to do it at 50 FPS as opposed to 5 FPS would at least make it fun. Sorry, but a game with a million....a billion individual items is great.....the suffering of players dealing with system lag, 0.0 rich kids, and overall frustration really should outweigh trying to invent the next ten items and trying to get them out before the next patch release.
Good post... Too many ships are obsolete now... A new character would go straight for training for capships. Whatever CCP have tried to balance since Exodos, has been destroyed with each new ship introduced.
I think CCP have had many good ideas, but somehow along the way got too caught up in some fashination for the ideology;bigger is better - and lets expand. Maybe CCP under valuated the time in which the players could aquire this many Capships, and Titans. Still, if they wanted more people into 0.0, then it seems things are taking some wrong turns.
I still wonder what will happen when Tech 3 are introduced, or even Jove tech;makes me shivers for the thought of t1 frigs. Maybe I should pick up my almost 3 years old Kestrel for the sake of nostalgia.
|
|
w0rmy
Pringles Inc. YouWhat
|
Posted - 2007.05.04 05:54:00 -
[181]
Originally by: Gunship
A 1000 man goon blob or 5 titans?
1000 man goon blob
Atleast that way I can get some killmails on my way down
Originally by: Dark Shikari The top dozen or so people in RA have quit their real-life jobs to "play" EVE. They are earning twice as much money now, roughly, as they did in their previous jobs.
|
Garia666
Amarr T.H.U.G L.I.F.E
|
Posted - 2007.05.04 06:00:00 -
[182]
I hope BoB wins eve :)
keep it up..
->My Vids<- |
Kinsy
Celestial Apocalypse Insurgency
|
Posted - 2007.05.04 06:29:00 -
[183]
Someone once said 'Battleships are not and should not be the solopwnmobile'.
Fair enough. But everyone could afford to get one without ruining their lives in the process. Now the ante is around the carrier level, but theyre nowhere near as versatile as a battleship.
Eve is a boring game to play, enjoy running your alliance into the ground trying to get a capship yard up and protected to get a Titan out the cooker. We prefer fighting, that likely means in another game fairly soon
|
FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
|
Posted - 2007.05.04 06:59:00 -
[184]
Quote: Avatar Casting his sight on his realm, the Lord witnessed The cascade of evil, the torrents of war. Burning with wrath, He stepped down from the Heavens To judge the unworthy, To redeem the pure.
-The Scriptures, Revelation Verses 2:12
Quote: Leviathan Citizens of the State, rejoice!
Today, a great milestone has been achieved by our glorious leaders. A stepping stone in the grand story of our empire has been traversed. Our individual fears may be quietened; the safety of our great nation has been secured.
Today, unyielding, we have walked the way of the warrior. In our hands have our fates been molded. On the LeviathanGÇÖs back will our civilization be carried home and the taint of the Enemy purged from our souls.
Rejoice, citizens! Victory is at hand.
-Caldari State Information Bureau Pamphlet, 23248 AD
Quote: Erebus From the formless void's gaping maw, there springs an entity. Not an entity such as any you can conceive of, nor I; an entity more primordial than the elements themselves, yet constantly coming into existence even as it is destroyed. It is the Child of Chaos, the Pathway to the Next.
The darkness shall swallow the land, and in its wake there will follow a storm, as the appetite of nothing expands over the world.
From the formless void's gaping maw, there springs an entity.
Dr. Damella Macaper The Seven Events of the Apocalypse
Quote: Ragnarok The liberty of our people is solely our responsibility. Tempting as it is to foist this burden upon our well-wishers, we must never forget that the onus of our emancipation rests with us and us alone.
For too long, our proud people have been subjugated to the whims of enslavers, forced to endure relentless suffering and humiliation at the hands of people whose motivations, masked though they may be by florid religious claptrap, remain as base and despicable as those of the playground bully.
If ever there was a time to rise "if ever there was a time to join hands with our brothers" that time is now. At this exact junction in history we have within our grasp the means to loosen our tormentors' hold and win freedom for our kin. Opportunities are there to be taken.
Brothers, we must rise.
-Malaetu Shakor, Republic Parliament Head Speaking before the Tribal Council November 27th, YC 107
Quote: The Titans
In the Amarr tongue, their name is Imud Hubrau, or "Beast of Heaven". To the Gallente, they are known as Soltueurs, or "Sun Slayers". The collective name for these behemoths is Titans, the largest spacefaring vessels ever constructed. The sheer cost in resources, manpower and time, as well as the necessary technological knowledge, makes construction of a Titan-class vessel a venture only empires can usually fathom. Some of these mammoth vessels have taken decades to assemble. Many are over a century old themselves, and the three mammoth Jovian motherships, the first Titans, have origins pre-dating modern space travel. They are maintained with constant upgrades, and at any given time, one of the three is out of commission while undergoing retrofits.
Their value is indescribable. Functioning for those who own them as a mobile base of operations as well as a flagship, Titans turn the tides of war with their mere presence. Aside from their blistering armament and many-metres-thick armour, they boast the ability to transport entire fleets within their hulks across entire star systems. Their mind-boggling mass can cause small ships to become trapped in the gravity bow-wave before them. A few of these vessels are massive enough that their presence affects planetary tidal patterns.
If these ships are so eff'in massive, such an incredible drain on the resources of an empire, and almost god-like in their stature.
Why do some alliances have 4 (5?) of 'em?
Makes you wonder if CCP bothered calculating how many could/would be built...
What I do the rest of the time - Vote for a Jita bypass! |
Superbus Maximus
Gallente Sniggerdly Pandemic Legion
|
Posted - 2007.05.04 07:08:00 -
[185]
I don't know about the rest of you but I am anxiously awaiting the Super Titan, that can fit the fleet resurrection device, and comes equipped with the Jovian slayer axe +5 Please do not edit moderator sig comments. -Conuion Meow ([email protected]) |
Vadoc Trax
Caldari RABBLE-RABBLE Knights Of the Southerncross
|
Posted - 2007.05.04 07:17:00 -
[186]
Maybe they should've limited Titans to 1 per Alliance. -------------------------------------------------- #1. Pillage, THEN burn. #8. Mockery and derision have their place. Usually, it's on the far side of the airlock. |
DeadDuck
Infinite Improbability Inc Dusk and Dawn
|
Posted - 2007.05.04 07:26:00 -
[187]
Edited by: DeadDuck on 04/05/2007 07:24:48 Well if this is true it's bye bye fleet warfare in 0 space. CCP made a mistake. The ship is completly unbalanced and really needs some changes.
But if you ask me It would be better to CCP say "we made a mistake, we are removing titans from game and alliances that built them will have all their isks returned with interests", because this specific item - the titan - can not only kill the opponents ships in a single blow, but will kill the game also.
The moment that you see a entire Cap fleet being blown away by a serie of DD devices blasts it will be the beggining of the end for EVE. Dreads cant move while in siege .... all the components for a big disaster are already in game, it's just going to be a question of time before it happens.
When I say "disaster" I'm not referring to the alliance that will loose the capital fleet ... I'm referring to the game it self ...
|
Sharcy
Sonnema
|
Posted - 2007.05.04 07:29:00 -
[188]
Originally by: Exus well... remote firing DDD is really sick... and Titan should jump bridge his fleet. It jumps first, fire the DDD, and the rest of the fleet follow to kill the rest of the enemy fleet.
remote DD or DD + cynoing out isnt fair...
Yeah, that's a huge part of the problem, and it doesn't make sense either. It doesn't just make Titans the I-Win button, but a remote I-Win button even. --
|
FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
|
Posted - 2007.05.04 07:58:00 -
[189]
Originally by: Vadoc Trax Maybe they should've limited Titans to 1 per Alliance.
Wouldn't work. Alliances would just split in order to field 2, 3, 4, etc friendly Titans.
What I do the rest of the time - Vote for a Jita bypass! |
|
Huitzilopochtli Tlaloc
Forum Moderator Interstellar Services Department
|
Posted - 2007.05.04 08:27:00 -
[190]
I have removed a massive amount of off topic spam in a attempted to keep this thread open.
This is not to place to discuss, or accuse people of, isk selling. If you think somone is selling isk for RL cash then the only place you should be writting that down is in a petition to the GM's with as much details / evidence as possible.
I have been nice so far but any more discussion of this in this thread will get people warnings.
- Thanks Hutch. ____
forum rules | [email protected] | ME
They call me Hutch. I have forgotten why |
|
|
Seryius
3B Legio IX
|
Posted - 2007.05.04 08:27:00 -
[191]
Titans, motherships, titans, motherships, and more titans and motherships... yes, fleetbattles are less funny every day.
It's simple, Titans and MS shouldn't be immunes to EW. Eveuniverse will be a bored immuneland in future with these rules.
... ouch, and yes.. if there's another titan, congratulations for the owner!
|
Nez Sewers
Black Toilet.
|
Posted - 2007.05.04 08:32:00 -
[192]
Originally by: FireFoxx80
Why do some alliances have 4 (5?) of 'em?
Makes you wonder if CCP bothered calculating how many could/would be built...
How's boogie ace doing? Perhaps it explains things, you know.
--------- Darker(and more stinking) side of ...
|
mazzilliu
Caldari Sniggerdly Pandemic Legion
|
Posted - 2007.05.04 08:33:00 -
[193]
Originally by: Superbus Maximus I don't know about the rest of you but I am anxiously awaiting the Super Titan, that can fit the fleet resurrection device, and comes equipped with the Jovian slayer axe +5
i think they called juggernauts. a whole year to build, umpteen billion isk and the sacrifice of a thousand amarrian firstborn sons to dark pagan gods, but if you push a button it can kill them through the internet.
anyways, [generic whine about titans, capships, lack of newb friendliness, game is less fun because of it, titan tactics are ***] + 1
Demon Womb 0.0 NPCing corp. 0.0 access for 20% corp tax! Join now!
when in doubt, |
Entilzah Valen
0utbreak
|
Posted - 2007.05.04 08:42:00 -
[194]
Originally by: Rorin Cutter You have forgotten the other uses for a Titan that we have learned about from -A- in Providence. Hit and run - grand theft carrier.
I'm pretty sure your talking about TrulyKosh's Archon, which was left inside the bubble of an Amarr Control Tower.
With the default pilot shipname, right next to the Ship Maintenance Array.
Dee Dee Dee? __________________________
Quote: Marko Debreault > I WILL MAKE BROTH FROM YOUR BLOOD AND DRINK IT FROM YOUR SKULL
|
Zeveron
Generals Of Destruction Syndicate Terror In The System
|
Posted - 2007.05.04 08:50:00 -
[195]
Titans and ms are ok. The motherships are killable as they are, if you have the ships to kill them. You dont need a damn blob to kill a mothership, only the right ships. I saw that happened by MC/Outbreak and FATAL (hey Helen). You cannot exept that supper capitals are killable with ibis or even BSs. The mss cost like 200 bss so they should have, if not the same firepower, which they dont, atleast they should not be killable by them.
The fleetbattles of tommorow will be in capitals with some bs and smaller support to do the dirty work. There is no reason to fire up 3 or 4 DD to kill some bss and support and set you super capitals in danger, if your oponent has 100 capitals on the field.
The smaller sized ships will be used in secondary jobs, like gate camps or other small but important missions, like roaming arround and preventing reinforcments come in etc.
Just remember when the first BSs came out. They were hard to get, and no1 could fly them. But they could kill cruisers and frigs easy. Now every1 can fly a BS and atleast 30% of the eve population can fly (well maybe not afford) a capital ship.
The titans need some improvments regarding the DD. But I am sure CCP is on it atm. Maybe 95% cap to fire the DD? Who knows. We ll see.
Capitals are the longterm solution to the blob warefare. You dont need 1k blob to do a job which can be done with 100. Anyway we ll see how thats gona develop. Atm adaption is requiered.
---------------------------------- A desperate voice brakes the silence on the GODS coms:
|
Tian Jade
Amarr Jades Falcon Guards
|
Posted - 2007.05.04 09:02:00 -
[196]
Maybe add a feature which would make it difficult to deploy fleets of capital ships.
Something like Command Points, generated by certain POS Modules. To have a capital Ship active in the field you would need a certain number of command points and to have them jumping around, increases the usage of command points.
The command points are generated by certain Modules that use a lot of POS ressources as well as special fuels.
Examples for these POS Modules: Amarr Theology Seminar: For the spiritual welfare of all Amarr Capital Crews needed. Without enough of these, the crews lose faith and become unwilling to fight and die aboard capital ships. Special Fuel: Slavers and Slaver Hounds
Gallente Pleasure Hub: For recreational purposes of all Gallente Capital Crews. Special Fuel: Exotic Dancers and Quafe
This would be POS modules, that should suck up a lot of PG and CPU ressources as well as a lot of fuel. A Command Point POS is much more vulnerable then normal POS, because they cannot fit to many hardener or weapons.
Also small and medium POS should be given special Bonuses, that would make it easer to fit a small or medium Command POS, then a large one.
|
Altar Mei
Solstice Systems Development Concourse SMASH Alliance
|
Posted - 2007.05.04 09:10:00 -
[197]
I'm continually baffled by the support for Titans to be essentially a Death Star. A Titan w/o a DD provides an huge tactical and logistical advantage. Jump Bridges, fleet bonuses, logistics movement... why isn't that enough? Are the people wielding Titans incapable of engaging and winning a traditional fleet flight? We all no that's not true.
Super caps suck, they answer none of the games design flaws and in fact have only served to make them worse.
Originally by: CCP Arkanon We're a company of professionals, not some LAN party gone bad.
|
FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
|
Posted - 2007.05.04 09:56:00 -
[198]
Edited by: FireFoxx80 on 04/05/2007 09:53:17 People aren't objecting to Titans flying around, letting of doomsday devices, and generally ruining someone's day.
They are objecting to the potential of 4 or 5 titans to be in one engagement, each activating a remote DD device (every 12 to 15 minutes), with little to no risk to the titans themselves. The fact that a Titan can jump in, activate it's DD, and jump out is what makes it overkill. The titan being exposed for about 5 minutes, less if the titan pilot has a cloak, is nowhere near enough time to destroy/disable it.
Considering that Revelations was released in November 2006, six months later we have a potential 10+ Titans flying about (if some of them weren't popped). These are ships that (going by CCP's own literature), should financially and industrially cripple an entire race for the 10 or so years that they are under construction.
The fact that alliances are poking these ships out at a rate of one a month; and that they can ruin the evening of 250+ pilots with a single click of the mouse, with no risk to the titan pilot. That, is what's ****ing people off.
What I do the rest of the time - Vote for a Jita bypass! |
Zeveron
Generals Of Destruction Syndicate Terror In The System
|
Posted - 2007.05.04 10:28:00 -
[199]
Originally by: FireFoxx80 Edited by: FireFoxx80 on 04/05/2007 09:53:17 People aren't objecting to Titans flying around, letting of doomsday devices, and generally ruining someone's day.
They are objecting to the potential of 4 or 5 titans to be in one engagement, each activating a remote DD device (every 12 to 15 minutes), with little to no risk to the titans themselves. The fact that a Titan can jump in, activate it's DD, and jump out is what makes it overkill. The titan being exposed for about 5 minutes, less if the titan pilot has a cloak, is nowhere near enough time to destroy/disable it.
Considering that Revelations was released in November 2006, six months later we have a potential 10+ Titans flying about (if some of them weren't popped). These are ships that (going by CCP's own literature), should financially and industrially cripple an entire race for the 10 or so years that they are under construction.
The fact that alliances are poking these ships out at a rate of one a month; and that they can ruin the evening of 250+ pilots with a single click of the mouse, with no risk to the titan pilot. That, is what's ****ing people off.
if you have to engage a fleet with super capitals you are not suposed to bring bs and support ships. You need to bring capitals to engage them.
In the first ms kill, helen go down in less than 5 mins. But MC/Outbreak and FATAL had 70 capitals on the field.
Supercapitals are killable and tankable with the right fleet. And again you dont need 1k ppl to do a 100 ppl job.
There are some fights you are not willing to fight in eve unless you have the right ships. Never happened tou you? You engage every gang? Is every gang killable? No, you adapt your ships regrading you oponents ships and if you cannot you dont engage.
Titans and motherships are killable, but only from the right ships. Smaller ships are not suposed to attack them and are not suposed to killed by them bcs they shouldnt be there.
With the current hardware limitations you have to use less ppl with more firepower and tank to acomplish somthing. Dont bring 1k ppl to do the job which can be done by 100 ppl. ---------------------------------- A desperate voice brakes the silence on the GODS coms:
|
James Lyrus
Lyrus Associates Betrayal Under Mayhem
|
Posted - 2007.05.04 10:51:00 -
[200]
Actually, I'm seeing some similarities between titan doomsday weapons, and ECMs.
Sounds a bit daft, I know, but ... well, with these mods, the problem isn't so much the effect, as the frustration as a result.
Losing a ship to a fleet battle, that's annoying. Losing it in a 'wipe' that just 'bam, k, thanks for coming, now go home' after forming up your fleet, somehow sucks a bit.
Especially if the titan can stay 'pretty damn safe' whilst doing this.
*shrug*. I don't think anyone's got a problem with jump bridges, cloning vats, or the titan doing awesome amounts of damage. It's just having your evening cut abrubtly short.
Perhaps this is an evolution to EVE gameplay that's not been figured out yet.
However, how about, if titans 'lost' their doomsday. Or at least, had them 'adjusted' to essentially be 'really good smartbombs with a slow rate of fire'.
But to cover the ground instead, Titans got siege mode, and fighters. They'd be able to drop into the field, tank like a scary awesome tanky thing, and lay down the smacketh.
But would be exposed when doing so - fighters are killable, siege mode means no leaving for 10 minutes.
Of course, we're straying off the 'do BoB have too many titans' to the 'what if anyone gets that many titans'.
*shrug*. THere's still some adapting to the gameplay to happen. It may be they're in need of a nerf, but ... well I can see this argument being had over BS back in the day ... :)
|
|
Tian Jade
Amarr Jades Falcon Guards
|
Posted - 2007.05.04 11:00:00 -
[201]
Quote: With the current hardware limitations you have to use less ppl with more firepower and tank to acomplish somthing. Dont bring 1k ppl to do the job which can be done by 100 ppl.
I think you missed the point. Where should the 100 Titan/Dread/MS/Carrier pilots come from? Only from the super powerful and super rich alliances, that consist of the oldest and highest SP players.
There is no way to adapt against a fleet of super capitals, then building a fleet yourself and if you do this and by the time you are ready, your enemies, will have a fleet of 4. 5, 10 times the size.
PvP is than not about skill or determination, only about exploiting the advantage, some older players have over the younger ones.
|
Shin Ra
BURN EDEN Terra Incognita.
|
Posted - 2007.05.04 11:03:00 -
[202]
Originally by: Tian Jade PvP is than not about skill or determination, only about exploiting the advantage, some older players have over the younger ones.
Tho there is a certain amount of skill involved in your ability to exploit an advantage, I totally agree with this.
|
Serj Darek
Minmatar Mentally Unstable Enterprises Privateer Alliance
|
Posted - 2007.05.04 11:09:00 -
[203]
So this is the real PVP in 0.0 I've heard so much about?
First!
|
Karma Kahn
Amarr Blue Star Brotherhood Interstellar Starbase Syndicate
|
Posted - 2007.05.04 11:13:00 -
[204]
Originally by: mr kion
Originally by: Masta Killa
You'll jump into someone's space to find a fight and the first ship you see drops a cyno and you get DD'ed.
Titans = SWG's Jedis anyone?
Soo true ! Jedies killed SWG dont let titans kill Eve
no having played swg from beta and having 2 day 1 accounts and a pre pub 9 jedi sony killed swg not jedis the 2nd charachter slot and the ease of getting one when everyone found out how to do it killed the game. The possibility of having one should have been seeded to an account at initial account creation and all players should have gotten the free char slot. Bad management and bad implementation of the game and the mechanics killed swg not jedis they were just one rung on a ladder of crappy management hell cms were far more of a prob than jedis ever were back then /rant off . My views are my own they do not reflect those of my corp or alliance
|
Capt Willard
STK Scientific Rule of Three
|
Posted - 2007.05.04 11:19:00 -
[205]
I think that too many Titans could start to spoil 0.0 warfare, but i suspect there will be a DD nerf long before it gets serious. e.g a limit to 1 DD activation per system per 24 hours due to 'fractures in the space time continium' or something.
Everyone in eve spent months *****ing about lag in 0.0 fleet battles, now multi billion bs fleet gangs can be replaced with a handful of capitals. same isk carnage, less players, less lag. IMO we got what we asked for, and anyone still angry needs to vent their bullied childhood elsewhere. Why not learn Kung Foo or something?
The Horror...... |
Pesadel0
Ordem dos Templarios Te-Ka
|
Posted - 2007.05.04 11:22:00 -
[206]
What about if CCP makes TITANS require MASSIVE resources to keep ,and if the alliance couldn't make those titan would be off line somewhere with a warp point?
I was sworn to absolute secrecy BY CCP. |
Helen
STK Scientific Rule of Three
|
Posted - 2007.05.04 11:34:00 -
[207]
Originally by: Zeveron
In the first ms kill, helen go down in less than 5 mins. But MC/Outbreak and FATAL had 70 capitals on the field.
Firstly its capital H when you spell Helen thanks and secondly it would of been a few seconds more tanking if I hadn't spent the 3 hours previous warping into FATAL large pos's in system. I'd like to see anyone tank 70 capital ships.
|
w0rmy
Pringles Inc. YouWhat
|
Posted - 2007.05.04 12:01:00 -
[208]
Edited by: w0rmy on 04/05/2007 11:57:55
Originally by: Zeveron
The mss cost like 200 bss so they should have, if not the same firepower, which they dont, atleast they should not be killable by them.
A Battleship costs like 1000 frigates.
Should a battleship have the firepower of 1000 frigates?
I dont think so Tim. Id have a sig, but you guys keep growling me for them
|
doctorstupid2
Dirty Deeds Corp. Axiom Empire
|
Posted - 2007.05.04 12:12:00 -
[209]
Edited by: doctorstupid2 on 04/05/2007 12:08:18
Originally by: Pesadel0 What about if CCP makes TITANS require MASSIVE resources to keep ,and if the alliance couldn't make those titan would be off line somewhere with a warp point?
That's actually a very good idea. A deactivated titan makes a beacon anyone can warp to and refit at, but cant dock, and can not be resurrected. Massive maintenance requirements to make this an actual threat to supercap fleets, as mentioned, is a necessity. Awesomesauce.
|
Matthew
Caldari BloodStar Technologies
|
Posted - 2007.05.04 12:38:00 -
[210]
Originally by: FireFoxx80 If these ships are so eff'in massive, such an incredible drain on the resources of an empire, and almost god-like in their stature.
Why do some alliances have 4 (5?) of 'em?
Makes you wonder if CCP bothered calculating how many could/would be built...
The trouble is that increasing the price only changes one side of the equation:
Number_in_game = number_built - number_destroyed
If number_built > number_destroyed then you will always end up with a game full of titans eventually. And the more you crank up the cost of a titan to reduce the number_built, the less risks people will take with them, reducing the number_destroyed and not helping the overall balance.
Regardless of how big an investment they are, titans have to be vulnerable. The key thing is when they become vulnerable, and what they become vulnerable to. It's also important to note that the two are not independant. There should be two situations - when the titan pilot makes themselves vulnerable, and when an enemy attempts to force them to be vulnerable.
They should definitely be vulnerable when they deploy their super-powerful abilities. Using these should require a tactical commitment from the titan pilot and his associated fleet. This can only really be achieved with a full lockdown (no jump, warp, move or cloak) for some period after super-ability activation. This immediately makes casual spamming of the abilities undesirable - any use will have to come with a plan of how to defend the titan for the next X minutes. It will also open up the field on baiting and misinformation tactics.
Similarly, while not everything should be able to pin down a titan without it's consent, it should be possible for an opponent to do it with a sufficient tactical commitment. I'm thinking along the lines that one super-capital should be able to pin down another. This still gives the super-capitals a powerful protection against "random" gankings, but it opens up a key vulnerability where the opponent is able to field a super-cap and willing to put theirs at risk in order to get a shot at the opponents. This also generates a reason to put these ships in the battle itself, rather than just using them to support from afar. ------- There is no magic Wand of Fixing, and it is not powered by forum whines. |
|
Nomme
Mugen Shipyards
|
Posted - 2007.05.04 12:42:00 -
[211]
Mabye a new Sapper class of ship could be introduced,something like a v.heavy dictor based off a command ship hull. Something with high enough resists that can survive a D.D blast enough to hold the Titan in place and drop a capital class dictor bubble. The dictor bubble would be much smaller in area effect than a standard one,so you would have to get up close and personal with the Titan to sack it.
|
Lord Vigil
|
Posted - 2007.05.04 12:56:00 -
[212]
Originally by: Nomme Mabye a new Sapper class of ship could be introduced,something like a v.heavy dictor based off a command ship hull. Something with high enough resists that can survive a D.D blast enough to hold the Titan in place and drop a capital class dictor bubble. The dictor bubble would be much smaller in area effect than a standard one,so you would have to get up close and personal with the Titan to sack it.
There you go. Just give everyone these.
|
Shiftless
Di-Tron Heavy Industries
|
Posted - 2007.05.04 13:02:00 -
[213]
Change cap use on a DDD to 95% (if it's not already) and halve the total capacitor while the DDD is recharging. Can be said that 50% resources are being used to recharge the Doomsday and it prevents the ship from jumping out of system.
The 95% use prevents the Titan from jumping out after the deployment, and forces at least some protection of the ship until it has enough cap to start in on its tanking and/or offensive abilities.
|
Amun Krul
|
Posted - 2007.05.04 13:03:00 -
[214]
Edited by: Amun Krul on 04/05/2007 13:01:03
Originally by: doctorstupid2 Edited by: doctorstupid2 on 04/05/2007 12:08:18
Originally by: Pesadel0 What about if CCP makes TITANS require MASSIVE resources to keep ,and if the alliance couldn't make those titan would be off line somewhere with a warp point?
That's actually a very good idea. A deactivated titan makes a beacon anyone can warp to and refit at, but cant dock, and can not be resurrected. Massive maintenance requirements to make this an actual threat to supercap fleets, as mentioned, is a necessity. Awesomesauce.
Oh thats right of course, because its real cheap to keep a titan in fuel, not to mention the fitting, or the skills, or the logistics of ACTUALLY BUILDING THE THING, or the cost of bpo, or the ..........wait, noobs think before you open those flappy jaws.
|
Raem Civrie
Umbra Congregatio Interstellar Alcohol Conglomerate
|
Posted - 2007.05.04 13:08:00 -
[215]
Originally by: Gungankllr
Originally by: Zaphood Al'Darion Is it just me or have I missed something? You chose to fight the oldest pvp alliance in the whole universum and come here crying that they have bigger toys than you do?
If you are not having fun fighting older/stronger enemy, then why are you doing it?
I'm not sure if people will believe me, but I don't care that it is BoB that has 4-5 Titans.
I care more for the long-term health of the game.
When Titans were first introduced, there was a real honeymoon period where I thought they were the best thing to hit Eve since autopilot.
Now that I see what the future holds, I think they were released without enough thought into checks and balances.
The fact that people have to come up with strategies to kill Titans while they are OFFLINE should have sent up warning flares that Titans were too difficult to put into a position where they can be killed.
If CCP is intersted in balancing Titans, they need to look at them overall and make some drastic changes.
Titans are lumbering behemoths, and should reflect that in the way they operate.
I believe they should take an extraordinary amount of time for course changes, have a very low warp speed (below a freighter) and should take MASSIVE amounts of isotopes to jump.
I'm not saying that they should take an ice mining cycle to make a right turn, but it should be in-line with their size to weight to thrust ratio.
A DD should root a Titan in place, just like a cyno field does. All power is routed to defenses, allowing boosters or reppers to function, but all motility is removed and the ability to jump is negated pending stabilization of the surrounding space and realignment of the warp core.
I honestly can't remember if it does or not, but I don't believe that if a Titan is cloaked the cap should recharge.
I think that being able to have a cloak on a Titan is needed, as it isn't a simple thing to go take a bio break in a Titan if a POS isn't available.
Next, we need Capital Warp Scramblers.
I understand that Supercapitals are designed to be EW free to avoid the gankblob taking out a multi-billion isk ship, but there needs to be checks and balances to ensure that there are ways to take these ships out with a modicum of work.
Yes, I know that STK lost the first mothership, but we were using the "Balls in the face" approach, more cautious pilots are nigh invunerable.
Anyhow, that's what I think, everyone continue arguing over whose alt is whose.
I seriously like the idea of the Titan entering some siege-like mode when firing the DD, not quite as drastic as the Dreadnought siege mode but still committing you for 10 minutes yet with some defensive benefits.
With the Supercapital EW immunity, I'm a bit surprised why CCP hasn't considered an entire supercap-class of electronic warfare. What about jump inhibitor fields on Motherships that stop any cyno and jump activity in a certain AU-radius, or even an entire system, but at the same time shutting down the mothership (no modules, no power, for 10 minutes). You want to keep it alive from the enemy battleship fleet that wants to clear the way for their dreads, you have to defend the thing with your own support fleets. ----
I solemnly vow never to check the date of a topic or post. |
Zeveron
Generals Of Destruction Syndicate Terror In The System
|
Posted - 2007.05.04 13:19:00 -
[216]
Originally by: w0rmy Edited by: w0rmy on 04/05/2007 11:57:55
Originally by: Zeveron
The mss cost like 200 bss so they should have, if not the same firepower, which they dont, atleast they should not be killable by them.
A Battleship costs like 1000 frigates.
Should a battleship have the firepower of 1000 frigates?
I dont think so Tim.
Well the MSs dont have the firepower of 200 BSs and they cannot tank 200 BSs. But they are hard to kill bcs they are hard to pined down. That was my point.
The hole point with capitals is that you have more firepower and tank combined in 1 person, which reduces lag in certain situations.
The same goes with smaller ships classes too. If you wana kill a target who has 100k HP you are not getting 50 t1 frigs but 5 BSs. Its the same as with capitals but in lower scale.
The only thing that needs some tunning is the DDD (more cap use maybe?) and maybe the remote activation (maybe more cap use than normal detonation?), so the titans should be for some ammount of time more vulnerable.
PS: Hey Helen it was just an example, no1 could tank those 70 capitals :-) I just use ur case just as an example that MSs are killable with the right ships ---------------------------------- A desperate voice brakes the silence on the GODS coms:
|
Nomme
Mugen Shipyards
|
Posted - 2007.05.04 13:19:00 -
[217]
Originally by: Lord Vigil
Originally by: Nomme Mabye a new Sapper class of ship could be introduced,something like a v.heavy dictor based off a command ship hull. Something with high enough resists that can survive a D.D blast enough to hold the Titan in place and drop a capital class dictor bubble. The dictor bubble would be much smaller in area effect than a standard one,so you would have to get up close and personal with the Titan to sack it.
There you go. Just give everyone these.
Not at all,you misrepresent my post.
If you base the hull off a Command Ship and make it possible to take a DD blast long enough to approach the Titan and drop its delivery,you get the ability to prevent the Titan from jumping out. I never said for it to be virtually invulnerable across all resists,(which afaik the polaris frigs are,you are saying that). Instead of getting out the neftbat yet again,maybe get out the Buff stick and provide some new content in the form of tools to pin Titans and allow them to be be attacked.
|
CagedRage
The Collective Against ALL Authorities
|
Posted - 2007.05.04 13:29:00 -
[218]
We need: Less anti-blob rubbish.
If we could have blob warfare, WITHOUT the lag, it would be awesome. Big fights is what makes EVE cool for IMO. Anyways, instead of developing things like Doomsday Devices, and other anti-blob stuff. Doomsday has ruined EVE's non-empire PVP and pretty much everyone who fights in 0.0 realizes this. Doomsday has ruined EVE's non-empire PVP.
But think of the lag!: Please spend time to modify the code your servers run.Have extra server resources that can be applied where it is needed, at the time, WITHOUT having to take the node down beforehand. The server needs to be more flexible.
What should we do with Titans?: Well, we can't just remove them, we shouldn't! Super capital ships are pretty much the king of cool. And good to have in the game. Expensive, huge... But they shouldn't be invincible. If the DD is removed, the titan is pretty much useless though. So... How about make the titan do it's job as a fleet support ship? It has fleet bonuses already... Possibly give it more powerful weapons... Fighters perhaps instead of the normal drone bay?
People have the skills to use DD, what do we do with that?: Allow the players who have these skills (not a vast amount of people) to place the SP that is there, into other skills... I've seen it done before in other MMOs and it's not that bad.
Just sort it all out before too many people quit the game okay? I haven't had a decent fleet fight in ages.
|
Juha85
Beasts of Burden YouWhat
|
Posted - 2007.05.04 13:49:00 -
[219]
Edited by: Juha85 on 04/05/2007 13:45:44
Originally by: CagedRage Edited by: CagedRage on 04/05/2007 13:27:23 We need: Less anti-blob rubbish.
If we could have blob warfare, WITHOUT the lag, it would be awesome. Big fights is what makes EVE cool for IMO. Anyways, instead of developing things like Doomsday Devices, and other anti-blob stuff. Doomsday has ruined EVE's non-empire PVP and pretty much everyone who fights in 0.0 realizes this. Doomsday has ruined EVE's non-empire PVP.
But think of the lag!: Please spend time to modify the code your servers run.Have extra server resources that can be applied where it is needed, at the time, WITHOUT having to take the node down beforehand. The server needs to be more flexible and be able to handle large amounts of players in one area.
What should we do with Titans?: Well, we can't just remove them, we shouldn't! Super capital ships are pretty much the king of cool. And good to have in the game. Expensive, huge... But they shouldn't be invincible. If the DD is removed, the titan is pretty much useless though. So... How about make the titan do it's job as a fleet support ship? It has fleet bonuses already... Possibly give it more powerful weapons... Fighters perhaps instead of the normal drone bay?
People have the skills to use DD, what do we do with that?: Allow the players who have these skills (not a vast amount of people) to place the SP that is there, into other skills... I've seen it done before in other MMOs and it's not that bad.
Just sort it all out before too many people quit the game okay? I haven't had a decent fleet fight in ages.
In my opinion doomsdays havent ruined 0.0 warfare. I have been around a few dd activations and we allways got away just a few losses. Its up to a capable fleet commander to be prepared for a DD and instruct the fleet as needed to avoid them. Then again.. thats only one DD. I agree it should be limited somehow to prevent the alliances with multiple titans from launching a dd every few minutes.. Perhaps limit the activations per system to 1 per system per 24 hours per alliancer or something like that.
Supercapitals scrambling supercapitals sounds like a good idea too. Or perhaps a new capital class for the job, something specially designed to hold down and engage other capitals. Something between the dread and a mothership, with lots of guns -> a capital destroyer ---------------------------------------
|
Hank Rearden
Gallente Hooded Monk Mining Industries
|
Posted - 2007.05.04 14:13:00 -
[220]
Alot of people seem to be saying basically its not fair that newbs dont have a chance against older richer player?? Let me translate this to WOW terms for comparison it goes like " Its not fair that level 10 charecters have no chance against level 70 charecters" this is clearly stupid, if you want to play with the level 70 charecters get to that level dont whine to the game developers to basically reduce the level 70 charecters to level 10 charecters so you with you 10 buddies can kill them. This mentality the "goon" mentality being I want to win not because I am better then you at anything but just because I can burry you in so much crap you eventually drown is discusting it represnets a low point for the human tendency to have ambition and better itself. I will always be apposed to this sort of despotism threw group action.
|
|
Milena Marich
|
Posted - 2007.05.04 14:26:00 -
[221]
The big question here is û will CCP fix such obvious imbalance (and in general PvP).
Actually will CCP wait long enough with this mandatory fix until they allow BoD cheaters toà you know what.
|
Kcel Chim
Caldari Arcane Technologies The Five
|
Posted - 2007.05.04 14:28:00 -
[222]
Originally by: Hank Rearden Alot of people seem to be saying basically its not fair that newbs dont have a chance against older richer player?? Let me translate this to WOW terms for comparison it goes like " Its not fair that level 10 charecters have no chance against level 70 charecters" this is clearly stupid, if you want to play with the level 70 charecters get to that level dont whine to the game developers to basically reduce the level 70 charecters to level 10 charecters so you with you 10 buddies can kill them. This mentality the "goon" mentality being I want to win not because I am better then you at anything but just because I can burry you in so much crap you eventually drown is discusting it represnets a low point for the human tendency to have ambition and better itself. I will always be apposed to this sort of despotism threw group action.
this man has a very good point. While everyone (myself included) agrees that supercaps need abit of tweaking its usually those who shout loudest for a change who dont own one and most likely wont be able to pull off the tremendous work to build one. Titans are in some aspects underpowered and in some overpowered they need fixing. Any cries about lag dont belong here because lag is always there when you try to squeeze Xhundred ppl into a system and depending on the node even if its just a 50 vs 50. Thats not the titans fault but a fundamental problem to the game and how its coded, so dont mix it up and smash it all in 1 big whine.
|
Malachon Draco
eXceed Inc. INVICTUS.
|
Posted - 2007.05.04 14:38:00 -
[223]
Originally by: Kcel Chim
Originally by: Hank Rearden Alot of people seem to be saying basically its not fair that newbs dont have a chance against older richer player?? Let me translate this to WOW terms for comparison it goes like " Its not fair that level 10 charecters have no chance against level 70 charecters" this is clearly stupid, if you want to play with the level 70 charecters get to that level dont whine to the game developers to basically reduce the level 70 charecters to level 10 charecters so you with you 10 buddies can kill them. This mentality the "goon" mentality being I want to win not because I am better then you at anything but just because I can burry you in so much crap you eventually drown is discusting it represnets a low point for the human tendency to have ambition and better itself. I will always be apposed to this sort of despotism threw group action.
this man has a very good point. While everyone (myself included) agrees that supercaps need abit of tweaking its usually those who shout loudest for a change who dont own one and most likely wont be able to pull off the tremendous work to build one. Titans are in some aspects underpowered and in some overpowered they need fixing. Any cries about lag dont belong here because lag is always there when you try to squeeze Xhundred ppl into a system and depending on the node even if its just a 50 vs 50. Thats not the titans fault but a fundamental problem to the game and how its coded, so dont mix it up and smash it all in 1 big whine.
You are missing several vital points here: 1. While a level 10 in WOW can't kill a level 70, the level 70 can't prevent the level 10 from achieving level 70 himself. In Eve, if you have a titan + blob, you can prevent everyone else from getting a titan + blob.
2. This is not about a level 70 vs a level 10, its about a game balance mechanic. Compared to WoW, imagine you make paladins 10 times stronger than any other class. Then sure, their enemies could get paladins themselves or they could outnumber them 20 to 1, but that is not balance. If the only balance to a titan is another titan, it is unbalanced. I can kill a dread with 20 BS, I can kill a Carrier with 20 BS, I don't stand a chance in hell to kill a titan even with 100 dreads as long as the titan player is not an idiot. That is unbalanced.
3. Titan DD are affecting a major part of 0.0 gameplay in a negative way. Where you used to have fleets slugging it out at 150km, all you have now is a guy pushing a DD button and gigglin on TS as another fleet goes boom. Major fleetbattles now depend on whether or not you can get a cynoship positioned just right for an insta DD to annihilate an enemy fleet without any real risk to oneself. Is that the future of mass PvP in Eve?
signature removed - please contact us to find out why (include the URL of your sig) - Jacques([email protected]) |
0August0
Gallente Gooch Unlimited
|
Posted - 2007.05.04 14:48:00 -
[224]
Blobs exist because the objectives in Eve warfare are just too limited. There is no reason to spread out ones forces if control of just a handful of systems will determine victory or defeat in a war.
Therefore I think the simplest solution to blob warfare is to put a conquerable station (or more) in every 0.0 system, and remove choke points by adding jump gates in every system to every system adjacient to it.
If CCP were to do those two things I believe it would force opposing sides to spread their forces out over an entire region(s) both on offense and defense thus limiting the effectiveness and need for blobs. . . . Regards, August |
NATMav
F.R.E.E. Explorer EVE Animal Control
|
Posted - 2007.05.04 15:01:00 -
[225]
Titans and MS are the new "it" item in EVE. At one time it was battleships, then dreads, then carriers. All of them were a big deal when they were first introduced, and now all of those are built and thrown into battle, and are practically disposable. 30 dreads used to be jaw-dropping, now it's almost the minimum requirement to be a major alliance.
People now saying that we'll never see enough Titans to take out a capital fleet need to look back at history, especially considering they are near-invincible. -------------------------------------
|
Lowa
Gallente North Star Networks Cruel Intentions
|
Posted - 2007.05.04 15:01:00 -
[226]
Originally by: Huitzilopochtli Tlaloc
Originally by: Dark Shikari They're like tribbles!
Must resist posting off topic stuff about tribbles.... but so hard not too....
tribble goodness
FOR THE LOVE OF GOD NOOOOOOO!
/Lowa - why? because its worth quoting again! And besides, the mind power of tribbles is strong...
What if the truth was something else? |
Kcel Chim
Caldari Arcane Technologies The Five
|
Posted - 2007.05.04 15:13:00 -
[227]
Edited by: Kcel Chim on 04/05/2007 15:10:44
Originally by: Malachon Draco
You are missing several vital points here: 1. While a level 10 in WOW can't kill a level 70, the level 70 can't prevent the level 10 from achieving level 70 himself. In Eve, if you have a titan + blob, you can prevent everyone else from getting a titan + blob.
2. This is not about a level 70 vs a level 10, its about a game balance mechanic. Compared to WoW, imagine you make paladins 10 times stronger than any other class. Then sure, their enemies could get paladins themselves or they could outnumber them 20 to 1, but that is not balance. If the only balance to a titan is another titan, it is unbalanced. I can kill a dread with 20 BS, I can kill a Carrier with 20 BS, I don't stand a chance in hell to kill a titan even with 100 dreads as long as the titan player is not an idiot. That is unbalanced.
3. Titan DD are affecting a major part of 0.0 gameplay in a negative way. Where you used to have fleets slugging it out at 150km, all you have now is a guy pushing a DD button and gigglin on TS as another fleet goes boom. Major fleetbattles now depend on whether or not you can get a cynoship positioned just right for an insta DD to annihilate an enemy fleet without any real risk to oneself. Is that the future of mass PvP in Eve?
1+2) Youve actually never played WoW on a Pvp server have you ? As i said elsewhere its alot of theorycraft and forum jamba we see here and most of it is pure bollox. In Wow (pvp) you need to survive in a region to actually level in eve you level even if ure offline. WoW has many classes which are and werent balanced but WoW has a completely different concept to eve. WoW doesnt have playerbuild structures and hence has no need for siegeweapons and groupowned/groupmanufactured superweapons. So comparing them is pointless as soon as you leave single player focussed content.
3) thats pure bollox. Alot of fleetfights still happen each day, While some battles might be about a DD going off the majority still isnt effected at all. How many BoB fleets were DDed so far, even going back to the ASCN war ? How often did MC get DDed in the past weeks, i dont see them complain about the 2 d2 titans ?
Its you who is missing the news here. Those who lose will always blame the DD or faulty gamemechanics. ASCN even blamed clientloading times to cover up for their incompetence. That goons get frustrated because their t1 fleets of <4 mil skillpoint players get DDed might be an indicator that god forbid they have to actually improve both their FC'ing and their tactics. The last thing it means is that a titan is broken or that 0.0 warfare is at stake.
I didnt see 3F or ASCN or PA complain about battleships beeing broken when they got schooled 40 to 1 on a daily basis by a superior pvp force. Some food for thought.
|
Rak Rosse
Dark-Rising Fallen Souls
|
Posted - 2007.05.04 15:16:00 -
[228]
Quote: The fact that alliances are poking these ships out at a rate of one a month; and that they can ruin the evening of 250+ pilots with a single click of the mouse, with no risk to the titan pilot. That, is what's ****ing people off.
What I dislike more are the mechanics that allow people to stack up multiple 200+ pilot fleets, like airplanes stacked waiting to land, to blob out a system and node. If you want to "fix" Titans I suggest fixing this at the same time.
|
FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
|
Posted - 2007.05.04 15:37:00 -
[229]
Originally by: Rak Rosse
Quote: The fact that alliances are poking these ships out at a rate of one a month; and that they can ruin the evening of 250+ pilots with a single click of the mouse, with no risk to the titan pilot. That, is what's ****ing people off.
What I dislike more are the mechanics that allow people to stack up multiple 200+ pilot fleets, like airplanes stacked waiting to land, to blob out a system and node. If you want to "fix" Titans I suggest fixing this at the same time.
One could argue that CCP limited fleet sizes to 255 pilots. If they didn't intend people to have blobs that big, why a limit so high? I think it's rare that people intentionally blob out a node, it's just the concept of "peace through superior firepower".
I agree though, blobs are part of the problem; but titans aren't the solution.
What I do the rest of the time - Vote for a Jita bypass! |
Havras
The Syndicate Inc DeStInY.
|
Posted - 2007.05.04 15:48:00 -
[230]
Originally by: Nomme Mabye a new Sapper class of ship could be introduced,something like a v.heavy dictor based off a command ship hull. Something with high enough resists that can survive a D.D blast enough to hold the Titan in place and drop a capital class dictor bubble. The dictor bubble would be much smaller in area effect than a standard one,so you would have to get up close and personal with the Titan to sack it.
What good would this do, exactly? A smaller radius dictor bubble would be more easily smart bombed and or DD'd(along with the hostile fleet) once the titan killing fleet showed up.
You would have to make a bubble that was impervious to AoE damage to make it worth anything.
|
|
researcher101
|
Posted - 2007.05.04 15:57:00 -
[231]
i think that a dictor bubble in essense should cause a temporarily rift in space. This would make it immune to smartbombs as the rift is already there and stays there for the period of time. That simple change would make titans and motherships more vulnerable.
|
|
Kreul Intentions
Forum Moderator Interstellar Services Department
|
Posted - 2007.05.04 16:42:00 -
[232]
Take a good look at this page please. All of the posters without corp/alliance tickers have been snipped. Some of the post that quoted them have been removed as well.
From this post on, any poster without alliance/corp ticker that posts will recieve a warning.
Please follow the rules of the forum.
Thank you.
|
|
The Internets
|
Posted - 2007.05.04 17:38:00 -
[233]
Edited by: The Internets on 04/05/2007 17:36:21 Didn't read previous post; delete :[
|
Adam Weishaupt
Minmatar Pyrrhus Sicarii Aftermath Alliance
|
Posted - 2007.05.04 17:45:00 -
[234]
As long as a Titan gets blown up occasionally (2 destroyed in combat, 1 in production already, leaving 6/7? active) and CCP tweaks the economy to not allow people to easily acquire 60B in assets, this won't be a problem. There is something to be said for adjusting warfare to not be so damn POS-focused, when blobs cease to be the order of the day, DDs will have a less disproportionate impact on things.
|
Shadowsword
Kermit Space Industies
|
Posted - 2007.05.04 17:57:00 -
[235]
Originally by: Hank Rearden Alot of people seem to be saying basically its not fair that newbs dont have a chance against older richer player?? Let me translate this to WOW terms for comparison it goes like " Its not fair that level 10 charecters have no chance against level 70 charecters" this is clearly stupid, if you want to play with the level 70 charecters get to that level dont whine to the game developers to basically reduce the level 70 charecters to level 10 charecters so you with you 10 buddies can kill them. This mentality the "goon" mentality being I want to win not because I am better then you at anything but just because I can burry you in so much crap you eventually drown is discusting it represnets a low point for the human tendency to have ambition and better itself. I will always be apposed to this sort of despotism threw group action.
If you like wow comparaisons, here's another closer to what titans in Eve are like:
Imagine a wow battleground, one side being a uber hardcore guild, and another a more casual guild. one of the uber guild member has the biggest weapon of the game, and when he wish it, it's special power will kill every enemy on the map with less than 8000 hp and tier3 armor set, at the cost of 5 or so gold. Sound balanced and fun? This is worse in Eve, where each death is costly...
CCP really shot itself in the foot when it's content team decided that titans as mobile industrial bases weren't sexy enough as a concept and turned them into huge and nearly invulnerables nukers, and depsite months of arguing on these forums, they STILL haven't commented on them !
------------------------------------------ A big nuke may be nice in a strategy game, but something like this in a game where every unit is a player, and each death costly, is insane. |
Havras
The Syndicate Inc DeStInY.
|
Posted - 2007.05.04 18:17:00 -
[236]
Originally by: Adam Weishaupt As long as a Titan gets blown up occasionally (2 destroyed in combat, 1 in production already, leaving 6/7? active) and CCP tweaks the economy to not allow people to easily acquire 60B in assets, this won't be a problem. There is something to be said for adjusting warfare to not be so damn POS-focused, when blobs cease to be the order of the day, DDs will have a less disproportionate impact on things.
You can actually say two were destroyed in combat when two have been destroyed while the pilots were in them and active in the game. Not when the pilots are logged out of the game and one of those kills being through game mechanic "engineering".
|
Aeleva
Caldari Hegemonic Core Free Trade Zone.
|
Posted - 2007.05.04 18:52:00 -
[237]
0.0 PVP is fine, titans are not the "i win button" because if you have any sort of decent intel you can escape them. Guess what, CCP spend a huge ammount of time trying to sort out the game, however its not as easy as "just change the code" or they would have done it.
Titans could do with being a bit more costly to run/maintain but i think the doomsday is fine. What makes eve so great is the fact that it actally has something that powerful. Yes titans may be overpowered but provided they are always very very expensive its not too much of an issue. Main problem would be when mineral costs drop down. Hence a "maintenence" cost seems like a fair idea, and tweaking the DD/Jump capability. However ive had loads of enjoyable 0.0 PVP since titans came in. They only appear in a limited number of the engagements that go on in 0.0 leaving plenty of small group flghts for all the rest of us.
|
Malachon Draco
eXceed Inc. INVICTUS.
|
Posted - 2007.05.04 19:33:00 -
[238]
Originally by: Kcel Chim Edited by: Kcel Chim on 04/05/2007 15:10:44
1+2) Youve actually never played WoW on a Pvp server have you ? As i said elsewhere its alot of theorycraft and forum jamba we see here and most of it is pure bollox. In Wow (pvp) you need to survive in a region to actually level in eve you level even if ure offline. WoW has many classes which are and werent balanced but WoW has a completely different concept to eve. WoW doesnt have playerbuild structures and hence has no need for siegeweapons and groupowned/groupmanufactured superweapons. So comparing them is pointless as soon as you leave single player focussed content.
3) thats pure bollox. Alot of fleetfights still happen each day, While some battles might be about a DD going off the majority still isnt effected at all. How many BoB fleets were DDed so far, even going back to the ASCN war ? How often did MC get DDed in the past weeks, i dont see them complain about the 2 d2 titans ?
Its you who is missing the news here. Those who lose will always blame the DD or faulty gamemechanics. ASCN even blamed clientloading times to cover up for their incompetence. That goons get frustrated because their t1 fleets of <4 mil skillpoint players get DDed might be an indicator that god forbid they have to actually improve both their FC'ing and their tactics. The last thing it means is that a titan is broken or that 0.0 warfare is at stake.
I didnt see 3F or ASCN or PA complain about battleships beeing broken when they got schooled 40 to 1 on a daily basis by a superior pvp force. Some food for thought.
1+2 Actually I spent over a year in a pretty hardcore raiding guild on a PvP server. Leveled 4 level 60s, several of them many months after the curve and thus in a game infested with lvl 60 hostiles. Still was a joke to level, so easy. And there was generally a pretty good balance in WoW, I have been beaten by every class 1 v 1 and I could beat every class 1 v 1.
WoW got boring, but it was a well-designed game.
Secondly, the pain about a Titan is not just when a fleet gets DDed. Its just as much about the fights that NEVER happen because you sit at a POS half the goddamn day. Avoiding getting DDed is actually not that difficult, as long as you sit in a POS you're safe, or as long as you just stay the hell away with a T2 BS you dont wanna lose to lag and a DD you're safe.
And I am not just talking about how the situation currently is, you should look ahead 6 months, a year. How many titans will there be by then? What will they be used for when there is no major war going on? A year from now if titans are not changed people will either have to be in a capship or they don't even have to bother to show up anymore in a fleetfight.
Is that what we want? I liked fleetbattles, including the ones we lost (as long as lag wasn't too bad), but with titans it becomes pointless to bring a BS fleet.
signature removed - please contact us to find out why (include the URL of your sig) - Jacques([email protected]) |
Naabata
Bureau of Sabotage
|
Posted - 2007.05.05 04:26:00 -
[239]
Edited by: Naabata on 05/05/2007 04:33:55
Yes have to agree here also, Titans have to be Nerfed with a huge Bat ... it is so pointless to let one guy just click once ,at the right moment, with no risk to himself or the Titan. The Titan must be made vulnerable, as any other ship in the game, to multiple dangers. [This is a Nice ISK sink for CCP also heh.] This game is great PvP game but DONT reduce it to "We lost the fight to superior Strategy and Tactics so we will just one click DD the enemy Fleet and win anyway..." this is **** poor sport and as dishonorable as a game can get. Any game which rewards the Fair fight Victors with complete destruction is a Sad Sad sick and dying animal. Dont get me wrong, I love everything about Eve, but this is a totally unbalanced weapon / ship. Loads and loads of people who ARE PvP agree with me on this.
Also, where are all the great ideas we heard about for Constellation Control and Sentry guns and denying Cap ship jump access to controlled systems in 0.0 ? I heard about at the Las Vegas Meet?
Oh and Sir Molle stop ripping off Frank Herbert. He said it first and far better , not you ....At least quote him correctly ....
Justice belongs to those who claim it, but let the claimant beware lest he create new injustice by his claim and thus set the bloody pendulum of revenge into its inexorable motion. -Frank Herbert- |
Dylan Rhade
Caldari UK Corp FATAL Alliance
|
Posted - 2007.05.05 05:09:00 -
[240]
Edited by: Dylan Rhade on 05/05/2007 05:08:55 Right this is where EvE will go if Titans get the nerf, Blob warfare will become the new PvP killer, as it has no viable counter.
JV1V proved that the only way to defeat titans is to gather a fleet on the scale of a nodecrash number, to negate it.
You nerf titans, u allow Goonswarm to run unchecked, do you really really want that on your conscience?
Also, this thread is pathetic, let me tell you why
"2 gangs of kids right for a spot to make a den, both gangs have the same numbers. 1 gang (bad guys) have to defeat another gang first (their parents) to let them out to fight the fight. gang 1 (the good guys) use this time wisely to find sticks and stones to break the other gangs bones.
Gang 2 turns upto the fight and see that gang 1 has BIG sticks, big big sticks.
So gang 2 goes running home to tell their mummies and daddies that gang 1 is cheating because they have big sticks, gang 2 gets more people to help them, and goes and gets big sticks of its own.
Gang 2 goes back to fight, they see only 1 person there with a big stick, "lets get him the leader shouts"
Gang 2 runs towards the gang 1 member, as they draw closer, they see the rest of gang one in the distance holding bows and arrows.
Gang 2 once again runs home, and complains to their parents that gang 1 is cheating and that they have used there brains to give them a better advantage.
Gang 2 watches discovery channel and makes there own bows and arrows.
Gang 2 sneak out at night and lie in wait for gang 1 to show up.
Gang 1 shows up, but lo and behold, yet again, gang 1 have used the time wasted by gang 2 to copy gang 1 by advancing even further.
Gang 1 turns up all driving cars with bits of metal covering them and guns poking out of holes.
Gang 2 make another hasty retreat, and spend time copying gang 1 and getting themselves upto there level.
Gang 2 turns up to the site again i cars with guns and metal armour.
Gang 1 turns up in tanks and apache's
Gang 2 flee's again.
Gang 2 get a lucky break and the market goes haywire, gang 2 spend all there piggybank money on more territory to mine resources and more tanks and apaches, this time theyve caught up quicker.
Gang 2 turn up in their motorised armour.
Gang 1 is nowhere to be seen. The leader of gang 2 plants their flag in the ground.
A shadow appears.
Gang 1 returns in a fleet of stardestoyers, the startship enterprise, borg cubes, and 3 - 4 death stars.
Upon seeing this, gang 2 runs home all crying, tells their parents that gang 1 is cheating by being superior in tactics and technology.
Gang 2's parents complain to gang 1's parents, gang 1's parents bow to the pressue and take all of the advantages that allowed them to survive the superior numbers.
Gang 2 uses the fact they hve superior numbers to overrun many of gang 1's holdings saying its a fair fight."
---------------------------------------------------------------------------------------
The Coalition(s) advantage of superior numbers is hampered by the only advatntage BoB has, its ability to make ****loads of Titans, now the Coaliton(s) want this advantage removed because it stops the numbers being able to blob anything they so desire, all because BoB were able to make such an income that they can make these floating behemoths.
These 4 words i have for the Coalition(s)
*Grow.The.F***.Up*
D
|
|
Rhaegor Stormborn
Sturmgrenadier Inc R i s e
|
Posted - 2007.05.05 05:27:00 -
[241]
Everyone crying about Titans are the people who don't have them. Seriously, quit your crying and learn to play.
|
Wraithborn
Gallente Shadows of the Dead Aftermath Alliance
|
Posted - 2007.05.05 05:51:00 -
[242]
PLEASE for the love of Anything Lock Thread its a pointless flame fest
|
prothuskus
eXceed Inc.
|
Posted - 2007.05.05 06:17:00 -
[243]
All this talk of DD devices reminded me of something...
When will stealth bombers be given the nukes they so need! Give it the niche it's name represents mwahaha |
Sir Bart
Vendetta Underground Rule of Three
|
Posted - 2007.05.05 07:36:00 -
[244]
Originally by: VonKaplanek III Pick your poison:
*Blob warfare, which we know servers cant handle several hundred vs several hundred
OR
*Titans, that force people to not use Blob warfare.
I think CCP likes Titans cause they know that Blob warfare simply cant happen between big groups with the technology of Eve and single shard. Its a fact that servers cant handle it.
SO, do you want to have lag death or Titan death?
Ending blob warefare is like not allowing warfare. We have alliances with 100's of pilots, when we fight a war are we going to send 10 guys out and the rest of us cheer for him? Blob warfare is not something that can be changed.
Titans firing a doomsday weapon with impunity can be changed. If a titan was stuck in system after firing it's weapon for 5 min there would be a risk that your enemy has a fleet of 20 capital ships and a good probe pilot can find you, cyno in and kill you all in 5 min. All we need is some means of taking out a super cap without exploits.
If on the magor fleet ops there were dreads ready to smack the titan if it fired on your fleet titan pilots would not fire during the major ops anymore (unless they knew they could get out in one piece).
-Bart
|
Rasterman Ganja
Minmatar GanjaCorp Security Services
|
Posted - 2007.05.05 10:04:00 -
[245]
Edited by: Rasterman Ganja on 05/05/2007 10:01:27 Wanna stop the Titan? Here's how. Every time the Titan comes onto the field, the opposition leaves the field, period. And you come to CAOD and post in the "Glorious Victory of S0-WH4T" thread "We left the field because we're not fighting against Titans until they're resonably vulnerable".
And then you do it again. And if the Titan shows up again, you leave again. And post again. Until there's 1 system in the entire game left that McBoB has to conquer, and when they show up there, you leave the field again. At this point, the game is over. BoB has nothing to do, they get bored, and leave. Or, everyone else has gotten bored, and left. But long before that, by the time it starts hitting CCP in the wallet, trust me, something will have been done.
Do any of you have the discipline to simply not fight against the Titans? After BoB has left from boredom, the universe will be yours to populate however you wish. Show your will is stronger than theirs, and stronger than CCP -- don't participate in fights involving the Titans.
Amazingly, this works on a lot of other levels too -- don't play the POS-spamming game if you want it fixed. When people refuse to contest SOV, CCP will have to figure out something to stop the stagnation. Don't take the field against ridiculous blobs. CCP will have to do something to stop it.
They're not going to let the game get flushed by an overpowered mechanic, especially if people simply refuse to use or fight against that mechanic. As the most extreme counter, don't play 0.0 games. Then none of this matters. When CCP has literally 50 jumps of unpopulated territory in any direction in 0.0, they'll have to hatch a way to get people to go out there.
It's amazing what you can make people do when you simply refuse to play their way. When it reaches a critical mass of people, it has to be fixed or the entire enterprise is in danger. Do you have the discipline to force them to change?
|
other mickey
Gallente Galaxy Punks Freelancer Alliance
|
Posted - 2007.05.05 10:21:00 -
[246]
Edited by: other mickey on 05/05/2007 10:17:41 Edited by: other mickey on 05/05/2007 10:16:55 I love how the Bob Pets allies defend titans so fiercely. This isn't a moan that Bob has titans, so get over it. It's a complaint that there's no longer a place for any ship smaller than a cap ship in fleet battles. This is now cap-ship-Online.
The only thing stopping an alliance from getting a Titan is time (skill training) and ISK. So basically, the way to win eve is to accumulate the oldest chars in the game into one place and make sure you have more isk than anyone else.
You cannot win tactically against an alliance with more SP and more ISK. And this is wrong. This is where the biggest imbalance lies. And if CCP want this game to grow, they need to remove this imbalance, otherwise new players will simply quit when they realise that they will never stand a chance against all the higher SP alliances.
Big expensive ships should not be overpowered AND invincible. One or the other, but not both!
|
Hestia Chantico
Synergy. Imperial Republic Of the North
|
Posted - 2007.05.05 10:46:00 -
[247]
First it was POS's that spoiled the game play, then CCP created capitals to kill POS's. The warfare was still kinda **** but it improved.
Then CCP Created Titan's/MS to kill and move fleets or provide backup. This showed that the Alliance/Person that are the richest rule the game, numbers don't matter, tactical moves don't matter (at least the change for success is so small).
I could survive the POS crap but this time I'm not gonne wait and play till CCP fixes this ****, i'll just stay off-line (or sit in a station chatting to mates) and train chars till I read a dev blog which actual makes a change.
The richer alliances should have a benefit but the difference is so huge that it spoils the gameplay for both sides. If it continues it will only get worse. CCP made a great game but I really wonder if they can keep it under control without losing customers at this point. I've never seen/heared so many nagativity about new ships since capitals, and it's gotten worse at every launch.
Ah well, Maybe I'm just getting old . Like a lot of the players I've playing with for years
|
Altair Mogwa
Elite Storm Enterprises Storm Armada
|
Posted - 2007.05.05 12:30:00 -
[248]
CCP could always just shift the ladder. New charcter starts in bs, add ships above titans.
|
Ravysa Delorean
Amarr Torro Negro Heavy Industries
|
Posted - 2007.05.05 13:15:00 -
[249]
Originally by: Dylan Rhade Edited by: Dylan Rhade on 05/05/2007 05:08:55 Right this is where EvE will go if Titans get the nerf, Blob warfare will become the new PvP killer, as it has no viable counter.
BLA BLA BLA
*Grow.The.F***.Up*
Build your own titan, ffs.
|
Sniser
4S Corporation Morsus Mihi
|
Posted - 2007.05.05 13:41:00 -
[250]
Edited by: Sniser on 05/05/2007 13:45:07 Edited by: Sniser on 05/05/2007 13:44:48 Solution is so easy i cant understand why ccp didnt though it.
if a doomsday do around 60.000 dmg every hour we do 60.000 / 60 = 1000 so we have now 1000 dmg every minute. Now we multiply the timer by 2 because its ranged and is aoe dmg and we have 1000 dmg every 2 minutes. Add to the shoot a velocity explosion, so fast ships will get less damage and its done.
2 min are plenty of time to bs and supports can position around the battlefield with a mwd. We sudenttly destroyed the bubble of death. Since people have the option to move around the field.
Now you make dictor bubbles invunerable to aoe hits and force a titan to be on the field.
We just only cut their dps by half but they are a lot more usable. Also the discourage the circle of death and everyone have chance to play.
Even with many titans on field once you are positioned not all shots would hit you
|
|
Shirei
Minmatar Cutting Edge Incorporated
|
Posted - 2007.05.05 13:43:00 -
[251]
Edited by: Shirei on 05/05/2007 13:40:37
Originally by: Hestia Chantico Ah well, Maybe I'm just getting old . Like a lot of the players I've playing with for years
If they were at least fun to fly, cap ships online could be interesting.
But right now, cap ship combat is pretty much: - sink lots of isk into faction gear - get as many cap ships into jump range of target as possible - make sure/hope that enemies have less or less expensively fitted cap ships in jump range of said target - right-click, jump to cyno - activate siege mode - hope that you get less lag than your opponent
Siege mode largely removed much of the tactical maneuvering during engagements that made fleet combat interesting and often allowed tactically superior fleets to beat larger ones, the only maneuvering possible during cap engagements is pretty much: - determine the range and relative siege mode time when engaging initially - when to fire DDs - let carriers remote-rep each other
But the effect of all of these is far lower than simply.. how much isk you spend on cap ships and their fitting.
And as long as Titans remain as they are and make other cap ships they fly with nearly invulnerable against smaller ships, the trend will continue.
|
Talen Reaper
AUS Corporation CORE.
|
Posted - 2007.05.05 13:50:00 -
[252]
Originally by: 0August0 Blobs exist because the objectives in Eve warfare are just too limited. There is no reason to spread out ones forces if control of just a handful of systems will determine victory or defeat in a war.
Therefore I think the simplest solution to blob warfare is to put a conquerable station (or more) in every 0.0 system, and remove choke points by adding jump gates in every system to every system adjacient to it.
If CCP were to do those two things I believe it would force opposing sides to spread their forces out over an entire region(s) both on offense and defense thus limiting the effectiveness and need for blobs.
this is a great idea ...make it like a treasure hunt ....say ya need to wack captain mob boss & his huge fleet to gain sovereignty that actually might be fun
|
Wylker
Caldari Pyrrhus Sicarii Aftermath Alliance
|
Posted - 2007.05.05 14:09:00 -
[253]
Originally by: Dylan Rhade AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH D
What the hell dude?
|
Nomme
Mugen Shipyards
|
Posted - 2007.05.05 14:17:00 -
[254]
Originally by: Havras
Originally by: Nomme Mabye a new Sapper class of ship could be introduced,something like a v.heavy dictor based off a command ship hull. Something with high enough resists that can survive a D.D blast enough to hold the Titan in place and drop a capital class dictor bubble. The dictor bubble would be much smaller in area effect than a standard one,so you would have to get up close and personal with the Titan to sack it.
What good would this do, exactly? A smaller radius dictor bubble would be more easily smart bombed and or DD'd(along with the hostile fleet) once the titan killing fleet showed up.
You would have to make a bubble that was impervious to AoE damage to make it worth anything.
It would allow players to actively hunt and dictate the pin down of a Titan. Yes it could be smartbombed,which is a good thing,but taking this further you could have racial resists to the Bubble given by the Ship Class Racial Type,with durability tied to the Ship Skill 1-5 (5 having +70 resist)
Yes it could be DD,but my initial point is that the Sapper Class is made to survive a DD blast and bully its way to its target to drop its payload,(at the expense of highslots and damage output.
A Titan is a very specific type of ship,as in all warfafe an equally specific type of ship should evolve to tackle it,just as we eventually received the Interdictor class.
|
Brother Theos
Amarr Dark-Rising Fallen Souls
|
Posted - 2007.05.05 14:57:00 -
[255]
Edited by: Brother Theos on 05/05/2007 14:54:43 My suggestions -
Remove the ability to remote fire a DD Remove the 15 sec wait between the graphic and the boom (so DD works like smartbomb) Introduce a Capital Class Scram or NOS that only fit on Carrier, Dread, MS or Titan Give Titans more firepower with their non-DD weapons (eg triple ROF of Capital guns, ability to deploy fighters)
These changes make Titans killable and encourage the use of them on the front line.
|
Farham
AWE Corporation Intrepid Crossing
|
Posted - 2007.05.05 15:02:00 -
[256]
Watching Shrike this morning ramming his titan into our POSes over and over to knock ships out of the shields sure made me feel all warm and fuzzy towards the point of Titans in game.
|
britishfish
Minmatar Mercenaries of Andosia Cult of War
|
Posted - 2007.05.05 15:20:00 -
[257]
Originally by: prothuskus All this talk of DD devices reminded me of something...
When will stealth bombers be given the nukes they so need! Give it the niche it's name represents mwahaha
nukes small yeild yarrr theres the best post in this thread right there you win
|
Michael Witman
Amarr Infinite Improbability Inc Dusk and Dawn
|
Posted - 2007.05.05 15:29:00 -
[258]
Originally by: Farham
Watching Shrike this morning ramming his titan into our POSes over and over to knock ships out of the shields sure made me feel all warm and fuzzy towards the point of Titans in game.
LOL Chowdown is doing the same in C4C... bastard nearly bumped me out of the FF ;) And no, this not an exploit ;) This is new style of playing...
|
Torm Ilmater
No Quarter. Vae Victis.
|
Posted - 2007.05.05 15:35:00 -
[259]
Originally by: Michael Witman
Originally by: Farham
Watching Shrike this morning ramming his titan into our POSes over and over to knock ships out of the shields sure made me feel all warm and fuzzy towards the point of Titans in game.
LOL Chowdown is doing the same in C4C... bastard nearly bumped me out of the FF ;) And no, this not an exploit ;) This is new style of playing...
The following exploits were addressed in the Revelations 1.3 Patch Deployment:
* It is no longer possible to steal from a Starbase using a Carrier / Mothership / Titan.
Certainly doesn't sound like an exploit to me.
|
Shirei
Minmatar Cutting Edge Incorporated
|
Posted - 2007.05.05 15:54:00 -
[260]
Originally by: Torm Ilmater
The following exploits were addressed in the Revelations 1.3 Patch Deployment:
* It is no longer possible to steal from a Starbase using a Carrier / Mothership / Titan.
I believe this refers to scooping ships into your ship maintenance array, so it has nothing whatsoever to do with bumping.
|
|
SwindonBadger
0utbreak
|
Posted - 2007.05.05 15:57:00 -
[261]
If one of u punks can actually get a titan kill ( online titan ) alot more would be clear at least for the future. It dint half require a blob of death to get a live mother down.( a pirrty undefended mum at that, with no friendly repping it)..
A titan kill..... its a kill alomst every pvper in the game would like to see, how u do it withought a blob of some eveilness I dont know. It was a hard call when ccp asked ur one thing u would like done, I had faith they would get the buble thing sorted and my request was an anti titan weapon. Even if u left the titan exactly as it is but introduced some capitol nos/ scrambling ship for such occasions. I dont like it when things get away. Either way we will all learn a great deal when the first one gets popped online, ccp included.
|
elohllird
Gallente Constructive Influence
|
Posted - 2007.05.05 16:19:00 -
[262]
Originally by: Dylan Rhade Edited by: Dylan Rhade on 05/05/2007 05:08:55 Right this is where EvE will go if Titans get the nerf, Blob warfare will become the new PvP killer, as it has no viable counter.
JV1V proved that the only way to defeat titans is to gather a fleet on the scale of a nodecrash number, to negate it.
You nerf titans, u allow Goonswarm to run unchecked, do you really really want that on your conscience?
Also, this thread is pathetic, let me tell you why
"2 gangs of kids right for a spot to make a den, both gangs have the same numbers. 1 gang (bad guys) have to defeat another gang first (their parents) to let them out to fight the fight. gang 1 (the good guys) use this time wisely to find sticks and stones to break the other gangs bones.
Gang 2 turns upto the fight and see that gang 1 has BIG sticks, big big sticks.
So gang 2 goes running home to tell their mummies and daddies that gang 1 is cheating because they have big sticks, gang 2 gets more people to help them, and goes and gets big sticks of its own.
Gang 2 goes back to fight, they see only 1 person there with a big stick, "lets get him the leader shouts"
Gang 2 runs towards the gang 1 member, as they draw closer, they see the rest of gang one in the distance holding bows and arrows.
Gang 2 once again runs home, and complains to their parents that gang 1 is cheating and that they have used there brains to give them a better advantage.
Gang 2 watches discovery channel and makes there own bows and arrows.
Gang 2 sneak out at night and lie in wait for gang 1 to show up.
Gang 1 shows up, but lo and behold, yet again, gang 1 have used the time wasted by gang 2 to copy gang 1 by advancing even further.
Gang 1 turns up all driving cars with bits of metal covering them and guns poking out of holes.
Gang 2 make another hasty retreat, and spend time copying gang 1 and getting themselves upto there level.
Gang 2 turns up to the site again i cars with guns and metal armour.
Gang 1 turns up in tanks and apache's
Gang 2 flee's again.
Gang 2 get a lucky break and the market goes haywire, gang 2 spend all there piggybank money on more territory to mine resources and more tanks and apaches, this time theyve caught up quicker.
Gang 2 turn up in their motorised armour.
Gang 1 is nowhere to be seen. The leader of gang 2 plants their flag in the ground.
A shadow appears.
Gang 1 returns in a fleet of stardestoyers, the startship enterprise, borg cubes, and 3 - 4 death stars.
Upon seeing this, gang 2 runs home all crying, tells their parents that gang 1 is cheating by being superior in tactics and technology.
Gang 2's parents complain to gang 1's parents, gang 1's parents bow to the pressue and take all of the advantages that allowed them to survive the superior numbers.
Gang 2 uses the fact they hve superior numbers to overrun many of gang 1's holdings saying its a fair fight."
---------------------------------------------------------------------------------------
The Coalition(s) advantage of superior numbers is hampered by the only advatntage BoB has, its ability to make ****loads of Titans, now the Coaliton(s) want this advantage removed because it stops the numbers being able to blob anything they so desire, all because BoB were able to make such an income that they can make these floating behemoths.
These 4 words i have for the Coalition(s)
*Grow.The.F***.Up*
D
Pure class mate, Spot on
I'm not an alt God**** it! |
Ernest Graefenberg
Minmatar Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2007.05.05 16:32:00 -
[263]
Originally by: Shirei Edited by: Shirei on 05/05/2007 13:40:37
Originally by: Hestia Chantico Ah well, Maybe I'm just getting old . Like a lot of the players I've playing with for years
If they were at least fun to fly, cap ships online could be interesting.
But right now, cap ship combat is pretty much: - sink lots of isk into faction gear - get as many cap ships into jump range of target as possible - make sure/hope that enemies have less or less expensively fitted cap ships in jump range of said target - right-click, jump to cyno - activate siege mode - hope that you get less lag than your opponent
Siege mode largely removed much of the tactical maneuvering during engagements that made fleet combat interesting and often allowed tactically superior fleets to beat larger ones, the only maneuvering possible during cap engagements is pretty much: - determine the range and relative siege mode time when engaging initially - when to fire DDs - let carriers remote-rep each other
But the effect of all of these is far lower than simply.. how much isk you spend on cap ships and their fitting.
And as long as Titans remain as they are and make other cap ships they fly with nearly invulnerable against smaller ships, the trend will continue.
If it moves faster than 90 m/s, it's not allowed to play EvE-Online. Duh.
|
Fitz Chivalry
eXceed Inc.
|
Posted - 2007.05.05 16:33:00 -
[264]
Originally by: Ravysa Delorean
Originally by: Dylan Rhade Edited by: Dylan Rhade on 05/05/2007 05:08:55 Right this is where EvE will go if Titans get the nerf, Blob warfare will become the new PvP killer, as it has no viable counter.
BLA BLA BLA
*Grow.The.F***.Up*
Build your own titan, ffs.
Its not really possible/practical.
Very, very, few entities in the game are capable of putting up and holding a cap shipyard and no-one is capable if bob find out about and decide its going down.
Who is going to risk that kind of investment? Pretty much no-one.
|
Logan Williams
VentureCorp Imperial Republic Of the North
|
Posted - 2007.05.05 16:52:00 -
[265]
The only way I could condone Titans requiring upkeep is if all of the old ones were grandfathered into not needing it. While I don't like BoB I don't think their ambition to build 4 (5?) titans should be rewarded with a sudden feature that suddenly makes them a liability. Maybe make them only half upkeep. A way to balance that, all in one direction or the other would still make it unfair.
Either way, the titan, as I've stated already, isn't the only problem with ships or pvp. I won't go into full whine again about how I think too many ships are obsolete now but, you get the drift.
CCP has made every effort to fix things. I don't blame them for trying.
POS invented to eliminate some of the conquerable ping-pong. Result: Even more blob warfare to try to cover dreads and eliminate enemy POS. POS upkeep required, neighborhood of 250 mil/month/pos.
Invention invented to try to reduce the price of T2. Drone regions introduced as mineral rich havens to help reduce the cost of overall ships. New ship classes introduced so game dosn't get stale. Result: T2 prices drop, the more skilled players can afford even MORE T2 ships to kill their less skilled adversaries. T2 ships don't see a huge price drop, the "less skilled adversaries" can still only afford the same number of T1 crap to throw away at enemies who have more T2 stuff. Game becomes even more skill intensive, lower SP players getting distraught over the differences. Some ship classes are overbalanced, enter tier 2 BC. (while this is an exception to the T2 vs. T1 whine I did earlier, we've established that adversaries can buy more T2 anyway....) Alliances depending on "residents" as a source of isk are now running poor, mineral prices too depressed to really be worth a source of income. (this one actually goes against BoB but, ANYTHING affecting one group more so than another should be disputed)
Before alot of this......Missions changed to reduce rewards for non 0.0 players Result: more people in 0.0. More wanting a secure home. Larger scale fleet battles. More lag.
CCP, just STOP. Leave game development to us and Oveur for awhile. Let's clean up some of the lag while fixing some of the inherent inbalances and maybe....just maybe sometime next year, add a little new content.
|
Blood Thorn
Minmatar AWE Corporation Intrepid Crossing
|
Posted - 2007.05.05 19:12:00 -
[266]
To follow up in this thread where I posted the following in a different thread:
Quote: It also really touches on the other thread regarding Titans and Motherships being out of balanced with the game. I can understand CCP's reluctance to swing the nerf bat at such an expensive investment, but 'Supercap Bowling' would not be an issue if Titans and MSs were immune to being scrambled/webbed.
Instead, if they had an automatic 'Strength 10 or 20' warp core stabilzer, or if because of their size a webifier was only partialy effective, then this type of action would have a possible consequence. The ship may be able to tank the POS, but it would also be tied up for a bit, which would make it vulnerable to being attacked by Dreads, etc.quote] ----- Let the galaxy burn |
Phrixus Zephyr
D00M. Triumvirate.
|
Posted - 2007.05.05 19:31:00 -
[267]
Edited by: Phrixus Zephyr on 05/05/2007 19:31:58 Edited by: Phrixus Zephyr on 05/05/2007 19:30:45
Originally by: elohllird
Originally by: Dylan Rhade Long winded, barely on topic post
*Grow.The.F***.Up*
D
Pure class mate, Spot on
So your argument is Titans are there as a leveler against superior numbers? BoB are bigger than my 1 man alt corp. Where's my leveler?
Your argument falls appart if your opponent is anyone other than Goonswarm. BoB are the second/third(?) biggest alliance at the momment. Using 'Blobbing' as an example of why Titans aren't completly broken is utterly retarded.
At the momment I think Ev0ke are the smallest alliance with a Titan and the concept is still broke. All it allows them to do is field the same number they would otherwise, but with an i-win button.
Edit:
Originally by: elohllird Blob warfare will become the new PvP killer, as it has no viable counter.
Right, because 0.0 up until now hasn't been blob warefare?
Originally by: Benglada And whos going to tackle for them? Jesus?
|
Havras
The Syndicate Inc DeStInY.
|
Posted - 2007.05.05 19:48:00 -
[268]
Originally by: Rhaegor Stormborn Everyone crying about Titans are the people who don't have them. Seriously, quit your crying and learn to play.
The opposite is true. The ones currently praising Titans as the end of Blob warfare are the ones currently benefiting from being on the side with multiple titans available. Perhaps if you were on the other side of the coin you might understand better.
|
SaIIy
Minmatar X1 Industries
|
Posted - 2007.05.05 21:32:00 -
[269]
Originally by: Havras
Originally by: Rhaegor Stormborn Everyone crying about Titans are the people who don't have them. Seriously, quit your crying and learn to play.
The opposite is true. The ones currently praising Titans as the end of Blob warfare are the ones currently benefiting from being on the side with multiple titans available. Perhaps if you were on the other side of the coin you might understand better.
What I don't understand is this - Eve is the same game for all of us, why don't all the whingers and whiners in this thread just build their own Titans and level the playing field against BoB? Seriously, if you guys put as much effort into the game (to build your own Titans) as you do whining on this forum you might actually achieve something worth shouting about.
|
Drag Queen
Caldari The Merchant Marines
|
Posted - 2007.05.05 21:34:00 -
[270]
Originally by: SaIIy What I don't understand is this - Eve is the same game for all of us, why don't all the whingers and whiners in this thread just build their own Titans and level the playing field against BoB? Seriously, if you guys put as much effort into the game (to build your own Titans) as you do whining on this forum you might actually achieve something worth shouting about.
Quoted for truth!!
|
|
Havras
The Syndicate Inc DeStInY.
|
Posted - 2007.05.05 22:31:00 -
[271]
Edited by: Havras on 05/05/2007 22:27:59
Originally by: SaIIy
Originally by: Havras
Originally by: Rhaegor Stormborn Everyone crying about Titans are the people who don't have them. Seriously, quit your crying and learn to play.
The opposite is true. The ones currently praising Titans as the end of Blob warfare are the ones currently benefiting from being on the side with multiple titans available. Perhaps if you were on the other side of the coin you might understand better.
What I don't understand is this - Eve is the same game for all of us, why don't all the whingers and whiners in this thread just build their own Titans and level the playing field against BoB? Seriously, if you guys put as much effort into the game (to build your own Titans) as you do whining on this forum you might actually achieve something worth shouting about.
LOL. What people are upset about is the fact that titans are, apparently, no where near the burden to build as CCP wanted. They are not killable unless OFFLINE. And to quote Oveure "They were never meant to be cost effective."
If all you alty mcalts and bob "renters" would care to describe a tactic by which you can kill a titan that has the pilot online I'm sure most of the people complaining about them would go away. However, since not even BOB has managed to do that yet... perhaps you should STFU.
|
Alizeee
Center for Advanced Studies
|
Posted - 2007.05.05 23:09:00 -
[272]
Originally by: Havras If all you alty mcalts and bob "renters" would care to describe a tactic by which you can kill a titan that has the pilot online I'm sure most of the people complaining about them would go away. However, since not even BOB has managed to do that yet... perhaps you should STFU.
It's an arms race and the people who are losing are crying. So cry some more and then CCP nerfs titans. What then? You'll need two nerfed titans to do the job of an unnerfed one? So the people with one titan will need 2 to be effective and BoB will be laughing at them with their fleet of titans. Be carefull what you wish for.
|
qvacky
AUS Corporation CORE.
|
Posted - 2007.05.06 00:39:00 -
[273]
Originally by: Alizeee
Originally by: Havras If all you alty mcalts and bob "renters" would care to describe a tactic by which you can kill a titan that has the pilot online I'm sure most of the people complaining about them would go away. However, since not even BOB has managed to do that yet... perhaps you should STFU.
It's an arms race and the people who are losing are crying. So cry some more and then CCP nerfs titans. What then? You'll need two nerfed titans to do the job of an unnerfed one? So the people with one titan will need 2 to be effective and BoB will be laughing at them with their fleet of titans. Be carefull what you wish for.
funny, you didn't answer the question did you?
|
John McCreedy
Caldari Eve Defence Force
|
Posted - 2007.05.06 01:25:00 -
[274]
It's become apparent for everyone who is involved in Allliance/0.0 level warfare that it is just not fun anymore. It has become hugely inbalanced towards the Titan owner. Far from reducing Blob warfare, it has increased it. It's lead to escalation where Alliance bring ever increasing numbers of pilots to the field of battle in the hope that they will be able to either take down the Titan or at least have enough of a fleet left after the DD weapon that they'll still be able to fight.
This first started with POS, then Soverignnty and now Titans and it's plain for anyone to see that 0.0 based warfare needs a radical re-think by CCP if Eve is to keep its veteren subscribers. What's worse is it's not even limited to vets. Intermediate and Rookie subscribers have little to no chance of being able to tank a Titan so that puts them off 0.0 warfare.
So how do we solve this problem? Let's look at two statements made by CCP in EON issue 1. in the artical about Capital Ships:
At the begining of the articale, they said "The original plan was for titans just to be huge ships, kind of like mobile stations.""That concept didn't really appeal to us, it didn't add to the game or give Titans a specific role".
Later in it, CCP said "We are utterly committed to giving ships supportive roles and more importantly, ensuring the tacttical and strategic deployment of that support, be it offensive - like a death ray, or supportive - like a small force field as you would have around a starbase."
Keeping both of these statements in mind, Titans should have a far stronger supportive role and far less offensive role. Here's three ideas for reblancing 0.0 warfare.
- Reduce the distance they can jump. With the onset of Jump Capable vessels, Eve has become a far smaller place than it was prior to their launch. That will increase the logistical requirements with which to move them whilst giving hostile fleets a window of opportunity in which to take them down.
- Next, up the fuel requirements needed for the Jump Bridge to such a level that it becomes inpossible to move anything larger than a Battleship through it. It is utterly ridiculous that they're able to move Dreads and Carriers and Motherships through their portals.
- Finally, remove the DD altogether and give them a far greater supportive role. For me, a Titan should be a forward Command centre. A base from where operations are co-ordinated. Introduce new Leadership skills that increase the range of effectiveness for Leadership Modules up to a maximum range of region wide. Then remove the DD weapon and give Titans the ability to enter a seige mode where they can bring online production facilities with which to build more ships (no, they should NOT have a refinery, just a factory).
In my opinion, what these three changes would do is rebalance Alliance level warfare. Titans have supportive role of, assuming the pilot has the right skills trained, Fleet bonuses over an entire Region, and rather than simply nerfing it's weapons and/or armor/shields, it gives it the clearly defined role of a forward command post with which to launch invasions from and not just a mobile station.
Make a Difference
|
SaIIy
Minmatar X1 Industries
|
Posted - 2007.05.06 01:42:00 -
[275]
Originally by: Havras Edited by: Havras on 05/05/2007 22:27:59
LOL. What people are upset about is the fact that titans are, apparently, no where near the burden to build as CCP wanted. They are not killable unless OFFLINE. And to quote Oveure "They were never meant to be cost effective."
If all you alty mcalts and bob "renters" would care to describe a tactic by which you can kill a titan that has the pilot online I'm sure most of the people complaining about them would go away. However, since not even BOB has managed to do that yet... perhaps you should STFU.
Exactly, so my argument still stands, if Titans are the "Win Button" you and all the other whiners make them out to be then don't sit on the forums whinging - go make some and level the playing field.
Sadly, I believe the reality is that yet again jealousy raises it's ugly green mug - you and others see an entity within the game achieving great things (in this case building 4 titans in one alliance, an alliance of just 4 primary corps nonetheless) and yet you are incapable of doing the same and utilising them in a co-ordinated fashion due to your inability to cooperate with each other.
I think Bob Radio needs a new jingle
"BoB Radio - Smacking YOU in the face till it hurts!!"
So - don't sit here telling people to STFU, that won't win you a war, go put in some effort like others do and build yourselves a "Win Button" - if you actually "have a pair" and are willing to use that Win Button you might even gain my and others respect.
|
Chuck Dawg
Artic Blue Freelancer Alliance
|
Posted - 2007.05.06 02:09:00 -
[276]
Edited by: Chuck Dawg on 06/05/2007 02:06:26
Originally by: John McCreedy It's become apparent for everyone who is involved in Allliance/0.0 level warfare that it is just not fun anymore. It has become hugely inbalanced towards the Titan owner. Far from reducing Blob warfare, it has increased it. It's lead to escalation where Alliance bring ever increasing numbers of pilots to the field of battle in the hope that they will be able to either take down the Titan or at least have enough of a fleet left after the DD weapon that they'll still be able to fight.
This first started with POS, then Soverignnty and now Titans and it's plain for anyone to see that 0.0 based warfare needs a radical re-think by CCP if Eve is to keep its veteren subscribers. What's worse is it's not even limited to vets. Intermediate and Rookie subscribers have little to no chance of being able to tank a Titan so that puts them off 0.0 warfare.
So how do we solve this problem? Let's look at two statements made by CCP in EON issue 1. in the artical about Capital Ships:
At the begining of the articale, they said "The original plan was for titans just to be huge ships, kind of like mobile stations.""That concept didn't really appeal to us, it didn't add to the game or give Titans a specific role".
Later in it, CCP said "We are utterly committed to giving ships supportive roles and more importantly, ensuring the tacttical and strategic deployment of that support, be it offensive - like a death ray, or supportive - like a small force field as you would have around a starbase."
Keeping both of these statements in mind, Titans should have a far stronger supportive role and far less offensive role. Here's three ideas for reblancing 0.0 warfare.
- Reduce the distance they can jump. With the onset of Jump Capable vessels, Eve has become a far smaller place than it was prior to their launch. That will increase the logistical requirements with which to move them whilst giving hostile fleets a window of opportunity in which to take them down.
- Next, up the fuel requirements needed for the Jump Bridge to such a level that it becomes inpossible to move anything larger than a Battleship through it. It is utterly ridiculous that they're able to move Dreads and Carriers and Motherships through their portals.
- Finally, remove the DD altogether and give them a far greater supportive role. For me, a Titan should be a forward Command centre. A base from where operations are co-ordinated. Introduce new Leadership skills that increase the range of effectiveness for Leadership Modules up to a maximum range of region wide. Then remove the DD weapon and give Titans the ability to enter a seige mode where they can bring online production facilities with which to build more ships (no, they should NOT have a refinery, just a factory).
In my opinion, what these three changes would do is rebalance Alliance level warfare. Titans have supportive role of, assuming the pilot has the right skills trained, Fleet bonuses over an entire Region, and rather than simply nerfing it's weapons and/or armor/shields, it gives it the clearly defined role of a forward command post with which to launch invasions from and not just a mobile station.
Great ideas. I fully back the notion that a Titan should be a support platform instead of the win all vessel that can take down an entire fleet of hostiles.
Those people who say that instead of whining you should go build your own are retarded. If you knew anything about what you're saying you'd be silent instead. No Titan has been destroyed while the pilot was online. The mighty BoB has only been able to kill Titans while the pilots were offline.
So other alliances start building Titans and we end up with 5 Titans on the field per side eventually. That means every 12 minutes their force can drop a DD on you thus making the regular pilots of no use what so ever.
"I can tank a DD in my BS though." Not if they drop two on you at once in which case we all die.
|
Havras
The Syndicate Inc DeStInY.
|
Posted - 2007.05.06 02:15:00 -
[277]
Edited by: Havras on 06/05/2007 02:12:16
Originally by: SaIIy
Originally by: Havras Edited by: Havras on 05/05/2007 22:27:59
LOL. What people are upset about is the fact that titans are, apparently, no where near the burden to build as CCP wanted. They are not killable unless OFFLINE. And to quote Oveure "They were never meant to be cost effective."
If all you alty mcalts and bob "renters" would care to describe a tactic by which you can kill a titan that has the pilot online I'm sure most of the people complaining about them would go away. However, since not even BOB has managed to do that yet... perhaps you should STFU.
Exactly, so my argument still stands, if Titans are the "Win Button" you and all the other whiners make them out to be then don't sit on the forums whinging - go make some and level the playing field.
Sadly, I believe the reality is that yet again jealousy raises it's ugly green mug - you and others see an entity within the game achieving great things (in this case building 4 titans in one alliance, an alliance of just 4 primary corps nonetheless) and yet you are incapable of doing the same and utilising them in a co-ordinated fashion due to your inability to cooperate with each other.
I think Bob Radio needs a new jingle
"BoB Radio - Smacking YOU in the face till it hurts!!"
So - don't sit here telling people to STFU, that won't win you a war, go put in some effort like others do and build yourselves a "Win Button" - if you actually "have a pair" and are willing to use that Win Button you might even gain my and others respect.
LOL. Love it. A bob alt posting about respect when he doesn't even have the cajones to post with his main. You still haven't answered the question. Until you do you have absolutely nothing to say that matters.
|
Dylan Rhade
Caldari UK Corp FATAL Alliance
|
Posted - 2007.05.06 03:35:00 -
[278]
Jesus, everyone that has a difference of opinion with the Coalitions is a Bob alt. Yeh. ok.
To the people who say that, just because Fatal is helping BoB in Fountain against MM and D2, whilst BoB itself concentrates on the south.
When you, have been on the painful end of a Coalition loggonski blob move, a real one, like the kind that happened to LV, you come back on here, and you read what all the people have put as to why Titans are what they are because they have a role to fill.
Just a friendly thought to consider.
D
|
Havras
The Syndicate Inc DeStInY.
|
Posted - 2007.05.06 04:10:00 -
[279]
Originally by: Dylan Rhade
Jesus, everyone that has a difference of opinion with the Coalitions is a Bob alt. Yeh. ok.
To the people who say that, just because Fatal is helping BoB in Fountain against MM and D2, whilst BoB itself concentrates on the south.
When you, have been on the painful end of a Coalition loggonski blob move, a real one, like the kind that happened to LV, you come back on here, and you read what all the people have put as to why Titans are what they are because they have a role to fill.
Just a friendly thought to consider.
D
Here is another friendly thought to consider. Most of the people posting here about Titan's are NOT saying they don't or shouldn't have a role.
What they are saying is there should be a REAL chance that they can be killed WITHOUT the pilot being logged off. Your precious BOB hasn't even managed to kill one without the pilot being offline. All the various posters want is a tactical way to kill a titan if it gets pulled out to be used. They shouldn't be invulnerable.
|
scabbsssjr
Gallente M'8'S
|
Posted - 2007.05.06 05:22:00 -
[280]
Originally by: John McCreedy
Then remove the DD weapon and give Titans the ability to enter a seige mode where they can bring online production facilities with which to build more ships (no, they should NOT have a refinery, just a factory).[/*][/list]
3 things I logged in to say to you.
1. I highly doubt ccp will nerf something they boosted (DD got a damage boost at Rev). Remove the remote DD, and at least make it vulnerable when it uses it (something like a reverse seige mod where the titan can not move or jump for 10 min after using the DD).
2. Factory on a titan? Can you imagine how long fights can last if you have an almost limitless supply of ships/mods in system? Also didn't ccp mention that could be what the ore capital ships can do?
3. Did you get your avatar changed? ---------------------------
Originally by: Ductoris At this rate I'm going to ask for a BOB sub-forum.
|
|
w0rmy
Pringles Inc. YouWhat
|
Posted - 2007.05.06 05:28:00 -
[281]
Originally by: John McCreedy
Next, up the fuel requirements needed for the Jump Bridge to such a level that it becomes inpossible to move anything larger than a Battleship through it. It is utterly ridiculous that they're able to move Dreads and Carriers and Motherships through their portals.
Gotta agree, Jump Bridging freighters full of POS equipment and fuel in...
Remind me again where the risk is in that? May as well just impliment a /teleport command
Id have a sig, but you guys keep growling me for them
|
Shardrael
Caldari AWE Corporation Intrepid Crossing
|
Posted - 2007.05.06 05:39:00 -
[282]
Originally by: w0rmy
Originally by: John McCreedy
Next, up the fuel requirements needed for the Jump Bridge to such a level that it becomes inpossible to move anything larger than a Battleship through it. It is utterly ridiculous that they're able to move Dreads and Carriers and Motherships through their portals.
Gotta agree, Jump Bridging freighters full of POS equipment and fuel in...
Remind me again where the risk is in that? May as well just impliment a /teleport command
got to experience that one first hand recently, yay for making pos spamming even harder to counter....
Originally by: Stamm Some people might have been convinced by the official announcement posted by Steelrat, but not me, I wasn't convinced until some random alt posts a brand new thread.
|
Shme
Fun Inc
|
Posted - 2007.05.06 11:11:00 -
[283]
Edited by: Shme on 06/05/2007 11:08:28 1st I think there should have been one Titan per race (to start with) since they are meant to be a flagship of that race.
2nd Only pilots having done the right type of racial faction work can fly a type of Titan.
3rd If CCP started small and progressed in order to ascertain the impact of a 'win' button on their game, perhaps starting with one Titan per race then opening out to the top 3 major NPC corps per race being able to grant the rights to build a Titan.
Theres so much that could have been done but it can still be fixed with some imagination and tying them into the story line of the game to be more dynamic with the game.
I think the Titan is set about right considering the investment, I just think the number of Titans in the game is the issue.
Example, If BoB has all 4 racial Titans and no more can be built till they are destroyed then that would give incentive for major PvP and tactics in order to releave BoB of said Titans.
These are just some thoughts off the top for fixing, I love small ship PvP and dont want to see a game I enjoy ending up 'all or nothing' eg You start the game, set skills up and wait many months till you can fly a capital, then you start playing.
I believe CCP have gone too far, too linear and not horizontal enuff in their skilling progression of the game and need to think about shortening the time required to get into caps, the time sink from BS to Cap is huge. Skill based games are awesome for horizontally large bases, keep with that CCP, you dont have to follow wow, just allow us to PvP. Makes caps more of an option rather than a time sink, you have the sink of ISK need anyways.
|
Pehova Mindtriq
Serial Killers Privateer Alliance
|
Posted - 2007.05.06 11:35:00 -
[284]
Originally by: SaIIy
What I don't understand is this - Eve is the same game for all of us, why don't all the whingers and whiners in this thread just build their own Titans and level the playing field against BoB? Seriously, if you guys put as much effort into the game (to build your own Titans) as you do whining on this forum you might actually achieve something worth shouting about.
You assume everyone want a titan and that is why they are complaining. It is how wars will be fought in the future if nothing changes that bothers people, not that bob got one more titan. Personally I don't want a titan because the "pvping" in a ship like that just seem so boring. I enjoy small to mid scale engagements and with more titans in the game those will be even harder to come across without a titan jumping in and press the i-win button.
|
Kilostream
Caldari Roving Guns Inc. RAZOR Alliance
|
Posted - 2007.05.06 12:03:00 -
[285]
Originally by: Pehova Mindtriq
Originally by: SaIIy
What I don't understand is this - Eve is the same game for all of us, why don't all the whingers and whiners in this thread just build their own Titans and level the playing field against BoB? Seriously, if you guys put as much effort into the game (to build your own Titans) as you do whining on this forum you might actually achieve something worth shouting about.
You assume everyone want a titan and that is why they are complaining. It is how wars will be fought in the future if nothing changes that bothers people, not that bob got one more titan. Personally I don't want a titan because the "pvping" in a ship like that just seem so boring. I enjoy small to mid scale engagements and with more titans in the game those will be even harder to come across without a titan jumping in and press the i-win button.
He's right you know - DDD sucks ass, and I'm not just saying that coz I've been on the receiving end, coalition DDD'ed 25 or so enemy BS last night.
Small/medium engagements are where the last remnants of fun are at for eve pvp - whilst it is true you can tank *a* DDD blast in most BS, it can only be done by severely gimping your setup.
The whole of eve CCP have been telling us we "should not have solo-pwnmobiles" as their justification for nerfing all our ships and mods, and then they introduce......that
Doesn't matter a toss to me who is on the receiving end, the notion of being able to harvest tens (maybe hundreds) of killmails as a result of "rt click > warp in > f1 > rt click > cyno out" is a complete fscking joke.
Wiping out an enemy fleet should be the result of a combination of experience, strategy, skill, boldness and yeah, maybe a bit of luck - simply letting off a Chuck Norris Smartbomb just doesn't cut it for me.
|
Rasterman Ganja
GanjaCorp Security Services
|
Posted - 2007.05.06 12:20:00 -
[286]
Edited by: Rasterman Ganja on 06/05/2007 12:18:28
Originally by: Kilostream
Wiping out an enemy fleet should be the result of a combination of experience, strategy, skill, boldness and yeah, maybe a bit of luck - simply letting off a Chuck Norris Smartbomb just doesn't cut it for me.
Welcome to my sig file, lol.
I also completely agree.
|
Rasterman Ganja
GanjaCorp Security Services
|
Posted - 2007.05.06 12:21:00 -
[287]
Edited by: Rasterman Ganja on 06/05/2007 12:18:08 gah, hooray for double-posts. Plz delete.
|
DeckardIRL
Bravehearts Xelas Alliance
|
Posted - 2007.05.06 13:11:00 -
[288]
Edited by: DeckardIRL on 06/05/2007 13:11:13 I dont think Titans are that big an issue- how many times has a DD been poorly deployed compared to being correctly employed. There are only 7 Titans in game. I think carriers are the biggest problem. Fighters are no more than big drones... yet drones were nerfed a while back due to lag and now we have fighter spamming... ask Morsus Mihi who left over 50 fighters on the battlefield recently. Allow carriers to do what they should have been able to do in the first place - carry piloted ships and not fighter drones into battle... say 5 upto BS per carrier... that will bring pvp back more than anything.
Deck _____________________________________________ Xelas Fleet Admiral
|
Phrixus Zephyr
D00M. Triumvirate.
|
Posted - 2007.05.06 13:50:00 -
[289]
Originally by: SaIIy
Originally by: Havras Edited by: Havras on 05/05/2007 22:27:59
LOL. What people are upset about is the fact that titans are, apparently, no where near the burden to build as CCP wanted. They are not killable unless OFFLINE. And to quote Oveure "They were never meant to be cost effective."
If all you alty mcalts and bob "renters" would care to describe a tactic by which you can kill a titan that has the pilot online I'm sure most of the people complaining about them would go away. However, since not even BOB has managed to do that yet... perhaps you should STFU.
Exactly, so my argument still stands, if Titans are the "Win Button" you and all the other whiners make them out to be then don't sit on the forums whinging - go make some and level the playing field.
Sadly, I believe the reality is that yet again jealousy raises it's ugly green mug - you and others see an entity within the game achieving great things (in this case building 4 titans in one alliance, an alliance of just 4 primary corps nonetheless) and yet you are incapable of doing the same and utilising them in a co-ordinated fashion due to your inability to cooperate with each other.
I think Bob Radio needs a new jingle
"BoB Radio - Smacking YOU in the face till it hurts!!"
So - don't sit here telling people to STFU, that won't win you a war, go put in some effort like others do and build yourselves a "Win Button" - if you actually "have a pair" and are willing to use that Win Button you might even gain my and others respect.
You're missing the point. I don't want a titan on my side. I didn't like the titan when it WAS on my side. I want to play the game ffs, I don't want my enemy to be gone in 1 click. What the hell is the point in that?
I think you've all lost sight of what Eve is, first and foremost. It's a game, i want it to be fun, i want to actually have something to do. Mining or ratting for a titan so i can sit in a POS twiddling my fingers because my enemy can't attack is not fun.
Originally by: Benglada And whos going to tackle for them? Jesus?
|
Alizeee
Center for Advanced Studies
|
Posted - 2007.05.06 13:55:00 -
[290]
Originally by: qvacky
Originally by: Alizeee
Originally by: Havras If all you alty mcalts and bob "renters" would care to describe a tactic by which you can kill a titan that has the pilot online I'm sure most of the people complaining about them would go away. However, since not even BOB has managed to do that yet... perhaps you should STFU.
It's an arms race and the people who are losing are crying. So cry some more and then CCP nerfs titans. What then? You'll need two nerfed titans to do the job of an unnerfed one? So the people with one titan will need 2 to be effective and BoB will be laughing at them with their fleet of titans. Be carefull what you wish for.
funny, you didn't answer the question did you?
OK to your question... You don't need tactics just bring 100 dreads and instapop the titan. But that's not the point. I could just as well ask you about a tactics to kill a covert ops. OMG!!! That colaker sits there 150 kliks from us cloaked and then the evil dudes warp in and snipe us and then they warp out. Why are they sniping???? Sniping is soooo ghey!!! I want to pew pew with my blasters. Rails SUCK!!!!!!!!!! Please CCP do something
|
|
Fubarski
Caldari Centauri Project
|
Posted - 2007.05.06 16:38:00 -
[291]
Originally by: SaIIy Exactly, so my argument still stands, if Titans are the "Win Button" you and all the other whiners make them out to be then don't sit on the forums whinging - go make some and level the playing field.
What happened to Trust? Didn't they build a mothership?
Hey, didn't NAGA have that awesome... whatsit... oh yeah, that Capital Shipyard, out in Geminate, with The Big Blue?
What do those two things have in common?
Well, it's been stated, and it's widely accepted that regardless of your "political" slant, owning, and operating a capital shipyard, making capitals, etc... is a POLITICAL statement.
So lets see, didn't BoB tear down Trust? I know they hired someone to take down Blues Cap yard.
BoB doesn't want anyone to build capital ships unless they're in their pocket.
Which, while a viable stand as far as real life is concerned, and a respectable one at that...
People play a competetive game because it is possible to achieve parity. Time and again, that aspect is proven to not be accurate.
Trying to say "go build your own" is kind of moot. The factors in the game as they are right now make it an impossibility, for any kind of upstart entity.
The fact is in order to defend your shipyard, now, you need the very tools you'd be creating FROM it. Which means you need what you need, before you can even get to work making it.
BoB didn't get where they're at right now because of slipshod intel. If you think you can put up, and operate a functioning cap-shipyard without them knowing about it... And if you seriously think they'll say "Oh, old chaps, it seems they're small, and only fly BS's, everyone with caps stay home, it'll be a jolly good show" instead of killing the mosquito with a wrecking ball...
Then I hope you have craftsman stamped on your forehead, because most tools don't get replaced when they *****.
Fubarski
|
batloard
Amarr The Collective Against ALL Authorities
|
Posted - 2007.05.06 16:45:00 -
[292]
Originally by: Phrixus Zephyr
Originally by: SaIIy
Originally by: Havras Edited by: Havras on 05/05/2007 22:27:59
LOL. What people are upset about is the fact that titans are, apparently, no where near the burden to build as CCP wanted. They are not killable unless OFFLINE. And to quote Oveure "They were never meant to be cost effective."
If all you alty mcalts and bob "renters" would care to describe a tactic by which you can kill a titan that has the pilot online I'm sure most of the people complaining about them would go away. However, since not even BOB has managed to do that yet... perhaps you should STFU.
Exactly, so my argument still stands, if Titans are the "Win Button" you and all the other whiners make them out to be then don't sit on the forums whinging - go make some and level the playing field.
Sadly, I believe the reality is that yet again jealousy raises it's ugly green mug - you and others see an entity within the game achieving great things (in this case building 4 titans in one alliance, an alliance of just 4 primary corps nonetheless) and yet you are incapable of doing the same and utilising them in a co-ordinated fashion due to your inability to cooperate with each other.
I think Bob Radio needs a new jingle
"BoB Radio - Smacking YOU in the face till it hurts!!"
So - don't sit here telling people to STFU, that won't win you a war, go put in some effort like others do and build yourselves a "Win Button" - if you actually "have a pair" and are willing to use that Win Button you might even gain my and others respect.
You're missing the point. I don't want a titan on my side. I didn't like the titan when it WAS on my side. I want to play the game ffs, I don't want my enemy to be gone in 1 click. What the hell is the point in that?
I think you've all lost sight of what Eve is, first and foremost. It's a game, i want it to be fun, i want to actually have something to do. Mining or ratting for a titan so i can sit in a POS twiddling my fingers because my enemy can't attack is not fun.
quoted for truth. As a part of an alliance that owns a titan fleet ops consists of mostly us trying to drop the titan on the enemy, while the rest of us sit with our ****s in our hands.
|
Joshua Foiritain
Gallente Coreli Corporation Corelum Syndicate
|
Posted - 2007.05.06 16:47:00 -
[293]
Originally by: Havras If all you alty mcalts and bob "renters" would care to describe a tactic by which you can kill a titan that has the pilot online I'm sure most of the people complaining about them would go away. However, since not even BOB has managed to do that yet... perhaps you should STFU.
Same tactic as motherships, only with twice the a amount of dictors as the first wave will be doomsdayed -----
[Coreli Corporation Mainfrane] |
Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
|
Posted - 2007.05.06 17:36:00 -
[294]
wrong.. D2 made it 3 times! 2 erebus 1 leviathan.
If brute force doesn't solve your problem... you are not using enough |
Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
|
Posted - 2007.05.06 17:42:00 -
[295]
Originally by: SaIIy
Originally by: Havras
Originally by: Rhaegor Stormborn Everyone crying about Titans are the people who don't have them. Seriously, quit your crying and learn to play.
The opposite is true. The ones currently praising Titans as the end of Blob warfare are the ones currently benefiting from being on the side with multiple titans available. Perhaps if you were on the other side of the coin you might understand better.
What I don't understand is this - Eve is the same game for all of us, why don't all the whingers and whiners in this thread just build their own Titans and level the playing field against BoB? Seriously, if you guys put as much effort into the game (to build your own Titans) as you do whining on this forum you might actually achieve something worth shouting about.
Both sides having a titan do not make it more fun. On the contrary make it even more boring because only capital ships can play. ..
This is a game.. people must have fun. Titans deny that. This is a fact!
If brute force doesn't solve your problem... you are not using enough |
VonKaplanek III
Confederation of Red Moon Red Moon Federation
|
Posted - 2007.05.06 20:03:00 -
[296]
Servers cant handle huge blob warfare. Lag and poor performance kills the game faster than anything else would. Titans do negate the "blob effect" significantly. We havent seen too many 500 man blobs running around.
Overwhelming numbers should not be the i-win button for eve... A combination of superior firepower, tactics, leadership, timing and teamwork should be the determining factors.
I do agree that Titans could use some tweaking. I think the doomsday could be a little less doomsdayish, give it ability to use some other weapons AND make it more of a "mobile station/command center" with some special attributes.
People are saying you cant kill a titan that is online. Currently, i can think of only one way to kill one.
Lots of Dictor bubbles, Lots of NOS/NEUTS, Lots of damage BS, Lots of support fleet, Lots of creative, crafty ideas and perfect timing and of course alot of luck and boosted nodes.
|
Frygok
Minmatar Mean Anglo-Danes
|
Posted - 2007.05.06 20:12:00 -
[297]
Edited by: Frygok on 06/05/2007 20:09:20
Originally by: VonKaplanek III Servers cant handle huge blob warfare. Lag and poor performance kills the game faster than anything else would. Titans do negate the "blob effect" significantly. We havent seen too many 500 man blobs running around.
Overwhelming numbers should not be the i-win button for eve... A combination of superior firepower, tactics, leadership, timing and teamwork should be the determining factors.
I do agree that Titans could use some tweaking. I think the doomsday could be a little less doomsdayish, give it ability to use some other weapons AND make it more of a "mobile station/command center" with some special attributes.
People are saying you cant kill a titan that is online. Currently, i can think of only one way to kill one.
Lots of Dictor bubbles, Lots of NOS/NEUTS, Lots of damage BS, Lots of support fleet, Lots of creative, crafty ideas and perfect timing and of course alot of luck and boosted nodes.
You can't see the contradiction in what you are writing?
First you write that the server can't handle huge blob warfare. Then you continue on that line of thought with the titan negates the blob warfare tactics. Then you suddenly write that you need "lots of dictor bubbles, lots of NOS/Neuts, lots of damage BS, lots of support fleet, lots of creativity, crafty ideas etc." to actually kill a titan. So how on earth does a titan remove the blob warfare, when you yourself write that you NEED a huge number of ships for damage, support, dictors, NOS/Neuts in order to actually destroy a titan?
If anything, titans have only increased the need for blobbing, if you want to destroy it. And there will always be a blob of defenders with a titan, if there is a chance that the opponents can prevent it from jumping out.
|
Havras
The Syndicate Inc DeStInY.
|
Posted - 2007.05.06 20:31:00 -
[298]
Originally by: VonKaplanek III Lots of Dictor bubbles, Lots of NOS/NEUTS, Lots of damage BS, Lots of support fleet, Lots of creative, crafty ideas and perfect timing and of course alot of luck and boosted nodes.
Wrong. This tactic will not result in a titan kill. What this will result in is a lot of dead dictors, a lot of dead damage BS and a lot of dead support.
A dictor bubble is what? 25K diameter? That means that any bubble affecting a Titan will be in range of Officer Smart bombs which any Titan pilot will most certainly have equiped. Even if you managed to hold one all he has to do is wait for the enemy to warp in to start Nos/neut and shooty shooty and drop the DD then Cyno out.
|
Phrixus Zephyr
D00M. Triumvirate.
|
Posted - 2007.05.06 21:30:00 -
[299]
Originally by: VonKaplanek III
25 dictors, 50 Neut/NOS BS and 50 damage BS, some good timing and planning. Throw in some EW and a couple other 100 man gangs closeby? it just hasnt been done yet.
It hasn't been done because most alliances cant field 325 pilots and if that isn't a blob, I don't know what is.
Say you do manage to dodge the DD and he doesn't cyno, or warp off. With 325 pilots in system do you really think a Titan weilding alliance isn't going to at least match your numbers?
Then you end up with a turkey shoot because the defender has all his fleet geared for fleet when you have a hotchpotch mess of a fleet that will get chewed through in a matter of minutes because you have 100 BS in dictor bubbles. Quite frankly, assuming this Titan is BoBs you would get DD'd by the second, third, fourth or fifth titan anyway so it really is a moot point.
Originally by: Benglada And whos going to tackle for them? Jesus?
|
Ezoran DuBlaidd
Rivers Enterprises Power Corrupts Industry's
|
Posted - 2007.05.06 22:01:00 -
[300]
i have total faith that the titan "problem" will be remedied.
right after the war ends.
|
|
Popsikle
Shadows of the Dead Aftermath Alliance
|
Posted - 2007.05.07 01:25:00 -
[301]
Originally by: Dark Shikari They're like tribbles!
Oh god, what have you done.
__________________________________________
|
Nachshon
Caldari Gradient Electus Matari
|
Posted - 2007.05.07 04:43:00 -
[302]
I once had a crazy last-resort strategy:
Allow players to expend massive resources to fire a DD from one system to another system, without a cyno in the target system. What would be the result?
Doomsday exchange. BoB and foes blast each other's facilities, ultimately leading to the end of all involved alliances. ____________________________________ Caldari by birth, Minmatar by citizenship.
The True Meaning of Freedom |
Aphotic Raven
Gallente E X O D U S Imperial Republic Of the North
|
Posted - 2007.05.07 06:56:00 -
[303]
Originally by: Ezoran DuBlaidd i have total faith that the titan "problem" will be remedied.
right after the war ends.
No, it will be during this war, and long before the coalition has a chance to match bobs titan numbers...
The nerf will probably be something like the titan cant move for 15 minutes after DD...
This stops 1 titan being 100% invincible... but when you control a bunch of them then its the same difference. Welcome to cap ship online. We arent going back in time now.
And those with only 1 titan.. wont ever want to dd again.
Originally by: Dr Cupid Let me tell you all that I'm really enjoying eve-beta, and can't wait for the real game to come out!
|
Sinder Ohm
Infinite Improbability Inc Dusk and Dawn
|
Posted - 2007.05.07 13:47:00 -
[304]
Titans should only do half dmg if they dd though a cyno, its just a bad joke that you open a cyno push a button everything is dead and you did that all risk free !!
Originally by: Rawne Karrde PVP in EvE is consentual, you agree to it when you login. If you don't like it you're in the wrong game.
|
Plim
Gallente Celestial Apocalypse Insurgency
|
Posted - 2007.05.07 19:34:00 -
[305]
I reckon WOW devs have infiltrated CCP and are slowly making the game more and more boring. ----------------- OMG! SiGnAtUrE gO mEnTaLz |
pandymen
Caldari Red Dwarf Mining Corporation
|
Posted - 2007.05.07 19:53:00 -
[306]
To prevent senseless cycling of DD, do something like use of DD = all titans in system cannot warp for 15-25 minutes. So, bob can't just cycle their titans. Also, obviously, the other side would be able to come in and use their DD and hold the other titan's down for another long 15 minutes.
It would not only make Titan's vulnerable, but you may actually not want to jump in and DD for fear of the other side doing the same thing. So, if you are actually outclassed fleetwise, you have to worry about getting stuck an extra unaccounted for 15 minutes.
|
Spaced Skunk
D00M. Triumvirate.
|
Posted - 2007.05.07 20:03:00 -
[307]
Originally by: oodin
Originally by: Gungankllr I can't blame BoB for working hard and focusing their assets into big-ticket items such as titans.
That being said, the Titan is both an amazing tactical tool and the end to decent 0.0 warfare.
I've always thought the doomsday was pretty cool, but after I got over the novelty factor it really does create a conundrum for the average Eve player.
While it takes a while to wind up, unless specifically set up to tank a specific DD, any fleet that isn't a cap fleet gets wasted by a DD, let alone 5.
Add to that the fact that normal warfare methods don't work with Supercapitals. Bubbles get popped by Smartbombs, or by the DD itself.
If this is the road that CCP wants to go down, within six months we are going to see the virtual end to fleet combat in Battleships and below, Fleet battles will likely be performed in Dreads, Carriers, Motherships and Titans.
I know the probable answer is "Boohoo, get more titans", but I think that there needs to be some sort of achilles heel attached to Titans in general, which makes them less of a pwnmobile.
For instance, make activating a DD like lighting off a cyno, no jumping or warping for 10 minutes.
I think that in itself will make people think very carefully about how they employ their Titan, and enable an enemy force to extract a little retribution from their attacker.
I do understand that a Titan is a massive investment, and with such an investment there should be a huge return.
The jump bridge and the DD are that return, but for the good of the future of this game some changes need to be made before things get even more out of hand.
well said!!! btw i think your my long lost brother
Truth
I dub thee... Fan no.1. -Lordharold |
OSughhi
Romanian Army of ManiaCS
|
Posted - 2007.05.07 20:40:00 -
[308]
Originally by: pandymen To prevent senseless cycling of DD, do something like use of DD = all titans in system cannot warp for 15-25 minutes. So, bob can't just cycle their titans. Also, obviously, the other side would be able to come in and use their DD and hold the other titan's down for another long 15 minutes.
omg. why not make DD to make damage only to the titan owner and stuck him for 2 days, and make his skill point lower with 1mil per DD?
|
Moonlight Express
Amarr Moonlight Express Inc.
|
Posted - 2007.05.07 21:23:00 -
[309]
Originally by: John McCreedy It's become apparent for everyone who is involved in Allliance/0.0 level warfare that it is just not fun anymore. It has become hugely inbalanced towards the Titan owner. Far from reducing Blob warfare, it has increased it. It's lead to escalation where Alliance bring ever increasing numbers of pilots to the field of battle in the hope that they will be able to either take down the Titan or at least have enough of a fleet left after the DD weapon that they'll still be able to fight.
This first started with POS, then Soverignnty and now Titans and it's plain for anyone to see that 0.0 based warfare needs a radical re-think by CCP if Eve is to keep its veteren subscribers. What's worse is it's not even limited to vets. Intermediate and Rookie subscribers have little to no chance of being able to tank a Titan so that puts them off 0.0 warfare.
So how do we solve this problem? Let's look at two statements made by CCP in EON issue 1. in the artical about Capital Ships:
At the begining of the articale, they said "The original plan was for titans just to be huge ships, kind of like mobile stations.""That concept didn't really appeal to us, it didn't add to the game or give Titans a specific role".
Later in it, CCP said "We are utterly committed to giving ships supportive roles and more importantly, ensuring the tacttical and strategic deployment of that support, be it offensive - like a death ray, or supportive - like a small force field as you would have around a starbase."
Keeping both of these statements in mind, Titans should have a far stronger supportive role and far less offensive role. Here's three ideas for reblancing 0.0 warfare.
- Reduce the distance they can jump. With the onset of Jump Capable vessels, Eve has become a far smaller place than it was prior to their launch. That will increase the logistical requirements with which to move them whilst giving hostile fleets a window of opportunity in which to take them down.
- Next, up the fuel requirements needed for the Jump Bridge to such a level that it becomes inpossible to move anything larger than a Battleship through it. It is utterly ridiculous that they're able to move Dreads and Carriers and Motherships through their portals.
- Finally, remove the DD altogether and give them a far greater supportive role. For me, a Titan should be a forward Command centre. A base from where operations are co-ordinated. Introduce new Leadership skills that increase the range of effectiveness for Leadership Modules up to a maximum range of region wide. Then remove the DD weapon and give Titans the ability to enter a seige mode where they can bring online production facilities with which to build more ships (no, they should NOT have a refinery, just a factory).
In my opinion, what these three changes would do is rebalance Alliance level warfare. Titans have supportive role of, assuming the pilot has the right skills trained, Fleet bonuses over an entire Region, and rather than simply nerfing it's weapons and/or armor/shields, it gives it the clearly defined role of a forward command post with which to launch invasions from and not just a mobile station.
I thought you guys said not so long ago that the Titans were useless. Now that you don't have one anymore, they are overpowered. How convenient for you.
|
Sgt Blade
Save Yourself Inc.
|
Posted - 2007.05.07 23:41:00 -
[310]
Edited by: Sgt Blade on 07/05/2007 23:40:28 read the first 3 pages so i thought id post somthing befor reading the rest
how it seems atm with the rate at which alliances could build titans you will no sooner have 10 /15 titans spaming fleets to death and caps attacking pos's
my few suggestions on how to counter this
10 mintue timer as i have seen in the post , make the titan more vulnerable atleast to be caught mabey a new kind of ship... ion bean connons (anyone here paly homeworld ) your looking at very powerfull anti capital ships, mabey battleships (t2 bs anyone) very very powerful beam cannon thingy but slow ass tracking so can only hit cap ships but at the same time only bs size so very easy to be killed by support. gives the attacking fleet more of an option to be able to kill that titan to have the opitunity to move in hard hitting but atleast faster the dread ships or even jsut not a bs but some form of slow ass dread with a ion beam laser thingy lol. somthing that can do a fair but of punch to a titan but be very weak against support.... just my little idea how about remove the remote DD... atleast make it so they have to be there to kill instead of hiding away safly a few jumps out
Hypnotic Pelvic Thrusting Level 5 |
|
Kritos
Gallente Williams Aerospace
|
Posted - 2007.05.08 07:18:00 -
[311]
Wow. Reading all 11 pages took a good amount of time. Very interesting however. Someone either in this thread or another mentioned the "Death Star". This brought to mind a novel solution.
Wanna keep pvp balanced? Wanna still have titans as massive weapons? Wanna stop the lean towards capital ship blobs? Ok try this:
Remove the Doom Day Device aka Wave of Death Machine. That's right remove it and replace it with (this name should be changed):
Doom's Day Death Ray
So what is the difference? The weapon would be a single shot (then about 10-15 minute reload or something like that) that could literally obliterate most ships. Cap cost would be enormous as well. Notice I say most (challenge being in making a capital ship or mothership able to survive one with great skills and fittings). The weapon would also be useful for POS attacks.
Furthermore, keep the functionality of the Titan as a roving base, but add operating costs. Maybe allow it to have cruisers and smaller ships dock with it and repair / rearm. How cool would that be? Not uber, just cool and advantageous. Of course, the titan can only care so much repair resources and ammo before it runs out and the fleet is left dry.
As someone else mentioned, the Doomsday device works in movies but not for pvp MMO games. It just ruins it for everyone. No-one really wins except that we all get to see pretty (oh how I can't wait for the new GFX) explosions.
I really believe my idea could solve the problem of Titans being a one button I-win ship. It also preserves PVP. Titans would be massive ships with a purpose, a giant roving fortress with a powerful weapon. The sheer number of turrets on the thing (for fending against small ships) should be big as it shouldn't be as simple as just hording it over with frigates (imagine the deathstar trench run without laser batteries = boring and too easy - "Use the force Luke - yeah, wtf for?".
The limits of the titan would be (going back to Star Wars), it's really hard to construct, move, turn, and costly to shoot. It also takes time to fire. Teamwork would also be required to get a target held down to shoot (if u wanna shoot anything else than another titan, mothership, or POS).
I personally like the idea of Titans in the game, but not if they are exploited to destroy pvp. Where then has the game gone? All that will remain are the few alliances that can wield the titans, with no-one to fight except the rats. I don't know about the rest of you but that isn't a game I want to play.
Unless we bring in the jove ships..... but that's another story
|
Xthril Ranger
hirr Morsus Mihi
|
Posted - 2007.05.08 07:35:00 -
[312]
IT just feels wrong to nerf the titan with having to anchor it for 10 min each time it fire a doomsday weapon. I am not a fan of that. It should be forced to stay at the battlefield to be effective but able to run when it wants to. Then it would be more in line with the motherships and there is a risk involved when using those.
Give the titan a 100% bonus to turret damage and it will be like 3 dreadnoughts in siege mode but without the tracking penalty. With the gangbonus that would be a real bonus to any fleet fight and plenty of opportunity to engage it.
I am not sure what to do with the doomsday but I'll offer a suggestion: change the doomsday to a range limited version and maybe reduce its damage. If the titan feels threatened by neutraliser battleships , bumpers or fighters swarms it fire it off and warps/jumps away. This is a solution that will keep the old fashioned fleet fights. It will also make the Titans doomsday the fleet like they do today if they manage to land of top of the hostile fleet and that fleet is not spread around. you'll never jump alone
Your signature is inappropriate. Please read the forum rules before reposting- Tirg |
Saphos
|
Posted - 2007.05.08 07:56:00 -
[313]
Speaking of dropping one, I'm gonna go chop some ass wood.
|
Donna Maria
Amarr
|
Posted - 2007.05.09 17:33:00 -
[314]
Originally by: 0August0 Blobs exist because the objectives in Eve warfare are just too limited. There is no reason to spread out ones forces if control of just a handful of systems will determine victory or defeat in a war.
Therefore I think the simplest solution to blob warfare is to put a conquerable station (or more) in every 0.0 system, and remove choke points by adding jump gates in every system to every system adjacient to it.
If CCP were to do those two things I believe it would force opposing sides to spread their forces out over an entire region(s) both on offense and defense thus limiting the effectiveness and need for blobs.
Problems with these ideas : COnquerable Stations in each 0.0 / Devalues the empty .0 systems. Also this creates more blobs as you can just go to a station.
Jumpgates from each system to each adjacent? If you mean more than 1 jumpgate per system, meh, that removes the stragetic value of single gate systems and makes it even harder to protect occupied space. really these changes would help the powerful more than the weak.
Im the girl momma warned you about..
|
Sir Bart
Vendetta Underground Rule of Three
|
Posted - 2007.05.10 04:05:00 -
[315]
People always mention lots of dictor bubbles as a means to kill titans, they do absolutly nothing to the titan. A dictor bubble prevents warp but that's not the threat. In order to stop a titan from warping you need only a few good bumps, that'll stop it from warping.
The reason titans are invulnerable is that they can just jump out of system when they have 75% capacitor. You can surround them with dictors, try to warp scramble them, but if they have more than 75% cap and they want to jump, they are gone.
Using just t2 modules (I suspect most titans are using all officer stuff) I was able to get 1200 cap / second at 75%. That's not too bad, only 120 heavy nos... so 15 battleships, with all officer stuff the number is likely much much higher.
I can conceive of two ways to kill a titan. One is dropping a cyno next to him, jumping in like 100 capital ships at the same time, attacking immediatly and hoping the lag bomb is enough to prevent him from jumping out of system. With 20 dreads you can kill the titan in 60 seconds. I've had lots of times in fleet battles where I could not react for 60 seconds due to lag. So.. there's a shot, maybe a 1 in 4 change to kill.
Alternatively, you can use your own titan, jump a fleet of 140 nos battleships, with a sensor booster, webber, and lots and lots of HP (to survive the doomsday). If you have 140 BS lock the titan you will take his cap to zero as soon as you all lock and activate your 8 nos. So in laggy conditions from all jumping in you'll very likely stop his jump out. Perhaps use 4 nos, 4 nuets, just to have a higher alpha strike on his nos.... after you have him held in one place, 10 high dmg, close range dreads oughta do the job in about 1 minute. Pilots can fit after burners and keep on bumping him around while the dreads to their work (the dreads will be able to hit even with the bumping provided they are around 80 km away).
My tactics here present a chance to kill the titans but if the titan pilot has the lag on his side that day, he'll still get away. Also, after the titan pilots see you do this once, they will only exit pos's when they have 100% cap so they can just exit shields, fire dd, jump out of system with no room for you to jump him (pun intended).
-Bart
|
Elad Dranoel
Dark-Rising
|
Posted - 2007.05.10 11:45:00 -
[316]
STFU, it's perfectly fine the way it is. The only reason you're complaining about titans is because you don't have them on your side.
-------------------------------------------------- |
MKeeper
Midnight Cartel
|
Posted - 2007.05.10 12:01:00 -
[317]
Originally by: Elad Dranoel STFU, it's perfectly fine the way it is. The only reason you're complaining about titans is because you don't have them on your side.
And the ones that are saying they are fine are the ones that do have them on their side.
At the end of the day, you just have to look ahead.. say a year from now. How many titans will be in existence? How many fleet fights do you think you'll see? What traditionally took organisation and some coordinated effort by a number of people is being replaced by a single button. If that's the kind of 'PVP' you crave, where roaming gangs will be nothing more than mobile cyno units, then I feel for you. And the future of EVE.
|
DeadDuck
Infinite Improbability Inc Dusk and Dawn
|
Posted - 2007.05.10 12:03:00 -
[318]
Originally by: Elad Dranoel STFU, it's perfectly fine the way it is. The only reason you're complaining about titans is because you don't have them on your side.
Well We have them in our side and I say they need to be fixed
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 .. 11 :: [one page] |