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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
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CCP Fozzie
C C P C C P Alliance
14914
|
Posted - 2017.06.01 20:19:36 -
[1] - Quote
Hey folks. We continue to keep a close eye on the impacts of the changes to mining ships that have been made over the past six months. After this observation we have decided that we need to make another intervention to keep the economy healthy. This isn't the first of such changes, and once again it is unlikely to be the last.
In the June release we are making a few targeted changes to Nullsec Asteroid Clusters (the ore anomalies created by the Ore Prospecting Array upgrade) and Excavator drones.
Firstly, we are adding a respawn cooldown to all Asteroid Cluster anomalies. This cooldown scales based on the size of the anomaly:
- 20 minutes for the Small Asteroid Cluster
- 1 hour for the Medium Asteroid Cluster
- 2 hours for the Large Asteroid Cluster variants
- 4 hours for the Enormous Asteroid Cluster variants
- 5 hours for the Colossal Asteroid Cluster variants
These changes will only have a significant impact on the absolute busiest nullsec mining systems. The vast majority of nullsec miners will not be negatively impacted. The pilots mining in those few extremely busy systems will have the option of staggering when they mine, or simply spreading out to a few extra systems.
We are also making some more small adjustments to the Excavator drones themselves. In June the changes are:
- About 9% less yield for Ore Excavators
- 12.5% lower speed for Ore Excavators
- About 11% longer cycle time for Ice Excavators
- 10% lower speed for Ice Excavators
We will continue observing the economy after these changes and making adjustments as necessary to keep it healthy for all our players.
Game Designer | Team Five-0
Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie
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joecuster
Adversity. Pandemic Legion
101
|
Posted - 2017.06.01 20:36:15 -
[2] - Quote
Can we get any update on changes to making eve fun to play again?
It seems like none of the updates address any of the issues players have been reporting
CCP may want to implement some sort of vulnerability timer for the forums |
Wibla
Tactical Narcotics Team
184
|
Posted - 2017.06.01 20:37:54 -
[3] - Quote
Did you panic after seeing the corrected MER numbers, friend? |
Henry Plantgenet
Center for Advanced Studies Gallente Federation
211
|
Posted - 2017.06.01 20:37:58 -
[4] - Quote
Are you trying to balance for player interaction? It seems like you're trying to, Because players can decide to make a particular market "unhealthy" by massively mining online just keep adding characters. |
Justin Andrard
Ascendance Goonswarm Federation
0
|
Posted - 2017.06.01 20:38:16 -
[5] - Quote
This isn't legit right? |
Gretchen Sveltos
Jousting R Us Goonswarm Federation
1
|
Posted - 2017.06.01 20:39:17 -
[6] - Quote
wut. this is nuts. |
Tobias Frank
41
|
Posted - 2017.06.01 20:39:24 -
[7] - Quote
I'm done with EVE. Months of training, shitloads of isk, hours of my time wasted. |
Richard McNoggin
Feeding the Geese
0
|
Posted - 2017.06.01 20:39:41 -
[8] - Quote
Instead of slowing the drones how about just reducing the yield more instead of making them even easier targets to hit? CCPlease |
ROFL-HARRIS
spicy memes and dank upvotes inc I too am gay
0
|
Posted - 2017.06.01 20:40:26 -
[9] - Quote
paging salty goonies |
Urist Mcflyship
Zebra Corp Goonswarm Federation
3
|
Posted - 2017.06.01 20:41:04 -
[10] - Quote
Oh fozzie, you're the greatest parody of a game developer a goon could ask for.
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Tron Blackdust
Kriegsmarinewerft Goonswarm Federation
3
|
Posted - 2017.06.01 20:41:53 -
[11] - Quote
CCP Fozzie wrote:Hey folks. We continue to keep a close eye on the impacts of the changes to mining ships that have been made over the past six months. After this observation we have decided that we need to make another intervention to keep the economy healthy. This isn't the first of such changes, and once again it is unlikely to be the last. In the June release we are making a few targeted changes to Nullsec Asteroid Clusters (the ore anomalies created by the Ore Prospecting Array upgrade) and Excavator drones. Firstly, we are adding a respawn cooldown to all Asteroid Cluster anomalies. This cooldown scales based on the size of the anomaly: - 20 minutes for the Small Asteroid Cluster
- 1 hour for the Medium Asteroid Cluster
- 2 hours for the Large Asteroid Cluster variants
- 4 hours for the Enormous Asteroid Cluster variants
- 5 hours for the Colossal Asteroid Cluster variants
These changes will only have a significant impact on the absolute busiest nullsec mining systems. The vast majority of nullsec miners will not be negatively impacted. The pilots mining in those few extremely busy systems will have the option of staggering when they mine, or simply spreading out to a few extra systems. We are also making some more small adjustments to the Excavator drones themselves. In June the changes are: - About 9% less yield for Ore Excavators
- 12.5% lower speed for Ore Excavators
- About 11% longer cycle time for Ice Excavators
- 10% lower speed for Ice Excavators
We will continue observing the economy after these changes and making adjustments as necessary to keep it healthy for all our players.
A bad decision again you read your own forums and better play your own game ?
sry but this is shi...again
just my 2 cents |
Querns
GoonWaffe Goonswarm Federation
2856
|
Posted - 2017.06.01 20:42:30 -
[12] - Quote
Eh, yeah, I figured it was coming. The May MER should be interesting.
It seems like we could probably save both our time and your time by meeting you guys halfway. What's the maximum amount per day we should be permitted to mine?
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Siobhan MacLeary
Hole Violence Goonswarm Federation
226
|
Posted - 2017.06.01 20:42:50 -
[13] - Quote
Oh boy, more CCPL "lol nerf goons" changes.
I take it the latest MER made you do a spittake with your covfefe?
GÇ£Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.GÇ¥ - CCP Soundwave
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Fire Elf
Carpe Noctem. Pandemic Legion
54
|
Posted - 2017.06.01 20:42:50 -
[14] - Quote
:thinking: 5 hours for a Collosal? |
XveNos
Amok. Goonswarm Federation
1187
|
Posted - 2017.06.01 20:44:49 -
[15] - Quote
And this is why everyone hates you Fozzie lol |
Mostlyharmlesss
GoonWaffe Goonswarm Federation
287
|
Posted - 2017.06.01 20:44:50 -
[16] - Quote
Guys, people are being logged in too much being targets for PvP, better make sure they only log in every 5 hours.
Follow me on Twitter for the latest regarding GoonSwarm Federation and our recruitment drives!
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Mierin Arthie
Enlightened Industries Goonswarm Federation
15
|
Posted - 2017.06.01 20:45:23 -
[17] - Quote
there goes my plans to resub soe accounts and rorq mine. good job fozzie |
Dinin Dalael
GoonWaffe Goonswarm Federation
1
|
Posted - 2017.06.01 20:45:36 -
[18] - Quote
ROFL-HARRIS wrote:paging salty goonies
You're pretty ******* dumb if you don't realise just how bad for the game these changes are.
Fozzie: Wake the **** up, you are slowly but surely killing this game. It feels to me like you have no idea how the game works and are over correcting every single things. Please reconsider this whole thing. Its fine to nerf rorquals a bit more, but this is beyond ridiculous.
What you're doing here, is really hurting those who mine with a few accounts and spent so much time or isk skilling towards that ship. What the **** is wrong with you? |
xXchochiXx
Brand Newbros Test Alliance Please Ignore
32
|
Posted - 2017.06.01 20:45:57 -
[19] - Quote
i know lets make rorqual useful again. oh wait 2 nerfs are not enough lets make a 12bil ship worse it should mine a decent amount. your having such a value on field to be worth it right its a shame be then again remember when people complain that a carrier killed there cruiser then fighter nerf came :( ccp listens to people crying about ****.
all this wasted sp #wtsrorqual |
Eonan Dmalum
SniggWaffe WAFFLES.
2
|
Posted - 2017.06.01 20:46:18 -
[20] - Quote
You guys have no idea what you're doing over there do you? |
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Cant tell Ifserious
Caldari Provisions Caldari State
20
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Posted - 2017.06.01 20:46:45 -
[21] - Quote
So I spend months training for a rorq and they are nerfed. I think I would make money isk now if I would just sell my character that has been training for months. You also nerf one of your biggest content creators in null sec atm. WTF kind of thinking is going on at ccp? NVM don't care just going to unsub..... |
Sjugar02
GoonWaffe Goonswarm Federation
16
|
Posted - 2017.06.01 20:47:00 -
[22] - Quote
Is this just ccp devs creating busy work for themselves? I know working is though but jesus man.
Let's introduce something obviously broken then spend the next 6 months balancing it!
How much actual work could the devs have done instead? |
Katy Cavalli
Digital assassins SLYCE Pirates
2
|
Posted - 2017.06.01 20:49:01 -
[23] - Quote
Well you just suck, don't you...
|
Lustig Allas-Rui
Wildly Inappropriate Goonswarm Federation
22
|
Posted - 2017.06.01 20:49:13 -
[24] - Quote
Why don't we try to cure the market by increasing demand instead of (trying to) reducing supply? With explosions and lost ships. This is EVE Online after all and not Mining Online. |
Malou Hashur
Ministry of War Amarr Empire
96
|
Posted - 2017.06.01 20:49:15 -
[25] - Quote
CCP Fozzie wrote:These changes will only have a significant impact on the absolute busiest nullsec mining systems. The vast majority of nullsec miners will not be negatively impacted. The pilots mining in those few extremely busy systems will have the option of staggering when they mine, or simply spreading out to a few extra systems.
Clueless
CCP Philosophy ==>>
If it works, break it. If itGÇÖs broken, leave it and break something else.
Ignore all Forum comments that raise issues and concerns about our "features", and bring said "features" in anyway.
|
Shiroe Kumamato
Infinite Point Test Alliance Please Ignore
4
|
Posted - 2017.06.01 20:50:07 -
[26] - Quote
Yeah, 5 hours for a collasal to re-spawn seems extreme. Does CCP ever un-nerf something if it proves a bad decision? Just curious, I'm still kinda new. |
Lquid Drisseg
KarmaFleet Goonswarm Federation
11
|
Posted - 2017.06.01 20:50:11 -
[27] - Quote
My sides would be in orbit but they are on a 5h respawn timer. |
Gazbo
Thunderwaffe Goonswarm Federation
1
|
Posted - 2017.06.01 20:50:14 -
[28] - Quote
what a pile of s**t time to stop playing eve i guess |
Wibla
Tactical Narcotics Team
184
|
Posted - 2017.06.01 20:50:55 -
[29] - Quote
Sjugar02 wrote:Is this just ccp devs creating busy work for themselves? I know working is though but jesus man.
Let's introduce something obviously broken then spend the next 6 months balancing it!
How much actual work could the devs have done instead?
We could have had walking in stations at this rate, with bars, brothels and ingame gambling and ****!
It woulda been amazing!
|
Koenig Yazria
Adversity. Pandemic Legion
61
|
Posted - 2017.06.01 20:51:03 -
[30] - Quote
Go find something useful to do with your time if you have to justify that you are working and don't make garbage-tier decisions on a regular basis.
I don't fly a mining rorq, but at the moment they are pretty much the last consistent content generators left.
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Romvex
Furnace Thermodynamics
584
|
Posted - 2017.06.01 20:51:46 -
[31] - Quote
ITT buttmad goons who chased meta and cry when it is inevitably nerfed. keep crying~~~ |
Malou Hashur
Ministry of War Amarr Empire
96
|
Posted - 2017.06.01 20:52:35 -
[32] - Quote
Shiroe Kumamato wrote:Yeah, 5 hours for a collasal to re-spawn seems extreme. Does CCP ever un-nerf something if it proves a bad decision? Just curious, I'm still kinda new.
CCP never admit that they have made a bad decision, despite numerous examples....so No.
CCP Philosophy ==>>
If it works, break it. If itGÇÖs broken, leave it and break something else.
Ignore all Forum comments that raise issues and concerns about our "features", and bring said "features" in anyway.
|
Eonan Dmalum
SniggWaffe WAFFLES.
2
|
Posted - 2017.06.01 20:52:39 -
[33] - Quote
Wibla wrote:Sjugar02 wrote:Is this just ccp devs creating busy work for themselves? I know working is though but jesus man.
Let's introduce something obviously broken then spend the next 6 months balancing it!
How much actual work could the devs have done instead? We could have had walking in stations at this rate, with bars, brothels and ingame gambling and ****! It woulda been amazing!
Could of fixed their **** excuse for a SOV system, un-****** citadel mechanics, and who knows what else...but no. Let's take another pass at Rorquals. It's what the players want. |
Nyx Ortiz
ElitistOps Pandemic Legion
3
|
Posted - 2017.06.01 20:52:43 -
[34] - Quote
The coon NaCl
it feeds me |
Dan Webber
Air The Initiative.
0
|
Posted - 2017.06.01 20:52:45 -
[35] - Quote
I don't normally join in with the "this is a naf idea" gang but it is. Null sec is finally capable of supporting vibrant localised economies and the economy is working well with ISK flowing freely. Which is pointless at the moment because....
You've killed all of the content generators and made it a nightmare to attack anyone....
I've got an idea - instead of tinkering with Rorq mining (I'm not a miner btw), how about you fix the problem of content generators? Or come up with a probing window that's not garbage? Or fix the problem of citadel spam? Or make it possible to attack people without grinding through pointless timers for a month? Or replace moon goo with something that isn't more mining? If you're going to replace a system - replace it with something better. Mining is one of the most boring and bot-able systems in EVE yet it was decided that more of it was a good idea?
You need to get your priorities straight - numbers are dropping again and instead of dealing with the game's problems you're playing with Rorq yields...... Why are you not looking at making sov interesting again and making us fight for it. |
Ysmir Erata
KarmaFleet Goonswarm Federation
0
|
Posted - 2017.06.01 20:52:45 -
[36] - Quote
Love how CCP talks about player interaction, then nerfs one of the best source of content in null sec thus lowering player interaction. Perhaps a certain Dev needs to be nerfed instead. |
Jou Ma
The Warp Core Stabilizers Goonswarm Federation
0
|
Posted - 2017.06.01 20:53:07 -
[37] - Quote
Hey guys,
So much nerfing going on, you should maybe start nerfing the entire game, seeing as how you guys are planning to make the game unplayable for everyone.
Great work on the early retirement.
|
Caleb Ayrania
TarNec Invisible Exchequer
338
|
Posted - 2017.06.01 20:53:07 -
[38] - Quote
You get HUGS from here! |
Anoron Secheh
Strategic Exploration and Development Corp ChaosTheory.
31
|
Posted - 2017.06.01 20:53:09 -
[39] - Quote
Oh no, look at all the goon tears whining about not being able to mine trillions of isk a month anymore. Boo ******* hoo. |
Mad Vemane
Contra Ratio DARKNESS.
8
|
Posted - 2017.06.01 20:53:16 -
[40] - Quote
Just when you though fozzie was done shitting up the game, here he comes and make it worst
Maybe one day the dev will try to play their own game and stop trying to ruin the fun of everyone |
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Mierin Arthie
Enlightened Industries Goonswarm Federation
17
|
Posted - 2017.06.01 20:53:58 -
[41] - Quote
Romvex wrote:ITT buttmad goons who chased meta and cry when it is inevitably nerfed. keep crying~~~
i see a lot of people disagreeing with these changes that are not in goons or affilated with them |
Justin Andrard
Ascendance Goonswarm Federation
0
|
Posted - 2017.06.01 20:54:15 -
[42] - Quote
Romvex wrote:ITT buttmad goons who chased meta and cry when it is inevitably nerfed. keep crying~~~
If you think this only affects goons you are teribly mistaken. |
Rust Martialis
GoonWaffe Goonswarm Federation
6
|
Posted - 2017.06.01 20:54:57 -
[43] - Quote
Today CCP Fozzie was heard shouting "GONS RUN GAME, GRR GONS."
Later when CCP Press Secretary Sean Spicersson was asked what Fozzie meant, he said "I think that Fozzie's quote speaks for itself." |
Le Mittani
Free Ritto
21
|
Posted - 2017.06.01 20:55:00 -
[44] - Quote
Maybe if you have to nerf something this much over and over after release, you shouldn't have released it to begin with. Just a thought |
i make jobs
Perkone Caldari State
7
|
Posted - 2017.06.01 20:55:19 -
[45] - Quote
yet again ccp cares about the 6 trillion ISK of ore a month that a 20,000 man coalition is making but not about the 10 trillion ISK of SP exploiters are making
ccp is pathetic |
Anoron Secheh
Strategic Exploration and Development Corp ChaosTheory.
31
|
Posted - 2017.06.01 20:56:37 -
[46] - Quote
i make jobs wrote:yet again ccp cares about the 6 trillion ISK of ore a month that a 20,000 man coalition is making but not about the 10 trillion ISK of SP exploiters are making
ccp is pathetic
They're probably working on a fix, you're an idiot if you think they're just leaving it be. It's them losing money from non-subbed accounts getting the benefits of subbed accounts. |
Karoline Shepard
SUNDERING Goonswarm Federation
2
|
Posted - 2017.06.01 20:56:45 -
[47] - Quote
The Yield reduction is fair The Speed of Drones nerf is eh - there's better ways to deal with it
The Spawntime for mining anoms just means people won't log in to play the game in 4-5 hours. Congrats, you have made people log out of your game, brings us back to the delete BOOT ini times doesn't it? |
Hans Isu
Caldari Provisions Caldari State
1
|
Posted - 2017.06.01 20:57:23 -
[48] - Quote
what the hell haha, why nerf anomalies if rorquals are the problem, you've just ****** over hulk miners because you don't know how to balance rorquals. let me tell you something, the m3/hour isn't the problem, it's the ease of multiboxability.
do you guys even play your own game?
do you know there are guys with 50 rorquals out there?
i thought greyscale left, mining fatigue shouldn't be a thing |
Afropty
SQUAD V DARKNESS.
20
|
Posted - 2017.06.01 20:57:50 -
[49] - Quote
CCP Fozzie wrote:Hey folks. We continue to keep a close eye on the impacts of the changes to mining ships that have been made over the past six months. After this observation we have decided that we need to make another intervention to keep the economy healthy. This isn't the first of such changes, and once again it is unlikely to be the last. In the June release we are making a few targeted changes to Nullsec Asteroid Clusters (the ore anomalies created by the Ore Prospecting Array upgrade) and Excavator drones. Firstly, we are adding a respawn cooldown to all Asteroid Cluster anomalies. This cooldown scales based on the size of the anomaly: - 20 minutes for the Small Asteroid Cluster
- 1 hour for the Medium Asteroid Cluster
- 2 hours for the Large Asteroid Cluster variants
- 4 hours for the Enormous Asteroid Cluster variants
- 5 hours for the Colossal Asteroid Cluster variants
These changes will only have a significant impact on the absolute busiest nullsec mining systems. The vast majority of nullsec miners will not be negatively impacted. The pilots mining in those few extremely busy systems will have the option of staggering when they mine, or simply spreading out to a few extra systems. We are also making some more small adjustments to the Excavator drones themselves. In June the changes are: - About 9% less yield for Ore Excavators
- 12.5% lower speed for Ore Excavators
- About 11% longer cycle time for Ice Excavators
- 10% lower speed for Ice Excavators
We will continue observing the economy after these changes and making adjustments as necessary to keep it healthy for all our players.
CCP Fozzie ty for make the Rorqual bad again, 9% less are you kidding me? 11% longer cycle time for ice really?? you will make the rorqual for boosting, why you make an upgrad and then just make ajustment.... come on....
|
Dinin Dalael
GoonWaffe Goonswarm Federation
2
|
Posted - 2017.06.01 20:58:04 -
[50] - Quote
Karoline Shepard wrote:The Yield reduction is fair The Speed of Drones nerf is eh - there's better ways to deal with it
The Spawntime for mining anoms just means people won't log in to play the game in 4-5 hours. Congrats, you have made people log out of your game, brings us back to the delete BOOT ini times doesn't it?
Boot.ini was a stupid mistake.
This here, is a stupid decision. The two are not equal. |
|
Nyx Ortiz
ElitistOps Pandemic Legion
4
|
Posted - 2017.06.01 20:58:43 -
[51] - Quote
Man, all these rorqual miners from noob corporations upset, really makes you think.. |
Umo Nyxt
Viziam Amarr Empire
0
|
Posted - 2017.06.01 20:59:07 -
[52] - Quote
Long respawn timers on belts seem like it will just result in less people logging in. What are you trying to accomplish here? |
Zhul Chembull
Booze and Blues inc. The Bastion
115
|
Posted - 2017.06.01 20:59:13 -
[53] - Quote
Bad changes on the respawn timer. Just put rorqual back to being a booster and mini JF. You were all warned about making it a super mining boat and making it in belts. I am considering finally considering quitting this game after 14 years, its just not very fun anymore. Just the thoughts of an old veteran. |
Rita Torres
The Graduates The Initiative.
6
|
Posted - 2017.06.01 20:59:28 -
[54] - Quote
When CCP devs wake up do they first think how can i screw over the people who pay me to make the game fun? stop screwing with stuff. if anything drones should go faster and mine more since u took hulk 3rd laser away! |
Safi Lorendia
Alsaki Corp
0
|
Posted - 2017.06.01 20:59:29 -
[55] - Quote
You;re just bad. Please leave and stop trashing everything that's actually finally gotten round to being good. "Changing stuff cause economy".. Yea like your moon drilling platforms aren't going to completely balls that up enough as it is.
GG |
Shiroe Kumamato
Infinite Point Test Alliance Please Ignore
4
|
Posted - 2017.06.01 20:59:54 -
[56] - Quote
Karoline Shepard wrote:The Yield reduction is fair The Speed of Drones nerf is eh - there's better ways to deal with it
The Spawntime for mining anoms just means people won't log in to play the game in 4-5 hours. Congrats, you have made people log out of your game, brings us back to the delete BOOT ini times doesn't it?
Agreed. Nerfing yield OR putting anoms on a REASONABLE timer would be enough. |
Retar Aveymone
DJ's Retirement Fund Goonswarm Federation
1101
|
Posted - 2017.06.01 21:00:00 -
[57] - Quote
jump fatigue was such a hit, now it's time for mining fatigue! |
Bawb Zennshinagas
Pandemic Horde Inc. Pandemic Horde
26
|
Posted - 2017.06.01 21:00:09 -
[58] - Quote
Karoline Shepard wrote:The Yield reduction is fair The Speed of Drones nerf is eh - there's better ways to deal with it
The Spawntime for mining anoms just means people won't log in to play the game in 4-5 hours. Congrats, you have made people log out of your game, brings us back to the delete BOOT ini times doesn't it?
Spot on. Excited to see how they mess up moon mining after this ridiculous addition. It was amazing seeing newbeans actually doing well for themselves getting into indy, but I guess that dream is put back in the grave it crawled out of. |
Philip Shazih
Echelon Research Goonswarm Federation
10
|
Posted - 2017.06.01 21:00:42 -
[59] - Quote
Good job on killing mining for new players. Large rorq mining fleets will just jump from system to system. The newbies in procs on the other hand will have a much harder time finding ore.
Great job killing mining for newbees.
Thanks fozzie. |
Wibla
Tactical Narcotics Team
185
|
Posted - 2017.06.01 21:01:03 -
[60] - Quote
Nyx Ortiz wrote:Man, all these rorqual miners from noob corporations upset, really makes you think..
It wouldn't do if they posted on their PL mains, right? |
|
Urist Mcflyship
Zebra Corp Goonswarm Federation
5
|
Posted - 2017.06.01 21:01:39 -
[61] - Quote
Hey can we get a 5 month respawn timer on terrible fozzie balance suggestions? Food for thought.
E: :page4snypa: |
Nyx Ortiz
ElitistOps Pandemic Legion
4
|
Posted - 2017.06.01 21:03:43 -
[62] - Quote
Wibla wrote:Nyx Ortiz wrote:Man, all these rorqual miners from noob corporations upset, really makes you think.. It wouldn't do if they posted on their PL mains, right?
they'd be laughed out for being morons and end up in CFC I guess
8)
(that's me with sunglasses on) |
Hans Isu
Caldari Provisions Caldari State
1
|
Posted - 2017.06.01 21:03:54 -
[63] - Quote
Urist Mcflyship wrote:Hey can we get a 5 month respawn timer on terrible fozzie balance suggestions? Food for thought.
E: :page4snypa:
|
Francisco Belaqua
KarmaFleet Goonswarm Federation
1
|
Posted - 2017.06.01 21:04:16 -
[64] - Quote
CCP Fozzie wrote:Hey folks. Firstly, we are adding a respawn cooldown to all Asteroid Cluster anomalies. This cooldown scales based on the size of the anomaly: - 20 minutes for the Small Asteroid Cluster
- 1 hour for the Medium Asteroid Cluster
- 2 hours for the Large Asteroid Cluster variants
- 4 hours for the Enormous Asteroid Cluster variants
- 5 hours for the Colossal Asteroid Cluster variants
Is this cool down timer from the time the anomaly last respawned or from the time that it was finished? Because the phrasing of "only affecting the tiny percentage of busiest systems" makes it sound like it only affects those colossal's that are mined out in 5 hours. If the timer is from the time it's finished, that affects every system in Null. |
Lux Xalia
School of Applied Knowledge Caldari State
0
|
Posted - 2017.06.01 21:04:33 -
[65] - Quote
2 days ago my master injected me into Rorqual, all that brain goo well spent amirite
#baited on a free colossal |
Wibla
Tactical Narcotics Team
185
|
Posted - 2017.06.01 21:04:47 -
[66] - Quote
Urist Mcflyship wrote:Hey can we get a 5 month respawn timer on terrible fozzie balance suggestions? Food for thought.
E: :page4snypa:
I'm not sure he's hit his goal of ruining the game more than Greyscale before moving on to bigger and better things. |
Retar Aveymone
DJ's Retirement Fund Goonswarm Federation
1101
|
Posted - 2017.06.01 21:05:00 -
[67] - Quote
have we had one rorq nerf every 1.25 months since they initially put them in or am i miscounting |
Safi Lorendia
Alsaki Corp
0
|
Posted - 2017.06.01 21:05:14 -
[68] - Quote
Can we just replace Fozzie in terms of who comes up with ideas because obviously he's not doing a great job currently. Lets just keep hammering the rorq until it's as **** as it was before but now it can die.
And agreed. Basically rorqs will suck dry the belts and anyone NOT in a rorq will be left with sweet F' all. Honestly play your game. Don't be a moron and stop making changes without discussing it WITH the community.. |
Cant tell Ifserious
Caldari Provisions Caldari State
20
|
Posted - 2017.06.01 21:05:50 -
[69] - Quote
add timers to everything!!! **** it!!! add some more timers to citadels while your at it. |
Proud White Prince
Black Sheep Down Tactical Narcotics Team
0
|
Posted - 2017.06.01 21:06:25 -
[70] - Quote
How is it possible that this dood is still working for CCP? You ruined so many good things in this game. I think its time you apply for blizzard you'd probably do a great job there! |
|
Hans Isu
Caldari Provisions Caldari State
2
|
Posted - 2017.06.01 21:06:36 -
[71] - Quote
fozzietimers |
Dark Lord Trump
Pandemic Horde Inc. Pandemic Horde
525
|
Posted - 2017.06.01 21:06:59 -
[72] - Quote
Sovereignty creates content? (lol yeah right) Now you have to grind through three timers to get rid of almost unlimited station citadel things, and it takes a week to do it! POSes on valuable moons create content? Make it almost useless to hold moons out of your jump range by making all moon mining active! Rorquals create content? Nerf them until noone bothers undocking one!
Tell me Fozzie, what are we going to fight over after you take the things worth fighting over away? And where will EvE be?
I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!
|
Abdullah Mozz
Fweddit The Initiative.
1
|
Posted - 2017.06.01 21:07:14 -
[73] - Quote
Dir CCP, I told you from the beginning that you do not know what you are doing?!!! Nerfing and Nerfing. PLZ we didnt need your on grid S H I T. it was stupid Idea from the beginning. So cut This S H I T. And let me get my OFF Grid Boost. And keep those Big fansy drone for you (Excavator). If you need any help and ideas just let me know i will help you and will not charge you for that.
Best regard Abdullah
CCP Fozzie wrote:Hey folks. We continue to keep a close eye on the impacts of the changes to mining ships that have been made over the past six months. After this observation we have decided that we need to make another intervention to keep the economy healthy. This isn't the first of such changes, and once again it is unlikely to be the last. In the June release we are making a few targeted changes to Nullsec Asteroid Clusters (the ore anomalies created by the Ore Prospecting Array upgrade) and Excavator drones. Firstly, we are adding a respawn cooldown to all Asteroid Cluster anomalies. This cooldown scales based on the size of the anomaly: - 20 minutes for the Small Asteroid Cluster
- 1 hour for the Medium Asteroid Cluster
- 2 hours for the Large Asteroid Cluster variants
- 4 hours for the Enormous Asteroid Cluster variants
- 5 hours for the Colossal Asteroid Cluster variants
These changes will only have a significant impact on the absolute busiest nullsec mining systems. The vast majority of nullsec miners will not be negatively impacted. The pilots mining in those few extremely busy systems will have the option of staggering when they mine, or simply spreading out to a few extra systems. We are also making some more small adjustments to the Excavator drones themselves. In June the changes are: - About 9% less yield for Ore Excavators
- 12.5% lower speed for Ore Excavators
- About 11% longer cycle time for Ice Excavators
- 10% lower speed for Ice Excavators
We will continue observing the economy after these changes and making adjustments as necessary to keep it healthy for all our players.
|
Dinin Dalael
GoonWaffe Goonswarm Federation
2
|
Posted - 2017.06.01 21:07:22 -
[74] - Quote
Romvex wrote:ITT buttmad goons who chased meta and cry when it is inevitably nerfed. keep crying~~~
ITT butmadd ppl about goons are too idiotic to realize when a change is horrible for the game. You'll burn with the house if it allows you to be smug, won't you? |
Pete Tomaszewski
HIgh Sec Care Bears Brothers of Tangra
12
|
Posted - 2017.06.01 21:08:00 -
[75] - Quote
Tbh rorqual should never have become a capital ''mining barge''... it should have stayed a command ship that support a mining fleet with a lot of ability and a small mining power (1 or 2 exumer max, with cheap drones obviously)
Now people have gone autistic, bhought 25 rorqual accounts + ship + fits + excavator, and they are mad because CCP try to fix their mistake somehow |
Sjugar02
GoonWaffe Goonswarm Federation
16
|
Posted - 2017.06.01 21:08:16 -
[76] - Quote
It's almost like ccp is pretty bad at game design. If only there was someone we could blame for this. |
Dirk Stetille
Ascendance Goonswarm Federation
9
|
Posted - 2017.06.01 21:08:28 -
[77] - Quote
Once again, we find that CCP really needs to wake the F*** up and create a dev team dedicated to balancing. You guys HAVE to do this more regularly and on a more staggered basis too.
You need to hit us with 5% and then see haw that works over 6 weeks, see if that puts it at an acceptable point, and if not hit it with another 5%, and you end up with a 10% nerf over three months instead of an instant 10-15% when you panic.
And this isn't just mining, this is everything. You're in the process of a complete T3 redesign because none of you know how to make them a balanced ship. YOU NEED A TEAM DEDICATED TO GAME BALANCE. |
Urist Mcflyship
Zebra Corp Goonswarm Federation
7
|
Posted - 2017.06.01 21:08:28 -
[78] - Quote
I bet fozzie had his room painted like the Sistine Chapel. Him clad in nothing, reaching to his creator, Greyscale. In the background actually decent game developers sit puzzled at this most (in)competent of genealogies. |
Anoron Secheh
Strategic Exploration and Development Corp ChaosTheory.
32
|
Posted - 2017.06.01 21:08:44 -
[79] - Quote
Yeah because Fozzie is the one responsible for everything, it's not that he's part of a team and just posting what the team wants. What a bunch of fuckheads whining.
Anybody else think this is a problem? http://content.eveonline.com/www/newssystem/media/72084/1/3_mining.value.by.region.png |
Sjugar02
GoonWaffe Goonswarm Federation
16
|
Posted - 2017.06.01 21:09:07 -
[80] - Quote
Oh now I remember! Blame fozzie. |
|
Le Mittani
Free Ritto
23
|
Posted - 2017.06.01 21:09:31 -
[81] - Quote
Dinin Dalael wrote:Romvex wrote:ITT buttmad goons who chased meta and cry when it is inevitably nerfed. keep crying~~~ ITT butmadd ppl about goons are too idiotic to realize when a change is horrible for the game. You'll burn with the house if it allows you to be smug, won't you? The change that was bad for the game was the rorq rework. |
Axhind
Eternity INC. Goonswarm Federation
347
|
Posted - 2017.06.01 21:09:44 -
[82] - Quote
PL fozzie strikes again. Could you at least try to be a bit less obvious about it next time around. For example nerf will only apply to groups with imperium in their name.
I guess that rigged AT was not enough and they were getting scared of moving their supers down south so fozzie the greatest of PL devs jumps in to save the situation. But no worries, only thing that will save PL from us is shutting down the servers. |
Patrick KNOLLER
Das zweite Konglomerat Circle-Of-Two
1
|
Posted - 2017.06.01 21:10:15 -
[83] - Quote
nerf nerf nerf yeah next Comes T3 cruiser-¦s nerf all good ship now scrap metal |
Imagia
Minion Revolution Goonswarm Federation
0
|
Posted - 2017.06.01 21:10:20 -
[84] - Quote
Yay and Fozzie screws null sec mining into the ground.
5 hour respawn on colossal is ridiculous and then you reduce the capability of the drones again.
Got into a Rorqual after the first nerf, and you are nerfing them again.
Well, at least I don't need to give you the -ú30 I was going to spend on PLEX to train up another Rorqual pilot.
CCP, saving you money ... |
Sjugar02
GoonWaffe Goonswarm Federation
16
|
Posted - 2017.06.01 21:11:25 -
[85] - Quote
Is no one else at ccp capable of making a post or what? He's the face of all these changes so he'll just have to take it how it is.
|
Urist Mcflyship
Zebra Corp Goonswarm Federation
7
|
Posted - 2017.06.01 21:12:39 -
[86] - Quote
[quote=Anoron Secheh]Yeah because Fozzie is the one responsible for everything, it's not that he's part of a team and just posting what the team wants. What a bunch of fuckheads whining.
Seems you're the fuckhead. The whole sov system is meant to contract nullsec power blocs into "living space". You can't turn around and then punish those same people for adapting and living in their space without looking like an inconsistent boob. |
Null Nill
KarmaFleet Goonswarm Federation
0
|
Posted - 2017.06.01 21:15:08 -
[87] - Quote
CCP this forum section is calling upcoming feature and change feedback center. Are you going to listen to the players your customers or tell them to get ****** and go ahead with the changes.
|
Urist Mcflyship
Zebra Corp Goonswarm Federation
7
|
Posted - 2017.06.01 21:16:26 -
[88] - Quote
To be fair listening to 99% of eve's playerbase is probably a terrible idea.
Also kick karmafleet. |
Kist Shi
Generals Of Destruction Syndicate The Bastion
0
|
Posted - 2017.06.01 21:17:11 -
[89] - Quote
So what happens in busy parts of space where there is masses of people and there are people with 50 rorquals that will take all the anoms leaving none for any other players .. i mean this is just promoting rich chars getting richers and ruining the game completely for the little guy who will be completely stifled .
also this will not promote any pvp content for the people that want to whelp on miners and excavator drones
ccp you should take another look at the spawn times of anomaly spawns or up the size of the asteroids in normal asteroid belts so its viable for rorquals to mine in the normal belts and have no timers on normal bets so the anomalies are still a bonus rather than a staple
if indy guys cant get minerals then you will loose a good proportion of your player base |
Le Mittani
Free Ritto
24
|
Posted - 2017.06.01 21:17:19 -
[90] - Quote
Axhind wrote:PL fozzie strikes again. Could you at least try to be a bit less obvious about it next time around. For example nerf will only apply to groups with imperium in their name.
I guess that rigged AT was not enough and they were getting scared of moving their supers down south so fozzie the greatest of PL devs jumps in to save the situation. But no worries, only thing that will save PL from us is shutting down the servers. I mean by this logic hes also to blame for how badly the rorq changes f'd the eve economy, which heavily benefited goons while hurting pl by making it easier to contest their super cap numbers |
|
Stvndog
Hole Violence Goonswarm Federation
51
|
Posted - 2017.06.01 21:17:19 -
[91] - Quote
*cough Delve, This change isn't directed towards GSF at all, we are fair and balanced and don't play favorites. so basically don't find a way to profit in the game while CCP is looking for actual cash revenue, they need ppl to spend money on PLEX instead of using ISK. Am I wrong? |
Anoron Secheh
Strategic Exploration and Development Corp ChaosTheory.
32
|
Posted - 2017.06.01 21:17:36 -
[92] - Quote
Urist Mcflyship wrote:[quote=Anoron Secheh]Yeah because Fozzie is the one responsible for everything, it's not that he's part of a team and just posting what the team wants. What a bunch of fuckheads whining.
Seems you're the fuckhead. The whole sov system is meant to contract nullsec power blocs into "living space". You can't turn around and then punish those same people for adapting and living in their space without looking like an inconsistent boob.
Boo ******* hoo goon. You're the one with 20,000+ in a region, mining 7 trillion a month. The rorqual changes made it way overpowered, and it's about time it got tuned down. |
Grymwulf
GoonWaffe Goonswarm Federation
27
|
Posted - 2017.06.01 21:18:02 -
[93] - Quote
Thank you Fozzie for ensuring that we will continue to have complete dominance of the raw ore market. Now that you've prevented everyone else from pulling the sheer amount of raw ore that we've been pulling for months now - it will take them years to catch up to our industrial might.
Seriously, thank you very much for making it so that we maintain our industrial lead over every single other organization in the game.
I'm a jerk.-á Get used to it.
|
Malou Hashur
Ministry of War Amarr Empire
97
|
Posted - 2017.06.01 21:18:25 -
[94] - Quote
Null Nill wrote:CCP this forum section is calling upcoming feature and change feedback center. Are you going to listen to the players your customers or tell them to get ****** and go ahead with the changes.
Certainly the last option
CCP Philosophy ==>>
If it works, break it. If itGÇÖs broken, leave it and break something else.
Ignore all Forum comments that raise issues and concerns about our "features", and bring said "features" in anyway.
|
Kanzero
Virtus Crusade Curatores Veritatis Alliance
61
|
Posted - 2017.06.01 21:18:44 -
[95] - Quote
Very good changes, Fozzie. Keep up the good work. |
Dinin Dalael
GoonWaffe Goonswarm Federation
4
|
Posted - 2017.06.01 21:19:51 -
[96] - Quote
Proud White Prince wrote:How is it possible that this dood is still working for CCP? You ruined so many good things in this game. I think its time you apply for blizzard you'd probably do a great job there!
Someone give him a ******* job at EA for god sakes. With his ability to ruin games, he'd be a perfect fit. |
Rueben Blox
Balkan Mafia Circle-Of-Two
0
|
Posted - 2017.06.01 21:20:07 -
[97] - Quote
Okay, so idiots nurf rorq's again to ballance market. You going to balance the amount of heavy water required per cycle?
If you carry on nurfing the rorq, it will cost more to mine than the return yeild.
|
Le Mittani
Free Ritto
24
|
Posted - 2017.06.01 21:20:26 -
[98] - Quote
Grymwulf wrote:Thank you Fozzie for ensuring that we will continue to have complete dominance of the raw ore market. Now that you've prevented everyone else from pulling the sheer amount of raw ore that we've been pulling for months now - it will take them years to catch up to our industrial might.
Seriously, thank you very much for making it so that we maintain our industrial lead over every single other organization in the game. So what you're saying is that all the goons qqing in this thread are mad for no reason? |
Urist Mcflyship
Zebra Corp Goonswarm Federation
13
|
Posted - 2017.06.01 21:21:43 -
[99] - Quote
Anoron Secheh wrote:Urist Mcflyship wrote:[quote=Anoron Secheh]Yeah because Fozzie is the one responsible for everything, it's not that he's part of a team and just posting what the team wants. What a bunch of fuckheads whining.
Seems you're the fuckhead. The whole sov system is meant to contract nullsec power blocs into "living space". You can't turn around and then punish those same people for adapting and living in their space without looking like an inconsistent boob. Boo ******* hoo goon. You're the one with 20,000+ in a region, mining 7 trillion a month. The rorqual changes made it way overpowered, and it's about time it got tuned down.
I'd say you're the one crying. Fozzie has a history of making gsf-targeted nerfs to various things, from ships to the economy, to nullsec. Pointing it out is natural.
You on the other hand are upset because we're organized and can attract people to join us, something you cannot do. I wonder why. |
Sharnhorst von Deathwish
STK Scientific The Initiative.
0
|
Posted - 2017.06.01 21:21:56 -
[100] - Quote
Alright, so- I'll just reply with actual cogent arguments because there is a great base of players out there looking to laugh and point at people when a change is made they don't like or just because.
1. You want to reduce the movement speed of drones, yet again. I'm not seeing why. If they are on the far side of a large asteroid as it is and let's say.. oh.. a dreadnaught spawns. One of them very well will get popped returning even if you are on your game. Now, it's an even bigger chance to just have a 1 billion isk bill.. because you think it's funny?
1a. So, when the rorquals will be in belt.. which will now be rarer, you want to allow an even larger chance for command destroyers to bumble in and cause a 1 billion dollar hit or better. Got it. 60m > 5b drones. Makes sense.
1b. With the lack of larger belts, you will be asking rorquals to split up and go mine normal belts. Laughable, but there it is. So, they will burn siege cycles on an asteroid and have time to kill.. for every asteroid. Meaning the even slower drones will now get to travel even further? So, you want the rorqual to be a 10b target that generates 20m ticks? Cool.
2. You want to reduce the availability of the larger belts, because less larger belts means less ore? Right? You argue that it's only going to affect the busy systems..
Perhaps you meant to say, it's only going to affect the systems where rorquals mine. Because that's what you said. So, a colossal belt.. 5 hours eh? So if say the average player gets on for 2-3 hours a night, he has a real strong chance of not seeing that belt... ever if the die hards are on all die perma mining it when it pops?
Good decision there. Definitely cater to the micro 1 % which you are.. wait for it.. targetting with this nerf.
Are you planning to make sanctums 4 hour respawns for super capitals? What about making all combat sites have 4 hour respawns. Wouldn't that be WONDERFUL if a system was ratted out and scanned down in 1 hour and then everyone had to migrate for 4 hours.. just think of it. ALL of a region would be devoid of players for an hour or two every few hours. I mean.. let's get that server login number down as low as possible.. right?
You suggest that these rorqual fleets move about, right? So.. the first reason that they cluster together is to be easier to protect, because you are creating a 10 billion dollar stationary target. So, they cluster together.
2a. You said you would have to move to another system. Ok, right.. you want us to keep the ADM high enough in 5-6 systems for colossals.. but doing so without the ore from those large belts to make it happen. Are you planning to adjust ADM requirements? Are you planning to reduce fuel costs (by increasing supply from ice belts) to jump said rorquals because no one in their sane mind is gating them over and over.
3. Are you realistically hoping to put rorquals into normal belts where they produce the same isk per tick/hour as a carrier that costs 1/10th and can GTFO when trouble arrives?
3a. Are you planning to make them able to move when in siege, to compensate for asteroids not dying before siege cycles are over being forced into smaller belts?
Here is some real math from my observations. Given 10-15 rorquals in a system (probably 6-10 at any given time in delve and querious). Each system will be devoid of primary belts within 3 hours. That leaves a good empty void for a few hours. Unless you legit think a rorqual fleet is mining the small.. ha ha.
So, how about you go back to what you wanted to make a rorqual.
Mobile. No siege. No consumption. No beams. 1.5x the mining capacity of a hulk before boosts. 2b isk ship. That's what you are wanting..
..except you want it to be a stationary 10b isk ship with drones to lolsmash by 10m ships. Gud fights all around on that content.
Currently a max skilled rorqual can make between 80 and 150m an hour depending on what ore spawns in a belt and who you are splitting it with. A carrier can make between 90m and 150m an hour, depending on skills and the number of anoms available to split between. Your problem is that one person cannot scale with a carrier well, but you can scale with a rorqual. So you are going to make the 2-3b ship which is doing up to 150m an hour do double the max of the 10b stationary target.
I'm confused on how that is a good decision? I'm also confused on how having less people out in space mining is going to produce more content? I'm sure you have an answer, like.. they will be out in hulks again or haulers.. right? Seriously, what's the thought process there or was it a write off?
I'll be upfront in my personal value proposition. I'm one of those so called "whales" that funds the game. I've got no problem putting my money somewhere else when you are making such a bad judgement call. I'm just glad I saw this before I made 4-5 more accounts and paid the cash down for the first year on each.
I'll throw my cards on the table. If I log in for the evening and there are no colossal belts in the surrounding systems night after night after night because they were mined by my euro brethren.. then I won't have a reason to be playing because I enjoy the production side of the game more than the combat and you will be telling me that "spawn timer says no play for you" was a real and valid answer for your customer base. Actually, if there would be any night I logged on for a 3-4 hour period of time and I didn't get a crack at an enormous of colossal without relocating my fleet through cynos I'd be pissed enough to log into another game. Logging into another game is the beginning of not playing this one.
Be smart. Don't put time tables on anomalies. That does not make more people log on, increase content, or make the game more enjoyable.
|
|
STHIRE7
Monkey Attack Squad Goonswarm Federation
0
|
Posted - 2017.06.01 21:22:05 -
[101] - Quote
So, dont stop, more nerfing >10bil ship down to efficiency like 250 mil exhumer - sure, right way, it will make balance in game! Not rorq drones minig efficiency are evil, but 50 rorqs destroying anomalies. Easy? Not - that 50 rorqs has 50 paid accounts, so that is GOOD! than why for the god do that nerfs? It's costs years to do ultimate miner ship, that pay for its effectivity by cost and vulnerables, and now you try to ruin it back. Cool story btw, yeld cut-of with respawn timer - makes harder to complete anomaly and start respawn timer xD Do like old ice belts! Make em unmineble xD
|
Koenig Yazria
Adversity. Pandemic Legion
62
|
Posted - 2017.06.01 21:22:23 -
[102] - Quote
Yo, go ruin some other game, like some other dev did.
But this time, pls clear up your mess before leaving so we haven't got to bear with it 3 years. |
Raz Keriz
17th PARSEC Red Alliance
18
|
Posted - 2017.06.01 21:23:07 -
[103] - Quote
CCP Fozzie wrote:Hey folks. We continue to keep a close eye on the impacts of the changes to mining ships that have been made over the past six months. After this observation we have decided that we need to make another intervention to keep the economy healthy. This isn't the first of such changes, and once again it is unlikely to be the last. In the June release we are making a few targeted changes to Nullsec Asteroid Clusters (the ore anomalies created by the Ore Prospecting Array upgrade) and Excavator drones. Firstly, we are adding a respawn cooldown to all Asteroid Cluster anomalies. This cooldown scales based on the size of the anomaly: - 20 minutes for the Small Asteroid Cluster
- 1 hour for the Medium Asteroid Cluster
- 2 hours for the Large Asteroid Cluster variants
- 4 hours for the Enormous Asteroid Cluster variants
- 5 hours for the Colossal Asteroid Cluster variants
These changes will only have a significant impact on the absolute busiest nullsec mining systems. The vast majority of nullsec miners will not be negatively impacted. The pilots mining in those few extremely busy systems will have the option of staggering when they mine, or simply spreading out to a few extra systems. We are also making some more small adjustments to the Excavator drones themselves. In June the changes are: - About 9% less yield for Ore Excavators
- 12.5% lower speed for Ore Excavators
- About 11% longer cycle time for Ice Excavators
- 10% lower speed for Ice Excavators
We will continue observing the economy after these changes and making adjustments as necessary to keep it healthy for all our players.
Just nerf yourself plz |
SaRAhi RA
Lucid Dreamers Rate My Ticks
0
|
Posted - 2017.06.01 21:23:30 -
[104] - Quote
Are you kidding....f this extracting. Good luck with the moon changes now. |
Nibium Akabane
KarmaFleet Goonswarm Federation
0
|
Posted - 2017.06.01 21:24:16 -
[105] - Quote
we area going to found another way to make that isk again and you? |
Kosmonaught
Amok. Goonswarm Federation
0
|
Posted - 2017.06.01 21:24:51 -
[106] - Quote
I don't even mine and you're almost as bad as Grayscale, you should feel bad about your life choices and move on to another job....Maybe a McDonalds cashier would be a better fit. |
Cant tell Ifserious
Caldari Provisions Caldari State
22
|
Posted - 2017.06.01 21:25:17 -
[107] - Quote
This is just a way to make us buy more plex! So my 12bil immovable ship can almost be out mined by 2 hulks. HELL YEA! |
Urist Mcflyship
Zebra Corp Goonswarm Federation
13
|
Posted - 2017.06.01 21:25:36 -
[108] - Quote
SaRAhi RA wrote:Are you kidding....f this extracting. Good luck with the moon changes now.
I'm sure somebody cares about the opinions of a dumb renter. Just nobody itc |
Le Mittani
Free Ritto
28
|
Posted - 2017.06.01 21:26:07 -
[109] - Quote
Nibium Akabane wrote:we area going to found another way to make that isk again and you? You mean everyone in null will go back to ratting? Its not like any one group has a monopoly on money making methods lol |
Anoron Secheh
Strategic Exploration and Development Corp ChaosTheory.
34
|
Posted - 2017.06.01 21:26:17 -
[110] - Quote
Anybody else remember the changes to moon mining? Oh yeah, you have to go mine them with a ship. Maybe, just maybe, you could mine those with your rorqual in between Colossal and Enormous respawn times. :thinking: |
|
Retar Aveymone
DJ's Retirement Fund Goonswarm Federation
1104
|
Posted - 2017.06.01 21:26:40 -
[111] - Quote
Francisco Belaqua wrote:CCP Fozzie wrote:Hey folks. Firstly, we are adding a respawn cooldown to all Asteroid Cluster anomalies. This cooldown scales based on the size of the anomaly: - 20 minutes for the Small Asteroid Cluster
- 1 hour for the Medium Asteroid Cluster
- 2 hours for the Large Asteroid Cluster variants
- 4 hours for the Enormous Asteroid Cluster variants
- 5 hours for the Colossal Asteroid Cluster variants
Is this cool down timer from the time the anomaly last respawned or from the time that it was finished? Because the phrasing of "only affecting the tiny percentage of busiest systems" makes it sound like it only affects those colossal's that are mined out in 5 hours. If the timer is from the time it's finished, that affects every system in Null. he apparently confirmed on tweetfleet slack it's like ice: the timer starts when the belt is cleared
i do not know how fozzie managed to rationalize in his head these delays that apply in every ore anom system affect only a tiny number of systems
like, that's very obviously not true. now, if you clear a colossal belt, it's gone for 5 hours. no matter if you've mined only the last bits of that belt in the past 24 hours. no colossal for you for 5 hours. i don't know how he reasoned himself into claiming that only affects goonswarm systems. |
Kiddoomer
The Red Sequence
158
|
Posted - 2017.06.01 21:27:10 -
[112] - Quote
I'm quite happy with the changes, less work done by rorquals, and more as it should be by the actual mining ships.
As for the anom respawns, seems good, I wonder if we could get something similar in HS ? with a few fat HS ore anom instead of dozen of belts, a timer could be fine on them, so miners have to actually move more to get more ore. More ships moving here and there => more content imo, and not juste capital ships bullsh** in NS only.
In the name of Jirai 'Fatal' Laitanen :
GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'.
Jam those ones first, and kill them last.GÇ¥
|
Altair Taurus
48
|
Posted - 2017.06.01 21:27:24 -
[113] - Quote
CCP: Why did you introduce such crazy Rorqual that should be renamed "Space Vacuum Cleaner" into the game a half a year ago??? Simply because you are very bored so someone in CCP got a brilliant idea: "Let's introduce overpowered Rorqals so we will have plenty of job to do how to nerf them in the next year!"
Pathetic... |
Matthos Seaworth
Kinship inPanic
1
|
Posted - 2017.06.01 21:27:38 -
[114] - Quote
CCP finance team: How to get people to use skill injectors/extractors. let's make the Rorqual nobody uses overpowered so that thousands of nerds want it and want lots of alts with them, then we will slowly nerf it to hell so they extract all those skills.
Pretty true what they're doing. Whats the point of buffing something and nerfing it 5-10 times over the course of a year, don't be incompetent and release something that isn't compatible.
At this point it hurts people who dont multibox rorqs, 1 carrier worth 2 bill fully fit makes more than 1 rorq fit for 10-14bill fully fit with mining drones. A rorq after these changes may make 100m/hour which is laughable at the price. CCP did a major buff to get people to spend money to inject into rorqs and slow nerfs over time. |
Hamonley
more then SERI0US BUSINESS Das Fornax Protektorat
0
|
Posted - 2017.06.01 21:27:55 -
[115] - Quote
again bad decisions.... feeling like they dont play their own game anymore..... |
Anoron Secheh
Strategic Exploration and Development Corp ChaosTheory.
34
|
Posted - 2017.06.01 21:28:18 -
[116] - Quote
I like how goons think they're being targeting because they're goons and not just because they mine 7 trillion a month. |
XveNos
Amok. Goonswarm Federation
1191
|
Posted - 2017.06.01 21:28:36 -
[117] - Quote
I think CCP Fozzie is a spy for EA or something, trying and succeeding to destroy the game as much as possible in his limited career.
Although I don't think any game company would employ him after his exploits. |
Gaius Clabbacus
Basket of Deplorables
43
|
Posted - 2017.06.01 21:28:40 -
[118] - Quote
Might as well roll back all the Rorqual changes. People who have invested in skills can extract them and we can pretend it all never happened. Problem is not only that Rorqual mining is now restricted to certain mega alliances, but also that the mining volume in other regions has plunged and never recovered. |
Le Mittani
Free Ritto
28
|
Posted - 2017.06.01 21:28:54 -
[119] - Quote
Retar Aveymone wrote:Francisco Belaqua wrote:CCP Fozzie wrote:Hey folks. Firstly, we are adding a respawn cooldown to all Asteroid Cluster anomalies. This cooldown scales based on the size of the anomaly: - 20 minutes for the Small Asteroid Cluster
- 1 hour for the Medium Asteroid Cluster
- 2 hours for the Large Asteroid Cluster variants
- 4 hours for the Enormous Asteroid Cluster variants
- 5 hours for the Colossal Asteroid Cluster variants
Is this cool down timer from the time the anomaly last respawned or from the time that it was finished? Because the phrasing of "only affecting the tiny percentage of busiest systems" makes it sound like it only affects those colossal's that are mined out in 5 hours. If the timer is from the time it's finished, that affects every system in Null. he apparently confirmed on tweetfleet slack it's like ice: the timer starts when the belt is cleared i do not know how fozzie managed to rationalize in his head these delays that apply in every ore anom system affect only a tiny number of systems like, that's very obviously not true. now, if you clear a colossal belt, it's gone for 5 hours. no matter if you've mined only the last bits of that belt in the past 24 hours. no colossal for you for 5 hours. i don't know how he reasoned himself into claiming that only affects goonswarm systems. on the bright side it will end the cherry picking drama so thats good for you guys |
Rossco71
KarmaFleet Goonswarm Federation
0
|
Posted - 2017.06.01 21:30:13 -
[120] - Quote
Why the **** would I bother mining if It can easily be outdone by two hulks? I may as well just go do super ratting instead for half the amount of time and just unsub my rorqual pilots.
Eve is supposed to be Risk Vs Reward, Were risking a 10+B Rorqual for the equivalent of ~500Mil in hulks and now the reward is **** too. Which makes it absolutely not worth it.
Not to mention this anom spawn reduction just causes me to just dock or do something else instead of mining.
Go **** up someone else game CCP Fucknut
#firefozzie is trending. |
|
Grymwulf
GoonWaffe Goonswarm Federation
29
|
Posted - 2017.06.01 21:30:28 -
[121] - Quote
Le Mittani wrote:Grymwulf wrote:Thank you Fozzie for ensuring that we will continue to have complete dominance of the raw ore market. Now that you've prevented everyone else from pulling the sheer amount of raw ore that we've been pulling for months now - it will take them years to catch up to our industrial might.
Seriously, thank you very much for making it so that we maintain our industrial lead over every single other organization in the game. So what you're saying is that all the goons qqing in this thread are mad for no reason?
No I'm saying that they are looking at their bottom line, and the affects on their own income. If you look at the bigger picture, it's punishing anyone who even wants to try to catch up to the industrial might of Delve.
Let us say that we can pull in 7 trillion isk worth of minerals in Delve per month.
Conservatively, let us say that this cuts our output in half. Now we've had over 6 months of output at approx 7t (say it's 42T in raw ore)
Now that the max a reasonable organization can expect to pull is 3.5T (say half current rates) - it would take at least 12 months to match what we've pulled in over the past 6. And we can expect to continue to pull the same amount of ore (or more, there are many systems to cycle through, as almost every single system in Delve has max upgrades. Can you say the same for all the other regions out there?). There is now absolutely no way to catch up to our backlog of unprocessed raw ore. And since we can just cycle systems instead of stripping just the most valuable systems...
Goons: Clear a colossal from 5 systems, each in an hour - go in a cycle between systems (they are all upgraded here). Non-stop mining.
Everyone else: Clear a colossal from 1 system. Wait 5 hours, mine same one. Maybe get the safety to upgrade 1 or 2 other systems. Without the safety of going system to system in a chain.....
I'm a jerk.-á Get used to it.
|
Awarmingcoat
Collapsed Out Pandemic Legion
63
|
Posted - 2017.06.01 21:30:31 -
[122] - Quote
the goon NaCl, I want to read more but its giving me hypertension :D |
Kist Shi
Generals Of Destruction Syndicate The Bastion
0
|
Posted - 2017.06.01 21:30:39 -
[123] - Quote
so because am massive amount of ccp playerbase live in delve you think its right to stifle everything .. this is teh place that provides content for most other null sec pvpers . and delv occupants alike .
and the people in delv are all paying subs in some way or another .. so why is it a problem that thats where the most isk is generated ?
|
Axhind
Eternity INC. Goonswarm Federation
348
|
Posted - 2017.06.01 21:30:58 -
[124] - Quote
Le Mittani wrote:Axhind wrote:PL fozzie strikes again. Could you at least try to be a bit less obvious about it next time around. For example nerf will only apply to groups with imperium in their name.
I guess that rigged AT was not enough and they were getting scared of moving their supers down south so fozzie the greatest of PL devs jumps in to save the situation. But no worries, only thing that will save PL from us is shutting down the servers. I mean by this logic hes also to blame for how badly the rorq changes f'd the eve economy, which heavily benefited goons while hurting pl by making it easier to contest their super cap numbers
Who could have guess that we would live in our space and use it. That's just crazy.
The difference is that he basically said that nerf, in his imagination, is going to hit only delve and nobody else. Ofc, as usual, he is wrong but the intent is very clear. |
Urist Mcflyship
Zebra Corp Goonswarm Federation
16
|
Posted - 2017.06.01 21:31:26 -
[125] - Quote
Anoron Secheh wrote:I like how goons think they're being targeting because they're goons and not just because they mine 7 trillion a month.
Sounds like a dude from r/eve. In other words, a total oxygen thief. |
Urist Mcflyship
Zebra Corp Goonswarm Federation
16
|
Posted - 2017.06.01 21:32:13 -
[126] - Quote
Awarmingcoat wrote:the goon NaCl, I want to read more but its giving me hypertension :D
Man it'll be really funny when your renters realize what's going on and start screeching, huh? |
Retar Aveymone
DJ's Retirement Fund Goonswarm Federation
1104
|
Posted - 2017.06.01 21:32:40 -
[127] - Quote
Le Mittani wrote: on the bright side it will end the cherry picking drama so thats good for you guys
it's gonna make it way worse because if you're not going to be there in 5 hours why bother clearing out the garbage to respawn it :cripes:
thanks for putting in those merx asteriods despite literally everyone telling you they should be removed ccp, you wrecked merx mining as a thing AND made ore anoms more annoying and stupid! |
Stvndog
Hole Violence Goonswarm Federation
51
|
Posted - 2017.06.01 21:32:57 -
[128] - Quote
Can we just burn all high-sec in protest, I hear that got someone's attention, burn high sec till they remove certain people from the power to change anything. |
Anoron Secheh
Strategic Exploration and Development Corp ChaosTheory.
34
|
Posted - 2017.06.01 21:34:14 -
[129] - Quote
Urist Mcflyship wrote:Anoron Secheh wrote:I like how goons think they're being targeting because they're goons and not just because they mine 7 trillion a month. Sounds like a dude from r/eve. In other words, a total oxygen thief.
>In GSF |
Panther X
High Flyers Northern Coalition.
121
|
Posted - 2017.06.01 21:35:13 -
[130] - Quote
Francisco Belaqua wrote:CCP Fozzie wrote:Hey folks. Firstly, we are adding a respawn cooldown to all Asteroid Cluster anomalies. This cooldown scales based on the size of the anomaly: - 20 minutes for the Small Asteroid Cluster
- 1 hour for the Medium Asteroid Cluster
- 2 hours for the Large Asteroid Cluster variants
- 4 hours for the Enormous Asteroid Cluster variants
- 5 hours for the Colossal Asteroid Cluster variants
Is this cool down timer from the time the anomaly last respawned or from the time that it was finished? Because the phrasing of "only affecting the tiny percentage of busiest systems" makes it sound like it only affects those colossal's that are mined out in 5 hours. If the timer is from the time it's finished, that affects every system in Null.
Yeah can we get a list of the systems that this is going to hit so we can avoid them. This is crap.
My Titan smells of rich Corinthian Leather...
|
|
STHIRE7
Monkey Attack Squad Goonswarm Federation
1
|
Posted - 2017.06.01 21:36:01 -
[131] - Quote
its a secret plan! Makes rorq equivalent 1.5 hulk, so 50 rorq account, if they want to save it effectivity, must use 100 hulk account. Doubles paid accounts - profit |
Nyx Ortiz
ElitistOps Pandemic Legion
8
|
Posted - 2017.06.01 21:36:46 -
[132] - Quote
Rossco71 wrote:Why the **** would I bother mining if It can easily be outdone by two hulks? I may as well just go do super ratting instead for half the amount of time and just unsub my rorqual pilots.
Eve is supposed to be Risk Vs Reward, Were risking a 10+B Rorqual for the equivalent of ~500Mil in hulks and now the reward is **** too. Which makes it absolutely not worth it.
Not to mention this anom spawn reduction just causes me to just dock or do something else instead of mining.
Go **** up someone else game CCP Fucknut
#firefozzie is trending.
ITT man babbies call for a guy to be fired because they were too brain damaged to see the nerf that's been coming for months
:flag_in: |
Axhind
Eternity INC. Goonswarm Federation
349
|
Posted - 2017.06.01 21:37:40 -
[133] - Quote
Anoron Secheh wrote:Urist Mcflyship wrote:[quote=Anoron Secheh]Yeah because Fozzie is the one responsible for everything, it's not that he's part of a team and just posting what the team wants. What a bunch of fuckheads whining.
Seems you're the fuckhead. The whole sov system is meant to contract nullsec power blocs into "living space". You can't turn around and then punish those same people for adapting and living in their space without looking like an inconsistent boob. Boo ******* hoo goon. You're the one with 20,000+ in a region, mining 7 trillion a month. The rorqual changes made it way overpowered, and it's about time it got tuned down.
Except everyone is getting nerfed so we will still be better at it than anyone else. Delve is as secure as a region can be so our miners will be easily able to hop around. |
Anoron Secheh
Strategic Exploration and Development Corp ChaosTheory.
35
|
Posted - 2017.06.01 21:37:51 -
[134] - Quote
Nyx Ortiz wrote:Rossco71 wrote:Why the **** would I bother mining if It can easily be outdone by two hulks? I may as well just go do super ratting instead for half the amount of time and just unsub my rorqual pilots.
Eve is supposed to be Risk Vs Reward, Were risking a 10+B Rorqual for the equivalent of ~500Mil in hulks and now the reward is **** too. Which makes it absolutely not worth it.
Not to mention this anom spawn reduction just causes me to just dock or do something else instead of mining.
Go **** up someone else game CCP Fucknut
#firefozzie is trending. ITT man babbies call for a guy to be fired because they were too brain damaged to see the nerf that's been coming for months :flag_in:
You seem to be the most reasonable PL guy here. |
Grymwulf
GoonWaffe Goonswarm Federation
33
|
Posted - 2017.06.01 21:37:51 -
[135] - Quote
I also love the implications of this:
Ghost training, virtually unlimited isk printing for skill point conversion.
I know, let's kill this by triggering hundreds of people to extract their mining skills! Instead of fixing the underlying problem, let's just **** everything else up instead of addressing the elephant in the room.
I'm a jerk.-á Get used to it.
|
Kist Shi
Generals Of Destruction Syndicate The Bastion
1
|
Posted - 2017.06.01 21:38:04 -
[136] - Quote
Stvndog wrote:*cough Delve, This change isn't directed towards GSF at all, we are fair and balanced and don't play favorites. so basically don't find a way to profit in the game while CCP is looking for actual cash revenue, they need ppl to spend money on PLEX instead of using ISK. Am I wrong?
the plex on the market has to or had to be paid for by someone at some point so the revenue is the same is this not right ? |
Anoron Secheh
Strategic Exploration and Development Corp ChaosTheory.
35
|
Posted - 2017.06.01 21:38:48 -
[137] - Quote
Grymwulf wrote:I also love the implications of this:
Ghost training, virtually unlimited isk printing for skill point conversion.
I know, let's kill this by triggering hundreds of people to extract their mining skills! Instead of fixing the underlying problem, let's just **** everything else up instead of addressing the elephant in the room.
Yeah because they can only make one change or fix at a time, and they're totally not losing money by leaving it on the table as something allowable. I'm sure the only reason they haven't said anything about it is because they are working on a fix. |
Tara Read
Sniggerdly Pandemic Legion
953
|
Posted - 2017.06.01 21:39:31 -
[138] - Quote
*takes deep breath*
AHAHAHAHAHAHAHAHAHAHAHAHA
Thank God I sold my Rorqual after the last nerf and extracted the skills. I made 60 bil off of one Rorqual before the nerfs so thanks CCP. |
SaRAhi RA
Lucid Dreamers Rate My Ticks
1
|
Posted - 2017.06.01 21:40:48 -
[139] - Quote
Axhind wrote:Anoron Secheh wrote:Urist Mcflyship wrote:[quote=Anoron Secheh]Yeah because Fozzie is the one responsible for everything, it's not that he's part of a team and just posting what the team wants. What a bunch of fuckheads whining.
Seems you're the fuckhead. The whole sov system is meant to contract nullsec power blocs into "living space". You can't turn around and then punish those same people for adapting and living in their space without looking like an inconsistent boob. Boo ******* hoo goon. You're the one with 20,000+ in a region, mining 7 trillion a month. The rorqual changes made it way overpowered, and it's about time it got tuned down. Except everyone is getting nerfed so we will still be better at it than anyone else. Delve is as secure as a region can be so our miners will be easily able to hop around.
Exactly...all this does is AGAIN hurt the little guys. Maybe that's what they want all of us to join goons. |
Alyx Shepard
Risen from Ashes inPanic
4
|
Posted - 2017.06.01 21:41:58 -
[140] - Quote
well i guess, after THIS fuckup. ill stop subbing my accouts till i get the Skillpoints refunded that i wasted time for a ship that , by the looks of it, should never be used to mine.
A rorq costs 20 times a hulk or even more. has so many negatives and still only brining in the future only 2times the yield of a hulk. and it needs HW to run the core.
HOW ****** up can a dev be to make a ship this "unbalanced" and have to nerf it bei over 66% after it was introduced ?And then stil nerfing the enviroment it is designated for.
What are the requirements to be a dev, and to get into the position to make such a lousy decicion ?
YES iam mad about it. And YES nerf the **** more out of it! instead of kiling the real problem. Multiboxing.
Or blaming it on the ship that it was meant to be the boostr, then why even making the excavators ?
If you want to force all players to go back to super ratting instead of mining (which could led to cheaper ships = more actions but on the other hand to lesser accounts beeing subed) then just say it !! but dont show us how incompetent the decision was to introduce such a "super mining vessel", where so many players skill on to fly it and then just getting hit by the nerfbat.
|
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Vernorius Astartis
UNITAS. ChaosTheory.
0
|
Posted - 2017.06.01 21:43:05 -
[141] - Quote
wtf....this cant be real.....with all the risk we are taking with those multi billion assets....then you want to throw us under the bus.....its still hard enough to make some isk mining |
Inquisitor Lucious
Amok. Goonswarm Federation
0
|
Posted - 2017.06.01 21:43:12 -
[142] - Quote
SaRAhi RA wrote:Axhind wrote:Anoron Secheh wrote:Urist Mcflyship wrote:[quote=Anoron Secheh]Yeah because Fozzie is the one responsible for everything, it's not that he's part of a team and just posting what the team wants. What a bunch of fuckheads whining.
Seems you're the fuckhead. The whole sov system is meant to contract nullsec power blocs into "living space". You can't turn around and then punish those same people for adapting and living in their space without looking like an inconsistent boob. Boo ******* hoo goon. You're the one with 20,000+ in a region, mining 7 trillion a month. The rorqual changes made it way overpowered, and it's about time it got tuned down. Except everyone is getting nerfed so we will still be better at it than anyone else. Delve is as secure as a region can be so our miners will be easily able to hop around. Exactly...all this does is AGAIN hurt the little guys. Maybe that's what they want all of us to join goons.
AMOK is recruiting |
Le Mittani
Free Ritto
28
|
Posted - 2017.06.01 21:43:17 -
[143] - Quote
Retar Aveymone wrote:Le Mittani wrote: on the bright side it will end the cherry picking drama so thats good for you guys
it's gonna make it way worse because if you're not going to be there in 5 hours why bother clearing out the garbage to respawn it :cripes: thanks for putting in those merx asteriods despite literally everyone telling you they should be removed ccp, you wrecked merx mining as a thing AND made ore anoms more annoying and stupid! Nice the kick ASCEE dream lives at least |
Axhind
Eternity INC. Goonswarm Federation
349
|
Posted - 2017.06.01 21:43:36 -
[144] - Quote
Kist Shi wrote:Stvndog wrote:*cough Delve, This change isn't directed towards GSF at all, we are fair and balanced and don't play favorites. so basically don't find a way to profit in the game while CCP is looking for actual cash revenue, they need ppl to spend money on PLEX instead of using ISK. Am I wrong? the plex on the market has to or had to be paid for by someone at some point so the revenue is the same is this not right ?
Except the current supply of AUR to PLEX that were free (as AUR was given away by ccp in an attempt to boost micro transactions) yes. Every plex is paid with real life money at some point in time. |
Harry Brugg
Brave Newbies Inc. Brave Collective
1
|
Posted - 2017.06.01 21:44:26 -
[145] - Quote
you know its good when 90% of the replies are salty goons i think 5h is a bit harsh tho, maybe start timer when anom spawns/is warped to , not when its done. |
Axhind
Eternity INC. Goonswarm Federation
349
|
Posted - 2017.06.01 21:44:36 -
[146] - Quote
SaRAhi RA wrote:Axhind wrote:Anoron Secheh wrote:Urist Mcflyship wrote:[quote=Anoron Secheh]Yeah because Fozzie is the one responsible for everything, it's not that he's part of a team and just posting what the team wants. What a bunch of fuckheads whining.
Seems you're the fuckhead. The whole sov system is meant to contract nullsec power blocs into "living space". You can't turn around and then punish those same people for adapting and living in their space without looking like an inconsistent boob. Boo ******* hoo goon. You're the one with 20,000+ in a region, mining 7 trillion a month. The rorqual changes made it way overpowered, and it's about time it got tuned down. Except everyone is getting nerfed so we will still be better at it than anyone else. Delve is as secure as a region can be so our miners will be easily able to hop around. Exactly...all this does is AGAIN hurt the little guys. Maybe that's what they want all of us to join goons.
ETNY is recruiting and unlike AMOK we are not a bunch of sperg lords <3 |
Gaara's sniper
MLG1337420BlazeIt360TitanNoScopeCorporationSWAG Goonswarm Federation
39
|
Posted - 2017.06.01 21:46:12 -
[147] - Quote
While we are at it, can you please fix the drone aggro mechanics when you industrial core on rorqual? i wanted to afk rat from the start it's not possible with the bug making npcs shoot your drones after 5min regardless of what you do. K thx bai |
Sharnhorst von Deathwish
STK Scientific The Initiative.
3
|
Posted - 2017.06.01 21:46:48 -
[148] - Quote
So, multiboxing with 5-6 AFKtars + 1 super is a better solution? Riiight. |
Axhind
Eternity INC. Goonswarm Federation
349
|
Posted - 2017.06.01 21:47:38 -
[149] - Quote
Harry Brugg wrote:you know its good when 90% of the replies are salty goons i think 5h is a bit harsh tho, maybe start timer when anom spawns/is warped to , not when its done.
Mittens told us to pretend to be outraged here so that PL fozzie would keep boosting our relative power due to incompetence. |
Zishy Linaris
Amok. Goonswarm Federation
3
|
Posted - 2017.06.01 21:47:39 -
[150] - Quote
Gaara's sniper wrote:While we are at it, can you please fix the drone aggro mechanics when you industrial core on rorqual? i wanted to afk rat from the start it's not possible with the bug making npcs shoot your drones after 5min regardless of what you do. K thx bai
you expect these people to fix bugs? :D:D:D:D:D:D:D:D:D:D:D:D:D:D |
|
Kist Shi
Generals Of Destruction Syndicate The Bastion
1
|
Posted - 2017.06.01 21:52:40 -
[151] - Quote
Grymwulf wrote:Le Mittani wrote:Grymwulf wrote:Thank you Fozzie for ensuring that we will continue to have complete dominance of the raw ore market. Now that you've prevented everyone else from pulling the sheer amount of raw ore that we've been pulling for months now - it will take them years to catch up to our industrial might.
Seriously, thank you very much for making it so that we maintain our industrial lead over every single other organization in the game. So what you're saying is that all the goons qqing in this thread are mad for no reason? No I'm saying that they are looking at their bottom line, and the affects on their own income. If you look at the bigger picture, it's punishing anyone who even wants to try to catch up to the industrial might of Delve. Let us say that we can pull in 7 trillion isk worth of minerals in Delve per month. Conservatively, let us say that this cuts our output in half. Now we've had over 6 months of output at approx 7t (say it's 42T in raw ore) Now that the max a reasonable organization can expect to pull is 3.5T (say half current rates) - it would take at least 12 months to match what we've pulled in over the past 6. And we can expect to continue to pull the same amount of ore (or more, there are many systems to cycle through, as almost every single system in Delve has max upgrades. Can you say the same for all the other regions out there?). There is now absolutely no way to catch up to our backlog of unprocessed raw ore. And since we can just cycle systems instead of stripping just the most valuable systems... Goons: Clear a colossal from 5 systems, each in an hour - go in a cycle between systems (they are all upgraded here). Non-stop mining. Everyone else: Clear a colossal from 1 system. Wait 5 hours, mine same one. Maybe get the safety to upgrade 1 or 2 other systems. Without the safety of going system to system in a chain.....
Is this nerf not to ruin mining ??? isn't this more to make people or corporations to move out of delve and break up goonswarm and the coalition by persuading people to look for other systems to live in where the anoms and belts are dead and have no competition for the ore ...
i dont like it now when certain people roll into a colossal belt with 50 rorquals and take every rock but with these cooldown timers it wont just be the collosl it will be all the anoms its going to push everyone else out of the belts as this guy with just take them all to himself. there are many more like him in delv too
|
Gaara's sniper
MLG1337420BlazeIt360TitanNoScopeCorporationSWAG Goonswarm Federation
40
|
Posted - 2017.06.01 21:52:52 -
[152] - Quote
Zishy Linaris wrote:Gaara's sniper wrote:While we are at it, can you please fix the drone aggro mechanics when you industrial core on rorqual? i wanted to afk rat from the start it's not possible with the bug making npcs shoot your drones after 5min regardless of what you do. K thx bai you expect these people to fix bugs? :D:D:D:D:D:D:D:D:D:D:D:D:D:D
I WANT TO BELIEVE |
Mierin Arthie
Enlightened Industries Goonswarm Federation
18
|
Posted - 2017.06.01 21:54:23 -
[153] - Quote
Kiddoomer wrote:I'm quite happy with the changes, less work done by rorquals, and more as it should be by the actual mining ships.
As for the anom respawns, seems good, I wonder if we could get something similar in HS ? with a few fat HS ore anom instead of dozen of belts, a timer could be fine on them, so miners have to actually move more to get more ore. More ships moving here and there => more content imo, and not juste capital ships bullsh** in NS only.
so you applaud their intent of removing every incentive for a rorqual or orca to go out into the anoms? who then will provide mining boost for your mining barge/exhumer? not the rorqual and orcas, thats for sure |
Dinin Dalael
GoonWaffe Goonswarm Federation
6
|
Posted - 2017.06.01 21:55:39 -
[154] - Quote
Le Mittani wrote:Grymwulf wrote:Thank you Fozzie for ensuring that we will continue to have complete dominance of the raw ore market. Now that you've prevented everyone else from pulling the sheer amount of raw ore that we've been pulling for months now - it will take them years to catch up to our industrial might.
Seriously, thank you very much for making it so that we maintain our industrial lead over every single other organization in the game. So what you're saying is that all the goons qqing in this thread are mad for no reason?
Holy **** you're ********. Unlike PL and other organizations, we care about the overall health of the game. Its not just about "us" |
Urist Mcflyship
Zebra Corp Goonswarm Federation
21
|
Posted - 2017.06.01 21:55:48 -
[155] - Quote
Please don't post drunk, my friend |
XveNos
Amok. Goonswarm Federation
1193
|
Posted - 2017.06.01 21:56:24 -
[156] - Quote
#Kick CCP Fozzie! |
Stvndog
Hole Violence Goonswarm Federation
52
|
Posted - 2017.06.01 21:56:58 -
[157] - Quote
Kist Shi wrote:Stvndog wrote:*cough Delve, This change isn't directed towards GSF at all, we are fair and balanced and don't play favorites. so basically don't find a way to profit in the game while CCP is looking for actual cash revenue, they need ppl to spend money on PLEX instead of using ISK. Am I wrong? the plex on the market has to or had to be paid for by someone at some point so the revenue is the same is this not right ?
That is not right |
Erotyk
ETANOL Corporation Circle-Of-Two
2
|
Posted - 2017.06.01 21:57:45 -
[158] - Quote
Well fu** you ccp! I dont give a fu** about multi acc rorq players! I just want to have isk so I can pew pew, lose my ship buy another one, and again and again! And thats how I like to spend my time after work and after my kids go to slep. So i skill injected to rorq, bought 10B + ship and what now? I can go fu** myself becouse ccp is ********? again fu** you ccp and fu** your game. If you do that nerf I would rather pay for WoW (sic!)subscription than a game runned buy some ******** guys acting like they are in middle of they period |
Inquisitor Lucious
Amok. Goonswarm Federation
0
|
Posted - 2017.06.01 21:57:51 -
[159] - Quote
Kist Shi wrote:Grymwulf wrote:Le Mittani wrote:Grymwulf wrote:Thank you Fozzie for ensuring that we will continue to have complete dominance of the raw ore market. Now that you've prevented everyone else from pulling the sheer amount of raw ore that we've been pulling for months now - it will take them years to catch up to our industrial might.
Seriously, thank you very much for making it so that we maintain our industrial lead over every single other organization in the game. So what you're saying is that all the goons qqing in this thread are mad for no reason? No I'm saying that they are looking at their bottom line, and the affects on their own income. If you look at the bigger picture, it's punishing anyone who even wants to try to catch up to the industrial might of Delve. Let us say that we can pull in 7 trillion isk worth of minerals in Delve per month. Conservatively, let us say that this cuts our output in half. Now we've had over 6 months of output at approx 7t (say it's 42T in raw ore) Now that the max a reasonable organization can expect to pull is 3.5T (say half current rates) - it would take at least 12 months to match what we've pulled in over the past 6. And we can expect to continue to pull the same amount of ore (or more, there are many systems to cycle through, as almost every single system in Delve has max upgrades. Can you say the same for all the other regions out there?). There is now absolutely no way to catch up to our backlog of unprocessed raw ore. And since we can just cycle systems instead of stripping just the most valuable systems... Goons: Clear a colossal from 5 systems, each in an hour - go in a cycle between systems (they are all upgraded here). Non-stop mining. Everyone else: Clear a colossal from 1 system. Wait 5 hours, mine same one. Maybe get the safety to upgrade 1 or 2 other systems. Without the safety of going system to system in a chain..... Is this nerf not to ruin mining ??? isn't this more to make people or corporations to move out of delve and break up goonswarm and the coalition by persuading people to look for other systems to live in where the anoms and belts are dead and have no competition for the ore ... i dont like it now when certain people roll into a colossal belt with 50 rorquals and take every rock but with these cooldown timers it wont just be the collosl it will be all the anoms its going to push everyone else out of the belts as this guy with just take them all to himself. there are many more like him in delv too
You know whats going to happen now? expansion. Delve, 1 solitary null sec region in eve has been able to support and sustain an ENTIRE coalition, if thats no longer the case and we want to maintain our current way of life we will simply start taking more regions again. |
Kist Shi
Generals Of Destruction Syndicate The Bastion
1
|
Posted - 2017.06.01 21:58:16 -
[160] - Quote
Stvndog wrote:Kist Shi wrote:Stvndog wrote:*cough Delve, This change isn't directed towards GSF at all, we are fair and balanced and don't play favorites. so basically don't find a way to profit in the game while CCP is looking for actual cash revenue, they need ppl to spend money on PLEX instead of using ISK. Am I wrong? the plex on the market has to or had to be paid for by someone at some point so the revenue is the same is this not right ? That is not right
so where do the plex on the market come from then ????? |
|
Axhind
Eternity INC. Goonswarm Federation
351
|
Posted - 2017.06.01 21:59:12 -
[161] - Quote
Kist Shi wrote:Grymwulf wrote:Le Mittani wrote:Grymwulf wrote:Thank you Fozzie for ensuring that we will continue to have complete dominance of the raw ore market. Now that you've prevented everyone else from pulling the sheer amount of raw ore that we've been pulling for months now - it will take them years to catch up to our industrial might.
Seriously, thank you very much for making it so that we maintain our industrial lead over every single other organization in the game. So what you're saying is that all the goons qqing in this thread are mad for no reason? No I'm saying that they are looking at their bottom line, and the affects on their own income. If you look at the bigger picture, it's punishing anyone who even wants to try to catch up to the industrial might of Delve. Let us say that we can pull in 7 trillion isk worth of minerals in Delve per month. Conservatively, let us say that this cuts our output in half. Now we've had over 6 months of output at approx 7t (say it's 42T in raw ore) Now that the max a reasonable organization can expect to pull is 3.5T (say half current rates) - it would take at least 12 months to match what we've pulled in over the past 6. And we can expect to continue to pull the same amount of ore (or more, there are many systems to cycle through, as almost every single system in Delve has max upgrades. Can you say the same for all the other regions out there?). There is now absolutely no way to catch up to our backlog of unprocessed raw ore. And since we can just cycle systems instead of stripping just the most valuable systems... Goons: Clear a colossal from 5 systems, each in an hour - go in a cycle between systems (they are all upgraded here). Non-stop mining. Everyone else: Clear a colossal from 1 system. Wait 5 hours, mine same one. Maybe get the safety to upgrade 1 or 2 other systems. Without the safety of going system to system in a chain..... Is this nerf not to ruin mining ??? isn't this more to make people or corporations to move out of delve and break up goonswarm and the coalition by persuading people to look for other systems to live in where the anoms and belts are dead and have no competition for the ore ... I don't like it now when certain people roll into a colossal belt with 50 rorquals and take every rock but with these cooldown timers it wont just be the colossal it will be all the anoms, its going to push everyone else out of the belts as this guy will just take them all to himself. There are many more like him in delv too This isn't a criticism just an observation
Plenty of systems in Delve. Yes, people will have to jump around a bit but there are not really that many of us with 50 rorquals so it should still be fine. Besides others who can't jump around with relative safety will be hit even more by this so our relative income will increase and if prices do rebound it's great for us as we can sell of some of the stocks.
Annoying thing here is that Fozzie is not even trying to pretend that nerf is not directed at us. Fortunately, he is incompetent and his PL crew is not much better. |
Ghillie Troll Askold
KarmaFleet Goonswarm Federation
5
|
Posted - 2017.06.01 22:00:52 -
[162] - Quote
"Upcoming Feature and Change Feedback Center" what a joke. You don't care about feedback do you. You clearly didn't care the last time we told you Rorquals need to not be nerfed, and I doubt you'll listen this time. I don't know how many times it has to be said, but this is literally how so many games have died: by not listening to the community. Pushing changes that the vast majority of your playerbase disapproves of are how you lose subscribers. Bait-and-switch BS like we've seen with the Rorqual are what cause players to look elsewhere.
Do not push a change without considering the effects beforehand, and do not push changes that go against the community. That is how games die. I only hope you learn before it's too late. |
Zishy Linaris
Amok. Goonswarm Federation
4
|
Posted - 2017.06.01 22:00:54 -
[163] - Quote
Gaara's sniper wrote:Zishy Linaris wrote:Gaara's sniper wrote:While we are at it, can you please fix the drone aggro mechanics when you industrial core on rorqual? i wanted to afk rat from the start it's not possible with the bug making npcs shoot your drones after 5min regardless of what you do. K thx bai you expect these people to fix bugs? :D:D:D:D:D:D:D:D:D:D:D:D:D:D I WANT TO BELIEVE
believe it my friend |
Johann Hemphill
KarmaFleet Goonswarm Federation
3
|
Posted - 2017.06.01 22:02:35 -
[164] - Quote
Fozzie, you're terrible. I opened this post expecting to see that you were buffing the Rorq to have faster drones, because you'd overcompensated after the last several rounds of nerfs. Instead you just repeated more of the same. Why don't you save some time and tell us: what is the maximum amount per day we should be permitted to mine? |
O2 jayjay
Usque Ad Mortem Solyaris Chtonium
59
|
Posted - 2017.06.01 22:02:51 -
[165] - Quote
We can always just find a different game to play and never come back even if they do unfuck this cluster **** of a management. |
Jim Bravura Melkan
Lusitani Invictum Tactical Narcotics Team
0
|
Posted - 2017.06.01 22:04:16 -
[166] - Quote
OHHHHH, this is bad, this change will certain ruin all game integrity. Major playes depend on mining ops and increasing spawn time of mining belts anomalies,...... damn!!!!!
CCP DEVs need to "rethink" about this.
If they make this change go forward, they will lose more people and certantly the game will die. |
Olmeca Gold
Pleonexium
108
|
Posted - 2017.06.01 22:04:52 -
[167] - Quote
I like how the entire 'Eve establishment' flames CCP when they are trying to nerf the only way to earn tens of billions of ISK by semi afk multiboxing tens of Rorquals at the same time. This change is an attempt to reestablish everyone else's interests against 50 richest miners in a handful of richest alliances. Don't mind the flames CCP.
Covert Cloaky FC. Sustainable Whaler.
Youtube channel.
|
Imagia
Minion Revolution Goonswarm Federation
1
|
Posted - 2017.06.01 22:06:30 -
[168] - Quote
Kiddoomer wrote:I'm quite happy with the changes, less work done by rorquals, and more as it should be by the actual mining ships.
Sorry, what?
What the hell do you think a rorqual is?
It is a pure mining vessel |
Axhind
Eternity INC. Goonswarm Federation
352
|
Posted - 2017.06.01 22:07:05 -
[169] - Quote
Olmeca Gold wrote:I like how the entire 'Eve establishment' flames CCP when they are trying to nerf the only way to earn tens of billions of ISK by semi afk multiboxing tens of Rorquals at the same time. This change is an attempt to reestablish everyone else's interests against 50 richest miners in a handful of richest alliances. Don't mind the flames CCP.
I know that PL fozzie implied that this is just a nerf against us but that's not how it works. This is a nerf against everyone and strangely enough those able to adapt best will still be on top. |
Lil Probist
Pandemic Horde Inc. Pandemic Horde
3
|
Posted - 2017.06.01 22:07:17 -
[170] - Quote
So these changes will now not only over-nerf the Rorqual, but really hurt the new players that some of these newbie oriented null groups invite in to come out to 0.0 and experience Eve. Way to go to try to keep players invested in the game by showing how little you really know about your own game. Doesn't matter what alliance/group, this change negatively will affect so many people and has so little thought it. 5 hour respawn time ? What is next, buy something through the store to get extra mining respawns ? If so it wouldn't surprise me. If your intent is to run players off, keep up the good work, because that is what this and other such actions will achieve. Monaclegate wasn't that long ago, and you still never learned your lesson from that mess, nor recovered from the player loss either. |
|
esc shk
GoonWaffe Goonswarm Federation
197
|
Posted - 2017.06.01 22:11:49 -
[171] - Quote
Nyx Ortiz wrote:The coon NaCl it feeds me
Nice racism there fella. |
Sharnhorst von Deathwish
STK Scientific The Initiative.
3
|
Posted - 2017.06.01 22:15:15 -
[172] - Quote
Table" Guys.. guys.. guys... isk is flowing too freely into the game. How can we get people to make less money, so they need to buy more of our newly broken down mobile game style PLEX?
Fozzie "We could nerf mining income again"
Table "Nah, that won't fly. We've done that like 5 times in the last year."
Fozzie "We could nerf mining income again and after they complain, nerf ratting income - so they argue"
Table "I like it, just don't touch the 8b in 10 minute incursions - because our alts use those"
Fozzie "K, let's do it" |
Gleb Koskov
Hedion University Amarr Empire
16
|
Posted - 2017.06.01 22:21:32 -
[173] - Quote
If ore runs out in a system just jump to the next? |
Urist Mcflyship
Zebra Corp Goonswarm Federation
21
|
Posted - 2017.06.01 22:24:57 -
[174] - Quote
Gleb Koskov wrote:If ore runs out in a system just jump to the next?
That's the issue at hand here. In nullsec you have to pay for system upgrades to get the best quality out of your system, you also have to mine ****** ore to build up ADMs to install such upgrades. Oh and don't forget you need to own the system, and keep it safe.
In short, it's a nerf to everybody but GSF at this point. We'll just go system to system hoovering up ore in a wider area, while dudes in Catch and such will suffer. Oh and renters, they're gonna get railed by this change. |
Tyr Carter
Hold On To Your Dookie Its About To Get Spooky My Mom Says Blobbing Is Bad
16
|
Posted - 2017.06.01 22:25:51 -
[175] - Quote
Came here for crying goonies and krabs in general. Was not dissapointed |
SaRAhi RA
Lucid Dreamers Rate My Ticks
2
|
Posted - 2017.06.01 22:27:20 -
[176] - Quote
Sharnhorst von Deathwish wrote:Table" Guys.. guys.. guys... isk is flowing too freely into the game. How can we get people to make less money, so they need to buy more of our newly broken down mobile game style PLEX?
Fozzie "We could nerf mining income again"
Table "Nah, that won't fly. We've done that like 5 times in the last year."
Fozzie "We could nerf mining income again and after they complain, nerf ratting income - so they argue"
Table "I like it, just don't touch the 8b in 10 minute incursions - because our alts use those"
Fozzie "K, let's do it"
All I am just as mad as the next person, this personally kills my income. But stop attacking devs for real...stay classy even in anger. |
Sarah Flynt
Flynt Enterprises Silent Infinity
291
|
Posted - 2017.06.01 22:32:48 -
[177] - Quote
Step one: Ruin the Rorqual for small and medium groups while making it absurdly overpowered for huge groups (November patch)
Steps two to five: Ruin the Rorqual for huge groups as well
Somehow I fail to see the point in all of this.
Sick of High-Sec gankers? Join the public channel Anti-ganking and the dedicated intel channel Gank-Intel !
|
Caleb Ayrania
TarNec Invisible Exchequer
338
|
Posted - 2017.06.01 22:36:23 -
[178] - Quote
Seriously. The Rorq and Orca is and was always supposed to be booster, not solo miners. The fact that it was even made possible and valid was/is a mistake.
Its equivalent to asking for a FAX/LOGI that also does massive DPS.
Just because the GM by mistake gave everyone +5 vorpal blades, does not mean its a mistake when he "takes them back/destroys them"
and ofc Delve/Goons will still be superior in manhours and output capacity, but this is a good step to spread out activity and make space matter more in width.
This is not a Goon Nerf.. its an ecosystem nerf.. the resource availability is designed to support a 250k players, resulting in nothing really being "worth anything"..
And just like removing blue loot would mean WH resources would be more valuable, same is true for the resulting ORE mined..
The small problem ofc is the stockpiles as pointed out in the thread already, and it would be worth considering where all that mineral is supposed to go, to make the "balance" actually work properly.
Look at the big picture.. This might not really be the end of the world, but a first stumbling move in a direction that will make the game fun again. |
ISD Max Trix
ISD Community Communications Liaisons
1889
|
Posted - 2017.06.01 23:13:53 -
[179] - Quote
Quote: 2. Be respectful toward others at all times.
The purpose of the EVE Online forums is to provide a platform for exchange of ideas, and a venue for the discussion of EVE Online. Occasionally there will be conflicts that arise when people voice opinions. Forum users are expected to be courteous when disagreeing with others.
3. Ranting is prohibited.
A rant is a post that is often filled with angry and counterproductive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents.
4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not conductive to the community spirit that CCP promotes. As such, this kind of behavior will not be tolerated.
6. Racism and discrimination are prohibited.
Racism, gender stereotyping, hate speech, and sexism are not permitted on the EVE Online Forums. Derogatory posting that includes race, religion or sexual preference based personal attacks and trolling can result in immediate suspension of forum posting privileges.
8. Use of profanity is prohibited.
The use of profanity is prohibited on the EVE Online forums. This includes the partial masking of letters using numbers or alternate symbols, and any attempts at bypassing the profanity filter.
23. Post constructively.
Negative feedback can be very useful to further improve EVE Online provided that it is presented in a civil and factual manner. All users are encouraged to honestly express their feelings regarding EVE Online and how it can be improved. Posts that are non-constructive, insulting or in breach of the rules will be deleted regardless of how valid the ideas behind them may be. Users are also reminded that posting with a lack of content also constitutes non-constructive posting.
31. Abuse of CCP employees and ISD volunteers is prohibited.
CCP operate a zero tolerance policy on abuse of CCP employees and ISD volunteers. This includes but is not limited to personal attacks, trolling, GÇ£outingGÇ¥ of CCP employee or ISD volunteer player identities, and the use of any former player identities when referring to the aforementioned parties.
Our forums are designed to be a place where players and developers can exchange ideas in a polite and friendly manner for the betterment of EVE Online. Players who attack or abuse employees of CCP, or ISD volunteers, will be permanently banned from the EVE Online forums across all their accounts with no recourse, and may also be subject to action against their game accounts.
32. Rumor mongering is prohibited.
Rumor threads and posts which are based off no actual solid information and are designed to either troll or annoy other users will be locked and removed. These kinds of threads and posts are detrimental to the wellbeing and spirit of the EVE Online Community, and can create undue panic among forum users, as well as adding to the workload of our moderators.
33. "Quitting" posts are only permitted on the Out of Pod Experience channel.
CCP recognize that during the course of gameplay a lot of friendships are made between players and that sometimes if a player is taking a break or departing from the EVE universe that they would like to say goodbye on the forums. Posts of this nature are only permitted on the Out of Pod Experience forum, and must be civil and well worded.
Post and those quoting them where removed for one or more the above reasons.
ISD Max Trix
Lieutenant
Community Communication Liaisons (CCLs)
Interstellar Services Department
|
Inquisitor Lucious
Amok. Goonswarm Federation
2
|
Posted - 2017.06.01 23:20:03 -
[180] - Quote
not sure if you will get nuked for section 4. or section 31. |
|
Ramagar
Nocturnal Tumescence Fidelas Constans
2
|
Posted - 2017.06.01 23:20:44 -
[181] - Quote
"The vast majority of nullsec miners will not be negatively impacted."
I don't know where you learned your command of the English language or truly understated the impact here.
but what you really should have stated instead of trying to sugar coat the nerf is.
"Every nullsec miner will be negatively impacted."
What poison pill are you going to try and convince us is a candy next.
|
Zishy Linaris
Amok. Goonswarm Federation
4
|
Posted - 2017.06.01 23:23:15 -
[182] - Quote
Ramagar wrote:"The vast majority of nullsec miners will not be negatively impacted."
I don't know where you learned your command of the English language or truly understated the impact here.
but what you really should have stated instead of trying to sugar coat the nerf is.
"Every nullsec miner will be negatively impacted."
What poison pill are you going to try and convince us is a candy next.
..... |
Zishy Linaris
Amok. Goonswarm Federation
4
|
Posted - 2017.06.01 23:24:18 -
[183] - Quote
Ramagar wrote:"The vast majority of nullsec miners will not be negatively impacted."
I don't know where you learned your command of the English language or truly understated the impact here.
but what you really should have stated instead of trying to sugar coat the nerf is.
"Every nullsec miner will be negatively impacted."
What poison pill are you going to try and convince us is a candy next.
i like your post. amok is recruiting |
Inquisitor Lucious
Amok. Goonswarm Federation
2
|
Posted - 2017.06.01 23:24:28 -
[184] - Quote
Ramagar wrote:"The vast majority of nullsec miners will not be negatively impacted."
I don't know where you learned your command of the English language or truly understated the impact here.
but what you really should have stated instead of trying to sugar coat the nerf is.
"Every nullsec miner will be negatively impacted."
What poison pill are you going to try and convince us is a candy next.
This is a section 4. violation right here friend. |
Ktall Daganael
KarmaFleet Goonswarm Federation
0
|
Posted - 2017.06.01 23:24:32 -
[185] - Quote
CCP... your problem is not the rorqual... your problem is the indecent mutiboxing. When a single RL personne can deploy almost 60 rorquals on field... that's your problem. overall, with this nerf, you'll cut about 12% yield (including speed nerf), what do you think all big-alliance-multiboxer-anom-killer rorq pilots will do ? they just gonna add some more rorq. until you nerf it to the point where sp/isk cost vs yield ratio will be so dumb we all mine in exhumer again.
you want to fix this amount of ore we goons mine every month ? find a way to limit (not prevent) multiboxing and then play with that lmit until you're happy with the ecomony and player don't want to kill you too much. |
joecuster
Adversity. Pandemic Legion
119
|
Posted - 2017.06.01 23:24:39 -
[186] - Quote
ISD Max Trix wrote:XveNos wrote:ISD Max Trix wrote:Post and those quoting them where removed for one or more the above reasons. You mean "Were"? Fixed it thanks.
ISD can you implement the vulnerability for this thread again the toxicity is too high! |
Big Alz
Aliastra Gallente Federation
0
|
Posted - 2017.06.01 23:33:56 -
[187] - Quote
Cucked[ |
Nothing Personnel
Pandemic Horde Inc. Pandemic Horde
0
|
Posted - 2017.06.01 23:34:29 -
[188] - Quote
Just how much does this cut into the profits of people who have so many multiboxed Rorquals? |
Amber Hurtini
Republic University Minmatar Republic
1
|
Posted - 2017.06.01 23:38:22 -
[189] - Quote
Hello Fozzie.
I am not sure what coolaid you have been drinking but i am considering i may need to drink the other coolaid.
With the changes you are proposing are those that affect mostly the small players or mining corps that are in nullsec with only a few Rorqs and this will kill them unless they are part of some huge CCPL alliance where they are not affected by the changes.
You look to solve an issue that is not an issue where the true issue issue is with those that are multiboxing and using ISBoxer still to this date.
Imagine that these changes take place and the indy Guys demand a balance to the Ratting sites where a Sanctum is an hour and the lowest rat site is 10 minutes.
as with those changes you are proposing there is no reduction in the use of heavy water on the Rorquals. there is no buff to tank and drone bonus damage. and the T2 mining drones will eventually start out mining the Excavator drones.
I would not be surprised if there are riots and protesting in Jita, Dodixie, Amarr, and Hek.
I am willing to play as a GM and work for CCP and start randomly poking miners with the army of Rorquals and find out who is using IS boxer. CCP get your act together and start facing the real issue you keep turning a blind eye to. |
Sir Marksalot
Hole Violence Goonswarm Federation
540
|
Posted - 2017.06.01 23:39:24 -
[190] - Quote
you don't need isboxer to mine in a rorq lol, windows 10 is enough
Nothing Personnel wrote:Just how much does this cut into the profits of people who have so many multiboxed Rorquals?
If they have more than 3 rorquals then about 100m/rorq. Otherwise they'll just buy a super and use that until CCP nerfs anoms. |
|
Inquisitor Lucious
Amok. Goonswarm Federation
2
|
Posted - 2017.06.01 23:40:07 -
[191] - Quote
Sir Marksalot wrote:At least injector and plex prices should go down now.
Er, no? you know what will kill the constant price inflation on PLEX and injectors? reversing the the micro transaction changes. they split PLEX into 500 pieces > PLEX prices sky rocket they split injectors into 5 pieces > Injector and PLEX prices rocket even further |
kuldar skjiem
Salvge Corner
16
|
Posted - 2017.06.01 23:40:14 -
[192] - Quote
damn those goon tears,,,,no more iskie for ya!!! :)
|
Nothing Personnel
Pandemic Horde Inc. Pandemic Horde
0
|
Posted - 2017.06.01 23:40:18 -
[193] - Quote
Sir Marksalot wrote:Nothing Personnel wrote:Just how much does this cut into the profits of people who have so many multiboxed Rorquals? If they have more than 3 rorquals then about 100m/rorq. Otherwise they'll just buy a super and use that until CCP nerfs anoms. Is that with or without the bottleneck caused by the collosal sites being depleted by all the rorquals? |
Sir Marksalot
Hole Violence Goonswarm Federation
540
|
Posted - 2017.06.01 23:41:51 -
[194] - Quote
Nothing Personnel wrote:Sir Marksalot wrote:Nothing Personnel wrote:Just how much does this cut into the profits of people who have so many multiboxed Rorquals? If they have more than 3 rorquals then about 100m/rorq. Otherwise they'll just buy a super and use that until CCP nerfs anoms. Is that with or without the bottleneck caused by the collosal sites being depleted by all the rorquals?
don't tell anyone but the joke is that everyone is going to just buy a hel :shh: |
bioreactor kendons
Absolute Massive Destruction Initiative Mercenaries
2
|
Posted - 2017.06.01 23:47:18 -
[195] - Quote
so i have an issue with this, it is kinda punishing to mining barge or orca pilots |
Ktall Daganael
KarmaFleet Goonswarm Federation
2
|
Posted - 2017.06.01 23:48:19 -
[196] - Quote
kuldar skjiem wrote:damn those goon tears,,,,no more iskie for ya!!! :)
Not real tears for us.... 'cause for us it's not gonna be that bad. Delve is still the best place to be space rich and we have so many rorqs... but for the small guys... ouch. |
Urist Mcflyship
Zebra Corp Goonswarm Federation
24
|
Posted - 2017.06.01 23:59:26 -
[197] - Quote
kuldar skjiem wrote:damn those goon tears,,,,no more iskie for ya!!! :)
You manage to play the role of a semi-literate caveman really well. Not only with your post but with your corp name. |
BigCrusher
FUITA The Bastard Cartel
3
|
Posted - 2017.06.01 23:59:54 -
[198] - Quote
I have never posted on a Dev blog but dude this is pretty dumb. The cost of what's being put out on the field justifies what it pull in. If the ship fully fit didn't cost 12b I could see the amount of ore the rorqual would pull in after the Nerf. ITS NOT THE SHIP CCP, ITS THE PEOPLE! please don't Nerf the rorqual again. It will go back into the realm of a never use ship again. |
Jim Bravura Melkan
Lusitani Invictum Tactical Narcotics Team
1
|
Posted - 2017.06.02 00:02:57 -
[199] - Quote
SaRAhi RA wrote:Sharnhorst von Deathwish wrote:Table" Guys.. guys.. guys... isk is flowing too freely into the game. How can we get people to make less money, so they need to buy more of our newly broken down mobile game style PLEX?
Fozzie "We could nerf mining income again"
Table "Nah, that won't fly. We've done that like 5 times in the last year."
Fozzie "We could nerf mining income again and after they complain, nerf ratting income - so they argue"
Table "I like it, just don't touch the 8b in 10 minute incursions - because our alts use those"
Fozzie "K, let's do it" All I am just as mad as the next person, this personally kills my income. But stop attacking devs for real...stay classy even in anger.
"Stop attacking devs for real"!!!!! You're joking right???
MY GOD, open your eyes ppl. This thing is the most ridiculous upgrade notifcation i ever see. If everything talked to this point is true, in my view, CCP only do this because some remember to cry and spank on table to say "is that and only that i want, nothing more else". I hope to be wrong but at moment, many players will see this notification, the numbers will get lower and lower ever we see, not today, but the next days and months ahead we see the efect and noone go like. |
Eerikki Toov
Casual Capsuleers
1
|
Posted - 2017.06.02 00:04:40 -
[200] - Quote
the amount of salt in this thread is glorious |
|
Cali Sazabi
Stronghelm Corporation Solyaris Chtonium
0
|
Posted - 2017.06.02 00:05:18 -
[201] - Quote
if Rorquals are getting nerfed again how about making siege only 1-2 min then.....even then this is bull **** my max skills rorqual is only alittle bit better then 2 max skills Hulks with inplants.... stop taking the fun from the game |
Noobshot Elongur
KarmaFleet Goonswarm Federation
16
|
Posted - 2017.06.02 00:05:54 -
[202] - Quote
My "Force people to go into the actual mining belts and hurt the small guy miner" sense is tingling...... I just hope that at least this will kill the value of the mining drones. |
ISD Max Trix
ISD Community Communications Liaisons
1889
|
Posted - 2017.06.02 00:16:04 -
[203] - Quote
3. Ranting is prohibited.
A rant is a post that is often filled with angry and counterproductive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents.
Removed a post.
ISD Max Trix
Lieutenant
Community Communication Liaisons (CCLs)
Interstellar Services Department
|
SurrenderMonkey
Space Llama Industries
3138
|
Posted - 2017.06.02 00:16:06 -
[204] - Quote
Francisco Belaqua wrote:CCP Fozzie wrote:Hey folks. Firstly, we are adding a respawn cooldown to all Asteroid Cluster anomalies. This cooldown scales based on the size of the anomaly: - 20 minutes for the Small Asteroid Cluster
- 1 hour for the Medium Asteroid Cluster
- 2 hours for the Large Asteroid Cluster variants
- 4 hours for the Enormous Asteroid Cluster variants
- 5 hours for the Colossal Asteroid Cluster variants
Is this cool down timer from the time the anomaly last respawned or from the time that it was finished? Because the phrasing of "only affecting the tiny percentage of busiest systems" makes it sound like it only affects those colossal's that are mined out in 5 hours. If the timer is from the time it's finished, that affects every system in Null.
Yep, this is an important point to clarify.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
|
alizter01
Shadow State Goonswarm Federation
1
|
Posted - 2017.06.02 00:19:16 -
[205] - Quote
#962 - 2014-10-11 06:56:44 UTC |
dam my rorq has no resale value :( |
ISD Max Trix
ISD Community Communications Liaisons
1889
|
Posted - 2017.06.02 00:21:52 -
[206] - Quote
12. Discussion of forum moderation is prohibited.
The discussion of EVE Online forum moderation actions generally leads to flaming, trolling and baiting of our ISD CCL moderators. As such, this type of discussion is strictly prohibited under the forum rules. If you have questions regarding the actions of a moderator, please file a support ticket under the Community & Forums Category.
Post removed.
ISD Max Trix
Lieutenant
Community Communication Liaisons (CCLs)
Interstellar Services Department
|
Stvndog
Hole Violence Goonswarm Federation
52
|
Posted - 2017.06.02 00:22:44 -
[207] - Quote
WTB new impartial CCP member |
Dirk MacGirk
Sniggerdly Pandemic Legion
175
|
Posted - 2017.06.02 00:23:31 -
[208] - Quote
The MacGirk-Ayrania Make Depletion Great Again ORE Anomaly Act of YC 119 - Sorry, but we've been calling for this long enough that it deserves a proper name.
The idea of respawn timers for the anoms is completely sensible and adds a sense of depletion, which is sorely missing from this game in most areas of ISK and resource faucets. Anoms were never designed for a time with mining rorquals in mind and definitely needed to be changed. Not just in terms of material content, but in terms of respawn rates. You clear cut your forest and it takes some time to grow back. So stop whining and be better stewards of the land.
However, that change was in and of itself sufficient. The addition of a third nerf to excavators is overkill, and makes it harder to determine the outcome from the anomaly change. Why not see where that goes before dumping on excavators and Rorqual once again? |
Antal Marius
The Walking Deads DARKNESS.
36
|
Posted - 2017.06.02 00:24:28 -
[209] - Quote
Stvndog wrote:WTB new impartial CCP member
WTB indy CCP team-member for CCP Fozzie. |
TigerXtrm
GoonWaffe Goonswarm Federation
1934
|
Posted - 2017.06.02 00:24:52 -
[210] - Quote
Antal Marius wrote:Sir Marksalot wrote:Ktall Daganael wrote:CCP... your problem is not the rorqual... your problem is the indecent mutiboxing. When a single RL personne can deploy almost 60 rorquals on field... that's your problem. overall, with this nerf, you'll cut about 12% yield (including speed nerf), what do you think all big-alliance-multiboxer-anom-killer rorq pilots will do ? they just gonna add some more rorq. until you nerf it to the point where sp/isk cost vs yield ratio will be so dumb we all mine in exhumer again.
you want to fix this amount of ore we goons mine every month ? find a way to limit (not prevent) multiboxing and then play with that lmit until you're happy with the ecomony and player don't want to kill you too much. Except that extremely long anom respawns are just going to kill 0.0 mining entirely. You can't add another rorqual to mine an anom that isn't there. We're just going to see large fleets of rorquals moving from system to system
And thus have more risk of getting caught somehow, and thus introducing more content, thus making EVE a better place for everyone.
Meanwhile my fellow Goons are a little over represented in the crying department. Goons push game mechanics until the absolute limit until CCP sees reason. It's been this way for years, it will be for years to come. Delve has and still will be a liquid ISK printer. The amount of ore being mined since the Rorqual buff is stupid. The amount of caps being built since the Rorqual buff is stupid. Fun, yes. But stupid for the overall health of the game. There's a reason the Thukker array lost its ME bonus as well.
Going out on a limb here, but I'm going to say that CCP has a better top down view of the economy and a much clearer vision of how they think it should be working than any of us ever will. So if they say something needs a nerf to save the economy I'm inclined to believe them.
Also stop shooting the messenger. Just because Fozzie posts these things doesn't mean he's the sole person coming up with this stuff.
My YouTube Channel - EVE Tutorials & other game related things!
My Website - Blogs, Livestreams & Forums
|
|
Cali Sazabi
Stronghelm Corporation Solyaris Chtonium
0
|
Posted - 2017.06.02 00:27:44 -
[211] - Quote
I had so many friends spend so much money on plex to skill inject into a rorqual and now your killing the game for them... |
Chou Isimazu
KarmaFleet Goonswarm Federation
0
|
Posted - 2017.06.02 00:29:23 -
[212] - Quote
Ramagar wrote:"The vast majority of nullsec miners will not be negatively impacted."
I don't know where you learned your command of the English language or truly understated the impact here.
but what you really should have stated instead of trying to sugar coat the nerf is.
"Every nullsec miner will be negatively impacted."
What poison pill are you going to try and convince us is a candy next.
If you mine in NPC null, you'll won't be effected at all. Also, if you don't have an ihub or any mining upgrades, you'll be fine too. In other words, things will be great in null assuming you are in a system you shouldn't mine in. |
xartin
Amok. Goonswarm Federation
30
|
Posted - 2017.06.02 00:30:27 -
[213] - Quote
Now don't typically mine the ores but Rorqual mining fleets have been among some of the more fun and social group activities in eve in recent years.
9 years of eve this month.
This stinks for more reasons than having less players have incentive to do social activities in game.
Just going to leave this here |
Eerikki Toov
Casual Capsuleers
2
|
Posted - 2017.06.02 00:33:36 -
[214] - Quote
Cali Sazabi wrote:I had so many friends spend so much money on plex to skill inject into a rorqual and now your killing the game for them...
hahahah this is great |
Ion Blacknight
The Graduates The Initiative.
90
|
Posted - 2017.06.02 00:34:57 -
[215] - Quote
Dirk MacGirk wrote:The MacGirk-Ayrania Make Depletion Great Again ORE Anomaly Act of YC 119 - Sorry, but we've been calling for this long enough that it deserves a proper name.
The idea of respawn timers for the anoms is completely sensible and adds a sense of depletion, which is sorely missing from this game in most areas of ISK and resource faucets. Anoms were never designed for a time with mining rorquals in mind and definitely needed to be changed. Not just in terms of material content, but in terms of respawn rates. You clear cut your forest and it takes some time to grow back. So stop whining and be better stewards of the land.
However, that change was in and of itself sufficient. The addition of a third nerf to excavators is overkill, and makes it harder to determine the outcome from the anomaly change. Why not see where that goes before dumping on excavators and Rorqual once again?
Important point. How will you know what effect is being caused by what nerf and how will you adjust accordingly?
War reports: Blacknight active
|
Abdullah Mozz
Fweddit The Initiative.
2
|
Posted - 2017.06.02 00:35:25 -
[216] - Quote
you totaly right. CCP don't have a vision. Lets try this then try that. randomly. And let see whats happen and after 1 month nerf the **** 3 times. So why they change the rules of the game. If we accept it and start playing the game. And spent money and my real life time. So they don`t have the right to change the rules. There job to fix bugs in the game and that`s it. Let say i came after long hard working day to play eve. I choose mining because i think its fun to me. No ore no fun why i play the game. Then if there no ore anom because of my Time zone. Guess what after 2 to 3 weeks. I will play another game. CCP Fozzie should be kicked. that's my opinion.
hmmm.
dr poom wrote:CCP Fozzie wrote:Hey folks. We continue to keep a close eye on the impacts of the changes to mining ships that have been made over the past six months. After this observation we have decided that we need to make another intervention to keep the economy healthy. This isn't the first of such changes, and once again it is unlikely to be the last. In the June release we are making a few targeted changes to Nullsec Asteroid Clusters (the ore anomalies created by the Ore Prospecting Array upgrade) and Excavator drones. Firstly, we are adding a respawn cooldown to all Asteroid Cluster anomalies. This cooldown scales based on the size of the anomaly: - 20 minutes for the Small Asteroid Cluster
- 1 hour for the Medium Asteroid Cluster
- 2 hours for the Large Asteroid Cluster variants
- 4 hours for the Enormous Asteroid Cluster variants
- 5 hours for the Colossal Asteroid Cluster variants
These changes will only have a significant impact on the absolute busiest nullsec mining systems. The vast majority of nullsec miners will not be negatively impacted. The pilots mining in those few extremely busy systems will have the option of staggering when they mine, or simply spreading out to a few extra systems. We are also making some more small adjustments to the Excavator drones themselves. In June the changes are: - About 9% less yield for Ore Excavators
- 12.5% lower speed for Ore Excavators
- About 11% longer cycle time for Ice Excavators
- 10% lower speed for Ice Excavators
We will continue observing the economy after these changes and making adjustments as necessary to keep it healthy for all our players. Hey folks. We continue to keep a close eye on the impacts of the changes to mining ships that have been made over the past six months. After this observation we have decided that we need to make another intervention to keep the economy healthy. This isn't the first of such changes, and once again it is unlikely to be the last. Lets interpret this : We Really give no ***** about good fights or any issues with the declining player interaction. And We are not making enough Money so We will reduce the yield the Raquel again and then soon you will all buy more injectors and make more accounts to have hulk pilots an we can make more money. Thanks for the continued Purchase of Micro transactions, once this nerf and future mining nerf happen and You all have spent your hard earned money on More Micro transactions we will make the Titan mining so op you'll buy more injectors and make us more thanks for being suckers. Does that sound right to you all????????????????????????? Total Bull **** Lets give the Indy guys something that make them happy and them make eve totally void of reasons to fight and then ***** cause the "economy" Make reasons to fight Make people lose ships and then it will spur the stagnant economy. More fights, bigger fights boost economy when billions get lost. This move is the same effect as laying off workers and stop producing. So then We have no reason to supply and no fights and then the "Economy" of the game will not matter when a better alternative come along for peoples spare time .
|
leadplayer
Kontained Chaos Blades of Grass
0
|
Posted - 2017.06.02 00:36:11 -
[217] - Quote
Olmeca Gold wrote:I like how the entire 'Eve establishment' flames CCP when they are trying to nerf the only way to earn tens of billions of ISK per hour as one person by semi afk multiboxing tens of Rorquals at the same time. This change is an attempt to reestablish everyone else's interests against 50 richest miners in a handful of richest alliances. Don't mind the flames CCP.
Not at all. This will not change how 1 or 2 super boxers get their ore or how much they mine. They move their Rorq's and Supers in a large strong group from system to system safely and clear the anoms out, or atleast cherry pick them leaving the junk thats left for the everage miner. How will timers or nerfs change that? All this is doing is making it harder for your average mining corp to safely mine in 1 system. |
FT Diomedes
The Graduates
2890
|
Posted - 2017.06.02 00:39:08 -
[218] - Quote
You finally have people out in space doing things, in a way that means they cannot just instantly warp off the instant a potential threat comes close, so you feel the need to nerf that activity into the ground.
Please add a siege module to Carriers, Supercarriers, and Titans while you are at it, because that's what people will use during your stupid 5-hour downtime. It would be nice to have something else to hunt that doesn't warp off the instant a hostile comes within three jumps.
You have also basically made mining a timezone specific activity. If someone finishes off the colossal and enormous belts (the only ones worth doing in a Rorqual) or cherry-picks them and leaves only the low value rocks, an hour before I log in, I'm totally denied a decent activity during my prime time. At least under the old system, if someone has cherry-picked all the good ore. I can hope to power through the terrible rocks, wait five minutes, and then mine decent ore for the rest of my play session.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
|
Chou Isimazu
KarmaFleet Goonswarm Federation
0
|
Posted - 2017.06.02 00:39:17 -
[219] - Quote
Gleb Koskov wrote:If ore runs out in a system just jump to the next?
In many renter alliances, corps get one system. When that system is mined out now, you'll be done for hours now.
If that rental alliance is mostly funded by corps mining in Rorqs, they will start to get pinched when the Rorq miners start to dry up. Combine that with the moon mining changes and a lot of alliances are going to feeling short on ISK. |
Shurdo
Sanity Forgotten inPanic
0
|
Posted - 2017.06.02 00:39:34 -
[220] - Quote
Dirk MacGirk wrote:The MacGirk-Ayrania Make Depletion Great Again ORE Anomaly Act of YC 119 - Sorry, but we've been calling for this long enough that it deserves a proper name.
The idea of respawn timers for the anoms is completely sensible and adds a sense of depletion, which is sorely missing from this game in most areas of ISK and resource faucets. Anoms were never designed for a time with mining rorquals in mind and definitely needed to be changed. Not just in terms of material content, but in terms of respawn rates. You clear cut your forest and it takes some time to grow back. So stop whining and be better stewards of the land.
However, that change was in and of itself sufficient. The addition of a third nerf to excavators is overkill, and makes it harder to determine the outcome from the anomaly change. Why not see where that goes before dumping on excavators and Rorqual once again?
Maybe CCP should apply the same principle to ratting anoms as they are proposing for the mining anoms. That should provide a more balanced playing field. |
|
Malthuras
Ascendance Goonswarm Federation
58
|
Posted - 2017.06.02 00:39:43 -
[221] - Quote
Yea lets ignore how much content Rorq mining has actually brought to those who mine with them. Lets ignore the fact that it costs about 10b for each rorq. Lets ignore that we (goons) are just too damn good at this game.
Lets just swing the nerf bat harder rather than looking at other avenues.
When in reality all you're doing is murdering miners elsewhere who have spent months trying to get to this point.
I'd say take a step back and look over what you're really doing, but fozzie is dumb so that won't happen. |
Tara Read
Sniggerdly Pandemic Legion
953
|
Posted - 2017.06.02 00:40:16 -
[222] - Quote
Cali Sazabi wrote:I had so many friends spend so much money on plex to skill inject into a rorqual and now your killing the game for them...
Awwww boo hoo. Newsflash everybody injected into a Rorqual and mined like they were the freaking dwarves of Moria. If you RL spend money on Plex that is ones personal preference. No one here is supposed to hold your hand and keep it away from Mommies credit card. Same goes for a knucklehead who credit card swipes into a super and a toon and eats ****. Is it the devs fault for their own choices? Naw.
All this butthurt is because tbh the Rorqual train was just too damn good and you always have a few crazy people who take it to the extreme. I mean originally when you could pull 400+ mil an hour off of ONE Rorqual it was nuts. Now multiply that times 10 to 50. Even with the nerd now the isk per hour is insane once you stack to a certain amount.
Everyone knew something like this was coming. Everyone who has played Eve for a long time knows CCO goes and brings the hammer on new changes then scales them back. This is nothing new. Welcome to Eve Online. Enjoy your stay. |
leadplayer
Kontained Chaos Blades of Grass
0
|
Posted - 2017.06.02 00:45:01 -
[223] - Quote
Ktall Daganael wrote:CCP... your problem is not the rorqual... your problem is the indecent mutiboxing. When a single RL personne can deploy almost 60 rorquals on field... that's your problem. overall, with this nerf, you'll cut about 12% yield (including speed nerf), what do you think all big-alliance-multiboxer-anom-killer rorq pilots will do ? they just gonna add some more rorq. until you nerf it to the point where sp/isk cost vs yield ratio will be so dumb we all mine in exhumer again.
you want to fix this amount of ore we goons mine every month ? find a way to limit (not prevent) multiboxing and then play with that lmit until you're happy with the ecomony and player don't want to kill you too much.
They cannot and will not limit multiboxing its less paying accounts. I hate people with 30-60 boxes too, but this is just a sad fact |
Raz Keriz
17th PARSEC Red Alliance
19
|
Posted - 2017.06.02 00:50:49 -
[224] - Quote
CCP Fozzie wrote:Hey folks. We continue to keep a close eye on the impacts of the changes to mining ships that have been made over the past six months. After this observation we have decided that we need to make another intervention to keep the economy healthy. This isn't the first of such changes, and once again it is unlikely to be the last. In the June release we are making a few targeted changes to Nullsec Asteroid Clusters (the ore anomalies created by the Ore Prospecting Array upgrade) and Excavator drones. Firstly, we are adding a respawn cooldown to all Asteroid Cluster anomalies. This cooldown scales based on the size of the anomaly: - 20 minutes for the Small Asteroid Cluster
- 1 hour for the Medium Asteroid Cluster
- 2 hours for the Large Asteroid Cluster variants
- 4 hours for the Enormous Asteroid Cluster variants
- 5 hours for the Colossal Asteroid Cluster variants
These changes will only have a significant impact on the absolute busiest nullsec mining systems. The vast majority of nullsec miners will not be negatively impacted. The pilots mining in those few extremely busy systems will have the option of staggering when they mine, or simply spreading out to a few extra systems. We are also making some more small adjustments to the Excavator drones themselves. In June the changes are: - About 9% less yield for Ore Excavators
- 12.5% lower speed for Ore Excavators
- About 11% longer cycle time for Ice Excavators
- 10% lower speed for Ice Excavators
We will continue observing the economy after these changes and making adjustments as necessary to keep it healthy for all our players.
just nerf yourself plz
#kickFozzie |
Erika Mizune
The Soul Society Army of New Eden
2453
|
Posted - 2017.06.02 00:50:49 -
[225] - Quote
Dirk MacGirk wrote:The MacGirk-Ayrania Make Depletion Great Again ORE Anomaly Act of YC 119 - Sorry, but we've been calling for this long enough that it deserves a proper name.
The idea of respawn timers for the anoms is completely sensible and adds a sense of depletion, which is sorely missing from this game in most areas of ISK and resource faucets. Anoms were never designed for a time with mining rorquals in mind and definitely needed to be changed. Not just in terms of material content, but in terms of respawn rates. You clear cut your forest and it takes some time to grow back. So stop whining and be better stewards of the land.
However, that change was in and of itself sufficient. The addition of a third nerf to excavators is overkill, and makes it harder to determine the outcome from the anomaly change. Why not see where that goes before dumping on excavators and Rorqual once again?
Well said
DJ Yumene of Eve Radio | Blog | Sounds of New Eden | Eve Radio | BPO Quest | Erika 4 CSM
|
Le Mittani
Free Ritto
28
|
Posted - 2017.06.02 00:59:12 -
[226] - Quote
Really should have just rolledback the rorq rework alltogether |
ISD Max Trix
ISD Community Communications Liaisons
1889
|
Posted - 2017.06.02 01:00:00 -
[227] - Quote
8. Use of profanity is prohibited.
The use of profanity is prohibited on the EVE Online forums. This includes the partial masking of letters using numbers or alternate symbols, and any attempts at bypassing the profanity filter.
Post Removed.
ISD Max Trix
Lieutenant
Community Communication Liaisons (CCLs)
Interstellar Services Department
|
GeeShizzle MacCloud
595
|
Posted - 2017.06.02 01:04:42 -
[228] - Quote
Dirk MacGirk wrote: ... However, that change was in and of itself sufficient. The addition of a third nerf to excavators is overkill, and makes it harder to determine the outcome from the anomaly change. Why not see where that goes before dumping on excavators and Rorqual once again?
CCP plz learn from this. Stop going back to the old-school CCP way of super nerf followed by super buff followed by super nerf followed by super buff seesaw that makes people hate you. Be measured and be Scientific in your approach to see how your changes are panning out, otherwise you don't know WTF is affecting your game.
|
Zuzzin
Rare Mineral Mining Corporation Shadow of xXDEATHXx
1
|
Posted - 2017.06.02 01:10:53 -
[229] - Quote
Fozzie et. al. At what point will you concede that on grid boosting for mining was a mistake. The carrot you used to bring the boosting ships out of poses has killed the traditional mining gameplay, and that that carrot was way over powered to make it palatable to the player base. The lower skilled player gameplay of the mining barge miner is all but gone, she now needs to mine in the same belt as a sieged rorq.
Why don't you turn half the rorqs into refineries and allow them to provide corp/fleet boosts based on access standings.
Re purpose the rorq and orca as bulk moon material / PI / Mineral / Ore transport.
my 2c
|
Thead Enco
Thunderwaffe Goonswarm Federation
289
|
Posted - 2017.06.02 01:15:17 -
[230] - Quote
CCP Fozzie wrote:Hey folks. Firstly, we are adding a respawn cooldown to all Asteroid Cluster anomalies. This cooldown scales based on the size of the anomaly: - 20 minutes for the Small Asteroid Cluster
- 1 hour for the Medium Asteroid Cluster
- 2 hours for the Large Asteroid Cluster variants
- 4 hours for the Enormous Asteroid Cluster variants
- 5 hours for the Colossal Asteroid Cluster variants
These changes will only have a significant impact on the absolute busiest nullsec mining systems. The vast majority of nullsec miners will not be negatively impacted. The pilots mining in those few extremely busy systems will have the option of staggering when they mine, or simply spreading out to a few extra systems. We are also making some more small adjustments to the Excavator drones themselves. In June the changes are: - About 9% less yield for Ore Excavators
- 12.5% lower speed for Ore Excavators
- About 11% longer cycle time for Ice Excavators
- 10% lower speed for Ice Excavators
We will continue observing the economy after these changes and making adjustments as necessary to keep it healthy for all our players.
Covfefe |
|
Sean Jester
Drunk with Industry Fidelas Constans
2
|
Posted - 2017.06.02 01:19:08 -
[231] - Quote
As a multiboxing miner, I approve this change in all its forms. It was about time honestly. Fortunately we have a cancer to game mechanics that goes by the name of GSF, so it won't be long before they'll break through this change, again.
Which is not that difficult to imagine, just more machines on the field and jumping every 10 minutes that they get a colossal killed or go to an enormous (too much effort I know).
I think Oxygen 'topes are gonna spike a bit... |
ISD Max Trix
ISD Community Communications Liaisons
1889
|
Posted - 2017.06.02 01:20:38 -
[232] - Quote
7. Discussion of real life religion and politics is prohibited.
Discussion of real life religion and politics is strictly prohibited on the EVE Online forums. Discussions of this nature often creates animosity between forum users due to real life political or military conflicts. CCP promotes the growth of a gaming community where equality is at the forefront. Nationalist, religious or political affiliations are not part of EVE Online, and should not be part of discussion on the EVE Online forums.
Post Removed.
ISD Max Trix
Lieutenant
Community Communication Liaisons (CCLs)
Interstellar Services Department
|
Erick Asmock
Patriotic Tendencies Goonswarm Federation
13
|
Posted - 2017.06.02 01:24:02 -
[233] - Quote
Dirk MacGirk wrote:The MacGirk-Ayrania Make Depletion Great Again ORE Anomaly Act of YC 119 - Sorry, but we've been calling for this long enough that it deserves a proper name.
The idea of respawn timers for the anoms is completely sensible and adds a sense of depletion, which is sorely missing from this game in most areas of ISK and resource faucets. Anoms were never designed for a time with mining rorquals in mind and definitely needed to be changed. Not just in terms of material content, but in terms of respawn rates. You clear cut your forest and it takes some time to grow back. So stop whining and be better stewards of the land.
However, that change was in and of itself sufficient. The addition of a third nerf to excavators is overkill, and makes it harder to determine the outcome from the anomaly change. Why not see where that goes before dumping on excavators and Rorqual once again?
But scarcity should be a thing realized by all. Not just systems in Null with upgrades.
|
Inquisitor Lucious
Amok. Goonswarm Federation
2
|
Posted - 2017.06.02 01:33:20 -
[234] - Quote
Erick Asmock wrote:Dirk MacGirk wrote:The MacGirk-Ayrania Make Depletion Great Again ORE Anomaly Act of YC 119 - Sorry, but we've been calling for this long enough that it deserves a proper name.
The idea of respawn timers for the anoms is completely sensible and adds a sense of depletion, which is sorely missing from this game in most areas of ISK and resource faucets. Anoms were never designed for a time with mining rorquals in mind and definitely needed to be changed. Not just in terms of material content, but in terms of respawn rates. You clear cut your forest and it takes some time to grow back. So stop whining and be better stewards of the land.
However, that change was in and of itself sufficient. The addition of a third nerf to excavators is overkill, and makes it harder to determine the outcome from the anomaly change. Why not see where that goes before dumping on excavators and Rorqual once again? But scarcity should be a thing realized by all. Not just systems in Null with upgrades.
They wont nerf High Sec, the land of training wheels and trophies for competing, instead null sec mining will become nerfed, then there will be changes to null sec anoms when we all super rat, so we will go back to the tried and true methods of unlimited wealth in eve, namely high sec incursions or faction warfare on dedicated out of alliance alts. |
Sabriz Adoudel
Move along there is nothing here
6000
|
Posted - 2017.06.02 01:36:59 -
[235] - Quote
This thread looks like a feast of miner tears. Bookmarking for later consumption
I support the New Order and CODE. alliance. www.minerbumping.com
|
FT Diomedes
The Graduates
2891
|
Posted - 2017.06.02 01:37:57 -
[236] - Quote
CCP Fozzie,
I thought you wanted people to play Eve. Not log off from the game. I thought you wanted a vibrant game environment around the clock. That's the appeal of the single-shard server, right? So why are you blocking entire chunks of the player base out of activities?
You know that not everyone occupies an entire region, right? Not everyone can move from system to system mining continuously. Why are you forcing people into region-wide coalitions in order to do anything?
Please explain to me why mining should be a time-zone restricted activity. Didn't we go through this resource depletion years ago? When people who were able to log in immediately after downtime could strip belts and people unable to log in then got nothing? Or they could take all the nice loot from the complexes and leave nothing for everyone else? You do remember those days, right? Because that's what you have given us with this change.
If someone has cherry-picked my available belts and left only the bad rocks for me to mine, under your system, I can mine for hours making 50m/hour in a 12B ISK ship andI never get the benefit of clearing the belt, because all I am doing is benefiting someone else who logs in after I am asleep and cherry-picks the belt again. It happens all the time with ice belts now. I watch people alarm clock to be the first to log in and go get the good ice. Then they go play another game or do something else until some other sucker finishes the belt and the four hour timer is over.
Why would I bother trying to finish off a cherry-picked belt if the best I can hope for is to then log off for five hours in hopes of getting some decent ore? Do you want people to play this game or not?
Or, if I finish off a cherry-picked small belt, I get rewarded with twenty minutes of inactivity or another activity. At least make the rocks in the smaller belts worth sticking a Rorqual on without having to reposition every few minutes.
Or, even if I am not a miner, why is it a bad thing that people are out there stuck in space, unable to warp off, mining rocks, around the clock? I want targets I can hunt in every time zone. I want activity around the clock in Eve. I don't want that activity to consist 100% of Carriers and Supercarriers who are fully aligned towards Citadels and warp off the instant I enter local. That's no fun at all, but that's what you are causing.
This change is as bad as allowing the horrible time zone tanking citadel mechanics to continue. Please reconsider it. Come up with something, anything, that makes people get out in space and do things.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
|
Jita Cashier
State War Academy Caldari State
1
|
Posted - 2017.06.02 01:38:20 -
[237] - Quote
Ive always refrained from trying to comment on these **** threads that Fozzie keeps putting out but really man... you are just horrible for industry.... you have now made a rorqual the same efficiency as a fuckin hulk... but its gonna cost ya roughly 10b for a well fit rorqual and months of training.... so do me a favor. cheapen up the damn rorqual
idk what you are trying to do fozzie but god damn i furious. youve ruined what ive trained for months for. was dying to mine in my rorqual and now its fuckin useless compaired to my hulk. |
Dirk MacGirk
Sniggerdly Pandemic Legion
180
|
Posted - 2017.06.02 01:42:58 -
[238] - Quote
Shurdo wrote:
Maybe CCP should apply the same principle to ratting anoms as they are proposing for the mining anoms. That should provide a more balanced playing field.
We've made that case as well. If you beat the hell out of a pirate faction 24/7, why do they not learn to move or not come back as quickly. Ratting shouldn't be immune to over farming, but we do have to be careful that we don't go too far and chip away at the changes that encouraged higher player density because those did have a purpose within the grand scheme of sov nullsec. I'm not sure that timers are the trick in that case, but I do think CCP hasn't pulled the levers they have on ISK faucets the way they have on resource faucets. |
sin ex
Dreddit Test Alliance Please Ignore
0
|
Posted - 2017.06.02 01:45:53 -
[239] - Quote
inb4 CCP adds similar respawn timers for the ratting anoms |
Zetadelta333
High Flyers Northern Coalition.
33
|
Posted - 2017.06.02 01:48:13 -
[240] - Quote
This is a great change, rorqs should never have been turned into the endgame for mining, it should have stayed a mining support vessel, augmenting exhumers and not replacing them, yet in the fevor to force them into the belt they were far over buffed to entice people to provide them as killmails for the years of tears of them being safe inside shields. Now look at the oversaturation of the market, minerals, capitals, subcaps that arnt t2. |
|
Dirk MacGirk
Sniggerdly Pandemic Legion
180
|
Posted - 2017.06.02 01:49:52 -
[241] - Quote
Erick Asmock wrote:Dirk MacGirk wrote:The MacGirk-Ayrania Make Depletion Great Again ORE Anomaly Act of YC 119 - Sorry, but we've been calling for this long enough that it deserves a proper name.
The idea of respawn timers for the anoms is completely sensible and adds a sense of depletion, which is sorely missing from this game in most areas of ISK and resource faucets. Anoms were never designed for a time with mining rorquals in mind and definitely needed to be changed. Not just in terms of material content, but in terms of respawn rates. You clear cut your forest and it takes some time to grow back. So stop whining and be better stewards of the land.
However, that change was in and of itself sufficient. The addition of a third nerf to excavators is overkill, and makes it harder to determine the outcome from the anomaly change. Why not see where that goes before dumping on excavators and Rorqual once again? But scarcity should be a thing realized by all. Not just systems in Null with upgrades.
Not sure I get your specific reference, but systems without upgrades do have scarcity and depletion. Scarcity in terms of both ore types as well as number of static belts. Depletion in terms of grow/respawn happening twice weekly in null, daily in high, etc. Or did you mean something else? |
Smugest Sniper
Shinigami Miners ChaosTheory.
43
|
Posted - 2017.06.02 01:51:15 -
[242] - Quote
All this change does is spread mining out into more systems. screw over smaller people, and further put people under the boot of a block with more space.
expect to see all of someone's owned space go to 6 adm's, with belts getting camped on a timer.
no one will be using barges anymore, we've already seen that despite the cost, you are far better served in having more rorquals than any other ship on the field to flip belts as fast as possible especially now that you are considering belt timers.
This will only encourage the spread of big entities in holding swaths of space purely to pump their war machine for more capitals.
Goons will hold the entire west side of null just to support their mining needs.
NC PL already hold the north east pretty firmly and can just filter through horde for their needs.
Testco don't believe in miners and will just buy caps from low sec or elsewhere.
Your changes are both ineffective and annoying to bottom line players.
Don't **** with the industry players, you should know this by now. |
Dinin Dalael
GoonWaffe Goonswarm Federation
6
|
Posted - 2017.06.02 01:53:59 -
[243] - Quote
Ghillie Troll Askold wrote:"Upcoming Feature and Change Feedback Center" what a joke. You don't care about feedback do you. You clearly didn't care the last time we told you Rorquals need to not be nerfed, and I doubt you'll listen this time. I don't know how many times it has to be said, but this is literally how so many games have died: by not listening to the community. Pushing changes that the vast majority of your playerbase disapproves of are how you lose subscribers. Bait-and-switch BS like we've seen with the Rorqual are what cause players to look elsewhere.
Do not push a change without considering the effects beforehand, and do not push changes that go against the community. That is how games die. I only hope you learn before it's too late.
Just revert the Rorqual changes already and get it over with instead of quietly trying to sweep under the rug the obvious fact that you saw an opportunity to create a surge in PLEX and extractor sales, and you took it, not caring about the ramifications of having to then basically render the mechanics created in the process useless.
Rorquals needed a nerf the 1st and 2nd time. It possibly needs a nerf now too. The problem is in the way they're nerfing it. Adding timers to the belts respawn causes so many problems, its just not a good idea. |
Thead Enco
Thunderwaffe Goonswarm Federation
289
|
Posted - 2017.06.02 01:55:10 -
[244] - Quote
Dirk MacGirk wrote:Shurdo wrote:
Maybe CCP should apply the same principle to ratting anoms as they are proposing for the mining anoms. That should provide a more balanced playing field.
We've made that case as well. If you beat the hell out of a pirate faction 24/7, why do they not learn to move or not come back as quickly. Ratting shouldn't be immune to over farming, but we do have to be careful that we don't go too far and chip away at the changes that encouraged higher player density because those did have a purpose within the grand scheme of sov nullsec. I'm not sure that timers are the trick in that case, but I do think CCP hasn't pulled the levers they have on ISK faucets the way they have on resource faucets.
So it's 2012 again at CCP and they intend to drive more people to buy plex vs. earning in game? |
Graabeerd Khagah
MoonFyre BattleGroup Holdings
179
|
Posted - 2017.06.02 02:01:06 -
[245] - Quote
@CCP Fozzie,
Out of all due respect sir, I realize these changes you are making may have some drastic game changing effects especially in mining ores, ice, and probably gas as well. I cannot understand your line of thinking but then again I do respect your efforts to try to "balance" the game out, and this path you been going on now since sov changes is, I dunno.
I am hoping that what ever kind of balancing act you can come up with instead of going backwards, go forwards to making Eveonline Great Again.
Respectfully yours,
Admiral Graabeerd Khagah. |
Panther X
High Flyers Northern Coalition.
122
|
Posted - 2017.06.02 02:07:57 -
[246] - Quote
if you're killing rorq yields AND speed AND anom refresh rates, what are you really balancing? Your paycheck? Because you don't deserve a raise with this BS.
Seriously, I understand your desire to ruin Goons (well that one guy who multiboxes what is it? 80 to 100 rorqs?) empire, but come on man, this is heavy handed and petty. The number of people who have injected millions of skillpoints to get into rorqs, the number of killmails generated by killing rorqs...you tell me. Is this really a smart business decision?
My Titan smells of rich Corinthian Leather...
|
Ncc 1709
Fusion Enterprises Ltd Badfellas Inc.
364
|
Posted - 2017.06.02 02:10:19 -
[247] - Quote
@ccp fozzy You havent mentioned any counter balance to the fact these changes just made it even easier for people to catch rorquals by reducing the number of locations they are likely to be
will it be a reduction to the siege cycle time? |
Dirk MacGirk
Sniggerdly Pandemic Legion
180
|
Posted - 2017.06.02 02:11:10 -
[248] - Quote
Thead Enco wrote:Dirk MacGirk wrote:Shurdo wrote:
Maybe CCP should apply the same principle to ratting anoms as they are proposing for the mining anoms. That should provide a more balanced playing field.
We've made that case as well. If you beat the hell out of a pirate faction 24/7, why do they not learn to move or not come back as quickly. Ratting shouldn't be immune to over farming, but we do have to be careful that we don't go too far and chip away at the changes that encouraged higher player density because those did have a purpose within the grand scheme of sov nullsec. I'm not sure that timers are the trick in that case, but I do think CCP hasn't pulled the levers they have on ISK faucets the way they have on resource faucets. So it's 2011 again at CCP and they intend to drive more people to buy plex vs. earning in game?
Maybe we got too used to easy money. Which it always has been and always will be because they want players to have enough to finance their game play. But the earn-in-game versus earn-out-of-game and buy PLEX has been a calculation since GTCs (and later PLEX) were introduced. For the record, I'm not wholeheartedly endorsing a nerf to incomes. I was just answering a question and saying that some of the faucets are dated, need to be reviewed from time to time and there may be ways of doing that other than simply knocking on payouts directly. But in my terrible opinion, resource faucets are much more important in that regard because other than PLEX, I don't think excess ISK dramatically impacts inflation. |
Siobhan MacLeary
Hole Violence Goonswarm Federation
228
|
Posted - 2017.06.02 02:15:42 -
[249] - Quote
GeeShizzle MacCloud wrote:Dirk MacGirk wrote: ... However, that change was in and of itself sufficient. The addition of a third nerf to excavators is overkill, and makes it harder to determine the outcome from the anomaly change. Why not see where that goes before dumping on excavators and Rorqual once again?
CCP plz learn from this. Stop going back to the old-school CCP way of super nerf followed by super buff followed by super nerf followed by super buff seesaw that makes people hate you. Be measured and be Scientific in your approach by limiting the changing variable as much as possible to see how your changes are panning out, otherwise you don't know what is affecting your game.
Implying the CCP design team has any conception of measured, scientific approaches to game balance.
And to those beating the drum of "It's not just Fozzie making these changes he's not the only designer stop hating on the devs":
Fozzie is the face of EVERY. SINGLE. ********. THING. That has been released since he was hired. Most notably, Fozziesov! So unless some other CCP decides to step up and be the messenger for stupid changes, Fozzie is the ONLY person we can talk to about them.
If you don't want the messenger to get shot, stop sending the same messenger to deliver bad news.
GÇ£Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.GÇ¥ - CCP Soundwave
|
Allbur Chellak
KarmaFleet Goonswarm Federation
0
|
Posted - 2017.06.02 02:20:13 -
[250] - Quote
ok...let me get my head around this.
CCP wants to decrease the yield of the excavator drones (is this the 3rd time?), slow the drones down (make them easier to kill and at the same time decrease yield/hr) AND decrease the spawn rate of the belts you mine from almost instant to 5 hours making it harder to just log on and mine with friends for a few hours after work.
So...this is what they call incremental adjustments?
All I can really add to this thread, as a guy that actually pays RL cash for my accounts, and enjoys hanging out with people in mining fleets while waiting to PVP, is that I am honestly disappointed with this very ham handed death blow to what is actually a bit of fun for me and any number of people that I know.
I get how fine tuning is important in any game, but gutting what is actually a relaxing and social way to make ISK, support your alliance, and fund your PVP, really bothers me.
From my point of view, the 100-150mil ISK/hr in ore (that I had to fricking find a buyer or use myself) was actually not a bad return on flying around in a 10 billion ISK, fixed in space, high skill level, loot pi+¦ata. The risk/reward never felt too awful at that point for me. Not so sure anymore sadly.
Oh well....not sure what this post will get me really. People that use these things will agree. People that don't, will say git gud and stop complaining. CCP will not give one rip unless it cuts at their bottom line in some quantifiable way.
All I have to say is that this was one of the last, pretty good, scalable income sources that let people playing at the capital ship level on multiple accounts generate real income (selling ore or using it to to build stuff) of a scale that let them buy/build the things that they want (supers, Titans). Well...at least income that is made by actually undocking a ship to 'do something'.
Oh well...Just felt the need to say what I was thinking.
|
|
Kuda Timberline
Alea Iacta Est Universal Blades of Grass
10
|
Posted - 2017.06.02 02:21:06 -
[251] - Quote
Meh.. on the Anom changes. Some people will logout and wait out the respawn timer. You're effectively giving people an excuse to play other game.
Oh boy... and those Rorq. changes. You set the bar really high for yourselves when you promised to make the Rorqual useful again. You built it... people came. Now you've got people puking 12B ISK into ships all over the place, injecting skills to get there (because you raised the skill requirements), and people are even happily hunting them too!!
Now you're going to nerf it... AGAIN... #CCPlease
You made the Rorq the carrot on the stick and a very time consuming and expensive one at that. I'm all about risk/reward and if someone wants to risk 12B ISK and someone wants to hunt 12B ISK I would think it would be healthy for the game to let that happen.
I appreciate CCP's efforts to balance the game, but this is almost an insult to your subscribers and very much a step in the wrong direction IMHO.
Thanks for your consideration
Kuda Timberline
Co-host Capstable Podcast
|
Norsk Maelstrom
Stronghelm Corporation Solyaris Chtonium
8
|
Posted - 2017.06.02 02:23:42 -
[252] - Quote
I just came back to this game last month after 3 years away, because of your stupid changes, now you do it again. you sir are a complete failure and need to be fired you asshat. |
Orgasmadrone
Amok. Goonswarm Federation
6
|
Posted - 2017.06.02 02:32:07 -
[253] - Quote
Dirk MacGirk wrote:Shurdo wrote:
Maybe CCP should apply the same principle to ratting anoms as they are proposing for the mining anoms. That should provide a more balanced playing field.
We've made that case as well. If you beat the hell out of a pirate faction 24/7, why do they not learn to move or not come back as quickly. Ratting shouldn't be immune to over farming, but we do have to be careful that we don't go too far and chip away at the changes that encouraged higher player density because those did have a purpose within the grand scheme of sov nullsec. I'm not sure that timers are the trick in that case, but I do think CCP hasn't pulled the levers they have on ISK faucets the way they have on resource faucets.
Oooh, I like where you are going with this. But I think let's take it to the next level, I say dramatically increase scarcity, remove bounties and ramp up difficulty. This seems to be working very well for those Blood Raiders Sotiyos. I think playing a game a limited reward system is very sexy... treat them terrible and they will keep coming back - that is how my dad met my mother.
I think another good approach was already mentioned as well, remove the economy all together. Seed everything on the market sisi style (excluding faction mods and officer stuff). But I think Dirk you also touching on a most valuable lesson we can all take to heart and that is wealth redistribution works and more power to the working class pilots. I think what you are possibly trying to say is that space communism works and I simply couldn't agree more. Let me emphasize through repeating that, space communism works! You sir would fit in well with us.... Amok. is indeed recruiting. |
Doctor Evill
We Are Down Syndrome Shadow of xXDEATHXx
0
|
Posted - 2017.06.02 02:33:01 -
[254] - Quote
CCP keeps trying to nerf supply, when is it going to consider 'demand'. Or are the fabled CCP economists lefty communists that only believe in destroying production in pursuit of idiotology. |
Rob Fedelis
Ascendance Goonswarm Federation
0
|
Posted - 2017.06.02 02:33:26 -
[255] - Quote
this is bull man come on. Do you even play your own game. how about you quit trying to kill the game and make it better. better yet fire fozzie. |
Holly Lancaster
The Scope Gallente Federation
2
|
Posted - 2017.06.02 02:38:06 -
[256] - Quote
Seriously? How hard is it to just limit the number of rorqs in belts? All you had to do from the start was add a repsawb cooldown and make it so no more than say 2-3 in any belt at once. Would create more content as they would be spread around more and still make them worth the cost. Please for the lovw of god do something about the out of control excavator prices!
What happened to you wanting them to be worth the equivilant barge's price based on yeild? 1.5 huls is not worth 1.2 bil please fix your priorities fozzy. Because you seem to not have a real solid grasp on what the issues people are angry about are.
You are kicking the people who cant scale 20-30 mining accounts over and over. The probem is always going to remain until you fix the fact that all people have to do is buy enough rorqs to kill belts in 10 min. |
alizter01
Shadow State Goonswarm Federation
1
|
Posted - 2017.06.02 02:40:08 -
[257] - Quote
what if when you mined the ore would float off into space and you have to catch it before it blew up like that time when they fixed explorer loot |
Radious Servasse
Pandemic Horde Inc. Pandemic Horde
66
|
Posted - 2017.06.02 02:43:47 -
[258] - Quote
Maybe they think that by lowering the amount of ore mined it will raise ore prices so overall the actual isk mined stays the same. So if this is their master plan, they are not targeting miners, they are targeting everyone in eve. More costs involved in buying ships.
But from I've noticed, what goes well in theory dosen't always go that well in practice. Just some Rad thought. |
Antal Marius
The Walking Deads DARKNESS.
38
|
Posted - 2017.06.02 02:49:53 -
[259] - Quote
Radious Servasse wrote:Maybe they think that by lowering the amount of ore mined it will raise ore prices so overall the actual isk mined stays the same. So if this is their master plan, they are not targeting miners, they are targeting everyone in eve. More costs involved in buying ships.
But from I've noticed, what goes well in theory doesn't always go that well in practice. Just some Rad thought.
Because the miners/indy guys aren't adjusting their pricing, they just accept the pricing that's on market as is, and it doesn't fluctuate like it should to reflect the new changes to resource collection.
If everyone who builds ships were to adjust their pricing up, say about 15% to cover the 12% less yield, and speed reduction, the miners would pass that nerf on to the people buying their goods, the PvPers. |
Orgasmadrone
Amok. Goonswarm Federation
9
|
Posted - 2017.06.02 02:51:52 -
[260] - Quote
alizter01 wrote:what if when you mined the ore would float off into space and you have to catch it before it blew up like that time when they fixed explorer loot
YES!!!! Belt Spew! |
|
Earnest Emu
Row Row Fight the Power Test Alliance Please Ignore
6
|
Posted - 2017.06.02 02:51:58 -
[261] - Quote
I play for 3-4 hrs a day, have spend ages training up a rorq alt, seems a good waste of time as I will never see a colossal. Thanks CCP for saving me the $$$ to get plex to buy rorq.. |
Aleverette
Deep Core Mining Inc. Caldari State
18
|
Posted - 2017.06.02 02:53:13 -
[262] - Quote
Time to sell your rorqual boyz.
Luckly I didn't take the bait :) |
Snow Ozran
Yeti Industrial
0
|
Posted - 2017.06.02 02:56:16 -
[263] - Quote
The problem with the rorq is that between the size of the ore hold and the ability to compress the ore you only have to dock it at down time. This allows people with no life to AFK mine in it with as many clients as their computer(s) can support. The proposed changes do nothing to address this issue and will just make things annoying. As long as the sov space is big enough a player just needs to work out the amount of rorqs needed to mine one anom in an hour and then gate between 5 systems. It will spread things out, but nothing will really change.
If you want to actually address the problem may I suggest only allowing ore compression in the fleet hanger. I regularly support barge miners in a fleet by allowing them to compress in my fleet hanger so that should not be changed. Also the need to hold a large quantity of ore is needed to support large mining operations for alliances. However I barely pay attention to my own ore hold because it takes a long time to fill up to the point that I need to compress it. If I can only compress in my fleet hanger, which is substantially smaller, then I will have to be more involved in mining. The effect will be similar the the carrier changes that make it a more active experience without removing the justification for the cost of the ship. |
Antal Marius
The Walking Deads DARKNESS.
39
|
Posted - 2017.06.02 03:01:24 -
[264] - Quote
Amber Hurtini wrote:Antal Marius wrote:Radious Servasse wrote:Maybe they think that by lowering the amount of ore mined it will raise ore prices so overall the actual isk mined stays the same. So if this is their master plan, they are not targeting miners, they are targeting everyone in eve. More costs involved in buying ships.
But from I've noticed, what goes well in theory doesn't always go that well in practice. Just some Rad thought. Because the miners/indy guys aren't adjusting their pricing, they just accept the pricing that's on market as is, and it doesn't fluctuate like it should to reflect the new changes to resource collection. If everyone who builds ships were to adjust their pricing up, say about 15% to cover the 12% less yield, and speed reduction, the miners would pass that nerf on to the people buying their goods, the PvPers. That makes too much sense. but the issue is still under that the PVP overlords will not give the miners a choice on price and remove them from alliance or territory they are mining. I have seen this happen one too many times when the indy guys say hey we need a change and they get squished till they fall back in line. rare few alliance will adjust for it. even consider the idea of only being able to log in on 1 computer 5 accounts. the polay with the 20 Rorquals would need to buy a few more computers to adjust for this.
I had that idea as well, it would certainly limit them, or they could just set up virtual machines in a beefy build and do it that way. |
Snow Ozran
Yeti Industrial
0
|
Posted - 2017.06.02 03:02:39 -
[265] - Quote
Lugia3 wrote:I love how all the salty people here are in Goons or other alliances that don't do anything but turbokrab in Rorquals.
Really makes you thonk.
I know right? Its like the people that are the most affected by the change have the most to say about it. I wonder why? |
FT Diomedes
The Graduates
2891
|
Posted - 2017.06.02 03:05:48 -
[266] - Quote
Dirk MacGirk wrote:I don't think excess ISK dramatically impacts inflation.
Learn what inflation is, then comment.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
|
Morrigan Laima
Shooting Blues Everyday Gimme Da Loot
4
|
Posted - 2017.06.02 03:23:37 -
[267] - Quote
CCP Fozzie wrote:Hey folks. We continue to keep a close eye on the impacts of the changes to mining ships that have been made over the past six months. After this observation we have decided that we need to make another intervention to keep the economy healthy. This isn't the first of such changes, and once again it is unlikely to be the last. In the June release we are making a few targeted changes to Nullsec Asteroid Clusters (the ore anomalies created by the Ore Prospecting Array upgrade) and Excavator drones. Firstly, we are adding a respawn cooldown to all Asteroid Cluster anomalies. This cooldown scales based on the size of the anomaly: - 20 minutes for the Small Asteroid Cluster
- 1 hour for the Medium Asteroid Cluster
- 2 hours for the Large Asteroid Cluster variants
- 4 hours for the Enormous Asteroid Cluster variants
- 5 hours for the Colossal Asteroid Cluster variants
These changes will only have a significant impact on the absolute busiest nullsec mining systems. The vast majority of nullsec miners will not be negatively impacted. The pilots mining in those few extremely busy systems will have the option of staggering when they mine, or simply spreading out to a few extra systems. We are also making some more small adjustments to the Excavator drones themselves. In June the changes are: - About 9% less yield for Ore Excavators
- 12.5% lower speed for Ore Excavators
- About 11% longer cycle time for Ice Excavators
- 10% lower speed for Ice Excavators
We will continue observing the economy after these changes and making adjustments as necessary to keep it healthy for all our players.
Looks like you still fundamentally don't understand your own game, and as a result, you are undermining the confidence of the players.
The Rorqual, and the excavator drones required to use it represent what is to most pilots a sizeable investment, an investment that initially looked lucrative enough that many pilots invested everything they had, and some real life cash to afford.
A sizable nerf was expected right off the bat, and it happened. Then it happened again and again and again. That sort of uncertainty means you've turned would should have been a solid bet into a very risky gamble. I get that balance changes are necessary, but you've gone from a ship that gets very roughly 10X the yield of a hulk for 1000X the cost, to a ship that gets 1.5X the yield for 1000X the cost.
A nullsec-dominant economy is healthy for the game. It makes owning space desirable, which in turn makes taking space desirable. More importantly, it positions nullsec as a logical "end goal" for most players, again, a healthy thing, and a conflict driver.
Finally, let me explain what you obviously haven't figured out. Mining is the income stream which is easiest to scale. It's depressingly boring for most people who do it, but, it requires the least interaction per client, and the most predictable interaction per client of any profession. If you are looking to scale your profession to dozens of clients, Mining is the strongest, least effort option left that is viable without input broadcasting. In short, Rorquals promised what AFK carrier ratting used to be - income that scales almost linearly with number of clients while only having a tiny increase per client in pilot effort. They then combined that with relatively low risk - if flown properly, you won't EVER die.. That, and not their yield is what is broken.
|
Amber Hurtini
Republic University Minmatar Republic
1
|
Posted - 2017.06.02 03:25:51 -
[268] - Quote
Radious Servasse wrote:Maybe they think that by lowering the amount of ore mined it will raise ore prices so overall the actual isk mined stays the same. So if this is their master plan, they are not targeting miners, they are targeting everyone in eve. More costs involved in buying ships.
But from I've noticed, what goes well in theory doesn't always go that well in practice. Just some Rad thought.
If that is the case should they be targeting the biggest ISK faucet there is in Eve? Null Sec ratting and incursion running. maybe they need to take 15% reduction in isk and LP earned?
In Empire you can make anywhere from 80 mill an hour to 180mil an hour. null sec ratting is about the same depending on how you do this and what ship you are flying.
It all comes down to the basic isk per hour ratio. and the rorqual out in the mine field munching on rocks is a rather large target if you are not paying attention to your intell channel. Risk versus reward and you got 12bil isk ship on the field you should be not be hit by the nerf bat only to find out that the nerf family came over to visit a few more times.
A rorqual should be able to mine roughly 120 mil per hour upwards to 180 mill per hour taking in account of skill and dedication into training such a skill intensive ship.
Come on CCP please think. if you plan on hitting one group in the nuts you should hit them ALL in the nuts. |
Max Deveron
Deveron Shipyards and Technology
377
|
Posted - 2017.06.02 03:34:19 -
[269] - Quote
I think this idea is kinda of ludicrous.......
I live in Highsec as most of my membership does, we are enjoying the fact nullsec is finally getting its stuff together out there and for the first time in EvE history making proper local economy infrastructure a reality. (ie they dont come to highsec as much anymore for reasons)
With this hard nerfing.....im thinking more lack of large juicy targets is going to bring nullseccrs and their metagame **** back to HS on a more regular basis.
On another note though, why Fozzie are you trying to balance player interaction? or is CCP trying to counter things like Ghost training and what not by trying to make more players get into a Rorq or have more clients? |
Snow Ozran
Yeti Industrial
0
|
Posted - 2017.06.02 03:42:53 -
[270] - Quote
Morrigan Laima wrote: Unpopular opinion here, but Nerf the ability to scale, and not the yield. Not just for Rorquals, but exhumers, barges, ishtars, and any other clever ways people find to simultaneously make income on dozens of clients at a time. It's not healthy that a few outliers can completely distort the economy, and it's also not healthy that CCP as a company gets a disproportionate amount of subscriber income from heavy multiboxers.
They don't get a disproportionate amount of sub money from multiboxers. The purpose of multiboxing is to sub all your accounts for isk. Multiboxers increase the price of plex, not provide more plex to the market which would reduce the price of plex. |
|
Morrigan Laima
Shooting Blues Everyday Gimme Da Loot
4
|
Posted - 2017.06.02 03:46:48 -
[271] - Quote
Snow Ozran wrote:Morrigan Laima wrote: Unpopular opinion here, but Nerf the ability to scale, and not the yield. Not just for Rorquals, but exhumers, barges, ishtars, and any other clever ways people find to simultaneously make income on dozens of clients at a time. It's not healthy that a few outliers can completely distort the economy, and it's also not healthy that CCP as a company gets a disproportionate amount of subscriber income from heavy multiboxers.
They don't get a disproportionate amount of sub money from multiboxers. The purpose of multiboxing is to sub all your accounts for isk. Multiboxers increase the price of plex, not provide more plex to the market which would reduce the price of plex.
500 PLEX still represents a sub that someone paid CCP real money for. The fact that there's a middleman involves does not change the fact that the subscription is income for CCP.
|
Snow Ozran
Yeti Industrial
0
|
Posted - 2017.06.02 03:49:19 -
[272] - Quote
Morrigan Laima wrote:Snow Ozran wrote:Morrigan Laima wrote: Unpopular opinion here, but Nerf the ability to scale, and not the yield. Not just for Rorquals, but exhumers, barges, ishtars, and any other clever ways people find to simultaneously make income on dozens of clients at a time. It's not healthy that a few outliers can completely distort the economy, and it's also not healthy that CCP as a company gets a disproportionate amount of subscriber income from heavy multiboxers.
They don't get a disproportionate amount of sub money from multiboxers. The purpose of multiboxing is to sub all your accounts for isk. Multiboxers increase the price of plex, not provide more plex to the market which would reduce the price of plex. 500 PLEX still represents a sub that someone paid CCP real money for. The fact that there's a middleman involves does not change the fact that the subscription is income for CCP.
I am not disputing that. I am simply saying that the plex would be on the market whether people multiboxed or not. More multiboxers does not mean more plex, it just means more expensive plex. |
Dirk MacGirk
Sniggerdly Pandemic Legion
182
|
Posted - 2017.06.02 03:54:47 -
[273] - Quote
FT Diomedes wrote:Dirk MacGirk wrote:I don't think excess ISK dramatically impacts inflation. Learn what inflation is, then comment.
Thanks for your valuable input. Now that your big brain is probably engaged more, show me where the excess ISK that has been around EVE for a generation has driven inflation in anything but something like PLEX? It just hasn't been shown to have the same effect that it does in the real world. But feel free to point it out, because I'd love to be wrong on that and just whine about ISK faucets in the blind too. |
Orgasmadrone
Amok. Goonswarm Federation
10
|
Posted - 2017.06.02 03:56:03 -
[274] - Quote
Snow Ozran wrote:Morrigan Laima wrote: Unpopular opinion here, but Nerf the ability to scale, and not the yield. Not just for Rorquals, but exhumers, barges, ishtars, and any other clever ways people find to simultaneously make income on dozens of clients at a time. It's not healthy that a few outliers can completely distort the economy, and it's also not healthy that CCP as a company gets a disproportionate amount of subscriber income from heavy multiboxers.
They don't get a disproportionate amount of sub money from multiboxers. The purpose of multiboxing is to sub all your accounts for isk. Multiboxers increase the price of plex, not provide more plex to the market which would reduce the price of plex.
So are you suggesting fewer people buying plexes, reducing the demand so prices for plex drop, so fewer people have the need to convert real money into Plex... Something something... Brilliant! I think you just won! You have my permission to go out and reproduce. |
Snow Ozran
Yeti Industrial
0
|
Posted - 2017.06.02 04:19:57 -
[275] - Quote
Orgasmadrone wrote:Snow Ozran wrote:Morrigan Laima wrote: Unpopular opinion here, but Nerf the ability to scale, and not the yield. Not just for Rorquals, but exhumers, barges, ishtars, and any other clever ways people find to simultaneously make income on dozens of clients at a time. It's not healthy that a few outliers can completely distort the economy, and it's also not healthy that CCP as a company gets a disproportionate amount of subscriber income from heavy multiboxers.
They don't get a disproportionate amount of sub money from multiboxers. The purpose of multiboxing is to sub all your accounts for isk. Multiboxers increase the price of plex, not provide more plex to the market which would reduce the price of plex. So are you suggesting fewer people buying plexes, reducing the demand so prices for plex drop, so fewer people have the need to convert real money into Plex... Something something... Brilliant! I think you just won! You have my permission to go out and reproduce.
So are you suggesting fewer people buying plexes, reducing the demand so prices for plex drop, [so fewer people have the need to convert real money into Plex] <- that part... maybe.
The number of people who chose to buy isk using plex purchased with real money instead of earning it in game is not only controlled by the value of plex. For some people it is just easier to buy isk with real money cause they have more money than time. At which point those people would need to buy more plex with real money to buy the in game assets they want. At this point in your argument you need a lot more data and understanding of economics than I have to determine what the far reaching effect will be. |
Julia Zamorska
The Red Island Foundation Shadow Cartel
0
|
Posted - 2017.06.02 04:20:54 -
[276] - Quote
Snow Ozran wrote:Morrigan Laima wrote:Snow Ozran wrote:Morrigan Laima wrote: Unpopular opinion here, but Nerf the ability to scale, and not the yield. Not just for Rorquals, but exhumers, barges, ishtars, and any other clever ways people find to simultaneously make income on dozens of clients at a time. It's not healthy that a few outliers can completely distort the economy, and it's also not healthy that CCP as a company gets a disproportionate amount of subscriber income from heavy multiboxers.
They don't get a disproportionate amount of sub money from multiboxers. The purpose of multiboxing is to sub all your accounts for isk. Multiboxers increase the price of plex, not provide more plex to the market which would reduce the price of plex. 500 PLEX still represents a sub that someone paid CCP real money for. The fact that there's a middleman involves does not change the fact that the subscription is income for CCP. I am not disputing that. I am simply saying that the plex would be on the market whether people multiboxed or not. More multiboxers does not mean more plex, it just means more expensive plex.
Well... yes. But also no. PLEXes will be on the market, but less than now. People buy plex and put in on the market to get ISK for it. If some people would stop buying them, the price will drop. If the price will drop significantly then people will stop buying plexes and will buy them on market for ISKs, because buying plexes for real money wont be as sufficient as now. This will make plexes go higher in price again. But still it wont come back to the price or amount that it was. Because people will unsub chars due to nerfs. Less chars to plex = less people to buy them = lower price = less people buy plex for real money = lower income for CCP.
Also to all people "hahahah git gud gewns": Remember that cheaper minerals mean cheaper ships etc |
Jonathan Rotineque
Malleus Clusores Brothers of Tangra
2
|
Posted - 2017.06.02 04:34:25 -
[277] - Quote
I read through the forum and see the usual 'End of the Game' rhetoric. Not seeing how this 'Ends' the game.
We are not quite big enough to be impacted by the Belt cool down timers. If we grow much more, we will be. So that part of this update goes as advertised for us, for now.
This is obviously an attempt to reign in mega Corps that do MASS mining. A kind of targeted taxation of ability. I suspect those that can kill a Colossal belt won't wait for the cool down timer. They can simply plan ahead and do Large, Enormous, then Colossal belt then return to the Large when it respawns which is likely to be before they finish the E and C belts.
Even if I am wrong and they can tear through those belts faster than the Large respawn rate, they simply plan a little further ahead and bump index on a secondary system, install a beacon and go. Transitioning to the secondary system now becomes the only real slowdown.
Want to really spice up the mining game CCP? How about bringing back those Sig Belts? Hmm? Take those Mining fish out of the barrel make those hunting them earn it.
Too old hat? Ok, How about just One or two Actual Ore Belts in each system instead of the Ore Blobs we have. How about belts that wrap around the Sun or a couple of different planets. Each belt with 2 or 3 default warp ins.
With either the sig belts or the Wrapped belts Those hunting miners now have to exert an ounce of effort to scan them down. Probably results in more Rorqual kills initially as people get a false sense of security. Scanning down Orcas and Rorquals isn't what I would call a real challenge.
As to those Excavators, really? What is the point of Excavators any more? When we could mine 5x faster than a Boosted Hulk, 5 Bill for a rack of drones made Risk/Reward sense. Now that the benefit has been cut by more than half, and you make them slower easier targets that currently have glass tanking, it makes a lot LESS sense to medium and small corps.
|
Rowells
ANZAC ALLIANCE Mercenary Coalition
3184
|
Posted - 2017.06.02 04:38:59 -
[278] - Quote
Jesus, did goons call a CTA on this post? |
Jasdemi
KarmaFleet Goonswarm Federation
9
|
Posted - 2017.06.02 04:53:35 -
[279] - Quote
"haha, made you inject into Rorquals" - Fozzie, probably. |
Nasar Vyron
S0utherN Comfort Test Alliance Please Ignore
226
|
Posted - 2017.06.02 05:07:45 -
[280] - Quote
TLDR : should have always been Rorq = boost/utility ship, XYZ=micromanaged capital mining vessel. But since CCP felt the need to make the Rorq and actual mining vessel all this has turned into is a bait and switch to the players who invested in them.
I said it before Rorq ever came out. I'll say it again.
The Rorq should have had it's build cost reduced to that of a carrier. It should have only ever had 1 hulk worth of mining capabilities (rigs should not have effected excavators-i was actually against excavators altogether). The Industrial core should have never locked you in place, prevented jumping but not warping. This would have prevented infinite scaling and kept it as a boosting/utility mining vessel.
At the same time they should have released an actual capital mining vessel around the cost of a Dreadnought. This ship would have been given the ability to mine the equivalent of around 5 hulks by use of a single mining laser. Use would have activated a minigame type window where you had to actively guide the laser to keep it centered on the asteroid to successfully mine. Basically the longer the laser is kept centered the higher yield obtained. Which would have prevented the infinite scaling issues we see today while rewarding the individual players who took the time to skill into these ships.
So, that said, at this point the constant nerfing just feels like more and more of a bait and switch to those who skilled into a Rorq. These mistakes in balance and scalability were pointed out before their release but to a deaf ear. Now they are out and constantly getting nefed, and surprise surprise people are upset because you promised them one thing and are constantly taking that away bit by bit. |
|
Gavin Tremlor
30plus Fidelas Constans
4
|
Posted - 2017.06.02 06:01:43 -
[281] - Quote
I can honestly say I'm not one to freak out over announced nerfs for the most part. In fact, I don't believe I have ever posted in response to one before. However, the level to which mining has been nerfed recently is simply beyond comprehension.
Additionally, you have finally hit upon the way to ruin my defense of all the previous nerfs. I have been saying for months to the various butthurt rorqual pilots that they should just go back to mining in sub caps as "nothing has changed" from when they used to do it prior to super-rorqual 2016. However, with this cooldown thing... congrats. I can no longer speak in your defense at all.
*Cheers*
|
Lakutus Borg
Fink Operations Goonswarm Federation
11
|
Posted - 2017.06.02 06:02:36 -
[282] - Quote
Hey
Well this sux....
Ive wasted billions in skill books and injectors to be able to fly a rorq soon...
And now u do YET another nerf...
I can understand the yeild nerf but come on 5h respawn time WTF mate...
Plus is it goons fault that we have a working system to fly rorqs?
You have made a game that is player built and now u punish the player for using your system.
What are u going to nerf next supercaps ratting isk/h ratio ? Supercaps do 350-400m/h i think u should nerf that to tbh i mean why not right?
I was thinking of coming to eve fanfeast 2018 not so sure anymore....
Why nerf all the time why dont u boost exhumers instead?
|
Xianax
Nordic Hawks
2
|
Posted - 2017.06.02 06:11:57 -
[283] - Quote
Do they even have an economist at CCP? I think this monitoring the economy stuff is a hot steaming load out of CCP. If they want to fix the amount of ISK flowing in the game they need to nerf bounties by 90%, Nerf ore yield across the board by 80%, reduce mission payouts at all levels by 90%, reduce incursion payouts by 90%. The everyone will really have to buy more PLEX cause everything will be so expensive and take too long to grind for. CCP will be able to line their pockets as PLEX sale will go up when players finally run out of the trillions of isk in their pockets. |
Siobhan MacLeary
Hole Violence Goonswarm Federation
230
|
Posted - 2017.06.02 06:13:46 -
[284] - Quote
Nasar Vyron wrote:TLDR : should have always been Rorq = boost/utility ship, XYZ=micromanaged capital mining vessel. But since CCP felt the need to make the Rorq and actual mining vessel all this has turned into is a bait and switch to the players who invested in them.
I said it before Rorq ever came out. I'll say it again.
The Rorq should have had it's build cost reduced to that of a carrier. It should have only ever had 1 hulk worth of mining capabilities (rigs should not have effected excavators-i was actually against excavators altogether). The Industrial core should have never locked you in place, prevented jumping but not warping. This would have prevented infinite scaling and kept it as a boosting/utility mining vessel.
At the same time they should have released an actual capital mining vessel around the cost of a Dreadnought. This ship would have been given the ability to mine the equivalent of around 5 hulks by use of a single mining laser. Use would have activated a minigame type window where you had to actively guide the laser to keep it centered on the asteroid to successfully mine. Basically the longer the laser is kept centered the higher yield obtained. Which would have prevented the infinite scaling issues we see today while rewarding the individual players who took the time to skill into these ships.
So, that said, at this point the constant nerfing just feels like more and more of a bait and switch to those who skilled into a Rorq. These mistakes in balance and scalability were pointed out before their release but to a deaf ear. Now they are out and constantly getting nefed, and surprise surprise people are upset because you promised them one thing and are constantly taking that away bit by bit.
When does CCP ever listen to the warnings their playerbase gives them about imbalanced stuff?
GÇ£Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.GÇ¥ - CCP Soundwave
|
Vitak Zerath
Finnish Space Jaegers Goonswarm Federation
0
|
Posted - 2017.06.02 06:22:55 -
[285] - Quote
The reason why Delve is producing this much minerals is that its probably the safest null sec region right now. A carrier with Calibration 5 can cover nearly all Delve from our stage. So our Rorquals will simply move next systems and be safe as usual.
Week ago i got myself four Rorquals. Despite these changes, im still thinking of getting one or two more.
These changes doesnt seem to be well thought. |
caldari MJ
Inner Hell
9
|
Posted - 2017.06.02 06:35:04 -
[286] - Quote
All gameplay of our small group is battle for get fun againist CCP (particularly againist fozzie) We was wh-group, you nerfed rolling, nerfed statistics, nerfed pve for our targets, you banned our exCEO (qex) for nothing without any investigation, made stupid eviction mechanics. So you destroyed WH fun for us. We started roll 0-sec on t3 armor searching rorqs/carriers and some homedef fleets and had fun. 0-sec alliances need drop supercarriers or 10-20 carriers to make us run in wh. So what we will have after your patch in june: 1) single rorquals (or small mining groups with equal homedef numbers like kids, badfellas etc) will pass away as class; 2) AFTER t3 nerf big alliances not need drop us with supers, just need jump on 4-5 carriers. So we will lose ANY reason to roll 0-sec and bring our content and fun both for us and for 0-sec citizens. So what conclusion. After june we need kick most or corpmembers who came for fun and return to wormholes for....nothing. Hate you, CCP. Hate you fozzie. I would be glad when this game will die, stop brining money for you and finally makes us free. Sorry for bad english, but i tried to show all my pain |
Indahmawar Fazmarai
5914
|
Posted - 2017.06.02 06:46:24 -
[287] - Quote
Players own Risk. CCP owns Reward.
When Reward is nerfed because the economy is going wrong, CCP is not the only one to blame, since Players also are failing to deliver enough Risk.
All in all you could just mine less & blow more Rorquals instead of forcing CCP to nerf your rewards, don't you guys?
PS: as a highsec miner who won EVE one year ago, CMAR. |
ORLICZ
Royal Amarr Institute Amarr Empire
6
|
Posted - 2017.06.02 06:49:40 -
[288] - Quote
nerf yes !!! i have rorq and they are mining too much- but carriers also make too much isk :P and capitals have too much range- thats wy rorqals are to safe in some regions ....but ccp knows better
what can i tell 2 bil plex = less new players from poor countries like Poland cos 10 dollars its a lot for us- and grinding 2 bill in BS is also too muchof time.... ccp knows better |
Inquisitor Lucious
Amok. Goonswarm Federation
4
|
Posted - 2017.06.02 06:51:28 -
[289] - Quote
Xianax wrote:Do they even have an economist at CCP? I think this monitoring the economy stuff is a hot steaming load out of CCP. If they want to fix the amount of ISK flowing in the game they need to nerf bounties by 90%, Nerf ore yield across the board by 80%, reduce mission payouts at all levels by 90%, reduce incursion payouts by 90%. The everyone will really have to buy more PLEX cause everything will be so expensive and take too long to grind for. CCP will be able to line their pockets as PLEX sale will go up when players finally run out of the trillions of isk in their pockets.
You do understand that plex is only useful for game time or vanity items or skill extractors, so where do you get that people will buy plex because things will be to much of a grind and expensive? Why do you imagine that plex sales will go up? They can't pay for ships or skill books or minerals and we've already seen what happens with the player base when even a hint of pay to win rears its head, so those trillions of ISK will stay in players wallets and instead plex sales will drop, why buy something that gives you no value? There are plenty of games out there and we don't have to monetise this one if we don't like it. |
UnbendingLight
Brand Newbros Test Alliance Please Ignore
1
|
Posted - 2017.06.02 06:53:40 -
[290] - Quote
I've never posted on these update threads before because I took previous Rorq nerfs in stride in the sense that they were a necessary evil but 13 pages in and counting - It's evidently clear that a lot of people are upset and are somewhat justified.
CCP Fozzie wrote:Hey folks. Firstly, we are adding a respawn cooldown to all Asteroid Cluster anomalies. This cooldown scales based on the size of the anomaly: - 20 minutes for the Small Asteroid Cluster
- 1 hour for the Medium Asteroid Cluster
- 2 hours for the Large Asteroid Cluster variants
- 4 hours for the Enormous Asteroid Cluster variants
- 5 hours for the Colossal Asteroid Cluster variants
These changes will only have a significant impact on the absolute busiest nullsec mining systems. The vast majority of nullsec miners will not be negatively impacted. The pilots mining in those few extremely busy systems will have the option of staggering when they mine, or simply spreading out to a few extra systems.
CCP has the right idea in mind, Goons (sorry for throwing you under the bus but its kind of true) primarily (but not exclusively) mine so much ore that the value of mining for both high-sec miners and small null-sec corps is heavily de-valued because ore is worth so little when a null-bloc like Goons can pump out the numbers that they can. It discourages new players from trying out mining because they're stuck with High-sec ores on top of an over-supplied & inflated market.
However, the outstanding concern I have for adding respawn timers like this is that null-blocs with small corps and even smaller mining groups within them aren't going to want to form a fleet to clear a mining anom. It turns mining into a chore for those that enjoy it. Instead of telling people in my corp that I'm posting up boosts in the colossal belt, I'm now asking people to drop what they're doing to mine the remaining bad ores to help force a respawn at a later time.
(we will look at that in depth later in the disccussion)
What made Ice belts good was that they were clustered in such a way that it wasn't overly-difficult to clear them in a Rorq. You'd need to reposition a few, maybe 5 or 6 times depending on how far you want to reach to get all the ice out, but it didn't feel like a chore because the ice had an inherent use to the Rorqual pilot (isotopes and Heavy water). The rorquals had an incentive to mine ice. Because of this, clearing an Ice belt takes enough time and effort that It doesn't feel like a chore much at all.
You have a different story with Ore anomalies. Some miners are industrialists, no doubt. But by and large miners mine because its a relaxing and simple means to make a reasonable amount of isk. If people feel they can afk rat just as easily and make considerably better isk they will tend to go towards that method of isk generation. People don't want to mine bad ores because they aren't worth much, (no doubt due to Rorqual proliferation and multiboxxing)but also because the spread of ores discourages Rorqual use. Typically you'd sit your Rorqual on a large spod rock or strategically between some small rocks and then ideally have your mining barge friends mine the rocks far away from the rorq that are on their own.
If you go to a Small Ore anomaly now you'd find a few scattered medium-sized spod rocks. They are the only reason you'd ever consider bringing in a Rorq here, as the smaller rocks sitting on their own are not worth lighting the indy core. The same situation scales up all the way to the large belts where you will start finding asteroids clustered near each other where it is viable to strategically place the Rorqual instead of just on a single Spod rock.
Where does this leave us then?
Well, we need to evaluate the respawn timers. Is there any expectation that a Rorqual fleet will move into a small or medium belt aiming for anything other than Spod? Not likely (albeit possible for some with lower ADMs but they would be the minority in this example). It means that a timer for smaller anomalies is meaningless for both large and small alliances/corps, and bad for both large and small alliances/corps in regards to the large/enormous/colossal.
(Post contunied 1/3) |
|
UnbendingLight
Brand Newbros Test Alliance Please Ignore
1
|
Posted - 2017.06.02 06:54:27 -
[291] - Quote
(Post continued 2/3)
Many posts thusfar have talked about how respawn timers create a disincentive to mine at all. I know for a fact that most miners will mine ores that the idustrialists need (read: Spod) or the valuable ores. That leaves me and my singular mining barge alt with an anomaly full of dead ores. It is now a chore and a risk to clean them up because I am placing a valuable asset in considerable risk for little profit on my end. And the kicker is that depending on when I decide to mine - and I'd argue most players play during the evening - I do not reap the benefits of my work in the form of good ores again, as I will likely have to go to sleep due to work or other priorities.
This means: I need to have faith that there are miners out there who also will decide to take on this additional chore and risk so that they can supply me with ores if I happen to log in at the right time 5 hours later (for the colossal).
This assumes: - There are miners to clear the bad ores from the colossal - There are ENOUGH miners willing to clear the bad ores - That I log in at the right time and am able to solo mine or form a fleet
Thereby I'd argue that these qualifiers for deciding whether I mine at all are not reliable means to control the ore economy. It will reduce mining, but it will have a negative impact on miners in both null and high security space, and also small and large groups.
While it is easier to criticise than it is to suggest an Idea, I would put forward the suggestion to drop down the respawn times for the anomalies slightly. However, better than that, my ideal solution would be:
Continue with the force-respawning of anoms with low amounts of ore left in them at downtime.
(Post continued) |
UnbendingLight
Brand Newbros Test Alliance Please Ignore
1
|
Posted - 2017.06.02 06:55:17 -
[292] - Quote
(Post continued 3/3)
CCP Fozzie wrote:Hey folks. We are also making some more small adjustments to the Excavator drones themselves. In June the changes are: - About 9% less yield for Ore Excavators
- 12.5% lower speed for Ore Excavators
- About 11% longer cycle time for Ice Excavators
- 10% lower speed for Ice Excavators
We will continue observing the economy after these changes and making adjustments as necessary to keep it healthy for all our players.
The next segment of this discussion we will take a look at the ways in which CCP has made a concerted effort to counteract the over-supply of ore in the market currently.
While I personally do not enjoy more excavator nerfs I will try to put aside my worry to actually look at the implications of these changes.
CCP Fozzie wrote:
- About 9% less yield for Ore Excavators
- 12.5% lower speed for Ore Excavators
Overall yield reductions from the Rorquals for 9% and 12.5% speed reduction for the excavators. In combination you can expect to get something around 10-15% actual yield loss from excavators due to flight time which will reduce the isk/hr of a Rorqual to something around 120-150mil/hr as opposed to the 150-180mil/hr.
(Rough statistics gained from Spod rocks generating 140-150mil~/hr reducing by ~15% on the low end and something like ABC ores on the high end - feel free to correct me if I'm wrong).
CCP Fozzie wrote:
- About 11% longer cycle time for Ice Excavators
- 10% lower speed for Ice Excavators
The same sort of reduction to ice drones can be seen too but to a higher degree, especially due to speed reductions.
In theory, reducing the speed is good in the sense that you make the excavators more exposed to hostiles and force the Rorquals to reposition more often as a result to ensure their drones' safety. Overall, you don't want Rorquals to be safe all the time and there should be a penatly and risk to over-extending your safe mining range.
I can't speak for how effective it is in practice because I personally haven't attempted to boosh enemy excavators before - But I can say this much - If you watch local and pay attention to intel it is very hard to lose any excavator drones at all. Someone could argue that the speed reduction opens up the window of opportunity for pvpers to kill excavator drones. Currently, on average, 15-25 excavators a day are killed on average just taking a quick glance at Zkill which shows a reasonable rate of loss already (Not suggesting against their killing, just stating fact).
This pretty much covers what I want to say about the nerf itself, but I want to discuss something other people have already pointed out.
Rorqual mining in of itself is not inherently the problem. Yes, there are a lot of Rorquals in New Eden now, and yes they mine quite a lot each day just by themselves. However, the question to ask here is;
To what degree does a singular Rorqual mining ore contribute to the detriment of the EVE economy compared to an array of multiboxxing Rorquals, Mining Barges or Exhumers?
I personally have 3 accounts. One is currently unsubbed and the other two mine often, with one in a rorq and the other in an exhumer. I would consider myself a small miner by comparison to some other people but for the sake of this post I am making reference to the suggestion made in Fozzie's post that only...
"the absolute busiest nullsec mining systems. The vast majority of nullsec miners will not be negatively impacted."
Here is one example, myself, alongside many others who are keeping up industry ADMs to continue mining, who expects to be negatively impacted.
Personally, I think multibox mining kills the ore economy. While I techically am a multibox miner myself, there are vast swathes of new accounts injected into t1 mining barges being run by a singular controller.
CCP need to compare how much ore is mined by a single Rorqual compared to a Multibox fleet of them or a multibox fleet of t1 barges. In the current meta, a Rorqual does not mine as much as people think it does and this new nerf serves to cut it even further to the point where two fully boosted hulks will mine near to par with the Rorqual. I understand that some people think the Rorq should've been relegated to Fleet boosting purely and mining to only a tiny degree, but this is the world we live in now and this is the meta we live in now. We have Rorqual mining and we have excavators and Rorqual mining is here to stay like it or not.
Finally, and it rots me to the core to say it, I don't think CCP wants to change the meta around multiboxxing. The change in the distribution of ores means that you're repositioning more in your rorqual compared to a mining barge, the nerfs to the rorqual mean a barge will get the job done eventually. But ultimately, and most pressingly;
More multiboxxing accounts = more subscriptions = more $ for CCP. Its a hard truth to swallow, sure, but the route CCP has taken comes across as if they subtly want to continue this trend. Why would CCP ever want to cull on multiboxxers? They're CCP's best clients paying (either with isk or IRL$) the most compared to the average player.
All I have to say is that I think CCP is taking the nerf route that will not fix the core of the problem present with the Ore economy currently, and need to take a hard look at how multibox mining is effecting the game. The respawn timers are a step in the right direction and I have hope that CCP will continue to look towards improving the game in this regard.
(End Post) |
Nessto Lombardi
Nocturnal Tumescence Fidelas Constans
5
|
Posted - 2017.06.02 07:14:37 -
[293] - Quote
Don't suppress the battles to come
you just bought new servers
Let the rorqs mine....
CCP Fozzie wrote:Hey folks. We continue to keep a close eye on the impacts of the changes to mining ships that have been made over the past six months. After this observation we have decided that we need to make another intervention to keep the economy healthy. This isn't the first of such changes, and once again it is unlikely to be the last. In the June release we are making a few targeted changes to Nullsec Asteroid Clusters (the ore anomalies created by the Ore Prospecting Array upgrade) and Excavator drones. Firstly, we are adding a respawn cooldown to all Asteroid Cluster anomalies. This cooldown scales based on the size of the anomaly: - 20 minutes for the Small Asteroid Cluster
- 1 hour for the Medium Asteroid Cluster
- 2 hours for the Large Asteroid Cluster variants
- 4 hours for the Enormous Asteroid Cluster variants
- 5 hours for the Colossal Asteroid Cluster variants
These changes will only have a significant impact on the absolute busiest nullsec mining systems. The vast majority of nullsec miners will not be negatively impacted. The pilots mining in those few extremely busy systems will have the option of staggering when they mine, or simply spreading out to a few extra systems. We are also making some more small adjustments to the Excavator drones themselves. In June the changes are: - About 9% less yield for Ore Excavators
- 12.5% lower speed for Ore Excavators
- About 11% longer cycle time for Ice Excavators
- 10% lower speed for Ice Excavators
We will continue observing the economy after these changes and making adjustments as necessary to keep it healthy for all our players.
|
Roostur
Hogyoku Goonswarm Federation
0
|
Posted - 2017.06.02 07:25:51 -
[294] - Quote
CCP when are you going to figure out you can't control a player driven economy that's open to speculation. I have seen you try this tactic many times since 2006 and fail every time. How many more times can you continue to suck the joy out of the hands of the player base before people go somewhere else? Do you and the staff at CCP games even bother to play EVE to see if its fun? Between the current Sov mechanic, citadel mechanic, lets not forget the jump mechanic and the constant hammering to any ship that might be considered overpowered to some and fine for others. Very soon players are going to realize the game is not worth the effort because its no longer entertaining. Just remember I pay for a subscription to be entertained and I can take my money someplace else. |
korey mason
Brand Newbros Test Alliance Please Ignore
0
|
Posted - 2017.06.02 07:40:23 -
[295] - Quote
Siobhan MacLeary wrote:Nasar Vyron wrote:TLDR : should have always been Rorq = boost/utility ship, XYZ=micromanaged capital mining vessel. But since CCP felt the need to make the Rorq and actual mining vessel all this has turned into is a bait and switch to the players who invested in them.
I said it before Rorq ever came out. I'll say it again.
The Rorq should have had it's build cost reduced to that of a carrier. It should have only ever had 1 hulk worth of mining capabilities (rigs should not have effected excavators-i was actually against excavators altogether). The Industrial core should have never locked you in place, prevented jumping but not warping. This would have prevented infinite scaling and kept it as a boosting/utility mining vessel.
At the same time they should have released an actual capital mining vessel around the cost of a Dreadnought. This ship would have been given the ability to mine the equivalent of around 5 hulks by use of a single mining laser. Use would have activated a minigame type window where you had to actively guide the laser to keep it centered on the asteroid to successfully mine. Basically the longer the laser is kept centered the higher yield obtained. Which would have prevented the infinite scaling issues we see today while rewarding the individual players who took the time to skill into these ships.
So, that said, at this point the constant nerfing just feels like more and more of a bait and switch to those who skilled into a Rorq. These mistakes in balance and scalability were pointed out before their release but to a deaf ear. Now they are out and constantly getting nefed, and surprise surprise people are upset because you promised them one thing and are constantly taking that away bit by bit. When does CCP ever listen to the warnings their playerbase gives them about imbalanced stuff?
I love this so much actually. Unfortunate that when I attempted to voice the opinion I just had the entirety of the eve online reddit bombard me with salt and flame. Granted, my idea didn't involved the rest and only covered the concept of an actual mining vessel and not some patch work freight with ridiculously broken mining drones. I actually believe mining would be better off if they scrapped the boosting mechanic and started from the ground up, WITHOUT the boosting. Delete the Rorq, give a server wide SRP to characters that have rorq's (enough to cover the hull) + automatically activate everyones insurance on it, the same for people with excavators, and start from there.
|
Saltine
Caldari Provisions Caldari State
7
|
Posted - 2017.06.02 07:43:14 -
[296] - Quote
CCP Fozzie wrote:Hey folks. We continue to keep a close eye on the impacts of the changes to mining ships that have been made over the past six months. After this observation we have decided that we need to make another intervention to keep the economy healthy. This isn't the first of such changes, and once again it is unlikely to be the last. In the June release we are making a few targeted changes to Nullsec Asteroid Clusters (the ore anomalies created by the Ore Prospecting Array upgrade) and Excavator drones. Firstly, we are adding a respawn cooldown to all Asteroid Cluster anomalies. This cooldown scales based on the size of the anomaly: - 20 minutes for the Small Asteroid Cluster
- 1 hour for the Medium Asteroid Cluster
- 2 hours for the Large Asteroid Cluster variants
- 4 hours for the Enormous Asteroid Cluster variants
- 5 hours for the Colossal Asteroid Cluster variants
These changes will only have a significant impact on the absolute busiest nullsec mining systems. The vast majority of nullsec miners will not be negatively impacted. The pilots mining in those few extremely busy systems will have the option of staggering when they mine, or simply spreading out to a few extra systems. We are also making some more small adjustments to the Excavator drones themselves. In June the changes are: - About 9% less yield for Ore Excavators
- 12.5% lower speed for Ore Excavators
- About 11% longer cycle time for Ice Excavators
- 10% lower speed for Ice Excavators
We will continue observing the economy after these changes and making adjustments as necessary to keep it healthy for all our players.
You know Fozzie, people are not mad at the stat's, they are mad at the continued nerfing, people invest time and money, and your inability to balance before launch shows a complete disregard for the people that fund your dream job, When you release a patch or a ship update it shouldnt ever require 4 nerfs with a threat of more.
You and by association CCP, show zero regard for the people and the community.
|
Cpt Soban
Row Row Fight the Power Test Alliance Please Ignore
1
|
Posted - 2017.06.02 07:50:45 -
[297] - Quote
:munch:
All the mad goons in here, it's amazing. |
Father Chamo
Iron.Guard Iron Armada
2
|
Posted - 2017.06.02 08:09:14 -
[298] - Quote
With how fat the 'excavator' drones are take a look at the ehp of the drones so that the speed reduction doesn't allow for rats to decimate them at the current cost of 1B isk each but still allow for pvpers to kill them. Though I guess having rats chew through all the drones would fix your ore supply issues..... |
King Voodoo
CryNet. Solyaris Chtonium
0
|
Posted - 2017.06.02 08:20:16 -
[299] - Quote
Well nobody has to fight anymore. They removed grinding structures to grind structures with a damage cap and 3 timers. Now they are removing poses. So less ships are lost squabbling over resources. And then they say there is too much ORE in the system after releasing the rorqual and making it have to be on grid to give links. Now they nerf it to oblivion and the sites that cause the only content to save the "market" Too many people plexing their toons and not enough credit cards swiping, hmm let's nerf mining more so all of those dudes quit playing. LOL Irony at it's best. |
Trixi Laminer
The Scope Gallente Federation
2
|
Posted - 2017.06.02 08:30:19 -
[300] - Quote
This looks like a hard nerf to the poor goons and pL folks but if you guys keep nerfing the rorqual and its drones more people might get upset and not mine. I don't think this nerf is going to do too much in the big picture concidering the huge numbers of players that are in nullsec. |
|
Tara Read
Sniggerdly Pandemic Legion
958
|
Posted - 2017.06.02 08:31:28 -
[301] - Quote
Dear CCP Fozzie,
I have played this game since 2004. As a player of a multi million dollar media empire with its own website, t shirt brand, and twitch stream I cannot tell you how boiling mad I am at the changes you are making. I've suffered through this game for over 10 years now and I have to say HOW DARE YOU. I pay for my seven subscriptions with real currency. Sitting in a Colossal for hours upon end as I hear the soft cheerful humming of my excavator drones brought a smile to my life of bleak sadness and misery. When I heard about the changes to the Blood Raider capitals and how to aquire them I became severely depressed and sad.
I developed a condition known as PTSD (Post Traumatic Sotiyo Disorder) and played "Below The Asteroids" on repeat until I cried myself into a stupor. Thanks to YOU sir now I cannot cheer myself up hearing the happy sound of my drones crunching away at asteroids 24/7 with my fellow Coalition mates. I had 25,000 friends 24/7. Now I'll only be able to socialize 5 times in a 24 hour period with them about the fluctuating value of Spod rocks.
I will GLADLY take my hard earned money and put it elsewhere into a game that has such amazing replayability and unique player driven content like World Of Warcraft. Did you know I can craft my own Legendary and call it Molok? GEE WOULDN'T IT BE NICE TO GET A REAL MOLOK AS EASY AS THIS HUH? I mean what the heck? I'm literally shivering and my jowles are flapping in silent fury. This will not go unnoticed oh no. The friendship boat has sailed. We do not forget. The sound of our wings buzzing in unison will drown out all opposition. WE WILL NOT SUFFER THIS OUTRAGE. |
INeedMoneh
Locator Services
0
|
Posted - 2017.06.02 08:40:10 -
[302] - Quote
Sorry Fozzie,
Going to extract and un-sub my 10 accounts.
I can only play eve on my terms, I might get 1 hour a day to play if I'm lucky.
I cant make timers because my schedule wont allow it, I could however login mine flat out for an hour, bash out a super each week and sell to my corp to be a useful corp member, however now: I can login, find nothing to mine then log back out, and still justify the sub or my worth to my corp.
And yes, I could of been plexing my accounts but I don't because I want to actually contribute to CCP for the time I enjoy playing your game, but this is like the 4th or 5th nerf and I'm really struggling to get behind the logic for it. |
CPT Vladizmas
Relix Security RELIXIDE
0
|
Posted - 2017.06.02 08:49:24 -
[303] - Quote
i am very salty about this, you guys made rorqs too stronk, limit them to 2 excavators please or i quit |
Soldier Forrester
V0LTA WE FORM V0LTA
20
|
Posted - 2017.06.02 08:54:40 -
[304] - Quote
these goon tears are delicous - thank you! Good change |
HarlyQ
harlyq syrokos investment station Goonswarm Federation
131
|
Posted - 2017.06.02 08:57:43 -
[305] - Quote
Thanks fozzie after 7 years playing this game you got me to finally post a I am unsubbing 30 accounts and selling off my stockpile of excavator drones. You had people hand feed you the I formation back in October that you guys are breaking the market but did you listen nahhh we are ccp we know what we are doing. Maybe you guys should stop thinking and just let the players tell you how to make the game. Because it can't be any worse off than it is now. Gg you win. |
Dream Green
Dampier Holding
14
|
Posted - 2017.06.02 08:59:05 -
[306] - Quote
CCP Fozzie wrote:Firstly, we are adding a respawn cooldown to all Asteroid Cluster anomalies. This cooldown scales based on the size of the anomaly: - 20 minutes for the Small Asteroid Cluster
- 1 hour for the Medium Asteroid Cluster
- 2 hours for the Large Asteroid Cluster variants
- 4 hours for the Enormous Asteroid Cluster variants
- 5 hours for the Colossal Asteroid Cluster variants
These changes will only have a significant impact on the absolute busiest nullsec mining systems. The vast majority of nullsec miners will not be negatively impacted. The pilots mining in those few extremely busy systems will have the option of staggering when they mine, or simply spreading out to a few extra systems.
so basically you are saying miners are too lazy to move to the neighbouring system to keep mining so you making this change... seems legit |
Zapp McDouche
Its a good day to die
0
|
Posted - 2017.06.02 09:04:53 -
[307] - Quote
This is similar mechanics like ice mining, since the belts despawn and wont come back until x amount of hours. What if all mining belts will be like this? |
Armark Bether
NRDS Anonyme PURPLE HELMETED WARRIORS
17
|
Posted - 2017.06.02 09:15:58 -
[308] - Quote
Honestly, I'm really enjoying the tears of all the people stuck pre-phoebe and that apparently can't take gates with their rorqs :p Plus, this will require rorquals to move from system to system to get the yield they used to have, if this isn't potential content, I don't know what it is.
But yeah, about the pure yield nerf... still baffles me that the rorq needs another nerf. I mean, how was it allowed to get this OP in the first place ?
|
Azmya Nakamura
Alphahydrae
4
|
Posted - 2017.06.02 09:21:45 -
[309] - Quote
So we have slower drones that mine less... but still cost the same to produce.
Just make another nerf to be sure no one will fly the Rorqual again. That would fix the economy "problem".
More than that with all the statistics you have accessed to, you should have been able to plan the impact to the economy from the very beginning. Even if the players behaviour might be unpredictable, you should have enough knowledge about your community to predict partially the players' reactions.
(Regarding the spawn... being in a wormhole, I am not chocked. We basically have Belts one time every 10 days in average and even without the enriched version of asteroids)
===> https://alphahydrae.fr <===
|
Jasper Binchiette
Lightbringer's Sanctuary Tactical Narcotics Team
4
|
Posted - 2017.06.02 09:43:55 -
[310] - Quote
OK everyone, lets form a union...
https://en.wikipedia.org/wiki/UK_miners%27_strike_(1984%E2%80%9385) |
|
Moridunum Kanjus
The Graduates The Initiative.
29
|
Posted - 2017.06.02 09:49:12 -
[311] - Quote
Really looking forward to logging in only to be able to mine the low end ores AND having even less return for my time! :D
I mean I only have a couple of hours a night to play, I can't log on every 5 hours to cherry pick the belts to get the good stuff and just like with Ice i'll be limited to the "leftovers" because I can't alarm clock the re spawns. This does screw over the more casual players (seems to be a recurring theme no?).. Multi boxers aren't going to care much.
Better off carrier ratting.
Also will it even be possible to keep the ADMs maxed out with those sorta changes?
Seems every patch there's some pretty poor decisions being made.. I miss the days of old where I looked forward to releases. Nowadays I'm just speculating what's going to be nerfed and what features will be removed or replaced with sub par new elements. |
Felix Crusher
House Aratus Goonswarm Federation
5
|
Posted - 2017.06.02 09:49:30 -
[312] - Quote
Since I know I can't dissuade you from having fun with your nerf bat, would you at least remove some of the Dark Ochre from the mining anomalies and replace it with other ores?
I don't know what's going on in empire space, but here in null-sec the current supply/demand ratio for Isogen is so bad that it's almost become a waste product caused by mining. If you want to know what Delve looks like, it's one unfinished mining anomaly after another that has nothing left except Dark Ochre and Mercoxit. The Morphite supply/demand ratio isn't screwed up the same way it is with Isogen, but it's still not worth it for people to get out of their Rorquals and actually go mine it.
Nerfs are easier to tolerate when they also come with changes that improve players QoL. |
Tara Read
Sniggerdly Pandemic Legion
958
|
Posted - 2017.06.02 09:53:54 -
[313] - Quote
HarlyQ wrote:Thanks fozzie after 7 years playing this game you got me to finally post a I am unsubbing 30 accounts and selling off my stockpile of excavator drones. You had people hand feed you the I formation back in October that you guys are breaking the market but did you listen nahhh we are ccp we know what we are doing. Maybe you guys should stop thinking and just let the players tell you how to make the game. Because it can't be any worse off than it is now. Gg you win.
AHAHAHAHAHAHA Maybe you can turn those 30 accounts into qualityGÇï posting alts to convince Fozzie that multi boxing 30 rorqs with impunity and infinite spawing anoms is healthy for the game? Curious what was your isk per hour? I'm assuming pre nerf in January it was what 12 billion isk/hr? Post nerf cut it to what about 5.4 billion per hour? So essentially you could Plex all 30 accounts in under SEVEN HOURS OF MINING and the rest is pure profit. So even if you only mined 3 to 4 hours daily you would make 641 BILLION ISK PER MONTH after plexing 30 accounts and only doing 4 hours of mining per day at current rates. Yeah no STFU you are making insane isk. Stop crying. |
Father Jeremy
Republic Military School Minmatar Republic
0
|
Posted - 2017.06.02 09:57:31 -
[314] - Quote
yet one more skill set you trained and you are never going to use again. well done CCP |
INeedMoneh
Locator Services
0
|
Posted - 2017.06.02 09:59:46 -
[315] - Quote
Tara Read wrote:HarlyQ wrote:Thanks fozzie after 7 years playing this game you got me to finally post a I am unsubbing 30 accounts and selling off my stockpile of excavator drones. You had people hand feed you the I formation back in October that you guys are breaking the market but did you listen nahhh we are ccp we know what we are doing. Maybe you guys should stop thinking and just let the players tell you how to make the game. Because it can't be any worse off than it is now. Gg you win. AHAHAHAHAHAHA Maybe you can turn those 30 accounts into qualityGÇï posting alts to convince Fozzie that multi boxing 30 rorqs with impunity and infinite spawing anoms is healthy for the game? Curious what was your isk per hour? I'm assuming pre nerf in January it was what 12 billion isk/hr? Post nerf cut it to what about 5.4 billion per hour? So essentially you could Plex all 30 accounts in under SEVEN HOURS OF MINING and the rest is pure profit. So even if you only mined 3 to 4 hours daily you would make 641 BILLION ISK PER MONTH after plexing 30 accounts and only doing 4 hours of mining per day at current rates. Yeah no STFU you are making insane isk. Stop crying.
Even if thats correct, where does that 641B come from, somone else is making it from nothing his mining has only moved it into his wallet. Besides your figures are well off, at the very least theyre best possible scenario, however all the while there are dudes making 1t isk a month with 1000 accounts ghost training and not even logging on, and the active player pays the price again?
|
EnvynLust
Angry Angels Constructions Triumvirate.
3
|
Posted - 2017.06.02 10:00:17 -
[316] - Quote
HarlyQ wrote:Thanks fozzie after 7 years playing this game you got me to finally post a I am unsubbing 30 accounts and selling off my stockpile of excavator drones. You had people hand feed you the I formation back in October that you guys are breaking the market but did you listen nahhh we are ccp we know what we are doing. Maybe you guys should stop thinking and just let the players tell you how to make the game. Because it can't be any worse off than it is now. Gg you win.
yo wayne? 30 less botting accounts according to 40 non botting accounts becoming no even more worthful...
git gud.
thx 4 tears CCP and getting me a way higher income than now ;)
nice patch!
and to all rorq wannabes - a rorqual is a BOOSTING ship, get rekt by having plenty of rorqs for mining! :D |
Keli Carte
GoonWaffe Goonswarm Federation
0
|
Posted - 2017.06.02 10:02:44 -
[317] - Quote
bbbut muh rorqs :sadface: |
Tara Read
Sniggerdly Pandemic Legion
958
|
Posted - 2017.06.02 10:04:42 -
[318] - Quote
INeedMoneh wrote:Tara Read wrote:HarlyQ wrote:Thanks fozzie after 7 years playing this game you got me to finally post a I am unsubbing 30 accounts and selling off my stockpile of excavator drones. You had people hand feed you the I formation back in October that you guys are breaking the market but did you listen nahhh we are ccp we know what we are doing. Maybe you guys should stop thinking and just let the players tell you how to make the game. Because it can't be any worse off than it is now. Gg you win. AHAHAHAHAHAHA Maybe you can turn those 30 accounts into qualityGÇï posting alts to convince Fozzie that multi boxing 30 rorqs with impunity and infinite spawing anoms is healthy for the game? Curious what was your isk per hour? I'm assuming pre nerf in January it was what 12 billion isk/hr? Post nerf cut it to what about 5.4 billion per hour? So essentially you could Plex all 30 accounts in under SEVEN HOURS OF MINING and the rest is pure profit. So even if you only mined 3 to 4 hours daily you would make 641 BILLION ISK PER MONTH after plexing 30 accounts and only doing 4 hours of mining per day at current rates. Yeah no STFU you are making insane isk. Stop crying. Even if thats correct, where does that 641B come from, somone else is making it from nothing his mining has only moved it into his wallet. Besides your figures are well off, at the very least theyre best possible scenario, however all the while there are dudes making 1t isk a month with 1000 accounts ghost training and not even logging on, and the active player pays the price again?
30 Rorquals with T2 Industrial Cores. A single Rorqual at current rate is 180 million isk/hr. Multiply that by 30 and you get 5.4 billion. Now multiply that times 4 hours. Then multiply that by 30 days. Pretty easy to see how crazy the isk can scale when you are talking about that many Rorquals. Now take into consideration that's ONE person in Goons. |
Yodik
Dwarfed ORE
38
|
Posted - 2017.06.02 10:15:08 -
[319] - Quote
shattered wormhole belts are wait you, my little scared friends from daddy house.
-Æ -+-Ä-¦-+-¦ -+-¦-+-+-+-Å-é-+-+-¦ -ü-+-é-â-¦-å-+-+ - -¦-¦-ç-¦-¦ Prospect.
|
HarlyQ
harlyq syrokos investment station Goonswarm Federation
131
|
Posted - 2017.06.02 10:18:34 -
[320] - Quote
Tara Read wrote:INeedMoneh wrote:Tara Read wrote:HarlyQ wrote:Thanks fozzie after 7 years playing this game you got me to finally post a I am unsubbing 30 accounts and selling off my stockpile of excavator drones. You had people hand feed you the I formation back in October that you guys are breaking the market but did you listen nahhh we are ccp we know what we are doing. Maybe you guys should stop thinking and just let the players tell you how to make the game. Because it can't be any worse off than it is now. Gg you win. AHAHAHAHAHAHA Maybe you can turn those 30 accounts into qualityGÇï posting alts to convince Fozzie that multi boxing 30 rorqs with impunity and infinite spawing anoms is healthy for the game? Curious what was your isk per hour? I'm assuming pre nerf in January it was what 12 billion isk/hr? Post nerf cut it to what about 5.4 billion per hour? So essentially you could Plex all 30 accounts in under SEVEN HOURS OF MINING and the rest is pure profit. So even if you only mined 3 to 4 hours daily you would make 641 BILLION ISK PER MONTH after plexing 30 accounts and only doing 4 hours of mining per day at current rates. Yeah no STFU you are making insane isk. Stop crying. Even if thats correct, where does that 641B come from, somone else is making it from nothing his mining has only moved it into his wallet. Besides your figures are well off, at the very least theyre best possible scenario, however all the while there are dudes making 1t isk a month with 1000 accounts ghost training and not even logging on, and the active player pays the price again? 30 Rorquals with T2 Industrial Cores. A single Rorqual at current rate is 180 million isk/hr. Multiply that by 30 and you get 5.4 billion. Now multiply that times 4 hours. Then multiply that by 30 days. Pretty easy to see how crazy the isk can scale when you are talking about that many Rorquals. Now take into consideration that's ONE person in Goons. Total monthly profit is 648 billion isk. Plex is about 1.2 bil so fully plexing all 30 accounts will take you 6.6 hours of mining. last time I checked plex was 1.375bil get better at checking prices.
|
|
Eli Apol
Definitely a nullsec alt
642
|
Posted - 2017.06.02 10:20:23 -
[321] - Quote
Posting in a salty gonn thread
but what would I know, I'm just a salvager
|
DarkMoon Picard
Space Travellers Administration Badfellas Inc.
4
|
Posted - 2017.06.02 10:22:24 -
[322] - Quote
Stop nerfing a 10b ship thats stationary when a 2b carrier makes same to more money in less time. Stop reducing excavator speed so a NPC carrier spawn or such pops them without that you have a chance.. thats no fun. People will just not undock or stop playing eve all together. Better start nerfing the npc bounties.
The better solution to stop rorqual multiboxing. Simply allow max 2 industrial cores to be turned on per anomaly. |
Tara Read
Sniggerdly Pandemic Legion
959
|
Posted - 2017.06.02 10:23:21 -
[323] - Quote
HarlyQ wrote:Tara Read wrote:INeedMoneh wrote:Tara Read wrote:HarlyQ wrote:Thanks fozzie after 7 years playing this game you got me to finally post a I am unsubbing 30 accounts and selling off my stockpile of excavator drones. You had people hand feed you the I formation back in October that you guys are breaking the market but did you listen nahhh we are ccp we know what we are doing. Maybe you guys should stop thinking and just let the players tell you how to make the game. Because it can't be any worse off than it is now. Gg you win. AHAHAHAHAHAHA Maybe you can turn those 30 accounts into qualityGÇï posting alts to convince Fozzie that multi boxing 30 rorqs with impunity and infinite spawing anoms is healthy for the game? Curious what was your isk per hour? I'm assuming pre nerf in January it was what 12 billion isk/hr? Post nerf cut it to what about 5.4 billion per hour? So essentially you could Plex all 30 accounts in under SEVEN HOURS OF MINING and the rest is pure profit. So even if you only mined 3 to 4 hours daily you would make 641 BILLION ISK PER MONTH after plexing 30 accounts and only doing 4 hours of mining per day at current rates. Yeah no STFU you are making insane isk. Stop crying. Even if thats correct, where does that 641B come from, somone else is making it from nothing his mining has only moved it into his wallet. Besides your figures are well off, at the very least theyre best possible scenario, however all the while there are dudes making 1t isk a month with 1000 accounts ghost training and not even logging on, and the active player pays the price again? 30 Rorquals with T2 Industrial Cores. A single Rorqual at current rate is 180 million isk/hr. Multiply that by 30 and you get 5.4 billion. Now multiply that times 4 hours. Then multiply that by 30 days. Pretty easy to see how crazy the isk can scale when you are talking about that many Rorquals. Now take into consideration that's ONE person in Goons. Total monthly profit is 648 billion isk. Plex is about 1.2 bil so fully plexing all 30 accounts will take you 6.6 hours of mining. last time I checked plex was 1.375bil get better at checking prices.
Better get better at finding new mining anoms and taking gates m8 |
McNab DK1977
The Graduates The Initiative.
4
|
Posted - 2017.06.02 10:32:05 -
[324] - Quote
I like it. Forcing high density areas to spread out and use more systems isnt a bad thing. Now we just need the invul timers reduced a bit as that is too powerful atm. |
Yazor
We Are Down Syndrome Shadow of xXDEATHXx
4
|
Posted - 2017.06.02 10:32:33 -
[325] - Quote
I'm confused as to how any of this will sit with any Rorqual Pilot.... when the Mining drones were first introduced... assuming you fitted your Rorqual with a Tank fit due to the drop happy... You mined about as much yield as 3 and a half Hulks.... well fitted Hulk = Max 500 Million Isk..... Rorqual w/ Excavator Drones = 12-15 Billion....
Then you nerfed the Rorqual lowering the yield those drones mine and also spread the belts out further.... now the same Rorqual Mines as much as 2 Hulks.
Just about every Indy player in Eve has more then one account.... why bother with the Rorqual anymore.... I can field 6 Hulks doubling the yield and all at a quarter of the price of a Rorqual.... and that's using crappy Porpoise Mining Boosts
Now you want to nerf it even futher... WTF
I have played this game for a very long time, I have seen only a few positive changes ever made to Industry... Most were bad for Indy.
I honestly feel like I have wasted years training into what will essentially become a useless ship... I have 4 members that sold there Rorquals and the over priced excavator/Ice drones... then they literally used the skill extractors to suck out the skills and profit from them in selling the injectors. They have switched from Indy to PVE and are now "Super Ratting".
Sell your Rorqual, Sell the expensive Ore/Ice Excavators, Suck the Indy skills out used to pilot the Rorqual, sell Skill Injectors.... now take all that isk and get a super and go rat....
Is that the kind of changes your seeking CCP? That is whats happening... why do we continue to call it a "Capital Industrial" when the ratio in comparable cost to yield clearly favors using an Exhumer instead of a Rorqual?
I honestly have no idea why I'm even bothering to post, CCP continually disregards any input from actual Indy players, CSMs are usually all PVPers from the Power Blocks... Fozzie will likely never even read these posts gang... CCP is not what it once was... I really wish they would sell Eve Online to someone else.
Time to start looking for a new game to waste another 10 years on... this ones about done... |
Woodbine
We Are Down Syndrome Shadow of xXDEATHXx
0
|
Posted - 2017.06.02 10:44:00 -
[326] - Quote
Do you have any idea of what you're actually doing???? How about you stop bending over industry and going in dry. You clearly have no concept of how the game works.
Will CCP be refunding all the time and effort that's been put in to getting the skills to fly this now Capital waste of space? I would guess not as they don't care about what people want.
The backlash of this thread should show them if they ever actually read anything that this is a dumb idea and the previous nerf was also ********.
Put the belts back to how they where and the give the CAPITAL long training bonus back that we had in January. You made this class so that it was better than fielding a Hulk but now you've basically made its waste of time and effort.
Well done for again not actually knowing your client base.... |
Orgasmadrone
Amok. Goonswarm Federation
10
|
Posted - 2017.06.02 10:51:09 -
[327] - Quote
Tara Read wrote:Dear CCP Fozzie,
I have played this game since 2004. As a player of a multi million dollar media empire with its own website, t shirt brand, and twitch stream I cannot tell you how boiling mad I am at the changes you are making. I've suffered through this game for over 10 years now and I have to say HOW DARE YOU. I pay for my seven subscriptions with real currency. Sitting in a Colossal for hours upon end as I hear the soft cheerful humming of my excavator drones brought a smile to my life of bleak sadness and misery. When I heard about the changes to the Blood Raider capitals and how to aquire them I became severely depressed and sad.
I developed a condition known as PTSD (Post Traumatic Sotiyo Disorder) and played "Below The Asteroids" on repeat until I cried myself into a stupor. Thanks to YOU sir now I cannot cheer myself up hearing the happy sound of my drones crunching away at asteroids 24/7 with my fellow Coalition mates. I had 25,000 friends 24/7. Now I'll only be able to socialize 5 times in a 24 hour period with them about the fluctuating value of Spod rocks.
I will GLADLY take my hard earned money and put it elsewhere into a game that has such amazing replayability and unique player driven content like World Of Warcraft. Did you know I can craft my own Legendary and call it Molok? GEE WOULDN'T IT BE NICE TO GET A REAL MOLOK AS EASY AS THIS HUH? I mean what the heck? I'm literally shivering and my jowles are flapping in silent fury. This will not go unnoticed oh no. The friendship boat has sailed. We do not forget. The sound of our wings buzzing in unison will drown out all opposition. WE WILL NOT SUFFER THIS OUTRAGE.
Tara Read - you are absolutely the best. I love you. |
StainGuy
EvE Elite Shitposters Club
3
|
Posted - 2017.06.02 10:56:56 -
[328] - Quote
Stealth buff to delve mining. People in other alliances will not be able to cycle systems to get new ore belts, and when belts in the only safe system they have will be mined out they will just logout.
So huge buff to delve mining income - while people will mine a bit less, % of the minerals mined in delve will be much bigger when compared to total amount mined in New Eden.
|
Vault Azoun
Zebra Corp Goonswarm Federation
2
|
Posted - 2017.06.02 11:07:56 -
[329] - Quote
Appears that those pesky goons continue to force CCP's hand at being too successful at what they do. Maybe if you just take away rorquals all together you might achieve what you are actually after? |
Johnno Ormand
Row Row Fight the Power Test Alliance Please Ignore
16
|
Posted - 2017.06.02 11:10:29 -
[330] - Quote
Dear CCP/Fozzie,
Enough with the Rorqual nerfs! I have spent considerable time and isk training my alt into a Rorqual, this would not be good for the game at all. Have you considered the fact that because Eve Online is played across multiple timezones, what happens if say the Colossal ore anom is mined out in another timezone? Or outside of someone's play time?
Like the way the ice belts have a 4 hour cool down timer, if you miss the belts when they respawn for whatever reason, but mainly because you didn't login at the right time, then no luck for you. Move systems you say, yes well that is certainly possible, but what happens if the Rorquals in another timezone mine the next system's enormous/colossal as well? (and don't say it won't because autism).. Also not every system has the ore upgrades installed in them either.
My point is unless you login at the right time when the enormous/colossal belts respawn, your going to either miss out or be left with the crud ore that nobody else wants. CCP, are you actually wanting to decrease login times, because that is what will happen if you proceed with this nerf! |
|
elise densi
Ascendance Goonswarm Federation
59
|
Posted - 2017.06.02 11:11:29 -
[331] - Quote
why the hell did u made rorquals mining ships the first place to just nerf them again along with anom respawn timers oh please .... |
Napalm Morning
Black Omega Security Mercenary Coalition
0
|
Posted - 2017.06.02 11:26:41 -
[332] - Quote
You need to be a special kind of ****** developer to bait ppl into investing tens of billions in rorquals, then nerfing them to the ground 8 months later.
Nerfing once - ok we all knew 300-400M per hour was insane, but why make them so op in the first place. Second nerfGÇï - fine, they still mined above 200 per hour
But now you want them to yied as much as 3 exhumers and even less.
Are you goddamn ********?
P.S: On a positive note. The respawn anoms timers is a great idea. Limiting imba mining by huge groups like Goons. You should just have kept the change limited to it. |
Alux Vemane
Zonk Squad Badfellas Inc.
0
|
Posted - 2017.06.02 11:31:12 -
[333] - Quote
Healthy economy just for CCP's profits. |
Wibla
Tactical Narcotics Team
195
|
Posted - 2017.06.02 11:36:15 -
[334] - Quote
Napalm Morning wrote:You need to be a special kind of ****** developer to bait ppl into investing tens of billions in rorquals, then nerfing them to the ground 8 months later.
Nerfing once - ok we all knew 300-400M per hour was insane, but why make them so op in the first place. Second nerfGÇï - fine, they still mined above 200 per hour
But now you want them to yied as much as 3 exhumers and even less.
Are you goddamn ********?
P.S: On a positive note. The respawn anoms timers is a great idea. Limiting imba mining by huge groups like Goons. You should just have kept the change limited to it.
P.S: We've already solved that problem |
Yazor
We Are Down Syndrome Shadow of xXDEATHXx
5
|
Posted - 2017.06.02 11:36:47 -
[335] - Quote
Napalm Morning wrote:You need to be a special kind of ****** developer to bait ppl into investing tens of billions in rorquals, then nerfing them to the ground 8 months later.
Nerfing once - ok we all knew 300-400M per hour was insane, but why make them so op in the first place. Second nerfGÇï - fine, they still mined above 200 per hour
But now you want them to yied as much as 3 exhumers and even less.
Are you goddamn ********?
P.S: On a positive note. The respawn anoms timers is a great idea. Limiting imba mining by huge groups like Goons. You should just have kept the change limited to it.
"Now you want them to yield as much as 3 Exhumers"????
Have you sparced the yields at all Napalm? Current Rorqual with a Tank heavy fit yield as much as 2 Exhumer.... if you sacrifice tank for yield then you may get 3 - 3.5 Hulk yields.... this new nerf CCP is planning will lower the yield even more.... so if you want to live through a hot drop and you fit your Rorqual with a tank fit.... your new yields may be equal to a single hulk after this "Correction" by CCP |
FT Diomedes
The Graduates
2893
|
Posted - 2017.06.02 11:40:19 -
[336] - Quote
I find it absolutely hilarious that CCP has a 15% off sale on skill extractors this weekend. Talk about perfect timing!
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
|
Budai Aniko
30plus Fidelas Constans
0
|
Posted - 2017.06.02 11:44:03 -
[337] - Quote
Have your sphincters totally cut off your collective air supplies? You have repeatedly betrayed the trust of the player base with cheap cash grabs and outright lies regarding promises to fix problems such as the excavator monopoly and other issues of concern to the players who provide your paychecks. I have paid up three accounts for a year in advance but now I WANT MY MONEY BACK!! |
Panther X
High Flyers Northern Coalition.
125
|
Posted - 2017.06.02 11:49:04 -
[338] - Quote
Are games not supposed to be fun? Am I missing something?
Eve is going the way of having an abscessed tooth that you cant get an emergency dental visit for and have to suffer for a week.
Eve is the only counter-intuitive game around; where the technology gets worse with each successive pass, rather than blossoming with new technology and innovations.
Isn't technology supposed to improve with each generation?
It seems to me New Eden is backwards. Our tech keeps going backwards in time.
"Our ships are too powerful Your Highness, we better make them not so powerful, so that the Cursed Minmatar do not whine (not win) so much."
What kind of silly logic is that?
This is the only game i know where the developers keep throwing carrots out in front of us, but once we get them they are moldy and covered in dog crap.
But wait a shiny new skin! It's shiny! It has gold stripes!
My Titan smells of rich Corinthian Leather...
|
Raindeth
FACTION Inc.
21
|
Posted - 2017.06.02 11:49:59 -
[339] - Quote
FT Diomedes wrote:I find it absolutely hilarious that CCP has a 15% off sale on skill extractors this weekend. Talk about perfect timing!
Anyone with rorqual skills should be given 5 free skill extractors. CCP profiting with real money spent on skill extractors after nullsec bears being baited on a free colossal is hella dodgy. But, then again, this is Eve.
Kudos on making nullsec cry over a mining nerf, too. I could never have predicted that 2 years ago! Kinda makes you elite organizations jealous that you cannot extract tears so easily, eh? |
ISD Max Trix
ISD Community Communications Liaisons
1891
|
Posted - 2017.06.02 12:01:03 -
[340] - Quote
Quote: 8. Use of profanity is prohibited.
The use of profanity is prohibited on the EVE Online forums. This includes the partial masking of letters using numbers or alternate symbols, and any attempts at bypassing the profanity filter.
33. "Quitting" posts are only permitted on the Out of Pod Experience channel.
CCP recognize that during the course of gameplay a lot of friendships are made between players and that sometimes if a player is taking a break or departing from the EVE universe that they would like to say goodbye on the forums. Posts of this nature are only permitted on the Out of Pod Experience forum, and must be civil and well worded.
Post and those quoting them were removed.
ISD Max Trix
Lieutenant
Community Communication Liaisons (CCLs)
Interstellar Services Department
|
|
Logan Jakal
Blue Sun. DARKNESS.
21
|
Posted - 2017.06.02 12:03:52 -
[341] - Quote
I usually don't complain about CCP ideas, but this, this is just the WORST bullshit I saw by far. I mean, at this rate, just close the servers because it's the only thing you are going to achieve with what you are currently doing.
I can understand the ore yield nerfing, but what's with the ******* speed and anomaly repop ? At what moment did this sound like a possible good idea for you guys ? That's the real question. Nerfing the yield for the third time is already a dickmove since you knew since the start that Rorqs would be an isk fountain, but that, that I don't understand. |
Confesions
30plus Fidelas Constans
0
|
Posted - 2017.06.02 12:11:46 -
[342] - Quote
CCP need to understand one thing the "community" pay to play this game "community = the individuals who pay the green dollas to play it now ive got everyone attention excellent.
Rorqual went on field to make the pvpers happy then the market goes to **** then nerf then nerf the nerf for the nerf. So can CCP nerf the nerf that did rorqual nerf ?
So the Question is whats the next nerf
RIP the Rorqual
|
elise densi
Ascendance Goonswarm Federation
59
|
Posted - 2017.06.02 12:13:23 -
[343] - Quote
next thing will be paying sov bills with plex |
Budai Aniko
30plus Fidelas Constans
0
|
Posted - 2017.06.02 12:14:53 -
[344] - Quote
Apparently CCP is now run by scientologists, who are historically intolerant of any expression of truths they do not like. My reccently removed post (was #305) contained no profanity nor any other disallowed content per the forum rules. Perhaps it was my statement that I wanted back the real money I spent on 3 years' worth of prepaid eve time. |
John Africanus
The Warp Core Stabilizers Goonswarm Federation
0
|
Posted - 2017.06.02 12:16:35 -
[345] - Quote
This is my first and probably last post on this forum.
I bought a Rorqual just in time to find out about this ridiculous changes. I have put in (as all others) a lot of time, effort and ISK to be able to buy my first Capital and was exited to start getting ISK back that would cover my expenses and earn me some more within a reasonable time so that I can buy something like a Hel later. Now I doubt if I will ever be able to get there with the Rorqual or any mining for that matter. As others already mentioned, time is going to be the biggest problem. I too have only maximum 3 hours a day that I can play EVE. I could still live with the idea that I can still mine 3 hours but with less yield but if I have to sometimes waste my time (and real money) by not be able to play the game as I enjoy it then obviously there is no reason for me to continue. As a matter of fact I may then be paying for something that is only going to frustrate me.
For me it is an easy (though sad) decision to make.. if this happens there will be no reason for me to continue with it. I will remember it as a time I enjoyed while it lasted.
I am not criticizing and I am sure CCP got there reasons why they are doing this and surely somehow they expect the changes to better the game and draw more people to it. After all it is a business and they should know the mechanics that make there business grow better than us. But we as their customers have a choice if we want to buy there product or not. This product is becoming less and less desirable to me and once this change kicks in I for one will have no use for this product anymore.
So CCP I thank you for the fun I had while it lasted but for me I think the time has come to say good-bye. |
Logan Jakal
Blue Sun. DARKNESS.
21
|
Posted - 2017.06.02 12:21:55 -
[346] - Quote
Oh and I forgot to mention, what's coming later this year in December ? Moon Mining ! I guess that the nerf is totally innocent and has nothing to see with the upcoming changes heh CCP ?
I'm just gonna extract and sell my Rorquals since CCP has decided to go fully ******** on these changes. Maybe one day you guys will start to actually have good ideas that don't involve abusive nerfings to boost your profits (because I guess the initial Rorq changes made a lot of PLEX and injectors sales heh CCP ?). |
ChewChewChew
GoonWaffe Goonswarm Federation
0
|
Posted - 2017.06.02 12:22:12 -
[347] - Quote
=( |
ISD Max Trix
ISD Community Communications Liaisons
1891
|
Posted - 2017.06.02 12:22:53 -
[348] - Quote
7. Discussion of real life religion and politics is prohibited.
Discussion of real life religion and politics is strictly prohibited on the EVE Online forums. Discussions of this nature often creates animosity between forum users due to real life political or military conflicts. CCP promotes the growth of a gaming community where equality is at the forefront. Nationalist, religious or political affiliations are not part of EVE Online, and should not be part of discussion on the EVE Online forums.
33. "Quitting" posts are only permitted on the Out of Pod Experience channel.
CCP recognize that during the course of gameplay a lot of friendships are made between players and that sometimes if a player is taking a break or departing from the EVE universe that they would like to say goodbye on the forums. Posts of this nature are only permitted on the Out of Pod Experience forum, and must be civil and well worded.
Post removed for one or more of the above reasons.
ISD Max Trix
Lieutenant
Community Communication Liaisons (CCLs)
Interstellar Services Department
|
Logan Jakal
Blue Sun. DARKNESS.
21
|
Posted - 2017.06.02 12:24:32 -
[349] - Quote
ISD Max Trix wrote: 7. Discussion of real life religion and politics is prohibited.
Discussion of real life religion and politics is strictly prohibited on the EVE Online forums. Discussions of this nature often creates animosity between forum users due to real life political or military conflicts. CCP promotes the growth of a gaming community where equality is at the forefront. Nationalist, religious or political affiliations are not part of EVE Online, and should not be part of discussion on the EVE Online forums.
33. "Quitting" posts are only permitted on the Out of Pod Experience channel.
CCP recognize that during the course of gameplay a lot of friendships are made between players and that sometimes if a player is taking a break or departing from the EVE universe that they would like to say goodbye on the forums. Posts of this nature are only permitted on the Out of Pod Experience forum, and must be civil and well worded.
Post removed for one or more of the above reasons.
Jesus christ, take a chill pill already, is your real name Dread or something to be hammering like this ? |
Napalm Morning
Black Omega Security Mercenary Coalition
0
|
Posted - 2017.06.02 12:33:12 -
[350] - Quote
Logan Jakal wrote:I
I can understand the ore yield nerfing, but what's with the ******* speed and anomaly repop ? At what moment did this sound like a possible good idea for you guys ? That's the real question. Nerfing the yield for the third time is already a dickmove since you knew since the start that Rorqs would be an isk fountain, but that, that I don't understand. It is really sad you don't understand the only good change they plan to make. Are you living in Goon space?
This is an awesome way to make superclusters of the largest groups spread around and not mine with 10 rorquals in a single system. |
|
ISD Max Trix
ISD Community Communications Liaisons
1891
|
Posted - 2017.06.02 12:34:06 -
[351] - Quote
Quote: 12. Discussion of forum moderation is prohibited.
The discussion of EVE Online forum moderation actions generally leads to flaming, trolling and baiting of our ISD CCL moderators. As such, this type of discussion is strictly prohibited under the forum rules. If you have questions regarding the actions of a moderator, please file a support ticket under the Community & Forums Category.
Post and those quoting it were removed for the above reason.
ISD Max Trix
Lieutenant
Community Communication Liaisons (CCLs)
Interstellar Services Department
|
Jenn aSide
Shinigami Miners ChaosTheory.
15977
|
Posted - 2017.06.02 12:41:06 -
[352] - Quote
I said this about the T3C thing, I didn't even see this one coming, man, I should have called a stock broker and invested in Corn Futures
I know people are angry and even some of my friends are annoyed by this. This is another example of CCP foolishly getting people hooked on something that is too good to be in the game , then nerfing it and seeming acting surprised by the negativity. It happened with incursions (the 1st version of incursions were insane isk pumps, then CCP nerfed them and whole communities died, the thread about it was much like this one), did it with FW missions, and other things.
I imagine that CCP made the "Super Capital Mistake" again ie thinking that 'cost or risk were going to limit the numbers of people doing the activity so it's fine that it's so powerful'. But how many times does this have to happen before you learn that people WILL find a way to exploit things that are better than they should be?
These nerfs are probably necessary (oh crap, why are there pitchforks flying through my window as I said that) and the angry folks should come around to thinking about how this might actually help some (with rebounding mineral prices for example). But yea CCP, stop doing it like this, you generate unnecessary angst when you buff too much then are forced to nerf later. |
Eye-Luv-Girls wDaddyIssues
Hookers N' Blow
35
|
Posted - 2017.06.02 12:43:00 -
[353] - Quote
Alux Vemane wrote:Healthy economy just for CCP's profits.
Must be a european socialist.
Yes more money for CCP. They run a business, they have employee's to pay, they have costs, they have to make a profit. If every player in the game paid for their subscriptions with ISK how would these people feed their families?
While you are at it can tweak drop rates on faction modules. In some cases faction modules are cheaper than T2 modules which seems excessive. Maybe balance it with more drops of more expensive modules.
Also where are the QOL/Tiericde etc you've announced 5x already.
Good to see CCP watching these things and balancing them. |
Napalm Morning
Black Omega Security Mercenary Coalition
0
|
Posted - 2017.06.02 12:43:14 -
[354] - Quote
Time for Fozzie to change the company. His team has obviously ran out of idea or refuse to hire someone who understands how industry works.
1st nerf - We can all agree 300-350M per hour yield was insane. 2nd - Still above 200M. Not cool, we accepted it.
Now you want to drop yields below 120M and baited ppl into investing tens of billions in rorqs.
Kudos for the anom respawns that will limit the superpowers' clusters that break down the economy, mining with 10-15 rorqs pwr system. Apart from that, all other ideas were ********. |
Roci Nantes
Brand Newbros Test Alliance Please Ignore
69
|
Posted - 2017.06.02 12:43:32 -
[355] - Quote
My limited mining window means it's time to go back to pewpewing rats for the iskies. Just need to mine as hard as I can till this happens. It's sad cause I liked my rorq. I can let that toon go alpha though since that's all it flys. |
FT Diomedes
The Graduates
2894
|
Posted - 2017.06.02 13:02:26 -
[356] - Quote
Napalm Morning wrote:[quote=Logan Jakal]I
This is an awesome way to make superclusters of the largest groups spread around and not mine with 10 rorquals in a single system.
That is so manifestly untrue it is not funny.
If they want to make it harder to mine with 10 Rorquals at once, then add a Fighter-type interface to the Excavator drones. I've said from the beginning that Excavator drones should have been fighters.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
|
FT Diomedes
The Graduates
2894
|
Posted - 2017.06.02 13:04:48 -
[357] - Quote
Jenn aSide wrote:I said this about the T3C thing, I didn't even see this one coming, man, I should have called a stock broker and invested in Corn Futures I know people are angry and even some of my friends are annoyed by this. This is another example of CCP foolishly getting people hooked on something that is too good to be in the game , then nerfing it and seeming acting surprised by the negativity. It happened with incursions (the 1st version of incursions were insane isk pumps, then CCP nerfed them and whole communities died, the thread about it was much like this one), did it with FW missions, and other things. I imagine that CCP made the "Super Capital Mistake" again ie thinking that 'cost or risk were going to limit the numbers of people doing the activity so it's fine that it's so powerful'. But how many times does this have to happen before you learn that people WILL find a way to exploit things that are better than they should be? These nerfs are probably necessary (oh crap, why are there pitchforks flying through my window as I said that) and the angry folks should come around to thinking about how this might actually help some (with rebounding mineral prices for example). But yea CCP, stop doing it like this, you generate unnecessary angst when you buff too much then are forced to nerf later.
I agree with this. I guess I am so irritated by it because when I saw the initial numbers I was like "that's insane! that can't be right! It won't last!" So I expected the first couple of nerfs. It's this one that I was surprised by. That and it totally screws you if you live in the wrong time zone and can only play for a couple of hours a day.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
|
Thead Enco
Thunderwaffe Goonswarm Federation
290
|
Posted - 2017.06.02 13:09:36 -
[358] - Quote
Roci Nantes wrote:My limited mining window means it's time to go back to pewpewing rats for the iskies. Just need to mine as hard as I can till this happens. It's sad cause I liked my rorq. I can let that toon go alpha though since that's all it flys.
Confirming July changes to all faction Null Sec Combat sites with Military ADM LVL 5:
Sanctums will have a 3 hour respawn rate
Havens will have a 1 Hour respawn rate
Forlorn Hubs will have a 30 min respawn rate |
elise densi
Ascendance Goonswarm Federation
59
|
Posted - 2017.06.02 13:11:05 -
[359] - Quote
and yet highsec incursions still untouched and riskfree |
Blaad Booyashaka
Hotline K162 The Clown Car
22
|
Posted - 2017.06.02 13:15:26 -
[360] - Quote
So there were two main issues with Rorquals anybody who can see beyond their "OMG MY ISK BACK-BONE" admits.
1. You could stack nearly infinite number of them in one system removing any limit of how much profit you can suck from one system/region/whole Eden. It's not the case of super ratting, sleeper sites farming or DED running or incursions, so comparing those 1:1 makes no sense.
2. They gave very good ISK/h and scaled linearly with number of accounts as you can semi-afk them. Again it's not the case of super ratting, sleeper sites farming, DED running or incursions, so comparing those 1:1 makes no sense.
CCP tries to address both problems and everybody with a clue knew it is coming sooner or later. Yeah, sucks to be you. But how about HTFU, adapt, extract the SP if you wish and move on instead of throwing tantrums on forums?
PS: I don't rat in super (and at all) but I do have 3 miner chars that are training towards Rorqual. Sucks to be me too. |
|
JonasML
Wildly Inappropriate Goonswarm Federation
5
|
Posted - 2017.06.02 13:20:40 -
[361] - Quote
Please provide the name of Fozzie's bos IRL, so I know who to mail to get him and his whole s**t team fired. Provide the boss' boss also, since it seems his team has little to no supervision.
Yet ANOTHER Rorqual nerf.... why did you change it to start with, you idiots? Why not just make the hulk a capital ship now and get it over with?
More importantly, and one of the most disturbing things.... why is this post not shown on the launcher? You post dev blogs there, skin sale crap, etc etc, why is this "for the good of all..." change hidden. I'm not a forum troll, I don't spend my days seeing what new stupidity you guys come up with. Not putting posts like this front and center, especially when you decide to nerf or change things (claiming it's for our own good no less) makes my paranoia crank up to 10. How about releasing to everyone the number that suggest to you that this is a good move? Our number crunchers are better than yours.
What exactly is it you are trying to change, improve, or stop? Explain it in small words, use at least 2000 of them. This will not affect large alliances significantly (or at all), we can upgrade every system lol. Forcing small alliances to fight over limited resources, that's your idea of "market stimulation"? Why don't you roll back the capital jump range and delay timer crap (also known as Fozzie's Space Aids) and let capital fleets duke it out? That would be REAL market stimulation.
If I had injected into my rorq, I'd be demanding my money back right now. |
Helena Mink
Aliastra Gallente Federation
1
|
Posted - 2017.06.02 13:24:43 -
[362] - Quote
Good Job......again!!!
Still waiting for an update that for once is going to be in advantage of the player.
When i make mistakes on my job and customers would keep complaining about changes i make over and over again they would have fired me years ago
|
Eli Apol
Definitely a nullsec alt
642
|
Posted - 2017.06.02 13:26:01 -
[363] - Quote
elise densi wrote:and yet highsec incursions still untouched and riskfree Try multiboxing 30 incursion toons at once (now there's no ISbotter)
but what would I know, I'm just a salvager
|
JonasML
Wildly Inappropriate Goonswarm Federation
6
|
Posted - 2017.06.02 13:27:16 -
[364] - Quote
Blaad Booyashaka wrote:So there were two main issues with Rorquals anybody who can see beyond their "OMG MY ISK BACK-BONE" admits.
1. You could stack nearly infinite number of them in one system removing any limit of how much profit you can suck from one system/region/whole Eden. It's not the case of super ratting, sleeper sites farming, DED running or incursions, so comparing those 1:1 makes no sense.
2. They gave very good ISK/h and scaled linearly with number of accounts as you can semi-afk them. Again it's not the case of super ratting, sleeper sites farming, DED running or incursions, so comparing those 1:1 makes no sense.
CCP tries to address both problems and everybody with a clue knew it is coming sooner or later. Yeah, sucks to be you. But how about HTFU, adapt, extract the SP if you wish and move on instead of throwing tantrums on forums?
PS: I don't rat in super (and at all) but I do have 3 miner chars that are training towards Rorqual. Sucks to be me too.
No worries, back to the hulk fleets. Some people never even switched. just means more upgrades is all. Load the hulks into a rorq (or have enough in every system to not need to use gates) and you're set.
Both of those items you mentioned were problems that should have been foreseen by any reasonably competent design team. Either they didn't, in which case fire the lot of them, of they thought it wouldn't be a problem, see the previous solution. CCP knows damn well at this point that if they introduce something it will be maxed out by the players. Did they forget the lesson of jet can mining? I bet they didn't foresee the use of jump drives to move drones either, and likely there will be other novel ways people make use of the mechanics. But when it comes to repeated nerfs in under a year, CCP claiming ignorance is not an acceptable excuse. LET THE FREE MARKET BE FREE AND KEEP YOUR GODDAMNED FINGERS OFF! What part of that is so hard for them to understand? |
Logan Jakal
Blue Sun. DARKNESS.
21
|
Posted - 2017.06.02 13:30:40 -
[365] - Quote
-Guys ! Guys ! We lack players ! What do ?! -Alpha clones ? -Cool ! -What about the damn Trillions miners are extracting ? -Let's nerf excavators for the third time ! -Yeah but what about the multiboxing Rorquals that are going to cut their subscription ? -Oups...
Next time you guys at CCP will come crying because you are losing players, instead of supporting you, I will just point at you and laugh, because it's all you deserve with that kind of deepshit.
|
Eli Apol
Definitely a nullsec alt
643
|
Posted - 2017.06.02 13:33:21 -
[366] - Quote
Logan Jakal wrote:-Guys ! Guys ! We lack players ! What do ?! -Alpha clones ? -Cool ! -What about the damn Trillions miners are extracting ? -Let's nerf excavators for the third time ! -Yeah but what about the multiboxing Rorquals that are going to cut their subscription ? -Oups...
Next time you guys at CCP will come crying because you are losing players, instead of supporting you, I will just point at you and laugh, because it's all you deserve with that kind of deepshit.
It's funny that miners are arguing both that "the multiboxers are a minority, dont nerf it for the rest of us, this doesn't affect the multiboxers anyways" to "CCP is relying on multiboxing miners to keep afloat, don't nerf their gamestyle"
I mean which is it?!?!?
but what would I know, I'm just a salvager
|
Logan Jakal
Blue Sun. DARKNESS.
21
|
Posted - 2017.06.02 13:38:05 -
[367] - Quote
Eli Apol wrote:Logan Jakal wrote:-Guys ! Guys ! We lack players ! What do ?! -Alpha clones ? -Cool ! -What about the damn Trillions miners are extracting ? -Let's nerf excavators for the third time ! -Yeah but what about the multiboxing Rorquals that are going to cut their subscription ? -Oups...
Next time you guys at CCP will come crying because you are losing players, instead of supporting you, I will just point at you and laugh, because it's all you deserve with that kind of deepshit.
It's funny that miners are arguing both that "the multiboxers are a minority, dont nerf it for the rest of us, this doesn't affect the multiboxers anyways" to "CCP is relying on multiboxing miners to keep afloat, don't nerf their gamestyle" I mean which is it?!?!?
I'm not really a miner, I just used to get Rorquals on my two chars since it's a relax way to do ISKs when I don't want to rat, for exemple after work, but since CCP just finished training Asshat V, I'm just gonna extract them and go back to ratting. It's just fun to me to see CCP whining about the lack of players 6 month ago and now totally ruin a game mechanics because they just realized that their stupid changes were unbalanced since the start.
|
Eli Apol
Definitely a nullsec alt
643
|
Posted - 2017.06.02 13:39:32 -
[368] - Quote
Logan Jakal wrote:Eli Apol wrote:Logan Jakal wrote:-Guys ! Guys ! We lack players ! What do ?! -Alpha clones ? -Cool ! -What about the damn Trillions miners are extracting ? -Let's nerf excavators for the third time ! -Yeah but what about the multiboxing Rorquals that are going to cut their subscription ? -Oups...
Next time you guys at CCP will come crying because you are losing players, instead of supporting you, I will just point at you and laugh, because it's all you deserve with that kind of deepshit.
It's funny that miners are arguing both that "the multiboxers are a minority, dont nerf it for the rest of us, this doesn't affect the multiboxers anyways" to "CCP is relying on multiboxing miners to keep afloat, don't nerf their gamestyle" I mean which is it?!?!? I'm not really a miner, I just used to get Rorquals on my two chars since it's a relax way to do ISKs when I don't want to rat, for exemple after work, but since CCP just finished training Asshat V, I'm just gonna extract them and go back to ratting. It's just fun to me to see CCP whining about the lack of players 6 month ago and now totally ruin a game mechanics because they just realized that their stupid changes were unbalanced since the start. So your point was that you were going to cut your sub to hurt CCP....when in fact you're going back to carrier ratting. Way to stick it to 'em.
but what would I know, I'm just a salvager
|
FT Diomedes
The Graduates
2894
|
Posted - 2017.06.02 13:39:42 -
[369] - Quote
Eli Apol wrote:Logan Jakal wrote:-Guys ! Guys ! We lack players ! What do ?! -Alpha clones ? -Cool ! -What about the damn Trillions miners are extracting ? -Let's nerf excavators for the third time ! -Yeah but what about the multiboxing Rorquals that are going to cut their subscription ? -Oups...
Next time you guys at CCP will come crying because you are losing players, instead of supporting you, I will just point at you and laugh, because it's all you deserve with that kind of deepshit.
It's funny that miners are arguing both that "the multiboxers are a minority, dont nerf it for the rest of us, this doesn't affect the multiboxers anyways" to "CCP is relying on multiboxing miners to keep afloat, don't nerf their gamestyle" I mean which is it?!?!?
If they actually wanted to fix the multiboxing, they would make Excavator drones into Excavator Fighters.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
|
Logan Jakal
Blue Sun. DARKNESS.
21
|
Posted - 2017.06.02 13:41:40 -
[370] - Quote
Eli Apol wrote:Logan Jakal wrote:Eli Apol wrote:Logan Jakal wrote:-Guys ! Guys ! We lack players ! What do ?! -Alpha clones ? -Cool ! -What about the damn Trillions miners are extracting ? -Let's nerf excavators for the third time ! -Yeah but what about the multiboxing Rorquals that are going to cut their subscription ? -Oups...
Next time you guys at CCP will come crying because you are losing players, instead of supporting you, I will just point at you and laugh, because it's all you deserve with that kind of deepshit.
It's funny that miners are arguing both that "the multiboxers are a minority, dont nerf it for the rest of us, this doesn't affect the multiboxers anyways" to "CCP is relying on multiboxing miners to keep afloat, don't nerf their gamestyle" I mean which is it?!?!? I'm not really a miner, I just used to get Rorquals on my two chars since it's a relax way to do ISKs when I don't want to rat, for exemple after work, but since CCP just finished training Asshat V, I'm just gonna extract them and go back to ratting. It's just fun to me to see CCP whining about the lack of players 6 month ago and now totally ruin a game mechanics because they just realized that their stupid changes were unbalanced since the start. So your point was that you were going to cut your sub to hurt CCP....when in fact you're going back to carrier ratting. Way to stick it to 'em.
Oh okay, you actually just didn't understand what I was talking about, well, read again and come back once your brain is fixed.
|
|
JonasML
Wildly Inappropriate Goonswarm Federation
6
|
Posted - 2017.06.02 13:41:55 -
[371] - Quote
Eli Apol wrote:Logan Jakal wrote:-Guys ! Guys ! We lack players ! What do ?! -Alpha clones ? -Cool ! -What about the damn Trillions miners are extracting ? -Let's nerf excavators for the third time ! -Yeah but what about the multiboxing Rorquals that are going to cut their subscription ? -Oups...
Next time you guys at CCP will come crying because you are losing players, instead of supporting you, I will just point at you and laugh, because it's all you deserve with that kind of deepshit.
It's funny that miners are arguing both that "the multiboxers are a minority, dont nerf it for the rest of us, this doesn't affect the multiboxers anyways" to "CCP is relying on multiboxing miners to keep afloat, don't nerf their gamestyle" I mean which is it?!?!?
They claim it's a hit to the multiboxers.... but it's not. The multiboxers will go system to system anyway. What they're actually trying to do is force small alliances to fight over space, because they'll have to expand the number of systems they have upgraded.
I wonder if you've been looking at the numbers from when Gaara lost his rorqs to a dread bomb, and hoping it can be repeated? I find it highly unusual that this comes so soon after Gaara found a system to mine in that is out of range from that PL fleet.
Everyone mail Fozzie's boss, insist that he be replaced. I'm not usually a vindictive ass, but sorry Fozzie, enough is enough. |
Naomi Shaishi
Brand Newbros Test Alliance Please Ignore
0
|
Posted - 2017.06.02 13:41:59 -
[372] - Quote
Lol, judging by all the salt over here as well as claims of unsubbing - CCP might actually reach part of their goal - increase the mineral prices a bit which for most are like all time low...
The big miners won't add more rorquals because of the new timers - good!
You decrease the yield and make it harder to strip mine with huge rorqual fleets - individual ore prices might actually go up. |
Roci Nantes
Brand Newbros Test Alliance Please Ignore
69
|
Posted - 2017.06.02 13:42:05 -
[373] - Quote
Blaad Booyashaka wrote:So there were two main issues with Rorquals anybody who can see beyond their "OMG MY ISK BACK-BONE" admits.
1. You could stack nearly infinite number of them in one system removing any limit of how much profit you can suck from one system/region/whole Eden. It's not the case of super ratting, sleeper sites farming, DED running or incursions, so comparing those 1:1 makes no sense.
2. They gave very good ISK/h and scaled linearly with number of accounts as you can semi-afk them. Again it's not the case of super ratting, sleeper sites farming, DED running or incursions, so comparing those 1:1 makes no sense.
CCP tries to address both problems and everybody with a clue knew it is coming sooner or later. Yeah, sucks to be you. But how about HTFU, adapt, extract the SP if you wish and move on instead of throwing tantrums on forums?
PS: I don't rat in super (and at all) but I do have 3 miner chars that are training towards Rorqual. Sucks to be me too.
Because no one cares about you or most people in this game. It is human nature to only value that which directly impacts you.
I like mining, I assume I am one of the few. I did it in highsec to pay for my incursion ships and high end mission runners. I didn't do it in null, as it wasn't as profitable, till I could rorq.. and as soon as it no longer makes me more isk than another method I'll be stopping.
This is "My Eve"... I have to do as much as possible in the short play windows I get. So when they make changes that impact that time frame, yeah it makes me sad. |
Logan Jakal
Blue Sun. DARKNESS.
21
|
Posted - 2017.06.02 13:43:01 -
[374] - Quote
FT Diomedes wrote:Eli Apol wrote:Logan Jakal wrote:-Guys ! Guys ! We lack players ! What do ?! -Alpha clones ? -Cool ! -What about the damn Trillions miners are extracting ? -Let's nerf excavators for the third time ! -Yeah but what about the multiboxing Rorquals that are going to cut their subscription ? -Oups...
Next time you guys at CCP will come crying because you are losing players, instead of supporting you, I will just point at you and laugh, because it's all you deserve with that kind of deepshit.
It's funny that miners are arguing both that "the multiboxers are a minority, dont nerf it for the rest of us, this doesn't affect the multiboxers anyways" to "CCP is relying on multiboxing miners to keep afloat, don't nerf their gamestyle" I mean which is it?!?!? If they actually wanted to fix the multiboxing, they would make Excavator drones into Excavator Fighters.
True that. But still, what is going to happen with people multiboxing between 6 and 20 Rorquals ? They are just going to extract and cut the subscription, that's what I would do. |
Eli Apol
Definitely a nullsec alt
643
|
Posted - 2017.06.02 13:43:50 -
[375] - Quote
FT Diomedes wrote:If they actually wanted to fix the multiboxing, they would make Excavator drones into Excavator Fighters. I'm not sure how much that would change unless they made all of the rocks absolutely tiny so you have to change target every <10s like you do when carrier ratting...but yeah it's obviously a nerf to mining overall and an attempt to stop people farming the same singular systems en masse rather than directed at multiboxers or soloers specifically.
but what would I know, I'm just a salvager
|
Alice Soulscourer
Grey Toxic Sword Kids With Guns Alliance
0
|
Posted - 2017.06.02 13:47:18 -
[376] - Quote
Maybe its time to change mining drons to be ... like a sentry with optimal +/- 10 km
that speed change is !@#$% just dont do it, reduce mining (if you have to) but not speeed ><'
end if rorqual will minie like a hulk .... maybe its time to do somethink with core ? |
Eli Apol
Definitely a nullsec alt
643
|
Posted - 2017.06.02 13:49:16 -
[377] - Quote
Logan Jakal wrote:FT Diomedes wrote:If they actually wanted to fix the multiboxing, they would make Excavator drones into Excavator Fighters. True that. But still, what is going to happen with people multiboxing between 6 and 20 Rorquals ? They are just going to extract and cut the subscription, that's what I would do. Assuming they actually sub...rather than PLEX...and if they PLEX (because they're earning 200m/hr almost afk) then someone else will use those PLEX anyways....so all I'm hearing is cheap injectors and cheaper PLEX coming?
but what would I know, I'm just a salvager
|
Logan Jakal
Blue Sun. DARKNESS.
21
|
Posted - 2017.06.02 13:55:40 -
[378] - Quote
Eli Apol wrote:Logan Jakal wrote:FT Diomedes wrote:If they actually wanted to fix the multiboxing, they would make Excavator drones into Excavator Fighters. True that. But still, what is going to happen with people multiboxing between 6 and 20 Rorquals ? They are just going to extract and cut the subscription, that's what I would do. Assuming they actually sub...rather than PLEX...and if they PLEX (because they're earning 200m/hr almost afk) then someone else will use those PLEX anyways....so all I'm hearing is cheap injectors and cheaper PLEX coming?
I only have two accounts and two Rorquals, I PLEX both and I will (probably) maintain my subscription since I can find other ways to make ISKs. The fact is, if I actually was boxing 10+ Rorquals, I would clearly not maintain my subscription with the current bullshit this change looks to be. I'll rather invest in a Super with approx 300 mils per hour rather than sitting at a ****** 100 mills per hour with a Rorqual. |
Dusty Meg
Echelon Research Goonswarm Federation
103
|
Posted - 2017.06.02 13:58:13 -
[379] - Quote
The fact is that this will not actually hurt the larger fleets of rorqs. So we will need to move more but ah well, that is easy enough done with jump drives. Its the new players that the rorqs boost for that will have to move more without jump drives and hope they do not get caught along the way.
The risk vs reward value on rorqs just got soo much worse hurts a lot.
Rorqs were supposed to be a mining fleet booster and have the ability to make some isk itself, yes the original numbers were crazy but its now got to a point the drones are worth sooo much more then they really should be for what they can actually mine. That or get ride of the movement lock with the core as it now just does not make sense to lock a ship down that can only just mine better then a hulk now.
Naomi Shaishi wrote:Lol, judging by all the salt over here as well as claims of unsubbing - CCP might actually reach part of their goal - increase the mineral prices a bit which for most are like all time low...
The big miners won't add more rorquals because of the new timers - good!
You decrease the yield and make it harder to strip mine with huge rorqual fleets - individual ore prices might actually go up.
You do realise that we are still well above all time lows for minerals, you obviously do not remember gun-mining and trit being sub 1 isk.
Creater of the EVE animated influence map http://www.youtube.com/user/DustMityEVE
|
FT Diomedes
The Graduates
2894
|
Posted - 2017.06.02 14:00:57 -
[380] - Quote
Logan Jakal wrote:FT Diomedes wrote:Eli Apol wrote:Logan Jakal wrote:-Guys ! Guys ! We lack players ! What do ?! -Alpha clones ? -Cool ! -What about the damn Trillions miners are extracting ? -Let's nerf excavators for the third time ! -Yeah but what about the multiboxing Rorquals that are going to cut their subscription ? -Oups...
Next time you guys at CCP will come crying because you are losing players, instead of supporting you, I will just point at you and laugh, because it's all you deserve with that kind of deepshit.
It's funny that miners are arguing both that "the multiboxers are a minority, dont nerf it for the rest of us, this doesn't affect the multiboxers anyways" to "CCP is relying on multiboxing miners to keep afloat, don't nerf their gamestyle" I mean which is it?!?!? If they actually wanted to fix the multiboxing, they would make Excavator drones into Excavator Fighters. True that. But still, what is going to happen with people multiboxing between 6 and 20 Rorquals ? They are just going to extract and cut the subscription, that's what I would do.
Possibly, but since this change actually does not affect them that much, I don't see that happening. This change dos not really hurt someone with the right amount of Rorquals in a system. They can run through the Enormous and Colossal all day without any real effect.
The people who are screwed are the off time zone people. Who get the joy of finishing a cherry-picked belt and then don't get the respawn.
It also screws any miner who does not have access to an entire region in which to mine, since heavy mining activity will force them into other activities.
In short, this change helps huge coalitions and multiboxers.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
|
|
JonasML
Wildly Inappropriate Goonswarm Federation
6
|
Posted - 2017.06.02 14:01:31 -
[381] - Quote
Eli Apol wrote:Logan Jakal wrote:FT Diomedes wrote:If they actually wanted to fix the multiboxing, they would make Excavator drones into Excavator Fighters. True that. But still, what is going to happen with people multiboxing between 6 and 20 Rorquals ? They are just going to extract and cut the subscription, that's what I would do. Assuming they actually sub...rather than PLEX...and if they PLEX (because they're earning 200m/hr almost afk) then someone else will use those PLEX anyways....so all I'm hearing is cheap injectors and cheaper PLEX coming? PLEX is no differnet then sub. Just because a different person pays for it doesn't change it. If PLEX start to sit on the market and drop lower and lower, fewer people will buy them (lower return for their $20), either way CCP will be losing money. |
Tobias Frank
43
|
Posted - 2017.06.02 14:02:41 -
[382] - Quote
CCP Fozzie wrote: These changes will only have a significant impact on the absolute busiest nullsec mining systems. The vast majority of nullsec miners will not be negatively impacted. The pilots mining in those few extremely busy systems will have the option of staggering when they mine, or simply spreading out to a few extra systems.
If only really a few miners are affected by this, why introduce this respawn cooldown at all? Do this tiny group of people have that big economical impact? |
HORAE Deteis
Dreddit Test Alliance Please Ignore
1
|
Posted - 2017.06.02 14:05:37 -
[383] - Quote
BUT Fozzy We Are Greedy Buggers - Seroisly no more Hopping from Colossal to another in 5 minutes? Daarn !! |
Blaad Booyashaka
Hotline K162 The Clown Car
22
|
Posted - 2017.06.02 14:06:48 -
[384] - Quote
Tobias Frank wrote:CCP Fozzie wrote: These changes will only have a significant impact on the absolute busiest nullsec mining systems. The vast majority of nullsec miners will not be negatively impacted. The pilots mining in those few extremely busy systems will have the option of staggering when they mine, or simply spreading out to a few extra systems.
If only really a few miners are affected by this, why introduce this respawn cooldown at all? Do this tiny group of people have that big economical impact? Have you been to Delve recently? |
Eli Apol
Definitely a nullsec alt
645
|
Posted - 2017.06.02 14:08:46 -
[385] - Quote
Logan Jakal wrote:I only have two accounts and two Rorquals, I PLEX both and I will (probably) maintain my subscription since I can find other ways to make ISKs. The fact is, if I actually was boxing 10+ Rorquals, I would clearly not maintain my subscription with the current bullshit this change looks to be. I'll rather invest in a Super with approx 300 mils per hour rather than sitting at a ****** 100 mills per hour with a Rorqual.
So you're now gonna be flying 20b hulls that can't fit PANIC modules?
Also you're aware how different the APM between super ratting and rorq mining is right?
but what would I know, I'm just a salvager
|
Karreg AnTan
Capital Fusion. Circle-Of-Two
1
|
Posted - 2017.06.02 14:10:22 -
[386] - Quote
Don't cry, for the next Nerf CCP will trade your Rorqual for a Hulk Hull. |
Curant Thanger
Kontained Chaos Blades of Grass
2
|
Posted - 2017.06.02 14:12:56 -
[387] - Quote
If you're gonna keep nerfing Rorquals and Excavators, can you make them cheaper? Increase drop rates of those drone AI's, or maybe just nix excavators entirely and turn them into capital strip miners or something, cause lets be honest, no one wants to undock a ship that costs 10bn isk and makes less money than a 3bn isk ratting carrier... Sure the rorqual requires less clicking, but it requires the same level of attentiveness to your screen and intel or it's dead, so what's the difference really.
You're destroying risk vs reward outcomes for rorquals. |
JonasML
Wildly Inappropriate Goonswarm Federation
6
|
Posted - 2017.06.02 14:17:19 -
[388] - Quote
Blaad Booyashaka wrote:Tobias Frank wrote:CCP Fozzie wrote: These changes will only have a significant impact on the absolute busiest nullsec mining systems. The vast majority of nullsec miners will not be negatively impacted. The pilots mining in those few extremely busy systems will have the option of staggering when they mine, or simply spreading out to a few extra systems.
If only really a few miners are affected by this, why introduce this respawn cooldown at all? Do this tiny group of people have that big economical impact? Have you been to Delve recently?
As someone who only recently came to Goons.... yes, we metagame the f**k out of EVE. But that's not going to change. And we are far from being the only alliance doing it. Looking at the economic reports, there are several runners up. This won't actually cause Delve to make any less. |
F3d41k1n
CBC Interstellar Goonswarm Federation
0
|
Posted - 2017.06.02 14:18:25 -
[389] - Quote
CCP Fozzie wrote:Hey folks. We continue to keep a close eye on the impacts of the changes to mining ships that have been made over the past six months. After this observation we have decided that we need to make another intervention to keep the economy healthy. This isn't the first of such changes, and once again it is unlikely to be the last. In the June release we are making a few targeted changes to Nullsec Asteroid Clusters (the ore anomalies created by the Ore Prospecting Array upgrade) and Excavator drones. Firstly, we are adding a respawn cooldown to all Asteroid Cluster anomalies. This cooldown scales based on the size of the anomaly: - 20 minutes for the Small Asteroid Cluster
- 1 hour for the Medium Asteroid Cluster
- 2 hours for the Large Asteroid Cluster variants
- 4 hours for the Enormous Asteroid Cluster variants
- 5 hours for the Colossal Asteroid Cluster variants
These changes will only have a significant impact on the absolute busiest nullsec mining systems. The vast majority of nullsec miners will not be negatively impacted. The pilots mining in those few extremely busy systems will have the option of staggering when they mine, or simply spreading out to a few extra systems. We are also making some more small adjustments to the Excavator drones themselves. In June the changes are: - About 9% less yield for Ore Excavators
- 12.5% lower speed for Ore Excavators
- About 11% longer cycle time for Ice Excavators
- 10% lower speed for Ice Excavators
We will continue observing the economy after these changes and making adjustments as necessary to keep it healthy for all our players.
Fozzie you already proved that you are incompetent with your concept of FOZZIE SOV. You ****** up game balance when you made frigates and destroyers stronger than cruisers. Now you trying to **** up rorquals cuz you can't see that GOOD RORQUALS gives capital fights (and a lot of fun). Stop this bullshit policy or you will have much players who will shoot amarr statue again and finally quit the game
|
Blaad Booyashaka
Hotline K162 The Clown Car
22
|
Posted - 2017.06.02 14:23:27 -
[390] - Quote
JonasML wrote:Blaad Booyashaka wrote:Tobias Frank wrote:CCP Fozzie wrote: These changes will only have a significant impact on the absolute busiest nullsec mining systems. The vast majority of nullsec miners will not be negatively impacted. The pilots mining in those few extremely busy systems will have the option of staggering when they mine, or simply spreading out to a few extra systems.
If only really a few miners are affected by this, why introduce this respawn cooldown at all? Do this tiny group of people have that big economical impact? Have you been to Delve recently? As someone who only recently came to Goons.... yes, we metagame the f**k out of EVE. But that's not going to change. And we are far from being the only alliance doing it. Looking at the economic reports, there are several runners up. This won't actually cause Delve to make any less. To be clear: I have nothing against Goons abusing the **** out of CCP mistakes. Actually I admire it. And I know you will just spread a bit more (which I consider a plus) and still mine a **** ton. I was just responding to a guy wondering why a few miners as he put it have that big economical impact. |
|
Suleman Dredger
Mine 'N' Refine Goonswarm Federation
3
|
Posted - 2017.06.02 14:25:19 -
[391] - Quote
So who is spamming likes of this post , that's basically all the real players , since appx. 30% are alts . How about a thumbs down here and really see how real players feel , of maybe limit a like to once every 5 hours , or once per account ? I was away from eve awhile came back when i read all the great new mining stuff - i haven't Rorqual mined a lot , to many times we get camped by a pvp'er whe n i have time to play , and how many nerf's and we going to get ? The multi players just keep adding toons to make their plex quota .... and the rest get .......The market will always self correct , if prices drop , some will mine less , some will mine more , " Trying to control what people do will always end in frustration and failure " - Suleman |
GallacticostaR Stevens
Moosearmy Test Alliance Please Ignore
0
|
Posted - 2017.06.02 14:25:42 -
[392] - Quote
This is just crap updates dont you think? You think you can keep the market healthy like that? Wecan massivley mine 5 collossal belts in a day with just 10 rorqs out there and our 10 alts. But no you are gonna cut the fun from the game for a lot of players with the excuse to keep the market healthy. |
Hildulfr
KarmaFleet Goonswarm Federation
12
|
Posted - 2017.06.02 14:28:50 -
[393] - Quote
Curant Thanger wrote:If you're gonna keep nerfing Rorquals and Excavators, can you make them cheaper? Increase drop rates of those drone AI's, or maybe just nix excavators entirely and turn them into capital strip miners or something, cause lets be honest, no one wants to undock a ship that costs 10bn isk and makes less money than a 3bn isk ratting carrier... Sure the rorqual requires less clicking, but it requires the same level of attentiveness to your screen and intel or it's dead, so what's the difference really.
You're destroying risk vs reward outcomes for rorquals.
This is the problem that has kept me out of Rorquals. The cost of the ship and drones is out of proportion to the reward. Maybe it made sense when the Rorquals and Excavators were obscene, but now not even close. I can understand the anomaly nerf as a way to decrease production and even the mining yield reduction, but the speed reduction on the drones is just cruel.
|
MajkStone
30plus Fidelas Constans
18
|
Posted - 2017.06.02 14:35:01 -
[394] - Quote
Please reduce the time of the Industrial core to match the reduced drone output.
|
Curant Thanger
Kontained Chaos Blades of Grass
2
|
Posted - 2017.06.02 14:35:30 -
[395] - Quote
turning excavators into fighter groups is the best solution, it'll kill multiboxing of rorquals without killing the rorquals themselves, and you could even give rorquals a slight buff... but currently the cost of a rorqual vs the yield of a rorqual is so freakishly out of balance it's disgusting. |
Namii Chikyuu
Pandemic Horde Inc. Pandemic Horde
2
|
Posted - 2017.06.02 14:35:38 -
[396] - Quote
These guys really don't think about the little guys or renter alliances. Now they are going to have to have more space and more space to defend. Not to mention miners rarely just log after a colossal all they are doing is taking a dump on smaller groups. How is any small group going to break into null with these kind of limitations. Instead of all this crap they keep trying they could simply balance the ore composition and there wouldn't be such a massive surplus of low mins that are crashing the markets. I'd much rather have less trit and crap to dump on the market after building caps to sell. I know it seems impossible to have you guys listen to your players that pay and actually do the activities you're nerf batting but dang. CSM brainwashed not willing to look at alternatives is just as bad. looks like it's just going to end up being a ratting for isk game when CCP makes tons more off the multi-box miners but craps all over them. Seems to me they posted record profits by not working and ditching whatever staff that was making good content. |
Logan Jakal
Blue Sun. DARKNESS.
21
|
Posted - 2017.06.02 14:36:36 -
[397] - Quote
Hildulfr wrote:Curant Thanger wrote:If you're gonna keep nerfing Rorquals and Excavators, can you make them cheaper? Increase drop rates of those drone AI's, or maybe just nix excavators entirely and turn them into capital strip miners or something, cause lets be honest, no one wants to undock a ship that costs 10bn isk and makes less money than a 3bn isk ratting carrier... Sure the rorqual requires less clicking, but it requires the same level of attentiveness to your screen and intel or it's dead, so what's the difference really.
You're destroying risk vs reward outcomes for rorquals. This is the problem that has kept me out of Rorquals. The cost of the ship and drones is out of proportion to the reward. Maybe it made sense when the Rorquals and Excavators were obscene, but now not even close. I can understand the anomaly nerf as a way to decrease production and even the mining yield reduction, but the speed reduction on the drones is just cruel.
To be honest, everything in this nerf is just stupid. What's the point of having between 10 ans 15 billions sieged on grid for the miserable income it will provide after the nerf ? Rorquals are going to lose 50% of their income since you lose 9% yield per excavator and since you have 5 excavators, the last 5% remaining will be lost because of the speed reduction. |
Kensii
Zap Blap Mining Co. Demonic Wheat Pineapple
0
|
Posted - 2017.06.02 14:38:22 -
[398] - Quote
Serius , after last nerf rorqs are just about worth actualy mining with and now u guys are nerfing again ? Consider the damn cost/deployment/fuel and so on when actualy mining with a rorqual , serius CCD DEVS get a grip and dont mess the rorquals up more ! |
Curant Thanger
Kontained Chaos Blades of Grass
2
|
Posted - 2017.06.02 14:40:30 -
[399] - Quote
Yield loss will be roughly 10%, not 50%, you calculate total yield including the yield of every excavator you have fielded, so if every excavator is nerfed 10%, total loss is 10% of yield as each excavator represents one fifth of your total yield. |
Blaad Booyashaka
Hotline K162 The Clown Car
22
|
Posted - 2017.06.02 14:42:20 -
[400] - Quote
Logan Jakal wrote:Rorquals are going to lose 50% of their income since you lose 9% yield per excavator Surely you must be trolling. |
|
Curant Thanger
Kontained Chaos Blades of Grass
2
|
Posted - 2017.06.02 14:43:41 -
[401] - Quote
pretty sure he's just misunderstanding the math |
Logan Jakal
Blue Sun. DARKNESS.
21
|
Posted - 2017.06.02 14:47:13 -
[402] - Quote
I hate math tbh. |
Acia Saraki
Core Industry. Blades of Grass
0
|
Posted - 2017.06.02 14:49:55 -
[403] - Quote
Rorqual minning= So risky for so little |
JonasML
Wildly Inappropriate Goonswarm Federation
6
|
Posted - 2017.06.02 14:52:07 -
[404] - Quote
Namii Chikyuu wrote:These guys really don't think about the little guys or renter alliances. Now they are going to have to have more space and more space to defend. Not to mention miners rarely just log after a colossal all they are doing is taking a dump on smaller groups. How is any small group going to break into null with these kind of limitations. Instead of all this crap they keep trying they could simply balance the ore composition and there wouldn't be such a massive surplus of low mins that are crashing the markets. I'd much rather have less trit and crap to dump on the market after building caps to sell. I know it seems impossible to have you guys listen to your players that pay and actually do the activities you're nerf batting but dang. CSM brainwashed not willing to look at alternatives is just as bad. looks like it's just going to end up being a ratting for isk game when CCP makes tons more off the multi-box miners but craps all over them. Seems to me they posted record profits by not working and ditching whatever staff that was making good content.
CSM complains plenty, but their Non-Disclosure Agreement prevents them from telling you just how much they complain. CCP largely ignores the CSM feedback (true story!), because the CSM tells them what the players feel and CCP takes the view of most developers, which is "it's our game, not yours". |
Logan Jakal
Blue Sun. DARKNESS.
21
|
Posted - 2017.06.02 14:54:59 -
[405] - Quote
JonasML wrote:Namii Chikyuu wrote:These guys really don't think about the little guys or renter alliances. Now they are going to have to have more space and more space to defend. Not to mention miners rarely just log after a colossal all they are doing is taking a dump on smaller groups. How is any small group going to break into null with these kind of limitations. Instead of all this crap they keep trying they could simply balance the ore composition and there wouldn't be such a massive surplus of low mins that are crashing the markets. I'd much rather have less trit and crap to dump on the market after building caps to sell. I know it seems impossible to have you guys listen to your players that pay and actually do the activities you're nerf batting but dang. CSM brainwashed not willing to look at alternatives is just as bad. looks like it's just going to end up being a ratting for isk game when CCP makes tons more off the multi-box miners but craps all over them. Seems to me they posted record profits by not working and ditching whatever staff that was making good content. CSM complains plenty, but their Non-Disclosure Agreement prevents them from telling you just how much they complain. CCP largely ignores the CSM feedback (true story!), because the CSM tells them what the players feel and CCP takes the view of most developers, which is "it's our game, not yours".
But...But... I thought CCP was different ! |
Ben Sabezan
KarmaFleet Goonswarm Federation
0
|
Posted - 2017.06.02 15:01:16 -
[406] - Quote
Why not just delete all the mining ships lesser than a rorqual from the game? It is not goons fault that hunters in delve can barely even kill excavators. So instead of giving a buff to pvp fozzie would rather have you dock up. |
Cismet
Hard-line Syndicate Serrice Council.
77
|
Posted - 2017.06.02 15:01:26 -
[407] - Quote
JonasML wrote:Namii Chikyuu wrote:These guys really don't think about the little guys or renter alliances. Now they are going to have to have more space and more space to defend. Not to mention miners rarely just log after a colossal all they are doing is taking a dump on smaller groups. How is any small group going to break into null with these kind of limitations. Instead of all this crap they keep trying they could simply balance the ore composition and there wouldn't be such a massive surplus of low mins that are crashing the markets. I'd much rather have less trit and crap to dump on the market after building caps to sell. I know it seems impossible to have you guys listen to your players that pay and actually do the activities you're nerf batting but dang. CSM brainwashed not willing to look at alternatives is just as bad. looks like it's just going to end up being a ratting for isk game when CCP makes tons more off the multi-box miners but craps all over them. Seems to me they posted record profits by not working and ditching whatever staff that was making good content. CSM complains plenty, but their Non-Disclosure Agreement prevents them from telling you just how much they complain. CCP largely ignores the CSM feedback (true story!), because the CSM tells them what the players feel and CCP takes the view of most developers, which is "it's our game, not yours".
Sadly most game developers find out how very wrong they are on this score when they push it too far and players leave in droves. I don't think CCP are quite there yet, but they are getting there with every bad decision and implementation.
The whole point of the CSM is to represent the players, the players cannot be properly represented if the CSM are forbidden from reporting fully. There's no point in even having them if you're going to gag them, it's utterly pointless.
As it stands the rorqual changes make little difference to me, all that will happen is that people will just stop using it. Again. Then it'll be the same as it was pre-ascension, noone will ever use the thing until CCP buff it again. The circle will be complete. |
Rivr Luzade
Kenshin. DARKNESS.
3045
|
Posted - 2017.06.02 15:01:32 -
[408] - Quote
I don't understand why CONDI is complaining. They already got their thousands of capitals and super-capitals. All this nerf does is cement their position and makes them harder to attack, as well as impedes other groups from catching up. vOv
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|
Afropty
SQUAD V DARKNESS.
20
|
Posted - 2017.06.02 15:02:46 -
[409] - Quote
Dear CP Fozzie this is a bad idea about the mining change again why you guys just stop doing this...... PVP and PVE activity are great WHY YOU MESS WITH THE MINING, you nerf the mining activity when you CCP notice the big fail when allow the rorqual been PVP. Just Please dont mess with the mining again....... im protesting for this.
So i would like to have the same bonuses when you change the bonuses on the drones, who cares if people mine more and more.... we will have more and more things to kill in my opinion.
Just stay away of the mining activity please really dont make a mess with this please.... just bring good ideas not this one:
Quote:CCP Fozzie wrote: Hey folks. We continue to keep a close eye on the impacts of the changes to mining ships that have been made over the past six months. After this observation we have decided that we need to make another intervention to keep the economy healthy. This isn't the first of such changes, and once again it is unlikely to be the last.
In the June release we are making a few targeted changes to Nullsec Asteroid Clusters (the ore anomalies created by the Ore Prospecting Array upgrade) and Excavator drones.
Firstly, we are adding a respawn cooldown to all Asteroid Cluster anomalies. This cooldown scales based on the size of the anomaly: 20 minutes for the Small Asteroid Cluster 1 hour for the Medium Asteroid Cluster 2 hours for the Large Asteroid Cluster variants 4 hours for the Enormous Asteroid Cluster variants 5 hours for the Colossal Asteroid Cluster variants
These changes will only have a significant impact on the absolute busiest nullsec mining systems. The vast majority of nullsec miners will not be negatively impacted. The pilots mining in those few extremely busy systems will have the option of staggering when they mine, or simply spreading out to a few extra systems.
We are also making some more small adjustments to the Excavator drones themselves. In June the changes are: About 9% less yield for Ore Excavators 12.5% lower speed for Ore Excavators About 11% longer cycle time for Ice Excavators 10% lower speed for Ice Excavators
We will continue observing the economy after these changes and making adjustments as necessary to keep it healthy for all our players. |
JonasML
Wildly Inappropriate Goonswarm Federation
6
|
Posted - 2017.06.02 15:08:26 -
[410] - Quote
Cismet wrote:JonasML wrote:Namii Chikyuu wrote:These guys really don't think about the little guys or renter alliances. Now they are going to have to have more space and more space to defend. Not to mention miners rarely just log after a colossal all they are doing is taking a dump on smaller groups. How is any small group going to break into null with these kind of limitations. Instead of all this crap they keep trying they could simply balance the ore composition and there wouldn't be such a massive surplus of low mins that are crashing the markets. I'd much rather have less trit and crap to dump on the market after building caps to sell. I know it seems impossible to have you guys listen to your players that pay and actually do the activities you're nerf batting but dang. CSM brainwashed not willing to look at alternatives is just as bad. looks like it's just going to end up being a ratting for isk game when CCP makes tons more off the multi-box miners but craps all over them. Seems to me they posted record profits by not working and ditching whatever staff that was making good content. CSM complains plenty, but their Non-Disclosure Agreement prevents them from telling you just how much they complain. CCP largely ignores the CSM feedback (true story!), because the CSM tells them what the players feel and CCP takes the view of most developers, which is "it's our game, not yours". Sadly most game developers find out how very wrong they are on this score when they push it too far and players leave in droves. I don't think CCP are quite there yet, but they are getting there with every bad decision and implementation. The whole point of the CSM is to represent the players, the players cannot be properly represented if the CSM are forbidden from reporting fully. There's no point in even having them if you're going to gag them, it's utterly pointless. As it stands the rorqual changes make little difference to me, all that will happen is that people will just stop using it. Again. Then it'll be the same as it was pre-ascension, noone will ever use the thing until CCP buff it again. The circle will be complete.
CCP were force-fed this lesson already, but apparently didn't fire enough people associated with it for the rest to get the message.
|
|
Afropty
SQUAD V DARKNESS.
20
|
Posted - 2017.06.02 15:08:31 -
[411] - Quote
Quote:Ben Sabezan]Why not just delete all the mining ships lesser than a rorqual from the game? It is not goons fault that hunters in delve can barely even kill excavators. So instead of giving a buff to pvp fozzie would rather have you dock up.
Seriusly? |
Afropty
SQUAD V DARKNESS.
20
|
Posted - 2017.06.02 15:11:02 -
[412] - Quote
JonasML wrote:Cismet wrote:JonasML wrote:Namii Chikyuu wrote:These guys really don't think about the little guys or renter alliances. Now they are going to have to have more space and more space to defend. Not to mention miners rarely just log after a colossal all they are doing is taking a dump on smaller groups. How is any small group going to break into null with these kind of limitations. Instead of all this crap they keep trying they could simply balance the ore composition and there wouldn't be such a massive surplus of low mins that are crashing the markets. I'd much rather have less trit and crap to dump on the market after building caps to sell. I know it seems impossible to have you guys listen to your players that pay and actually do the activities you're nerf batting but dang. CSM brainwashed not willing to look at alternatives is just as bad. looks like it's just going to end up being a ratting for isk game when CCP makes tons more off the multi-box miners but craps all over them. Seems to me they posted record profits by not working and ditching whatever staff that was making good content. CSM complains plenty, but their Non-Disclosure Agreement prevents them from telling you just how much they complain. CCP largely ignores the CSM feedback (true story!), because the CSM tells them what the players feel and CCP takes the view of most developers, which is "it's our game, not yours". Sadly most game developers find out how very wrong they are on this score when they push it too far and players leave in droves. I don't think CCP are quite there yet, but they are getting there with every bad decision and implementation. The whole point of the CSM is to represent the players, the players cannot be properly represented if the CSM are forbidden from reporting fully. There's no point in even having them if you're going to gag them, it's utterly pointless. As it stands the rorqual changes make little difference to me, all that will happen is that people will just stop using it. Again. Then it'll be the same as it was pre-ascension, noone will ever use the thing until CCP buff it again. The circle will be complete. CCP were force-fed this lesson already, but apparently didn't fire enough people associated with it for the rest to get the message.
Oh boy....... i like the word this is out game, not yours... but i said is my money not your money.... so please CCP make the mining activity GREAT AGAIN....... GOOD BLESS US
|
Logan Jakal
Blue Sun. DARKNESS.
21
|
Posted - 2017.06.02 15:15:36 -
[413] - Quote
Afropty wrote:JonasML wrote:Cismet wrote:JonasML wrote:Namii Chikyuu wrote:These guys really don't think about the little guys or renter alliances. Now they are going to have to have more space and more space to defend. Not to mention miners rarely just log after a colossal all they are doing is taking a dump on smaller groups. How is any small group going to break into null with these kind of limitations. Instead of all this crap they keep trying they could simply balance the ore composition and there wouldn't be such a massive surplus of low mins that are crashing the markets. I'd much rather have less trit and crap to dump on the market after building caps to sell. I know it seems impossible to have you guys listen to your players that pay and actually do the activities you're nerf batting but dang. CSM brainwashed not willing to look at alternatives is just as bad. looks like it's just going to end up being a ratting for isk game when CCP makes tons more off the multi-box miners but craps all over them. Seems to me they posted record profits by not working and ditching whatever staff that was making good content. CSM complains plenty, but their Non-Disclosure Agreement prevents them from telling you just how much they complain. CCP largely ignores the CSM feedback (true story!), because the CSM tells them what the players feel and CCP takes the view of most developers, which is "it's our game, not yours". Sadly most game developers find out how very wrong they are on this score when they push it too far and players leave in droves. I don't think CCP are quite there yet, but they are getting there with every bad decision and implementation. The whole point of the CSM is to represent the players, the players cannot be properly represented if the CSM are forbidden from reporting fully. There's no point in even having them if you're going to gag them, it's utterly pointless. As it stands the rorqual changes make little difference to me, all that will happen is that people will just stop using it. Again. Then it'll be the same as it was pre-ascension, noone will ever use the thing until CCP buff it again. The circle will be complete. CCP were force-fed this lesson already, but apparently didn't fire enough people associated with it for the rest to get the message. Oh boy....... i like the word this is out game, not yours... but i said is my money not your money.... so please CCP make the mining activity GREAT AGAIN....... GOOD BLESS US
Looks like a nice meme.
|
Chu Jie
Kriegsmarinewerft Goonswarm Federation
0
|
Posted - 2017.06.02 15:23:38 -
[414] - Quote
Hi CCP,
I come from Work 18:00pm loggin into the game see despane time 3h or more for a belt ( thats the whole time I can spend to play the game because RL, Sleep, Work...), I check if we have a startop or something other to do and than I have to log off because I have to go to work next day and can't spend 3h or more waiting for content... Peaople have a real life "Idiots".
Soemeone should tell you that for a game developer it is in his best interest to have people online and to keep them as long they can online...
With this despawn time only people without work or rl can mining. It's a damn bad Idea you should know that and if this is coming many of us hast to search for more "working class friendly" games...
And by the way a one week event with monmining that is coming in a future time... dosen't help people they can't spend some hours a day playing this game.
Mining was one of this contents I could do it allways I loggin. Now I have to loggin if a bellt is there sounds stupid right? Is stupid and you will see what you get if you bring this life. I don't need the game but you need me to pay for the game sometimes CCP should think about that fact.
But I'm here since 2009 and never ever CCP was listen to their customers only if we start quiting accounts they start to do things right....
|
Juggernautus
We Are Down Syndrome Shadow of xXDEATHXx
1
|
Posted - 2017.06.02 15:25:39 -
[415] - Quote
Good Job CCP came back to game because all the other game's on the market are so badly NEF and now this you or get just as bad as WOT. Your killing the game is it the money you guy make so much off CCP give us a break don't kill the just because you guy's bored. |
Afropty
SQUAD V DARKNESS.
20
|
Posted - 2017.06.02 15:29:24 -
[416] - Quote
Chu Jie wrote:Hi CCP,
I come from Work 18:00pm loggin into the game see despane time 3h or more for a belt ( thats the whole time I can spend to play the game because RL, Sleep, Work...), I check if we have a startop or something other to do and than I have to log off because I have to go to work next day and can't spend 3h or more waiting for content... Peaople have a real life "Idiots".
Soemeone should tell you that for a game developer it is in his best interest to have people online and to keep them as long they can online...
With this despawn time only people without work or rl can mining. It's a damn bad Idea you should know that and if this is coming many of us hast to search for more "working class friendly" games...
And by the way a one week event with monmining that is coming in a future time... dosen't help people they can't spend some hours a day playing this game.
Mining was one of this contents I could do it allways I loggin. Now I have to loggin if a bellt is there sounds stupid right? Is stupid and you will see what you get if you bring this life. I don't need the game but you need me to pay for the game sometimes CCP should think about that fact.
But I'm here since 2009 and never ever CCP was listen to their customers only if we start quiting accounts they start to do things right....
I like you comment, because i do the same thing...
|
Maxwell Smiles
Exiled Kings Circle-Of-Two
11
|
Posted - 2017.06.02 15:34:39 -
[417] - Quote
How about halfing the size of the roids and doubling the quantity rather than changing the speed. it would make mining a little bit less afk while still reducing rorq output, while not really effecting hulks etc.
As for the belt timer. I think its a great idea to balance null sec, assuming you dont have 50 dudes in rorqs. and if 1 person is sucking up all the belts petition your alliance leader to have him kicked, he's probably rtm'ing anyway |
Big Feignasse
Feignasse Corp
0
|
Posted - 2017.06.02 15:37:59 -
[418] - Quote
Why you change the respawn rate from the Belts? Would a limitation of the "Industrial Core" per belt be more meaningful?
|
Amarisen Gream
Omni Galactic Central Omni Galactic Group
339
|
Posted - 2017.06.02 15:42:15 -
[419] - Quote
Dear CCP,
I sometimes wonder about the foresight you all have or lack there of. Specially regarding player feedback.
Okay you over bonus a ship. You nerfed it twice. Cool beans
Here is my idea on this topic.
-Give spawn able belts a 5-7 day respawn timer from depletion. Give Jump Drives a combat timer. -Most groups can not mine out a full system of ore anoms before they respawn naturally. -Increase the size of the belts and put HS/LS ores back in them. (make them like 1k km across, with HS ores as the dominate rocks and LS/NS ores scattered about them) -Double or triple the amount of rocks in the site, with 80-90% of the rocks being HS ores.
The core issue is this - there is to much ISK coming into the game, and b/c of your over action on buffing a ship, the mineral market has tanked. This isn't bad. What is bad is the over abundance of safety systems and incoming ISK.
There are billions of moving parts in this game, and to balance something doesn't always mean you have to balance that one item, it could be a whole herd of things to change up. Sometimes what we see as the problem isn't the problem, but it is something else the affects it. Maybe you should go talk to CCP Snorlax about that drone bug that took months of work by multiple people and then fixed.
Please stop and think about what you plan.
"The Lord loosed upon them his fierce anger
All of his fury and rage.
He dispatched against them a band of Avenging Angels"
- The Scriptures, Book II, Apocalypse 10:1
#NPCLivesMatter
#Freetheboobs
|
Fl4chz4ng3
Lost in shadow Brothers of Tangra
15
|
Posted - 2017.06.02 15:45:24 -
[420] - Quote
Hi there,
let's try to be constructive
First, these changes are directed against goons and associated admit it or to be exact against the op rorqual that player use with multiboxing.
People will adapt and just multi-box one more rorqual.
The main issue there is the small/medium corps, if that happen they will just struggle more and will have only small and medium belts to clear cause the big guys will mine the others to quickly and jump away after that
Want to reduce the amount of ore mined in the game? - What about allowing one or two industrial core per belts?
This way the small/medium corps will be able to play.
Hope you ll read the feedback you ask for and change your mind !
Fly safe !
Fl4
|
|
Gallente Citizen 93809614
University of Caille Gallente Federation
1
|
Posted - 2017.06.02 15:46:42 -
[421] - Quote
I understand balancing the economy. In order to 'fix' the most underwhelming industrial ship in the game, it was turned into an OP mining platform. Problem is, as the nerfs keep coming in from too many people utilizing it, what about the balance for the pilots? I'm talking about risk vs. reward and return on investment, deploying an 8 billion isk investment for 5 minutes at a time and praying a wormhole gang doesn't roll a hole into your pocket while you can't move.
Give us something back. How about having the Industrial Reconfiguration skill reduce the duration of the Industrial Core by 30 seconds per level, and double the fuel reduction per level to make it even out? |
Imagia
Minion Revolution Goonswarm Federation
2
|
Posted - 2017.06.02 15:47:09 -
[422] - Quote
From "This week in Eve"
Watch the amazing video from Adan Dimaloun about the most recent big fight. On June 1, more than 1400 pilots participated in this exciting clash between nullsec alliances. In the end, more than 500 billion ISK got destroyed.
What do you think paid for the 500B isk that got destroyed, and what do you think will pay to replace it.
If CCP want the flashy videos showing super battles then nerfing mining in null sec is not the way to do it.
|
wpier dolina
CBC Interstellar Goonswarm Federation
1
|
Posted - 2017.06.02 15:48:38 -
[423] - Quote
honestly if u do 5 hours respawn on colosal belts u can as well go and **** you self with your briliant ideas and whole game
|
elise densi
Ascendance Goonswarm Federation
64
|
Posted - 2017.06.02 15:58:13 -
[424] - Quote
u nerf mining this hard and so will pvp become less and less wanted due ships rising in price and rarity due not enough supplies
ccp u destroying ur own game |
Genny Chelien
Pandemic Horde Inc. Pandemic Horde
0
|
Posted - 2017.06.02 16:01:54 -
[425] - Quote
This post is from the view point of a multi-boxer with 4 barges and 1 rorqual with plans to add one more barge and a porpoise for hauling and tractor beaming jet cans. I multi-box less for isk/hour but because i enjoy the idea of mining and ability to relax a bit until intel warns me of incoming content but dislike the low action per minute style of mining with just 1 ship.
I think the rorqual is in need of yet another overhaul a la the carrier overhaul into carrier/fax. The rorqual loses the indy core and panic mode but gains a fighter interface for the excavator drones. excavator drones gain large speed(mwd like fighters), moderate ehp boost and yield boost for the loss of the IC2. The rorqual no longer needs to sit at 0 with all drones on a single asteroid but can send drones out to their own asteroid.
Add the narwhale mining fleet support capital same boosting ability of rorqual today. add a Frequency enhanced AI responder (f.e.a.r) module that affects one target and causes the drones of the target ship in increase their yield by 100%. Industrial core increases the total boost amount to 300% and IC2 pushes that boost to 400%. new module last 90 seconds (not sure on proper time but I feel like 1:30-4:00 minutes would be a ideal range) makes the target unable to warp.
Quick math before june nerf: 1 rorq currently: 850,000 m3/hour 1 hulk currently: 250,000 m3/hour 10 rorq currently: 8,500,000 m3/hour 1 rorq + 9 miners: 3,000,000 m3/hour suggested rorq + narwhale: 3,500,000 m3/hour
I think this would solve a part of the multi-boxing one person running 10-20 man fleet issue. I'm not 100% sure of what the ore anom respawn nerf is attempting to solve? with my questionable math above.
with 4 rorquals and 10 hulks a col will be gone in 3.8 hours. enormous in 2.8 hours and large in 1.9 hours. That means 14 people with a mixxed fleet will out mine the re-spawn timers by 18 minutes.
|
OverLord V1C70RY
Infinite Point Test Alliance Please Ignore
15
|
Posted - 2017.06.02 16:04:05 -
[426] - Quote
Urist Mcflyship wrote:Hey can we get a 5 month respawn timer on terrible fozzie balance suggestions? Food for thought.
E: :page4snypa:
+1 on that |
Axhind
Eternity INC. Goonswarm Federation
355
|
Posted - 2017.06.02 16:06:57 -
[427] - Quote
ISD Max Trix wrote: 3. Ranting is prohibited.
A rant is a post that is often filled with angry and counterproductive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents.
Removed a post. How about some devs answering to the points raised instead of sending the censorship squad? Are you surprised that people are mad at this change? Especially after several people who actually know how eve works have explained why it is bad? |
Napalm Morning
Black Omega Security Mercenary Coalition
1
|
Posted - 2017.06.02 16:08:20 -
[428] - Quote
Big Feignasse wrote:Why you change the respawn rate from the Belts? Would a limitation of the "Industrial Core" per belt be more meaningful?
No. Lets not pooo on the only change that makes perfect sense and encourages more fights, balancing economy at the same time. |
Axhind
Eternity INC. Goonswarm Federation
355
|
Posted - 2017.06.02 16:14:16 -
[429] - Quote
Blaad Booyashaka wrote:JonasML wrote:Blaad Booyashaka wrote:Tobias Frank wrote:CCP Fozzie wrote: These changes will only have a significant impact on the absolute busiest nullsec mining systems. The vast majority of nullsec miners will not be negatively impacted. The pilots mining in those few extremely busy systems will have the option of staggering when they mine, or simply spreading out to a few extra systems.
If only really a few miners are affected by this, why introduce this respawn cooldown at all? Do this tiny group of people have that big economical impact? Have you been to Delve recently? As someone who only recently came to Goons.... yes, we metagame the f**k out of EVE. But that's not going to change. And we are far from being the only alliance doing it. Looking at the economic reports, there are several runners up. This won't actually cause Delve to make any less. To be clear: I have nothing against Goons abusing the **** out of CCP mistakes. Actually I admire it. And I know you will just spread a bit more (which I consider a plus) and still mine a **** ton. I was just responding to a guy wondering why a few miners as he put it have that big economical impact.
Except it is not a few miners. Imperium is huge so ofc we mine a lot. Tons of people playing this terrible game. |
Logan Jakal
Blue Sun. DARKNESS.
21
|
Posted - 2017.06.02 16:16:53 -
[430] - Quote
Axhind wrote:ISD Max Trix wrote: 3. Ranting is prohibited.
A rant is a post that is often filled with angry and counterproductive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents.
Removed a post. How about some devs answering to the points raised instead of sending the censorship squad? Are you surprised that people are mad at this change? Especially after several people who actually know how eve works have explained why it is bad?
Meh, rules only apply to the low people like us, beware the Judge Dredd.
|
|
Gennosuke Kouga
Enlightened Industries Goonswarm Federation
7
|
Posted - 2017.06.02 16:17:10 -
[431] - Quote
OverLord V1C70RY wrote:Urist Mcflyship wrote:Hey can we get a 5 month respawn timer on terrible fozzie balance suggestions? Food for thought. +1 on that
Sounds good, ship it. |
Epif
Easy Co. Get Off My Lawn
0
|
Posted - 2017.06.02 16:30:03 -
[432] - Quote
EpifGÇÖs Disposition on How to Fix CCPGÇÖs Industry Ass Hattery
So we all know that CCPGÇÖs got some screws loose, especially with all the Rorqual See-sawing and now the proposed Ore Anomaly timers. I also noticed that Excavator drones are STILL 1+ billion isk each. You really fixed that one CCP, I am so impressed.
To fix all this ridiculousness, IGÇÖve got a few ideas. First off, the one good thing about all this crap is the introduction of the Porpoise. ItGÇÖs cheap, can be built without capital components and is basically a cheaper squishier version of the pre-shenaniganGÇÖs Orca. Love it, keep it, no changes necessary.
Now then, moving on to the Orca. The expanded ore hold is nice, but really, do we need it? Honestly, in High Sec, a Porpoise will get the job done. Hell, even with my proposed changes, it could still be used exactly as is (maybe make it a bit more expensive, but not by much). Only, now we are turning it into an industrial carrier or an OrCarrier! One light fighter squadron with no buffs, and two Excavator squadrons (ice and/or ore). Let it mine 1.5 to 2 times as much as a hulk (I mean really, it will cost 2-3 times as much anyways) with the same limitations that it canGÇÖt hit Mercoxit. The Orca wouldnGÇÖt be as hardy as a carrier, wouldnGÇÖt have the DPS of a carrier but could still defend it and its fleet mates while also providing capital class mining. AND WOULDNGÇÖT BE STUCK IN ONE PLACE FOR FRIGEN CENTURIES WHILE COSTING 10-15B. Seriously, wtf where you thinking CCP? Give the poor miners the same chance that carrier ratters have to GTFO when frenemies show up. OrcaGÇÖs still donGÇÖt get jump drives, and still can go to High Sec (I mean really, they have 1 squadron of combat fighters that MIGHT, just BARELY equal a battlecruiser for dps, and especially in high sec with tiny roids, if youGÇÖre not paying attention, its constantly going to have idling excavators) Also, fleet mining buffs still donGÇÖt affect excavators (IGÇÖd be willing to let em have all other fleet boosts though).
That brings us to the huge elephant in the GǪ space room? The Rorq. Honestly, the rorq is a good support ship, especially with the New PANIC modules. It is basically an Industrial FAX with great fleet bonuses, great repGÇÖs, a siege ability, compression, and an industry wide invulnerability button. Except it can also mine a **** ton of ore. Well, it was sold to us as being able to mine a **** ton of oreGǪ. Then some Ass hats started back pedaling because they were too incompetent to see what we would do with it. So what do we do? We get rid of the RorqGÇÖs ability to field excavators (those get turned into Orca Excavator squadrons instead). Other than that (and cutting down on the massive size of the RorqGÇÖs drone bay cause it doesnGÇÖt need all that space without the excavators), we leave it pretty much alone. I mean itGÇÖs still a beast at everything else and has those pretty sweet drone dps bonuses.
Now all we need to add is one last touch to keep those rorqGÇÖs out in the belts. New Ore transmission and reception mods! Probably have the transmission modules be mid slots for sub caps only (sorry orcaGÇÖs but rorqGÇÖs have to have SOMETHING to use those Capital Tractor BeamGÇÖs on). The reception mod would be another Rorq exclusive. What do they do? Exactly what it sounds like. The transmitters send ore from the transmitters ore hold to the receivers ore hold. Probably limit the number of transmitters per receiver to like 5 or so (get more of those rorqGÇÖs out in the belts yo!). This eases mining for Hulks tremendously, eats up a bit of their ability to tank (or if low slot, hurts their yields a tad) and even makes them a bit more complacent. Which makes them easier targets for roaming gangs because they might not be paying attention as much as they should. RorqGÇÖs still pull in 5 times as much ore as a hulk (so what if itGÇÖs because they are using 5 hulks >.>) and can still hit that PANIC button to save the day! Well, sort of, Hulks are a lot easier to kill once the PANIC button wears off, but thatGÇÖs just more content yeah? We would need one new interface (Transmission interface for barges and exhumers which would be a simplified version of the Reception interface for RorqGÇÖs, think of it as a sort of Bluetooth pairing window only rorqGÇÖs can have up to 5 pairs while barges only get one). I got nothing for ranges though, IGÇÖll leave that up to the devGÇÖs (I really shouldnGÇÖt I suppose, but hey, they the devGÇÖs they can figure some of this **** out yeah?).
One last bitGǪ for the love of all that is holy, get rid of those ore anomaly timers! Seriously, only the big bastards can get the good ore with that mindset! Everyone else gets f***ed most of the time!
|
ISD Max Trix
ISD Community Communications Liaisons
1893
|
Posted - 2017.06.02 16:31:02 -
[433] - Quote
12. Discussion of forum moderation is prohibited.
The discussion of EVE Online forum moderation actions generally leads to flaming, trolling and baiting of our ISD CCL moderators. As such, this type of discussion is strictly prohibited under the forum rules. If you have questions regarding the actions of a moderator, please file a support ticket under the Community & Forums Category.
Posts removed.
ISD Max Trix
Lieutenant
Community Communication Liaisons (CCLs)
Interstellar Services Department
|
Ubundu Hakaari
Red Mining Squad 5th. Division 5th. Division
1
|
Posted - 2017.06.02 16:44:31 -
[434] - Quote
okay nerf the rorq's a bit that i could live with
But damm remover thoses timeres man, i think you are shooting yourself there.
It's amazing that you can keep people playing with all the Fuc* up nerf thing you do |
Lakutus Borg
Fink Operations Goonswarm Federation
11
|
Posted - 2017.06.02 16:46:07 -
[435] - Quote
Confesions wrote:
CCP need to understand one thing the "community" pay to play this game "community = the individuals who pay the green dollas to play it now ive got everyone attention excellent.
Rorqual went on field to make the pvpers happy then the market goes to **** then nerf then nerf the nerf for the nerf. So can CCP nerf the nerf that did rorqual nerf ?
So the Question is whats the next nerf
RIP the Rorqual
Next nerf is super ratting 1100%%% |
elise densi
Ascendance Goonswarm Federation
64
|
Posted - 2017.06.02 16:47:23 -
[436] - Quote
Lakutus Borg wrote:Confesions wrote:
CCP need to understand one thing the "community" pay to play this game "community = the individuals who pay the green dollas to play it now ive got everyone attention excellent.
Rorqual went on field to make the pvpers happy then the market goes to **** then nerf then nerf the nerf for the nerf. So can CCP nerf the nerf that did rorqual nerf ?
So the Question is whats the next nerf
RIP the Rorqual
Next nerf is super ratting 1100%%%
propably already planned |
Lakutus Borg
Fink Operations Goonswarm Federation
11
|
Posted - 2017.06.02 16:50:11 -
[437] - Quote
Epif wrote:EpifGÇÖs Disposition on How to Fix CCPGÇÖs Industry Ass Hattery
So we all know that CCPGÇÖs got some screws loose, especially with all the Rorqual See-sawing and now the proposed Ore Anomaly timers. I also noticed that Excavator drones are STILL 1+ billion isk each. You really fixed that one CCP, I am so impressed.
To fix all this ridiculousness, IGÇÖve got a few ideas. First off, the one good thing about all this crap is the introduction of the Porpoise. ItGÇÖs cheap, can be built without capital components and is basically a cheaper squishier version of the pre-shenaniganGÇÖs Orca. Love it, keep it, no changes necessary.
Now then, moving on to the Orca. The expanded ore hold is nice, but really, do we need it? Honestly, in High Sec, a Porpoise will get the job done. Hell, even with my proposed changes, it could still be used exactly as is (maybe make it a bit more expensive, but not by much). Only, now we are turning it into an industrial carrier or an OrCarrier! One light fighter squadron with no buffs, and two Excavator squadrons (ice and/or ore). Let it mine 1.5 to 2 times as much as a hulk (I mean really, it will cost 2-3 times as much anyways) with the same limitations that it canGÇÖt hit Mercoxit. The Orca wouldnGÇÖt be as hardy as a carrier, wouldnGÇÖt have the DPS of a carrier but could still defend it and its fleet mates while also providing capital class mining. AND WOULDNGÇÖT BE STUCK IN ONE PLACE FOR FRIGEN CENTURIES WHILE COSTING 10-15B. Seriously, wtf where you thinking CCP? Give the poor miners the same chance that carrier ratters have to GTFO when frenemies show up. OrcaGÇÖs still donGÇÖt get jump drives, and still can go to High Sec (I mean really, they have 1 squadron of combat fighters that MIGHT, just BARELY equal a battlecruiser for dps, and especially in high sec with tiny roids, if youGÇÖre not paying attention, its constantly going to have idling excavators) Also, fleet mining buffs still donGÇÖt affect excavators (IGÇÖd be willing to let em have all other fleet boosts though).
That brings us to the huge elephant in the GǪ space room? The Rorq. Honestly, the rorq is a good support ship, especially with the New PANIC modules. It is basically an Industrial FAX with great fleet bonuses, great repGÇÖs, a siege ability, compression, and an industry wide invulnerability button. Except it can also mine a **** ton of ore. Well, it was sold to us as being able to mine a **** ton of oreGǪ. Then some Ass hats started back pedaling because they were too incompetent to see what we would do with it. So what do we do? We get rid of the RorqGÇÖs ability to field excavators (those get turned into Orca Excavator squadrons instead). Other than that (and cutting down on the massive size of the RorqGÇÖs drone bay cause it doesnGÇÖt need all that space without the excavators), we leave it pretty much alone. I mean itGÇÖs still a beast at everything else and has those pretty sweet drone dps bonuses.
Now all we need to add is one last touch to keep those rorqGÇÖs out in the belts. New Ore transmission and reception mods! Probably have the transmission modules be mid slots for sub caps only (sorry orcaGÇÖs but rorqGÇÖs have to have SOMETHING to use those Capital Tractor BeamGÇÖs on). The reception mod would be another Rorq exclusive. What do they do? Exactly what it sounds like. The transmitters send ore from the transmitters ore hold to the receivers ore hold. Probably limit the number of transmitters per receiver to like 5 or so (get more of those rorqGÇÖs out in the belts yo!). This eases mining for Hulks tremendously, eats up a bit of their ability to tank (or if low slot, hurts their yields a tad) and even makes them a bit more complacent. Which makes them easier targets for roaming gangs because they might not be paying attention as much as they should. RorqGÇÖs still pull in 5 times as much ore as a hulk (so what if itGÇÖs because they are using 5 hulks >.>) and can still hit that PANIC button to save the day! Well, sort of, Hulks are a lot easier to kill once the PANIC button wears off, but thatGÇÖs just more content yeah? We would need one new interface (Transmission interface for barges and exhumers which would be a simplified version of the Reception interface for RorqGÇÖs, think of it as a sort of Bluetooth pairing window only rorqGÇÖs can have up to 5 pairs while barges only get one). I got nothing for ranges though, IGÇÖll leave that up to the devGÇÖs (I really shouldnGÇÖt I suppose, but hey, they the devGÇÖs they can figure some of this **** out yeah?).
One last bitGǪ for the love of all that is holy, get rid of those ore anomaly timers! Seriously, only the big bastards can get the good ore with that mindset! Everyone else gets f***ed most of the time!
I also propsoed the Orca to be a mining barge would be awesome tbh if we could use lasers and drones and mine 2-3 times the hulk.. but ye will prob not happen..
|
Ingress
Tritanium Industries and Technology Goonswarm Federation
3
|
Posted - 2017.06.02 16:51:10 -
[438] - Quote
While you're at it can you make the Industrial Core I & II consume 15 and 17 plex per cycle?
Thank you. |
Afropty
SQUAD V DARKNESS.
20
|
Posted - 2017.06.02 17:11:47 -
[439] - Quote
elise densi wrote:Lakutus Borg wrote:Confesions wrote:
CCP need to understand one thing the "community" pay to play this game "community = the individuals who pay the green dollas to play it now ive got everyone attention excellent.
Rorqual went on field to make the pvpers happy then the market goes to **** then nerf then nerf the nerf for the nerf. So can CCP nerf the nerf that did rorqual nerf ?
So the Question is whats the next nerf
RIP the Rorqual
Next nerf is super ratting 1100%%% propably already planned
CCP why you just make a rebalance on the ratting, people ratting alot so they wouldnt pay the suscription with real money.....and leave the miners alone.....
Who on the CSM give you this great idea may i know????? CCP Fozzie are you even reading this post?? |
Afropty
SQUAD V DARKNESS.
20
|
Posted - 2017.06.02 17:13:18 -
[440] - Quote
Gallente Citizen 93809614 wrote:I understand balancing the economy. In order to 'fix' the most underwhelming industrial ship in the game, it was turned into an OP mining platform. Problem is, as the nerfs keep coming in from too many people utilizing it, what about the balance for the pilots? I'm talking about risk vs. reward and return on investment, deploying an 8 billion isk investment for 5 minutes at a time and praying a wormhole gang doesn't roll a hole into your pocket while you can't move.
Give us something back. How about having the Industrial Reconfiguration skill reduce the duration of the Industrial Core by 30 seconds per level, and double the fuel reduction per level to make it even out?
Lord.... are you saying give us something back, come on ........ seriusly???
|
|
elise densi
Ascendance Goonswarm Federation
65
|
Posted - 2017.06.02 17:13:42 -
[441] - Quote
seems like devs dont care about playerbase opinions anymore they just swing nerf hammer and let it happen |
Afropty
SQUAD V DARKNESS.
20
|
Posted - 2017.06.02 17:14:05 -
[442] - Quote
Imagia wrote:From "This week in Eve"
Watch the amazing video from Adan Dimaloun about the most recent big fight. On June 1, more than 1400 pilots participated in this exciting clash between nullsec alliances. In the end, more than 500 billion ISK got destroyed.
What do you think paid for the 500B isk that got destroyed, and what do you think will pay to replace it.
If CCP want the flashy videos showing super battles then nerfing mining in null sec is not the way to do it.
+100000
|
Minty Aroma
Amok. Goonswarm Federation
86
|
Posted - 2017.06.02 17:14:15 -
[443] - Quote
This is a horrible change - EU TZ players will just mine out everything so US TZ players won't be able to mine... |
Afropty
SQUAD V DARKNESS.
20
|
Posted - 2017.06.02 17:15:37 -
[444] - Quote
Lakutus Borg wrote:Confesions wrote:
CCP need to understand one thing the "community" pay to play this game "community = the individuals who pay the green dollas to play it now ive got everyone attention excellent.
Rorqual went on field to make the pvpers happy then the market goes to **** then nerf then nerf the nerf for the nerf. So can CCP nerf the nerf that did rorqual nerf ?
So the Question is whats the next nerf
RIP the Rorqual
Next nerf is super ratting 1100%%%
Yeah go and nerf the super ratting, great idea ...... and nerf all ratting stuff as well plz CCP...
|
Axhind
Eternity INC. Goonswarm Federation
355
|
Posted - 2017.06.02 17:20:43 -
[445] - Quote
Afropty wrote:Lakutus Borg wrote:Confesions wrote:
CCP need to understand one thing the "community" pay to play this game "community = the individuals who pay the green dollas to play it now ive got everyone attention excellent.
Rorqual went on field to make the pvpers happy then the market goes to **** then nerf then nerf the nerf for the nerf. So can CCP nerf the nerf that did rorqual nerf ?
So the Question is whats the next nerf
RIP the Rorqual
Next nerf is super ratting 1100%%% Yeah go and nerf the super ratting, great idea ...... and nerf all ratting stuff as well plz CCP...
Best to shut down the servers. That will show the damn goons. They will not be able to recover from that.
PS: I see that censorship brigade is in full swing. Never not **** on your customers. |
Skia Aumer
Sebiestor Tribe Minmatar Republic
443
|
Posted - 2017.06.02 17:24:34 -
[446] - Quote
Minty Aroma wrote:This is a horrible change - EU TZ players will just mine out everything so US TZ players won't be able to mine... So it's getting too crowded in Delve, right? Why dont you just.. you know.. take a new region? Oh, sorry, my bad. Just realized you dont have enough combat-capable supers to match the mighty alliance of The Culture. |
Minty Aroma
Amok. Goonswarm Federation
87
|
Posted - 2017.06.02 17:30:05 -
[447] - Quote
Skia Aumer wrote:Minty Aroma wrote:This is a horrible change - EU TZ players will just mine out everything so US TZ players won't be able to mine... So it's getting too crowded in Delve, right? Why dont you just.. you know.. take a new region? Oh, sorry, my bad. Just realized you dont have enough combat-capable supers to match the mighty alliance of The Culture.
That'll just give US TZ players ****** picks of ore or no belt at all. At least atm US TZ can just reset a half mined anom for good ores, now it's just going to be post-cherry picked anoms or nothing. |
Afropty
SQUAD V DARKNESS.
20
|
Posted - 2017.06.02 17:33:55 -
[448] - Quote
Well CCP didnt care look the news just right now:
https://forums.eveonline.com/default.aspx?g=posts&t=521139&find=unread&utm_source=client&utm_medium=notification&utm_content=TWIE
So what we can do??? quit eve??? |
FearlessLittleToaster
GoonWaffe Goonswarm Federation
200
|
Posted - 2017.06.02 17:35:30 -
[449] - Quote
So, I'm actually torn on these changes. On the one hand, this basically reads:
"Dear Goons, through incredible investment of time, money, and effort in your space and the coordination required to defend it you have become able to utilize the Rorqual at it's theoretical limit. We did not anticipate this in the design phase, and we waited until many many players were heavily invested before we took steps to fix it. In short, you will now be punished for being very good at being a nullsec alliance. Also, these changes will apparently break the risk/reward calculus for smaller organizations, so they get punished for Goons being good at Nullsec too."
On the other hand, I can absolutely see how Rorquals are gutting the minerals market in their current form. Given that mining is something people from all regions of the game engage in, that is also a huge problem.
But, Fozzie and the rest of the team, here is the central problem you aren't going to fix by nerfing the Rorq into the floor: The Imperium is going to keep using the crap out of these until you reduce their yield below that of a Mackinaw. I already have four characters at max skills, and I already bought the hulls and drones. Until it's crappier than a barge the Rorq will continue to represent the best isk/hour I can earn while folding my laundry. Meanwhile you will render the hull worthless to players in alliances less able to secure their space.
So I get that you are between a rock and a hard place here. Make the Rorq a doorstop again and save the minerals market. Keep the Rorq as the king of mining and watch Goons bury ever poor new player trying to mine with his Venture in highsec.
However, that is assuming that the only variable that can change is Rorqual yield. I know there are lots of other project and priorities, but might it be worth taking a look at mining in a broader scope? Mining is awful as gameplay, especially in highsec. It might make more sense to remove the direct competition between null and high for lowends, and instead make something unique, valuable, and maybe a bit rare spawn there to give something worthwhile to mine.
Think of it like this. Right now everyone mines the same basic ores, weather they have shovels or massive industrial equipment. So we got better industrial equipment and now the guys with shovels are getting crushed. Would it make sense to give the smaller miners occasional targets that are valuable in smaller amounts but require effort to find? That would diversify mining into two different professions, one for massive industrial harvesting through group cohesion and the other much more like a prospector roaming in search of a gold strike. That could be MUCH more interesting for a new player or alpha clone. |
Inactive Seller
Hedion University Amarr Empire
23
|
Posted - 2017.06.02 17:38:59 -
[450] - Quote
In my humble opinion we need remember some other mining ship exist. Maybe :
* Boost some the exhumer and barges * Renenber the renters cant change system easily.
Selling some inactive pilots ...Goal for final phase : 21 pilots at 2017-jun-30 at the moment 22 pilots
|
|
baltec1
Bat Country Pandemic Legion
18943
|
Posted - 2017.06.02 17:46:57 -
[451] - Quote
Minty Aroma wrote:This is a horrible change - EU TZ players will just mine out everything so US TZ players won't be able to mine...
That's what you get for being a 3rd world nation. |
ISD Max Trix
ISD Community Communications Liaisons
1893
|
Posted - 2017.06.02 17:54:35 -
[452] - Quote
33. "Quitting" posts are only permitted on the Out of Pod Experience channel.
CCP recognize that during the course of gameplay a lot of friendships are made between players and that sometimes if a player is taking a break or departing from the EVE universe that they would like to say goodbye on the forums. Posts of this nature are only permitted on the Out of Pod Experience forum, and must be civil and well worded.
ISD Max Trix
Lieutenant
Community Communication Liaisons (CCLs)
Interstellar Services Department
|
Erick Asmock
Patriotic Tendencies Goonswarm Federation
15
|
Posted - 2017.06.02 17:55:53 -
[453] - Quote
JonasML wrote:Namii Chikyuu wrote:These guys really don't think about the little guys or renter alliances. Now they are going to have to have more space and more space to defend. Not to mention miners rarely just log after a colossal all they are doing is taking a dump on smaller groups. How is any small group going to break into null with these kind of limitations. Instead of all this crap they keep trying they could simply balance the ore composition and there wouldn't be such a massive surplus of low mins that are crashing the markets. I'd much rather have less trit and crap to dump on the market after building caps to sell. I know it seems impossible to have you guys listen to your players that pay and actually do the activities you're nerf batting but dang. CSM brainwashed not willing to look at alternatives is just as bad. looks like it's just going to end up being a ratting for isk game when CCP makes tons more off the multi-box miners but craps all over them. Seems to me they posted record profits by not working and ditching whatever staff that was making good content. CSM complains plenty, but their Non-Disclosure Agreement prevents them from telling you just how much they complain. CCP largely ignores the CSM feedback (true story!), because the CSM tells them what the players feel and CCP takes the view of most developers, which is "it's our game, not yours".
I think United tried that approach as well. |
Tiberius Kai
Hedion University Amarr Empire
0
|
Posted - 2017.06.02 18:10:10 -
[454] - Quote
Amber Hurtini wrote: You look to solve an issue that is not an issue where the true issue issue is with those that are multiboxing and using ISBoxer still to this date.
You do realise using ISboxer is allowed still right? Certain features are banned, using the windows management functions isn't |
Now Life
The Scope Gallente Federation
16
|
Posted - 2017.06.02 18:11:03 -
[455] - Quote
6 months ago CCP gave us a badass mining ships( and very nice drones but bit expensive) who could defend himself and had a proportional isk/h like a capital ratting. 6 moths ago CCP forgot this is EVE
Now they push nerf after nerf down our throats and make a very expensive ship with drones as expensive as a dreadnought hull almpst not worth using it
and respawn timers on ore belts : I believe that CCP does not really know what they are doing at industry level in their own game
|
ISD Max Trix
ISD Community Communications Liaisons
1893
|
Posted - 2017.06.02 18:11:47 -
[456] - Quote
3. Ranting is prohibited.
A rant is a post that is often filled with angry and counterproductive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents.
ISD Max Trix
Lieutenant
Community Communication Liaisons (CCLs)
Interstellar Services Department
|
Xenuria
1122
|
Posted - 2017.06.02 18:13:12 -
[457] - Quote
Wibla wrote:Did you panic after seeing the corrected MER numbers, friend?
Methinks much coffee was spat out in an eruption of steamy shock and profound panic.
I have been on the mining fleets, the only bottleneck we had was the fact that most rorqual pilots were too lazy to boost mercoxit minners, so the sites would sit almost empty with 2-4 nodes of the only ore that rorquals cannot mine. Now the bottleneck will be time.
Now if goons can just find a way to benefit from how broken NPC ECM is, that will also get "fixed".
CSM 12 Candidate
|
Nasar Vyron
S0utherN Comfort Test Alliance Please Ignore
226
|
Posted - 2017.06.02 18:14:55 -
[458] - Quote
Siobhan MacLeary wrote:Nasar Vyron wrote:TLDR : should have always been Rorq = boost/utility ship, XYZ=micromanaged capital mining vessel. But since CCP felt the need to make the Rorq and actual mining vessel all this has turned into is a bait and switch to the players who invested in them.
I said it before Rorq ever came out. I'll say it again.
The Rorq should have had it's build cost reduced to that of a carrier. It should have only ever had 1 hulk worth of mining capabilities (rigs should not have effected excavators-i was actually against excavators altogether). The Industrial core should have never locked you in place, prevented jumping but not warping. This would have prevented infinite scaling and kept it as a boosting/utility mining vessel.
At the same time they should have released an actual capital mining vessel around the cost of a Dreadnought. This ship would have been given the ability to mine the equivalent of around 5 hulks by use of a single mining laser. Use would have activated a minigame type window where you had to actively guide the laser to keep it centered on the asteroid to successfully mine. Basically the longer the laser is kept centered the higher yield obtained. Which would have prevented the infinite scaling issues we see today while rewarding the individual players who took the time to skill into these ships.
So, that said, at this point the constant nerfing just feels like more and more of a bait and switch to those who skilled into a Rorq. These mistakes in balance and scalability were pointed out before their release but to a deaf ear. Now they are out and constantly getting nefed, and surprise surprise people are upset because you promised them one thing and are constantly taking that away bit by bit. When does CCP ever listen to the warnings their playerbase gives them about imbalanced stuff?
Sad but true. But that problem stretches further back than the current regime of Devs. It has always been release, then balance no matter the input it seems on what the player base perceives to be the larger problem with a given patch.
Case in point, the initial capital rebalance. Everyone saw the problem with the NSA allowing instalock carriers, but it wasn't changed until after the fact when people were setting up carrier gate camps in most entry systems. Instead they took a second look at things like capital shield extenders and regen numbers. Because regen has totally saved a shield cap in a fight that actually mattered when their hardeners were turned off due to heavy neuting. |
ISD Max Trix
ISD Community Communications Liaisons
1893
|
Posted - 2017.06.02 18:24:02 -
[459] - Quote
29. Please use the correct language when posting on the forums.
The default language for posting on the EVE Online forums is English. Please use English when posting as a courtesy to other forum users, unless the forum channel is specifically created for discussion in another language as part of our localized language specific sub-forums.
ISD Max Trix
Lieutenant
Community Communication Liaisons (CCLs)
Interstellar Services Department
|
Lakutus Borg
Fink Operations Goonswarm Federation
11
|
Posted - 2017.06.02 18:27:52 -
[460] - Quote
I vote for the Orca to become a mining barge !! 2-3 times the yield of a hulk !! |
|
DeltaForce Skylord
Ghostbusters5J
0
|
Posted - 2017.06.02 18:33:20 -
[461] - Quote
The "mining fatigue" nerf is effectively nerfing subcap miners and small corporations/alliances. Congrats... you keep on surprising me patch after patch... I'm surprised at how little you understand basic game mechanics of a game you develop. Can CCP please remove oblivious DEVs from their staff already... |
Yazor
We Are Down Syndrome Shadow of xXDEATHXx
7
|
Posted - 2017.06.02 18:34:50 -
[462] - Quote
I'm getting a kick out of how some people think the Rorqual is responsible for the mineral market "tankage". To be fair the initial change to the Rorqual to a Mining ship was OP.... but those of us who have been in the industry of Mining massively to build massive amounts of Capital Ships have seen the Mineral Prices in decline long before the introduction of the "Mining on Grid" Rorqual.
Since the last "Nerf" to the Rorqual.... lets recap.... It slowed the Excavator drone down, and they spread the anon belts out further.... this slowed the Churning and Burning Rorquals were able to do while "OP". Since that change the Mineral Market is back to a slower decline in values.... roughly the same rate it was before they introduced the "Mining on Grid" Rorqual.
To further nerf now is simply to make Rorquals obsolete.
We were able to offer our coalition mates good deals on capitals for a short time... offering Carrier Hulls at 900 million and Dread Hulls at 1 Billion.... soon it will be back to tourist prices on these ships. CCP will price the market out of range just to eat up all that "To Much Isk in the Game" stuff....
So much for "Player Driven" Sandbox...
I see this change like Trump.... Oh the ObamaRorqualcare is bad, lets repeal and replace with TrumpRorqualcare.... prices will go down on costs... who cares about pre existing conditions...
The mineral market will continue to decline in values, granted slower with these changes but they will still go down, 70% of Eve Online players are Miners/Indy people.... there are simply too many people shooting lasers in one form or another on asteroids in Eve. The only way to slow it will like when they introduced the Drone Lands years ago.... market values on minerals went up for a time due to so many moving into an starting up in that Vastness of space.... CCP will not introduce more space as there is already to many empty systems that the Power Blocks control.... denying the small indy corp from using it unless they pay homage either in combat servitude or in Isk.... so these systems stay empty... so many small indy corps remain in Empire....
With the new Moon changes coming I bet the Power Blocks work agreements with the Miner Corps, we'll give you rent free and protection in said system so long as you mine that R65 moon for us.... dont try to cheat us on it as CCP included a parcer so we know who mined what!
We may have actually reached the end of Eve Online now, they have been packaging the game up nicely for some time... changed Aurum to Mini Plex, the actual introduction of Mini Plex.... packaged up nicely to sell to someone else... Only thing missing now is the Pay to Win feature in the cash shop.... some of us took years to skill up... oh wait, you can buy injectors now....?
Maybe we'll get lucky gang and someone will have an Eve Online Emulator out there and keep it "Classic Eve Online"
|
Erick Asmock
Patriotic Tendencies Goonswarm Federation
15
|
Posted - 2017.06.02 18:34:53 -
[463] - Quote
FearlessLittleToaster wrote:So, I'm actually torn on these changes. On the one hand, this basically reads:
"Dear Goons, through incredible investment of time, money, and effort in your space and the coordination required to defend it you have become able to utilize the Rorqual at it's theoretical limit. We did not anticipate this in the design phase, and we waited until many many players were heavily invested before we took steps to fix it. In short, you will now be punished for being very good at being a nullsec alliance. Also, these changes will apparently break the risk/reward calculus for smaller organizations, so they get punished for Goons being good at Nullsec too."
On the other hand, I can absolutely see how Rorquals are gutting the minerals market in their current form. Given that mining is something people from all regions of the game engage in, that is also a huge problem.
But, Fozzie and the rest of the team, here is the central problem you aren't going to fix by nerfing the Rorq into the floor: The Imperium is going to keep using the crap out of these until you reduce their yield below that of a Mackinaw. I already have four characters at max skills, and I already bought the hulls and drones. Until it's crappier than a barge the Rorq will continue to represent the best isk/hour I can earn while folding my laundry. Meanwhile you will render the hull worthless to players in alliances less able to secure their space.
So I get that you are between a rock and a hard place here. Make the Rorq a doorstop again and save the minerals market. Keep the Rorq as the king of mining and watch Goons bury ever poor new player trying to mine with his Venture in highsec.
However, that is assuming that the only variable that can change is Rorqual yield. I know there are lots of other project and priorities, but might it be worth taking a look at mining in a broader scope? Mining is awful as gameplay, especially in highsec. It might make more sense to remove the direct competition between null and high for lowends, and instead make something unique, valuable, and maybe a bit rare spawn there to give something worthwhile to mine.
Think of it like this. Right now everyone mines the same basic ores, weather they have shovels or massive industrial equipment. So we got better industrial equipment and now the guys with shovels are getting crushed. Would it make sense to give the smaller miners occasional targets that are valuable in smaller amounts but require effort to find? That would diversify mining into two different professions, one for massive industrial harvesting through group cohesion and the other much more like a prospector roaming in search of a gold strike. That could be MUCH more interesting for a new player or alpha clone.
Not to mention mineral distribution in the ores is way out of balance. The amount of trit in Devle that will never be use for years has to be huge at this point. |
Habala Abala
Ascendance Goonswarm Federation
0
|
Posted - 2017.06.02 18:36:04 -
[464] - Quote
*rorqual for sale |
Kist Shi
Generals Of Destruction Syndicate The Bastion
1
|
Posted - 2017.06.02 18:39:45 -
[465] - Quote
I believe these changes will have a bad impact on the game .
For anyone already doing industry and not cheating by multiboxing 50 accounts we will not be able to mine any minerals as they will all be swallowed up the the multiboxers ( The Cheats ) , so where will that leave us ?
Some will extract their skills and inject into carrier or supers and do ratting . some will move system to quieter places where there is more ore but , and here is the main thing ,
ALOT will just find another game to play .
I totally understand the reasons why CCP have thought about these changes being Goonswarm is a superpower in eve and cannot be caught up with,
I understand that if one person can mine enough to plex in about 5 hours that it can't be good for ccp revenue streams
But to Nerf only one style of play is by far one of the worse things to do .
These Nerfs will BENEFIT eves richest miners as eventually there will be no competition .
The cost of ships will go up because they will only be made by a few that will "Fix" the market
There will be less fights because no one will want to lose ships because of the cost of replacements
I Urge you to reconsider these nerfs Especially the anom timers
|
Chatu Aknot Ra
Rapid Withdrawal Pen Is Out
0
|
Posted - 2017.06.02 18:46:09 -
[466] - Quote
USTZ did want to mine anyway. Miners better off joining goons, rental corps usually limited to single system so after it's mined out might as well log off.
|
Afropty
SQUAD V DARKNESS.
21
|
Posted - 2017.06.02 18:54:39 -
[467] - Quote
I think all comments usessless because CCP already make the CALL the change will be made it June 13 |
Yazor
We Are Down Syndrome Shadow of xXDEATHXx
7
|
Posted - 2017.06.02 18:55:59 -
[468] - Quote
Afropty wrote:I think all comments usessless because CCP already make the CALL the change will be made it June 13
Your right, best thing that can happen now is people cancel subscription and boycott for a month. |
Linus Gorp
Ministry of Propaganda and Morale Black Marker
1490
|
Posted - 2017.06.02 19:06:47 -
[469] - Quote
This thread looks like a gigantic salt mine.
When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.
|
Ravcharas
Infinite Point Test Alliance Please Ignore
505
|
Posted - 2017.06.02 19:10:21 -
[470] - Quote
Yazor wrote:We were able to offer our coalition mates good deals on capitals for a short time... offering Carrier Hulls at 900 million and Dread Hulls at 1 Billion.... soon it will be back to tourist prices on these ships. CCP will price the market out of range just to eat up all that "To Much Isk in the Game" stuff.... I really doesn't matter how much you sell your dread hulls for, 1 isk or ten trillion isk. It doesn't leave the economy. |
|
Oranen
Wing and a Prayer
7
|
Posted - 2017.06.02 19:29:37 -
[471] - Quote
joecuster wrote:Can we get any update on changes to making eve fun to play again?
It seems like none of the updates address any of the issues players have been reporting
CCP may want to implement some sort of vulnerability timer for the forums
Lebowski you're our only hope
I never ever hear anyone say fun/hour but that has to be high to make eve worth logging on. I wish they would concentrate on fun/hour. |
Antal Marius
The Walking Deads DARKNESS.
39
|
Posted - 2017.06.02 19:31:39 -
[472] - Quote
Ravcharas wrote:Yazor wrote:We were able to offer our coalition mates good deals on capitals for a short time... offering Carrier Hulls at 900 million and Dread Hulls at 1 Billion.... soon it will be back to tourist prices on these ships. CCP will price the market out of range just to eat up all that "To Much Isk in the Game" stuff.... I really doesn't matter how much you sell your dread hulls for, 1 isk or ten trillion isk. It doesn't leave the economy.
It does when you take that isk to high sec to buy other things. |
Stig Bloodhoofer
Discoverings Goonswarm Federation
0
|
Posted - 2017.06.02 19:31:54 -
[473] - Quote
I always thought the aim of changes to the game were to encourage people to continue to play EVE yet again you seem to have missed the target again probably another couple of thousand subscriptions will probably not be renewed after this patch..... |
Tipa Riot
Federal Navy Academy Gallente Federation
3739
|
Posted - 2017.06.02 19:42:37 -
[474] - Quote
Habala Abala wrote:*rorqual for sale Make a contract to Tipa for 500M ISK, thank you!
I'm my own NPC alt.
|
Stig Bloodhoofer
Discoverings Goonswarm Federation
0
|
Posted - 2017.06.02 19:49:18 -
[475] - Quote
just as an addendum to my previous comment how do guys pay for the big shiny ships that they do PVP in mining......yes MINING you interfere with that what you got left oooh hang on cannot fight you tonight I'm busy waiting for the colossal belt to respawn can you call later |
Inactive Seller
Hedion University Amarr Empire
24
|
Posted - 2017.06.02 19:51:07 -
[476] - Quote
Lakutus Borg wrote:I vote for the Orca to become a mining barge !! 2-3 times the yield of a hulk !!
i try some days ago with a perfect orca mining drone and perfect booster with mining drone specialization V, because i think my normal mining drone specialization IV MAYBE was not enough.
Two hours of experiment, no much diff versus mining drone specialization IV / V. Next, extract and sell the char.
I love mining in barges, and is more relaxing using lasers than drones. Orca have a great bay and is all.
Selling some inactive pilots ...Goal for final phase : 21 pilots at 2017-jun-30 at the moment 22 pilots
|
Ebony Texas
The Alabaster Albatross Sev3rance
13
|
Posted - 2017.06.02 19:59:09 -
[477] - Quote
lmao
that's all you do... break stuff that doesn't need to be broken.
|
Eidolon Glint
Risen from Ashes inPanic
0
|
Posted - 2017.06.02 20:04:01 -
[478] - Quote
CCP Fozzie wrote:Hey folks. We continue to keep a close eye on the impacts of the changes to mining ships that have been made over the past six months. After this observation we have decided that we need to make another intervention to keep the economy healthy. This isn't the first of such changes, and once again it is unlikely to be the last. In the June release we are making a few targeted changes to Nullsec Asteroid Clusters (the ore anomalies created by the Ore Prospecting Array upgrade) and Excavator drones. Firstly, we are adding a respawn cooldown to all Asteroid Cluster anomalies. This cooldown scales based on the size of the anomaly: - 20 minutes for the Small Asteroid Cluster
- 1 hour for the Medium Asteroid Cluster
- 2 hours for the Large Asteroid Cluster variants
- 4 hours for the Enormous Asteroid Cluster variants
- 5 hours for the Colossal Asteroid Cluster variants
These changes will only have a significant impact on the absolute busiest nullsec mining systems. The vast majority of nullsec miners will not be negatively impacted. The pilots mining in those few extremely busy systems will have the option of staggering when they mine, or simply spreading out to a few extra systems. We are also making some more small adjustments to the Excavator drones themselves. In June the changes are: - About 9% less yield for Ore Excavators
- 12.5% lower speed for Ore Excavators
- About 11% longer cycle time for Ice Excavators
- 10% lower speed for Ice Excavators
We will continue observing the economy after these changes and making adjustments as necessary to keep it healthy for all our players.
all Small Asteroid Cluster and Medium Asteroid Cluster have same typr of ore and not based on sec status. can you please give them higher quality ore based on sec status. kind a like tell me I'm pretty at-least before you try to have sex with me. give us something then just nerf... |
Eidolon Glint
Risen from Ashes inPanic
0
|
Posted - 2017.06.02 20:05:05 -
[479] - Quote
elise densi wrote:seems like devs dont care about playerbase opinions anymore they just swing nerf hammer and let it happen ccp seem to hate goons. |
Schittzen Giggles
KarmaFleet Goonswarm Federation
0
|
Posted - 2017.06.02 20:05:37 -
[480] - Quote
Just another way to **** goons. smh. I'm unsubbing my accounts. I've had enough of this. |
|
Chaos Blackhawk
Strategic Incompetence Blue Sun Interstellar Technologies
0
|
Posted - 2017.06.02 20:05:40 -
[481] - Quote
I don't often find myself agreeing with a Goon about anything. But, this is one of those times. These Rorqual nerfs are complete BS. What kind of drugs are you people at CCp on? And would you please share with the rest of us? I recently had to decide what to do with one of my paid alts.. Drop her, or resub and train into a Rorqual. I decided to train her up. But after seeing this crap, I'm gonna just let the subscription on her go. Good job CCP, you boobs. |
Prospektor Schipplock
Eclipse Pulsar Goonswarm Federation
5
|
Posted - 2017.06.02 20:06:48 -
[482] - Quote
Greetings from the ore ressources processing industry.
CCP, there is no problem telling us, you need more money from us, because money is going down. We are Friends. Eve is Friendship.
Nerving the mining anomalies is stupid. You are ruining the game experience the player loved. Nerfing the Rorqual is ok, but nerfing mining anomalies to spawn after 5 hours totally ruining the whole system.
For example, Mining in our Main system, where the localcount is above 100. All that industry environment is settled up there, and we have short way of using the resource income.
The colossal mining belt, is normally cleared in <1 hour. You are going to force that miners have to switch systems. That wont work. If the players are going to "adapt" whole systems, or constellations will mined down in a few hours.
Where is the gain of playing eve in eu-Timezone ? Coming online, and going to search a mining anomalie where we can mine. Moving the whole systems, competing in the alliance to gain access to minerals. What have you thought there ?
This is contraproductive.
I am wondering, have you done the math ? It seems to be not.
Really, listen to the players and remove that stupid mining anomaly respawn time. There is no need for the regulation of the mining amount, because the market self regulates its values. Tritanium is going to be under 1 isk ? well, then this **** will happen.
|
Eidolon Glint
Risen from Ashes inPanic
0
|
Posted - 2017.06.02 20:06:50 -
[483] - Quote
CCP Fozzie wrote:Hey folks. We continue to keep a close eye on the impacts of the changes to mining ships that have been made over the past six months. After this observation we have decided that we need to make another intervention to keep the economy healthy. This isn't the first of such changes, and once again it is unlikely to be the last. In the June release we are making a few targeted changes to Nullsec Asteroid Clusters (the ore anomalies created by the Ore Prospecting Array upgrade) and Excavator drones. Firstly, we are adding a respawn cooldown to all Asteroid Cluster anomalies. This cooldown scales based on the size of the anomaly: - 20 minutes for the Small Asteroid Cluster
- 1 hour for the Medium Asteroid Cluster
- 2 hours for the Large Asteroid Cluster variants
- 4 hours for the Enormous Asteroid Cluster variants
- 5 hours for the Colossal Asteroid Cluster variants
These changes will only have a significant impact on the absolute busiest nullsec mining systems. The vast majority of nullsec miners will not be negatively impacted. The pilots mining in those few extremely busy systems will have the option of staggering when they mine, or simply spreading out to a few extra systems. We are also making some more small adjustments to the Excavator drones themselves. In June the changes are: - About 9% less yield for Ore Excavators
- 12.5% lower speed for Ore Excavators
- About 11% longer cycle time for Ice Excavators
- 10% lower speed for Ice Excavators
We will continue observing the economy after these changes and making adjustments as necessary to keep it healthy for all our players. with all respect sir. would it not be simpler to just ban goons form game. these nerf seem to be going after one group of people
|
krakinette
ICE is Coming to EVE Goonswarm Federation
9
|
Posted - 2017.06.02 20:23:42 -
[484] - Quote
Hi Fozzie
i think you dont make the good decision i think you must destroy all rorqual.
When you see after some month that old player go to other games you win !!! |
Yazor
We Are Down Syndrome Shadow of xXDEATHXx
8
|
Posted - 2017.06.02 20:28:09 -
[485] - Quote
"Winter is Coming" to Eve Online...
|
Major Sniper
Ascendance Goonswarm Federation
2
|
Posted - 2017.06.02 20:31:45 -
[486] - Quote
1st Nerf to Rorqual: Laughable 2nd Nerf to Rorqual: Irritating This nerf to rorqual and Belts: Bordering stupidity
Can you just stop messing with things ? If they affect one, they affect all, its called the ripple effect and is the basis of a sandbox. Every time you guys get bored and do dumb things like this, not only do you **** off your paying customers but you also make the market weaker by applying doubt that there will ever be a chance of market stability with people like yourselves making stupid decisions every time you see the market jitter. |
Hard Deal Mistress
WE Hate Corporations
0
|
Posted - 2017.06.02 20:32:58 -
[487] - Quote
Shiroe Kumamato wrote:Yeah, 5 hours for a collasal to re-spawn seems extreme. Does CCP ever un-nerf something if it proves a bad decision? Just curious, I'm still kinda new.
No they never un-nerf. but they will rebalance by nerfing some thing else.
After my 10 year EVE sabbatical, I see that CCP has not lost, nor even slowed down on there nerf BAT.
Sure am glad I am about to complete a person goal in EVE because I just can't stand the unending nerf unBalancing of a once wonderful game. When my subscriptions are up, so will be my EVE playing time. Maybe if CCP can con enough players to not quit, and the servers are still humming, I may will be back in another 10......... |
Triales Tre
I N E X T R E M I S Tactical Narcotics Team
0
|
Posted - 2017.06.02 20:44:59 -
[488] - Quote
The constant introduction to new mechanics/game play then nerfing them once people get used to them is getting really old and tiresome. Is CCP trying to destroy Eve Online? What is the point of the new ECs if you keep nerfing the mining ships and the belts? There are many players that have quit playing due to stupid changes and another nerf to the rorqual will surely **** off a bunch more. You Devs do understand how businesses work correct? Players pay to play which generates income for your company which in turn pays your salary. Players stop paying = less revenue for your organization which equals to layoffs. Keep up the nerfs and you will be finding new employment.
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Prospektor Schipplock
Eclipse Pulsar Goonswarm Federation
5
|
Posted - 2017.06.02 20:52:07 -
[489] - Quote
Once again CCP,
we all have Real Life, we all know, that you need money to keep the developing running. No Problem.
If you are expecting, that a Gist X Type Shield booster will cost 8 isk because of the influence of the mineral price, thats an argument.
Only delivering the result not explaing the thoughts about it, is not clever.
Keep us informed.
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Jikai
School of Applied Knowledge Caldari State
0
|
Posted - 2017.06.02 20:55:00 -
[490] - Quote
Posting in a stealth "delete Goons" thread. |
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Yzebel Baalshillek
Republic Military School Minmatar Republic
0
|
Posted - 2017.06.02 20:57:18 -
[491] - Quote
5 hours respawn on colossal : how can you just think on such a thing ?!!!
10 years old player here, 4 accounts payed with real money : this will make me pause all of my accounts.
CCP you just forgot this is a GAME : we PAY to play it, and we spend TIME to play it.
And what are you doing ? Just nerfing and nerfing again, never listening to what players have to say about the changes.
This is too much. You think it's enjoyable to mine hours long with 3 or 4 accounts ? No it's not, but we do to get enough ISK to do something else.
CCP are you just playing your game ?
Fozzie The Brave is a cancer to the game. The guy is nerfing all around, and ruining the game : Fozzi sov to begin with, then jump fatigue. Both nerfs are just bullshit, and you should have a look at the benefit of this kind of change CCP, before you make another.
Really, really desapointed. I think i will spend the 40Gé¼ i spend actually on Eve Online each month on another game that give me instant fun, and does not requires hours of grinding to have fun.
Cheers CCP ! |
Amarisen Gream
Omni Galactic Central Omni Galactic Group
340
|
Posted - 2017.06.02 20:58:54 -
[492] - Quote
Ah the gashing of teeth. New Eden has lots of room for people to spread out. I might be the only crazy B here who wants it all to burn and add longer timers.
The issue might be that corporations have the ability to have to many people in them. That it is to easy to form a corp. that the cost associated with maintaining SOV ownership is to cheap. EVE is riddled with tons of problems. Don't like it, row your boat someplace else.
"The Lord loosed upon them his fierce anger
All of his fury and rage.
He dispatched against them a band of Avenging Angels"
- The Scriptures, Book II, Apocalypse 10:1
#NPCLivesMatter
#Freetheboobs
|
elise densi
Ascendance Goonswarm Federation
65
|
Posted - 2017.06.02 20:59:30 -
[493] - Quote
Is any of the devs actualy reading our comments ? Been already a day and no blue posts seen ????????????? |
Prospektor Schipplock
Eclipse Pulsar Goonswarm Federation
6
|
Posted - 2017.06.02 21:03:17 -
[494] - Quote
Amarisen Gream
its not the the change itself, its the change of gameplaying we have to faced.
If we had a change, like moon mining, so we can kept our mining fleet busy, than its ok. The change here is in my eyes to early. |
Eli Apol
Definitely a nullsec alt
646
|
Posted - 2017.06.02 21:08:39 -
[495] - Quote
Yzebel Baalshillek wrote:5 hours respawn on colossal : how can you just think on such a thing ?!!!
10 years old player here, 4 accounts payed with real money : this will make me pause all of my accounts.
CCP you just forgot this is a GAME : we PAY to play it, and we spend TIME to play it.
And what are you doing ? Just nerfing and nerfing again, never listening to what players have to say about the changes.
This is too much. You think it's enjoyable to mine hours long with 3 or 4 accounts ? No it's not, but we do to get enough ISK to do something else.
CCP are you just playing your game ?
Fozzie The Brave is a cancer to the game. The guy is nerfing all around, and ruining the game : Fozzi sov to begin with, then jump fatigue. Both nerfs are just bullshit, and you should have a look at the benefit of this kind of change CCP, before you make another.
Really, really desapointed. I think i will spend the 40Gé¼ i spend actually on Eve Online each month on another game that give me instant fun, and does not requires hours of grinding to have fun.
Cheers CCP ! Jesus you're spending 40 dollars/month AND grinding. You sir are an idiot.
Unsub 3 accounts. Buy 3 plex per month PvP on your remaining account.
Profit
but what would I know, I'm just a salvager
|
Invekt
KarmaFleet Goonswarm Federation
0
|
Posted - 2017.06.02 21:09:42 -
[496] - Quote
Just unsubbed two mining alts. More and more reasons to spend less and less time in this beautifully crafted game, sh*t on by poor neo-architecture. Fozzie, you will be the death of Eve. |
Mephiztopheleze
Laphroaig Inc.
1278
|
Posted - 2017.06.02 21:14:49 -
[497] - Quote
changes to anom spawns is good.
yet more nerfs to Rorquals is bad.
Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze
This is my Forum Main. My Combat Alt is sambo Inkura
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Linus Gorp
Ministry of Propaganda and Morale Black Marker
1493
|
Posted - 2017.06.02 21:16:18 -
[498] - Quote
Eidolon Glint wrote:elise densi wrote:seems like devs dont care about playerbase opinions anymore they just swing nerf hammer and let it happen ccp seem to hate goons. Quite the opposite.
When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.
|
Cade Windstalker
1551
|
Posted - 2017.06.02 21:19:27 -
[499] - Quote
The really funny thing here is all these people claiming that CCP don't read, don't listen, don't play the game, ect.
Now go back and read the last Rorqual thread and there were people suggesting what?
Oh right, a change to the instantaneous respawn times on Ore Anoms. Oh and several people in the last thread pointed out that the Ice drones hadn't been touched as well.
If I had to guess Rorqual mining has continued to go up in volume and that's the reason for the changes. There's a hint of an upward trend at the end of last month's MER graph and judging from this thread the one for May will probably show a continued upward trend in production, and the general price trend for minerals supports this.
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Imiarr Timshae
Funny Men In Funny Hats
367
|
Posted - 2017.06.02 21:29:16 -
[500] - Quote
It still staggers me how much CCP is willing to push Eve as a "sandbox" while punishing player behaviour in that sandbox.
Personal Standings Services - Free 3rd Party & Collateral Holding Service - 7+ Day Old Corps for Highsec POS Sales
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Aeos
Federal Navy Academy Gallente Federation
0
|
Posted - 2017.06.02 21:29:26 -
[501] - Quote
Well here I am with a toon I made specifically to train into a Rorqual. And here I am biomassing that toon. |
Thead Enco
Thunderwaffe Goonswarm Federation
292
|
Posted - 2017.06.02 21:43:19 -
[502] - Quote
New mining nerfs are on SISI |
Amarisen Gream
Omni Galactic Central Omni Galactic Group
340
|
Posted - 2017.06.02 21:47:58 -
[503] - Quote
Prospektor Schipplock wrote:Amarisen Gream
its not the the change itself, its the change of gameplaying we have to faced.
If we had a change, like moon mining, so we can kept our mining fleet busy, than its ok. The change here is in my eyes to early.
I will agree with you there. As I think I posted before. Increase the size of the belts from the current 100km to 300km and make them like 1-8k km with more rocks, including HS/LS ore. 70/20/10 ratio HS/LS/NS. And only let them start a respawn once cleared. No refresh to the whole thing is depleted
"The Lord loosed upon them his fierce anger
All of his fury and rage.
He dispatched against them a band of Avenging Angels"
- The Scriptures, Book II, Apocalypse 10:1
#NPCLivesMatter
#Freetheboobs
|
Koshea Waters
We Are Down Syndrome Shadow of xXDEATHXx
0
|
Posted - 2017.06.02 21:51:31 -
[504] - Quote
7 months ago CCP announced changes for Mining for the better when they made the rorqual the ultimate mining machine.
7 months ago I resubscribed to EVE after 7 years gone and ventured out into null sec for the first time.
I could fly a hulk with perfect skills but mining got boring and missions were just a grind.
Now I had to play catch up and be able to sit in doctrine ships and shoot guns but all the while my ultimate goal was getting into that rorqual and bringing home the big bucks.
Oh sure it's a huge investment, more money than I had ever seen in my career and 5 minutes in a siege cycle is an eternity when you see neutrals in system but despite the risks, the HUGE investment and being left vulnerable for long periods of time risks. It's worth it because for a single box player like myself, there is just nothing better for mining than a rorqual. The Capitol Ship of mining. Just like Super Ratting is the pinacle of ratting. Of course when I get there the goal post will have moved so many times it wont be worth it anymore, the risk of this lumbering beast is just too great for your average player. So yes, cater to only the largest alliances who can have 23/7 protection for their mining fleets as it doesn't matter how bad the Rorqual is, as long as it beats a Hulk it will be THE ship to mine in, and since it's so protected they can bring 10 alts with rorquals no matter how bad it is.
Here's a hint, make mining in a rorqual a more interactive experience, like carriers ratting or exploration so you can't dual box nearly as much and you will do far better at slowing down the problems with rorquals than you will by just giving a flat nerf.
Anyway thanks for s**ting on the last 7 months of my time CCP. |
Cismet
Hard-line Syndicate Serrice Council.
78
|
Posted - 2017.06.02 22:03:39 -
[505] - Quote
FearlessLittleToaster wrote:So, I'm actually torn on these changes. On the one hand, this basically reads:
"Dear Goons, through incredible investment of time, money, and effort in your space and the coordination required to defend it you have become able to utilize the Rorqual at it's theoretical limit. We did not anticipate this in the design phase, and we waited until many many players were heavily invested before we took steps to fix it. In short, you will now be punished for being very good at being a nullsec alliance. Also, these changes will apparently break the risk/reward calculus for smaller organizations, so they get punished for Goons being good at Nullsec too."
On the other hand, I can absolutely see how Rorquals are gutting the minerals market in their current form. Given that mining is something people from all regions of the game engage in, that is also a huge problem.
But, Fozzie and the rest of the team, here is the central problem you aren't going to fix by nerfing the Rorq into the floor: The Imperium is going to keep using the crap out of these until you reduce their yield below that of a Mackinaw. I already have four characters at max skills, and I already bought the hulls and drones. Until it's crappier than a barge the Rorq will continue to represent the best isk/hour I can earn while folding my laundry. Meanwhile you will render the hull worthless to players in alliances less able to secure their space.
So I get that you are between a rock and a hard place here. Make the Rorq a doorstop again and save the minerals market. Keep the Rorq as the king of mining and watch Goons bury ever poor new player trying to mine with his Venture in highsec.
However, that is assuming that the only variable that can change is Rorqual yield. I know there are lots of other project and priorities, but might it be worth taking a look at mining in a broader scope? Mining is awful as gameplay, especially in highsec. It might make more sense to remove the direct competition between null and high for lowends, and instead make something unique, valuable, and maybe a bit rare spawn there to give something worthwhile to mine.
Think of it like this. Right now everyone mines the same basic ores, weather they have shovels or massive industrial equipment. So we got better industrial equipment and now the guys with shovels are getting crushed. Would it make sense to give the smaller miners occasional targets that are valuable in smaller amounts but require effort to find? That would diversify mining into two different professions, one for massive industrial harvesting through group cohesion and the other much more like a prospector roaming in search of a gold strike. That could be MUCH more interesting for a new player or alpha clone.
It's not very often I find myself agreeing with a member of the Goonswarm Federation, but I can't find a single thing in this post I disagree with. I couldn't put it better than this. |
Ben Ishikela
88
|
Posted - 2017.06.02 23:01:44 -
[506] - Quote
Finaly some ceiling for more system spread. Took long enough.
Ideas are like Seeds. I'd chop fullgrown trees to start a fire.
|
Capqu
Half Empty skill urself
1316
|
Posted - 2017.06.02 23:08:11 -
[507] - Quote
when was the last time an update to this game excited you
https://www.youtube.com/watch?v=K5tVbVu9Mkg
|
Capqu
Half Empty skill urself
1316
|
Posted - 2017.06.02 23:08:56 -
[508] - Quote
keyword game
https://www.youtube.com/watch?v=K5tVbVu9Mkg
|
Eli Apol
Definitely a nullsec alt
646
|
Posted - 2017.06.02 23:22:08 -
[509] - Quote
Capqu wrote:when was the last time an update to this game excited you Command Dessies... Jump range nerfs and small groups being able to use caps again... Boosts being put ongrid... Medical clones removed... Probe interface improvements... Ship skins... Sooooo many different gfx improvements...
Citadels...ehhh kinda...they're awesome to use and insta undocks, swapping jump clones etc is awesome...just need tweaking so they're not god mode for large alliances moving their caps and supers around.
So yeah...plenty tbh.
but what would I know, I'm just a salvager
|
Sgt Ocker
What Corp is it
1374
|
Posted - 2017.06.02 23:26:00 -
[510] - Quote
CCP Fozzie wrote:Hey folks. We continue to keep a close eye on the impacts of the changes to mining ships that have been made over the past six months. After this observation we have decided that we need to make another intervention to keep the economy healthy. This isn't the first of such changes, and once again it is unlikely to be the last. In the June release we are making a few targeted changes to Nullsec Asteroid Clusters (the ore anomalies created by the Ore Prospecting Array upgrade) and Excavator drones. Firstly, we are adding a respawn cooldown to all Asteroid Cluster anomalies. This cooldown scales based on the size of the anomaly: - 20 minutes for the Small Asteroid Cluster
- 1 hour for the Medium Asteroid Cluster
- 2 hours for the Large Asteroid Cluster variants
- 4 hours for the Enormous Asteroid Cluster variants
- 5 hours for the Colossal Asteroid Cluster variants
These changes will only have a significant impact on the absolute busiest nullsec mining systems. The vast majority of nullsec miners will not be negatively impacted. The pilots mining in those few extremely busy systems will have the option of staggering when they mine, or simply spreading out to a few extra systems. We are also making some more small adjustments to the Excavator drones themselves. In June the changes are: - About 9% less yield for Ore Excavators
- 12.5% lower speed for Ore Excavators
- About 11% longer cycle time for Ice Excavators
- 10% lower speed for Ice Excavators
We will continue observing the economy after these changes and making adjustments as necessary to keep it healthy for all our players. As soon as i saw the authors name my gut churned with the knowledge these changes were going to once again NOT address issues but simply add more nerfs.
CCP Fozzie - The only Dev you can rely on to screw you over and call it "balance". Can't really blame it on him though, he is just the scapegoat, the ugly face of "CCP don't know what they are doing"
To all other Devs, you have a nice pasty in Fozzie, I hope you all buy him beers. I mean honestly who in their right mind would deliberately set out to make themselves less popular with the community.,.
-- - -- - -- - -- One question though (which I know won't get answered) Is the 9% yield nerf including the 12.5% speed nerf or are they individual nerfs to make it a really major nerf to drone mining? More Travel time = less yield So; 9% reduction in yield + 12.5% reduction in speed = A bloody big nerf.
Quote:we have decided that we need to make another intervention to keep the economy healthy Which simply means - We want to see mineral prices go up so we are making mining with Rorquals even more risky and less productive, all in one sweep.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
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Omega Salvager
The Scope Gallente Federation
1
|
Posted - 2017.06.03 00:06:56 -
[511] - Quote
24 pages of the vast majority telling CCP how dumb of an idea it is, but what will Fozzie do? Not a damn thing. Disgraceful for a company who claims they listen to their playerbase. |
Crash 888
TRINTEX
2
|
Posted - 2017.06.03 00:12:20 -
[512] - Quote
miner, calm down. |
Inactive Seller
Hedion University Amarr Empire
24
|
Posted - 2017.06.03 00:12:43 -
[513] - Quote
Do u remember when ppl begin to extract boosters when off grid boosts ?
Myself had 45 accounts of character active using or training , not skill farms. Now i downsize to 7 for the way the game is taking.
Selling some inactive pilots ...Goal for final phase : 21 pilots at 2017-jun-30 at the moment 22 pilots
|
ValentinaDLM
Remember The Fallen. Atlas. Alliance
968
|
Posted - 2017.06.03 00:13:01 -
[514] - Quote
rorqs create content, I don't really mine, but pls no nerfs, if anything make it where more people will stop ratting in carriers that stay aligned the whole time in saftey and have more people in sieged rorqs. With the PANIC and siege, rorqs are basically the perfect thing to create escalating content in nullsec without more timers. I hate timers, I like rorqs for that reason. |
Coelus Kugisa
KarmaFleet Goonswarm Federation
4
|
Posted - 2017.06.03 00:16:17 -
[515] - Quote
At what point of nerfing is the Rorqual considered a bait-and-switch scam worthy of a class action lawsuit to recover players lost time and investment?
Seriously. What if you went out spent $120,000 a sports car that was capable of 200mph, and three service trips to the dealership later they put in a new motor and transmission that only let it top out at 80mph because the manufacturer claimed 1% of owners drove too fast? That car is now as capable as a $20,000 car and you would want your money back because you were scammed.
In RL money a rorqual is roughly $114. If there are 5000 of them in the game that is $570,000 of player investment; not counting any injectors to skill those pilots up, that has been pissed away by the playerbase. That's enough to buy CCP employees designer jeans, pay the salary for a couple dev teams, or for 9500 players to buy a AAA game title on release.
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Abadayos
Yulai RnD
20
|
Posted - 2017.06.03 00:36:09 -
[516] - Quote
So first off, we get OP Rorqs...no-one is shocked when they get nerfed, we are irritated they get nerfed again but then pretty much spit in CCPs face and mine up almost 7 TRILLION value in Delve. Another nerf was honestly expected after seeing those numbers. That's not great, but ok cool, we will adapt, just adding more accounts etc.
The main issue I have here, along with most other people around it seems, is the timers on belts.
Here is my concern: With the introduction of Citadels and EC's, people have set up 'home systems' within their corps and alliances where they have got their EC production backbone set up investing up to 100+ billion on structures to build capitals, supers, titans and whatever else they want. This was encouraged by CCP. We did it safe in the knowledge that we could undck, warp to an anom (be it Ratting or Mining) and pretty much stay local, maybe having to move to a surrounding system if our home got busy or a WH popped up. That's fine, normal and expected.
Now what we have in 100's of billions invested in static infrastructure that realistically cannot be moved (loose rigs..and screw that!) and now out of the blue we get timered ore anoms roughly 6 months after EC's got put in, enough time to get Sotiyos, Azbels etc set up, running and all happy dappy. Granted Rorqs have a very large jump range (10ly if your serious about using them) and yes you can jump to a nice medium EC/Citadel as a waypoint for tether and be pretty much 100% safe, unless you bounce or screw up.
Now that is fine for the old guys in Null, they can fly a rorq, they can jump, they can do whatever. It's the newbros we have to worry about now. They can indeed store their barges/exhumers in a rorq and have it jumped and jump into a ceptor and fly over, but would that make mining 'fun' for them? Spending a decent percentage of their tme moving around to ge the dregs the Rorqs leave behind for them, or being relegated to Mercoxite miners and nothing more?
Now here is the final kicker that actually annoys me about the respawn timers:
I'm an Aussie, the time between EU and US is my prime time. Hey guess what? Both have eaten the collosal belt..I only have 2 hours to play and wanted to get 30-60 minutes mining in before a strat op or whatever...guess what I can't do now? Yep...mine. I mean I COULD mine..but I would have ot spend 20 minutes on an alt in a ceptor trying to find a belt worth jumping to (fuel cost to jump whilst tiny, adds up if your only mining for a short time span before having to stop/log) or just settling on a small or medium belt that would just add low ends to my stockpile when I already have billions and billions of that crap in the hangers that I simply can't use.
Here is something of a minor solution: Fix the consumption amounts for capital/super/titan ships and their components to use more low ends maybe? Or change the split of Null ore anoms to have less of the low ends and more of the mid/high ends to promote importing for HS (which I would have but what can you do, got to meet on the middle ground, right?) This way we could have the ore anoms around without a timer and the low end market doesn't go the way of the dodo. Maybe even gut the respawn timer to 50% of what it is. 2.5 hours for a collosal, whilst a kick in the nuts, is painfully acceptable.
Another solution is to have more random ore anoms pop up like the 'Small Bistot/Arkanor Deposite' that needs to be scanned out (or just how they are now, just more often spawn) This would let people do some mining when the big statics are gone and lets people in barges/exhumers grab some high ends that are always cherry picked down in Delve by the big guys (I'm sure cherry picked all over the place as well). This would balance out the 'awwww hell....no anoms worth mining and I only have an hour to play/mine and I REALLY don't want to to asteroid belt mining cos they pop so damned fast' situations. It would also encorage a mini profession of prospect miners (not the ship the prospect, but the activity of prospecting systems for 'gold)
Sad thing is people, CCP isn't gothing to bother changing this as it's coming out on the 13th or something like that. They are in panic damage control mode and our elected CSM seem to of been able to do diddly squat for out interests as CCP seems top of ignored them too...I feel sorry for those guys and gals, I really do (the CSM) |
DaKandiman
Air The Initiative.
1
|
Posted - 2017.06.03 00:36:32 -
[517] - Quote
Hello...
Mixed feeling on this to be honest . Yes something needs to be done to address some form of balance with the current mining output but does it really have to be yet again at the expense of the individual Rorqual pilot who has chosen x path for whatever reason to make his isk . Bare with me a moment and I will expand below.
CCP has a history of changing stats and swinging the nerf bat , and yes we all were warned that the last changes would likely not be the last and yet we still trained it . The skill requirements that are needed to make this evil machine run alone take a long period of time to train, and are to be fare a pain in the ass not to mention the cost of those skills and then the crazy price tag to fit the beast. All to perform a task which is at its core incredibly dull if we are all honest.
Yet for all that dedication and isk/time you reward said players with a kick to the groin yet again without exploring other options, just straight to the we will make it right by punishing those individuals that have chosen to take the plunge. Maybe its time that CCP held there hands up and said yip we cocked up and cant do the math , we are sorry for messing you guys about so we are gonna pull a few late shifts and maybe work the weekend to come up with a solution that doesn't screw you over.
I mean what is wrong with off setting some of the problem by increasing the build requirements that are needed by 5-10% for example . Solves the problem of ever decreasing prices by making the base cost a little more so helps to stabilize the economy . Promotes the need to rat a little more to make that % in isk , adding more players for x time to x anom or such adds more viable targets in space for longer = more content, without removing the mining targets in rorqs and barges from the table which = less content. Most importantly it doesn't annoy and frustrate those Rorq pilots who love to feed that Dreadbomb content cos we all love to see a big bad kill reports cos its guess what content.
Finally and sorry for going on but it seems to me that when taking statistics about mining and the like that that info should be gleaned from a period of time that doesn't include large holiday periods . I suspect but havnt seen the ammounts that if you took April for example you would see a rather large scarey spike. That spike if it is there would be due to public holidays such as Easter in that month . Lots of people on holiday from school, uni and work logging on to do something to fill in the time. Spikes like that that should not be included as I feel and maybe I'm wrong here they don't allow for a true picture .
Cheers for reading and flame if you feel the need ;)_
Cheers Kandi 0,./ |
Lord Heluene
Arach-Tinilith
1
|
Posted - 2017.06.03 00:55:09 -
[518] - Quote
So I have seen tons of complaints about the respawn times
20 minutes for the Small Asteroid Cluster 1 hour for the Medium Asteroid Cluster 2 hours for the Large Asteroid Cluster variants 4 hours for the Enormous Asteroid Cluster variants 5 hours for the Colossal Asteroid Cluster variants
Now I know you can't efficiently get 50 rorqs into one small belt, but come on spread out your fleet a little How long does it really take anymore to clear a belt? Work your way thru them. Also, if you have dozens of rorqs to mine with.....you probably have more than one system at lvl 5 indy...so move to another system, clear that one, and them come back. |
Sharnhorst von Deathwish
STK Scientific The Initiative.
16
|
Posted - 2017.06.03 01:11:15 -
[519] - Quote
I've never once seen 50 rorquals in one belt.. ever. 18 was the most and it took about 1 hour to roll the colossal (well longer because when it gets to ochre.. only 2-3 stay). |
Kenneth Fritz
DND Industries FUBAR.
11
|
Posted - 2017.06.03 01:19:08 -
[520] - Quote
Okay, Corp. mate just told me about this this morning. I am an industrialist through and through. I live in Null we have a couple of rorquals and we use them to mine. I myself had been setting my queue to get into one. And now I'm thinking of stopping.
CCP you guys did an amazing job with the rorqual when you made it useful again. However, this change makes the thing even more economically unsound. A fully fit rorqual with both sets of excavators is somewhere in the range of 15-20B Isk. Depending on how shiny you make it, that number can exceed even that. Said rorqual, in an ore anom, with perfect skills will pull in about 150m ISK an hour so long as it can siege and mine continuously without interruptions. Non-sieged that number drops to about 28m ISK an hour, again in an ore anom. Less if continuous interruptions occur.
So what this means is that you would have to mine for about 83 and half hours while sieged, in order to recoup your investment into this beast. That's (rounding it off) three and a half days. So for arguments sake let's say that the average person who has a life outside of EVE (god forbid) gets to play, optimistically, 2-3 hours a day during his work week and maybe as many a 6-8 on their off day(s). With those numbers you're looking at right about a month, perhaps a little longer, to mine back what you spent on the rorqual. If you run into any trouble RL or game wise that prevents you from mining, the amount of time it will take you to recoup the expense will increase exponentially.
Additionally these changes will make the already highly vulnerable excavators even more so. This will lead to more losses for the excavators thereby increasing their demand, which will drive their already ridiculous prices even higher. Which in turn increases the amount of time needed to recoup the cost. People will eventually start giving up on them and switch to augmented and standard T2's thereby lower the initial cost by over 12B ISK. Thereby leading to a slow but inevitable undeath similar to what the Harvester drones experienced.
The ore anom time rotations will fix the problem that gave rise to these changes by putting a finite limit to the amount of ore that can be pulled from any given system. The changes to the excavators are in a word overkill.
If or more likely when you insist on implementing these changes I would heavily suggest increasing the bonuses that exhumers get from the rorqual boosts. This would make the exhumer a viable option instead of every miner in existence abandoning them for the pull rates of a rorqual only fleet. Thereby returning us to the mining fleets originally envisioned.
Who's your end of the world buddy?
|
|
Afropty
SQUAD V DARKNESS.
22
|
Posted - 2017.06.03 01:20:53 -
[521] - Quote
Is Eve online the only game like this??? I mean CCP do whatever they want and we are still paying for it idk there any legal action we can do ???? |
Cade Windstalker
1551
|
Posted - 2017.06.03 01:22:41 -
[522] - Quote
Imiarr Timshae wrote:It still staggers me how much CCP is willing to push Eve as a "sandbox" while punishing player behaviour in that sandbox.
Someone has to set up the sandbox. CCP sets the values, CCP gets to tweak them when they're causing problems. Just because something is a sandbox does not mean that it's a completely unregulated no-rules free for all. It's a "Sandbox Game" and a Game has rules.
Sgt Ocker wrote: One question though (which I know won't get answered) Is the 9% yield nerf including the 12.5% speed nerf or are they individual nerfs to make it a really major nerf to drone mining? More Travel time = less yield So; 9% reduction in yield + 12.5% reduction in speed = A bloody big nerf.
Has already been answered by the changes on the test server (and the fact that those were two separate lines)
The 9% reduction in yield is independent, completely, of the speed reduction. Also the speed reduction will not result in a flat change in yield, it all depends on the size of the rock and where the drones end up when the end their cycle. |
Afropty
SQUAD V DARKNESS.
22
|
Posted - 2017.06.03 01:26:09 -
[523] - Quote
Cade Windstalker wrote:Imiarr Timshae wrote:It still staggers me how much CCP is willing to push Eve as a "sandbox" while punishing player behaviour in that sandbox. Someone has to set up the sandbox. CCP sets the values, CCP gets to tweak them when they're causing problems. Just because something is a sandbox does not mean that it's a completely unregulated no-rules free for all. It's a "Sandbox Game" and a Game has rules. Sgt Ocker wrote: One question though (which I know won't get answered) Is the 9% yield nerf including the 12.5% speed nerf or are they individual nerfs to make it a really major nerf to drone mining? More Travel time = less yield So; 9% reduction in yield + 12.5% reduction in speed = A bloody big nerf.
Has already been answered by the changes on the test server (and the fact that those were two separate lines) The 9% reduction in yield is independent, completely, of the speed reduction. Also the speed reduction will not result in a flat change in yield, it all depends on the size of the rock and where the drones end up when the end their cycle.
BUT WE PAY FOR A SUBSCRIPTION WE DESERVE NO CHANGE...... AT LEAST I PAY THE ANUAL SUBSCRIPTION
|
Thead Enco
Thunderwaffe Goonswarm Federation
292
|
Posted - 2017.06.03 01:35:42 -
[524] - Quote
Cade Windstalker wrote:Imiarr Timshae wrote:It still staggers me how much CCP is willing to push Eve as a "sandbox" while punishing player behaviour in that sandbox. Someone has to set up the sandbox. CCP sets the values, CCP gets to tweak them when they're causing problems. Just because something is a sandbox does not mean that it's a completely unregulated no-rules free for all. It's a "Sandbox Game" and a Game has rules. Sgt Ocker wrote: One question though (which I know won't get answered) Is the 9% yield nerf including the 12.5% speed nerf or are they individual nerfs to make it a really major nerf to drone mining? More Travel time = less yield So; 9% reduction in yield + 12.5% reduction in speed = A bloody big nerf.
Has already been answered by the changes on the test server (and the fact that those were two separate lines) The 9% reduction in yield is independent, completely, of the speed reduction. Also the speed reduction will not result in a flat change in yield, it all depends on the size of the rock and where the drones end up when the end their cycle.
Hi Fozzie |
Yazor
We Are Down Syndrome Shadow of xXDEATHXx
11
|
Posted - 2017.06.03 02:17:06 -
[525] - Quote
There is no point in offering suggestions to CCP in hopes of changing there minds.... this was not a post from Fozzie asking us what we though about it... they could careless what you or I think about it.... This was a post to inform us that this change is going live soon... this is already done on SiSi
Its going to happen. Sell your Rorquals, extract the skills... buy some Hulks and toss an alt into a Porpoise.
Hulk = Capital Mining ship now...
Rorqual = Capital waste of Skill Points and time... and if you bought plex's to sell to buy skill injectors to get into the Rorqual... a waste of RL money too... but hey thanks for coming out...
New Yields on Rorqual may prove to be equal to a boosted Hulk, assuming you tank fit your Rorqual.
No Brainer peeps... Hulk = 500 billion with decent fit, Rorqual 12-15 billion....
Game Over, we lost....
"Winter has Come" |
Sonny WEL3
Sapper Corporation Warp to Cyno.
0
|
Posted - 2017.06.03 02:26:01 -
[526] - Quote
Not sure of who's running what there at CCP but it seems the people who pay to play disagree with you, that's not good business!
I mean whatever, we all seen the nerf coming so no big surprise there!!!
What I don't understand is the concept or the logic in having a very nice releases that players truly enjoy and even return back to the game after hearing about it. Only to have the once very nice release nerfed shortly later, causing returning and even dedicated players to flip their lids and rage quit for another spell or at the least log out for 5 hours at a time.
Tis Tis, if you keep them logged in playing there is an opportunity to generate revenue from them, however if they're logged out so is the opportunity.
One can only cry wolf so many times before no one will return (awesome release>player returns>release gets nerf> player leaves>repeat process * |
JonasML
Wildly Inappropriate Goonswarm Federation
7
|
Posted - 2017.06.03 02:26:24 -
[527] - Quote
FearlessLittleToaster wrote:So, I'm actually torn on these changes. On the one hand, this basically reads:
"Dear Goons, through incredible investment of time, money, and effort in your space and the coordination required to defend it you have become able to utilize the Rorqual at it's theoretical limit. We did not anticipate this in the design phase, and we waited until many many players were heavily invested before we took steps to fix it. In short, you will now be punished for being very good at being a nullsec alliance. Also, these changes will apparently break the risk/reward calculus for smaller organizations, so they get punished for Goons being good at Nullsec too."
On the other hand, I can absolutely see how Rorquals are gutting the minerals market in their current form. Given that mining is something people from all regions of the game engage in, that is also a huge problem.
But, Fozzie and the rest of the team, here is the central problem you aren't going to fix by nerfing the Rorq into the floor: The Imperium is going to keep using the crap out of these until you reduce their yield below that of a Mackinaw. I already have four characters at max skills, and I already bought the hulls and drones. Until it's crappier than a barge the Rorq will continue to represent the best isk/hour I can earn while folding my laundry. Meanwhile you will render the hull worthless to players in alliances less able to secure their space.
So I get that you are between a rock and a hard place here. Make the Rorq a doorstop again and save the minerals market. Keep the Rorq as the king of mining and watch Goons bury ever poor new player trying to mine with his Venture in highsec.
However, that is assuming that the only variable that can change is Rorqual yield. I know there are lots of other project and priorities, but might it be worth taking a look at mining in a broader scope? Mining is awful as gameplay, especially in highsec. It might make more sense to remove the direct competition between null and high for lowends, and instead make something unique, valuable, and maybe a bit rare spawn there to give something worthwhile to mine.
Think of it like this. Right now everyone mines the same basic ores, weather they have shovels or massive industrial equipment. So we got better industrial equipment and now the guys with shovels are getting crushed. Would it make sense to give the smaller miners occasional targets that are valuable in smaller amounts but require effort to find? That would diversify mining into two different professions, one for massive industrial harvesting through group cohesion and the other much more like a prospector roaming in search of a gold strike. That could be MUCH more interesting for a new player or alpha clone.
This actually sounds really good.... introduce some new anomalies, which can refine into moon minerals? Release the new ores early in small random anomalies, give us an idea of what the new ores will be ahead of time.
|
JonasML
Wildly Inappropriate Goonswarm Federation
7
|
Posted - 2017.06.03 02:44:03 -
[528] - Quote
Abadayos wrote:So first off, we get OP Rorqs...no-one is shocked when they get nerfed, we are irritated they get nerfed again but then pretty much spit in CCPs face and mine up almost 7 TRILLION value in Delve. Another nerf was honestly expected after seeing those numbers. That's not great, but ok cool, we will adapt, just adding more accounts etc.
The main issue I have here, along with most other people around it seems, is the timers on belts.
Here is my concern: With the introduction of Citadels and EC's, people have set up 'home systems' within their corps and alliances where they have got their EC production backbone set up investing up to 100+ billion on structures to build capitals, supers, titans and whatever else they want. This was encouraged by CCP. We did it safe in the knowledge that we could undck, warp to an anom (be it Ratting or Mining) and pretty much stay local, maybe having to move to a surrounding system if our home got busy or a WH popped up. That's fine, normal and expected.
Now what we have in 100's of billions invested in static infrastructure that realistically cannot be moved (loose rigs..and screw that!) and now out of the blue we get timered ore anoms roughly 6 months after EC's got put in, enough time to get Sotiyos, Azbels etc set up, running and all happy dappy. Granted Rorqs have a very large jump range (10ly if your serious about using them) and yes you can jump to a nice medium EC/Citadel as a waypoint for tether and be pretty much 100% safe, unless you bounce or screw up.
Now that is fine for the old guys in Null, they can fly a rorq, they can jump, they can do whatever. It's the newbros we have to worry about now. They can indeed store their barges/exhumers in a rorq and have it jumped and jump into a ceptor and fly over, but would that make mining 'fun' for them? Spending a decent percentage of their tme moving around to ge the dregs the Rorqs leave behind for them, or being relegated to Mercoxite miners and nothing more?
Now here is the final kicker that actually annoys me about the respawn timers:
I'm an Aussie, the time between EU and US is my prime time. Hey guess what? Both have eaten the collosal belt..I only have 2 hours to play and wanted to get 30-60 minutes mining in before a strat op or whatever...guess what I can't do now? Yep...mine. I mean I COULD mine..but I would have ot spend 20 minutes on an alt in a ceptor trying to find a belt worth jumping to (fuel cost to jump whilst tiny, adds up if your only mining for a short time span before having to stop/log) or just settling on a small or medium belt that would just add low ends to my stockpile when I already have billions and billions of that crap in the hangers that I simply can't use.
Here is something of a minor solution: Fix the consumption amounts for capital/super/titan ships and their components to use more low ends maybe? Or change the split of Null ore anoms to have less of the low ends and more of the mid/high ends to promote importing for HS (which I would have but what can you do, got to meet on the middle ground, right?) This way we could have the ore anoms around without a timer and the low end market doesn't go the way of the dodo. Maybe even gut the respawn timer to 50% of what it is. 2.5 hours for a collosal, whilst a kick in the nuts, is painfully acceptable.
Another solution is to have more random ore anoms pop up like the 'Small Bistot/Arkanor Deposite' that needs to be scanned out (or just how they are now, just more often spawn) This would let people do some mining when the big statics are gone and lets people in barges/exhumers grab some high ends that are always cherry picked down in Delve by the big guys (I'm sure cherry picked all over the place as well). This would balance out the 'awwww hell....no anoms worth mining and I only have an hour to play/mine and I REALLY don't want to to asteroid belt mining cos they pop so damned fast' situations. It would also encorage a mini profession of prospect miners (not the ship the prospect, but the activity of prospecting systems for 'gold)
Sad thing is people, CCP isn't gothing to bother changing this as it's coming out on the 13th or something like that. They are in panic damage control mode and our elected CSM seem to of been able to do diddly squat for out interests as CCP seems top of ignored them too...I feel sorry for those guys and gals, I really do (the CSM)
The bottleneck is the damn mexallon. Rebalance of the ores would mean that we stop having to dump a ton of trit and pyer onto the highsec market as scrap from all the spud we need to mine for our mex.
If the CSM weren't bound by their NDA, they probably would have told us about this sooner, and we'd see how much they complain about it. How about letting the CSM comment on changes somewhere on the forum without getting clubbed to death with the NDA?
|
Thead Enco
Thunderwaffe Goonswarm Federation
292
|
Posted - 2017.06.03 02:48:54 -
[529] - Quote
JonasML wrote:Abadayos wrote:So first off, we get OP Rorqs...no-one is shocked when they get nerfed, we are irritated they get nerfed again but then pretty much spit in CCPs face and mine up almost 7 TRILLION value in Delve. Another nerf was honestly expected after seeing those numbers. That's not great, but ok cool, we will adapt, just adding more accounts etc.
The main issue I have here, along with most other people around it seems, is the timers on belts.
Here is my concern: With the introduction of Citadels and EC's, people have set up 'home systems' within their corps and alliances where they have got their EC production backbone set up investing up to 100+ billion on structures to build capitals, supers, titans and whatever else they want. This was encouraged by CCP. We did it safe in the knowledge that we could undck, warp to an anom (be it Ratting or Mining) and pretty much stay local, maybe having to move to a surrounding system if our home got busy or a WH popped up. That's fine, normal and expected.
Now what we have in 100's of billions invested in static infrastructure that realistically cannot be moved (loose rigs..and screw that!) and now out of the blue we get timered ore anoms roughly 6 months after EC's got put in, enough time to get Sotiyos, Azbels etc set up, running and all happy dappy. Granted Rorqs have a very large jump range (10ly if your serious about using them) and yes you can jump to a nice medium EC/Citadel as a waypoint for tether and be pretty much 100% safe, unless you bounce or screw up.
Now that is fine for the old guys in Null, they can fly a rorq, they can jump, they can do whatever. It's the newbros we have to worry about now. They can indeed store their barges/exhumers in a rorq and have it jumped and jump into a ceptor and fly over, but would that make mining 'fun' for them? Spending a decent percentage of their tme moving around to ge the dregs the Rorqs leave behind for them, or being relegated to Mercoxite miners and nothing more?
Now here is the final kicker that actually annoys me about the respawn timers:
I'm an Aussie, the time between EU and US is my prime time. Hey guess what? Both have eaten the collosal belt..I only have 2 hours to play and wanted to get 30-60 minutes mining in before a strat op or whatever...guess what I can't do now? Yep...mine. I mean I COULD mine..but I would have ot spend 20 minutes on an alt in a ceptor trying to find a belt worth jumping to (fuel cost to jump whilst tiny, adds up if your only mining for a short time span before having to stop/log) or just settling on a small or medium belt that would just add low ends to my stockpile when I already have billions and billions of that crap in the hangers that I simply can't use.
Here is something of a minor solution: Fix the consumption amounts for capital/super/titan ships and their components to use more low ends maybe? Or change the split of Null ore anoms to have less of the low ends and more of the mid/high ends to promote importing for HS (which I would have but what can you do, got to meet on the middle ground, right?) This way we could have the ore anoms around without a timer and the low end market doesn't go the way of the dodo. Maybe even gut the respawn timer to 50% of what it is. 2.5 hours for a collosal, whilst a kick in the nuts, is painfully acceptable.
Another solution is to have more random ore anoms pop up like the 'Small Bistot/Arkanor Deposite' that needs to be scanned out (or just how they are now, just more often spawn) This would let people do some mining when the big statics are gone and lets people in barges/exhumers grab some high ends that are always cherry picked down in Delve by the big guys (I'm sure cherry picked all over the place as well). This would balance out the 'awwww hell....no anoms worth mining and I only have an hour to play/mine and I REALLY don't want to to asteroid belt mining cos they pop so damned fast' situations. It would also encorage a mini profession of prospect miners (not the ship the prospect, but the activity of prospecting systems for 'gold)
Sad thing is people, CCP isn't gothing to bother changing this as it's coming out on the 13th or something like that. They are in panic damage control mode and our elected CSM seem to of been able to do diddly squat for out interests as CCP seems top of ignored them too...I feel sorry for those guys and gals, I really do (the CSM) The bottleneck is the damn mexallon. Rebalance of the ores would mean that we stop having to dump a ton of trit and pyer onto the highsec market as scrap from all the spud we need to mine for our mex. If the CSM weren't bound by their NDA, they probably would have told us about this sooner, and we'd see how much they complain about it. How about letting the CSM comment on changes somewhere on the forum without getting clubbed to death with the NDA? Yeap, People always follow the NDA
|
Abadayos
Yulai RnD
20
|
Posted - 2017.06.03 04:00:15 -
[530] - Quote
Cade Windstalker wrote:Imiarr Timshae wrote:It still staggers me how much CCP is willing to push Eve as a "sandbox" while punishing player behaviour in that sandbox. Someone has to set up the sandbox. CCP sets the values, CCP gets to tweak them when they're causing problems. Just because something is a sandbox does not mean that it's a completely unregulated no-rules free for all. It's a "Sandbox Game" and a Game has rules. Sgt Ocker wrote: One question though (which I know won't get answered) Is the 9% yield nerf including the 12.5% speed nerf or are they individual nerfs to make it a really major nerf to drone mining? More Travel time = less yield So; 9% reduction in yield + 12.5% reduction in speed = A bloody big nerf.
Has already been answered by the changes on the test server (and the fact that those were two separate lines) The 9% reduction in yield is independent, completely, of the speed reduction. Also the speed reduction will not result in a flat change in yield, it all depends on the size of the rock and where the drones end up when the end their cycle.
Actually it does impact on total yield if you do it in a time scale. Isk generation is calculated by 'ticks' (20 minute payout blocks) or ISK Per Hour (60 minute blocks). Travel time is exactly that...time. 12.5% speed reduction is (very rough napkin math out of my butthole)say 3% yield reduction per hour, ontop of the flat 9% actual yield reduction per hour, we are at minimum looking at 10-12% total yield reduction, depending on how close you hump your rocks.
One time the drone could be 500 meters from you when they finish their cycle, the next it could be on the other side of the rock at 4km from you. The first is (at base 175m/s from what I remember seeing on teh SiSi pic) pretty much instant dock and relaunch. The 4km distant one has got 10-15 seconds of travel time. Split the difference and it's 7 seconds per cycle to either return, or go to an asteroid, 14 seconds round trip. Cycle time is what? 60 seconds now? So your looking at 22-25% extra non-mining time assuming your humping the rock, on average. So for your 60 minutes mining...your only mining 45 minutes and 15 minutes is travel time. Thus travel time and drone speed DOES in fact factor into yield indirectly |
|
El Cangrejo
Almost Tech II RAZOR Alliance
0
|
Posted - 2017.06.03 04:31:53 -
[531] - Quote
"These changes will only have a significant impact on the absolute busiest nullsec mining systems. The vast majority of nullsec miners will not be negatively impacted. The pilots mining in those few extremely busy systems will have the option of staggering when they mine, or simply spreading out to a few extra systems."
Explain to me how you believe this is not going to affect a "vast majority" with these changes. Just saying the words doesn't make it true. 9% less yield. 10% slower. Huge amounts of risk to "vast majority" with a slowly depreciating reward. I mine like what now 1 hulk? A bit more? And that's ok to you? All because what? One organization has the ability to min/max every single conceivable change you come out with. So you punish the rest of the community.
I feel conned. I feel like you conned the community with these promised changes to make this ship useful. Risk/Reward. Now you've replaced it with buyer's remorse. I'm not sure about the rest of the people here and i'm speaking from a position of irritation and disappointment. I feel as though the math just doesn't add up anymore...I'm a hulk with a huge orebay and about 5000% the cost.
Tell you what though, at least you got the money from the plex I paid to inject this character to fly a ship I trusted you to balance with good risk reward. Now i'm left with the crushing realization that you will always patch around 1 group of people in this game because **** the rest of us and what we feel.
Thanks CCP. |
Hathgor
Noir. Mercenary Coalition
0
|
Posted - 2017.06.03 04:47:00 -
[532] - Quote
I am not going to bother to make mention of the bad idea this is for a number of reasons both on the miner side and the whale hunting party side.
Just wanted to say I have trawled through 25 pages of this post and not once has CCP posted a response to place themselves into a productive discussion on the change within this thread and its community.
I guess I find that pretty disappointing.
|
Regan Rotineque
The Scope Gallente Federation
482
|
Posted - 2017.06.03 05:30:08 -
[533] - Quote
I think that mining overall has gotten too powerful - that you have made it too easy and too fast and creating one type of ship that excels way over any other combination is simply bad design choice
The whole argument about the Rorqual was to get it out of the shield and change it from just a booster to a contributor.
The Rorqs/Orca/Porpoises of the world are the mining coordinators not miners themselves. Giving them overpowered mining abilities to justify their existence on grid was i believe a bad design choice.
Instead I think they should have lowered the overall costs of these ships so that the risk/reward ratio was more in line with putting them at risk on grid.
Right now nobody wants to lose a 2+ billion isk mining ship which is just their boosting/compressing But if the ship was 500-750m it might be a different trade off and would not have required the massive "mining drone menace" which now dominates null sec.
People would still use them, the boosts are great, and would not be as adverse to losing one if it were not as insanely expensive. Boosting is boring - well then don't do it . Let them use the existing mining drones and tweak those using hull based bonuses. Or keep the giant mining drones but massively reduce their costs/abilities and bring mining back to the barge based systems.
But the reality of this is that we have this massively overpowered mining ship now and CCP is going to spend the next few years nerfing it into the ground - angering players in general who don't like to have the batteries taken out of their favorite toys.
Nobody likes a nerf, nobody wants things to change, and creating super weapons, super miners, super anything is always imho going to lead to the nerf bat coming out after something is released.
The anom changes are well - to be expected - since you can mine out even the colossal belt quickly and get an instant new one. No surprise there when you create a ship that can mine at the rates they now can.
|
Serininty
KarmaFleet Goonswarm Federation
1
|
Posted - 2017.06.03 07:00:38 -
[534] - Quote
Hathgor wrote:I am not going to bother to make mention of the bad idea this is for a number of reasons both on the miner side and the whale hunting party side.
Just wanted to say I have trawled through 25 pages of this post and not once has CCP posted a response to place themselves into a productive discussion on the change within this thread and its community.
I guess I find that pretty disappointing.
This |
watta howtha watta
MALAKOMAGNITES Integritas Constans
0
|
Posted - 2017.06.03 07:03:49 -
[535] - Quote
i see everyone missed ccp true intention with the timer installation. if you are able to clear a colossal asteroid anom in less then 5 hours you should cycle down to the fourth and third anom. so they dont feel so lonely and left-out. Tbh with the changes in rorq it came to be pointless to skill up for a hulk. its too damn good to be true. so i started training for the rorq. I BET MY @SS THAT TILL IM DONE TRAINING it will be so nerfed that it will not matter to bother with. just as it happened with ratting in carriers and the sentry's ban.
so the problem is time. and what to do with it.
time is the key element of eve. it starts with it. skill points and ability's in the game. its like an investment of time. it seems that clones beat time by making us immortal. bus thats only in game reality. in RL you Dye and thats it. so time has value. !!!
some waist time and go pvp just for the hype.
others waist time and skill up for something shiny.
others waist time by planing carefully ahead of time for something they see obvious and profitable. profitable for in game value.
and then just like allot other mmos developers decide to take a dump on the already wasted time of there fans. and then they get deserted. and then they cry. there is a growing list of company's that are down the drain cause of that. ccp. you've proven your self's so many tines. this game is my life's resort. cause i cant afford a rl one. you have a Big competition. stay aware and behave accordingly.
"Forum Moderation Policy 5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive, and do not contribute to the sense of community that CCP promote."
I Hope ccp READ THAT!! |
Tessa Sage
Legion of the Wicked Way ChaosTheory.
11
|
Posted - 2017.06.03 08:13:11 -
[536] - Quote
Afropty wrote:
There any international organization can help us
Not yet, not in this timeline anyway https://media.giphy.com/media/PxSFAnuubLkSA/giphy.gif
|
Frockly Geiger
Rumors Mining Corp Jamyl Syndicate
2
|
Posted - 2017.06.03 08:22:44 -
[537] - Quote
Nerf mining, but bring back drone poo please. |
Ares Splinter
Bank Of Zion Circle-Of-Two
9
|
Posted - 2017.06.03 08:37:57 -
[538] - Quote
CCP fucks again with miners Excavators nose again I mean this player stops eve online has played since 2005 Same do my mines friends we have started looking against other space games because the CCP keeps snapping us in the ass
CCP is talking big risk big reward What they really mean is LARGE RISK OUR REWARD
The price of rorq and fits and drones is already crazy expensive And now we'll have another chop down ..
The price vs. Reward is stinking and they do it here, 1000% players disappear, there are more in our corp alone. That's enough,
you will not pay the prices for those ships vs the Reward that CCP is talking about if they completely destroyed it. For us there is no need to play EVE lakes CCP carry these noses to the Excavators ..
ore site is ok to set timer on more neff to Drones hell no..
we have startet to look elsware for new games if ccp do this.. the price is simple unfair vs the cost an time you use as miner in the Rorq.. |
Captain Jordan Reinsma
Pandemic Horde Inc. Pandemic Horde
0
|
Posted - 2017.06.03 09:09:17 -
[539] - Quote
Can i please get my money back for my 2 one year subscriptions. thanks |
Tessa Sage
Legion of the Wicked Way ChaosTheory.
11
|
Posted - 2017.06.03 09:17:02 -
[540] - Quote
Cali Sazabi wrote:I had so many friends spend so much money on plex to skill inject into a rorqual and now your killing the game for them...
I would argue not to rush into an Industrial Capital, and certainly not through skill injection. I took months to finally squeeze into one, and that was during the last big nerf. It became an ore hauler (miasmos + jd) then a station spinning decal, then repackaged for resale on the market in less time than a fresh toon can pop another extractor candy. I got all my ISK on that build back. It's a lot harder / more tedious to do the same for any ISK spent on sp. |
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Kaidokpi
Extremely Frequent Failures Inc. Goonswarm Federation
0
|
Posted - 2017.06.03 09:24:09 -
[541] - Quote
I'm apologize for the super long post but there's way too much whining and misinformation in this thread and not nearly enough math. Allow me to fix that.
Assumptions used in the following calculations: -Rorqual is fit with a t2 industrial core, 2x Drone nav comp II's, and 3x drone mining augmenter Is. -Rorqual is assumed to be %75 efficient to account for cycle down time, travel time between rocks, and drones returning to deposit ore. -Mining anomolies quantities and makeup are based on info from this post by Fozzie
1. How much is the rorq actually getting nerfed?
The raw reduction is 9%, the speed is a bit trickier. Pre nerf drone speed is 510m/s, post nerf speed is 453m/s. Assuming a max return distance of 15km we can look at an average return distance of 7.5km.
7500 / 510 = 14.7 return time pre nerf 7500 / 453 = 16.6 return time post nerf
76.6 / 74.7 = %3 average increase in cycle time due to speed adjustment.
The end result is a yield reduction of 10-12% per hour. Variation is due to rorq piloting becoming inherently more efficient post nerf as you will need to transition between rocks less frequently.
2. How much is my isk/hour going to be effected.
If you were to mine a large, enormous, and colossal anom you would mine roughly 51million m3 of ore resulting in 13.4billion isk worth of compressed ore: http://evepraisal.com/e/17634335. That works out to an average ore value of 263/m3. Pre nerf our rorq would mine 600,000m3/hour. Post nerf 528,000m3/hour
600,000*263= 157.8 million isk/hour average 528,000*263= 138.9 million isk/hour average
This nerf will equate to a loss of 19 million isk per hour.
3. How many rorqs will be able to mine in a given system?
click here for fun and exciting spreadsheets!
Starting with a fresh system 11 rorqs could kill the colossal, then the enormus, then the large, wait 11 minutes for the colossal to respawn and then repeat the process until downtime. That's 11 minutes of downtime every 8.5 hours.
The actual numbers of rorquals you can run before you hit the saturation point is going to depend on a wide variety of factors and will rely heavily on coordinated or at the very least conscientious mining. The idea is that once you start mining an anom you want to kill it as quickly as you can to start it's respawn timer. Use too many rorqs and they start fighting over roids, use too few and you wont cycle the anom quickly. It will be very beneficial for large groups to find their own balance and to promote good mining practices. Not leaving partially finished anoms and helping to kill the last few ocher rocks instead of warping off to the next one ect.
TL;DR 11 rorqs per system
4. "LOL @ Goonie tears, delve is getting nerfed!"
Sorry to ruin your narrative but we're probably the best positioned alliance to deal with these changes. It's no big secret that we mined 6.7trillion isk in April. People seem to think that because we mine so much we won't be able to find space for all our rorqs.
6.7T / 157.8mill/hour = 42,458 hours of rorq mining in delve in April.
We'll bump that up to 50,000 to account for less than perfect fit rorqs and other shenanigans that cut into mining time.
50,000 hours / 30 days = 1,667 hours / day 1,667 hours per day = average of 69 rorqs mining at any time in delve
According to eve offline the PCU is usually about twice the average user count. Lets assume a worst case scenario of 4x the average or about 280 rorqs mining in delve. From a personal observation that number is a bit high but more or less accurate. This means that using the 11 rorqs per system answer we came up with in question 3 that means goons only need 26 systems to maintain our current mining numbers.
I'm not going to show you a map of where we can and can not defend our rorquals. I will tell you that the number of systems we can defend is several times the number we need to maintain constant mining even during our peak time zones.
End of part 1 |
Kaidokpi
Extremely Frequent Failures Inc. Goonswarm Federation
0
|
Posted - 2017.06.03 09:25:06 -
[542] - Quote
5. The 1 system renters are getting hosed over right?
It really depends on how many people they're trying to cram into 1 system. 10 will be fine. 15 will be a little annoying for those involved. 20 would be a bit overkill but you could still mine for 5 hours straight during your corps prime time netting you 16+ billion isk worth of ore. Possibly as high as 30b per day if you keep rolling the anoms all day long.
You'll have to ask the renters if it's still worth renting under those conditions.
6. Summary and final thoughts
It's a %12 nerf to rorqual yield that will require alliances that stack their miners in 1 or 2 systems to spread out. It brings the rorqual isk/hour down to the point where it's comparable to nullsec carrier ratting. This is probably a good thing as the rorqual will no longer be the automatic end goal for new players looking to make isk in nullsec.
My only complaint is the price of excavators. Their yield has been drastically cut since they were introduced but they still cost 1 billion isk each. It now takes 57 hours of mining in a rorqual to pay for the hull+fit+drones, an absurdly high ROI time compared to something like a carrier (17 hours) which makes similar isk/hour. It also poses a very high barrier of entry to people looking to get into their first rorqual. 3 billion for the hull and fittings + 5 billion isk for the drones is a very high price for a ship that makes less than 2x 300 million isk hulks.
My suggestion would be to leave the cost of the excavators as they are but double the mining amount of t2 drones. This would give rorq pilots a lower risk/reward option but still incentivize people who can afford excavators to continue using them. |
Marcus Tedric
Zebra Corp Goonswarm Federation
131
|
Posted - 2017.06.03 09:38:38 -
[543] - Quote
Oh dear.....
There is only one, sensible, practicable and completely reasonable change that should be made...
- REMOVE the Excavator Drones.
Tweak the mining drone bonii on the Rorqual so that it mines as much as a fully skilled Hulk.
Probably reduce the Industrial Corp cycle time to match Boosters.
Reimburse drones at 1b each.
And don't be so silly next time.
Don't soil your panties, you guys made a good point, we'll look at the numbers again. - CCP Ytterbium
|
Shurdo
Sanity Forgotten inPanic
2
|
Posted - 2017.06.03 09:53:55 -
[544] - Quote
From CCP, The risk to bring the Rorqual in grid for boost will be offset with the reward . Reward is gone. What does CCP do? Nerf the reward even more. At this point KMA. |
Logan Jakal
Blue Sun. DARKNESS.
21
|
Posted - 2017.06.03 10:07:20 -
[545] - Quote
It's pretty nice to see 26 pages of people disagreeing with Fozzie and not having one single post of CCP to try to discuss about the issue. |
Lady Spank
Get Out Nasty Face
3863
|
Posted - 2017.06.03 10:09:13 -
[546] - Quote
Lustig Allas-Rui wrote:Why don't we try to cure the market by increasing demand instead of (trying to) reducing supply? With explosions and lost ships. This is EVE Online after all and not Mining Online.
Says the person in the bluest of blue-balls boring AF alliances going. The only people that are going to push Eve to a more active 'war is fun' style of play are the players. From the attitudes of players in yours and similar corporations it is clear the general playerbase are more concerned with their stacks of ISK and resources than they are with actually having any fun.
Why don't you suggest to your bosses that they unblue some people and let you have a bit of fun blowing people up. There is no sense in blaming CCP for your cowardice and boring attitude.
Do you know why Goonswarm joined Eve originally? None of your management seem to.
(a¦á_a¦â) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (a¦á_a¦â)
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JonasML
Wildly Inappropriate Goonswarm Federation
7
|
Posted - 2017.06.03 10:49:22 -
[547] - Quote
Regan Rotineque wrote:I think that mining overall has gotten too powerful - that you have made it too easy and too fast and creating one type of ship that excels way over any other combination is simply bad design choice
The whole argument about the Rorqual was to get it out of the shield and change it from just a booster to a contributor.
The Rorqs/Orca/Porpoises of the world are the mining coordinators not miners themselves. Giving them overpowered mining abilities to justify their existence on grid was i believe a bad design choice.
Instead I think they should have lowered the overall costs of these ships so that the risk/reward ratio was more in line with putting them at risk on grid.
Right now nobody wants to lose a 2+ billion isk mining ship which is just their boosting/compressing But if the ship was 500-750m it might be a different trade off and would not have required the massive "mining drone menace" which now dominates null sec.
People would still use them, the boosts are great, and would not be as adverse to losing one if it were not as insanely expensive. Boosting is boring - well then don't do it . Let them use the existing mining drones and tweak those using hull based bonuses. Or keep the giant mining drones but massively reduce their costs/abilities and bring mining back to the barge based systems.
But the reality of this is that we have this massively overpowered mining ship now and CCP is going to spend the next few years nerfing it into the ground - angering players in general who don't like to have the batteries taken out of their favorite toys.
Nobody likes a nerf, nobody wants things to change, and creating super weapons, super miners, super anything is always imho going to lead to the nerf bat coming out after something is released.
The anom changes are well - to be expected - since you can mine out even the colossal belt quickly and get an instant new one. No surprise there when you create a ship that can mine at the rates they now can.
The problem isn't the hull. Even reducing it to a 1bil-1.5bil hull would still leave a huge expense of A) the drones, which are running up around 1bil each, and B) the skills, which most people injected but I fortunately didn't have to resort to.
The anom changes are total bulls**t. Trying to build a mechanic to force people to move is a load of crap. As I said before, so much for "sandbox". That it comes so close to someone losing 30+ rorqs, and then moving to a system they couldn't be suprise attacked in, seems like a hell of a coincidence. Yes CCP, we know that you are once again trying to nerf Goons. I didn'f find it amusing before I joined them, I find it less so now. If the only way CCP will take us seriously is if we stop trying to use the CSM and just flood them with RL email, then so be it. To those waiting for CCP to respond to this, they don't have the balls. The ISD removing posts of people who said they will quit is to keep people from getting the idea of dropping subs en-mass. That this was posted right before the weekend was for a reason, when they get back to the office on Monday it will be 40+ pages, no way they will wade through it. Email CCP directly for a response if you think they will give you one.
Oh look, a video clip of space games that will have better graphics, devs who might listen to their players, and don't have monthly subs. I think I'll go check that out, I might be needing it soon. |
Eli Apol
Definitely a nullsec alt
646
|
Posted - 2017.06.03 11:30:11 -
[548] - Quote
Really nice math - I'd disagree with your max numbers per system though because running Colossal > Enormous > Large and repeat is NOT the most efficient way to do this.
Using your numbers, run Colossal > Large > Enormous > Large and repeat which would support nearly 15 miners in a system
0 - 2h48 Colossal (start 5h Colossal timer) 2h48-4h13 Large (3h35 left on Col, start 2h Large) 4h13 - 6h20 Enormous (1h32 left on Col, Large respawned, start 4hr Enormous) 6h20 - 7h45 Large (7m left on Col, 2h35 left on Enorm, start 2h Large)
but what would I know, I'm just a salvager
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Krynn Fennir
Black Sheep Down Tactical Narcotics Team
6
|
Posted - 2017.06.03 11:46:31 -
[549] - Quote
Hans Isu wrote:what the hell haha, why nerf anomalies if rorquals are the problem, you've just ****** over hulk miners because you don't know how to balance rorquals. let me tell you something, the m3/hour isn't the problem, it's the ease of multiboxability.
do you guys even play your own game?
do you know there are guys with 50 rorquals out there?
i thought greyscale left, mining fatigue shouldn't be a thing
That's kinda obvious, so CCP is likely unaware.
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Gian Hakaari
State Protectorate Caldari State
0
|
Posted - 2017.06.03 12:15:03 -
[550] - Quote
Kaidokpi wrote:I apologize for the super long post but there's way too much whining and misinformation in this thread and not nearly enough math. Allow me to fix that. ... 4. "LOL @ Goonie tears, delve is getting nerfed!"Sorry to ruin your narrative but we're probably the best positioned alliance to deal with these changes. It's no big secret that we mined 6.7trillion isk in April. People seem to think that because we mine so much we won't be able to find space for all our rorqs. 6.7T / 157.8mill/hour = 42,458 hours of rorq mining in delve in April.... A well thought out and honest post by Kaidokpi and worth reading, however the part of real interest is the last line I have included and the key points of the entire issue. As we have seen from the stats from April a grand total 6.7T was mined in Delve. A wee bit more than anywhere else no?
Even before the initial Rorqual release it was made perfectly clear that CCP would monitor the impact of these changes and make adjustments as required. They have been upfront about this from day 1 and have kept to their word with a series of balances. It was always perfectly clear in which direction these changes would go.
So I am afraid that pages and pages of Crocodile tears simply cannot wipe away these simple facts: these changes are needed and were completely to be expected.
|
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Texas Queens
Wildly Inappropriate Goonswarm Federation
2
|
Posted - 2017.06.03 12:58:58 -
[551] - Quote
Gian Hakaari wrote: A well thought out and honest post by Kaidokpi and worth reading, however the part of real interest is the last line I have included and the key points of the entire issue. As we have seen from the stats from April a grand total 6.7T was mined in Delve. A wee bit more than anywhere else no?
Sorry for playing the game. |
Eli Apol
Definitely a nullsec alt
646
|
Posted - 2017.06.03 13:02:33 -
[552] - Quote
Texas Queens wrote:Gian Hakaari wrote: A well thought out and honest post by Kaidokpi and worth reading, however the part of real interest is the last line I have included and the key points of the entire issue. As we have seen from the stats from April a grand total 6.7T was mined in Delve. A wee bit more than anywhere else no?
Sorry for playing the game. No-one's suggesting you stop except yourselves
but what would I know, I'm just a salvager
|
Inactive Seller
Hedion University Amarr Empire
24
|
Posted - 2017.06.03 14:12:37 -
[553] - Quote
Regan Rotineque wrote:I think that mining overall has gotten too powerful - that you have made it too easy and too fast and creating one type of ship that excels way over any other combination is simply bad design choice
No, barges and exhumers are in very bad shape now
Selling some inactive pilots ...Goal for final phase : 21 pilots at 2017-jun-30 at the moment 22 pilots
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Sharnhorst von Deathwish
STK Scientific The Initiative.
17
|
Posted - 2017.06.03 14:13:37 -
[554] - Quote
Eli Apol wrote:Texas Queens wrote:Gian Hakaari wrote: A well thought out and honest post by Kaidokpi and worth reading, however the part of real interest is the last line I have included and the key points of the entire issue. As we have seen from the stats from April a grand total 6.7T was mined in Delve. A wee bit more than anywhere else no?
Sorry for playing the game. No-one's suggesting you stop except yourselves
She meant to say "Sorry for playing the game better than you." |
Eli Apol
Definitely a nullsec alt
646
|
Posted - 2017.06.03 14:42:57 -
[555] - Quote
Sharnhorst von Deathwish wrote:Eli Apol wrote:Texas Queens wrote:Sorry for playing the game. No-one's suggesting you stop except yourselves She meant to say "Sorry for playing the game better than you." I think afk mining is stretching the term 'playing' but yes probably that's what she meant.
but what would I know, I'm just a salvager
|
Curant Thanger
Kontained Chaos Blades of Grass
3
|
Posted - 2017.06.03 15:02:02 -
[556] - Quote
Kaidokpi wrote:
Assumptions used in the following calculations: -Rorqual is fit with a t2 industrial core, 2x Drone nav comp II's, and 3x drone mining augmenter Is. -Rorqual is assumed to be %75 efficient to account for cycle down time, travel time between rocks, and drones returning to deposit ore.
Pretty sure this isn't how most people fit their Rorquals, hence part of the problem, most people don't have the luxury of mining with 10 other rorquals for defense with supers ready to drop right around the corner. They need those 2 mid slots and usually two of those rig slots to make a balanced defense. Which is what makes these complaints, the vast majority of rorqual pilots start with lower yield than this, and it's only getting lower, but the ship still requires a minimum 8bn isk investment.
Excavators need to be cheaper. |
ArmyOfMe
Hull Breach.
635
|
Posted - 2017.06.03 15:20:01 -
[557] - Quote
In before goon tears... Errr nm, i was to late
GM Guard > I must ask you not to use the petition option like this again but i personally would finish the chicken sandwich first so it won´t go to waste. The spaghetti will keep and you can use it the next time you get hungry. Best regards.
|
Trevize Demerzel
90
|
Posted - 2017.06.03 15:24:04 -
[558] - Quote
After reading 20+ pages.... It seems there are 2 basic issues.
#1 - The huge rorq fleets in Delve mine more then what CCP wants to be mined
#2 - Those not in Delve (ie. the solo Rorq miner) are being hit really hard by this change.
Those in group 1 as can be seen by the post above won't be effected all that much, while those in group 2 are being hit hard with the hammer. Now if I read between the lines here... CCP desires to hit group 1 with the nerf bat and not group 2. It appears from the math however, that exactly the opposite is happening..
IMO - reduce the mining amount of the excavator drones and make them fly faster (not slower!) reduce the mining amount by enough to achieve what ever the desired result is. Making them fly slower just increases the already insane risk those in group 2 are already in. Also, reduce the cycle time and water usage of the industrial core. A 10bil isk glorified hulk the rorq has become and with these huge nerfs to reward the risk needs to be reduced to stay in line. Also, with the reduced cycle time it will be easier to move around in smaller belts. That will ease the pain of the [stupid] cool down timers of the anoms.
Doing a pretty good job at driving people away from the game CCP. Please reconsider...
-
|
Now Life
The Scope Gallente Federation
17
|
Posted - 2017.06.03 15:31:47 -
[559] - Quote
Curant Thanger wrote:Excavators need to be cheaper.
And fly faster not slower Now the excavators becomes 1 bil flying Pinatas
|
Altair Taurus
49
|
Posted - 2017.06.03 17:23:13 -
[560] - Quote
I suppose next month's Fozzie brilliant idea would be re-spawn timers for high-end null-sec ratting anomalies: Forsaken Hub - 10 minutes, Haven - 20 minutes, Sanctum - 30 minutes. |
|
Cismet
Hard-line Syndicate Serrice Council.
80
|
Posted - 2017.06.03 17:25:16 -
[561] - Quote
Kaidokpi wrote:5. The 1 system renters are getting hosed over right?
It really depends on how many people they're trying to cram into 1 system. 10 will be fine. 15 will be a little annoying for those involved. 20 would be a bit overkill but you could still mine for 5 hours straight during your corps prime time netting you 16+ billion isk worth of ore. Possibly as high as 30b per day if you keep rolling the anoms all day long.
You'll have to ask the renters if it's still worth renting under those conditions.
6. Summary and final thoughts
It's a %12 nerf to rorqual yield that will require alliances that stack their miners in 1 or 2 systems to spread out. It brings the rorqual isk/hour down to the point where it's comparable to nullsec carrier ratting. This is probably a good thing as the rorqual will no longer be the automatic end goal for new players looking to make isk in nullsec. Untimely this new nerf may be annoying for us miners but is an appropriate adjustment.
My only complaint is the price of excavators. Their yield has been drastically cut since they were introduced but they still cost 1 billion isk each. It now takes 57 hours of mining in a rorqual to pay for the hull+fit+drones, an absurdly high ROI time compared to something like a carrier (17 hours) which makes similar isk/hour. It also poses a very high barrier of entry to people looking to get into their first rorqual. 3 billion for the hull and fittings + 5 billion isk for the drones is a very high price for a ship that makes less than 2x 300 million isk hulks.
My suggestion would be to leave the cost of the excavators as they are but double the mining amount of t2 drones. This would give rorq pilots a lower risk/reward option but still incentivize people who can afford excavators to continue using them.
For the second time in two days I cannot find a fault in a post from Goonswarm. Careful or you might entice me to applying if I ever find myself corpless in the future ;)
Well thought out, the only thing I'm not sure about is the 3% you factored into the time changes, but it is the biggest variable in the whole thing and it's probably within a single standard deviation of the average either side. I actually hadn't considered the value versus NullSec Carrier ratting, nor did I realise that the Rorq was so much higher.
Put in those terms the nerf to the rorq's yield kind of makes sense, but as you quite rightly point out, the PRICE definitely doesn't. The cost of the rorqual is ludicrous when you factor in the excavators and this nerf would be a lot easier to swallow if the cost wasn't so confoundedly high. You don't need my approval, but Goons get a lot of crap throughout the forums and not a lot of praise most of the time, so it's great to see an excellent post. |
Nasar Vyron
S0utherN Comfort Test Alliance Please Ignore
226
|
Posted - 2017.06.03 17:27:02 -
[562] - Quote
Altair Taurus wrote:I suppose next month's Fozzie brilliant idea would be re-spawn timers for high-end null-sec ratting anomalies: Forsaken Hub - 10 minutes, Haven - 20 minutes, Sanctum - 30 minutes.
You forgot something. It will come along side a 40% nerf to bounties and a gate mechanic into each anomaly to bar use of super capitals |
Kaidokpi
Extremely Frequent Failures Inc. Goonswarm Federation
9
|
Posted - 2017.06.03 17:34:46 -
[563] - Quote
Eli Apol wrote: Using your numbers, run Colossal > Large > Enormous > Large and repeat which would support 15 miners in a system
0 - 2h48 Colossal (start 5h Colossal timer) 2h48-4h13 Large (3h35 left on Col, start 2h Large) 4h13 - 6h20 Enormous (1h32 left on Col, Large respawned, start 4hr Enormous) 6h20 - 7h45 Large (7m left on Col, 2h35 left on Enorm, start 2h Large)
Yeah, that checks out. The catch with these theoretical orders we're coming up with is that they depend on starting with fresh anoms and convincing all your corp/alliance members to run them in the "correct" order as soon as it gets screwed up it will take several hours to "reset" the system back to where it can be chained properly. This may work if you're a single group mining in 1 system but larger alliances are probably going to have to spread out a bit more.
Curant Thanger wrote: Pretty sure this isn't how most people fit their Rorquals, hence part of the problem, most people don't have the luxury of mining with 10 other rorquals for defense with supers ready to drop right around the corner. They need those 2 mid slots and usually two of those rig slots to make a balanced defense. Which is what makes these complaints, the vast majority of rorqual pilots start with lower yield than this, and it's only getting lower, but the ship still requires a minimum 8bn isk investment.
Excavators need to be cheaper.
A 5 slot rorq can tank 10k dps sustained, and has a PANIC module that literally makes it invulnerable for several minutes. If that's not enough tank/time to save you then it's highly doubtful a few more mid slots and rigs will make a difference. Also, if you're flying an 8 billion isk ship that must be sieged to work properly without a support fleet you may want to re-evaluate whether or not you should be flying a rorq.
I do agree that excavator prices need to be significantly cheaper to match their reduced yield, or alternatively buff the yield on t2 drones to provide a viable low cost option.
|
Lothros Andastar
Eternity INC. Goonswarm Federation
319
|
Posted - 2017.06.03 18:17:51 -
[564] - Quote
Thank you for the buff Fozzie. Delve will be able to crank out even MORE ore than other regions now! |
Ghar Atu'ur
Hedion University Amarr Empire
2
|
Posted - 2017.06.03 20:11:53 -
[565] - Quote
Please dear pilots stop complaining about another nerf. There is no use. Mr. Fozzie and the rest of dev team want us to believe that if something is good it needs to be nerfed. After all, the real world works the same way. Apple and company release smart phones and people love them, use them, have fun with them; the smart phones become integral part of modern life. After a while Mr Fozzie and the rest of the dev team have a look at the smart phone and nerfs it. Back to a ROTARY Phone for us all! So please stop complaining and accept the NEW reality. Thank You All Very Much. |
Odelll
Project Valhalla. The Initiative.
33
|
Posted - 2017.06.03 20:32:49 -
[566] - Quote
The problem here is micro-transactions and plex, In a true sandbox world the markets would crash, its basic economics 101. Demand out strips supply and prices decline, no problems.
However now CCP has started selling isk they do not want players to be able to deflate the markets because then the vast majority of plex sales (being people who want to casually login, buy a ship or two) would end up requiring less plex to obtain their needs.
This is EXACTLY why micro-transactions are a bad idea and have killed other games in the past, the focus from the Dev's turns from how to keep people subscribed to how to generate micro-transaction sales and end up killing off you core-player base as a direct result. |
mrammo
Republic Military School Minmatar Republic
0
|
Posted - 2017.06.03 20:47:04 -
[567] - Quote
If you want to fix the mineral market you should just increase mineral costs by 15% accross the board. |
Penance Toralen
Compass Fox
43
|
Posted - 2017.06.03 22:16:40 -
[568] - Quote
First they came for the Retriever and Procurer, nerfing them 25% - but we didn't say anything because we don't fly those.
Then they came and put a 4 hour respawn cycle on the Ice, moving them into anons, but we didn't say anything because we don't mine that.
Now they have come for Rorq and its drones; so I am going to point these Precedents, grin at a Schadenfreude. I do not fly those. hahahahaha. |
TigerXtrm
GoonWaffe Goonswarm Federation
1938
|
Posted - 2017.06.03 22:42:13 -
[569] - Quote
Altair Taurus wrote:I suppose next month's Fozzie brilliant idea would be re-spawn timers for high-end null-sec ratting anomalies: Forsaken Hub - 10 minutes, Haven - 20 minutes, Sanctum - 30 minutes.
Would be hilarious. Do it.
My YouTube Channel - EVE Tutorials & other game related things!
My Website - Blogs, Livestreams & Forums
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Phish'R'Price
Federal Navy Academy Gallente Federation
0
|
Posted - 2017.06.03 22:56:52 -
[570] - Quote
Mabey you guys should have seen this coming with multiple people mining with 50 rorqs and kicked them the F*** OUT!
The Small operations run by smaller groups will be alright, and so will you. If you cared so much about the "GAME" and the people in it, you wouldnGÇÖt have let these idiots run wild and do this crap. You have only yourselves to blame. You didnGÇÖt govern your own so now CCP is doing it for you, get real....what did yGÇÖall expect was going to happen?
Seeing how this thread is 95% goon salt indicates to me of a serious problem in your neighborhood.
Keep doing what youGÇÖre doing and expect another nerf sooner than you may expect.
IMHO the rorq should have only ever been a platform for boosting, collection of ore, repping fleets members, defence and rock crushing. The mining was a HUGE mistake.
Fairy tales of a small group setting out into a solar system and mining alone have been crushed by people abusing the **** out of anything they can. This is EvE and more over the classic GREED of a man to have more than anyone around him. BTW stop trying to compare a ratting carrier to Rorq miningGǪyou can semi afk 5 rorqs and it takes considerably more effort to rat in a carrier. If they did put cooldown timers on anoms you would complain even more anyways soGǪ.
Anyway gg, and consider the rorq a huge GIFT from CCP, youGÇÖre lucky they have not took away the mining ability as of yet. You have made an absolute killing off of it, and you have a thing called skill extractors. If your feelings about it are that strong petition for enough extractors to remove all those skills. PRP
|
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Cade Windstalker
1554
|
Posted - 2017.06.03 23:07:22 -
[571] - Quote
Afropty wrote:BUT WE PAY FOR A SUBSCRIPTION WE DESERVE NO CHANGE...... AT LEAST I PAY THE ANUAL SUBSCRIPTION
Geez, fix your caps lock key.
But yeah, no, everyone pays for their subscription one way or another, no one gets to dictate what the devs do no matter how much money they spend on the game.
Besides an oversupply of minerals hurts some players and helps others, so saying that "we deserve no change" is just ignorant and ridiculous.
Thead Enco wrote:Hi Fozzie
Nope, guess again
(hint, it's the name next to this post)
Seriously though, I'm not some mouthpiece for CCP or whatever the stuff you've been snorting has convinced you I am. I'm someone who can read a graph and a supply curve, that's all. Anyone who can do either of those should have been able to look at last month's MER and come to the conclusion that unless production dropped (unlikely) there were going to be more Rorqual/Mining tweaks.
Abadayos wrote:Actually it does impact on total yield if you do it in a time scale. Isk generation is calculated by 'ticks' (20 minute payout blocks) or ISK Per Hour (60 minute blocks). Travel time is exactly that...time. 12.5% speed reduction is (very rough napkin math out of my butthole)say 3% yield reduction per hour, ontop of the flat 9% actual yield reduction per hour, we are at minimum looking at 10-12% total yield reduction, depending on how close you hump your rocks.
One time the drone could be 500 meters from you when they finish their cycle, the next it could be on the other side of the rock at 4km from you. The first is (at base 175m/s from what I remember seeing on teh SiSi pic) pretty much instant dock and relaunch. The 4km distant one has got 10-15 seconds of travel time. Split the difference and it's 7 seconds per cycle to either return, or go to an asteroid, 14 seconds round trip. Cycle time is what? 60 seconds now? So your looking at 22-25% extra non-mining time assuming your humping the rock, on average. So for your 60 minutes mining...your only mining 45 minutes and 15 minutes is travel time. Thus travel time and drone speed DOES in fact factor into yield indirectly
I never said that the travel time didn't impact the practical yield, I said it doesn't impact it in any kind of easily predictable fashion, and that the minimum potential impact is zero if the asteroid is sized such that the drones are always within drop-off range when they finish their cycle.
Your math there is questionable at best, because in practice the drones are going to end up at a distance based more on your positioning and the size of the rock, not some easily calculated range.
Also Excavators gain the effects of Drone Navigation as well as the speed bonus from the Mining Core, so the actual speed of the drones ends up being around 500m/s now and around 450 after the patch, higher if you add in Drone Navigation Computers in exchange for less tank. |
SoulRipper666
Blue-Fire Great Blue Balls of Fire
43
|
Posted - 2017.06.04 02:31:22 -
[572] - Quote
Quote:"HEY KIDS, HERE IS A SUPER OP TOY TO PLAY WITH, BUT FIRST YOU BETTER GO BUY SOME SKILL INJECTORS..."
"JUST KIDDING"
*NERF* *NERF* *NERF*
"WE HAD NO IDEA THIS WOULD HAPPEN"
-CCP
Blue-Fire Best Fire
|
captwolf
Goldwolf inc
2
|
Posted - 2017.06.04 03:17:34 -
[573] - Quote
Its funny i have been reading alot of these posts and have come to a conclusion. I may be wrong here , but it seems like everyone is isk hungry and if they cant make a billion isk an hour then the game is ****. I remamber when if you made a million a week you was doing great now if your not doing 100m /hr your ****. with all the changes i see EvE just becomeing anther of the 1000's of give me everything now games i dont want to have to earn it. I have 120million SP i got from PLAYING off and on for 7 years but there is 2 day old pilots with 150 million just because he can buy 200 X 500 plex now . now you complaining that mining is getting nurfed again its still alot better than it was when all you had was just belts even in null.
any way sorry for the bad spelling and grammer
CaptWolf
PS just work at it |
Curant Thanger
Kontained Chaos Blades of Grass
3
|
Posted - 2017.06.04 03:24:56 -
[574] - Quote
Kaidokpi wrote:
A 5 slot rorq can tank 10k dps sustained, and has a PANIC module that literally makes it invulnerable for several minutes. If that's not enough tank/time to save you then it's highly doubtful a few more mid slots and rigs will make a difference. Also, if you're flying an 8 billion isk ship that must be sieged to work properly without a support fleet you may want to re-evaluate whether or not you should be flying a rorq.
I do agree that excavator prices need to be significantly cheaper to match their reduced yield, or alternatively buff the yield on t2 drones to provide a viable low cost option.
They could make meta 1 and t2 excavators to add cost and yield variations, might fix some of the issues.
As for the question of rorqual fitting, depends on the situation you may find yourself in. Tackled by Inner Hell for example, I'd much rather have the extra tank, and form up time varies greatly in most alliances based on any number of issues including time zones, active fleets, and deployments, I guess I'm rorqual mining with the institutional paranoia that's so common in EVE... |
NeoShocker
The Dark Space Initiative Scary Wormhole People
226
|
Posted - 2017.06.04 05:01:47 -
[575] - Quote
Quote:About 9% less yield for Ore Excavators 12.5% lower speed for Ore Excavators
Ok, i am sure there are reasons for yield decrease, but lowering speed of the drones? Are you seriously high on crack? They are ridiculously slow and they are almost USELESS on large radius asteroids like once they finish mining, they are freaking 20km away from rorqual. Unless you develeope a mechanic that drones will not go further away from rorqual, fine, but dont lower their speed. :/
Tbh, they should have triple or quadruple of the speed bonus when using industrial core over t2 mining drone. :/ |
Zetakya
Echelon Research Goonswarm Federation
18
|
Posted - 2017.06.04 07:52:09 -
[576] - Quote
Philip Shazih wrote:Good job on killing mining for new players. Large rorq mining fleets will just jump from system to system. The newbies in procs on the other hand will have a much harder time finding ore.
Great job killing mining for newbees.
Thanks fozzie. What the boss said. This won't affect me - I can load my Rorq up with Hulks in the Ship Bay, pilot my Hulk guys there in Ventures and Cyno the Rorq right into the belt. The guys it screws over are the new bees. |
Tipa Riot
Federal Navy Academy Gallente Federation
3742
|
Posted - 2017.06.04 08:29:21 -
[577] - Quote
Zetakya wrote: The guys it screws over are the new bees.
Then your leaders should take actions against you for screwing up the new "bees".
I'm my own NPC alt.
|
Zetakya
Echelon Research Goonswarm Federation
19
|
Posted - 2017.06.04 10:30:19 -
[578] - Quote
Tipa Riot wrote:Zetakya wrote: The guys it screws over are the new bees.
Then your leaders should take actions against you for screwing up the new "bees". It's :CCP: that's screwing over the new bees, not our members.
When the game mechanics are fundamentally biased against gate-only miners and in favour of Jump-capable miners... it's the new players who are getting shafted by the game devs. |
Tipa Riot
Federal Navy Academy Gallente Federation
3742
|
Posted - 2017.06.04 10:49:08 -
[579] - Quote
Zetakya wrote:Tipa Riot wrote:Zetakya wrote: The guys it screws over are the new bees.
Then your leaders should take actions against you for screwing up the new "bees". It's :CCP: that's screwing over the new bees, not our members. When the game mechanics are fundamentally biased against gate-only miners and in favour of Jump-capable miners... it's the new players who are getting shafted by the game devs. It's up to you as a player organisation to support your newbros and find ways to involve them. If I remember correctly there are things like jump and Titan bridges, capable of transporting any sub-cap ship ...
I'm my own NPC alt.
|
Cismet
Hard-line Syndicate Serrice Council.
80
|
Posted - 2017.06.04 11:11:39 -
[580] - Quote
Tipa Riot wrote:Zetakya wrote:Tipa Riot wrote:Zetakya wrote: The guys it screws over are the new bees.
Then your leaders should take actions against you for screwing up the new "bees". It's :CCP: that's screwing over the new bees, not our members. When the game mechanics are fundamentally biased against gate-only miners and in favour of Jump-capable miners... it's the new players who are getting shafted by the game devs. It's up to you as a player organisation to support your newbros and find ways to involve them. If I remember correctly there are things like jump and Titan bridges, capable of transporting any sub-cap ship ...
Again, I don't often agree with Goonswarm (I'm starting to sound like a broken record), but are you actually saying that it's the responsibility of Goons to find a way to break a developer-induced bias against new bees to get them ISK? You might as well say they should just split their money with the new bros and have done with it. Your argument isn't reasonable. You might as well say that I shouldn't be allowed to use my level V skills to apply more DPS because it's not fair that new bros cannot apply as much DPS as I can.
The difference is that in the latter example it's a function of the game mechanics that is the result of correct progression in-game, whereas in the former it's deliberate changes by the dev team to a functioning economy that have massively disadvantaged newer players. |
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Tipa Riot
Federal Navy Academy Gallente Federation
3743
|
Posted - 2017.06.04 11:46:31 -
[581] - Quote
CCP nerfed a) an "end-game" playstyle and b) the resource distribution of sov generated ore anomalies in favor of less density. I'm failing to see the bias against new players, because a) Rorquals are not available to new players and b) how and where the available ore is harvested is totally in the hands of the players. So if veterans do not want to give new players a share, it has nothing to do with CCP mechanics.
I'm my own NPC alt.
|
Fayrouze
Artemis Incorporation
2
|
Posted - 2017.06.04 14:20:41 -
[582] - Quote
Currently we are showing a lot of _very predictable feedback_ on what they are doing. Having the perspective of having done this forever, CCP looks at what their players do and less of what they say.
"Innovation" takes time to set in, remember. /sarcasm
The problem here is that CCP is punishing adaptation. Players are using tools that CCP sold them to play around in the sandbox. Now, because some guys are better at using those tools than others, CCP is taking the tools' efficacy away from everybody.
At this rate, it seems that they will not rest until they've balanced the landscape into one flat, monotone plane. The well-off people in large entities can cope with these changes happening at this rate. The people most stunted by this kind of rapid cycling in ships' roles and capabilities are the small entities and the space poor.
If all changes and "balancing" are driven ONLY by the major blocs, then CCP may as well add that as the last step in the NPE - "Now, go join one of the big player factions. You won't accomplish much unless you are under their umbrella. You are here as fodder, know your place." |
ITTigerClawIK
Galactic Rangers EVEolution.
484
|
Posted - 2017.06.04 16:57:29 -
[583] - Quote
nerfing everyone just to curb one group of players does not seem to be the way to go here
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Nasar Vyron
S0utherN Comfort Test Alliance Please Ignore
226
|
Posted - 2017.06.04 17:29:35 -
[584] - Quote
The only part of this that hurts all players is the excavator nerfs. The spawn time is nothing more than an annoyance to smaller groups two can jump between enormous and colossal or between two systems and be fine. If you think this will have a larger impact on small groups more than say 50 man rorq fleets then you are sadly mistaken. It's definitely a nerf intended to curtail the massive amounts of minerals these fleets of rorqs (it's not just goons) are pumping into the system which is in itself a good thing. Though I would have personally just done the spawn timers and left it at that. I'm not sure I see a problem with excavators at all atm.
I'm still of the mind that they need to take a look at rorq build costs since their yeild is being nerfed yet again, rather the excavators since those are what actually keep getting made more and more vulnerable. Time on ROI just keeps getting longer and longer with each passing nerf and that does hurt the small guy more than larger entities since they are the most likely to lose it. |
exiik Shardani
Imperial Spacedrill and Logistics Amarrian Volunteer Defence Alliance
109
|
Posted - 2017.06.04 18:36:27 -
[585] - Quote
when you nerf rorq mining ability by 30%
so why do not you boost rorq mining boosting by 30% ? ... to boost subcaps around it?
sry for my English :-(
|
marly cortez
Mercurialis Inc. The Bastion
184
|
Posted - 2017.06.04 22:25:48 -
[586] - Quote
While I can understand CCP trying to massage Ore outputs to cover there original mistakes made while trying to mess with the markets, This latest 'Manipulation' smacks more of sour grapes on there part than any real move to slow down output.
Why will this heavy handed 'Nerf' not have the effect CCP believes it's entitled too, 'Fozzie Sov' and all that brings with it, the general ham fisted homogenisation of the Eve environment leaving players with little impetus to fight anyone for anything other than ***** and giggles but more importantly CCP's constant attempts to force players to play this game as group exercise, a game that from it's inception was designed as one of solo enterprise and acquisition, by attacking every form of solo player generated content the game had to offer other than griefing miners.
This is why this Nerf will fail, why the blue doughnuts still exist, why it is so difficult for players to migrate out of empire in numbers that would make a difference, Why huge swathes of the Eve environment are currently almost utterly empty in terms of significant numbers and ultimately why your retention figures are so abysmally low.
Stop it.
Humanity is the thin veneer that remains after you remove the baffled chimp.
|
Gulmuk
Ceptacemia DARKNESS.
6
|
Posted - 2017.06.04 23:13:58 -
[587] - Quote
CCP Fozzie wrote:We are also making some more small adjustments to the Excavator drones themselves. In June the changes are: - About 9% less yield for Ore Excavators
- 12.5% lower speed for Ore Excavators
- About 11% longer cycle time for Ice Excavators
- 10% lower speed for Ice Excavators
We will continue observing the economy after these changes and making adjustments as necessary to keep it healthy for all our players.
WTS Rorqual... Going to be worthless as an income machine after this.. Pretty much already was, but now a ship that costs 34 times the cost of a Hulk, but yields 1.5 times what a hulk yields. DISCREPANCY!!!
Thanks for kililng the game for me. |
Panther X
High Flyers Northern Coalition.
127
|
Posted - 2017.06.04 23:15:57 -
[588] - Quote
Gulmuk wrote:CCP Fozzie wrote:We are also making some more small adjustments to the Excavator drones themselves. In June the changes are: - About 9% less yield for Ore Excavators
- 12.5% lower speed for Ore Excavators
- About 11% longer cycle time for Ice Excavators
- 10% lower speed for Ice Excavators
We will continue observing the economy after these changes and making adjustments as necessary to keep it healthy for all our players. WTS Rorqual... Going to be worthless as an income machine after this.. Pretty much already was, but now a ship that costs 34 times the cost of a Hulk, but yields 1.5 times what a hulk yields. DISCREPANCY!!! Thanks for kililng the game for me.
Will buy, 500m isk.
Seriously where and how much
My Titan smells of rich Corinthian Leather...
|
Panther X
High Flyers Northern Coalition.
127
|
Posted - 2017.06.04 23:23:16 -
[589] - Quote
Fayrouze wrote:Currently we are showing a lot of _very predictable feedback_ on what they are doing. Having the perspective of having done this forever, CCP looks at what their players do and less of what they say.
"Innovation" takes time to set in, remember. /sarcasm
The problem here is that CCP is punishing adaptation. Players are using tools that CCP sold them to play around in the sandbox. Now, because some guys are better at using those tools than others, CCP is taking the tools' efficacy away from everybody.
At this rate, it seems that they will not rest until they've balanced the landscape into one flat, monotone plane. The well-off people in large entities can cope with these changes happening at this rate. The people most stunted by this kind of rapid cycling in ships' roles and capabilities are the small entities and the space poor.
If all changes and "balancing" are driven ONLY by the major blocs, then CCP may as well add that as the last step in the NPE - "Now, go join one of the big player factions. You won't accomplish much unless you are under their umbrella. You are here as fodder, know your place."
You're right of course, they only want all players to actually use sub battlecruisers. This IS cruisers online, don't forget.
My Titan smells of rich Corinthian Leather...
|
oiukhp Muvila
School of Applied Knowledge Caldari State
207
|
Posted - 2017.06.05 00:08:53 -
[590] - Quote
Just because a feature was launched with certain attributes doesn't mean it will be used exactly as intended. Sometimes players find unexpected usability or undesired amplification of effects that can affect the overall game in detrimental ways.
Emergent game-play isn't always positive or desired.
Sometimes the Devs need to adjust game mechanics when emergent game-play goes outside the expected and or desired.
These "hidden" features or aspects of Eve frequently go by unnoticed or unchanged for years; until one group starts to abuse it on a large scale and noticeably gain some unfair advantage.
|
|
Pimpin Drones
Distant Knight Inc Shadow of xXDEATHXx
1
|
Posted - 2017.06.05 02:50:10 -
[591] - Quote
If your going to reduce the mining drones then also reduce the **** cost of them. Let make them do less but cost more! CCP needs nerf the darn cost of the ships and or mining drones. |
Janeway84
Insane's Asylum Evil Monkies Incorporated
186
|
Posted - 2017.06.05 08:08:31 -
[592] - Quote
Please leave Fozzie alone!
I think its just BS calling out that this hurts the poor players since poor players wouldn't be flying rorquals by the dozen Poor players would stick it with their procurers or skiffs etc.. Anyone who spent cash for for Plex-Skill injectors to fast track into rorquals wheren't poor then This is more CCP being Robin Hood and stealing from the tax man and giving back some to the less fortunate more or less. |
Orgasmadrone
Amok. Goonswarm Federation
12
|
Posted - 2017.06.05 11:04:13 -
[593] - Quote
Naomi Shaishi wrote:Lol, judging by all the salt over here as well as claims of unsubbing - CCP might actually reach part of their goal - increase the mineral prices a bit which for most are like all time low...
The big miners won't add more rorquals because of the new timers - good!
You decrease the yield and make it harder to strip mine with huge rorqual fleets - individual ore prices might actually go up.
Are mineral prices at "an all time low?" - I seem to recall BS's at one time being less than half what they cost now. It was also a very real thing to loot missions to refine for minerals - do you remember drone poo? Those were the times minerals were at an all time low... not sure what exact all time you are talking about? PLease explain. |
Burgein
Republic University Minmatar Republic
0
|
Posted - 2017.06.05 11:58:12 -
[594] - Quote
Must be good since goons are crying, well done CCP! |
alex tow
Real One Corp Axiom Vocation Alliance
2
|
Posted - 2017.06.05 12:29:58 -
[595] - Quote
I'm not in Goons and I don't think it's a good idea....10b stationary ship, being an easy target and make less isk than a carrier with more risks (just by loosing one drone you loose HOURS and HOURS of mining profit)....really CCP, please don't do this. |
Cade Windstalker
1561
|
Posted - 2017.06.05 12:30:27 -
[596] - Quote
Orgasmadrone wrote:Naomi Shaishi wrote:Lol, judging by all the salt over here as well as claims of unsubbing - CCP might actually reach part of their goal - increase the mineral prices a bit which for most are like all time low...
The big miners won't add more rorquals because of the new timers - good!
You decrease the yield and make it harder to strip mine with huge rorqual fleets - individual ore prices might actually go up. Are mineral prices at "an all time low?" - I seem to recall BS's at one time being less than half what they cost now. It was also a very real thing to loot missions to refine for minerals - do you remember drone poo? Those were the times minerals were at an all time low... not sure what exact all time you are talking about? PLease explain.
Small point of order here. While "all time low" is incorrect mineral prices *are* at a fairly historic low, since the last time they were anywhere near current levels was years ago, and the prices of most other goods haven't dropped along with the mineral prices, making their *value* (as in, worth relative to a basket of other goods in the economy) certainly at an all time low, at least for lower end minerals. |
Orgasmadrone
Amok. Goonswarm Federation
12
|
Posted - 2017.06.05 12:48:05 -
[597] - Quote
Cade Windstalker wrote:Orgasmadrone wrote:Naomi Shaishi wrote:Lol, judging by all the salt over here as well as claims of unsubbing - CCP might actually reach part of their goal - increase the mineral prices a bit which for most are like all time low...
The big miners won't add more rorquals because of the new timers - good!
You decrease the yield and make it harder to strip mine with huge rorqual fleets - individual ore prices might actually go up. Are mineral prices at "an all time low?" - I seem to recall BS's at one time being less than half what they cost now. It was also a very real thing to loot missions to refine for minerals - do you remember drone poo? Those were the times minerals were at an all time low... not sure what exact all time you are talking about? PLease explain. Small point of order here. While "all time low" is incorrect mineral prices *are* at a fairly historic low, since the last time they were anywhere near current levels was years ago, and the prices of most other goods haven't dropped along with the mineral prices, making their *value* (as in, worth relative to a basket of other goods in the economy) certainly at an all time low, at least for lower end minerals.
Do you mean lowend HS mineral costs or lowend nullsec mineral costs? I am looking at HS minerals and they seem unaffected except for mexallon which is actually increasing in value - help me understand your point you are trying to make? |
Panther X
High Flyers Northern Coalition.
127
|
Posted - 2017.06.05 12:59:13 -
[598] - Quote
Janeway84 wrote:Please leave Fozzie alone! I think its just BS calling out that this hurts the poor players since poor players wouldn't be flying rorquals by the dozen Poor players would stick it with their procurers or skiffs etc.. Anyone who spent cash for Plex-Skill injectors to fast track into rorquals wheren't poor then This is more CCP being Robin Hood and stealing from the tax man and giving back some to the less fortunate more or less. Maybe agree with above poster that the price of mining drones could perhaps be reduced if the stats get hit hard. Though that kind of chance usually takes time before it effects the market anyways.
This has nothing to do with and "Robin Hood-ing" whatsoever, especially since the tax man is CCP, so you are misinformed.
It's not CCP that will "lower the cost" of the Excavator Drones, as they are not the ones selling them. The price is determined by the scarcity of the components to manufacture them. That's the drone regions people I would imagine being market savvy.
The only way CCP can lower the cost of drones is by reworking the manufacturing process, so if you are going to be making suggestions, please understand what you are talking about.
My Titan smells of rich Corinthian Leather...
|
Lukka
30
|
Posted - 2017.06.05 13:20:19 -
[599] - Quote
Just a quick 2 cents worth:
TL/DR: goons will continue mining in Rorquals, the rest of Eve will likely move to alternatives.
For those of you claiming it will hit Goons hard, I will argue it won't. Goons are far more capable of defending their Rorquals than any other group in EVE. With such a concentration of players in a single region, they can hit drop an attacker with whatever it takes in just a couple of minutes. Rorquals are capable of semi-AFK mining making them a perfect choice in a safe environment. The guy with 50 rorquals will still have 50 rorquals. He won't be mining quite so much ore, but he'll still make a solid living (though pay the price in RL electricity costs).
As for the rest of you, at 1.5 times the mining capacity of a Hulk, Rorquals make little economic sense due to their high investment and risk associated. The vast majority of you will need to consider moving to smaller ships or face economic ruin. |
smit jion
Hax Corporation
0
|
Posted - 2017.06.05 14:58:38 -
[600] - Quote
You freak ****** then learn skills boosting prey. Remove mining ******* and make a clean ******* pvp. "DEBILES TO PULL" |
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ISD Max Trix
ISD Community Communications Liaisons
1895
|
Posted - 2017.06.05 15:40:33 -
[601] - Quote
3. Ranting is prohibited.
A rant is a post that is often filled with angry and counterproductive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents.
ISD Max Trix
Lieutenant
Community Communication Liaisons (CCLs)
Interstellar Services Department
|
smit jion
Hax Corporation
0
|
Posted - 2017.06.05 16:09:21 -
[602] - Quote
Simple thoughts. Why teach skills if you then cut skills. |
smit jion
Hax Corporation
0
|
Posted - 2017.06.05 16:17:44 -
[603] - Quote
Do not be like WOT. Who make premium tanks and then ponerf them because of players with crooked hands or crooked brains. |
Zalgor
School of Applied Knowledge Caldari State
0
|
Posted - 2017.06.05 17:39:16 -
[604] - Quote
Damn, I was looking forward to an in-game Rorquageddon but it's less likely now :/ |
xXchochiXx
Brand Newbros Test Alliance Please Ignore
40
|
Posted - 2017.06.05 17:59:05 -
[605] - Quote
isd stepping in cus players are speaking out after billions and months of skills only to be wasted and wonders why people hasty or upset sad times
if your fielding 12bil plus do you not deserve a good return? |
Nasar Vyron
S0utherN Comfort Test Alliance Please Ignore
226
|
Posted - 2017.06.05 18:28:43 -
[606] - Quote
xXchochiXx wrote:isd stepping in cus players are speaking out after billions and months of skills only to be wasted and wonders why people hasty or upset sad times
if your fielding 12bil plus do you not deserve a good return?
Someone spends 100b+ on a titan and fit, do they not deserve to blap anything that comes near them?
No, the answer is no.
You are owed nothing. And price is not a major factor when deciding balance. Rorquals are boost ships, and the boosts and utility they give to mining fleets are bar none the best. That is what you are purchasing with that sub 3b isk hull. If you want to mine also that is why you pay extra for those excavators (which do need their build cost looked at). But that is why the yield keeps getting hit because these ships are being used as a standalone mining vessel in many areas, effectively pushing out the little guys (who the guys flying the rorqs have somehow convinced themselves that they are still little guys in the grand scheme of things, they are not). |
Deus Reliquit
Royal Amarr Institute Amarr Empire
6
|
Posted - 2017.06.06 01:48:09 -
[607] - Quote
ISD Max Trix wrote: 3. Ranting is prohibited.
A rant is a post that is often filled with angry and counterproductive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents.
Instead of pointing out the obvious, why not give us some real information?
Or some tissues to catch the salty tears perhaps? |
Nevyn Auscent
Broke Sauce
4000
|
Posted - 2017.06.06 02:21:07 -
[608] - Quote
Deus Reliquit wrote: Instead of pointing out the obvious, why not give us some real information?
Or some tissues to catch the salty tears perhaps?
What information do you want that's not obvious from the economic blogs? The fact they were introduced with a maths error (the first 'nerf' was simply fixing this maths error back to what CCP had intended the yield to be, so it doesn't count as a real nerf btw) most likely means that a lot more people adopted rorquals than CCP initially anticipated and meant that people got the idea that fleets of rorquals were a good idea. Which didn't/doesn't match CCP's vision for them, which is a capable miner but an amazing booster supporting fleets of exhumers. Ok, we can go on about we told them so etc, but these changes are quite clear and in keeping with the initial vision presented. It's not how I would do it in all the little details, but it's a way of doing that vision. |
Hellfir
Event Horizon Expeditionaries The Watchmen.
1
|
Posted - 2017.06.06 03:46:24 -
[609] - Quote
How about you just do what should have been done at the start.
Create a rorq variant that specialises in mining drones use with no boosting ability tank as is atm with the current capability i.e fit full yield to sacrifice tank or tank to hell with less yield just like you do with any other mining ship.
New rorq has a modified core that makes it immobile and boosts command and control of mining drones to yield at most 2x hulks worth of ore at max skill.
Old rorq gets a change a new core that does not make it immobile (or reduces the core cycle time) but keeps the boosting capability is NOT able to use mining drones at all and acts like all the other boosting ships currently in game just better. Change the slot layout so its tank is less capable then the new rorq variant.
Specifics can be played with but separate the ships abilities, it is clearly obvious you are unable to balance all aspects into one ships so make 2 and specialise them like they should be. |
Anna Maria Yolo
Neutron Blaster Solutions
29
|
Posted - 2017.06.06 04:54:00 -
[610] - Quote
Elegant way to spread rorquals and nerf multiboxers:
Dont touch anoms mechanics and / or mining drones. Just change the Industrial Core. Disallow activating Industrial Core in a limited distance to another ship with IC activated - Iike anchoring MTU less than 5km from the another one. |
|
Klaus Bergheim
GoonWaffe Goonswarm Federation
0
|
Posted - 2017.06.06 07:35:11 -
[611] - Quote
For each Rorqual within 50 km distance to your own the drone mining yield is reduced by 5%, up to a maximum reduction of 50%. (Or some other numbers)
The more rorqs you bring into a belt, the less each one mines, is the idea. |
Anarkio Mahyisti
SpaceX Galactic Badfellas Inc.
0
|
Posted - 2017.06.06 11:08:33 -
[612] - Quote
How to kill Eva Online? Get rid of a lot of windows together !!! And how to be a novice? 1 - I now want to dig and who has already dug up everything that then? Wait 6 hours? If you want to kill AFK earnings and remove a lot of windows, then make a binding to IP so that more than 1 window can not be started! And then we really look at the price of the plex and how much we play in the game) We are moving in the right direction soon will be - 10k solar systems and online 5k people |
ISD Max Trix
ISD Community Communications Liaisons
1898
|
Posted - 2017.06.06 12:55:07 -
[613] - Quote
Deus Reliquit wrote:ISD Max Trix wrote: 3. Ranting is prohibited.
A rant is a post that is often filled with angry and counterproductive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents. Instead of pointing out the obvious, why not give us some real information? Or some tissues to catch the salty tears perhaps?
Because anything I say will be taking as the Gospel of CCP.
Tissues are 5 isk.
ISD Max Trix
Lieutenant
Community Communication Liaisons (CCLs)
Interstellar Services Department
|
Harold Crane
Valkyrie Inc. Synergy of Steel
0
|
Posted - 2017.06.06 13:16:18 -
[614] - Quote
Klaus Bergheim wrote:For each Rorqual within 50 km distance to your own the drone mining yield is reduced by 5%, up to a maximum reduction of 50%. (Or some other numbers)
The more rorqs you bring into a belt, the less each one mines, is the idea.
This actually ist a good idea.and if barges or exhumers are boosted by the rorqual the drones geht 1% better yield or so... |
Julie Hawke
30plus Fidelas Constans
8
|
Posted - 2017.06.06 13:43:30 -
[615] - Quote
So here we are the 3rd major nerf of the great Rorqual fix
I finally understand....
CCP needed to get the Rorqual out of the POS so they made it so awesome
now 6 months and 3 nerfs later ....its back to being just what it was, but now on grid and totally vulnerable and potentially holding 5-6B in stupid mining drones..... a giant loot pinata.
I sold my Rorqual
And i dont login to EVE
This is a game not a job...... and the way it is now is NOT fun.
So thanks CCP, you took away the game I enjoyed and you cost me alot of friends too. And for that I will never forgive you.
Troll me all you want ...its just a waste of your time.
And Cade Windstar.....dont even bother
Oh and i am NOT a goon so dont go there either |
Redwood Tyx
Fusion Enterprises Ltd Badfellas Inc.
0
|
Posted - 2017.06.06 13:55:08 -
[616] - Quote
Hi,
Ok, so when i finaly can fly a Rorqual only to find it getting nerfed and perhaps not so usable as i been dreamin of so looooooong time.
Since you are making changes to the cap ship of ORE how about making the subcaps, specially the Orca better for mining? Increase its mining drone yield, bonuses or whatever, as it is now it just sucks!
It seem like were back where there will be "boosters" that just sits there doing nothing, characters that takes years to train up but cant do any actual help other than make boost others (if players still want to do this)?
wierd....
Fly safe |
Vladameir
Grand Accomplishments
0
|
Posted - 2017.06.06 14:00:17 -
[617] - Quote
Hellfir wrote:How about you just do what should have been done at the start.
Create a rorq variant that specialises in mining drones use with no boosting ability tank as is atm with the current capability i.e fit full yield to sacrifice tank or tank to hell with less yield just like you do with any other mining ship.
New rorq has a modified core that makes it immobile and boosts command and control of mining drones to yield at most 2x hulks worth of ore at max skill.
Old rorq gets a change a new core that does not make it immobile (or reduces the core cycle time) but keeps the boosting capability is NOT able to use mining drones at all and acts like all the other boosting ships currently in game just better. Change the slot layout so its tank is less capable then the new rorq variant.
Specifics can be played with but separate the ships abilities, it is clearly obvious you are unable to balance all aspects into one ships so make 2 and specialise them like they should be.
I oh so rarely post... But I had to login and quote this. CCP really needs to think about other ways to tackle how capital ships mine and boost/haul/compress
CCP come up with some more ideas rather than just nurfing things. While the idea of the timers is admirable, the amount of the timers is ridiculous and will only hurt the smaller miner people. There will certainly be a psychological hit with this as well. |
SurrenderMonkey
Space Llama Industries
3144
|
Posted - 2017.06.06 15:17:55 -
[618] - Quote
Sometimes I still like to go back to the initial threads about the Rorqual changes and laugh at all of the shrill, shrieking children who adamantly insisted that nobody was going to put a Rorqual in a belt.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
|
Tyranus Kai
The Scope Gallente Federation
0
|
Posted - 2017.06.06 17:44:19 -
[619] - Quote
Vladameir wrote:
I oh so rarely post... But I had to login and quote this. CCP really needs to think about other ways to tackle how capital ships mine and boost/haul/compress
CCP come up with some more ideas rather than just nurfing things. While the idea of the timers is admirable, the amount of the timers is ridiculous and will only hurt the smaller miner people. There will certainly be a psychological hit with this as well.
The best plan would be to remove the excavators, refund the SP's for the mining drone specialisation, and replace them with a capital mining laser. CCP could then mess with cycle time, mined amount and laser range without taking off and nerfing mining from orbit. Heck make it usable only with the core active and use crystals at twice the speed of subcap strip miners, that would at least make you keep an eye on crystal usage.
Although seeing as this change will be live in under 7 days and not one dev reply to this thread, well yeah..... |
Vernorius Astartis
UNITAS. ChaosTheory.
2
|
Posted - 2017.06.06 18:01:23 -
[620] - Quote
guys whatever your posting.....be real and ask yourself the question.....are they gonna listen to all the suggestions your making ?
|
|
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
3205
|
Posted - 2017.06.06 18:09:28 -
[621] - Quote
ISD Max Trix wrote: Because anything I say will be taking as the Gospel of CCP.
Tissues are 5 isk.
At the risk of commenting on moderation...this post warmed my heart.
Relatively Notorious By Association
My Many Misadventures
I predicted FAUXs
|
Jenn aSide
Shinigami Miners ChaosTheory.
16002
|
Posted - 2017.06.06 18:11:36 -
[622] - Quote
SurrenderMonkey wrote:Sometimes I still like to go back to the initial threads about the Rorqual changes and laugh at all of the shrill, shrieking children who adamantly insisted that nobody was going to put a Rorqual in a belt.
That's because they fell for the same kind of thinking CCP once did. You know, how Titans and Supers would never be very popular because omg that cost so much? Fast forward to 2017 and EVE has more Nyxs than Ibises lol. |
Linus Gorp
Ministry of Propaganda and Morale Black Marker
1499
|
Posted - 2017.06.06 18:14:16 -
[623] - Quote
Julie Hawke wrote:Oh and i am NOT a goon so dont go there either Correct, you're not. FCon. Former Goon pet. The goons wouldn't take the likes of you in your wildest dreams. Not even they're as **** as FCon.
When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.
|
Julie Hawke
30plus Fidelas Constans
10
|
Posted - 2017.06.06 18:19:01 -
[624] - Quote
Linus Gorp wrote:Julie Hawke wrote:Oh and i am NOT a goon so dont go there either Correct, you're not. FCon. Former Goon pet. The goons wouldn't take the likes of you in your wildest dreams. Not even they're as **** as FCon.
Wow that's harsh,,,...what did I ever do to you:?
Nevermind....you will just spill some garbage that no one really wants to hear
|
Nasar Vyron
S0utherN Comfort Test Alliance Please Ignore
229
|
Posted - 2017.06.06 20:34:59 -
[625] - Quote
Vernorius Astartis wrote:guys whatever your posting.....be real and ask yourself the question.....are they gonna listen to all the suggestions your making ?
i can live with the rorqual nerf.....but the respawn timer is killing the game for people that are industrialists and only have a couple of gametime per week.....you come home and think..yeah i have time and can play a lil bit of eve....BUT...damm no stuff to mine.
Go to the neighboring system? It's a 5 hour respawn, not 24 hours. I find it very unlikely that an entire region's worth of colossals will be mined out within a 5 hour period of time. What this will cause is likely system usage being split into timezones. EU mine out a system, so it's worthless for early US. US mine out a system it's worthless for AUTZ. The cycle continues, but that's not really a bad thing. If you try to pack several timezones into a single system then ya, some people are going to get shafted. But nothing is preventing them from moving over other than stubbornness. |
Nevyn Auscent
Broke Sauce
4001
|
Posted - 2017.06.06 20:41:44 -
[626] - Quote
Nasar Vyron wrote:
Go to the neighboring system? It's a 5 hour respawn, not 24 hours. I find it very unlikely that an entire region's worth of colossals will be mined out within a 5 hour period of time. What this will cause is likely system usage being split into timezones. EU mine out a system, so it's worthless for early US. US mine out a system it's worthless for AUTZ. The cycle continues, but that's not really a bad thing. If you try to pack several timezones into a single system then ya, some people are going to get shafted. But nothing is preventing them from moving over other than stubbornness.
Or you know, that 20 minute timer on the small. Or the actual belts. That guy with limited playtime is normally not the guy multiboxing 20 rorquals anyway. He's the guy with a few barges and maybe an orca. And chances that every single anom is mined out at the same time are virtually zero. |
Yzebel Baalshillek
Republic Military School Minmatar Republic
0
|
Posted - 2017.06.06 21:39:28 -
[627] - Quote
Vernorius Astartis wrote:guys whatever your posting.....be real and ask yourself the question.....are they gonna listen to all the suggestions your making ?
i can live with the rorqual nerf.....but the respawn timer is killing the game for people that are industrialists and only have a couple of gametime per week.....you come home and think..yeah i have time and can play a lil bit of eve....BUT...damm no stuff to mine.
+ 1 |
Panther X
High Flyers Northern Coalition.
127
|
Posted - 2017.06.06 22:01:30 -
[628] - Quote
Tyranus Kai wrote:Vladameir wrote:
I oh so rarely post... But I had to login and quote this. CCP really needs to think about other ways to tackle how capital ships mine and boost/haul/compress
CCP come up with some more ideas rather than just nurfing things. While the idea of the timers is admirable, the amount of the timers is ridiculous and will only hurt the smaller miner people. There will certainly be a psychological hit with this as well.
The best plan would be to remove the excavators, refund the SP's for the mining drone specialisation, and replace them with a capital mining laser. CCP could then mess with cycle time, mined amount and laser range without taking off and nerfing mining from orbit. Heck make it usable only with the core active and use crystals at twice the speed of subcap strip miners, that would at least make you keep an eye on crystal usage. Although seeing as this change will be live in under 7 days and not one dev reply to this thread, well yeah.....
That in itself isn't a bad idea. They would have to rework the high slots giving the rorq two turrets. That would take away utility highs, and cause all sorts of other nonsense, but that I wouldn't mind seeing an initial work up on it.
My Titan smells of rich Corinthian Leather...
|
Soko99
Repercussus Northern Coalition.
82
|
Posted - 2017.06.06 22:27:23 -
[629] - Quote
I think the most disturbing part about this change.. is that it's 30 pages in. and not a single DEV response.
|
JC Mieyli
Ministry of War Amarr Empire
58
|
Posted - 2017.06.06 22:35:56 -
[630] - Quote
nullbears and their comfort zones |
|
Ebony Texas
The Alabaster Albatross Sev3rance
15
|
Posted - 2017.06.06 22:40:22 -
[631] - Quote
Dear Fozzie
Just Nerf mining to the point that its just removed from the game.. yes I said it!.. get rid of it cause obviously you sit there and make a change just to rehash the change you made a yr later.
get rid of mining all together and sell us mineral packs for plex.
thanks |
Canarisis
Red October. Red Alliance
3
|
Posted - 2017.06.07 00:22:51 -
[632] - Quote
Hello everyone and here is my story.
For a long time i was a simple battle carebear(the deference between them is that i usually spent isk on pvp ships) and farm anomalies on my little carrier. The time is go and i started to hate farm on carrier. Every anomaly drew out my soul and less and less i entered the game. But when i heared about rorquals rework i thought that is the hope, another one thing that i didn't try in this game. I take myself to my hand and farm those huge amount of isk to buy a rorq, fit and excavators. It costs me 10 b of and 3 weeks.
So when i started to mining in the belts on the rorq i feel that i am the mining titan. Light isk came to me and i forgot about the way how i earned them. Then there were the first nerf. I thought that CCP made a mistake in ore yield and i gave them a chance. After some months came another nerf. With suspecting that something wrong i gave ccp another chance but my rorqua isl stoped giving me that feeling of uncredible power. And now i ve heard about this nerf. The mining pick fall to my legs and broke on many parts.
Today i sold my rorq. And those hateble farm on carrier stands in my view. Thank you CCP you are broke the thing i loved.
I m sorry for my incredibly painful englsh |
Adeena Starfire
Moosearmy Test Alliance Please Ignore
0
|
Posted - 2017.06.07 01:27:56 -
[633] - Quote
For the love of all things sane, PLEASE don't implement a 5 hour re-spawn timer on the Colossals!!!!!!!
|
Mara Pahrdi
The Order of Anoyia
1656
|
Posted - 2017.06.07 05:24:25 -
[634] - Quote
Had Fozzie posted this thread in GD, you'd barely noted a difference .
Remove standings and insurance.
|
Skia Aumer
Sebiestor Tribe Minmatar Republic
443
|
Posted - 2017.06.07 08:21:51 -
[635] - Quote
This is a good change. The days of infinite ore are over, and imo infinite things should be exterminated wherever possible. Scarce resources can generate an interesting gameplay. AFAIK, the recent fight in HED-GP was staged over a moon, as there is only 7 moons in that system. Too bad we dont have to care about the moons anymore with citadels. And citadels also have infinite offices, which is also boring. |
Skia Aumer
Sebiestor Tribe Minmatar Republic
443
|
Posted - 2017.06.07 08:33:20 -
[636] - Quote
Adeena Starfire wrote:For the love of all things sane, PLEASE don't implement a 5 hour re-spawn timer on the Colossals!!!!!!! Your corp lives in a pocket with 5 systems below -0.5 I can understand how it impacts goons, but why is this a problem for you?
|
Texas Queens
Wildly Inappropriate Goonswarm Federation
2
|
Posted - 2017.06.07 08:43:11 -
[637] - Quote
Skia Aumer wrote:Adeena Starfire wrote:For the love of all things sane, PLEASE don't implement a 5 hour re-spawn timer on the Colossals!!!!!!! Your corp lives in a pocket with 5 systems below -0.5 I can understand how it impacts goons, but why is this a problem for you?
except the exact opposite is true, we have around ~90~ systems that we can mine in so a 5/4 hour re-spawn doesn't affect us. |
Marcus Tedric
Zebra Corp Goonswarm Federation
135
|
Posted - 2017.06.07 10:54:08 -
[638] - Quote
Texas Queens wrote:...............
except the exact opposite is true, we have around ~90~ systems that we can mine in so a 5/4 hour re-spawn doesn't affect us.
And if ~90 systems weren't enough - then we'd do something about it!
And hey - anyone looked in the Belts recently.............
Don't soil your panties, you guys made a good point, we'll look at the numbers again. - CCP Ytterbium
|
Panther X
High Flyers Northern Coalition.
127
|
Posted - 2017.06.07 10:59:12 -
[639] - Quote
Soko99 wrote:I think the most disturbing part about this change.. is that it's 30 pages in. and not a single DEV response.
That's because it's going to happen, despite the furor and bluster of the community at large.
My Titan smells of rich Corinthian Leather...
|
Adeena Starfire
Moosearmy Test Alliance Please Ignore
0
|
Posted - 2017.06.07 11:03:54 -
[640] - Quote
Skia Aumer wrote: Your corp lives in a pocket with 5 systems below -0.5 I can understand how it impacts goons, but why is this a problem for you?
I'm hoping it wont, but there are only a handful of strategic systems we can "safely" mine in ... and for a casual miner like me (only one Rorq) it may be hard for me to get to a system which still has a Colossal with quality ore left in it.
I can see a situation where some miners are just going to mine all the expensive ore, then more on to the next Colossal - There is going to have to be some sort of Alliance edict which stipulates miners must clear an anom before moving on to the next.
But time will tell how it plays out.... it's not like CCP are going to listen to us anyway. |
|
Jenn aSide
Shinigami Miners ChaosTheory.
16023
|
Posted - 2017.06.07 13:00:55 -
[641] - Quote
Soko99 wrote:I think the most disturbing part about this change.. is that it's 30 pages in. and not a single DEV response.
That's because threads like this are basically pressure release valves lol. CCP has identified something that they pretty much have to do, there is no way around it and they know people aren't going to like it. So they make this thread, let people blow off steam and go through with it anyway.
The fact that most posters don't realize that they aren't really giving feedback but actually blowing off steam doesn't matter. 99% of people complaining are going to keep playing and paying despite threats otherwise and CCP knows that. DEVs telling us anything is more a courtesy than anything, it's just the way it is.
|
Frostys Virpio
KarmaFleet Goonswarm Federation
3373
|
Posted - 2017.06.07 13:09:06 -
[642] - Quote
Jenn aSide wrote:Soko99 wrote:I think the most disturbing part about this change.. is that it's 30 pages in. and not a single DEV response.
That's because threads like this are basically pressure release valves lol. CCP has identified something that they pretty much have to do, there is no way around it and they know people aren't going to like it. So they make this thread, let people blow off steam and go through with it anyway. The fact that most posters don't realize that they aren't really giving feedback but actually blowing off steam doesn't matter. 99% of people complaining are going to keep playing and paying despite threats otherwise and CCP knows that. DEVs telling us anything is more a courtesy than anything, it's just the way it is.
Even if they did collect feedback, the amount of people being wrong about it is hilarious. |
Frostys Virpio
KarmaFleet Goonswarm Federation
3373
|
Posted - 2017.06.07 13:13:15 -
[643] - Quote
Marcus Tedric wrote:Texas Queens wrote:...............
except the exact opposite is true, we have around ~90~ systems that we can mine in so a 5/4 hour re-spawn doesn't affect us. And if ~90 systems weren't enough - then we'd do something about it! And hey - anyone looked in the Belts recently.............
I swoop in them to kill rats once in a while. I think there is some ore there too but I can't confirm with all the dust on grid. |
Blaze Vardenheim
Federal Navy Academy Gallente Federation
0
|
Posted - 2017.06.07 17:52:47 -
[644] - Quote
instead of set time respawns, please make them vary; for instance, the colossal would respawn between 4 and 6 hours later and would respawn regardless if it was completely mined out or not.
Also, please remove the caustic cloud for mercoxit mining because rorquals are the new defacto mining ships in nullsec so mercoxit has become so space trash that few will actually mine it. |
Augustus Primus
Over The Wormhole and Far Away Serrice Council.
0
|
Posted - 2017.06.07 21:50:59 -
[645] - Quote
Looks like CCP got it just about right. It's a good compromise when nobody is satisfied.
The industrialists are whining about a cut in production. The combat jockeys are complaining the CCP still makes it too hard for them to take out industrial ships and sites. Even the explorers and mission runners are using it as an opportunity to throw their 2 cents in. They all whine about lack of content.
I am an indy -- choosing to create and build. The rorqual has provided a major increase in productivity that has energized economies of the null-sec regions.
Offsetting this, it is also a vulnerable ship that is a massive target and has no fighting capability other than a handful of drones. It is locked into a fixed location for a set period of time while in its high-production cycle. It is also locked into being tied to an asteroid and exposed out in space when using its main defensive feature. On top of that, once it does finish a production cycle and can move, the term "snail's pace" is an optimistic description of its speed and progress.
The ship is a challenge to build -- requiring lots of PvE industrialist content to raise the large amounts of ISK and create the many materials and finished systems that go into it. It generates a market for lots of PvE exploration and mission running and ratting to provide certain types of loot and salvage needed to manufacture the systems.
It is also a challenge to destroy. No self-aggrandizing ship jockey trying to impress himself with his killboard numbers is going to be able to swoop in with a cruiser and take it out. It will take a serious group of experienced combatants that can operate together as a fleet to be able to take it down.
As for asteroid cluster regeneration. Slowing regeneration down is a reasonable way to keep opportunities balanced a little between high-sec and null-sec. Null-sec still has the advantage -- but they have to go through long supply lines to get things to and from major markets -- providing "content" for the PvP ambushes and counter strikes. It even fits role-play. It would take time for new fields of asteroids to drift into an area.
And when you have a ship that can eat its way through an entire asteroid field in a few hours (and support lesser ships with boost bursts) the miners are still doing quite well. Even a T1 mining barge operating on its own can generate 25 mill to 50 mill in an hour or two of work in the high value ores and ice of the null-sec belts. |
Tessa Sage
Legion of the Wicked Way ChaosTheory.
12
|
Posted - 2017.06.07 22:03:53 -
[646] - Quote
Augustus Primus wrote:The industrialists are whining about a cut in production. The combat jockeys are complaining the CCP still makes it too hard for them to take out industrial ships and sites. Even the explorers and mission runners are using it as an opportunity to throw their 2 cents in. They all whine about lack of content. ... As for asteroid cluster ... Even a T1 mining barge operating on its own can generate 25 mill to 50 mill in an hour or two of work in the high value ores and ice of the null-sec belts.
The cut in yield is mid-cycle when you've already injected for the 4th Rorqual toon and have a correlative 24BB on grid. More mining lasers are switching off indefinitely and people are chucking assets away to recoup ISK. Essentially, the market is on the verge of hyper-inflation. |
Augustus Primus
Over The Wormhole and Far Away Serrice Council.
0
|
Posted - 2017.06.07 22:38:14 -
[647] - Quote
Tessa Sage wrote:Augustus Primus wrote:The industrialists are whining about a cut in production. The combat jockeys are complaining the CCP still makes it too hard for them to take out industrial ships and sites. Even the explorers and mission runners are using it as an opportunity to throw their 2 cents in. They all whine about lack of content. ... As for asteroid cluster ... Even a T1 mining barge operating on its own can generate 25 mill to 50 mill in an hour or two of work in the high value ores and ice of the null-sec belts. The cut in yield is mid-cycle when you've already injected for the 4th Rorqual toon and have a correlative 24BB on grid. More mining lasers are switching off indefinitely and people are chucking assets away to recoup ISK. Essentially, the market is on the verge of hyper-inflation.
Again, you get back to RL issues. The supply was beginning to outstrip demand. People were overbuilding Rorqs and glutting the ore markets.
Also, the Rorq's were devaluing production for the high-sec players who cannot use them. The high-sec miners and manufacturers already face higher taxes and limitations that offset the benefits in high-sec. (Like the lack of "safe" mining areas that can be fully protected.) Just as there are reasons that players operate in low-sec, there are reasons certain players prefer high-sec. (Being able to be a small, independent industrialist without all of the complications of being a small fish in a corp - alliance - coalition is one of them.)
So CCP has let the pendulum swing back the other way a bit. In a way the decrease in supply of asteroids in null-sec -- particularly the rare-ore clusters -- will probably create more demand for the lesser ores in the regular belts. Again, requiring the mining lasers to be turned back on.
|
Sgt Ocker
What Corp is it
1374
|
Posted - 2017.06.07 23:38:12 -
[648] - Quote
Augustus Primus wrote:Tessa Sage wrote:Augustus Primus wrote:The industrialists are whining about a cut in production. The combat jockeys are complaining the CCP still makes it too hard for them to take out industrial ships and sites. Even the explorers and mission runners are using it as an opportunity to throw their 2 cents in. They all whine about lack of content. ... As for asteroid cluster ... Even a T1 mining barge operating on its own can generate 25 mill to 50 mill in an hour or two of work in the high value ores and ice of the null-sec belts. The cut in yield is mid-cycle when you've already injected for the 4th Rorqual toon and have a correlative 24BB on grid. More mining lasers are switching off indefinitely and people are chucking assets away to recoup ISK. Essentially, the market is on the verge of hyper-inflation. Again, you get back to RL issues. The supply was beginning to outstrip demand. People were overbuilding Rorqs and glutting the ore markets. Also, the Rorq's were devaluing production for the high-sec players who cannot use them. The high-sec miners and manufacturers already face higher taxes and limitations that offset the benefits in high-sec. (Like the lack of "safe" mining areas that can be fully protected.) Just as there are reasons that players operate in low-sec, there are reasons certain players prefer high-sec. (Being able to be a small, independent industrialist without all of the complications of being a small fish in a corp - alliance - coalition is one of them.) So CCP has let the pendulum swing back the other way a bit. In a way the decrease in supply of asteroids in null-sec -- particularly the rare-ore clusters -- will probably create more demand for the lesser ores in the regular belts. Again, requiring the mining lasers to be turned back on. Not sure I understand how reducing availability of high end ores will create a demand for low end ores. High end, ABC ores, are required for building just about everything in Eve, reducing the amount of these ores is not going to increase demand for low end ores. In fact the exact opposite will happen.
Decreased availability at market of ABC's = less demand for low end ores. ABC ore prices go up - Low end ore prices go down.
What the wait times for respawning anoms will achieve is less ore for some TZ's while the dominant TZ in any group reap the higher rewards. Very unbalanced for those who don't have 40 or 50 Rorquals and less than 12 hours a day to spend on Eve.
Just to clarify - Once Rorqual mining gets nerfed enough that Exhumers are a better option (risk vs reward, we are getting close), those guys running 40 or 50 Rorquals will simply switch to one Rorqual and 40 or 50 Exhumers. Nothing really changes, the little guy with one Rorq is still highly disadvantaged at market..
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
Kassimila
Macabre Votum Northern Coalition.
47
|
Posted - 2017.06.08 05:34:45 -
[649] - Quote
Meanwhile Sanctums and high sec incursions continue to spawn new sites instantly! I'm sorry but risking an 8-12 billion isk ship to make maybe 200 mil an hour is a really poor ROI. Considering a ratting carrier can pull down 200mil instant isk for a 2bil ship. The rorq doesn't need nerfs, it needs buffs like 20km laser range on drones that don't orbit the rock. Adjust yield to compensate.
That being said, the solution to this issue is not 'lets nerf the rorq more'. The solution is to increase DEMAND, because you added in tons of citadels and rigs that reduce manufacturing cost.
Speaking of citadels. The ore amount to build them is a JOKE. Increase it. BAM demand! Increase all blueprints while you're at it. |
ApolloF117 HUN
Angels and Demons Inc. Mordus Angels
54
|
Posted - 2017.06.08 06:16:11 -
[650] - Quote
Kassimila wrote:Meanwhile Sanctums and high sec incursions continue to spawn new sites instantly! I'm sorry but risking an 8-12 billion isk ship to make maybe 200 mil an hour is a really poor ROI. Considering a ratting carrier can pull down 200mil instant isk for a 2bil ship. The rorq doesn't need nerfs, it needs buffs like 20km laser range on drones that don't orbit the rock. Adjust yield to compensate.
That being said, the solution to this issue is not 'lets nerf the rorq more'. The solution is to increase DEMAND, because you added in tons of citadels and rigs that reduce manufacturing cost.
Speaking of citadels. The ore amount to build them is a JOKE. Increase it. BAM demand! Increase all blueprints while you're at it. Like tell me when a carrier can make instant 200m when a standard ratting fitt what i use make max 70-80m, dont confuse the standard carrier with a supercarrier |
|
Kassimila
Macabre Votum Northern Coalition.
48
|
Posted - 2017.06.08 07:17:22 -
[651] - Quote
ApolloF117 HUN wrote:Kassimila wrote:Meanwhile Sanctums and high sec incursions continue to spawn new sites instantly! I'm sorry but risking an 8-12 billion isk ship to make maybe 200 mil an hour is a really poor ROI. Considering a ratting carrier can pull down 200mil instant isk for a 2bil ship. The rorq doesn't need nerfs, it needs buffs like 20km laser range on drones that don't orbit the rock. Adjust yield to compensate.
That being said, the solution to this issue is not 'lets nerf the rorq more'. The solution is to increase DEMAND, because you added in tons of citadels and rigs that reduce manufacturing cost.
Speaking of citadels. The ore amount to build them is a JOKE. Increase it. BAM demand! Increase all blueprints while you're at it. Like tell me when a carrier can make instant 200m when a standard ratting fitt what i use make max 70-80m, dont confuse the standard carrier with a supercarrier
Each tick is 20 minutes. 80 x 3 = 240 mil an hour. Rorq mining 1 hour = 200-250 mil based on ore type mined, distance, etc.
Oh I see where you got confused. By "instant" I mean it appears in your wallet. You don't have to take things to somewhere to sell them. Speaking of if you actually wanted to fix things like afk ishtar, nullsec ratting. Make rats drop tags that you sell to NPCs in highsec. Oh how the tears would flow. Oh yeah and make the tags enormous, you can compress them in a super carrier though np np. |
ApolloF117 HUN
Angels and Demons Inc. Mordus Angels
54
|
Posted - 2017.06.08 10:22:36 -
[652] - Quote
Kassimila wrote:ApolloF117 HUN wrote:Kassimila wrote:Meanwhile Sanctums and high sec incursions continue to spawn new sites instantly! I'm sorry but risking an 8-12 billion isk ship to make maybe 200 mil an hour is a really poor ROI. Considering a ratting carrier can pull down 200mil instant isk for a 2bil ship. The rorq doesn't need nerfs, it needs buffs like 20km laser range on drones that don't orbit the rock. Adjust yield to compensate.
That being said, the solution to this issue is not 'lets nerf the rorq more'. The solution is to increase DEMAND, because you added in tons of citadels and rigs that reduce manufacturing cost.
Speaking of citadels. The ore amount to build them is a JOKE. Increase it. BAM demand! Increase all blueprints while you're at it. Like tell me when a carrier can make instant 200m when a standard ratting fitt what i use make max 70-80m, dont confuse the standard carrier with a supercarrier Each tick is 20 minutes. 80 x 3 = 240 mil an hour. Rorq mining 1 hour = 200-250 mil based on ore type mined, distance, etc. Oh I see where you got confused. By "instant" I mean it appears in your wallet. You don't have to take things to somewhere to sell them. Speaking of if you actually wanted to fix things like afk ishtar, nullsec ratting. Make rats drop tags that you sell to NPCs in highsec. Oh how the tears would flow. Oh yeah and make the tags enormous, you can compress them in a super carrier though np np. If you want to fix the afk ishtar magic then do the same what ccp did with the fighters ,make thier sig radius bigger and make the npcs aggro them more often (cos fighters needed that) |
Amarisen Gream
Omni Galactic Central Omni Galactic Group
341
|
Posted - 2017.06.08 14:22:22 -
[653] - Quote
As the rorqual is getting hit with the bat again, could we look at removing the limitation of not going to HS with it. My morning brain fart.
"The Lord loosed upon them his fierce anger
All of his fury and rage.
He dispatched against them a band of Avenging Angels"
- The Scriptures, Book II, Apocalypse 10:1
#NPCLivesMatter
#Freetheboobs
|
Frostys Virpio
KarmaFleet Goonswarm Federation
3377
|
Posted - 2017.06.08 14:35:56 -
[654] - Quote
ApolloF117 HUN wrote:If you want to fix the afk ishtar magic then do the same what ccp did with the fighters ,make thier sig radius bigger and make the npcs aggro them more often (cos fighters needed that )
You could just remove the auto-aggro and nobody would use afktars... |
Allbur Chellak
KarmaFleet Goonswarm Federation
2
|
Posted - 2017.06.08 22:27:59 -
[655] - Quote
Jenn aSide wrote:Soko99 wrote:I think the most disturbing part about this change.. is that it's 30 pages in. and not a single DEV response.
That's because threads like this are basically pressure release valves lol. CCP has identified something that they pretty much have to do, there is no way around it and they know people aren't going to like it. So they make this thread, let people blow off steam and go through with it anyway. The fact that most posters don't realize that they aren't really giving feedback but actually blowing off steam doesn't matter. 99% of people complaining are going to keep playing and paying despite threats otherwise and CCP knows that. DEVs telling us anything is more a courtesy than anything, it's just the way it is.
Very true.
CCP really does not care about people that injected and trained multiple characters to fly Rorquals. They are not interested in what miners want. They are not looking for feedback on this thread. They never asked for it and really they do not want it.
They know what the different groups would feel like even before they made the change.
They are going to make this change and it would amaze me if after 30 pages of comments that anything in the final update will be even slightly different than the OP.
A post like the OP is just to say what they ARE going to do, because they have to say it sometime so why not now.
Doing it on a forum is so that people have the illusion that talking about it may make them change their minds...which it will not.
It is up for all of us to change our game play based on CCP and if we do not like changes to unsub accounts or play a different game.
|
SurrenderMonkey
Space Llama Industries
3160
|
Posted - 2017.06.08 22:31:39 -
[656] - Quote
Amarisen Gream wrote:As the rorqual is getting hit with the bat again, could we look at removing the limitation of not going to HS with it. My morning brain fart.
Seriously?
There's no chance of that happening. I can't imagine why anyone would think it would merit asking, even in a pre-coffee state of mind.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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Kassimila
Macabre Votum Northern Coalition.
49
|
Posted - 2017.06.09 00:18:40 -
[657] - Quote
SurrenderMonkey wrote:Amarisen Gream wrote:As the rorqual is getting hit with the bat again, could we look at removing the limitation of not going to HS with it. My morning brain fart. Seriously? There's no chance of that happening. I can't imagine why anyone would think it would merit asking, even in a pre-coffee state of mind.
Honestly...why not? Will be hilarious to watch the stupid thrasher spam go pick off all their 900 mil drones. |
Vasil Comino
Van Diemen's Demise Northern Coalition.
0
|
Posted - 2017.06.09 04:52:19 -
[658] - Quote
Hi Dev Team,
I'll start by saying I do no mine anymore since the waves of nerfs that have been put in place. I think it is worth mentioning in eve the game is built on risk vs reward. You do 'the maze' you spend 1-2 billion isk on a tengu. You want to win a solo pvp fight. You buy faction mods to help you out. You want better mining, ratting you go to low sec or null. Everything in Eve is designed to be that way.
Now with keeping that in mind. I can buy a 2 billion isk carrier, that can warp off grid at any time, that requires similar skills and earn 100 mill an hour ratting in a null sec system (even if I have to be a little active)
My Rorqual with drones cost closer to 8 billion isk and is stuck in a belt 5 minutes at a time earning what will probably be similar amounts of isk (probably less with the massive asteroids and the slow travel time)
I don't understand how this can be called balanced.
As I said it doesn't affect me, I've moved on from mining, more fun killing goons, but I think you are beginning to run the risk of having the Rorqual be what it used to be. A nothing ship. |
Tessa Sage
Legion of the Wicked Way ChaosTheory.
12
|
Posted - 2017.06.09 06:06:46 -
[659] - Quote
mrammo wrote:If you want to fix the mineral market you should just increase mineral requirements of blueprints by 15% accross the board.
This is precisely the right idea. Increasing the input costs through sheer mat quantity will in turn drive market prices and increase the likelihood of killmail seeking said more expensive targets upon purchase and use.
However, Rorqual skill books need to list for less and Excavator drones need to have a T2 version that requires fewer but more specific salvage. My thoughts. |
JC Mieyli
Ministry of War Amarr Empire
76
|
Posted - 2017.06.09 08:20:37 -
[660] - Quote
Tessa Sage wrote:mrammo wrote:If you want to fix the mineral market you should just increase mineral requirements of blueprints by 15% accross the board. This is precisely the right idea.] sure but only if every asset with a blueprint is automatically reprocessed first with a 50% mineral yield like in an npc station then you can raise bp mineral cost 15% |
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Julie Oppenheimer
COX INDUSTRIES
1
|
Posted - 2017.06.09 18:30:33 -
[661] - Quote
The yield changes are unnecessary, they will negatively impact smaller entities while having no impact on larger entities who will only and another Rorq or 2 to their fleets. The primary reason there's so much mined is because (1) it's easy to multibox Rorq's and (2) the number of anomalies available (which you are correctly nerfing). Make the Rorq drones operate more like fighters any you'll see less ore mined due to people not being able to multibox nearly as many accounts at once.
If anything, do the above and possible reverse the earlier yield nerfs. |
The Mach
Chemical Dependency. ChaosTheory.
11
|
Posted - 2017.06.09 19:51:30 -
[662] - Quote
Balancing the game because of one alliance isn't sustainable either. Just resize your graph and you'll see the changes made by this patch.
I think: Respawn timers = OK (maybe go harder on these instead of ship changes) Ship & drone changes = terribad
You'll end up nerfing smaller corps and alliances to a greater extent with ship changes. |
Tau Cabalander
Retirement Retreat Working Stiffs
6892
|
Posted - 2017.06.09 20:11:11 -
[663] - Quote
"I can tell you that this is one of the moments where we look at what our players do and less of what they say." ~~ Hilmar Veigar P+¬tursson
My four accounts are now unsubscribed. Do you hear me now?
It's not these changes alone, either.
Let's go back to the beginning, where CCP didn't consult players for what was needed with the Rorqual and mining.
The same CCP that only find their way to the Science & Industry forum to moderate, or when they are lost. [We haven't forgotten the request for feedback thread that CCP posted and abandoned for TWO YEARS before it was unpinned.] |
Teckos Pech
Amok. Goonswarm Federation
6578
|
Posted - 2017.06.09 22:59:12 -
[664] - Quote
32 pages of histrionics...awesome.
Has anyone mentioned that the mineral price index has fallen from just under 120 to about 95 since May 2016, an approximate decline of 21%?
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
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Ga'kest Malinkorn
kest Industrials
0
|
Posted - 2017.06.09 23:35:24 -
[665] - Quote
nerfing.. huh! this is all about keeping clients subscribing nothing else, all flowered up to be in "in game economics"... yea right! the longer it takes us to do stuff, then we gonna pay for the 3/6/12 month subscription, imagine if EVERYONE got a free plex for a year..ha! wouldn't happen would it, the amount of nerfin that has taken place over the years is a joke. period. Ive drop my sub to 3 months at a time now and pending on how i get on with stuff.. not sure whether I'll continue, why, cos i just CAN?T be bothered hanging around, the overall gaming player numbers have dropped by half since i started 8yrs back.. it takes for ever to do anything.. (of course this doesn't apply to constant in game plex users- obviously) but how many are there of them compared to real money subscribers... |
Radious Servasse
Pandemic Horde Inc. Pandemic Horde
114
|
Posted - 2017.06.10 00:12:52 -
[666] - Quote
CCP is nerfing mining. "The economy is unhealthy." 32 pages of rage in a week. CCP is nerfing carrier ratting. 51 pages of rage in a day.
CCP thinks the economy is in bad health because of too much isk. You don't nerf rorqs and carrier ratting at the same time. Rorqs account for most of the mining done in New Eden and now they are being nerved because of the bad economy. CCP has not changed a thing, just ruined the amount of isk that is to be made. Since ore has subjective value based on supply and demand, rorqs in the long term won't be too bad off as ore prices rise (Except for the new tears involved in mining). Carrier ratting on the other hand are going to be screwed.
Looks like CCP is delibratly trying to kill it's long-term players. |
Teckos Pech
Amok. Goonswarm Federation
6579
|
Posted - 2017.06.10 00:34:11 -
[667] - Quote
Radious Servasse wrote:CCP is nerfing mining. "The economy is unhealthy." 32 pages of rage in a week. CCP is nerfing carrier ratting. 51 pages of rage in a day.
CCP thinks the economy is in bad health because of too much isk. You don't nerf rorqs and carrier ratting at the same time. Rorqs account for most of the mining done in New Eden and now they are being nerved because of the bad economy. CCP has not changed a thing, just ruined the amount of isk that is to be made. Since ore has subjective value based on supply and demand, rorqs in the long term won't be too bad off as ore prices rise (Except for the new tears involved in mining). Carrier ratting on the other hand are going to be screwed.
Looks like CCP is delibratly trying to kill it's long-term players.
A rapid rise in the money supply can be bad for an economy. It can lead to inflation. Now while there is not much inflation at the moment, letting this go until prices start rising dramatically is probably not a good thing.
As for minerals the mineral price index has been falling for the past 13 months. This suggests that ALOT of minerals are entering the markets and depressing prices.
Both of these are two macro trends are troubling at the very least.
Now, perhaps if you cut out the hysterics and engaged your brain a bit you'd see that these while unfortunate for rorqual and carrier/super pilots, these changes should probably be made.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
|
Hroovitnir
The Council Evictus.
0
|
Posted - 2017.06.10 01:56:14 -
[668] - Quote
Hello, This is my first time posting on the Forum and i hope this is the right place for this.
Firstly, I'm a small time miner. Second, i own 2 Rorquals. Finally, i hope you give good feedback to me.
My first concern to the drone changes is that the drone velocity changes to an already slow drone will make billions off isk lost to NPC rats. My second concern is that the players will feel that the Risk to Reward ratio is too drastic and that the Rorqual will no longer be used. My final concern is that this drone nerf will not stop the all day Industrial Core miners they will just add more Characters to their fleet to make up for the lost yields.
My suggested Change is that the Industrial Core creates some form of Fatigue after Prolonged use that will greatly diminish the mining yields. The idea i have is that it will function as a sort of Jump Fatigue that will exponentially grow and affect the mining yields of the drones. This ill in turn make the economy balance back out and keep the risk to reward ration as high as possible.
Thank you for your time, i hope that i will get good community feedback. |
Pimpin Drones
Distant Knight Inc Shadow of xXDEATHXx
2
|
Posted - 2017.06.10 02:18:49 -
[669] - Quote
Don't forget to reduce the cost about 1/4 as well. \\You Nerf something I demand you cut the price of them as well. I have sent out many eve mails in the coming days to CSM about this issue. It needs to be address asap. If you can play with the cost of faction ships then you can cut the build cost for these drones.
CCP Fozzie wrote:Hey folks. We continue to keep a close eye on the impacts of the changes to mining ships that have been made over the past six months. After this observation we have decided that we need to make another intervention to keep the economy healthy. This isn't the first of such changes, and once again it is unlikely to be the last. In the June release we are making a few targeted changes to Nullsec Asteroid Clusters (the ore anomalies created by the Ore Prospecting Array upgrade) and Excavator drones. Firstly, we are adding a respawn cooldown to all Asteroid Cluster anomalies. This cooldown scales based on the size of the anomaly: - 20 minutes for the Small Asteroid Cluster
- 1 hour for the Medium Asteroid Cluster
- 2 hours for the Large Asteroid Cluster variants
- 4 hours for the Enormous Asteroid Cluster variants
- 5 hours for the Colossal Asteroid Cluster variants
These changes will only have a significant impact on the absolute busiest nullsec mining systems. The vast majority of nullsec miners will not be negatively impacted. The pilots mining in those few extremely busy systems will have the option of staggering when they mine, or simply spreading out to a few extra systems. We are also making some more small adjustments to the Excavator drones themselves. In June the changes are: - About 9% less yield for Ore Excavators
- 12.5% lower speed for Ore Excavators
- About 11% longer cycle time for Ice Excavators
- 10% lower speed for Ice Excavators
We will continue observing the economy after these changes and making adjustments as necessary to keep it healthy for all our players.
|
Double Blade
BlackWing Cartel Black Wing Syndicate
4
|
Posted - 2017.06.10 04:43:41 -
[670] - Quote
CCP has put themselves in a position where they MUST reduce the amount of available resources because the players have found a way to become too efficient at harvesting them.
Since the players have access to unlimited resources through accelerated respawn rates, there is no limit on how efficient they can become at harvesting available resources. Without a limit on resources, they will have room for infinite growth and expansion of their harvesting abilities.
The only result possible is inflation. When more resources are entering the game than leaving, we will see inflation. The more efficient the players become at extracting resources, the faster the rates of inflation.
The Eve economy is on the path to crashing.
What tipped the first domino? Skill injectors.
Skill injectors now allow players to create new characters and make them extremely efficient at harvesting resources in practically no time at all. Time was a hard limit on the amount of resources that could be harvested from the game by limiting the efficiency of a character. Now, the game is saturated by brand new, highly productive characters.
The Eve economy is being flooded by resources because the time barrier was removed. If you want the leak to stop, you have to first plug the hole. Remove skill injectors. |
|
Teckos Pech
Amok. Goonswarm Federation
6580
|
Posted - 2017.06.10 05:50:26 -
[671] - Quote
Double Blade wrote:CCP has put themselves in a position where they MUST reduce the amount of available resources because the players have found a way to become too efficient at harvesting them.
Since the players have access to unlimited resources through accelerated respawn rates, there is no limit on how efficient they can become at harvesting available resources. Without a limit on resources, they will have room for infinite growth and expansion of their harvesting abilities.
The only result possible is inflation. When more resources are entering the game than leaving, we will see inflation. The more efficient the players become at extracting resources, the faster the rates of inflation.
The Eve economy is on the path to crashing.
What tipped the first domino? Skill injectors.
Skill injectors now allow players to create new characters and make them extremely efficient at harvesting resources in practically no time at all. Time was a hard limit on the amount of resources that could be harvested from the game by limiting the efficiency of a character. Now, the game is saturated by brand new, highly productive characters.
The Eve economy is being flooded by resources because the time barrier was removed. If you want the leak to stop, you have to first plug the hole. Remove skill injectors.
You might have something if skill injectors created SP de novo. They don't, so you don't.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
|
Prospektor Schipplock
Eclipse Pulsar Goonswarm Federation
6
|
Posted - 2017.06.10 08:40:00 -
[672] - Quote
Once again me...
Guys whats going on in your brains ?
If the market is going down because of that much isk, generated by Players on a player generated market. Let this bubble explode.
Well we can see Dreadnoughts at a price of 300 million dropping down. Everyone has so much money to get everthing in eve...
So what ?
Drop a new Artifical Intelligence, release Skynet in farming players and shape a new universe (muahahahaha). If the new AI grinding into gear, alliances cannot afford the losses and all the cheap isk, is going to be reduced.
Or what do you planned with the new AI in the Bloodraider Sotiyo and their fleets ?
I would like to see what happens there... |
blaedin jordan
Federal Navy Academy Gallente Federation
5
|
Posted - 2017.06.10 09:47:28 -
[673] - Quote
The only thing that seems fair is for CCP to reduce the subscription price to $10 monthly if they are going to destroy the efficiency of everything from carriers to rorqs. What a racket they are running. |
Marcus Tedric
Zebra Corp Goonswarm Federation
136
|
Posted - 2017.06.10 10:42:21 -
[674] - Quote
Hroovitnir wrote:.......................... My suggested Change is that the Industrial Core creates some form of Fatigue after Prolonged use that will greatly diminish the mining yields. ..................
This ^^ is not a silly idea...
Don't soil your panties, you guys made a good point, we'll look at the numbers again. - CCP Ytterbium
|
BESTER bm
Omni Galactic Central Omni Galactic Group
20
|
Posted - 2017.06.10 12:44:21 -
[675] - Quote
Hroovitnir wrote:My suggested Change is that the Industrial Core creates some form of Fatigue after Prolonged use that will greatly diminish the mining yields. The idea i have is that it will function as a sort of Jump Fatigue that will exponentially grow and affect the mining yields of the drones. This ill in turn make the economy balance back out and keep the risk to reward ration as high as possible.
Wait, what? Someone who actually thinks this through and comes up with what seems to be a viable and functional alternative to the endless nerf stream?
But don't worry, CCP will ignore anything they did not come up with themselves. They will just push through what they think works even if it is proven to be broken. |
Tyranus Kai
The Scope Gallente Federation
3
|
Posted - 2017.06.10 20:16:17 -
[676] - Quote
Teckos Pech wrote: As for minerals the mineral price index has been falling for the past 13 months. This suggests that ALOT of minerals are entering the markets and depressing prices.
Both of these are two macro trends are troubling at the very least.
Now, perhaps if you cut out the hysterics and engaged your brain a bit you'd see that these while unfortunate for rorqual and carrier/super pilots, these changes should probably be made.
You make valid points except the Rorqual was only revamped November, so what was tanking the mineral price the previous 6ish months? And are they nerfing that?
Instead of nerfing null mining (and that is exactly what they are doing) why don't they fix the problem of mineral balance in null ores, preventing the glut of low end (and surplus) minerals making their way into hisec? |
Grabit Maycon
Manson Family Advent of Fate
0
|
Posted - 2017.06.10 21:51:42 -
[677] - Quote
Thanks for this update, hopefully this forces people to spread out more a bit, instead of doing one big cluster**** of mining in one central system. |
Teckos Pech
Amok. Goonswarm Federation
6603
|
Posted - 2017.06.10 23:52:01 -
[678] - Quote
BESTER bm wrote:Hroovitnir wrote:My suggested Change is that the Industrial Core creates some form of Fatigue after Prolonged use that will greatly diminish the mining yields. The idea i have is that it will function as a sort of Jump Fatigue that will exponentially grow and affect the mining yields of the drones. This ill in turn make the economy balance back out and keep the risk to reward ration as high as possible.
Wait, what? Someone who actually thinks this through and comes up with what seems to be a viable and functional alternative to the endless nerf stream? But don't worry, CCP will ignore anything they did not come up with themselves. They will just push through what they think works even if it is proven to be broken.
It is still a nerf....
And will it accomplish it's goal? Suppose a players go from mining a couple, say, times a week for 3 hours at a time to mining 6 times a week for 1 hour and thereby avoid the fatigue and the negative effect on mining output? We are back where we started.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
|
Teckos Pech
Amok. Goonswarm Federation
6603
|
Posted - 2017.06.10 23:54:19 -
[679] - Quote
Tyranus Kai wrote:Teckos Pech wrote: As for minerals the mineral price index has been falling for the past 13 months. This suggests that ALOT of minerals are entering the markets and depressing prices.
Both of these are two macro trends are troubling at the very least.
Now, perhaps if you cut out the hysterics and engaged your brain a bit you'd see that these while unfortunate for rorqual and carrier/super pilots, these changes should probably be made.
You make valid points except the Rorqual was only revamped November, so what was tanking the mineral price the previous 6ish months? And are they nerfing that? Instead of nerfing null mining (and that is exactly what they are doing) why don't they fix the problem of mineral balance in null ores, preventing the glut of low end (and surplus) minerals making their way into hisec?
I don't know and yes they should find out what is the cause of that.
And to be fair, in looking at the in game index for minerals it did appear to be leveling off. Would it have continued to level off, maybe even go back up? I don't know. So it maybe that this nerf is a bit premature.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
|
Ian Hestia
KarmaFleet Goonswarm Federation
6
|
Posted - 2017.06.10 23:59:57 -
[680] - Quote
Haha, CCP is so f*king afraid of people saying their opinions on their "epic" nerfs. The fighter's damage reduction thread had been closed and no more reply could be made again.
https://forums.eveonline.com/default.aspx?g=posts&t=521682&p=71 |
|
Richie Kane
Room for Improvement Limited Expectations
3
|
Posted - 2017.06.11 01:04:49 -
[681] - Quote
It seems that CCP is only concerned about their RL wallets. they don't seem to really care about game play. They give unprecedented power to huge alliances, then when its abused they nurf for everyone. At the end of the day, the only person that loses are the little guys and players. CCP's epic NERFs is all they're known for now.
If you keep nerfing everything , no one will want to play this game anymore.
|
Teckos Pech
Amok. Goonswarm Federation
6603
|
Posted - 2017.06.11 02:54:09 -
[682] - Quote
Richie Kane wrote:It seems that CCP is only concerned about their RL wallets. they don't seem to really care about game play. They give unprecedented power to huge alliances, then when its abused they nurf for everyone. At the end of the day, the only person that loses are the little guys and players. CCP's epic NERFs is all they're known for now.
If you keep nerfing everything , no one will want to play this game anymore.
Yes they are nerfing everything.
Are you done being hysterical or is there somebody I should call to have them come over and slap you to snap you out of it?
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
|
Lakutus Borg
Fink Operations Goonswarm Federation
11
|
Posted - 2017.06.11 10:36:31 -
[683] - Quote
Hi
Nerfs are needed but i think going in with smaller nerfs are better then going all in.
Its healthier in the long run.
Resistance is futile! |
Marcus Tedric
Zebra Corp Goonswarm Federation
136
|
Posted - 2017.06.11 11:27:33 -
[684] - Quote
Whilst I have indeed recommended that the only way to really fix the problem would be to remove Excavator Drones entirely...
Something else that could be done, and has been mentioned before, is to make Excavators into a Fighter varient and give Rorquals Fighter Mechanics (and tubes, etc).
Each Excavator the size of a Support Fighter with 3 per tube. You can only use a single Squad of Excavators at a time (which would mean everyone immediately gained 2 spares and the price would reduce further......
Don't soil your panties, you guys made a good point, we'll look at the numbers again. - CCP Ytterbium
|
Sgt Ocker
What Corp is it
1388
|
Posted - 2017.06.11 11:30:25 -
[685] - Quote
Teckos Pech wrote:BESTER bm wrote:Hroovitnir wrote:My suggested Change is that the Industrial Core creates some form of Fatigue after Prolonged use that will greatly diminish the mining yields. The idea i have is that it will function as a sort of Jump Fatigue that will exponentially grow and affect the mining yields of the drones. This ill in turn make the economy balance back out and keep the risk to reward ration as high as possible.
Wait, what? Someone who actually thinks this through and comes up with what seems to be a viable and functional alternative to the endless nerf stream? But don't worry, CCP will ignore anything they did not come up with themselves. They will just push through what they think works even if it is proven to be broken. It is still a nerf.... And will it accomplish it's goal? Suppose a players go from mining a couple, say, times a week for 3 hours at a time to mining 6 times a week for 1 hour and thereby avoid the fatigue and the negative effect on mining output? We are back where we started. Seriously? The problem isn't the guys who mine a few hours a week as you suggest, it is those who have 40 or 50 or more Rorquals sitting in anoms for 12 to 14 hours per day and if adding a fatigue mechanic to Rorquals would help fix that then i say GO FOR IT.
Fix the problem without nerfing the little guy.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
Mephiztopheleze
Laphroaig Inc.
1283
|
Posted - 2017.06.11 11:37:06 -
[686] - Quote
i think ore anomaly respawn timers are great.
Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze
This is my Forum Main. My Combat Alt is sambo Inkura
|
Nick Bison
Serenity Engineering and Transport Company Circle-Of-Two
330
|
Posted - 2017.06.11 13:57:41 -
[687] - Quote
Overall, I'm okay with the re-spawn rates for mining sites. But please stop nerfing the 'excavator" drones.
Nothing clever at this time.
|
Sagara Mithril
Cro-Magnons Cavemen.
8
|
Posted - 2017.06.11 15:33:45 -
[688] - Quote
Great, PVE already sucks in the game, let's make it worse. |
Ian Hestia
KarmaFleet Goonswarm Federation
7
|
Posted - 2017.06.11 21:17:57 -
[689] - Quote
Sagara Mithril wrote:Great, PVE already sucks in the game, let's make it worse.
Do not let our anger fade for their mindless and careless updates.
|
PlayboyBunnyWabbit
Bad Bunny Wabbits
0
|
Posted - 2017.06.12 07:26:38 -
[690] - Quote
It really seems CCP is chasing symptoms not causes. The invisible hand suggests players will flow into whichever isk making area which gives the most return. Swinging the nerf bat here just means the stated too much isk problem will pop up in some other area. It also suggests no matter how much you swing the problem will always come back.
|
|
Valdr Auduin
CatPack
6
|
Posted - 2017.06.12 11:08:49 -
[691] - Quote
PlayboyBunnyWabbit wrote:It really seems CCP is chasing symptoms not causes. The invisible hand suggests players will flow into whichever isk making area which gives the most return. Swinging the nerf bat here just means the stated too much isk problem will pop up in some other area. It also suggests no matter how much you swing the problem will always come back.
This, you can't shut pandora's box, the evil is already out and hope is maimed, they aren't going to fix these problems and put evil back in the box without a whole lot more effort than it took creating the problem. |
Andrew Freecss
The 1st Regiment Brotherhood of Spacers
0
|
Posted - 2017.06.12 15:09:18 -
[692] - Quote
Dear CCP!
Did you see your own statistics? Or you just dont care about the fact? I'll write to you, to save you 5 mins:
FACTS! - from May 2017
Only Delve alone minded 22,49% of the WHOLE EVE mined value Deklein 5,38% Impass 4,96% Querious 4,25%
So in all, 4 regions mined 37,08% of whole game value. Is it fair to punish everybody else because few nolifers?
(Just an easy stupid solution to your problem: if there are 31+ excavator mining drons in space for more than 5 mins in a system, the whole system gets 25% TIDI for 30 mins. )
You know where your problem comes from, but you refuse to solve it properly.
|
Graabeerd Khagah
MoonFyre BattleGroup Holdings
181
|
Posted - 2017.06.12 16:53:09 -
[693] - Quote
Well, considering I haven't gotten to the upper tiers of mining ships, I can declare without fault I have won Eve.
The only true nerf I have seen is the respawn timers of ice anoms which is every four (4) hours after the last rock has been depleted. All these other changes to the Roaqual and mining excavators are now no longer on my list of goals I have set.
@CCP Fozzie, I can understand these nerfs you are putting in Tuesday, but you failed to mention this would affect ALL of Nulsec, both Sov/NPC. NOT just a small area from what I am reading as you say. However I will give you the benefit of the doubt as far as this goes.
Thank you and have a great week 07. |
John Thickmusk
Amok. Goonswarm Federation
0
|
Posted - 2017.06.12 17:52:18 -
[694] - Quote
cant wait for star citizen...i literally cant |
Nick Bison
Serenity Engineering and Transport Company Circle-Of-Two
331
|
Posted - 2017.06.12 18:28:51 -
[695] - Quote
I see some adjustments to the carrier/super fighter nerfs, and I guess that's okay.
I also figure that the industrialist community didn't whine and cry hard enough (also no CSM give a sh*t) to stop nerfing the excavators. Keep the respawn rates for the anoms, that's probably going to accomplish most of the "delve" imbalance.
Please stand with me a pour more mining tears and maybe we'll be heard ...
Nothing clever at this time.
|
Grognard Commissar
Splinter Cell Operations inPanic
27
|
Posted - 2017.06.12 20:40:02 -
[696] - Quote
the problem si not these superawesome ships... it's the fact that... well... there's not as much destruction in the economy. citadels are a PITA to take out. mebbe huses/raitarus should only get one reinforce timer? |
Grognard Commissar
Splinter Cell Operations inPanic
27
|
Posted - 2017.06.12 20:45:57 -
[697] - Quote
Teckos Pech wrote:Radious Servasse wrote:CCP is nerfing mining. "The economy is unhealthy." 32 pages of rage in a week. CCP is nerfing carrier ratting. 51 pages of rage in a day.
CCP thinks the economy is in bad health because of too much isk. You don't nerf rorqs and carrier ratting at the same time. Rorqs account for most of the mining done in New Eden and now they are being nerved because of the bad economy. CCP has not changed a thing, just ruined the amount of isk that is to be made. Since ore has subjective value based on supply and demand, rorqs in the long term won't be too bad off as ore prices rise (Except for the new tears involved in mining). Carrier ratting on the other hand are going to be screwed.
Looks like CCP is delibratly trying to kill it's long-term players. A rapid rise in the money supply can be bad for an economy. It can lead to inflation. Now while there is not much inflation at the moment, letting this go until prices start rising dramatically is probably not a good thing. As for minerals the mineral price index has been falling for the past 13 months. This suggests that ALOT of minerals are entering the markets and depressing prices. Both of these are two macro trends are troubling at the very least. Now, perhaps if you cut out the hysterics and engaged your brain a bit you'd see that these while unfortunate for rorqual and carrier/super pilots, these changes should probably be made. you realize it's literally your alliance that's responsible, riiight? |
Terminal Insanity
Mosquito Squadron The-Culture
1019
|
Posted - 2017.06.13 03:37:53 -
[698] - Quote
im pretty sure the only thing ccp took into account with the nerfs is how many new mining accounts youll open up to maintain the same isk level that your single rorqual could have mined.
this is just about forcing people to multibox more
"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP
|
Teckos Pech
Amok. Goonswarm Federation
6648
|
Posted - 2017.06.13 05:07:37 -
[699] - Quote
Sgt Ocker wrote:Teckos Pech wrote:BESTER bm wrote:Hroovitnir wrote:My suggested Change is that the Industrial Core creates some form of Fatigue after Prolonged use that will greatly diminish the mining yields. The idea i have is that it will function as a sort of Jump Fatigue that will exponentially grow and affect the mining yields of the drones. This ill in turn make the economy balance back out and keep the risk to reward ration as high as possible.
Wait, what? Someone who actually thinks this through and comes up with what seems to be a viable and functional alternative to the endless nerf stream? But don't worry, CCP will ignore anything they did not come up with themselves. They will just push through what they think works even if it is proven to be broken. It is still a nerf.... And will it accomplish it's goal? Suppose a players go from mining a couple, say, times a week for 3 hours at a time to mining 6 times a week for 1 hour and thereby avoid the fatigue and the negative effect on mining output? We are back where we started. Seriously? The problem isn't the guys who mine a few hours a week as you suggest, it is those who have 40 or 50 or more Rorquals sitting in anoms for 12 to 14 hours per day and if adding a fatigue mechanic to Rorquals would help fix that then i say GO FOR IT. Fix the problem without nerfing the little guy.
40 to 50 Rorquals...yeah, sure.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
|
Teckos Pech
Amok. Goonswarm Federation
6648
|
Posted - 2017.06.13 05:10:35 -
[700] - Quote
Grognard Commissar wrote:Teckos Pech wrote:Radious Servasse wrote:CCP is nerfing mining. "The economy is unhealthy." 32 pages of rage in a week. CCP is nerfing carrier ratting. 51 pages of rage in a day.
CCP thinks the economy is in bad health because of too much isk. You don't nerf rorqs and carrier ratting at the same time. Rorqs account for most of the mining done in New Eden and now they are being nerved because of the bad economy. CCP has not changed a thing, just ruined the amount of isk that is to be made. Since ore has subjective value based on supply and demand, rorqs in the long term won't be too bad off as ore prices rise (Except for the new tears involved in mining). Carrier ratting on the other hand are going to be screwed.
Looks like CCP is delibratly trying to kill it's long-term players. A rapid rise in the money supply can be bad for an economy. It can lead to inflation. Now while there is not much inflation at the moment, letting this go until prices start rising dramatically is probably not a good thing. As for minerals the mineral price index has been falling for the past 13 months. This suggests that ALOT of minerals are entering the markets and depressing prices. Both of these are two macro trends are troubling at the very least. Now, perhaps if you cut out the hysterics and engaged your brain a bit you'd see that these while unfortunate for rorqual and carrier/super pilots, these changes should probably be made. you realize it's literally your alliance that's responsible, riiight?
No. Yes Goons rat alot and mine alot, but they are not the sum total of the problem. If you think this you are simply delusional. And in any event. Nerf these things. The money supply growth rate needs to be brought under control, and mineral prices should be allowed to continue to decline.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
|
|
Teckos Pech
Amok. Goonswarm Federation
6648
|
Posted - 2017.06.13 05:12:07 -
[701] - Quote
Terminal Insanity wrote:im pretty sure the only thing ccp took into account with the nerfs is how many new mining accounts youll open up to maintain the same isk level that your single rorqual could have mined.
this is just about forcing people to multibox more
So if your employer cuts your pay, you work 2x the number of hours right?
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
|
alex tow
Real One Corp Axiom Vocation Alliance
3
|
Posted - 2017.06.13 10:02:34 -
[702] - Quote
Teckos Pech wrote:Terminal Insanity wrote:im pretty sure the only thing ccp took into account with the nerfs is how many new mining accounts youll open up to maintain the same isk level that your single rorqual could have mined.
this is just about forcing people to multibox more So if your employer cuts your pay, you work 2x the number of hours right?
Well, if you need minerals, some will do :)
|
Jamu Sarain
Serenity Cartel The Bastion
0
|
Posted - 2017.06.13 11:33:12 -
[703] - Quote
So correct me if I am wrong here.
You put Rorqs on grid in Ascension, I have no issues there what so ever, as they should be on grid, you gave rorq pilots immense mining abilities to compensate for the risk/cost factor, again great no issues.
Slowly you are removing the great mining abilities, so now with this current patch, the Rorq has only a slightly better yield than 1 Hulk, oh but it boosts as well, big deal. Soon it will just be the same old Rorq as pre-ascension only on grid, so essentially will just be a 10b useless sitting duck.
A 10b-12b fitted rorq on grid that gives boosts and mines the same as 1 hulk, yep I see the logic
WTS Rorq, buying a hulk...costs less, gets into warp quicker....mines as good as a rorq for a fraction of the cost.
So much for the beast of a miner you boasted about in your Ascension expansion notes hey CCP.
Concerned for the eve economy, sounds more like concerned for the CCP wallet IMO!! |
Millpucky
KarmaFleet Goonswarm Federation
4
|
Posted - 2017.06.13 11:36:58 -
[704] - Quote
This is hilariously obscene. |
Rexxar Santaro
Republic Military School Minmatar Republic
26
|
Posted - 2017.06.13 12:25:26 -
[705] - Quote
Poor mining goonsGǪ |
Hoko Sal
Fearless Tiger. Tactical Narcotics Team
0
|
Posted - 2017.06.13 12:31:08 -
[706] - Quote
20 minutes for the Small Asteroid Cluster
1 hour for the Medium Asteroid Cluster
2 hours for the Large Asteroid Cluster variants
4 hours for the Enormous Asteroid Cluster variants
5 hours for the Colossal Asteroid Cluster variants
OMG!! now we can finally get EVERY nullsec system 's col belt to Onyx Ochre only! as no one is gonna mine it to clear a belt that well.... wont exist while they wait to go to sleep.
That's your plan isn't in Fozzie? sadistic and childish self achievements? ... come on, be honest with me...
*Cancels Eve for Netflix subscription for same price*
Ohhh!!! maybe your leaving the Dev team to work for Netflixs....clearly need to rethink my game plan here... |
Brem Thellere
Inter-com
0
|
Posted - 2017.06.13 16:03:15 -
[707] - Quote
I find it interesting that you guys don't take into consideration the very Cost of the ships, vs their income. |
Teckos Pech
Amok. Goonswarm Federation
6649
|
Posted - 2017.06.13 17:12:59 -
[708] - Quote
alex tow wrote:Teckos Pech wrote:Terminal Insanity wrote:im pretty sure the only thing ccp took into account with the nerfs is how many new mining accounts youll open up to maintain the same isk level that your single rorqual could have mined.
this is just about forcing people to multibox more So if your employer cuts your pay, you work 2x the number of hours right? Well, if you need minerals, some will do :)
It is sad that EVE players do not grasp the concept of opportunity cost.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
|
Sharnhorst von Deathwish
STK Scientific The Initiative.
29
|
Posted - 2017.06.13 23:52:08 -
[709] - Quote
Day 1..
Colossal belt has ochre and a handfull of spod. Euro had 12 hours to clear it.
It's 8pm my time. Sure I could. Then play again at 1am.. because you know, I don't need sleep for work.
Mission accomplished. CCP demonstrates euro tz best tz.
Here's my two cent.
-,I,, |
PurpleKush
Ascendance Goonswarm Federation
0
|
Posted - 2017.06.14 00:54:45 -
[710] - Quote
@ CCP Fozzie is there a dislike button? I just cannot seem to find it.
Anyways, just want to say Europe loves you... You apparently hate the American continents, and I'm sure you'll find our love at a loss for you in the near future.
Totally was going to write more, however, I concluded that you really could care less seeing as you have yet to respond to any of the previous post. Of which a lot of their comments are valid from my point of view as a pay to play account on this game.
So, knowing that you have my email already, feel free to write me if you would like some feed back from us little guys.... You know, the majority of us who actually have jobs and pay to play this game... Yeah those guys, the ones that are now wearing those new awesome hats! That look like ****....
|
|
Dorn Val
Art Of Explosions
184
|
Posted - 2017.06.14 06:32:16 -
[711] - Quote
CCP Fozzie wrote:We are also making some more small adjustments to the Excavator drones themselves. In June the changes are: - About 9% less yield for Ore Excavators
- 12.5% lower speed for Ore Excavators
- About 11% longer cycle time for Ice Excavators
- 10% lower speed for Ice Excavators
We will continue observing the economy after these changes and making adjustments as necessary to keep it healthy for all our players.
How about creating more incentive for peeps to blow each other up so demand catches up with supply?...
Sandbox: An enclosed area filled with sand for children engaged in open-ended, unstructured, imaginative play. Also a place for cats to urinate and defecate...
|
Nevyn Auscent
Broke Sauce
4029
|
Posted - 2017.06.14 06:52:13 -
[712] - Quote
Sharnhorst von Deathwish wrote:Day 1..
Colossal belt has ochre and a handfull of spod. Euro had 12 hours to clear it.
It's 8pm my time. Sure I could. Then play again at 1am.. because you know, I don't need sleep for work.
Mission accomplished. CCP demonstrates euro tz best tz.
Here's my two cent.
-,I,, So why is it CCP's fault that your Euro TZ players are asses and left you a bad anom. It would suck even before the changes having them cherry pick it and not clean it all for you anyway. I suggest getting better alliance mates. |
Gieriger Fuchs
Artic Ice Solution
37
|
Posted - 2017.06.14 08:01:20 -
[713] - Quote
CCP wants to move the people to other systems????
CCP please ,what is the reason while miners go to some Systems with high SEcstatus?? Right..the miningyield
Please begin to play your own game. I leave Eve a few Month ago and when i see this Patchnotes i think it was a good dicision.
Remove this ******* Secstatus and the people will move to other unbusy Systems from itself.
CCP....many People gives you a Tip... hear on it...play your own Game.
Patch the Rorqaul out of game...its have the same affects like your fu... bullshitpatches.
at last..... cooldown for Miningbelts.... LoL
|
Kist Shi
Generals Of Destruction Syndicate The Bastion
3
|
Posted - 2017.06.14 18:12:08 -
[714] - Quote
Grognard Commissar wrote:Teckos Pech wrote:Radious Servasse wrote:CCP is nerfing mining. "The economy is unhealthy." 32 pages of rage in a week. CCP is nerfing carrier ratting. 51 pages of rage in a day.
CCP thinks the economy is in bad health because of too much isk. You don't nerf rorqs and carrier ratting at the same time. Rorqs account for most of the mining done in New Eden and now they are being nerved because of the bad economy. CCP has not changed a thing, just ruined the amount of isk that is to be made. Since ore has subjective value based on supply and demand, rorqs in the long term won't be too bad off as ore prices rise (Except for the new tears involved in mining). Carrier ratting on the other hand are going to be screwed.
Looks like CCP is delibratly trying to kill it's long-term players. A rapid rise in the money supply can be bad for an economy. It can lead to inflation. Now while there is not much inflation at the moment, letting this go until prices start rising dramatically is probably not a good thing. As for minerals the mineral price index has been falling for the past 13 months. This suggests that ALOT of minerals are entering the markets and depressing prices. Both of these are two macro trends are troubling at the very least. Now, perhaps if you cut out the hysterics and engaged your brain a bit you'd see that these while unfortunate for rorqual and carrier/super pilots, these changes should probably be made. you realize it's literally your alliance that's responsible, riiight?
|
Kist Shi
Generals Of Destruction Syndicate The Bastion
3
|
Posted - 2017.06.14 18:20:32 -
[715] - Quote
I was on the understanding that this is a player led game and economy. The players don't want this , there are 35 pages on this forum that prove this . Ccp need to concentrate on creating more pvp opportunities like reducing reinforcement timers on structures so the isk being made gets spent . Yes I'm a miner , yes I have a rorqual but I1 thing I never have is isk as I reinvest it all to bpo's. it would be better to make bigger ships slower to warp off so they can be killed . Carriers and supers are gone soon as intel spikes . Rorquals are stuck . Also make cynosure not work in anoms so it's all manual warp ins at random points so more ships are at risk . Don't nerf the very things people like and enjoy doing |
SurrenderMonkey
Space Llama Industries
3204
|
Posted - 2017.06.14 18:27:53 -
[716] - Quote
Kist Shi wrote:I was on the understanding that this is a player led game and economy.
Do people really think this is a clever or compelling argument?
When they initially announced their plans to introduce Excavators and turn the Rorqual into a mining behemoth, did you complain that you thought this was a player-run economy then?
I'm betting you didn't.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
|
Teckos Pech
Amok. Goonswarm Federation
6674
|
Posted - 2017.06.14 20:59:14 -
[717] - Quote
SurrenderMonkey wrote:Kist Shi wrote:I was on the understanding that this is a player led game and economy. Do people really think this is a clever or compelling argument? When they initially announced their plans to introduce Excavators and turn the Rorqual into a mining behemoth, did you complain that you thought this was a player-run economy then? I'm betting you didn't.
Heh, the irony.
And when an unbalanced ship appears, let it stay because of "player driven economy."
Yup, that is about a logical as a 3 year old.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
|
Sgt Ocker
What Corp is it
1396
|
Posted - 2017.06.14 22:40:10 -
[718] - Quote
Teckos Pech wrote:SurrenderMonkey wrote:Kist Shi wrote:I was on the understanding that this is a player led game and economy. Do people really think this is a clever or compelling argument? When they initially announced their plans to introduce Excavators and turn the Rorqual into a mining behemoth, did you complain that you thought this was a player-run economy then? I'm betting you didn't. Heh, the irony. And when an unbalanced ship appears, let it stay because of "player driven economy." Yup, that is about a logical as a 3 year old. Not sure if either of you followed the threads leading up to Rorqual/Orca changes but CCP was warned over and over that their changes would cause problems - CCP went ahead regardless and are now in "oh Shite what did we do" mode.
They made a lot of RL money from people injecting to get more Rorqual characters due to bad game design .
The problem now is CCP/Devs are not addressing the underlying problem with Rorquals and simply nerfing everyone due to the actions of a minority - Or in other words, doing the only thing this lot of Devs is capable of as they have no idea what "game balance" actually is or how to achieve it.
Reality is, we haven't had a player driven economy for a long time - It is closely monitored by CCP who will and do intervene when it suits them...
You can try to defend CCP as much as you like but they did wrong...
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
SurrenderMonkey
Space Llama Industries
3215
|
Posted - 2017.06.14 23:06:33 -
[719] - Quote
Sgt Ocker wrote:Teckos Pech wrote:SurrenderMonkey wrote: Do people really think this is a clever or compelling argument?
When they initially announced their plans to introduce Excavators and turn the Rorqual into a mining behemoth, did you complain that you thought this was a player-run economy then?
I'm betting you didn't.
Heh, the irony. And when an unbalanced ship appears, let it stay because of "player driven economy." Yup, that is about a logical as a 3 year old. Not sure if either of you followed the threads leading up to Rorqual/Orca changes but CCP was warned over and over that their changes would cause problems - CCP went ahead regardless and are now in "oh Shite what did we do" mode.
Mostly what I remember about the early rorqual change threads is a lot of hilarious crying about how they're still not worth putting on grid, and never will be, and the rorqual is dead and will never be used again.
Quote: Reality is, we haven't had a player driven economy for a long time - It is closely monitored by CCP who will and do intervene when it suits them...
If that distinction is your definition of "player driven economy" then, spoiler alert: Eve has NEVER had a player driven economy.
There has never been a single moment in the lifespan of Eve where anything introduced to the economy via a faucet wasn't subject to the possibility of tweaking. The entire point was the astonishing number of people who don't seem to realize that, and are making moronic, "B...but the player driven economy!!1!" arguments now.
Ore compositions have been rebalanced. Tiericide included huge ship material rebalancing. Bounties have been adjusted before. Gun mining was killed. Drone minerals went away. The plex market has seen direct intervention before. That's just a tiny fraction of examples. Remember when ore anomalies didn't exist? I sure do.
But, whoa, a completely necessary Rorqual yield adjustment? That's just totally over the line! Clutch your pearls, and wring your hands, because NOW is the time to get precious about the player driven economy.
Quote:You can try to defend CCP as much as you like but they did wrong...
It's not about defending CCP, it's just that blaming them doesn't ******* matter. Sure, it's entirely their fault, and back when they had an economist, they seemed to be keenly aware that a bigger, badder mining yield ship - especially a capital-grade mining ship - wouldn't actually be a good thing. I agree with that sentiment.
Now, tell me how that has any impact on the necessity of continuing to manage the influx of new material. What, CCP ****** up so they should just say, "Well, guess we done goofed. We'll just have to let this train run right off the rails, now, because it simply won't do to upset a bunch of FOTM chasers by rebalancing things now that we realize we made a mistake. It was a good run while it lasted."
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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Teckos Pech
Amok. Goonswarm Federation
6674
|
Posted - 2017.06.14 23:44:29 -
[720] - Quote
Sgt Ocker wrote: Not sure if either of you followed the threads leading up to Rorqual/Orca changes but CCP was warned over and over that their changes would cause problems - CCP went ahead regardless and are now in "oh Shite what did we do" mode.
And what does this prove, imply, even mean? CCP were warned, it went bad, but because they weren't warned we have to leave an unbalanced ship in the game?
Sgt Ocker wrote:They made a lot of RL money from people injecting to get more Rorqual characters due to bad game design .
The problem now is CCP/Devs are not addressing the underlying problem with Rorquals and simply nerfing everyone due to the actions of a minority - Or in other words, doing the only thing this lot of Devs is capable of as they have no idea what "game balance" actually is or how to achieve it.
Let me get this straight...people are upset because they spent RL money accelerating their training on a ship that you indicate was known to be unbalanced...and when CCP about faces people should be upset.
Here is an idea: If it looks too good to be true, it probably is. Stop chasing the latest fad and go with what works.
Sgt Ocker wrote:Reality is, we haven't had a player driven economy for a long time - It is closely monitored by CCP who will and do intervene when it suits them...
You can try to defend CCP as much as you like but they did wrong...
CCP takes a pretty hands off approach to the economy, IMO.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
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SurrenderMonkey
Space Llama Industries
3217
|
Posted - 2017.06.14 23:52:22 -
[721] - Quote
Teckos Pech wrote:
Let me get this straight...people are upset because they spent RL money accelerating their training on a ship that you indicate was known to be unbalanced...and when CCP about faces people should be upset.
Here is an idea: If it looks too good to be true, it probably is. Stop chasing the latest fad and go with what works.
An anecdote on this particular note:
This morning, in Slack, one of my corpmates was pitching a fit.
You see, he is sick of having his Rorquals nerfed. He has... had... two. So, he has decided to sell his rorquals and remap his SP for super-ratting.
Because that makes sense, if you're sick of being nerfed.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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Teckos Pech
Amok. Goonswarm Federation
6675
|
Posted - 2017.06.14 23:53:52 -
[722] - Quote
SurrenderMonkey wrote:Teckos Pech wrote:
Let me get this straight...people are upset because they spent RL money accelerating their training on a ship that you indicate was known to be unbalanced...and when CCP about faces people should be upset.
Here is an idea: If it looks too good to be true, it probably is. Stop chasing the latest fad and go with what works.
An anecdote on this particular note: This morning, in Slack, one of my corpmates was pitching a fit. You see, he is sick of having his Rorquals nerfed. He has... had... two. So, he has decided to sell his rorquals and remap his SP for super-ratting. Because that makes sense, if you're sick of being nerfed.
Did you show him the thread for nerfing supers? And did you tell him if that doesn't work, he'll likely face a second round of nerfs or more?
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
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SurrenderMonkey
Space Llama Industries
3218
|
Posted - 2017.06.15 00:14:44 -
[723] - Quote
Teckos Pech wrote:SurrenderMonkey wrote:Teckos Pech wrote:
Let me get this straight...people are upset because they spent RL money accelerating their training on a ship that you indicate was known to be unbalanced...and when CCP about faces people should be upset.
Here is an idea: If it looks too good to be true, it probably is. Stop chasing the latest fad and go with what works.
An anecdote on this particular note: This morning, in Slack, one of my corpmates was pitching a fit. You see, he is sick of having his Rorquals nerfed. He has... had... two. So, he has decided to sell his rorquals and remap his SP for super-ratting. Because that makes sense, if you're sick of being nerfed. Did you show him the thread for nerfing supers? And did you tell him if that doesn't work, he'll likely face a second round of nerfs or more?
Of course.
There is no reasoning with the compulsion to chase the BIG THING, though.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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Teckos Pech
Amok. Goonswarm Federation
6681
|
Posted - 2017.06.15 04:31:09 -
[724] - Quote
SurrenderMonkey wrote:Teckos Pech wrote:SurrenderMonkey wrote:Teckos Pech wrote:
Let me get this straight...people are upset because they spent RL money accelerating their training on a ship that you indicate was known to be unbalanced...and when CCP about faces people should be upset.
Here is an idea: If it looks too good to be true, it probably is. Stop chasing the latest fad and go with what works.
An anecdote on this particular note: This morning, in Slack, one of my corpmates was pitching a fit. You see, he is sick of having his Rorquals nerfed. He has... had... two. So, he has decided to sell his rorquals and remap his SP for super-ratting. Because that makes sense, if you're sick of being nerfed. Did you show him the thread for nerfing supers? And did you tell him if that doesn't work, he'll likely face a second round of nerfs or more? Of course. There is no reasoning with the compulsion to chase the BIG THING, though.
No kidding. I tried that once with the nano HACs. After that I moved to NS and it was "Train t2 large guns". So I spent forever training T2 large guns and different racial BS. After awhile I just didn't even care what the flavor of the month was.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
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Ian Hestia
KarmaFleet Goonswarm Federation
10
|
Posted - 2017.06.15 13:27:56 -
[725] - Quote
Teckos Pech wrote:Terminal Insanity wrote:im pretty sure the only thing ccp took into account with the nerfs is how many new mining accounts youll open up to maintain the same isk level that your single rorqual could have mined.
this is just about forcing people to multibox more So if your employer cuts your pay, you work 2x the number of hours right?
"So if your employer cuts your pay, you work 2x the number of hours right?] LOL |
badside
Dauphin Enterprises Inc.
1
|
Posted - 2017.06.15 16:01:21 -
[726] - Quote
Let's all sell our fancy ships overpriced ships, all turn into Alphas and fly Caracals. Seriously, every time they nerf something I am just going to sell it. Yep, I might end up in a Caracal, until they eventually nerf that one too. |
Teckos Pech
Amok. Goonswarm Federation
6683
|
Posted - 2017.06.15 16:06:16 -
[727] - Quote
badside wrote:Let's all sell our fancy ships overpriced ships, all turn into Alphas and fly Caracals. Seriously, every time they nerf something I am just going to sell it. Yep, I might end up in a Caracal, until they eventually nerf that one too.
Somebody needs a nap.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
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Rivr Luzade
Kenshin. DARKNESS.
3069
|
Posted - 2017.06.15 16:21:40 -
[728] - Quote
badside wrote:Let's all sell our fancy ships overpriced ships, all turn into Alphas and fly Caracals. Seriously, every time they nerf something I am just going to sell it. Yep, I might end up in a Caracal, until they eventually nerf that one too. Isn't CCP going to do just this with the coming RLML balance pass?
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Eligh Douglas
Row Row Fight the Power Test Alliance Please Ignore
0
|
Posted - 2017.06.15 21:22:03 -
[729] - Quote
CCP you have just made my play time almost impossible. Now with the asteroid anomoly respawn timer changes, when I get to sit down and play eve the colossal has been mined out and by the time its due to come back my few hours of eve a night is over.
Not everyone has so much time in a day to mine constantly. You really expect me to spend my whole play time looking for a system that has a colossal? Yes I could goto the other sizes, but as its safer to mine in big groups where you can get a response group, once the colossal is depleted most rorqual pilots log or go so something else while they wait for a new colossal to spawn.
I'm sick of the bloody Rorqual nerfs CCP and I demand as a paying customer with cash that you put the timers on asteroid belts back to what they were. |
StarterrorPrime
Black Rose Fleet Systems
2
|
Posted - 2017.06.16 03:28:35 -
[730] - Quote
I feel a lot of these nerfs lately are targeting the larger alliances and coalitions while us smaller groups are getting more of a leg up, i would hate to be the ceo of the megacorps right now though. |
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Teckos Pech
Amok. Goonswarm Federation
6684
|
Posted - 2017.06.16 04:36:39 -
[731] - Quote
Eligh Douglas wrote:CCP you have just made my play time almost impossible. Now with the asteroid anomoly respawn timer changes, when I get to sit down and play eve the colossal has been mined out and by the time its due to come back my few hours of eve a night is over.
Not everyone has so much time in a day to mine constantly. You really expect me to spend my whole play time looking for a system that has a colossal? Yes I could goto the other sizes, but as its safer to mine in big groups where you can get a response group, once the colossal is depleted most rorqual pilots log or go so something else while they wait for a new colossal to spawn.
I'm sick of the bloody Rorqual nerfs CCP and I demand as a paying customer with cash that you put the timers on asteroid belts back to what they were.
Yep, mining in a rorqual is the only thing to do in game. And game balance be damned.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
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Eligh Douglas
Row Row Fight the Power Test Alliance Please Ignore
0
|
Posted - 2017.06.16 08:53:04 -
[732] - Quote
Teckos Pech wrote:Eligh Douglas wrote:CCP you have just made my play time almost impossible. Now with the asteroid anomoly respawn timer changes, when I get to sit down and play eve the colossal has been mined out and by the time its due to come back my few hours of eve a night is over.
Not everyone has so much time in a day tso aoomine constantly. You really expect me to spend my whole play time looking for a system that has a colossal? Yes I could goto the other sizes, but as its safer to mine in big groups where you can get a response group, once the colossal is depleted most rorqual pilots log or go so something else while they wait for a new colossal to spawn.
I'm sick of the bloody Rorqual nerfs CCP and I demand as a paying customer with cash that you put the timers on asteroid belts back to what they were. Yep, mining in a rorqual is the only thing to do in game. And game balance be damned.
For me it is yes, because that's what I trained for. I do of course have an alt for other activities, but I enjoy mining, its relaxing and helps me wind down without thinking too much. Is this not why we have alts in the first place? Besides, if you goonies didn't mine so much , ccp wouldn't have had to nerf Rorqual mining again so soon now would they? :-) |
Mark Marconi
Ministry of War Amarr Empire
222
|
Posted - 2017.06.16 12:33:45 -
[733] - Quote
Teckos Pech wrote:Eligh Douglas wrote:CCP you have just made my play time almost impossible. Now with the asteroid anomoly respawn timer changes, when I get to sit down and play eve the colossal has been mined out and by the time its due to come back my few hours of eve a night is over.
Not everyone has so much time in a day to mine constantly. You really expect me to spend my whole play time looking for a system that has a colossal? Yes I could goto the other sizes, but as its safer to mine in big groups where you can get a response group, once the colossal is depleted most rorqual pilots log or go so something else while they wait for a new colossal to spawn.
I'm sick of the bloody Rorqual nerfs CCP and I demand as a paying customer with cash that you put the timers on asteroid belts back to what they were. Yep, mining in a rorqual is the only thing to do in game. And game balance be damned. What do you mean the game consists of more than Rorquals, Carriers and Super Carriers?
When did this happen?
The CSM gets in the way of CCP communicating properly with the players of this game.
After all we are not just players, we are customers.
Time for the CSM to be disbanded.
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Archeos
KarmaFleet Goonswarm Federation
38
|
Posted - 2017.06.16 12:42:48 -
[734] - Quote
Making the colossal spawn every 5 hours makes the rorqual obsolete. Combined with the carrier nerfs, it just kills money making in nullsec. Im stopping my subscription. |
April rabbit
Mosquito Squadron The-Culture
28
|
Posted - 2017.06.16 12:58:07 -
[735] - Quote
SurrenderMonkey wrote:There is no reasoning with the compulsion to chase the BIG THING, though. You know: there are games when you have no progress (outside of your personal experience and skills). Like many FPS games (BF2, CS come to mind).
There are people who just happy to do the same in the same environment getting better and better at it. I remember my first time seeing Couter-Strike (it was 1.3 version at that point of time) and wondering "these guys can run the same map with the same teams and weapons for the whole night??? How do they don't get tired after 10 runs???"
And there are people who need to get "progress" be it new ("bigger") ships/stuff or new locations, new (harder) missions, etc...
Me personally being in the game for 7 years already have no interest in pvp in T1 frigates, destroyers, cruisers... They just too cheap for me to care. Actually i almost never try to survive being tackled and killed. I just try to assist my fleet mates as much as i can until the game is over for me. This makes me moving towards "BIGGER STUFF". And yes, when i rat i rat in a supercarrier. Not because i NEED MUH ISK, but because lower ISK/hour i can make with my alt afking in ICE belt when i'm PvPing with my main.
All in All it's not "compulsion to chase the BIG THING" but general feel of progress when you long enough into the game. And it's sad that developers are killing all this stuff because for people like me having the same cheap activity for years just getting boring (way to exit tbh). |
Frostys Virpio
KarmaFleet Goonswarm Federation
3421
|
Posted - 2017.06.16 13:00:22 -
[736] - Quote
Eligh Douglas wrote:CCP you have just made my play time almost impossible. Now with the asteroid anomoly respawn timer changes, when I get to sit down and play eve the colossal has been mined out and by the time its due to come back my few hours of eve a night is over.
Not everyone has so much time in a day to mine constantly. You really expect me to spend my whole play time looking for a system that has a colossal? Yes I could goto the other sizes, but as its safer to mine in big groups where you can get a response group, once the colossal is depleted most rorqual pilots log or go so something else while they wait for a new colossal to spawn.
I'm sick of the bloody Rorqual nerfs CCP and I demand as a paying customer with cash that you put the timers on asteroid belts back to what they were.
Not CCP's fault you are too affraid to mine in something else than a collosal... |
Teckos Pech
Amok. Goonswarm Federation
6684
|
Posted - 2017.06.16 17:41:51 -
[737] - Quote
Eligh Douglas wrote:Teckos Pech wrote:Eligh Douglas wrote:CCP you have just made my play time almost impossible. Now with the asteroid anomoly respawn timer changes, when I get to sit down and play eve the colossal has been mined out and by the time its due to come back my few hours of eve a night is over.
Not everyone has so much time in a day tso aoomine constantly. You really expect me to spend my whole play time looking for a system that has a colossal? Yes I could goto the other sizes, but as its safer to mine in big groups where you can get a response group, once the colossal is depleted most rorqual pilots log or go so something else while they wait for a new colossal to spawn.
I'm sick of the bloody Rorqual nerfs CCP and I demand as a paying customer with cash that you put the timers on asteroid belts back to what they were. Yep, mining in a rorqual is the only thing to do in game. And game balance be damned. For me it is yes, because that's what I trained for. I do of course have an alt for other activities, but I enjoy mining, its relaxing and helps me wind down without thinking too much. Is this not why we have alts in the first place? Besides, if you goonies didn't mine so much , ccp wouldn't have had to nerf Rorqual mining again so soon now would they? :-)
Do you know how many times I have trained for something for it to be nerfed? First, nano-HACs, then I trainded for sniper BS, nerfed (not directly, just other things came along that rendered it a useless doctrine), drake fleet, then it was another HAC doctrine...an armor HAC that PL named something "fist", I loved sniper HACs...never see those anymore and on and on. If you insist on training for just one thing in this game, you will eventually get your turn in the barrel when it comes to nerfs and not have much in the way of other options.
Expecting other players to not utilize something in game to the fullest is foolishness, BTW. Whenever possible people mini/max, it is not a "Goon thing....". And it is also foolishness to expect other players to limit their game play so you can expand yours. And it is downright pathetic to demand that CCP do that for you.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
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Trevize Demerzel
107
|
Posted - 2017.06.17 14:55:58 -
[738] - Quote
Dear CCP,
General inquiry. Now that all the Colossal and Enormous belts are completely gone in my region during my Time Zone that I get to play in. Pray tell which time zone am I now required to play this game effectively in?
FU CCP. Yes FU.
-
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Teckos Pech
Amok. Goonswarm Federation
6686
|
Posted - 2017.06.17 18:23:12 -
[739] - Quote
Trevize Demerzel wrote:Dear CCP, General inquiry. Now that all the Colossal and Enormous belts are completely gone in my region during my Time Zone that I get to play in. Pray tell which time zone am I now required to play this game effectively in? FU CCP. Yes FU.
Have you looked into something besides mining?
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
|
Drago Shouna
Royal Amarr Institute Amarr Empire
744
|
Posted - 2017.06.19 07:45:17 -
[740] - Quote
Teckos Pech wrote:Trevize Demerzel wrote:Dear CCP, General inquiry. Now that all the Colossal and Enormous belts are completely gone in my region during my Time Zone that I get to play in. Pray tell which time zone am I now required to play this game effectively in? FU CCP. Yes FU. Have you looked into something besides mining?
Why should they?
It's a stupid change driven by Fozzie and co again.
A better option would have been to reduce the number of roids spawning, or reduce the mineral content back down.
But no, they find it more fun for themselves to make it as much hassle as possible for what is basically a sedentary profession which a lot find relaxing.
Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..."
" They don't care about how you play as long as they get to play how they want."
Welcome to EVE.
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Nevyn Auscent
Broke Sauce
4051
|
Posted - 2017.06.19 09:03:48 -
[741] - Quote
Drago Shouna wrote:
Why should they?
It's a stupid change driven by Fozzie and co again.
A better option would have been to reduce the number of roids spawning, or reduce the mineral content back down.
But no, they find it more fun for themselves to make it as much hassle as possible for what is basically a sedentary profession which a lot find relaxing.
Which would A: Do nothing since the anom would have instantly respawned, making the amount per anom basically irrelevant & B: punished everyone including the small guy with 2 Hulks & an orca who barely manages to mine out a small in 24 hours. So C: Put a timer on anom respawns was the solution that actually hit the right targets without nerfing the others. Of course, there are 3 other Anom classes & all the actual Belts that they could mine in. It's not CCP's fault they won't use what's in the game. |
Drago Shouna
Royal Amarr Institute Amarr Empire
744
|
Posted - 2017.06.19 13:55:26 -
[742] - Quote
Nevyn Auscent wrote:Drago Shouna wrote:
Why should they?
It's a stupid change driven by Fozzie and co again.
A better option would have been to reduce the number of roids spawning, or reduce the mineral content back down.
But no, they find it more fun for themselves to make it as much hassle as possible for what is basically a sedentary profession which a lot find relaxing.
Which would A: Do nothing since the anom would have instantly respawned, making the amount per anom basically irrelevant & B: punished everyone including the small guy with 2 Hulks & an orca who barely manages to mine out a small in 24 hours. So C: Put a timer on anom respawns was the solution that actually hit the right targets without nerfing the others. Of course, there are 3 other Anom classes & all the actual Belts that they could mine in. It's not CCP's fault they won't use what's in the game.
All that'll happen is the big Rorq and Hulk fleets will move to the other anoms like locusts, so there'll be bugger all for the small guy anyway, unless he forgets the ABC's and sticks to the normal belts.
Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..."
" They don't care about how you play as long as they get to play how they want."
Welcome to EVE.
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Teckos Pech
Amok. Goonswarm Federation
6688
|
Posted - 2017.06.19 17:39:01 -
[743] - Quote
Drago Shouna wrote:Teckos Pech wrote:Trevize Demerzel wrote:Dear CCP, General inquiry. Now that all the Colossal and Enormous belts are completely gone in my region during my Time Zone that I get to play in. Pray tell which time zone am I now required to play this game effectively in? FU CCP. Yes FU. Have you looked into something besides mining? Why should they? It's a stupid change driven by Fozzie and co again. A better option would have been to reduce the number of roids spawning, or reduce the mineral content back down. But no, they find it more fun for themselves to make it as much hassle as possible for what is basically a sedentary profession which a lot find relaxing.
So nerf everyone but yourself.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
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Teckos Pech
Amok. Goonswarm Federation
6688
|
Posted - 2017.06.19 17:40:35 -
[744] - Quote
Drago Shouna wrote:Nevyn Auscent wrote:Drago Shouna wrote:
Why should they?
It's a stupid change driven by Fozzie and co again.
A better option would have been to reduce the number of roids spawning, or reduce the mineral content back down.
But no, they find it more fun for themselves to make it as much hassle as possible for what is basically a sedentary profession which a lot find relaxing.
Which would A: Do nothing since the anom would have instantly respawned, making the amount per anom basically irrelevant & B: punished everyone including the small guy with 2 Hulks & an orca who barely manages to mine out a small in 24 hours. So C: Put a timer on anom respawns was the solution that actually hit the right targets without nerfing the others. Of course, there are 3 other Anom classes & all the actual Belts that they could mine in. It's not CCP's fault they won't use what's in the game. All that'll happen is the big Rorq and Hulk fleets will move to the other anoms like locusts, so there'll be bugger all for the small guy anyway, unless he forgets the ABC's and sticks to the normal belts.
Then more of a nerf to rorquals is the ticket, right?
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
|
Drago Shouna
Royal Amarr Institute Amarr Empire
744
|
Posted - 2017.06.19 18:30:41 -
[745] - Quote
Teckos Pech wrote:Drago Shouna wrote:Nevyn Auscent wrote:Drago Shouna wrote:
Why should they?
It's a stupid change driven by Fozzie and co again.
A better option would have been to reduce the number of roids spawning, or reduce the mineral content back down.
But no, they find it more fun for themselves to make it as much hassle as possible for what is basically a sedentary profession which a lot find relaxing.
Which would A: Do nothing since the anom would have instantly respawned, making the amount per anom basically irrelevant & B: punished everyone including the small guy with 2 Hulks & an orca who barely manages to mine out a small in 24 hours. So C: Put a timer on anom respawns was the solution that actually hit the right targets without nerfing the others. Of course, there are 3 other Anom classes & all the actual Belts that they could mine in. It's not CCP's fault they won't use what's in the game. All that'll happen is the big Rorq and Hulk fleets will move to the other anoms like locusts, so there'll be bugger all for the small guy anyway, unless he forgets the ABC's and sticks to the normal belts. Then more of a nerf to rorquals is the ticket, right?
That's not what I meant or inferred, IF you have a colossal in system it's blatantly obvious that they'll move belts while they wait for the respawn, or do you think they'll log off and wait?
Even if the system only has an enormous, the fleet will still shoulder the small guys out of the way in the other anoms after they strip it.
But hey, gratz to Delve for forcing the nerf by mining close to 25% of all the minerals mined in EVE, really, great job.
Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..."
" They don't care about how you play as long as they get to play how they want."
Welcome to EVE.
|
Teckos Pech
Amok. Goonswarm Federation
6690
|
Posted - 2017.06.19 19:27:45 -
[746] - Quote
Drago Shouna wrote:
That's not what I meant or inferred, IF you have a colossal in system it's blatantly obvious that they'll move belts while they wait for the respawn, or do you think they'll log off and wait?
Even if the system only has an enormous, the fleet will still shoulder the small guys out of the way in the other anoms after they strip it.
But hey, gratz to Delve for forcing the nerf by mining close to 25% of all the minerals mined in EVE, really, great job.
You really are not looking at this issue clearly.
First off, what has been happening to mineral prices since last may? Spare us the "Grrr goons" stuff as it just makes you look stupid.
Second, based on what you are seeing for mineral prices what might be a good way to address what is going on?
Why did the MPI (Mineral Price Index) go up so much between the March and the April 2015 MERs? Why did it decline?
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
|
Drago Shouna
Royal Amarr Institute Amarr Empire
744
|
Posted - 2017.06.20 06:41:13 -
[747] - Quote
Teckos Pech wrote:Drago Shouna wrote:
That's not what I meant or inferred, IF you have a colossal in system it's blatantly obvious that they'll move belts while they wait for the respawn, or do you think they'll log off and wait?
Even if the system only has an enormous, the fleet will still shoulder the small guys out of the way in the other anoms after they strip it.
But hey, gratz to Delve for forcing the nerf by mining close to 25% of all the minerals mined in EVE, really, great job.
You really are not looking at this issue clearly. First off, what has been happening to mineral prices since last may? Spare us the "Grrr goons" stuff as it just makes you look stupid. Second, based on what you are seeing for mineral prices what might be a good way to address what is going on? Why did the MPI (Mineral Price Index) go up so much between the March and the April 2015 MERs? Why did it decline?
First it's not really a grrr goons post, but it's obvious where a stupid amount of mining is going on, probably with some pretty big perma fleets. As for looking stupid, you're the biggest "Fozzie fan boi" on here that's calling someone else out for pointing out your alliance as a cause of the issues...yeah ok.
Secondly, reduce the mineral content back down, no it won't stop the fleets, but it would drastically reduce the amount available once again in Null and force them to go buy from HS again where the compressed ore market is now garbage. That might just reverse the downward trend....maybe. As for the MPI, well if you get off on spreadsheets good for you.
As for the Rorquals, I have never been a believer in nerfing ships that guys have trained a long time for simply because of overuse..
This whole mess has come about by wanting ships on grid, ships that were never designed to be on grid as boosters/haulers/compressors etc, they were always meant to work in the background, not the front line.
Lastly, kill off skill injectors. The ability to make instant miners/fleets has obviously become an issue.
Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..."
" They don't care about how you play as long as they get to play how they want."
Welcome to EVE.
|
Teckos Pech
Amok. Goonswarm Federation
6696
|
Posted - 2017.06.20 07:14:57 -
[748] - Quote
Drago Shouna wrote:Teckos Pech wrote:Drago Shouna wrote:
That's not what I meant or inferred, IF you have a colossal in system it's blatantly obvious that they'll move belts while they wait for the respawn, or do you think they'll log off and wait?
Even if the system only has an enormous, the fleet will still shoulder the small guys out of the way in the other anoms after they strip it.
But hey, gratz to Delve for forcing the nerf by mining close to 25% of all the minerals mined in EVE, really, great job.
You really are not looking at this issue clearly. First off, what has been happening to mineral prices since last may? Spare us the "Grrr goons" stuff as it just makes you look stupid. Second, based on what you are seeing for mineral prices what might be a good way to address what is going on? Why did the MPI (Mineral Price Index) go up so much between the March and the April 2015 MERs? Why did it decline? First it's not really a grrr goons post, but it's obvious where a stupid amount of mining is going on, probably with some pretty big perma fleets. As for looking stupid, you're the biggest "Fozzie fan boi" on here that's calling someone else out for pointing out your alliance as a cause of the issues...yeah ok. Secondly, reduce the mineral content back down, no it won't stop the fleets, but it would drastically reduce the amount available once again in Null and force them to go buy from HS again where the compressed ore market is now garbage. That might just reverse the downward trend....maybe. As for the MPI, well if you get off on spreadsheets good for you. As for the Rorquals, I have never been a believer in nerfing ships that guys have trained a long time for simply because of overuse.. This whole mess has come about by wanting ships on grid, ships that were never designed to be on grid as boosters/haulers/compressors etc, they were always meant to work in the background, not the front line. Lastly, kill off skill injectors. The ability to make instant miners/fleets has obviously become an issue.
Here is what happened. When looking at the expansions right before the MPI went up CCP changed the composition of asteroids and also the blueprint requirements for megacyte and zydrine. Then CCP buffed mining ships and the prices tanked. The trajectory of mineral prices is downwards.
CCP is deciding the address the issue via changes to respawn rates. You don't like that, but as has been pointed out your suggested fixes do literally noting. So what is left....nerfing the ships that caused the problem in the first place. But you don't like that either.
Now you are grasping at skill injectors. But how does that work? It doesn't really. If something is imbalanced like a ship or ships, all skill injectors do is accelerate the process they are not the cause of the problem.
In short you have nothing here. Not even "Goons did it," because Goons were not mining very much in June, July and August back when the MPI was falling initially. They were busy moving and setting up home in Delve.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
|
Xayder
Infinitum Cartel Stella Nova
384
|
Posted - 2017.06.20 15:58:52 -
[749] - Quote
Are this changes deployed or not yet ?
I don't always post, But when i post I do it with my main
|
SurrenderMonkey
Space Llama Industries
3256
|
Posted - 2017.06.20 16:42:12 -
[750] - Quote
Drago Shouna wrote:
First it's not really a grrr goons post, but it's obvious where a stupid amount of mining is going on, probably with some pretty big perma fleets. As for looking stupid, you're the biggest "Fozzie fan boi" on here that's calling someone else out for pointing out your alliance as a cause of the issues...yeah ok.
It's hard to adequately describe how myopic the, "It's YOUR alliance's fault!" nonsense actually is.
It's their fault for... what, exactly?
Being a large organization? Utilizing powerful gameplay options at scale?
What are they supposed to do, exactly? Sit back and say, "Wow, this is REALLY OP, we won't use it en masse because then it will be nerfed and make other people sad!"
They're not causing the issue. The game mechanics are causing the issue. At worst, they've merely illustrated why it's an issue.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
|
|
Teckos Pech
Amok. Goonswarm Federation
6706
|
Posted - 2017.06.20 17:06:31 -
[751] - Quote
SurrenderMonkey wrote:Drago Shouna wrote:
First it's not really a grrr goons post, but it's obvious where a stupid amount of mining is going on, probably with some pretty big perma fleets. As for looking stupid, you're the biggest "Fozzie fan boi" on here that's calling someone else out for pointing out your alliance as a cause of the issues...yeah ok.
It's hard to adequately describe how myopic the, "It's YOUR alliance's fault!" nonsense actually is. It's their fault for... what, exactly? Being a large organization? Utilizing powerful gameplay options at scale? What are they supposed to do, exactly? Sit back and say, "Wow, this is REALLY OP, we won't use it en masse because then it will be nerfed and make other people sad!" They're not causing the issue. The game mechanics are causing the issue. At worst, they've merely illustrated why it's an issue.
One could argue that Goons, if anything, are often the canary in the coal mine when it comes to game balance. If we see an advantage we use it...relentlessly. Some have unabashedly in the past noted, "This is a mistake, if you go through with this we'll show just how much of a mistake it is." Example.
So yeah, many Goons are down there mining away like nobody's business. It is just unbelievable that people are saying, "Oh, Goons should not use these items CCP has given all of us so effectively and efficiently! They are making it so we can't also use these items [which are unbalanced] and it isn't fair.!"
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
|
Sgt Ocker
What Corp is it
1398
|
Posted - 2017.06.21 00:34:05 -
[752] - Quote
Teckos Pech wrote:SurrenderMonkey wrote:Drago Shouna wrote:
First it's not really a grrr goons post, but it's obvious where a stupid amount of mining is going on, probably with some pretty big perma fleets. As for looking stupid, you're the biggest "Fozzie fan boi" on here that's calling someone else out for pointing out your alliance as a cause of the issues...yeah ok.
It's hard to adequately describe how myopic the, "It's YOUR alliance's fault!" nonsense actually is. It's their fault for... what, exactly? Being a large organization? Utilizing powerful gameplay options at scale? What are they supposed to do, exactly? Sit back and say, "Wow, this is REALLY OP, we won't use it en masse because then it will be nerfed and make other people sad!" They're not causing the issue. The game mechanics are causing the issue. At worst, they've merely illustrated why it's an issue. One could argue that Goons, if anything, are often the canary in the coal mine when it comes to game balance. If we see an advantage we use it...relentlessly. Some have unabashedly in the past noted, "This is a mistake, if you go through with this we'll show just how much of a mistake it is." Example. So yeah, many Goons are down there mining away like nobody's business. It is just unbelievable that people are saying, "Oh, Goons should not use these items CCP has given all of us so effectively and efficiently! They are making it so we can't also use these items [which are unbalanced] and it isn't fair.!" All CCP needed to do to "fix" Rorquals was remove the ability for them to be so easily multiboxed, something they still have not addressed. Basically CCP have nerfed everyone EXCEPT those 1 man fleets of Rorquals causing balance issues.
Goons are a symptom of bad game design - Devs are the cause - Everyone gets nerfed because Devs don't know how to fix the issue they created. Devs can keep nerfing Rorquals until the cows come home and it will not achieve what they want. Until they fix the ability to multibox 40 or 50 or more the only players to be affected by these nerfs are those who don't muiltibox. Sadly Devs don't understand (or just don't care) that continually nerfing the small guy hurts the game. What they do understand is - 10 guys using 500 Rorquals is 500 subs so if they lose a few small guys it doesn't hurt the bottom line.
"Game balance" is about putting money in CCP's bank account, not providing game play for the masses.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
Teckos Pech
Amok. Goonswarm Federation
6707
|
Posted - 2017.06.21 07:23:59 -
[753] - Quote
Sgt Ocker wrote:Teckos Pech wrote:SurrenderMonkey wrote:Drago Shouna wrote:
First it's not really a grrr goons post, but it's obvious where a stupid amount of mining is going on, probably with some pretty big perma fleets. As for looking stupid, you're the biggest "Fozzie fan boi" on here that's calling someone else out for pointing out your alliance as a cause of the issues...yeah ok.
It's hard to adequately describe how myopic the, "It's YOUR alliance's fault!" nonsense actually is. It's their fault for... what, exactly? Being a large organization? Utilizing powerful gameplay options at scale? What are they supposed to do, exactly? Sit back and say, "Wow, this is REALLY OP, we won't use it en masse because then it will be nerfed and make other people sad!" They're not causing the issue. The game mechanics are causing the issue. At worst, they've merely illustrated why it's an issue. One could argue that Goons, if anything, are often the canary in the coal mine when it comes to game balance. If we see an advantage we use it...relentlessly. Some have unabashedly in the past noted, "This is a mistake, if you go through with this we'll show just how much of a mistake it is." Example. So yeah, many Goons are down there mining away like nobody's business. It is just unbelievable that people are saying, "Oh, Goons should not use these items CCP has given all of us so effectively and efficiently! They are making it so we can't also use these items [which are unbalanced] and it isn't fair.!" All CCP needed to do to "fix" Rorquals was remove the ability for them to be so easily multiboxed, something they still have not addressed. Basically CCP have nerfed everyone EXCEPT those 1 man fleets of Rorquals causing balance issues. Goons are a symptom of bad game design - Devs are the cause - Everyone gets nerfed because Devs don't know how to fix the issue they created. Devs can keep nerfing Rorquals until the cows come home and it will not achieve what they want. Until they fix the ability to multibox 40 or 50 or more the only players to be affected by these nerfs are those who don't muiltibox. Sadly Devs don't understand (or just don't care) that continually nerfing the small guy hurts the game. What they do understand is - 10 guys using 500 Rorquals is 500 subs so if they lose a few small guys it doesn't hurt the bottom line. "Game balance" is about putting money in CCP's bank account, not providing game play for the masses.
To be clear, the initial run up minerals was very fast and was due to mineral changes to asteroids in NS and also the megacyte and zydrine requirements for a number of items.
CCP, then did a "balance pass" with regards to mining barges which following that we saw a steady decline in the Mineral Price Index.
My guess is CCP felt that the MPI was too high, tinkered with barges and exhumers to try and tweak it. Things moved in the right direction...but then kept right on going.
Then along comes rorquals.
Now, CCP is tinkering again to try and reverse the trend or at least halt it.
Now people can go check all this stuff on the forums and in Dev Blogs. Further, it should point to how hard it is to tinker with things and "get them right". This problem is why I have my signature. The technocratic approach is almost surely going to fail.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
|
JonD
Mine 'N' Refine Goonswarm Federation
0
|
Posted - 2017.06.21 08:47:35 -
[754] - Quote
leadplayer wrote:Olmeca Gold wrote:I like how the entire 'Eve establishment' flames CCP when they are trying to nerf the only way to earn tens of billions of ISK per hour as one person by semi afk multiboxing tens of Rorquals at the same time. This change is an attempt to reestablish everyone else's interests against 50 richest miners in a handful of richest alliances. Don't mind the flames CCP. Not at all. This will not change how 1 or 2 super boxers get their ore or how much they mine. They move their Rorq's and Supers in a large strong group from system to system safely and clear the anoms out, or atleast cherry pick them leaving the junk thats left for the everage miner. How will timers or nerfs change that? All this is doing is making it harder for your average mining corp to safely mine in 1 system.
I agree, this hurts the small corps/alliances with few systems to mine in A LOT more compared to the big dogs.
It also hurts the solo barge / exhumer miner, as when the good stuff in your system is all mined up, the Rorqual pilots just jump to another system, sometimes too far away for the solo player to follow, this can obviously be fixed with some people staying and boosting the solo miners, it's just sad this game doesn't have that many nice people anymore (they all quit playing).. |
Sgt Ocker
What Corp is it
1398
|
Posted - 2017.06.21 15:09:16 -
[755] - Quote
Teckos Pech wrote:Sgt Ocker wrote:Teckos Pech wrote:SurrenderMonkey wrote:Drago Shouna wrote:
First it's not really a grrr goons post, but it's obvious where a stupid amount of mining is going on, probably with some pretty big perma fleets. As for looking stupid, you're the biggest "Fozzie fan boi" on here that's calling someone else out for pointing out your alliance as a cause of the issues...yeah ok.
It's hard to adequately describe how myopic the, "It's YOUR alliance's fault!" nonsense actually is. It's their fault for... what, exactly? Being a large organization? Utilizing powerful gameplay options at scale? What are they supposed to do, exactly? Sit back and say, "Wow, this is REALLY OP, we won't use it en masse because then it will be nerfed and make other people sad!" They're not causing the issue. The game mechanics are causing the issue. At worst, they've merely illustrated why it's an issue. One could argue that Goons, if anything, are often the canary in the coal mine when it comes to game balance. If we see an advantage we use it...relentlessly. Some have unabashedly in the past noted, "This is a mistake, if you go through with this we'll show just how much of a mistake it is." Example. So yeah, many Goons are down there mining away like nobody's business. It is just unbelievable that people are saying, "Oh, Goons should not use these items CCP has given all of us so effectively and efficiently! They are making it so we can't also use these items [which are unbalanced] and it isn't fair.!" All CCP needed to do to "fix" Rorquals was remove the ability for them to be so easily multiboxed, something they still have not addressed. Basically CCP have nerfed everyone EXCEPT those 1 man fleets of Rorquals causing balance issues. Goons are a symptom of bad game design - Devs are the cause - Everyone gets nerfed because Devs don't know how to fix the issue they created. Devs can keep nerfing Rorquals until the cows come home and it will not achieve what they want. Until they fix the ability to multibox 40 or 50 or more the only players to be affected by these nerfs are those who don't muiltibox. Sadly Devs don't understand (or just don't care) that continually nerfing the small guy hurts the game. What they do understand is - 10 guys using 500 Rorquals is 500 subs so if they lose a few small guys it doesn't hurt the bottom line. "Game balance" is about putting money in CCP's bank account, not providing game play for the masses. To be clear, the initial run up minerals was very fast and was due to mineral changes to asteroids in NS and also the megacyte and zydrine requirements for a number of items. CCP, then did a "balance pass" with regards to mining barges which following that we saw a steady decline in the Mineral Price Index. My guess is CCP felt that the MPI was too high, tinkered with barges and exhumers to try and tweak it. Things moved in the right direction...but then kept right on going. Then along comes rorquals. Now, CCP is tinkering again to try and reverse the trend or at least halt it. Now people can go check all this stuff on the forums and in Dev Blogs. Further, it should point to how hard it is to tinker with things and "get them right". This problem is why I have my signature. The technocratic approach is almost surely going to fail. "Tinkering" is exactly what they are doing - And doing it very badly. Every "balance Change" made to Rorquals (by far the biggest contributor to the current issues) DO NOT affect those who multi box to extremes, they still do their thing and rake in isk hand over fist while the rest of us (1 Rorqual) are making less and less with every change.
Devs need to find a way to address the issue (properly) without forcing small operators out of the game play..
-- - -- - -- - -- Increased plex cost + reduced income = less subs
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
Zhul Chembull
The Scope Gallente Federation
125
|
Posted - 2017.06.24 01:01:43 -
[756] - Quote
I quit the game, felt good after 14 years. The changes are just bad. |
Teckos Pech
Amok. Goonswarm Federation
6729
|
Posted - 2017.06.24 04:53:26 -
[757] - Quote
Zhul Chembull wrote:I quit the game, felt good after 14 years. The changes are just bad.
Can I have your stuff, just contract it to me. Thanks.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
|
Drago Shouna
Royal Amarr Institute Amarr Empire
747
|
Posted - 2017.06.24 09:41:48 -
[758] - Quote
Zhul Chembull wrote:I quit the game, felt good after 14 years. The changes are just bad.
My last two accounts are now unsubbed after over 5 years, my main one around 72 hours ago, the other 2 are biomassed.
Despite hoping for changes for the better, it's been one letdown after another over the last 18 months to 2 years..
Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..."
" They don't care about how you play as long as they get to play how they want."
Welcome to EVE.
|
Teckos Pech
Amok. Goonswarm Federation
6729
|
Posted - 2017.06.24 19:22:08 -
[759] - Quote
Drago Shouna wrote:Zhul Chembull wrote:I quit the game, felt good after 14 years. The changes are just bad. My last two accounts are now unsubbed after over 5 years, my main one around 72 hours ago, the other 2 are biomassed. Despite hoping for changes for the better, it's been one letdown after another over the last 18 months to 2 years..
Can I have your stuff too?
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
|
Permit Mining Officer
ExoGen Foundation
0
|
Posted - 2017.06.29 11:07:34 -
[760] - Quote
CCP Fozzie wrote:Hey folks. We continue to keep a close eye on the impacts of the changes to mining ships that have been made over the past six months. After this observation we have decided that we need to make another intervention to keep the economy healthy. This isn't the first of such changes, and once again it is unlikely to be the last. In the June release we are making a few targeted changes to Nullsec Asteroid Clusters (the ore anomalies created by the Ore Prospecting Array upgrade) and Excavator drones. Firstly, we are adding a respawn cooldown to all Asteroid Cluster anomalies. This cooldown scales based on the size of the anomaly: - 20 minutes for the Small Asteroid Cluster
- 1 hour for the Medium Asteroid Cluster
- 2 hours for the Large Asteroid Cluster variants
- 4 hours for the Enormous Asteroid Cluster variants
- 5 hours for the Colossal Asteroid Cluster variants
These changes will only have a significant impact on the absolute busiest nullsec mining systems. The vast majority of nullsec miners will not be negatively impacted. The pilots mining in those few extremely busy systems will have the option of staggering when they mine, or simply spreading out to a few extra systems. We are also making some more small adjustments to the Excavator drones themselves. In June the changes are: - About 9% less yield for Ore Excavators
- 12.5% lower speed for Ore Excavators
- About 11% longer cycle time for Ice Excavators
- 10% lower speed for Ice Excavators
We will continue observing the economy after these changes and making adjustments as necessary to keep it healthy for all our players.
its like NO this isnt a sandbox anymore you may not do what you pleaze... i dont do nullsec but this post says like you do what we want not the freedom yaselfs.... weirdo's!!! i pay for my months others do to you dont deside what other players do with there time especially with mining that is already a zombie mode.. Keep hands oFF!! ccp rip again... |
|
Teckos Pech
Amok. Goonswarm Federation
6737
|
Posted - 2017.06.29 16:23:36 -
[761] - Quote
Permit Mining Officer wrote:CCP Fozzie wrote:Hey folks. We continue to keep a close eye on the impacts of the changes to mining ships that have been made over the past six months. After this observation we have decided that we need to make another intervention to keep the economy healthy. This isn't the first of such changes, and once again it is unlikely to be the last. In the June release we are making a few targeted changes to Nullsec Asteroid Clusters (the ore anomalies created by the Ore Prospecting Array upgrade) and Excavator drones. Firstly, we are adding a respawn cooldown to all Asteroid Cluster anomalies. This cooldown scales based on the size of the anomaly: - 20 minutes for the Small Asteroid Cluster
- 1 hour for the Medium Asteroid Cluster
- 2 hours for the Large Asteroid Cluster variants
- 4 hours for the Enormous Asteroid Cluster variants
- 5 hours for the Colossal Asteroid Cluster variants
These changes will only have a significant impact on the absolute busiest nullsec mining systems. The vast majority of nullsec miners will not be negatively impacted. The pilots mining in those few extremely busy systems will have the option of staggering when they mine, or simply spreading out to a few extra systems. We are also making some more small adjustments to the Excavator drones themselves. In June the changes are: - About 9% less yield for Ore Excavators
- 12.5% lower speed for Ore Excavators
- About 11% longer cycle time for Ice Excavators
- 10% lower speed for Ice Excavators
We will continue observing the economy after these changes and making adjustments as necessary to keep it healthy for all our players. its like NO this isnt a sandbox anymore you may not do what you pleaze... i dont do nullsec but this post says like you do what we want not the freedom yaselfs.... weirdo's!!! i pay for my months others do to you dont deside what other players do with there time especially with mining that is already a zombie mode.. Keep hands oFF!! ccp rip again...
Nobody is preventing you from mining in those clusters other than competition from other players.
And everybody pays for their sub one way or the other.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
|
Marcus Tedric
Zebra Corp Goonswarm Federation
142
|
Posted - 2017.06.30 13:18:03 -
[762] - Quote
I'm fairly sure Ice Anomalies don't do this.....
But are the Mining anomalies supposed to respawn/refresh at downtime - regardless of timers?
Don't soil your panties, you guys made a good point, we'll look at the numbers again. - CCP Ytterbium
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Spartan Arji
Zervas Aeronautics The Bastion
0
|
Posted - 2017.07.14 21:38:02 -
[763] - Quote
The most stupidest change This change limits what alot of us can do, Especially those players who do not play alot during the week Change back the timers so that way WE CAN ACTUALLY ENJOY OUR TIME ON EVE.
Or change the Timers to something more manageable like
20 Minutes - Small 30 Minutes - Medium 1 Hour - Large 1 Hour & 30 Minutes - Enormous 2 Hours - Colossal
This way alot more people can get stuff in, Especially those who do not play the game often. I Understand that you are trying to Address the MER Numbers and the economy but this is not the fix for it.
CCP you are ruining alot of people's experience and want to play your game. I do not want to stop playing the game but you are making it difficult to play. As Mining is a BIG part of how i make a living in EVE. |
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