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Author |
Thread Statistics | Show CCP posts - 2 post(s) |

Suleman Dredger
Mine 'N' Refine Goonswarm Federation
3
|
Posted - 2017.06.02 14:25:19 -
[391] - Quote
So who is spamming likes of this post , that's basically all the real players , since appx. 30% are alts . How about a thumbs down here and really see how real players feel , of maybe limit a like to once every 5 hours , or once per account ? I was away from eve awhile came back when i read all the great new mining stuff - i haven't Rorqual mined a lot , to many times we get camped by a pvp'er whe n i have time to play , and how many nerf's and we going to get ? The multi players just keep adding toons to make their plex quota .... and the rest get .......The market will always self correct , if prices drop , some will mine less , some will mine more , " Trying to control what people do will always end in frustration and failure " - Suleman |

GallacticostaR Stevens
Moosearmy Test Alliance Please Ignore
0
|
Posted - 2017.06.02 14:25:42 -
[392] - Quote
This is just crap updates dont you think? You think you can keep the market healthy like that? Wecan massivley mine 5 collossal belts in a day with just 10 rorqs out there and our 10 alts. But no you are gonna cut the fun from the game for a lot of players with the excuse to keep the market healthy. |

Hildulfr
KarmaFleet Goonswarm Federation
12
|
Posted - 2017.06.02 14:28:50 -
[393] - Quote
Curant Thanger wrote:If you're gonna keep nerfing Rorquals and Excavators, can you make them cheaper? Increase drop rates of those drone AI's, or maybe just nix excavators entirely and turn them into capital strip miners or something, cause lets be honest, no one wants to undock a ship that costs 10bn isk and makes less money than a 3bn isk ratting carrier... Sure the rorqual requires less clicking, but it requires the same level of attentiveness to your screen and intel or it's dead, so what's the difference really.
You're destroying risk vs reward outcomes for rorquals.
This is the problem that has kept me out of Rorquals. The cost of the ship and drones is out of proportion to the reward. Maybe it made sense when the Rorquals and Excavators were obscene, but now not even close. I can understand the anomaly nerf as a way to decrease production and even the mining yield reduction, but the speed reduction on the drones is just cruel.
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MajkStone
30plus Fidelas Constans
18
|
Posted - 2017.06.02 14:35:01 -
[394] - Quote
Please reduce the time of the Industrial core to match the reduced drone output.
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Curant Thanger
Kontained Chaos Blades of Grass
2
|
Posted - 2017.06.02 14:35:30 -
[395] - Quote
turning excavators into fighter groups is the best solution, it'll kill multiboxing of rorquals without killing the rorquals themselves, and you could even give rorquals a slight buff... but currently the cost of a rorqual vs the yield of a rorqual is so freakishly out of balance it's disgusting. |

Namii Chikyuu
Pandemic Horde Inc. Pandemic Horde
2
|
Posted - 2017.06.02 14:35:38 -
[396] - Quote
These guys really don't think about the little guys or renter alliances. Now they are going to have to have more space and more space to defend. Not to mention miners rarely just log after a colossal all they are doing is taking a dump on smaller groups. How is any small group going to break into null with these kind of limitations. Instead of all this crap they keep trying they could simply balance the ore composition and there wouldn't be such a massive surplus of low mins that are crashing the markets. I'd much rather have less trit and crap to dump on the market after building caps to sell. I know it seems impossible to have you guys listen to your players that pay and actually do the activities you're nerf batting but dang. CSM brainwashed not willing to look at alternatives is just as bad. looks like it's just going to end up being a ratting for isk game when CCP makes tons more off the multi-box miners but craps all over them. Seems to me they posted record profits by not working and ditching whatever staff that was making good content. |

Logan Jakal
Blue Sun. DARKNESS.
21
|
Posted - 2017.06.02 14:36:36 -
[397] - Quote
Hildulfr wrote:Curant Thanger wrote:If you're gonna keep nerfing Rorquals and Excavators, can you make them cheaper? Increase drop rates of those drone AI's, or maybe just nix excavators entirely and turn them into capital strip miners or something, cause lets be honest, no one wants to undock a ship that costs 10bn isk and makes less money than a 3bn isk ratting carrier... Sure the rorqual requires less clicking, but it requires the same level of attentiveness to your screen and intel or it's dead, so what's the difference really.
You're destroying risk vs reward outcomes for rorquals. This is the problem that has kept me out of Rorquals. The cost of the ship and drones is out of proportion to the reward. Maybe it made sense when the Rorquals and Excavators were obscene, but now not even close. I can understand the anomaly nerf as a way to decrease production and even the mining yield reduction, but the speed reduction on the drones is just cruel.
To be honest, everything in this nerf is just stupid. What's the point of having between 10 ans 15 billions sieged on grid for the miserable income it will provide after the nerf ? Rorquals are going to lose 50% of their income since you lose 9% yield per excavator and since you have 5 excavators, the last 5% remaining will be lost because of the speed reduction. |

Kensii
Zap Blap Mining Co. Demonic Wheat Pineapple
0
|
Posted - 2017.06.02 14:38:22 -
[398] - Quote
Serius , after last nerf rorqs are just about worth actualy mining with and now u guys are nerfing again ? Consider the damn cost/deployment/fuel and so on when actualy mining with a rorqual , serius CCD DEVS get a grip and dont mess the rorquals up more ! |

Curant Thanger
Kontained Chaos Blades of Grass
2
|
Posted - 2017.06.02 14:40:30 -
[399] - Quote
Yield loss will be roughly 10%, not 50%, you calculate total yield including the yield of every excavator you have fielded, so if every excavator is nerfed 10%, total loss is 10% of yield as each excavator represents one fifth of your total yield. |

Blaad Booyashaka
Hotline K162 The Clown Car
22
|
Posted - 2017.06.02 14:42:20 -
[400] - Quote
Logan Jakal wrote:Rorquals are going to lose 50% of their income since you lose 9% yield per excavator Surely you must be trolling. |
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Curant Thanger
Kontained Chaos Blades of Grass
2
|
Posted - 2017.06.02 14:43:41 -
[401] - Quote
pretty sure he's just misunderstanding the math |

Logan Jakal
Blue Sun. DARKNESS.
21
|
Posted - 2017.06.02 14:47:13 -
[402] - Quote
I hate math tbh. |

Acia Saraki
Core Industry. Blades of Grass
0
|
Posted - 2017.06.02 14:49:55 -
[403] - Quote
Rorqual minning= So risky for so little |

JonasML
Wildly Inappropriate Goonswarm Federation
6
|
Posted - 2017.06.02 14:52:07 -
[404] - Quote
Namii Chikyuu wrote:These guys really don't think about the little guys or renter alliances. Now they are going to have to have more space and more space to defend. Not to mention miners rarely just log after a colossal all they are doing is taking a dump on smaller groups. How is any small group going to break into null with these kind of limitations. Instead of all this crap they keep trying they could simply balance the ore composition and there wouldn't be such a massive surplus of low mins that are crashing the markets. I'd much rather have less trit and crap to dump on the market after building caps to sell. I know it seems impossible to have you guys listen to your players that pay and actually do the activities you're nerf batting but dang. CSM brainwashed not willing to look at alternatives is just as bad. looks like it's just going to end up being a ratting for isk game when CCP makes tons more off the multi-box miners but craps all over them. Seems to me they posted record profits by not working and ditching whatever staff that was making good content.
CSM complains plenty, but their Non-Disclosure Agreement prevents them from telling you just how much they complain. CCP largely ignores the CSM feedback (true story!), because the CSM tells them what the players feel and CCP takes the view of most developers, which is "it's our game, not yours". |

Logan Jakal
Blue Sun. DARKNESS.
21
|
Posted - 2017.06.02 14:54:59 -
[405] - Quote
JonasML wrote:Namii Chikyuu wrote:These guys really don't think about the little guys or renter alliances. Now they are going to have to have more space and more space to defend. Not to mention miners rarely just log after a colossal all they are doing is taking a dump on smaller groups. How is any small group going to break into null with these kind of limitations. Instead of all this crap they keep trying they could simply balance the ore composition and there wouldn't be such a massive surplus of low mins that are crashing the markets. I'd much rather have less trit and crap to dump on the market after building caps to sell. I know it seems impossible to have you guys listen to your players that pay and actually do the activities you're nerf batting but dang. CSM brainwashed not willing to look at alternatives is just as bad. looks like it's just going to end up being a ratting for isk game when CCP makes tons more off the multi-box miners but craps all over them. Seems to me they posted record profits by not working and ditching whatever staff that was making good content. CSM complains plenty, but their Non-Disclosure Agreement prevents them from telling you just how much they complain. CCP largely ignores the CSM feedback (true story!), because the CSM tells them what the players feel and CCP takes the view of most developers, which is "it's our game, not yours".
But...But... I thought CCP was different ! |

Ben Sabezan
KarmaFleet Goonswarm Federation
0
|
Posted - 2017.06.02 15:01:16 -
[406] - Quote
Why not just delete all the mining ships lesser than a rorqual from the game? It is not goons fault that hunters in delve can barely even kill excavators. So instead of giving a buff to pvp fozzie would rather have you dock up. |

Cismet
Hard-line Syndicate Serrice Council.
77
|
Posted - 2017.06.02 15:01:26 -
[407] - Quote
JonasML wrote:Namii Chikyuu wrote:These guys really don't think about the little guys or renter alliances. Now they are going to have to have more space and more space to defend. Not to mention miners rarely just log after a colossal all they are doing is taking a dump on smaller groups. How is any small group going to break into null with these kind of limitations. Instead of all this crap they keep trying they could simply balance the ore composition and there wouldn't be such a massive surplus of low mins that are crashing the markets. I'd much rather have less trit and crap to dump on the market after building caps to sell. I know it seems impossible to have you guys listen to your players that pay and actually do the activities you're nerf batting but dang. CSM brainwashed not willing to look at alternatives is just as bad. looks like it's just going to end up being a ratting for isk game when CCP makes tons more off the multi-box miners but craps all over them. Seems to me they posted record profits by not working and ditching whatever staff that was making good content. CSM complains plenty, but their Non-Disclosure Agreement prevents them from telling you just how much they complain. CCP largely ignores the CSM feedback (true story!), because the CSM tells them what the players feel and CCP takes the view of most developers, which is "it's our game, not yours".
Sadly most game developers find out how very wrong they are on this score when they push it too far and players leave in droves. I don't think CCP are quite there yet, but they are getting there with every bad decision and implementation.
The whole point of the CSM is to represent the players, the players cannot be properly represented if the CSM are forbidden from reporting fully. There's no point in even having them if you're going to gag them, it's utterly pointless.
As it stands the rorqual changes make little difference to me, all that will happen is that people will just stop using it. Again. Then it'll be the same as it was pre-ascension, noone will ever use the thing until CCP buff it again. The circle will be complete. |

Rivr Luzade
Kenshin. DARKNESS.
3045
|
Posted - 2017.06.02 15:01:32 -
[408] - Quote
I don't understand why CONDI is complaining. They already got their thousands of capitals and super-capitals. All this nerf does is cement their position and makes them harder to attack, as well as impedes other groups from catching up. vOv
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Afropty
SQUAD V DARKNESS.
20
|
Posted - 2017.06.02 15:02:46 -
[409] - Quote
Dear CP Fozzie this is a bad idea about the mining change again why you guys just stop doing this...... PVP and PVE activity are great WHY YOU MESS WITH THE MINING, you nerf the mining activity when you CCP notice the big fail when allow the rorqual been PVP. Just Please dont mess with the mining again....... im protesting for this.
So i would like to have the same bonuses when you change the bonuses on the drones, who cares if people mine more and more.... we will have more and more things to kill in my opinion.
Just stay away of the mining activity please really dont make a mess with this please.... just bring good ideas not this one:
Quote:CCP Fozzie wrote: Hey folks. We continue to keep a close eye on the impacts of the changes to mining ships that have been made over the past six months. After this observation we have decided that we need to make another intervention to keep the economy healthy. This isn't the first of such changes, and once again it is unlikely to be the last.
In the June release we are making a few targeted changes to Nullsec Asteroid Clusters (the ore anomalies created by the Ore Prospecting Array upgrade) and Excavator drones.
Firstly, we are adding a respawn cooldown to all Asteroid Cluster anomalies. This cooldown scales based on the size of the anomaly: 20 minutes for the Small Asteroid Cluster 1 hour for the Medium Asteroid Cluster 2 hours for the Large Asteroid Cluster variants 4 hours for the Enormous Asteroid Cluster variants 5 hours for the Colossal Asteroid Cluster variants
These changes will only have a significant impact on the absolute busiest nullsec mining systems. The vast majority of nullsec miners will not be negatively impacted. The pilots mining in those few extremely busy systems will have the option of staggering when they mine, or simply spreading out to a few extra systems.
We are also making some more small adjustments to the Excavator drones themselves. In June the changes are: About 9% less yield for Ore Excavators 12.5% lower speed for Ore Excavators About 11% longer cycle time for Ice Excavators 10% lower speed for Ice Excavators
We will continue observing the economy after these changes and making adjustments as necessary to keep it healthy for all our players. |

JonasML
Wildly Inappropriate Goonswarm Federation
6
|
Posted - 2017.06.02 15:08:26 -
[410] - Quote
Cismet wrote:JonasML wrote:Namii Chikyuu wrote:These guys really don't think about the little guys or renter alliances. Now they are going to have to have more space and more space to defend. Not to mention miners rarely just log after a colossal all they are doing is taking a dump on smaller groups. How is any small group going to break into null with these kind of limitations. Instead of all this crap they keep trying they could simply balance the ore composition and there wouldn't be such a massive surplus of low mins that are crashing the markets. I'd much rather have less trit and crap to dump on the market after building caps to sell. I know it seems impossible to have you guys listen to your players that pay and actually do the activities you're nerf batting but dang. CSM brainwashed not willing to look at alternatives is just as bad. looks like it's just going to end up being a ratting for isk game when CCP makes tons more off the multi-box miners but craps all over them. Seems to me they posted record profits by not working and ditching whatever staff that was making good content. CSM complains plenty, but their Non-Disclosure Agreement prevents them from telling you just how much they complain. CCP largely ignores the CSM feedback (true story!), because the CSM tells them what the players feel and CCP takes the view of most developers, which is "it's our game, not yours". Sadly most game developers find out how very wrong they are on this score when they push it too far and players leave in droves. I don't think CCP are quite there yet, but they are getting there with every bad decision and implementation. The whole point of the CSM is to represent the players, the players cannot be properly represented if the CSM are forbidden from reporting fully. There's no point in even having them if you're going to gag them, it's utterly pointless. As it stands the rorqual changes make little difference to me, all that will happen is that people will just stop using it. Again. Then it'll be the same as it was pre-ascension, noone will ever use the thing until CCP buff it again. The circle will be complete.
CCP were force-fed this lesson already, but apparently didn't fire enough people associated with it for the rest to get the message.
|
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Afropty
SQUAD V DARKNESS.
20
|
Posted - 2017.06.02 15:08:31 -
[411] - Quote
Quote:Ben Sabezan]Why not just delete all the mining ships lesser than a rorqual from the game? It is not goons fault that hunters in delve can barely even kill excavators. So instead of giving a buff to pvp fozzie would rather have you dock up.
Seriusly? |

Afropty
SQUAD V DARKNESS.
20
|
Posted - 2017.06.02 15:11:02 -
[412] - Quote
JonasML wrote:Cismet wrote:JonasML wrote:Namii Chikyuu wrote:These guys really don't think about the little guys or renter alliances. Now they are going to have to have more space and more space to defend. Not to mention miners rarely just log after a colossal all they are doing is taking a dump on smaller groups. How is any small group going to break into null with these kind of limitations. Instead of all this crap they keep trying they could simply balance the ore composition and there wouldn't be such a massive surplus of low mins that are crashing the markets. I'd much rather have less trit and crap to dump on the market after building caps to sell. I know it seems impossible to have you guys listen to your players that pay and actually do the activities you're nerf batting but dang. CSM brainwashed not willing to look at alternatives is just as bad. looks like it's just going to end up being a ratting for isk game when CCP makes tons more off the multi-box miners but craps all over them. Seems to me they posted record profits by not working and ditching whatever staff that was making good content. CSM complains plenty, but their Non-Disclosure Agreement prevents them from telling you just how much they complain. CCP largely ignores the CSM feedback (true story!), because the CSM tells them what the players feel and CCP takes the view of most developers, which is "it's our game, not yours". Sadly most game developers find out how very wrong they are on this score when they push it too far and players leave in droves. I don't think CCP are quite there yet, but they are getting there with every bad decision and implementation. The whole point of the CSM is to represent the players, the players cannot be properly represented if the CSM are forbidden from reporting fully. There's no point in even having them if you're going to gag them, it's utterly pointless. As it stands the rorqual changes make little difference to me, all that will happen is that people will just stop using it. Again. Then it'll be the same as it was pre-ascension, noone will ever use the thing until CCP buff it again. The circle will be complete. CCP were force-fed this lesson already, but apparently didn't fire enough people associated with it for the rest to get the message.
Oh boy....... i like the word this is out game, not yours... but i said is my money not your money.... so please CCP make the mining activity GREAT AGAIN....... GOOD BLESS US
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Logan Jakal
Blue Sun. DARKNESS.
21
|
Posted - 2017.06.02 15:15:36 -
[413] - Quote
Afropty wrote:JonasML wrote:Cismet wrote:JonasML wrote:Namii Chikyuu wrote:These guys really don't think about the little guys or renter alliances. Now they are going to have to have more space and more space to defend. Not to mention miners rarely just log after a colossal all they are doing is taking a dump on smaller groups. How is any small group going to break into null with these kind of limitations. Instead of all this crap they keep trying they could simply balance the ore composition and there wouldn't be such a massive surplus of low mins that are crashing the markets. I'd much rather have less trit and crap to dump on the market after building caps to sell. I know it seems impossible to have you guys listen to your players that pay and actually do the activities you're nerf batting but dang. CSM brainwashed not willing to look at alternatives is just as bad. looks like it's just going to end up being a ratting for isk game when CCP makes tons more off the multi-box miners but craps all over them. Seems to me they posted record profits by not working and ditching whatever staff that was making good content. CSM complains plenty, but their Non-Disclosure Agreement prevents them from telling you just how much they complain. CCP largely ignores the CSM feedback (true story!), because the CSM tells them what the players feel and CCP takes the view of most developers, which is "it's our game, not yours". Sadly most game developers find out how very wrong they are on this score when they push it too far and players leave in droves. I don't think CCP are quite there yet, but they are getting there with every bad decision and implementation. The whole point of the CSM is to represent the players, the players cannot be properly represented if the CSM are forbidden from reporting fully. There's no point in even having them if you're going to gag them, it's utterly pointless. As it stands the rorqual changes make little difference to me, all that will happen is that people will just stop using it. Again. Then it'll be the same as it was pre-ascension, noone will ever use the thing until CCP buff it again. The circle will be complete. CCP were force-fed this lesson already, but apparently didn't fire enough people associated with it for the rest to get the message. Oh boy....... i like the word this is out game, not yours... but i said is my money not your money.... so please CCP make the mining activity GREAT AGAIN....... GOOD BLESS US
Looks like a nice meme.
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Chu Jie
Kriegsmarinewerft Goonswarm Federation
0
|
Posted - 2017.06.02 15:23:38 -
[414] - Quote
Hi CCP,
I come from Work 18:00pm loggin into the game see despane time 3h or more for a belt ( thats the whole time I can spend to play the game because RL, Sleep, Work...), I check if we have a startop or something other to do and than I have to log off because I have to go to work next day and can't spend 3h or more waiting for content... Peaople have a real life "Idiots".
Soemeone should tell you that for a game developer it is in his best interest to have people online and to keep them as long they can online...
With this despawn time only people without work or rl can mining. It's a damn bad Idea you should know that and if this is coming many of us hast to search for more "working class friendly" games...
And by the way a one week event with monmining that is coming in a future time... dosen't help people they can't spend some hours a day playing this game.
Mining was one of this contents I could do it allways I loggin. Now I have to loggin if a bellt is there sounds stupid right? Is stupid and you will see what you get if you bring this life. I don't need the game but you need me to pay for the game sometimes CCP should think about that fact.
But I'm here since 2009 and never ever CCP was listen to their customers only if we start quiting accounts they start to do things right....
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Juggernautus
We Are Down Syndrome Shadow of xXDEATHXx
1
|
Posted - 2017.06.02 15:25:39 -
[415] - Quote
Good Job CCP came back to game because all the other game's on the market are so badly NEF and now this you or get just as bad as WOT. Your killing the game is it the money you guy make so much off CCP give us a break don't kill the just because you guy's bored. |

Afropty
SQUAD V DARKNESS.
20
|
Posted - 2017.06.02 15:29:24 -
[416] - Quote
Chu Jie wrote:Hi CCP,
I come from Work 18:00pm loggin into the game see despane time 3h or more for a belt ( thats the whole time I can spend to play the game because RL, Sleep, Work...), I check if we have a startop or something other to do and than I have to log off because I have to go to work next day and can't spend 3h or more waiting for content... Peaople have a real life "Idiots".
Soemeone should tell you that for a game developer it is in his best interest to have people online and to keep them as long they can online...
With this despawn time only people without work or rl can mining. It's a damn bad Idea you should know that and if this is coming many of us hast to search for more "working class friendly" games...
And by the way a one week event with monmining that is coming in a future time... dosen't help people they can't spend some hours a day playing this game.
Mining was one of this contents I could do it allways I loggin. Now I have to loggin if a bellt is there sounds stupid right? Is stupid and you will see what you get if you bring this life. I don't need the game but you need me to pay for the game sometimes CCP should think about that fact.
But I'm here since 2009 and never ever CCP was listen to their customers only if we start quiting accounts they start to do things right....
I like you comment, because i do the same thing...
|

Maxwell Smiles
Exiled Kings Circle-Of-Two
11
|
Posted - 2017.06.02 15:34:39 -
[417] - Quote
How about halfing the size of the roids and doubling the quantity rather than changing the speed. it would make mining a little bit less afk while still reducing rorq output, while not really effecting hulks etc.
As for the belt timer. I think its a great idea to balance null sec, assuming you dont have 50 dudes in rorqs. and if 1 person is sucking up all the belts petition your alliance leader to have him kicked, he's probably rtm'ing anyway |

Big Feignasse
Feignasse Corp
0
|
Posted - 2017.06.02 15:37:59 -
[418] - Quote
Why you change the respawn rate from the Belts? Would a limitation of the "Industrial Core" per belt be more meaningful?
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Amarisen Gream
Omni Galactic Central Omni Galactic Group
339
|
Posted - 2017.06.02 15:42:15 -
[419] - Quote
Dear CCP,
I sometimes wonder about the foresight you all have or lack there of. Specially regarding player feedback.
Okay you over bonus a ship. You nerfed it twice. Cool beans
Here is my idea on this topic.
-Give spawn able belts a 5-7 day respawn timer from depletion. Give Jump Drives a combat timer. -Most groups can not mine out a full system of ore anoms before they respawn naturally. -Increase the size of the belts and put HS/LS ores back in them. (make them like 1k km across, with HS ores as the dominate rocks and LS/NS ores scattered about them) -Double or triple the amount of rocks in the site, with 80-90% of the rocks being HS ores.
The core issue is this - there is to much ISK coming into the game, and b/c of your over action on buffing a ship, the mineral market has tanked. This isn't bad. What is bad is the over abundance of safety systems and incoming ISK.
There are billions of moving parts in this game, and to balance something doesn't always mean you have to balance that one item, it could be a whole herd of things to change up. Sometimes what we see as the problem isn't the problem, but it is something else the affects it. Maybe you should go talk to CCP Snorlax about that drone bug that took months of work by multiple people and then fixed.
Please stop and think about what you plan.
"The Lord loosed upon them his fierce anger
All of his fury and rage.
He dispatched against them a band of Avenging Angels"
- The Scriptures, Book II, Apocalypse 10:1
#NPCLivesMatter
#Freetheboobs
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Fl4chz4ng3
Lost in shadow Brothers of Tangra
15
|
Posted - 2017.06.02 15:45:24 -
[420] - Quote
Hi there,
let's try to be constructive
First, these changes are directed against goons and associated admit it or to be exact against the op rorqual that player use with multiboxing.
People will adapt and just multi-box one more rorqual.
The main issue there is the small/medium corps, if that happen they will just struggle more and will have only small and medium belts to clear cause the big guys will mine the others to quickly and jump away after that
Want to reduce the amount of ore mined in the game? - What about allowing one or two industrial core per belts?
This way the small/medium corps will be able to play.
Hope you ll read the feedback you ask for and change your mind !
Fly safe !
Fl4
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