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Ssoraszh Tzarszh
Minmatar Grumpy Old Farts Gruntfuttocks
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Posted - 2007.07.23 08:37:00 -
[151]
Removing local will only aid the 'gankers'.
I'm up for removing local
IF
All map statistics 'Jumps in last hour' 'Pilots in space' 'Pilots docked' 'ships destroyed' 'npc's destroyed' are also removed.
That will take away ANY tool to find people and will make searching and running away equaly hard.
unless your prepared to agree with that, go away.
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Ephemeron
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.07.23 08:45:00 -
[152]
Originally by: Goumindong
Originally by: Ephemeron . Just think how hard it is for hunter to find prey in system with POS and many ships at the POS.
Really really easy. Ships at POS only show up when you point your directional scanner at a moon.
Ships that arent show up when you point your directional scanner anywhere else.
Ships that are empty and not at a POS are either
A: worthless
or
B: Free
An automatic overview scanner seems really great until you realize that some ships can warp while cloaked.
And while the hunter is busy scanning belts with directional scanner, the carebear has already been alerted by seeing a new ship appear on his 15 AU Overview scanner. Carebear has a very good chance of escaping.
Many people who are against local nerf tend to make the point that any change to local that takes away from complete safety of solo ratting in 0.0 is a bad change.
Yes, local nerf is a nerf to 0.0 solo ratters. Right now they have it too easy. Nobody is supposed to enjoy 100% safety in 0.0, especially while solo and hostile to every alliance that owns the space. Yes, you will die once in a while. It's okay to die once in a while. This is a game where people frequently lose ships. Don't be such pussies about it. You'll still make good money if you adapt to changes
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R3dSh1ft
Dark Knights of Deneb Against ALL Authorities
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Posted - 2007.07.23 09:18:00 -
[153]
Originally by: SiJira
Originally by: R3dSh1ft
Originally by: SiJira
Originally by: R3dSh1ft
By this point in the game cloaked ships will be detectable via a system scanning array, perhaps configured for alliance use (via remote link? mmm luvly)
no this is not an option
thanks for your detailed explanatory post, there is no way i would've understood your complex arguments without such a thorought narrative.
try to click at the general discussion forum and look through the topics once a week for threads similar to this
So your basis for saying its never going to happen is the whining of others on the forum?
Some facts for you: The guy in charge of balance 'TomB' replied to a question on probes after they were released, saying that yes - probes for detecting cloaked ships were in the works.
And Oveur has said many times that he does not like the way local is used as an intellingence tool.
So what were your arguments exactly? Because I'm still flummoxed.
DKOD - an awesome synchronised killing machine |
SiJira
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Posted - 2007.07.23 09:20:00 -
[154]
Originally by: Ssoraszh Tzarszh Removing local will only aid the 'gankers'.
I'm up for removing local
IF
All map statistics 'Jumps in last hour' 'Pilots in space' 'Pilots docked' 'ships destroyed' 'npc's destroyed' are also removed.
That will take away ANY tool to find people and will make searching and running away equaly hard.
unless your prepared to agree with that, go away.
thats fine - thats the point of removing local ____ __ ________ _sig below_ the jet cans are made so that people that dont mine can get free ore
miners ritually donate the ore to anyone wishing to take some |
SiJira
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Posted - 2007.07.23 09:24:00 -
[155]
Originally by: R3dSh1ft
So your basis for saying its never going to happen is the whining of others on the forum?
Some facts for you: The guy in charge of balance 'TomB' replied to a question on probes after they were released, saying that yes - probes for detecting cloaked ships were in the works.
And Oveur has said many times that he does not like the way local is used as an intellingence tool.
So what were your arguments exactly? Because I'm still flummoxed.
yes it has also been said by them that specialized cloaks will - not - be scannable - probably - or detectable - all others not using the best cloak will be eventually but it is getting done the right way and not coming out within a week just because of some whiners
im not sure you even clicked on the link cause then it seems you think anyone who posts in gd is whining and then it means none of what you post has any sense to it at all ____ __ ________ _sig below_ the jet cans are made so that people that dont mine can get free ore
miners ritually donate the ore to anyone wishing to take some |
R3dSh1ft
Dark Knights of Deneb Against ALL Authorities
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Posted - 2007.07.23 09:32:00 -
[156]
Originally by: SiJira
Originally by: R3dSh1ft
So your basis for saying its never going to happen is the whining of others on the forum?
Some facts for you: The guy in charge of balance 'TomB' replied to a question on probes after they were released, saying that yes - probes for detecting cloaked ships were in the works.
And Oveur has said many times that he does not like the way local is used as an intellingence tool.
So what were your arguments exactly? Because I'm still flummoxed.
yes it has also been said by them that specialized cloaks will - not - be scannable - probably - or detectable - all others not using the best cloak will be eventually but it is getting done the right way and not coming out within a week just because of some whiners
im not sure you even clicked on the link cause then it seems you think anyone who posts in gd is whining and then it means none of what you post has any sense to it at all
Yep, i clicked it, and i read your other thread - i had seen the thread before and mostly ignored it because i didnt agree, now i see the kind of character that you are i will stop posting in your threads because you don't seem to want to have a productive discussion. I don't think everybody in GD is whining, I just think you are.
DKOD - an awesome synchronised killing machine |
Ssoraszh Tzarszh
Minmatar Grumpy Old Farts Gruntfuttocks
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Posted - 2007.07.23 09:34:00 -
[157]
Originally by: SiJira
Originally by: Ssoraszh Tzarszh Removing local will only aid the 'gankers'.
I'm up for removing local
IF
All map statistics 'Jumps in last hour' 'Pilots in space' 'Pilots docked' 'ships destroyed' 'npc's destroyed' are also removed.
That will take away ANY tool to find people and will make searching and running away equaly hard.
unless your prepared to agree with that, go away.
thats fine - thats the point of removing local
Somehow i don't believe you. You go about this like you dont care thus either you dont live in 0.0 or you only have to play the hunter role there.
You have some nice isk thing going on in empire? A lot of people rat in 0.0 and yes while its sometimes safer than hanging around in empire it is also the only way to make some decent isk unless you have grinded missions in a past live and like lag a lot.
If local is removed, but for example the map tools for finding people of their activity is not there will be no more balance. People who need some isk to afford their t2 fittings or capital ships will be ganked relentlessly as only thos who are skilled enough to rat in cruiser sized ships or fully pvp kitted ships will be able to rat _some_. Killboards will have a field day, and vagabonds and curses will rise 400% in price as everyone and their monkey will want one.
As you call yourself 'Hunters' i see very little will to actualy 'hunt' but only the reversed evolution of 'i want my kill, and i want it served on a silver platter'.
I hunt, and I enjoy hunting for the hunt. I actually like when attacked that someone flee's sometiems i even hunt without fitting a scrambler. This game has way too mutch one sided battles allready. If someone gets away, thats a win for me. No killmail, but i held the field. I know that, the other guy knows it.
If you cant enjoy the game as it is, cancel your subscriotion, and go play "Fury" its like quake with magic and swords no hassle pvp only and no grinding no carebear actions required.
Hunters, ha, carebears i call you who whine to have the game changed to meet their limited vision.
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Kage Psychodin
Caldari The Empire Nation Knights Of Syndicate
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Posted - 2007.07.23 09:36:00 -
[158]
The minute we gain some remote sensor tools to check on gates or that we can tell beyond a *Whrr*! of a gate being activated, then maybe just maybe we can get rid of local. But then anything that cloak warps would be broken beyond belief.
No offense, Devs may have stated local in 0.0 is an unintentional side effect, but I can't see 0.0 being even remotely the same. Especially given even secure mining and ratting, is absolutely the most boring thing in the world. Let alone not even close to as effective as it should be, if its split between the actual ratter and the guard. Tell you what? the minute they make dozens of changes of modules, ships, and weapons that allow effective ratting and PvP action in one ship, (including level 4 missions), then we'll see about removing local in 0.0. Until then, Just rot and whine, it won't happen. Another one bites the dust. |
barvo
7th Space Cavalry YouWhat
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Posted - 2007.07.23 09:58:00 -
[159]
Edited by: barvo on 23/07/2007 09:59:55 Some ... uhhh ..."misguided" quotes from this thread.
Originally by: Kagura Nikon Local is the main cause of BLOBAGE... the fact that you know exactly how many your enemy has estimulate you to brign a few more to be sure to outnumber them. They see that and do same etc..
Wrong. If I don't know the enemy has twenty ships, am I going to jump in with ten, or am I going to wait until I have fifty, just in case my enemy has fifty too? You underestimate people's cautiousness.
Originally by: northwesten I think Local should be nerfed in 0.0 as well. I mean It be great for small corps and gangs because they just have a covop and fly around and find a farmer. Also it make it alot more interesting. and give covo ops more roles to play a part in 0.0!
You've not flown a covops for an 0.0 alliance have you? There's plenty you can do already :)
Originally by: too many people, sadly No local is teh win 4 huntin teh macro ratterz!!1eleventyone
You honestly think that they are not capable of having a covops alt sit on a gate in look range, and when the gate fires (and the screen goes all white) the macro commands the others to cloak? Seriously, this is the LAMEST of all the reasons to nerf local. The only thing that would be nerfed by this is the casual ratter who needs to earn some isk, not the macros.
Originally by: SasRipper EVE IS A PVP GAME! Local is having a negativtive affect on pvp therefore it will not be removed / changed its only a matter of time.
I don't understand what you're saying, maybe it is irony or whatever. But I'd like to point out that local has been in the game for YEARS, and there are many other things that are having FAR more impact on PVP in this game than local. If local is your problem, then you're really not seeing a lot of EVE yourself.
In my view, removing local will leave everyone spamming the scanner button every 5 seconds, and people will write macros for that too. The population of lowsec will plummet, pirates won't be able to earn a living there anymore given that it will take 10 minutes to check a system instead of 1 minute, and those that they do check will be empty.
It will kill roaming gangs too, because nobody wants to be sat in a system for 10 minutes while the scouts look over the next system to try to find targets, it will kill casual ratters, push the price of named gear through the roof. It will encourage blobs, because if your forward scout can't determine how many hostiles are in system you have to fear the worst. And no, you can't find out how many hostiles are in system using the directional scanner, if people are smart enough to rename their ships.
Those of you calling for local to be nerfed think this will improve PVP - well, if it does get nerfed, I think you'll find you're so, so wrong.
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Maximillian Power
Minmatar WOLFPACK DELTA
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Posted - 2007.07.23 10:03:00 -
[160]
It would be cool if local remained as is - but you could genuinely sneak into enemy territory.
Say perhaps - instead of using a stargate - you use the "pre-stargate" travel mechanism which takes time. As in go make a cup of tea, mow the lawn, clean the kitchen, you have arrived at your destination kind of time.
Avoiding the stargate network and letting yourself truly sneak into enemy territory.
Would add some nice tactical advantages to the game - without disrupting the status quo too much. -------------------------------- So.... |
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BluOrange
Gallente Agony Unleashed Agony Empire
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Posted - 2007.07.23 10:42:00 -
[161]
Originally by: Ssoraszh Tzarszh Removing local will only aid the 'gankers'.
I'm up for removing local
IF
All map statistics 'Jumps in last hour' 'Pilots in space' 'Pilots docked' 'ships destroyed' 'npc's destroyed' are also removed.
That will take away ANY tool to find people and will make searching and running away equaly hard.
unless your prepared to agree with that, go away.
I agree to those terms (as I did last time I took part in a 'nerf local' thread).
Recruitment FAQ |
BluOrange
Gallente Agony Unleashed Agony Empire
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Posted - 2007.07.23 10:46:00 -
[162]
Originally by: Ssoraszh Tzarszh
I hunt, and I enjoy hunting for the hunt. I actually like when attacked that someone flee's sometiems i even hunt without fitting a scrambler. This game has way too mutch one sided battles allready. If someone gets away, thats a win for me. No killmail, but i held the field. I know that, the other guy knows it.
Very cool. o7
Quote: If you cant enjoy the game as it is, cancel your subscriotion, and go play "Fury" its like quake with magic and swords no hassle pvp only and no grinding no carebear actions required.
Hunters, ha, carebears i call you who whine to have the game changed to meet their limited vision.
That's pushing it. I'm enjoying the game as it is, I just want 0.0 to be dark, scary, harsh, unforgiving, dangerous and uncertain. That way, when I keep operating there, I can tell myself that I'm hardcore
Recruitment FAQ |
Cpt Branko
Guardian Heroes
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Posted - 2007.07.23 11:06:00 -
[163]
Originally by: BluOrange
Originally by: Ssoraszh Tzarszh Removing local will only aid the 'gankers'.
I'm up for removing local
IF
All map statistics 'Jumps in last hour' 'Pilots in space' 'Pilots docked' 'ships destroyed' 'npc's destroyed' are also removed.
That will take away ANY tool to find people and will make searching and running away equaly hard.
unless your prepared to agree with that, go away.
I agree to those terms (as I did last time I took part in a 'nerf local' thread).
I like / support all this.
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Iyanah
Minmatar Mining Munitions and Mayhem R i s e
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Posted - 2007.07.23 11:57:00 -
[164]
Originally by: Strepsils
Originally by: SiJira
Originally by: Princess Voodoo shut the hell up with this idea, it's stupid
this is the best reason to implement it
cause you whine!
Oh, the irony
ironic indeed.
you whine about an idea, then if someone says your idea is silly, you come up with the response "you're whining about this being a bad idea, thus it should be implimented"!?
uh. logic way over ====> thataway!
personally, i don't like this idea one bit, and i agree with the "border control/registering with authorities" argument for why it happens. ========================================== Iy
please remember: I AM a sarcastic ******* and nothing i say has ever represented the thoughts or feelings of my corp, alliance, or anyone really. read |
Laboratus
Gallente BGG League of Abnormal Gentlemen
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Posted - 2007.07.23 12:36:00 -
[165]
Originally by: Arhes Branwin Alright, you can remove local from 0.0 when I can turn jump gates on and off..If I have soverignty why would I want people moving in and out of my space (or my constellation) when I didn't have the forces to prepare for them.
/signed.
If you want to come into my space, you gotto slowboat 50 rl years to get to the system. ___ P.S. Post with your main. Mind control and tin hats |
Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.07.23 13:30:00 -
[166]
Originally by: Ephemeron What is so unreasonable about it? Removing local as scout tool can be complemented with a boost to automatic Overview scanner - making it work in 15 AU range for example.
You do, of course, realise that a covert ops or interceptor could cover that 15AU in approximately 1.1 seconds? Good luck aligning in your mining barge!
No local = no carebears.
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Ephemeron
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.07.23 14:35:00 -
[167]
Originally by: Elmicker You do, of course, realise that a covert ops or interceptor could cover that 15AU in approximately 1.1 seconds? Good luck aligning in your mining barge!
No local = no carebears.
That is false. It takes cov ops or inty at least 10 seconds to accelerate, enter warp, exit warp, then lock. The game won't let inty start lock before ship fully stopped warping.
This is not counting the time it takes to use directional scanner.
The 0.0 ratters will die more often, but hardly all the time.
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Ephemeron
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.07.23 14:40:00 -
[168]
Edited by: Ephemeron on 23/07/2007 14:42:13
Quote: Mostly the risk in 0.0 is allready at the prey, and not the hunter atm. As a lot less hunters get actually killed than they kill in prey.
Completely false. I'm certain that if CCP decide to investigate, they will find that people who actively seek pvp die much more often than the carebears who want to make isk and avoid pvp. I'm willing to bet $1000 on it.
Currently, by use of local, stabs, cloaks, the isk farmer can operate with about 95% safety in 0.0. That 5% risk being pure dumb luck of random bad stuff happening.
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SiJira
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Posted - 2007.07.23 15:03:00 -
[169]
Edited by: SiJira on 23/07/2007 15:04:39
Originally by: R3dSh1ft i will stop posting in your threads because you don't seem to want to have a productive discussion. I don't think everybody in GD is whining, I just think you are.
saying things like that and not contributing to the topic at hand is fairly useless - if you want personal insults i think you need to go to caod
Originally by: Ssoraszh Tzarszh
If local is removed, but for example the map tools for finding people of their activity is not there will be no more balance.
As you call yourself 'Hunters' i see very little will to actualy 'hunt' but only the reversed evolution of 'i want my kill, and i want it served on a silver platter'.
the tools should be removed to - they are a direct log of local - its hunters and hunted and i dont think you have actually tried to scan blindly for dozens of systems at a time...
Originally by: Kage Psychodin The minute we gain some remote sensor tools to check on gates or that we can tell beyond a *Whrr*! of a gate being activated, then maybe just maybe we can get rid of local. But then anything that cloak warps would be broken beyond belief.
No offense, Devs may have stated local in 0.0 is an unintentional side effect, but I can't see 0.0 being even remotely the same. Especially given even secure mining and ratting, is absolutely the most boring thing in the world. Let alone not even close to as effective as it should be, if its split between the actual ratter and the guard. Tell you what? the minute they make dozens of changes of modules, ships, and weapons that allow effective ratting and PvP action in one ship, (including level 4 missions), then we'll see about removing local in 0.0. Until then, Just rot and whine, it won't happen.
where to start with this one - if local is removed according to this idea then you dont get a replacement - you dont get to hear a whirr or a flash or a warning that someone is approaching gate from the system next to you - the safety net is removed and its like everyone is using a claok - consider yourself lucky and put yourself in the other guys shoes to see how hard it is to find you - it is supposed to be dark and dangerous and local makes this dark and dangerous place like a street alley lit up by stadium lights
i agree that secure mining and ratting is not as effective as it should be - the rats are too easy to tank - just remember that this is a mmo game and you dont get to do everything effectively in just 1 type of ship
Originally by: Ephemeron Completely false. I'm certain that if CCP decide to investigate, they will find that people who actively seek pvp die much more often than the carebears who want to make isk and avoid pvp. I'm willing to bet $1000 on it.
Currently, by use of local, stabs, cloaks, the isk farmer can operate with about 95% safety in 0.0. That 5% risk being pure dumb luck of random bad stuff happening.
QFT
____ __ ________ _sig below_ the jet cans are made so that people that dont mine can get free ore
miners ritually donate the ore to anyone wishing to take some |
SiJira
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Posted - 2007.07.23 16:27:00 -
[170]
Originally by: Ephemeron
Originally by: Elmicker You do, of course, realise that a covert ops or interceptor could cover that 15AU in approximately 1.1 seconds? Good luck aligning in your mining barge!
No local = no carebears.
That is false. It takes cov ops or inty at least 10 seconds to accelerate, enter warp, exit warp, then lock. The game won't let inty start lock before ship fully stopped warping.
This is not counting the time it takes to use directional scanner.
The 0.0 ratters will die more often, but hardly all the time.
you mean they dont insta appear? ____ __ ________ _sig below_ devs and gms cant modify my sig if they tried! |
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Reachok
Amarr Omiracon Technologies
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Posted - 2007.07.23 16:42:00 -
[171]
Jump gates are supposedly manned. And if not they still have computers that supposedly log gate activity. It's not a hard stretch of imagination that the gate builders originally provided local gate activity to all pod pilots as a free service. The 30 minute average pilots change was unrealistic, as communication in the Eve cluster is instantaneous. If you remove local, then remove the pilots in space map feature altogether.
Personally, I'd like to keep local - AND have the map updated instantly as it should be (storyline mechanics wise). But, won't matter either way to me, I'll keep playing.
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Frug
Zenithal Harvest
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Posted - 2007.07.23 16:46:00 -
[172]
Originally by: Reachok Jump gates are supposedly manned. And if not they still have computers that supposedly log gate activity. It's not a hard stretch of imagination that the gate builders originally provided local gate activity to all pod pilots as a free service. The 30 minute average pilots change was unrealistic, as communication in the Eve cluster is instantaneous. If you remove local, then remove the pilots in space map feature altogether.
Personally, I'd like to keep local - AND have the map updated instantly as it should be (storyline mechanics wise). But, won't matter either way to me, I'll keep playing.
If I was in a massive, militaristic corporation that was so powerful it could control entire constellations of space, I would probably do something about these douchebag gate staffers who refuse to stop reporting all our identities and numbers to everyone in the goddamn system.
- - - - - - - - - Do not use dotted lines - - - - - - - If you think I'm awesome, say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Hey, my marbles |
Ssoraszh Tzarszh
Minmatar Grumpy Old Farts Gruntfuttocks
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Posted - 2007.07.23 16:58:00 -
[173]
Originally by: Ephemeron Edited by: Ephemeron on 23/07/2007 14:42:13
Quote: Mostly the risk in 0.0 is allready at the prey, and not the hunter atm. As a lot less hunters get actually killed than they kill in prey.
Completely false. I'm certain that if CCP decide to investigate, they will find that people who actively seek pvp die much more often than the carebears who want to make isk and avoid pvp. I'm willing to bet $1000 on it.
Currently, by use of local, stabs, cloaks, the isk farmer can operate with about 95% safety in 0.0. That 5% risk being pure dumb luck of random bad stuff happening.
You sir are wrong, not every ratter will log out and has stabs and cloaks fitted and flies ravens. While the farmers are a problem they are a separate issue and in no way justify the change you want to push through. And as you pointed out local is hardly the main problem with these, Stabs, cloaks to an extend and the logoff timer, etc are doing more for these survivals than the local window.
Your agenda while hidden to most is to get cheap kills, small chance you will ever get caught again if local was removed. Covert ops tackler and your main character trailing going in for the kill. A tactic allready used effectively.
Might i point you to your own killstats? without looking i will bet that you kill a lot more than you lose. At least that is what ypu make us believe. Are you saying now that you lose more ships than that you kill?
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Shin Ra
Origin Unknown.
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Posted - 2007.07.23 16:58:00 -
[174]
The problem is, how would you ever find anyone to kill? You would literally have to scan every bit of every system. Something like a delay before you show up in local would be nice. Probably around 90% of ppl in 0.0 space will log as soon as a new person jumps into local. Its very annoying since npcs don't give aggro (hint hint)
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Ssoraszh Tzarszh
Minmatar Grumpy Old Farts Gruntfuttocks
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Posted - 2007.07.23 17:28:00 -
[175]
Originally by: Shin Ra The problem is, how would you ever find anyone to kill? You would literally have to scan every bit of every system. Something like a delay before you show up in local would be nice. Probably around 90% of ppl in 0.0 space will log as soon as a new person jumps into local. Its very annoying since npcs don't give aggro (hint hint)
Yup, and thats hard to do aint it? Matter of fact is that people who are ratting are busy doing that not looking at map stats all day. A hunter now only needs to download a copy of truesec, look at ratkills/people in space/jumps last hour to determine a good target.
ofc, this does not mean 100% guarantee kill, but remove local and the chance to get away becomes miniscule agains a covert ops or recon. Warp in bad guy after ratter is scrambled and 100% killrate against 0% loss is generated.
If you truly want 0.0 to be dark, also remove all otehr stats aand you have to _look_ for people manualy. It will still be easy as **** as tehre are only ever so few good ratting systems anyway.
The aggro timer would be a nice addition, if you mean logof timer, and i assume you do. if that would be the same as the normal shoot player = 15 minutes noone would ever log off inside a belt/plex.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.07.23 18:49:00 -
[176]
Originally by: BluOrange
Originally by: Goumindong
An automatic overview scanner seems really great until you realize that some ships can warp while cloaked.
Yeah, that would mean that some people might be able to set up some kind of a surprise attack in an expensive ship that has devoted a highslot to a cloak. Shocking stuff
Meanwhile, the pro-ratter and pro-miner groups still don't seem to have an awareness of just how badly removing local would hurt roaming ganksquads.
Are you unable to freaking use the directional scanner? Lord, its not that hard. It takes 2 freaking minutes at the most to find and scan down a target at a belt. It takes 0 seconds to 30 seconds to confirm a target is in system.
It takes much more effort to defend against such an attack. Especialy with cloaks. And oh lord, the whole entire high slot. What a sacrifice!
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SiJira
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Posted - 2007.07.23 19:06:00 -
[177]
Originally by: Goumindong
Originally by: BluOrange
Originally by: Goumindong
An automatic overview scanner seems really great until you realize that some ships can warp while cloaked.
Yeah, that would mean that some people might be able to set up some kind of a surprise attack in an expensive ship that has devoted a highslot to a cloak. Shocking stuff
Meanwhile, the pro-ratter and pro-miner groups still don't seem to have an awareness of just how badly removing local would hurt roaming ganksquads.
Are you unable to freaking use the directional scanner? Lord, its not that hard. It takes 2 freaking minutes at the most to find and scan down a target at a belt. It takes 0 seconds to 30 seconds to confirm a target is in system.
It takes much more effort to defend against such an attack. Especialy with cloaks. And oh lord, the whole entire high slot. What a sacrifice!
yes it is a sacrifice believe it or not ____ __ ________ _sig below_ devs and gms cant modify my sig if they tried! |
SiJira
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Posted - 2007.07.23 23:30:00 -
[178]
Edited by: SiJira on 23/07/2007 23:30:00
Originally by: Ssoraszh Tzarszh
Yup, and thats hard to do aint it? Matter of fact is that people who are ratting are busy doing that not looking at map stats all day. A hunter now only needs to download a copy of truesec, look at ratkills/people in space/jumps last hour to determine a good target.
ofc, this does not mean 100% guarantee kill, but remove local and the chance to get away becomes miniscule agains a covert ops or recon. Warp in bad guy after ratter is scrambled and 100% killrate against 0% loss is generated.
If you truly want 0.0 to be dark, also remove all otehr stats aand you have to _look_ for people manualy. It will still be easy as **** as tehre are only ever so few good ratting systems anyway.
The aggro timer would be a nice addition, if you mean logof timer, and i assume you do. if that would be the same as the normal shoot player = 15 minutes noone would ever log off inside a belt/plex.
removing local would make 0.0 harder for both the hunter and hunted - thats the idea
work for your rewards ____ __ ________ _sig below_ devs and gms cant modify my sig if they tried! |
Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.07.23 23:39:00 -
[179]
Originally by: SiJira Edited by: SiJira on 23/07/2007 23:30:00
Originally by: Ssoraszh Tzarszh
Yup, and thats hard to do aint it? Matter of fact is that people who are ratting are busy doing that not looking at map stats all day. A hunter now only needs to download a copy of truesec, look at ratkills/people in space/jumps last hour to determine a good target.
ofc, this does not mean 100% guarantee kill, but remove local and the chance to get away becomes miniscule agains a covert ops or recon. Warp in bad guy after ratter is scrambled and 100% killrate against 0% loss is generated.
If you truly want 0.0 to be dark, also remove all otehr stats aand you have to _look_ for people manualy. It will still be easy as **** as tehre are only ever so few good ratting systems anyway.
The aggro timer would be a nice addition, if you mean logof timer, and i assume you do. if that would be the same as the normal shoot player = 15 minutes noone would ever log off inside a belt/plex.
removing local would make 0.0 harder for both the hunter and hunted - thats the idea
work for your rewards
This is false. Since you seem too dense to get this the first time, lets go over it again. The hunter/hunted relationship is a competitive game with two players. Any instance that makes it harder for one to win, must necessarily make it easier for the other to win. You cannot make it harder for both parties at the same time when only affecting a directly competitive mechanism.
It would be much easier for the hunter. Tons easier for the hunter.
Now, the game is how quickly the hunted is able to leave system/cloak/log/safe. Without local the hunter still has a method with which to detect ships, but the hunted does not.
This is because the hunter is targeting a specific instance and the hunted is not.
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SiJira
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Posted - 2007.07.23 23:45:00 -
[180]
Originally by: Goumindong
This is false. Since you seem too dense to get this the first time, lets go over it again. The hunter/hunted relationship is a competitive game with two players. Any instance that makes it harder for one to win, must necessarily make it easier for the other to win. You cannot make it harder for both parties at the same time when only affecting a directly competitive mechanism.
It would be much easier for the hunter. Tons easier for the hunter.
Now, the game is how quickly the hunted is able to leave system/cloak/log/safe. Without local the hunter still has a method with which to detect ships, but the hunted does not.
This is because the hunter is targeting a specific instance and the hunted is not.
you havent had much experience in hunting - have you? ____ __ ________ _sig below_ devs and gms cant modify my sig if they tried! |
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