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m0cking bird
Republic Military School Minmatar Republic
90
|
Posted - 2012.01.18 17:43:00 -
[931] - Quote
Strange thing is. Assault frigates have been gaining popularity in 0.0 and Interceptors have been declining in use. This is mainly because of pirate and navy faction frigates. Those pilots that understand frigate combat and meta. Know, that most frigate engagements are within warp scrambler range. Applied and projected damage and defence within warp scrambler range is very important (which is why assault frigates have increased in popularity). CCP has been behind the curve. Pilots have been accepting assault ships as pure damage and defence platforms. Look! In real life. Frigates preform a escort, raiding and scouting role. When in large engagements they get toasted. Same thing in eve on-line. Frigates are not optimal for anything other than scouting and ping points in large scale engagements.
Also correction: Fleet Interceptors are terrible @ their niche. Mainly, because of high tracking, long range medium turret vessels. Otherwise they would not be fazing out. The environment changed and Interceptors have no ability to adapt (kinda like blaster). Pilots prefer larger vessels for tackling because of hit-points and velocity = survivability.
Also, because I move around alot and have broad knowledge and experience in most forms of combat (fleet commanding small, medium, large fleet in 0.0 and faction warfare). Solo and small gang pvp) and areas in the galaxy. In large alliances or small corporation. I know there is a serious disdain for frigates within this game. Frigate pilots are a very small (niche) subculture. Alot of pilots in 0.0 and high security space specifically (aslo low security space). Believe frigates are TERRIBLE. For years 0.0 fleets have focused on battleships and expensive tech two vessels for combat. Still do. Low security space and faction warfare in general. Has been a haven for the most unused ships in game (Stabber, Omen, Bellicose, Maller). Alliances and pilots in 0.0 are alot less inclined to experiment and fly sub-optimal ships (serious mode). There was a time where I had no experience or serious insight into fleet warfare. I was always being told by some bros that "proper fleets" were where it was @ and the small gang solo sh!t I do is good for exploding newbs.
Once I made the decision to expand my understanding of that area of combat. I find out that these dudes have no ability to fly their ship properly without hand holding from logistic ship. Most are terrible. These are the kind of pilots who complain about what is and what is not useful in-game. Intercepts had a role bonus. So, assault frigates had to have one to or else they are of no use to pilots who are not able to use any ship without logistics. The biggest thing that is brought up in these large alliances when it comes to frigates. Is that they die to fast and logistics cant help them...
Anyway.
Faction warfare and low security space will always be a bastion for small squad, skirmish and raiding warfare. I think someone was disappointed more pilots were not in low security space. Hope that continues (be glad). Otherwise, more pilots are the death of "small gang" and "solo pvp" (welcome 0.0 blob to low sec).
Assault frigates should focus on damage and have minimal defences. @ the moment. Assault ships have weaknesses that combat Interceptors, Tech one, pirate and navy frigates can exploit to win. These changes make one of the most balanced classes (frigates). Unbalanced. Not to mention, assault frigates are already powerful against larger vessels. The main thing standing in the way of more battle-cruiser and cruiser loss mail is neutralisers.
-proxyyyy |
Liafcipe9000
Smeghead Empire
5
|
Posted - 2012.01.18 21:13:00 -
[932] - Quote
I happily welcome the decision to reduce the signature radius addition of using a MWD on an AF yet I think a bonus to afterburners would also do them good. Here's why: * Afterburners add a certain amount of speed to the ship when activated and they don't blow up the sig radius by any amount. -HOWEVER- * MicroWarp Drives add a MASSIVE bonus to speed. this massive bonus is key when you want to catch your target and speed is the main difference between success and failure. NO, I'm not talking about fleet warfare when interceptors are being used. I'm talking about lower-scale warfare such as solo or small gang with no ceptors, or when AFs are used to intercept.(BTW, in those situations even battlecruisers will act as their own interceptors)
So what should be the buff is either one of the following two options: 1. Afterburners will get a bonus from AFs that will make their use as effective as MWDs, OR 2. Reduce the signature radius exploding when using a MWD.
My suggestion: Flip a coin. |
Zircon Dasher
Zirconia Trade Group
63
|
Posted - 2012.01.18 21:43:00 -
[933] - Quote
Liafcipe9000 wrote:So what should be the buff is either one of the following two options: 1. Afterburners will get a bonus from AFs that will make their use as effective as MWDs, OR 2. Reduce the signature radius exploding when using a MWD.
My suggestion: Flip a coin.
Looks like they chose option #2. Glad to see you think it is a good idea |
Uppsy Daisy
24th Imperial Crusade Amarr Empire
56
|
Posted - 2012.01.19 00:04:00 -
[934] - Quote
For the love of god proxyyy, learn how to write in sentences! |
m0cking bird
Republic Military School Minmatar Republic
91
|
Posted - 2012.01.19 00:11:00 -
[935] - Quote
Uppsy Daisy wrote:For the love of god proxyyy, learn how to write in sentences!
No! It's to hard and i don't want to put much effort into it. Also, its not very boss if i did care... |
Prometheus Exenthal
GoonWaffe Goonswarm Federation
91
|
Posted - 2012.01.19 01:57:00 -
[936] - Quote
Hirana Yoshida wrote:Alex Medvedov wrote:Their role already exists and it is to deal damage.... Then why even discuss the merits of a MWD sig reduction as it does not facilitate said role and tracking also does nothing for damage except against a few AB frigs (the only thing in game that can tracking tank small guns to begin with). If they are to be mini-HACs then design them as such, don't start mixing in destroyer and interceptor traits just because some noob (/me waves to null) might need it the one time per week he flies the damn things. But of course, that is where the problem lies .. they CAN'T be mini-HACs because they do not have the base EHP and medium tracking is high enough to insta-gib them even if they did. Which brings me back to: What is their role? A tracking is a means to mitigate damage against larger targets' drones. It's a really simple mechanic really, perhaps you should try the ships out yourself and give it a try. The MWD bonus allows the ships to move at speed about without getting one-vollied. You want to know why AFs aren't flown outside of Empire, that's why. They turn on their MWD and they simply explode. There is no other way around it, and AB speeds are far too low for a frigate in lawless space.
AFs have always been spiritual successor to Destroyers. In a way they are the ying to the others yang. AFs are rivals to Destroyers, but handle larger targets better. Destroyers are rivals to AFs, but handle Frigates far better. Destroyers are cheap to train, fit and buy, are extremely effective, and are very expendable for new players. AFs are expensive to train, fit and buy, are extremely effective, and not anywhere near as expendable as a Destroyer or T1 Frigates.
AFs certainly have the EHP and medium tracking isn't high enough (paired with mwd+bonus) to intstagib the ships. They have enough buffer and speed to burn in and get under gun tracking. Try it.
m0cking bird wrote:Strange thing is. Assault frigates have been gaining popularity in 0.0 and Interceptors have been declining in use. This is mainly because of pirate and navy faction frigates. Those pilots that understand frigate combat and meta. Know, that most frigate engagements are within warp scrambler range. Applied and projected damage and defence within warp scrambler range is very important (which is why assault frigates have increased in popularity). CCP has been behind the curve. Pilots have been accepting assault ships as pure damage and defence platforms. Look! In real life. Frigates preform a escort, raiding and scouting role. When in large engagements they get toasted. Same thing in eve on-line. Frigates are not optimal for anything other than scouting and ping points in large scale engagements. So so so wrong. I'm in 00 every day and I rarely see AFs anywhere. Destroyers, Interdictors, Navy/Pirate frigs, or Interceptors are all better choices. The spike you may have noticed was when Crucible was released and people wanted to give them a go with the new changes. AFs are still incredibly rare outside of empire space.
m0cking bird wrote:Assault ships have weaknesses that combat Interceptors, Tech one, pirate and navy frigates can exploit to win. These changes make one of the most balanced classes (frigates). Unbalanced. Not to mention, assault frigates are already powerful against larger vessels. The main thing standing in the way of more battle-cruiser and cruiser loss mail is neutralisers. Also wrong. The bad AFs have weaknesses. AFs are the heavy combat frigates. They already do, and should continue to, shred other Frigates. T1 Cruisers & Recons don't typically stand a chance against HACs, so by comparison neither should the *lighter* T2 combat frigates & T1 frigates. AFs are also pretty bad against larger ships. They need a direct warp-in at least, as they are cannon fodder on approach otherwise.
I truly can't believe you guys are crying that your 500k isk Rifters (or whatever t1), which takes minimum of 70k SP to fly, won't be able to handily kill a 25m Wolf (or whatever other heavy combat AF), which requires an absolute minimum of 1+mil SP to board. You can't really be serious. You could train a Thrasher up to Destroyers 5 in less than half that time, save a ton of isk, and make AF pilots sweat with ease. CSM Alternate & PVP Samurai www.promsrage.com |
Zarnak Wulf
Tribal Liberation Force Minmatar Republic
216
|
Posted - 2012.01.19 01:58:00 -
[937] - Quote
FFS - you guys realize that with the extra mids many of these AF can now use dual propulsion, right?!? You get the best of both worlds. Get on top of the target using the MWD. Then go to AB.
When I started the game the first look I had of AF was via missions. I learned real fast to kill them before they got under my guns. These changes allow that to happen. You get under the guns of a bigger ship and you are the most annoying tick in the world. 250 - 400 DPS and 10k EHP = get him off!
One other point I'd like to make is that I completely fit my AF depending on what I want to hunt. If I'm going after bigger ships I will forego that TE on my Wolf for example to get a little more tank. I might downgrade my guns to the next tier for a better buffer tank too. If I fit for frigates - I'll have more gank and less tank. It's not all cookie cutter. |
m0cking bird
Republic Military School Minmatar Republic
91
|
Posted - 2012.01.19 05:01:00 -
[938] - Quote
Zarnak Wulf wrote:FFS - you guys realize that with the extra mids many of these AF can now use dual propulsion, right?!? You get the best of both worlds. Get on top of the target using the MWD. Then go to AB.
When I started the game the first look I had of AF was via missions. I learned real fast to kill them before they got under my guns. These changes allow that to happen. You get under the guns of a bigger ship and you are the most annoying tick in the world. 250 - 400 DPS and 10k EHP = get him off!
One other point I'd like to make is that I completely fit my AF depending on what I want to hunt. If I'm going after bigger ships I will forego that TE on my Wolf for example to get a little more tank. I might downgrade my guns to the next tier for a better buffer tank too. If I fit for frigates - I'll have more gank and less tank. It's not all cookie cutter.
Kinda strange. Interesting, I tend to see mostly Pirate faction frigates. Then Interceptors, Navy faction and assault frigates. Not to long ago I was hard pressed to find one assault frigate @ all (mostly pirate faction frigates). I suppose I'm seeing things...
Also, currently all assault frigates have weaknesses. I could go into some. However, they;ve been mentioned by other posters if anyone is inclined to go back to page one of this thread.
Many pilots set-up ship for what they intend to do. I use to have Drakes set-up for solo and one for fleet. Same with alot of ships. However, ships I use to solo are more well rounded.
There's no question that pilots would do the same with these ships (fleet and solo set-ups).
-proxyyyy |
Savoth
Strategic Defense Corporation
0
|
Posted - 2012.01.19 05:59:00 -
[939] - Quote
That is a lot of posts to go through...
Anyways, my biggest problem with frigs has always been the capacitor. It's why I won't run a MWD on an AF, and it's why cruisers and BCs will fit neuts in utility highs. So, since the role of an AF is assaulting, (I guess?) and not intercepting, shouldn't the issue of capacitor be addressed? Like a role bonus to cap recharging?
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Bent Barrel
5
|
Posted - 2012.01.19 08:48:00 -
[940] - Quote
@Prom: How about signature radius change ?
If you compare all the AFs with MWD and the bonus, some get quite well under cruiser gun sig resolution while others are still above it. The sig resolution bonus does not make sense if it does not help them to mitigate cruiser class guns.
The bonus is mostly helping Winmatar which already have small signatures and the most speed while the others are left in the cold. Without a signature and maybe agility/mass tweak the whole role bonus is useless for the class, only helping a few ships.
AFs should be in a narrow signature band that makes the largest ones with MWD active touch about 90% of cruiser gun resolution. Also many of them have viable passive shield tanks which again limits the bonus usability.
The role bonuse should be something that helps ALL of them, not only specific AFs. EIther move it to the 4th bonus slot and recreate a different role bonus (hard one, since they use mixed weapon systems) or do a sig radius/mass/agility tweak on them. |
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Zarnak Wulf
Tribal Liberation Force Minmatar Republic
217
|
Posted - 2012.01.19 13:41:00 -
[941] - Quote
Crucible features page indicates this is rolling out on Tuesday. If you subtract out the weekend, CCP Tallest should update today, tomorrow, or Monday at the latest. |
Tsubutai
The Tuskers
51
|
Posted - 2012.01.19 13:51:00 -
[942] - Quote
Zarnak Wulf wrote:Crucible features page indicates this is rolling out on Tuesday. If you subtract out the weekend, CCP Tallest should update today, tomorrow, or Monday at the latest. Update is: Enyo loses 200 armor, jag gains 10 CPU and 200 base shield, retribution tracking bonus increases to 7.5%/level. |
Takeshi Yamato
eXceed Inc. No Holes Barred
139
|
Posted - 2012.01.19 17:11:00 -
[943] - Quote
Tsubutai wrote:Zarnak Wulf wrote:Crucible features page indicates this is rolling out on Tuesday. If you subtract out the weekend, CCP Tallest should update today, tomorrow, or Monday at the latest. Update is: Enyo loses 200 armor, jag gains 10 CPU and 200 base shield, retribution tracking bonus increases to 7.5%/level.
Imo
Vengeance: ROF bonus -> 5% damage bonus. [2x BCU + rage rockets: 193 dps instead of 206] Sig radius from 48 to 42
Hawk: ROF bonus -> 5% damage bonus to all missile damage. [2x BCU + rage rockets: 203 dps instead of 217] Sig radius from 44 to 41
All other AFs are between 33 and 39 sig radius, it makes no sense to have two that have a much larger one.
Retribution: Tracking bonus from 5% to 7.5% 5% damage bonus -> 5% ROF bonus [DLP + 2x HS + Navy MF: 210 dps instead of 198]
Disclaimer: dps numbers may not be exact, but the percentage gain/loss should be correct. |
Sylvous
Bigger than Jesus Dead Man's Hand.
12
|
Posted - 2012.01.19 19:31:00 -
[944] - Quote
Prometheus Exenthal wrote: A tracking bonus is a means to mitigate damage against larger targets' drones.
Have you considered the ramifications of a tracking bonus? ItGÇÖs not like your tracking goes up only against drones. You're making it too powerful.
Also about AF's being expensive in both skills and cost... thatGÇÖs kind of the point of T2 isn't it? You get improved performance, but the cost is time and isk. If your ship is not surviving, you are either fitting it wrong or not using it for the right purpose. |
Liafcipe9000
Smeghead Empire
6
|
Posted - 2012.01.19 20:10:00 -
[945] - Quote
After giving it some more thought I have to say that I would prefer to have a bonus to Afterburners on my AFs instead of a reduction of MWD penalties. this is due to the fact that frigates are frequently fitted with short-range points, meaning they would disable my MWD - which is a huge downside to microwarp when the opponent is fitted with an Afterburner.
So, Afterburner it is. CCP pretty please with sugar on top give Assault Ships a bonus to afterburners! kthxbye
P.S. Dual prop on an AF would probably be a bad idea since you sacrifice tankability which in my opinion is WROOOOOOONG |
Zircon Dasher
Zirconia Trade Group
65
|
Posted - 2012.01.19 21:00:00 -
[946] - Quote
no ab bonus for u! |
Zaine Maltis
Innsmouth Enterprises
30
|
Posted - 2012.01.19 21:17:00 -
[947] - Quote
Liafcipe9000 wrote:After giving it some more thought I have to say that I would prefer to have a bonus to Afterburners on my AFs instead of a reduction of MWD penalties. this is due to the fact that frigates are frequently fitted with short-range points, meaning they would disable my MWD - which is a huge downside to microwarp when the opponent is fitted with an Afterburner. So, Afterburner it is. CCP pretty please with sugar on top give Assault Ships a bonus to afterburners! kthxbye P.S. Dual prop on an AF would probably be a bad idea since you sacrifice tankability which in my opinion is WROOOOOOONG
Have you actually read anything in this thread? Or just knee-jerked a response out which just makes you look dumb? Innsmouth Enterprises
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Duchess Starbuckington
Starbuckington Manor
89
|
Posted - 2012.01.19 23:03:00 -
[948] - Quote
Quote:After giving it some more thought I have to say that I would prefer to have a bonus to Afterburners on my AFs Idiot or newbie, I wonder which... |
Kiran
Knights of Azrael The Azrael Alliance
7
|
Posted - 2012.01.19 23:08:00 -
[949] - Quote
I like the look of the new changes I can make the Jaguar and Wolf work for me like this very well already got ideas of fits floating about.
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Prometheus Exenthal
GoonWaffe Goonswarm Federation
95
|
Posted - 2012.01.19 23:08:00 -
[950] - Quote
Sylvous wrote:Prometheus Exenthal wrote: A tracking bonus is a means to mitigate damage against larger targets' drones.
Have you considered the ramifications of a tracking bonus? ItGÇÖs not like your tracking goes up only against drones. You're making it too powerful. Also about AF's being expensive in both skills and cost... thatGÇÖs kind of the point of T2 isn't it? You get improved performance, but the cost is time and isk. If your ship is not surviving, you are either fitting it wrong or not using it for the right purpose.
They don't really have issues tracking frigates to start. The only people who couldn't track frigates were people running Wolfs/Retributions with long range ammo and/or have noidea how to manually pilot.
And I think you misunderstood what I was trying to say with the cost of the T2 ships. My point was that there are people complaining that their significantly cheaper T1 frigates won't be able to compete with the significantly more expensive ships in the game. No ****. CSM Alternate & PVP Samurai www.promsrage.com |
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Kiran
Knights of Azrael The Azrael Alliance
7
|
Posted - 2012.01.19 23:13:00 -
[951] - Quote
Unforgiven Storm wrote:Quote:Jaguar
* Added bonus: 7.5% bonus to Small Projectile Turret Tracking per level * +1 low slot [Jaguar, tackle close range]Power Diagnostic System II Nanofiber Internal Structure II Damage Control II Medium Shield Extender II Catalyzed Cold-Gas I Arcjet Thrusters Faint Epsilon Warp Scrambler I Invulnerability Field II 3x 200mm AutoCannon II, EMP S [empty high slot] Small Low Friction Nozzle Joints I Small Anti-Kinetic Screen Reinforcer I [Jaguar, Tackle long range]Nanofiber Internal Structure II Power Diagnostic System II Damage Control II Warp Disruptor II Catalyzed Cold-Gas I Arcjet Thrusters Ancillary Ballistic Screen Stabilizer I Invulnerability Field II 3x 280mm Howitzer Artillery II, EMP S [empty high slot] Small Low Friction Nozzle Joints I Small Auxiliary Thrusters I
These are my normal Jaguar fits, I use the Assault ship to tacke cruisers, BCs, t3 or BS, its allows me to tank well, give me 1 or 2 minutes of life until the rest of the guys arrive. Looking at this fit, I would say the jaguar problems are: Short range:
- The missing power that I need to compensate with a PDS because I miss 0,14 Power!!!!
- The fact I cannot fit a Warp Scramber T2 because I miss 3,25 of CPU !!!
Long range:
- The missing power that I need to compensate with a PDS because I miss 1,93 Power!!!!
- The fact I cannot fit a Kinectic Amplifier T2 because I miss 7 of CPU
Common problems:
- My sig is 263m -> but since you are giving a new bonus of 50% = 153% (still too high for a frig)
- For a close range tacking job, this frig needs a buffer!! It needs to tank drones and fire power of a ship at least 1 minute! So I have to fit a stupid Medium SE II for short range combat (that increase my sig even more), instead of fitting a web!!!
- The cap only lasts 32-39 seconds!
- I always have an empty high slot, I cannot fit a launcher, no power, no CPU!
What the jaguar needs is:
- 3 more base CPU
- 3 more base Power
- Remove the launcher slot, give 1 more turrent instead
- Give some bonus to guns fitting, so we can install 4 turrents (cannons or artillery)
- More shield buffer (round it to 1000)
- More cap stability (at least 1 minute cap)
- Finnaly, the Jaguar is a shield tanking ship! it doesn't need a low slot, it needs a middle one! If you want to give it a slot give a middle one! -> and if you do that it will need more cpu and more power so the slot can be properly used...
I can fit a Jag with enough tank and be cap stable with all weapon slots full. You either need to rethink your fits or get better skills. I wont post my fits, but trust me you can fit a really nice Jag already without any expensive faction mods.
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Todd Jaeger
Grim Determination Nulli Secunda
3
|
Posted - 2012.01.19 23:35:00 -
[952] - Quote
i ask ccp to take a look at heavy assault missiles,and heavy assaults ships especialy sacrilege,and amarr cpu/pg output,its just imposible to fitt any of them with t2 mods like other ships.gallente got this buff when cruciable was launched.thank you |
Prometheus Exenthal
GoonWaffe Goonswarm Federation
95
|
Posted - 2012.01.20 00:10:00 -
[953] - Quote
I can't get on Sisi to confirm but; The Enyo had the extra 200 armor removed, and is now back down to 879 base. The Retribution tracking bonus has been increased to 7.5% The Jags base cpu has been bumped up to 170 (+10) and base shields up to 833 (+200) Yeeeeee CSM Alternate & PVP Samurai www.promsrage.com |
m0cking bird
Republic Military School Minmatar Republic
92
|
Posted - 2012.01.20 00:23:00 -
[954] - Quote
Start removing slots CCP! |
Prometheus Exenthal
GoonWaffe Goonswarm Federation
95
|
Posted - 2012.01.20 00:30:00 -
[955] - Quote
m0cking bird wrote:Start removing slots CCP! Stop taking drugs Proxyyy! CSM Alternate & PVP Samurai www.promsrage.com |
Stukkler Tian
Space Hobos LLC.
2
|
Posted - 2012.01.20 00:43:00 -
[956] - Quote
Prometheus Exenthal wrote: Also wrong. The bad AFs have weaknesses. AFs are the heavy combat frigates. They already do, and should continue to, shred other Frigates. T1 Cruisers & Recons don't typically stand a chance against HACs, so by comparison neither should the *lighter* T2 combat frigates & T1 frigates. AFs are also pretty bad against larger ships. They need a direct warp-in at least, as they are cannon fodder on approach otherwise. I truly can't believe you guys are crying that your 500k isk Rifters (or whatever t1), which takes minimum of 70k SP to fly, won't be able to handily kill a 25m Wolf (or whatever other heavy combat AF), which requires an absolute minimum of 1+mil SP to board. You can't really be serious. You could train a Thrasher up to Destroyers 5 in less than half that time, save a ton of isk, and make AF pilots sweat with ease. To top it all off, nobody is going to buy an AF on a regular basis if they don't have all the appropriate skills to a significantly high level. It's far more effective for pvp (and on the wallet) for said pilot to spend the time flying Destroyers or T1 Frigates before jumping into the occasional AF. You can't honestly think that the majority of FW guys (for example) who lose numerous T1 frigates a day are going to be able to afford the same volume of AFs. 5 fully t2 fit Rifters for under 20mil, cool! 5 t2 fit AFs for ~120mil, not so cool.
A well flown rifer that is fit for the task should be able to have a shot against a badly flow and fit af thats the way it is now. It isint easy but it can be done. Its like saying a vega or even better a zealot should not be allowed to lose to a rupture or sfi if he gets caught inside web and scram range. I lost a Jag today because i didn't fit it right and flew it like an idiot, this doesn't mean the jag is broken it means i was an idiot. (thanks for the tips Alex) I also lost a rifter to a wolf I did everything right was fit specifically to kill him (tracking disruptor permanently overheated t2 burner) and he did everything i wanted him to until the very end of the fight. Then he Switched his ammo from barrage to fusion got rid of my traversal and killed me. He was able to do this because he was not an idiot and he was flying a good well balanced ship. It was a good fight and turned out exactly the way it should have. Because it was still a good fight that I had a slight chance of winning i will still try the same thing on a different opponent tomorrow and like today we will both enjoy it . Now let me tell you how that fight goes with these boosts I warp in the fight starts he kills me in the first 5 seconds, without any manual piloting or even switching to short range ammo. I reship to a ab fit claw, he does the same exact thing, I fit a firetail with a td web scram and ab I get in tight he switches ammo to slightly better tracking fusion I die again. I reship to a slicer, its a wolf im a slicer my shots do nothing to him his barrage is tearing me a new ******* i warp out. I swap to a ab and web ranis he switches back to fusion i die, I swap to a ab and td ranis die just the same. I hop back into a fire tail only this time its shield tanked i keep range at 7000 and use barrage he kills me without switching from fusion, I get back in a TD fire tail I use an optimal disruption script, and stay out at overheated scram range, He switches to barrage I die again. I get in my own wolf its a good fight but i still lose because im not very good with the wolf. I reship into the same wolf he feels sorry for me ships down to a fire tail i kill him, he gets back in his wolf and neither of us ever flies anything but assault frigates again. We both spend the remainder of our low-sec days trapped in AFs picking off idiots who think they have to fit a mwd to a enyo because of the new role bonus.
Ps. Look up Darkstar Pownyouall he is killing t3s with firetails I guess that means they need a boost, either that or the fire tail is the most op ship in the game.
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m0cking bird
Republic Military School Minmatar Republic
92
|
Posted - 2012.01.20 00:54:00 -
[957] - Quote
Prometheus Exenthal wrote:m0cking bird wrote:Start removing slots CCP! Stop taking drugs Proxyyy!
Made me lol, because I'm smoking a drug right now.
Remove extra slots from the Ishkur, Wolf, Harpy, Vengeance (dont remember if this still has new high slot) now! Remove damage bonuses and ROF bonuses from Hawk and Vengeance altogether.
-proxyyyy |
Prester Tom
Faction House Industries
1
|
Posted - 2012.01.20 01:45:00 -
[958] - Quote
So, with these new uber-AFs (they're utterly completely awesome) will we be seeing the legendary T3 frigates make an appearance before too long? Ones that can pwn any other frigate out there 1v1 but cost 100m isk bare.. |
Prometheus Exenthal
GoonWaffe Goonswarm Federation
96
|
Posted - 2012.01.20 01:51:00 -
[959] - Quote
@Stukkler What you're worried about would still occur. Fit an AF badly and you're going to risk getting killed by a lesser combat frig. HACs all spank the **** out of T1 Cruisers, and will only die if they are lucky with ewar application (ie: ecm drones), or a particular matchup (ie: Thorax catching a Vagabond). For all intents and purposes T2>T1. The only difference is that Frigates don't exactly have the tanks of Cruisers to make up for the mistakes made, so if you mess up you pretty much explode. Not something to be concerned about IMO.
Congrats to Darkstar for killing a T3 in a Firetail, but that thing may as well have been fit to mine and doesn't really work as an example on your behalf
@Prestor God, I hope not. There's no need. There are more frigates sized ships than any other ship, and there are fair number of crap ships in the game that need fixing before anyone goes and produces a whole new set of ships CSM Alternate & PVP Samurai www.promsrage.com |
Stukkler Tian
Space Hobos LLC.
3
|
Posted - 2012.01.20 01:55:00 -
[960] - Quote
you are right it doesnt help my argument but im still bringing it up because its awesome.
on a side not what is the thorax vs vega matchup for t1 frigs and afs. |
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