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Ephemeron
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.07.10 04:21:00 -
[31]
these people bother me cause I can't effectively kill them. They start warping out of belt as soon as someone enters local. Basically, they are as safe in 0.0 as they are in empire. I want them to have more risk.
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Matthew Cooper
Minmatar Who What When Where Why and How
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Posted - 2007.07.10 04:28:00 -
[32]
Edited by: Matthew Cooper on 10/07/2007 04:27:29
Originally by: Ephemeron these people bother me cause I can't effectively kill them
Are you looking for easy kills? If so, too bad.
Or are you looking to actually prevent these people from farming? I'd rather see this problem solved through petitions or just preventing it by forcing them to stay cloaked 23/7 so they're forced to move elsewhere or farm something else. I don't want to see long-established game mechanics compromised just to make it a little easier for you to pop them.
Originally by: Tarminic Stop posting with your alt Kieron. 
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Pilok Shitfly
Minmatar Soliders Of Eve The Makhai
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Posted - 2007.07.10 05:13:00 -
[33]
Originally by: Frug How are so many people suddenly against removing local as a spy tool?
I thought everyone wanted local nerfed for that. I sure do.
Most people are lazy, they want as much easy mode as possible. And why only remove local in 0.0, local makes pirating in low sec less fun.
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northwesten
Amarr Trinity Corporate Services
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Posted - 2007.07.10 05:51:00 -
[34]
I think Local should be nerfed in 0.0 as well. I mean It be great for small corps and gangs because they just have a covop and fly around and find a farmer. Also it make it alot more interesting. and give covo ops more roles to play a part in 0.0!
I think its best way to kill the farmer (Macro).
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James Duar
Merch Industrial We Are Nice Guys
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Posted - 2007.07.10 06:10:00 -
[35]
Originally by: Pilok ****fly
Originally by: Frug How are so many people suddenly against removing local as a spy tool?
I thought everyone wanted local nerfed for that. I sure do.
Most people are capable of thinking this idea through before posting about it, and quickly realize its numerous flaws.
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Gner Dechast
Gallente Flashman Services
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Posted - 2007.07.10 07:27:00 -
[36]
I am also one of those that would dearly like to see local channel nerfed from 0.0.
I'm not insensitive to 0.0 dwellers either, so I would like them to have ability to establish various degrees of local functionality in the systems where they have souverignity (speeling?).
Someone mentioned gate control. Once upon a time I thought it might be cool that attacking force would have to shoot the gates defences (shields) before gaining access to it - which might be nice for highest level of souverignity ("might" as I propably can't see all aspects about it)
But the ever-present bulleting board of everyone coming and going (local channel) like it is now, is in my opinion really lame.
...just another opinion into this thread. Move along.
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Seth Ruin
Minmatar Galactic Exploration and Mining Corporation Dark Matter Coalition
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Posted - 2007.07.10 09:23:00 -
[37]
Weekend warriors, the most of you. Spend a month out in 0.0 and you'll realize a single red in local is enough to cause a panic, and 9 times out of 10, you can't find the bugger before he disappears.
So... what's the point of nerfing local? Making it that much easier for spies to take an inventory of every moon in the system? Or is it the who don't want the big bad to know they're there?
The way some of you people complain about local, you'd think there's a "warp to player" function for someone who shows up in local. Trust me, even in a well-protected, well-populated 0.0 sovereign system, knowing there is a spy gives the alliance practically nothing. As was mentioned earlier, the more intelligent alliances have spies actually in their opponents' alliance(s) anyway.
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Kage Psychodin
Caldari The Empire Nation Knights Of Syndicate
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Posted - 2007.07.10 10:44:00 -
[38]
it is sort of ironic I rat in a raven in 0.0 in a cloak. Just the best smartest build when a hostile shows up. Every Pvper needs to sit down and actually earn their money for their PvP ships, after all. Another one bites the dust. |

Mortecai
Galactic Shipyards Inc HUZZAH FEDERATION
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Posted - 2007.07.10 10:54:00 -
[39]
Tere was a bug during one patch where local didn't work for one evening. So I did a little experiment and flew around in 0.0 to see how does it feel. It was a bit claustrophobic experience. Never knowing what you gonna see on the next gate, spamming the scanner button constantly to get that 10 seconds heads up. It is a different experience. PVPers who like to fly gate -> gate and look for targets it would be nice. still we would need realtime scanner option to help us know were passing a target in warp etc.
But for haulers, ratters, mission runners no local would scare them away from 0.0. The chances of loosing a ship are quite big as the advantage is only to the hunters and even then it's alot of work hopping into a large system and going about every part of the system trying to find targets that might be doing something there.
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Chrysalis D'lilth
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Posted - 2007.07.10 11:03:00 -
[40]
i'd love to see local removed from 0.0 except for players who control system sovereignty.
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Milo Deadstar
Minmatar Infinitus Odium
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Posted - 2007.07.10 11:10:00 -
[41]
wow look at all the carebears come out of the woodwork over this local is complete rubbish, carebears already have EVERYTHING in their favor and with someone watching local its impossible to ever get caught out by pirates, make local only show the number of ppl in system, using it as a precise intel tool is just stupid.
If you dont want ppl in your space set ppl in your alliance shifts to guard the gates not some magic window that tells you everything.
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Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.07.10 11:22:00 -
[42]
Local is the main cause of BLOBAGE... the fact that you know exactly how many your enemy has estimulate you to brign a few more to be sure to outnumber them. They see that and do same etc..
nerf local and FC will have to take more chances and more fun will happen.
Controlling the borders is easy. Just keep constellation chat, its enough for that.
If brute force doesn't solve your problem... you are not using enough |

midge Mo'yb
Antares Shipyards Phalanx Alliance
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Posted - 2007.07.10 11:27:00 -
[43]
just remove at and add communication relay modules to POS's and the owning corp/alliance to activate local
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Tethraa KaiSuun
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Posted - 2007.07.10 11:32:00 -
[44]
I always thought it was very "carebearish" to have a member directory of everyone in local in the 0.0 systems.
First of all, it makes true scouting/spying impossible. What's the point of scouting ahead to check gates for enemies, if someone you are war with sees you and decides to call for backup.
Secondly, I think it would add more of "hardcore" feel to the game. Unless I am warping into a gate camp, there is usually no real ambushes/ganks. If I am sitting back, biting on some ore in a system that my alliance has soverenty in and a bunch of red shows up in local, if I have no fire power, I can safely dock or log off at a safe point before they can set up scan.
Personally, the way I feel it should be (being true to Eve) is that if a section of space does not currently have any soverenty, then the only way to watch the system is by watching the gate (which most campers do anyway).
If a corp claims a system, allow them to place up to so many scanning drones. Drones that sit by the gates (or other celestials) and watch for activity, reporting back activity in a log.
No need to squash 0.0 local chat though. Just make it so people don't show up unless they want to be seen.
Maybe even make -1.0 space that requires players to build there own gates that have usage tracking mechanisms.
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Danton Marcellus
Nebula Rasa Holdings
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Posted - 2007.07.10 11:41:00 -
[45]
A more important change would be the removal of 90% of the map features for 0.0, that way you'd actually have to be there to know what's up, not spotting some fleet, POS' and stations from the far side of the galaxy.
Also Known As |

Gutsani
Chaos Reborn
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Posted - 2007.07.10 11:58:00 -
[46]
Originally by: Kagura Nikon Local is the main cause of BLOBAGE... the fact that you know exactly how many your enemy has estimulate you to brign a few more to be sure to outnumber them. They see that and do same etc..
nerf local and FC will have to take more chances and more fun will happen.
Controlling the borders is easy. Just keep constellation chat, its enough for that.
exactly, we do however need a better scanner to detect what is actually in local with us then and no friggin POS modules that are utterly overpowered and can "scan" upto 10 jumps..
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James Duar
Merch Industrial We Are Nice Guys
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Posted - 2007.07.10 12:27:00 -
[47]
Hm. So a scanner which performs the same function as local, except you have to push butan?
This improves the game how?
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ghosttr
Amarr ARK-CORP FREGE Alliance
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Posted - 2007.07.10 12:41:00 -
[48]
Originally by: Matthew Cooper
Originally by: Ephemeron then you have no reason to post in a "remove local for 0.0" thread
Pardon me for forgetting my sarcasm tag. The 0.0 economy and the Empire economy are not seperate, and things that happen in one will have an indirect effect on the other. Since I haven't seen the "numbers" on macro ratters I can only make guesses based on my own experience. It's easy to take a screenshot of a belt with 20 macro miners in it, it's not easy to take a screenshot of X number of cloaking Ravens spread across 0.0. Since the population of 0.0 is much less than empire, I can only guess that the number of macro cloak ravens is a lot less than the number of macro miners.
Secondly, barring the occasional officer spawn that is going to a macro ratter, I don't see how these people are having a direct impact on your ability to rat. If they safe spot when you enter local, then they are no longer preventing you from ratting there, nor are they preventing you from ratting anywhere else. On the other hand, macro miners can mine out belts entirely in empire, forcing miners to move elsewhere.
That aside, there's the concept of the "slippery slope". If people complained to CCP enough to remove local in 0.0, it's not too hard to imagine people complaining until local was removed entirely from the game. That applies to me, which is why I have reason to post in a thread about removing local from 0.0
Anyways local wont be able to help macro ratters after the cloak nerf, & logoffski nerf, both of which are already in line for nerfing
IM just wondering what type of loot macro rats drop  . Do not read this thread!!!
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Pilok Shitfly
Minmatar Soliders Of Eve The Makhai
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Posted - 2007.07.10 13:35:00 -
[49]
Originally by: James Duar
Most people are capable of thinking this idea through before posting about it, and quickly realize its numerous flaws.
Name a few,i don't think i will change my mind about removing local in low sec (don't give a **** about 0.0)
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Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.07.10 14:06:00 -
[50]
Originally by: James Duar Hm. So a scanner which performs the same function as local, except you have to push butan?
This improves the game how?
No no.. Scanner cannot and should not cover whole system, scanner cannot tell if ships are piloted or floating in a POS. And they can tell you WICH pilot it is!!!
Even witha scanner that gets 33% of system area, would take at least 10 minutes to have a reasonable estimative of enemy numbers in a system. And even that would have alarge error margin.
If brute force doesn't solve your problem... you are not using enough |

Solokar
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Posted - 2007.07.10 20:07:00 -
[51]
I sometimes wonder what the response would be if everyone was given the option of removing local OR removing cloaking from the game.
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Jennai
The Silent Rage R0ADKILL
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Posted - 2007.07.10 21:14:00 -
[52]
Originally by: northwesten I think Local should be nerfed in 0.0 as well. I mean It be great for small corps and gangs because they just have a covop and fly around and find a farmer. Also it make it alot more interesting. and give covo ops more roles to play a part in 0.0!
I think its best way to kill the farmer (Macro).
good luck actually finding anything to kill with no local. like 95% of the systems are always empty, and if you get something on scanner you can't tell if it's a player or one of the thousands of empty ships at a POS.
having to send a covops to every belt in every system you go through would be boring as hell and kill roaming pvp/pirate gangs. gate camping is boring, I'd rather go gank ratters in their own space.
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Ogdru Jahad
Amarr Hookers and Black Jack Flaming Hookers
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Posted - 2007.07.10 21:37:00 -
[53]
10 if local removed then goto 20 20 is local true then insta update pilots in space.
aka if you remove local then pilots in space via the map should have an instantly updated. -
:
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Sorja
E X O D U S Imperial Republic Of the North
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Posted - 2007.07.10 21:47:00 -
[54]
Originally by: Crumplecorn There's no RP reason for local in 0.0
Fixed it for you.
And btw players do not own constellations, they own the structures they build, nothing more, nothing less.
It's like claiming the moon or soon, it doesn't make sense. Locking gates and such would be the worst idea ever. ____________________ A gentleman is someone who can play the bagpipe, but who does not. |

bldyannoyed
Dark Centuri Inc. Firmus Ixion
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Posted - 2007.07.10 21:49:00 -
[55]
Removing local would serve only to make Lowsec and 0.0 a total and utter pain in the ass.
All it would do is make life harder for absolutely everyone involved.
Hunting in lowsec or 0.0? Well you better be prepared to warp around every system you enter spamming the scan button every 5 seconds to find out if theres even someone there.
Same applies to anyone already in system, sit there spamming the scan button constantly to try and get some early warning if you're about to get ganked.
How would this improve the game? Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |

Sorja
E X O D U S Imperial Republic Of the North
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Posted - 2007.07.10 22:03:00 -
[56]
Originally by: bldyannoyed Removing local would serve only to make Lowsec and 0.0 a total and utter pain in the ass.
How would this improve the game?
That would allow PvP, plain and simple. 0.0 is much safer than lowsec, there's something wrong here.
Local is used as an intel tool, it is not. Remove it.
And adapt if you fear being jumped on. ____________________ A gentleman is someone who can play the bagpipe, but who does not. |

Jennai
The Silent Rage R0ADKILL
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Posted - 2007.07.10 22:09:00 -
[57]
Originally by: Sorja
Originally by: bldyannoyed Removing local would serve only to make Lowsec and 0.0 a total and utter pain in the ass.
How would this improve the game?
That would allow PvP, plain and simple. 0.0 is much safer than lowsec, there's something wrong here.
Local is used as an intel tool, it is not. Remove it.
And adapt if you fear being jumped on.
it would make 0.0 EVEN SAFER because it's so empty that no one's going to bother warping to every belt in every system trying to find ratters.
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Sorja
E X O D U S Imperial Republic Of the North
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Posted - 2007.07.10 22:16:00 -
[58]
Agreed, in a first time.
Then people would adapt, and only those worthy living in 0.0 would live there. ____________________ A gentleman is someone who can play the bagpipe, but who does not. |

Necronomicon
Caldari KIA Corp KIA Alliance
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Posted - 2007.07.10 22:38:00 -
[59]
Sorry, although I have many views and ideas on this subject, I will not be airing them in the thread of a spineless alt OP.
That is all.
Carlsberg dont make Eve Pilots, but if they did, i wouldnt be one of them.
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Bad Borris
Caldari Serenity Prime Praesidium Libertatis
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Posted - 2007.07.10 22:44:00 -
[60]
People have been talking about this since forever. I think that as an attacker I am happier about it than as a defender. If you took away local in 0.0 it would promote gankage in belts big time. I know I would not be very happy if i had no warning whatsoever and got ganked ratting or mining. That said, treating any system like a chummy little chat room doesnt quite fit eve imo. Im on the fence.
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