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Thread Statistics | Show CCP posts - 5 post(s) |
w0rmy
Pringles Inc. YouWhat
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Posted - 2007.05.04 05:54:00 -
[181]
Originally by: Gunship
A 1000 man goon blob or 5 titans?
1000 man goon blob
Atleast that way I can get some killmails on my way down
Originally by: Dark Shikari The top dozen or so people in RA have quit their real-life jobs to "play" EVE. They are earning twice as much money now, roughly, as they did in their previous jobs.
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Garia666
Amarr T.H.U.G L.I.F.E
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Posted - 2007.05.04 06:00:00 -
[182]
I hope BoB wins eve :)
keep it up..
->My Vids<- |
Kinsy
Celestial Apocalypse Insurgency
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Posted - 2007.05.04 06:29:00 -
[183]
Someone once said 'Battleships are not and should not be the solopwnmobile'.
Fair enough. But everyone could afford to get one without ruining their lives in the process. Now the ante is around the carrier level, but theyre nowhere near as versatile as a battleship.
Eve is a boring game to play, enjoy running your alliance into the ground trying to get a capship yard up and protected to get a Titan out the cooker. We prefer fighting, that likely means in another game fairly soon
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FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2007.05.04 06:59:00 -
[184]
Quote: Avatar Casting his sight on his realm, the Lord witnessed The cascade of evil, the torrents of war. Burning with wrath, He stepped down from the Heavens To judge the unworthy, To redeem the pure.
-The Scriptures, Revelation Verses 2:12
Quote: Leviathan Citizens of the State, rejoice!
Today, a great milestone has been achieved by our glorious leaders. A stepping stone in the grand story of our empire has been traversed. Our individual fears may be quietened; the safety of our great nation has been secured.
Today, unyielding, we have walked the way of the warrior. In our hands have our fates been molded. On the LeviathanGÇÖs back will our civilization be carried home and the taint of the Enemy purged from our souls.
Rejoice, citizens! Victory is at hand.
-Caldari State Information Bureau Pamphlet, 23248 AD
Quote: Erebus From the formless void's gaping maw, there springs an entity. Not an entity such as any you can conceive of, nor I; an entity more primordial than the elements themselves, yet constantly coming into existence even as it is destroyed. It is the Child of Chaos, the Pathway to the Next.
The darkness shall swallow the land, and in its wake there will follow a storm, as the appetite of nothing expands over the world.
From the formless void's gaping maw, there springs an entity.
Dr. Damella Macaper The Seven Events of the Apocalypse
Quote: Ragnarok The liberty of our people is solely our responsibility. Tempting as it is to foist this burden upon our well-wishers, we must never forget that the onus of our emancipation rests with us and us alone.
For too long, our proud people have been subjugated to the whims of enslavers, forced to endure relentless suffering and humiliation at the hands of people whose motivations, masked though they may be by florid religious claptrap, remain as base and despicable as those of the playground bully.
If ever there was a time to rise "if ever there was a time to join hands with our brothers" that time is now. At this exact junction in history we have within our grasp the means to loosen our tormentors' hold and win freedom for our kin. Opportunities are there to be taken.
Brothers, we must rise.
-Malaetu Shakor, Republic Parliament Head Speaking before the Tribal Council November 27th, YC 107
Quote: The Titans
In the Amarr tongue, their name is Imud Hubrau, or "Beast of Heaven". To the Gallente, they are known as Soltueurs, or "Sun Slayers". The collective name for these behemoths is Titans, the largest spacefaring vessels ever constructed. The sheer cost in resources, manpower and time, as well as the necessary technological knowledge, makes construction of a Titan-class vessel a venture only empires can usually fathom. Some of these mammoth vessels have taken decades to assemble. Many are over a century old themselves, and the three mammoth Jovian motherships, the first Titans, have origins pre-dating modern space travel. They are maintained with constant upgrades, and at any given time, one of the three is out of commission while undergoing retrofits.
Their value is indescribable. Functioning for those who own them as a mobile base of operations as well as a flagship, Titans turn the tides of war with their mere presence. Aside from their blistering armament and many-metres-thick armour, they boast the ability to transport entire fleets within their hulks across entire star systems. Their mind-boggling mass can cause small ships to become trapped in the gravity bow-wave before them. A few of these vessels are massive enough that their presence affects planetary tidal patterns.
If these ships are so eff'in massive, such an incredible drain on the resources of an empire, and almost god-like in their stature.
Why do some alliances have 4 (5?) of 'em?
Makes you wonder if CCP bothered calculating how many could/would be built...
What I do the rest of the time - Vote for a Jita bypass! |
Superbus Maximus
Gallente Sniggerdly Pandemic Legion
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Posted - 2007.05.04 07:08:00 -
[185]
I don't know about the rest of you but I am anxiously awaiting the Super Titan, that can fit the fleet resurrection device, and comes equipped with the Jovian slayer axe +5 Please do not edit moderator sig comments. -Conuion Meow ([email protected]) |
Vadoc Trax
Caldari RABBLE-RABBLE Knights Of the Southerncross
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Posted - 2007.05.04 07:17:00 -
[186]
Maybe they should've limited Titans to 1 per Alliance. -------------------------------------------------- #1. Pillage, THEN burn. #8. Mockery and derision have their place. Usually, it's on the far side of the airlock. |
DeadDuck
Infinite Improbability Inc Dusk and Dawn
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Posted - 2007.05.04 07:26:00 -
[187]
Edited by: DeadDuck on 04/05/2007 07:24:48 Well if this is true it's bye bye fleet warfare in 0 space. CCP made a mistake. The ship is completly unbalanced and really needs some changes.
But if you ask me It would be better to CCP say "we made a mistake, we are removing titans from game and alliances that built them will have all their isks returned with interests", because this specific item - the titan - can not only kill the opponents ships in a single blow, but will kill the game also.
The moment that you see a entire Cap fleet being blown away by a serie of DD devices blasts it will be the beggining of the end for EVE. Dreads cant move while in siege .... all the components for a big disaster are already in game, it's just going to be a question of time before it happens.
When I say "disaster" I'm not referring to the alliance that will loose the capital fleet ... I'm referring to the game it self ...
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Sharcy
Sonnema
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Posted - 2007.05.04 07:29:00 -
[188]
Originally by: Exus well... remote firing DDD is really sick... and Titan should jump bridge his fleet. It jumps first, fire the DDD, and the rest of the fleet follow to kill the rest of the enemy fleet.
remote DD or DD + cynoing out isnt fair...
Yeah, that's a huge part of the problem, and it doesn't make sense either. It doesn't just make Titans the I-Win button, but a remote I-Win button even. --
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FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2007.05.04 07:58:00 -
[189]
Originally by: Vadoc Trax Maybe they should've limited Titans to 1 per Alliance.
Wouldn't work. Alliances would just split in order to field 2, 3, 4, etc friendly Titans.
What I do the rest of the time - Vote for a Jita bypass! |
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Huitzilopochtli Tlaloc
Forum Moderator Interstellar Services Department
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Posted - 2007.05.04 08:27:00 -
[190]
I have removed a massive amount of off topic spam in a attempted to keep this thread open.
This is not to place to discuss, or accuse people of, isk selling. If you think somone is selling isk for RL cash then the only place you should be writting that down is in a petition to the GM's with as much details / evidence as possible.
I have been nice so far but any more discussion of this in this thread will get people warnings.
- Thanks Hutch. ____
forum rules | [email protected] | ME
They call me Hutch. I have forgotten why |
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Seryius
3B Legio IX
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Posted - 2007.05.04 08:27:00 -
[191]
Titans, motherships, titans, motherships, and more titans and motherships... yes, fleetbattles are less funny every day.
It's simple, Titans and MS shouldn't be immunes to EW. Eveuniverse will be a bored immuneland in future with these rules.
... ouch, and yes.. if there's another titan, congratulations for the owner!
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Nez Sewers
Black Toilet.
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Posted - 2007.05.04 08:32:00 -
[192]
Originally by: FireFoxx80
Why do some alliances have 4 (5?) of 'em?
Makes you wonder if CCP bothered calculating how many could/would be built...
How's boogie ace doing? Perhaps it explains things, you know.
--------- Darker(and more stinking) side of ...
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mazzilliu
Caldari Sniggerdly Pandemic Legion
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Posted - 2007.05.04 08:33:00 -
[193]
Originally by: Superbus Maximus I don't know about the rest of you but I am anxiously awaiting the Super Titan, that can fit the fleet resurrection device, and comes equipped with the Jovian slayer axe +5
i think they called juggernauts. a whole year to build, umpteen billion isk and the sacrifice of a thousand amarrian firstborn sons to dark pagan gods, but if you push a button it can kill them through the internet.
anyways, [generic whine about titans, capships, lack of newb friendliness, game is less fun because of it, titan tactics are ***] + 1
Demon Womb 0.0 NPCing corp. 0.0 access for 20% corp tax! Join now!
when in doubt, |
Entilzah Valen
0utbreak
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Posted - 2007.05.04 08:42:00 -
[194]
Originally by: Rorin Cutter You have forgotten the other uses for a Titan that we have learned about from -A- in Providence. Hit and run - grand theft carrier.
I'm pretty sure your talking about TrulyKosh's Archon, which was left inside the bubble of an Amarr Control Tower.
With the default pilot shipname, right next to the Ship Maintenance Array.
Dee Dee Dee? __________________________
Quote: Marko Debreault > I WILL MAKE BROTH FROM YOUR BLOOD AND DRINK IT FROM YOUR SKULL
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Zeveron
Generals Of Destruction Syndicate Terror In The System
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Posted - 2007.05.04 08:50:00 -
[195]
Titans and ms are ok. The motherships are killable as they are, if you have the ships to kill them. You dont need a damn blob to kill a mothership, only the right ships. I saw that happened by MC/Outbreak and FATAL (hey Helen). You cannot exept that supper capitals are killable with ibis or even BSs. The mss cost like 200 bss so they should have, if not the same firepower, which they dont, atleast they should not be killable by them.
The fleetbattles of tommorow will be in capitals with some bs and smaller support to do the dirty work. There is no reason to fire up 3 or 4 DD to kill some bss and support and set you super capitals in danger, if your oponent has 100 capitals on the field.
The smaller sized ships will be used in secondary jobs, like gate camps or other small but important missions, like roaming arround and preventing reinforcments come in etc.
Just remember when the first BSs came out. They were hard to get, and no1 could fly them. But they could kill cruisers and frigs easy. Now every1 can fly a BS and atleast 30% of the eve population can fly (well maybe not afford) a capital ship.
The titans need some improvments regarding the DD. But I am sure CCP is on it atm. Maybe 95% cap to fire the DD? Who knows. We ll see.
Capitals are the longterm solution to the blob warefare. You dont need 1k blob to do a job which can be done with 100. Anyway we ll see how thats gona develop. Atm adaption is requiered.
---------------------------------- A desperate voice brakes the silence on the GODS coms:
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Tian Jade
Amarr Jades Falcon Guards
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Posted - 2007.05.04 09:02:00 -
[196]
Maybe add a feature which would make it difficult to deploy fleets of capital ships.
Something like Command Points, generated by certain POS Modules. To have a capital Ship active in the field you would need a certain number of command points and to have them jumping around, increases the usage of command points.
The command points are generated by certain Modules that use a lot of POS ressources as well as special fuels.
Examples for these POS Modules: Amarr Theology Seminar: For the spiritual welfare of all Amarr Capital Crews needed. Without enough of these, the crews lose faith and become unwilling to fight and die aboard capital ships. Special Fuel: Slavers and Slaver Hounds
Gallente Pleasure Hub: For recreational purposes of all Gallente Capital Crews. Special Fuel: Exotic Dancers and Quafe
This would be POS modules, that should suck up a lot of PG and CPU ressources as well as a lot of fuel. A Command Point POS is much more vulnerable then normal POS, because they cannot fit to many hardener or weapons.
Also small and medium POS should be given special Bonuses, that would make it easer to fit a small or medium Command POS, then a large one.
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Altar Mei
Solstice Systems Development Concourse SMASH Alliance
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Posted - 2007.05.04 09:10:00 -
[197]
I'm continually baffled by the support for Titans to be essentially a Death Star. A Titan w/o a DD provides an huge tactical and logistical advantage. Jump Bridges, fleet bonuses, logistics movement... why isn't that enough? Are the people wielding Titans incapable of engaging and winning a traditional fleet flight? We all no that's not true.
Super caps suck, they answer none of the games design flaws and in fact have only served to make them worse.
Originally by: CCP Arkanon We're a company of professionals, not some LAN party gone bad.
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FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2007.05.04 09:56:00 -
[198]
Edited by: FireFoxx80 on 04/05/2007 09:53:17 People aren't objecting to Titans flying around, letting of doomsday devices, and generally ruining someone's day.
They are objecting to the potential of 4 or 5 titans to be in one engagement, each activating a remote DD device (every 12 to 15 minutes), with little to no risk to the titans themselves. The fact that a Titan can jump in, activate it's DD, and jump out is what makes it overkill. The titan being exposed for about 5 minutes, less if the titan pilot has a cloak, is nowhere near enough time to destroy/disable it.
Considering that Revelations was released in November 2006, six months later we have a potential 10+ Titans flying about (if some of them weren't popped). These are ships that (going by CCP's own literature), should financially and industrially cripple an entire race for the 10 or so years that they are under construction.
The fact that alliances are poking these ships out at a rate of one a month; and that they can ruin the evening of 250+ pilots with a single click of the mouse, with no risk to the titan pilot. That, is what's ****ing people off.
What I do the rest of the time - Vote for a Jita bypass! |
Zeveron
Generals Of Destruction Syndicate Terror In The System
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Posted - 2007.05.04 10:28:00 -
[199]
Originally by: FireFoxx80 Edited by: FireFoxx80 on 04/05/2007 09:53:17 People aren't objecting to Titans flying around, letting of doomsday devices, and generally ruining someone's day.
They are objecting to the potential of 4 or 5 titans to be in one engagement, each activating a remote DD device (every 12 to 15 minutes), with little to no risk to the titans themselves. The fact that a Titan can jump in, activate it's DD, and jump out is what makes it overkill. The titan being exposed for about 5 minutes, less if the titan pilot has a cloak, is nowhere near enough time to destroy/disable it.
Considering that Revelations was released in November 2006, six months later we have a potential 10+ Titans flying about (if some of them weren't popped). These are ships that (going by CCP's own literature), should financially and industrially cripple an entire race for the 10 or so years that they are under construction.
The fact that alliances are poking these ships out at a rate of one a month; and that they can ruin the evening of 250+ pilots with a single click of the mouse, with no risk to the titan pilot. That, is what's ****ing people off.
if you have to engage a fleet with super capitals you are not suposed to bring bs and support ships. You need to bring capitals to engage them.
In the first ms kill, helen go down in less than 5 mins. But MC/Outbreak and FATAL had 70 capitals on the field.
Supercapitals are killable and tankable with the right fleet. And again you dont need 1k ppl to do a 100 ppl job.
There are some fights you are not willing to fight in eve unless you have the right ships. Never happened tou you? You engage every gang? Is every gang killable? No, you adapt your ships regrading you oponents ships and if you cannot you dont engage.
Titans and motherships are killable, but only from the right ships. Smaller ships are not suposed to attack them and are not suposed to killed by them bcs they shouldnt be there.
With the current hardware limitations you have to use less ppl with more firepower and tank to acomplish somthing. Dont bring 1k ppl to do the job which can be done by 100 ppl. ---------------------------------- A desperate voice brakes the silence on the GODS coms:
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James Lyrus
Lyrus Associates Betrayal Under Mayhem
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Posted - 2007.05.04 10:51:00 -
[200]
Actually, I'm seeing some similarities between titan doomsday weapons, and ECMs.
Sounds a bit daft, I know, but ... well, with these mods, the problem isn't so much the effect, as the frustration as a result.
Losing a ship to a fleet battle, that's annoying. Losing it in a 'wipe' that just 'bam, k, thanks for coming, now go home' after forming up your fleet, somehow sucks a bit.
Especially if the titan can stay 'pretty damn safe' whilst doing this.
*shrug*. I don't think anyone's got a problem with jump bridges, cloning vats, or the titan doing awesome amounts of damage. It's just having your evening cut abrubtly short.
Perhaps this is an evolution to EVE gameplay that's not been figured out yet.
However, how about, if titans 'lost' their doomsday. Or at least, had them 'adjusted' to essentially be 'really good smartbombs with a slow rate of fire'.
But to cover the ground instead, Titans got siege mode, and fighters. They'd be able to drop into the field, tank like a scary awesome tanky thing, and lay down the smacketh.
But would be exposed when doing so - fighters are killable, siege mode means no leaving for 10 minutes.
Of course, we're straying off the 'do BoB have too many titans' to the 'what if anyone gets that many titans'.
*shrug*. THere's still some adapting to the gameplay to happen. It may be they're in need of a nerf, but ... well I can see this argument being had over BS back in the day ... :)
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Tian Jade
Amarr Jades Falcon Guards
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Posted - 2007.05.04 11:00:00 -
[201]
Quote: With the current hardware limitations you have to use less ppl with more firepower and tank to acomplish somthing. Dont bring 1k ppl to do the job which can be done by 100 ppl.
I think you missed the point. Where should the 100 Titan/Dread/MS/Carrier pilots come from? Only from the super powerful and super rich alliances, that consist of the oldest and highest SP players.
There is no way to adapt against a fleet of super capitals, then building a fleet yourself and if you do this and by the time you are ready, your enemies, will have a fleet of 4. 5, 10 times the size.
PvP is than not about skill or determination, only about exploiting the advantage, some older players have over the younger ones.
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Shin Ra
BURN EDEN Terra Incognita.
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Posted - 2007.05.04 11:03:00 -
[202]
Originally by: Tian Jade PvP is than not about skill or determination, only about exploiting the advantage, some older players have over the younger ones.
Tho there is a certain amount of skill involved in your ability to exploit an advantage, I totally agree with this.
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Serj Darek
Minmatar Mentally Unstable Enterprises Privateer Alliance
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Posted - 2007.05.04 11:09:00 -
[203]
So this is the real PVP in 0.0 I've heard so much about?
First!
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Karma Kahn
Amarr Blue Star Brotherhood Interstellar Starbase Syndicate
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Posted - 2007.05.04 11:13:00 -
[204]
Originally by: mr kion
Originally by: Masta Killa
You'll jump into someone's space to find a fight and the first ship you see drops a cyno and you get DD'ed.
Titans = SWG's Jedis anyone?
Soo true ! Jedies killed SWG dont let titans kill Eve
no having played swg from beta and having 2 day 1 accounts and a pre pub 9 jedi sony killed swg not jedis the 2nd charachter slot and the ease of getting one when everyone found out how to do it killed the game. The possibility of having one should have been seeded to an account at initial account creation and all players should have gotten the free char slot. Bad management and bad implementation of the game and the mechanics killed swg not jedis they were just one rung on a ladder of crappy management hell cms were far more of a prob than jedis ever were back then /rant off . My views are my own they do not reflect those of my corp or alliance
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Capt Willard
STK Scientific Rule of Three
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Posted - 2007.05.04 11:19:00 -
[205]
I think that too many Titans could start to spoil 0.0 warfare, but i suspect there will be a DD nerf long before it gets serious. e.g a limit to 1 DD activation per system per 24 hours due to 'fractures in the space time continium' or something.
Everyone in eve spent months *****ing about lag in 0.0 fleet battles, now multi billion bs fleet gangs can be replaced with a handful of capitals. same isk carnage, less players, less lag. IMO we got what we asked for, and anyone still angry needs to vent their bullied childhood elsewhere. Why not learn Kung Foo or something?
The Horror...... |
Pesadel0
Ordem dos Templarios Te-Ka
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Posted - 2007.05.04 11:22:00 -
[206]
What about if CCP makes TITANS require MASSIVE resources to keep ,and if the alliance couldn't make those titan would be off line somewhere with a warp point?
I was sworn to absolute secrecy BY CCP. |
Helen
STK Scientific Rule of Three
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Posted - 2007.05.04 11:34:00 -
[207]
Originally by: Zeveron
In the first ms kill, helen go down in less than 5 mins. But MC/Outbreak and FATAL had 70 capitals on the field.
Firstly its capital H when you spell Helen thanks and secondly it would of been a few seconds more tanking if I hadn't spent the 3 hours previous warping into FATAL large pos's in system. I'd like to see anyone tank 70 capital ships.
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w0rmy
Pringles Inc. YouWhat
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Posted - 2007.05.04 12:01:00 -
[208]
Edited by: w0rmy on 04/05/2007 11:57:55
Originally by: Zeveron
The mss cost like 200 bss so they should have, if not the same firepower, which they dont, atleast they should not be killable by them.
A Battleship costs like 1000 frigates.
Should a battleship have the firepower of 1000 frigates?
I dont think so Tim. Id have a sig, but you guys keep growling me for them
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doctorstupid2
Dirty Deeds Corp. Axiom Empire
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Posted - 2007.05.04 12:12:00 -
[209]
Edited by: doctorstupid2 on 04/05/2007 12:08:18
Originally by: Pesadel0 What about if CCP makes TITANS require MASSIVE resources to keep ,and if the alliance couldn't make those titan would be off line somewhere with a warp point?
That's actually a very good idea. A deactivated titan makes a beacon anyone can warp to and refit at, but cant dock, and can not be resurrected. Massive maintenance requirements to make this an actual threat to supercap fleets, as mentioned, is a necessity. Awesomesauce.
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Matthew
Caldari BloodStar Technologies
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Posted - 2007.05.04 12:38:00 -
[210]
Originally by: FireFoxx80 If these ships are so eff'in massive, such an incredible drain on the resources of an empire, and almost god-like in their stature.
Why do some alliances have 4 (5?) of 'em?
Makes you wonder if CCP bothered calculating how many could/would be built...
The trouble is that increasing the price only changes one side of the equation:
Number_in_game = number_built - number_destroyed
If number_built > number_destroyed then you will always end up with a game full of titans eventually. And the more you crank up the cost of a titan to reduce the number_built, the less risks people will take with them, reducing the number_destroyed and not helping the overall balance.
Regardless of how big an investment they are, titans have to be vulnerable. The key thing is when they become vulnerable, and what they become vulnerable to. It's also important to note that the two are not independant. There should be two situations - when the titan pilot makes themselves vulnerable, and when an enemy attempts to force them to be vulnerable.
They should definitely be vulnerable when they deploy their super-powerful abilities. Using these should require a tactical commitment from the titan pilot and his associated fleet. This can only really be achieved with a full lockdown (no jump, warp, move or cloak) for some period after super-ability activation. This immediately makes casual spamming of the abilities undesirable - any use will have to come with a plan of how to defend the titan for the next X minutes. It will also open up the field on baiting and misinformation tactics.
Similarly, while not everything should be able to pin down a titan without it's consent, it should be possible for an opponent to do it with a sufficient tactical commitment. I'm thinking along the lines that one super-capital should be able to pin down another. This still gives the super-capitals a powerful protection against "random" gankings, but it opens up a key vulnerability where the opponent is able to field a super-cap and willing to put theirs at risk in order to get a shot at the opponents. This also generates a reason to put these ships in the battle itself, rather than just using them to support from afar. ------- There is no magic Wand of Fixing, and it is not powered by forum whines. |
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