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iiOs
Blood Corsair's
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Posted - 2007.10.06 18:39:00 -
[1]
wtf?
boost my mach also...
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Zosana
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Posted - 2007.10.06 18:40:00 -
[2]
The changes to the number/damage of turrets are great, but shield tank... 
Boost my Rattlesnake!
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iiOs
Blood Corsair's
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Posted - 2007.10.06 18:42:00 -
[3]
Edited by: iiOs on 06/10/2007 18:42:07
Originally by: Zosana The changes to the number/damage of turrets are great, but shield tank... 
Boost my Rattlesnake!
it outtanks and outdamages raven.....
and probobly outtanks rattle also
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Aberrant
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Posted - 2007.10.06 18:56:00 -
[4]
Pics or it didn't happen ;P
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LUKEC
Destructive Influence Band of Brothers
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Posted - 2007.10.06 18:59:00 -
[5]
Originally by: Aberrant Pics or it didn't happen ;P
and for other faction bs also. I want to know if i should ***** sansha or blood or guri missions :D
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Sokratesz
Paradox v2.0
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Posted - 2007.10.06 19:06:00 -
[6]
worthless without pics
Paradox V2.0 is recruiting! |

Sanzorz
Amarr EVEfan.dk
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Posted - 2007.10.06 19:08:00 -
[7]
Originally by: Zosana The changes to the number/damage of turrets are great, but shield tank...  Boost my Rattlesnake!
You saying they are changing it to a shield tank? >_< ---
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Sokratesz
Paradox v2.0
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Posted - 2007.10.06 19:10:00 -
[8]
if they make it 6/6/6 like the rattlesnake but with a bonus to turrets (cap use/ROF) and a built in 37.5% shield boost amount, thats rather win.
Paradox V2.0 is recruiting! |

iiOs
Blood Corsair's
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Posted - 2007.10.06 19:19:00 -
[9]
http://img233.imageshack.us/img233/6664/newnightmareid4.jpg
pic
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volly
Amarr SteelVipers YouWhat
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Posted - 2007.10.06 19:21:00 -
[10]
First test with Tachy setup:
17:09:11 Combat Your Tachyon Beam Laser II perfectly strikes Serpentis Vice Admiral, wrecking for 3354.2 damage.
...with T1 Crystals Volly
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iiOs
Blood Corsair's
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Posted - 2007.10.06 19:21:00 -
[11]
Originally by: volly First test with Tachy setup:
17:09:11 Combat Your Tachyon Beam Laser II perfectly strikes Serpentis Vice Admiral, wrecking for 3354.2 damage.
...with T1 Crystals
/me goes off to buy a nightmare be4 they jump in prise
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Sokratesz
Paradox v2.0
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Posted - 2007.10.06 19:24:00 -
[12]
Originally by: iiOs http://img233.imageshack.us/img233/6664/newnightmareid4.jpg
pic
O.o
Paradox V2.0 is recruiting! |

Gamov
New Dawn Rising
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Posted - 2007.10.06 19:26:00 -
[13]
guess i have to train shield skills then, eh? god thats gonna be a huge price increase
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iiOs
Blood Corsair's
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Posted - 2007.10.06 19:28:00 -
[14]
back to topic, BOOST MY MACH!!
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ElCoCo
KIA Corp KIA Alliance
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Posted - 2007.10.06 19:32:00 -
[15]
Yeah I saw that a few days ago and pondered whether to buy one since I always liked the looks of ship. Discussed it a bit on corp forums. Well then I figured that the amarr marauder would be probably similar if not better dmg-wise and there would be no need to train for a shieldtank so for the current 1bil price of the nightmare I'll pass. Well... maybe for those that don't have the skills to fly the marauders it would be a nice alternative I guess... since the changes to this ship and the introduction of the t2 BS's will prolly come in the same patch.
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Asestorian
Minmatar Omerta Syndicate Exuro Mortis
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Posted - 2007.10.06 19:33:00 -
[16]
I expect that CCP will play around with all the faction ships. It's not just the Nightmare that has changed, all the Sansha ships have.
It would seem they're trying to give them a proper role in things, by making them worth more than just proof of ISK hoarding ability.
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Gabriel Karade
Nulli-Secundus
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Posted - 2007.10.06 19:37:00 -
[17]
Originally by: Gamov guess i have to train shield skills then, eh? god thats gonna be a huge price increase
If it were me, I'd armour tank it (5 slot armour tank is pretty standard when you get dowen to it) while having a close range setup, with 3 spare slots for EW and two spare highslots for Smartbombs/Nos/Neuts, oh and 8 bonunsed turrets.....Bonzah!
mmmm... time for an Amarr laser-humping alt perhaps... ----------
Video - 'War-Machine' |

LUKEC
Destructive Influence Band of Brothers
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Posted - 2007.10.06 19:41:00 -
[18]
Edited by: LUKEC on 06/10/2007 19:41:54 Just fyi:
1050dps with scorch, relevant skills at 5, spec lvl4, 3x db/ts/navy heatsinks. With 2x 5% damage implants 1150 dps with scorch at 45km while enjoying full benefit of shield tank. Oomph it doesn't get fricking cap usage "bonus" for lasers but still carebears can start reprocessing their cnrs.
Maybe it's on sisi, but i'm quite certain this won't see TQ.
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lofty29
Reikoku Band of Brothers
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Posted - 2007.10.06 19:43:00 -
[19]
HOLY ****!  ---
Project Mayhem 2 |

iiOs
Blood Corsair's
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Posted - 2007.10.06 19:47:00 -
[20]
Originally by: LUKEC Edited by: LUKEC on 06/10/2007 19:41:54 Just fyi:
1050dps with scorch, relevant skills at 5, spec lvl4, 3x db/ts/navy heatsinks. With 2x 5% damage implants 1150 dps with scorch at 45km while enjoying full benefit of shield tank. Oomph it doesn't get fricking cap usage "bonus" for lasers but still carebears can start reprocessing their cnrs.
Maybe it's on sisi, but i'm quite certain this won't see TQ.
all sansha got this kind of change, i wouldnt be surprised if ccp made it come like this to TQ
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LUKEC
Destructive Influence Band of Brothers
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Posted - 2007.10.06 19:49:00 -
[21]
Edited by: LUKEC on 06/10/2007 19:50:48 Edited by: LUKEC on 06/10/2007 19:50:11
Originally by: iiOs
Originally by: LUKEC Edited by: LUKEC on 06/10/2007 19:41:54 Just fyi:
1050dps with scorch, relevant skills at 5, spec lvl4, 3x db/ts/navy heatsinks. With 2x 5% damage implants 1150 dps with scorch at 45km while enjoying full benefit of shield tank. Oomph it doesn't get fricking cap usage "bonus" for lasers but still carebears can start reprocessing their cnrs.
Maybe it's on sisi, but i'm quite certain this won't see TQ.
all sansha got this kind of change, i wouldnt be surprised if ccp made it come like this to TQ
I would not mind it at all. Still , however amarr really lacked le pwn carebearboat. Navy apoc, bhaalgorn are nice but fail at carebearing as arma/abaddon pwn them. Would pwn in pvp also, however using anything more than t2 in blobs online isn't cost/effort(<- more than cost) effective.
And again 
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iiOs
Blood Corsair's
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Posted - 2007.10.06 19:53:00 -
[22]
Originally by: LUKEC Edited by: LUKEC on 06/10/2007 19:50:48 Edited by: LUKEC on 06/10/2007 19:50:11
Originally by: iiOs
Originally by: LUKEC Edited by: LUKEC on 06/10/2007 19:41:54 Just fyi:
1050dps with scorch, relevant skills at 5, spec lvl4, 3x db/ts/navy heatsinks. With 2x 5% damage implants 1150 dps with scorch at 45km while enjoying full benefit of shield tank. Oomph it doesn't get fricking cap usage "bonus" for lasers but still carebears can start reprocessing their cnrs.
Maybe it's on sisi, but i'm quite certain this won't see TQ.
all sansha got this kind of change, i wouldnt be surprised if ccp made it come like this to TQ
I would not mind it at all. Still , however amarr really lacked le pwn carebearboat. Navy apoc, bhaalgorn are nice but fail at carebearing as arma/abaddon pwn them. Would pwn in pvp also, however using anything more than t2 in blobs online isn't cost/effort(<- more than cost) effective.
And again 
with alt scout you can do alot of dm!!
aND WTF WITH TRACKING!!, like pulse didnt had enought of that to start with...
tbh, it would defenatly become best faction BS outthere,
and ppl complain about amarr not getting boosted, 1st khanid, then this!. lucky bastards
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Elmicker
Black Sea Industries Cult of War
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Posted - 2007.10.06 19:54:00 -
[23]
Originally by: LUKEC Oomph it doesn't get fricking cap usage "bonus" for lasers
It does. DPS of 8 bonused turrets, Cap use of 4 turrets.
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LUKEC
Destructive Influence Band of Brothers
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Posted - 2007.10.06 20:01:00 -
[24]
Originally by: Elmicker
Originally by: LUKEC Oomph it doesn't get fricking cap usage "bonus" for lasers
It does. DPS of 8 bonused turrets, Cap use of 4 turrets.
Lawl at my numbers tbh. When i saw 6 hi slots i was sure it's 6 guns. Then only 2/3dps, still 800dps with scorch and running 4 guns isn't hard (same sh1t as 8 on poc). Was so excited i didn't look good :P
But again, this won't see TQ imo.
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Marcathonas
Minmatar Sebiestor tribe
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Posted - 2007.10.06 20:08:00 -
[25]
Originally by: LUKEC
Lawl at my numbers tbh. When i saw 6 hi slots i was sure it's 6 guns. Then only 2/3dps, still 800dps with scorch and running 4 guns isn't hard (same sh1t as 8 on poc). Was so excited i didn't look good :P
But again, this won't see TQ imo.
It's not 8 on poc because it gets a damage bonus on top of this. It now has the DPS of the abaddon. And 7 mids.
I pray this won't make it to TQ because it is a monster.
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ElCoCo
KIA Corp KIA Alliance
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Posted - 2007.10.06 20:09:00 -
[26]
Originally by: Gabriel Karade If it were me, I'd armour tank it (5 slot armour tank is pretty standard when you get dowen to it) while having a close range setup, with 3 spare slots for EW and two spare highslots for Smartbombs/Nos/Neuts, oh and 8 bonunsed turrets.....Bonzah!
mmmm... time for an Amarr laser-humping alt perhaps...
Indeed, armor tank for pvp (about 500dps with no dmg mod on and maxskills), shieldtank for pve 
It's success will only trully depend on what the marauders are like. If the paladin's (amarr marauder) stats are similar dmg wise to the nightmare (while ofc having slightly bigger resists) then it's usability will be more limited than you initialy give it credit for.
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LUKEC
Destructive Influence Band of Brothers
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Posted - 2007.10.06 20:10:00 -
[27]
Originally by: Marcathonas
Originally by: LUKEC
Lawl at my numbers tbh. When i saw 6 hi slots i was sure it's 6 guns. Then only 2/3dps, still 800dps with scorch and running 4 guns isn't hard (same sh1t as 8 on poc). Was so excited i didn't look good :P
But again, this won't see TQ imo.
It's not 8 on poc because it gets a damage bonus on top of this. It now has the DPS of the abaddon. And 7 mids.
I pray this won't make it to TQ because it is a monster.
Same as running 8 guns on apoc(while ignoring cap bonus of apoc... ) ... anyway i just wanted to say it's doable and with 7 meds shield tank from hell.
Oh and i percieve lot of amarr pilots in ravens in few months when this "thing" loses 100% laser dmg bonus adn get 10% smartbomb activation bonus time 
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Elmicker
Black Sea Industries Cult of War
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Posted - 2007.10.06 20:11:00 -
[28]
Originally by: Marcathonas I pray this won't make it to TQ because it is a monster.
To be fair, it costs a small fortune.
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LUKEC
Destructive Influence Band of Brothers
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Posted - 2007.10.06 20:14:00 -
[29]
Edited by: LUKEC on 06/10/2007 20:14:48
Originally by: Elmicker
Originally by: Marcathonas I pray this won't make it to TQ because it is a monster.
To be fair, it costs a small fortune.
400k lp and 100 mil and minerals of tier2 bs.
That's like 30lvl4 missions with q20 agents that are plenty in stain. (you can get 15k lp with proper skills for most of lvl4 missions) - this said, LP shop in 0.0 is pure isk sink as there's no way to ***** enough isk to spend it in lp store 
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Rawr Cristina
Caldari
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Posted - 2007.10.06 20:15:00 -
[30]
Ugh, they better not make my Phantasm a shield tanker 
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ElCoCo
KIA Corp KIA Alliance
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Posted - 2007.10.06 20:15:00 -
[31]
Originally by: LUKEC Oh and i percieve lot of amarr pilots in ravens in few months when this "thing" loses 100% laser dmg bonus adn get 10% smartbomb activation bonus time 
Haha, exactly what I had inmind when I -almost- clicked to train amarr BS to lvl 5 
Imo, I realy like it as they have it on sisi and will train up amarr as well just cause it looks cool, same reason I trained minmatar stuff to lvl 5 to fly the mach 
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Elmicker
Black Sea Industries Cult of War
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Posted - 2007.10.06 20:17:00 -
[32]
Originally by: LUKEC That's like 30lvl4 missions with q20 agents that are plenty in stain.
Tell me, who lives in stain these days?  
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LUKEC
Destructive Influence Band of Brothers
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Posted - 2007.10.06 21:04:00 -
[33]
Originally by: Elmicker
Originally by: LUKEC That's like 30lvl4 missions with q20 agents that are plenty in stain.
Tell me, who lives in stain these days?  
I have no clue, but I know where I can do anything without any problem whatsoever (q20 available)
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Xequecal
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Posted - 2007.10.06 21:08:00 -
[34]
Edited by: Xequecal on 06/10/2007 21:10:37
Originally by: LUKEC 400k lp and 100 mil and minerals of tier2 bs.
That's like 30lvl4 missions with q20 agents that are plenty in stain. (you can get 15k lp with proper skills for most of lvl4 missions) - this said, LP shop in 0.0 is pure isk sink as there's no way to ***** enough isk to spend it in lp store 
Level fours in 0.0 have a huge cost to them, you WILL lose ships to gankers. I have 200k LP with Serpentis corporation, I used a Sacrilege to do the missions with a maximum paranoia fit (MWD in missions, cloak fitted) and I still hit six gate camps. I ran four of them and got blown up twice.
You will also hit storylines in 0.0 that are downright impossible, there's a 5-part one that Serps give you that has a 3000 DPS room, no joke.
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Udyr Vulpayne
Amarr PIE Inc.
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Posted - 2007.10.06 21:29:00 -
[35]
Originally by: iiOs
and ppl complain about amarr not getting boosted, 1st khanid, then this!. lucky bastards
nightmare is not an amarr ship.
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Centurion1
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Posted - 2007.10.06 21:31:00 -
[36]
Maybe they are using the nightmare as a sort of mule on SISI as the new palidin test mule, kinda like when a car company shoehorns a new drivetrain into new chassies for covert testing?
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Kayosoni
Caldari Destructive Influence Band of Brothers
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Posted - 2007.10.06 21:32:00 -
[37]
Edited by: Kayosoni on 06/10/2007 21:32:18
Originally by: Udyr Vulpayne
Originally by: iiOs
and ppl complain about amarr not getting boosted, 1st khanid, then this!. lucky bastards
nightmare is not an amarr ship.
rpfag
but holy ****, guess that 450m for a nightmare a couple months ago WASN'T such a bad idea afterall. -----------------------------------
btw, threatening to close 1 account really hurt my eyes. - xaioguai |

Udyr Vulpayne
Amarr PIE Inc.
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Posted - 2007.10.06 21:45:00 -
[38]
Originally by: Kayosoni
Originally by: Udyr Vulpayne
nightmare is not an amarr ship.
rpfag
arent you supposed to play lineage 2?
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Sanzorz
Amarr EVEfan.dk
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Posted - 2007.10.06 22:09:00 -
[39]
Aw man :(
I seriously don't hope this goes live. Why change the whole slot and weaponry layout on it, instead of just changing the skills? I agree the bonusses are great, but Sansha always armor tank and makes to a close cousin to Amarr ships. Now you're forced to shield tank it, if you want some decent RoF on the guns in missions.
I like the current split system on it. Sure you'll have to focus on skills in both gunnery and missiles, but it's great when they start to raise. I used an Abaddon before and it was a hell in missions with Tracking Distruption. Going over to Nightmare allows to pop smaller targets fast with guns and pound on bigger targets with Siege. No need to change this ship to look like the Marauder class :-/
Ofcourse the ship would be great for pvp, but buying and fitting a faction ship for pvp sounds expensive. I don't blame those who can field it and lose it, but I can't.
Leave the odd bonusses to Marauders and let factions ships be unique. ---
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Xequecal
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Posted - 2007.10.06 22:19:00 -
[40]
Edited by: Xequecal on 06/10/2007 22:20:37
Originally by: Sanzorz Aw man :(
I seriously don't hope this goes live. Why change the whole slot and weaponry layout on it, instead of just changing the skills? I agree the bonusses are great, but Sansha always armor tank and makes to a close cousin to Amarr ships. Now you're forced to shield tank it, if you want some decent RoF on the guns in missions.
I like the current split system on it. Sure you'll have to focus on skills in both gunnery and missiles, but it's great when they start to raise. I used an Abaddon before and it was a hell in missions with Tracking Distruption. Going over to Nightmare allows to pop smaller targets fast with guns and pound on bigger targets with Siege. No need to change this ship to look like the Marauder class :-/
Ofcourse the ship would be great for pvp, but buying and fitting a faction ship for pvp sounds expensive. I don't blame those who can field it and lose it, but I can't.
Leave the odd bonusses to Marauders and let factions ships be unique.
The. Current. Nightmare. Only. Has. 500. CPU. You cannot fit anything remotely resembling quality on it. You can make a pretty good missioning fit by using True Sansha Cruise Launchers and 16 CPU faction hardeners, but that's IT. It's absolutely terrible in PvP, and at everything else.
Also, please explain how having to cross train shield tanking skills is somehow worse than having to cross train missile skills. I mean, honestly.
Split weapon systems are garbage and I'm glad they removed them. This new Nightmare absolutely blows away the old one. It does more damage than a magical fit of the old one with 4 MP II and 4 Siege II would, assuming you found the CPU to fit it. Oh, and torp launchers without a velocity bonus make me want to eject from the ship and help push, they're that bad.
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Sanzorz
Amarr EVEfan.dk
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Posted - 2007.10.06 22:36:00 -
[41]
Originally by: Xequecal
The. Current. Nightmare. Only. Has. 500. CPU. You cannot fit anything remotely resembling quality on it. You can make a pretty good missioning fit by using True Sansha Cruise Launchers and 16 CPU faction hardeners, but that's IT. It's absolutely terrible in PvP, and at everything else.
Also, please explain how having to cross train shield tanking skills is somehow worse than having to cross train missile skills. I mean, honestly.
Split weapon systems are garbage and I'm glad they removed them. This new Nightmare absolutely blows away the old one. It does more damage than a magical fit of the old one with 4 MP II and 4 Siege II would, assuming you found the CPU to fit it. Oh, and torp launchers without a velocity bonus make me want to eject from the ship and help push, they're that bad.
I don't have an issue with the CPU. LP store makes it easy for armor tanking due to Navy hardeners and such, which have less CPU cost than normal t2. +5% CPU implant allows for Dread Guristas or Caldari Navy Siege Launchers.
Cross training to missiles in my case is easier, as Khanid don't have a high memory and intelligence, but rather WP and Perc. So missiles are much faster to train. Besides I just find it awful to change a Sansha ship to shield tanking considering they always armor tanked, and the rest of the ships I use are also Amarr, which use armor tanking. Missile training also allows to use Khanid ships to a better level.
Split weapon system might annoy you, but I like it. I don't give a damn to what is better or what is not. Guns pick off small targets and torps punch down bigger targets in no time. The damage bonusses on the future Nightmare are nice, but not really needed unless you're shooting on battleships and you don't see a goddamn horde of those in most lvl 4 missions. They die fast enough with the Pulse/Torp combo. The current RoF bonus allows for faster target switching, as smaller targets die in one or two volleys and torps launch faster for more constant hitting. You can punch up the rate of fire in the new Nightmare, but you'll need heatsinks or rigs. You can only install 2 rigs, as gun rigs require 200 cali points each. If you wanna use heatsinks, then you're forced to shield tank it...fine, but it just ends looking like another Caldari ship then. ---
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LUKEC
Destructive Influence Band of Brothers
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Posted - 2007.10.06 22:41:00 -
[42]
Originally by: Xequecal Edited by: Xequecal on 06/10/2007 21:10:37
Originally by: LUKEC 400k lp and 100 mil and minerals of tier2 bs.
That's like 30lvl4 missions with q20 agents that are plenty in stain. (you can get 15k lp with proper skills for most of lvl4 missions) - this said, LP shop in 0.0 is pure isk sink as there's no way to ***** enough isk to spend it in lp store 
Level fours in 0.0 have a huge cost to them, you WILL lose ships to gankers. I have 200k LP with Serpentis corporation, I used a Sacrilege to do the missions with a maximum paranoia fit (MWD in missions, cloak fitted) and I still hit six gate camps. I ran four of them and got blown up twice.
You will also hit storylines in 0.0 that are downright impossible, there's a 5-part one that Serps give you that has a 3000 DPS room, no joke.
I honestly never did lvl4 mission in 0.0
... with this char.

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Rawr Cristina
Caldari
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Posted - 2007.10.06 23:11:00 -
[43]
3,000 dps is perfectly tankable if its only kinetic / thermal, a Drake could probably do it -----
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Xequecal
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Posted - 2007.10.06 23:17:00 -
[44]
Edited by: Xequecal on 06/10/2007 23:17:53
Originally by: Rawr Cristina 3,000 dps is perfectly tankable if its only kinetic / thermal, a Drake could probably do it
It's spread across all four damage types. Room has 5x Freedom Command Ship, 12x Freedom Liberty, and some large number of Minmatar Freedom Fighters. All ships are within 12km on warp in and all immediately aggro.
Feel free to look their DPS up on eveinfo, it's untankable. Remember this is 0.0 space, so no billion ISK faction crap allowed.
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Rawr Cristina
Caldari
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Posted - 2007.10.06 23:39:00 -
[45]
Edited by: Rawr Cristina on 06/10/2007 23:39:13
Originally by: Xequecal Edited by: Xequecal on 06/10/2007 23:17:53
Originally by: Rawr Cristina 3,000 dps is perfectly tankable if its only kinetic / thermal, a Drake could probably do it
It's spread across all four damage types. Room has 5x Freedom Command Ship, 12x Freedom Liberty, and some large number of Minmatar Freedom Fighters. All ships are within 12km on warp in and all immediately aggro.
Feel free to look their DPS up on eveinfo, it's untankable. Remember this is 0.0 space, so no billion ISK faction crap allowed.
oh, I thought you meant you were FIGHTING serps, my bad 
yup, Enemies Abound 5/5 used to give me that problem. I CAN solo it in my T2-only fit Drake, but it takes a VERY long time and usually at least 2 warp-outs. You have lots of Kinetic/Exp at first, then some Thermal when the Freedom things come in, then 6 Darkanas spamming EM torps at you every other second... basically untankable  -----
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Xequecal
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Posted - 2007.10.06 23:45:00 -
[46]
Originally by: Rawr Cristina Edited by: Rawr Cristina on 06/10/2007 23:39:13
Originally by: Xequecal Edited by: Xequecal on 06/10/2007 23:17:53
Originally by: Rawr Cristina 3,000 dps is perfectly tankable if its only kinetic / thermal, a Drake could probably do it
It's spread across all four damage types. Room has 5x Freedom Command Ship, 12x Freedom Liberty, and some large number of Minmatar Freedom Fighters. All ships are within 12km on warp in and all immediately aggro.
Feel free to look their DPS up on eveinfo, it's untankable. Remember this is 0.0 space, so no billion ISK faction crap allowed.
oh, I thought you meant you were FIGHTING serps, my bad 
yup, Enemies Abound 5/5 used to give me that problem. I CAN solo it in my T2-only fit Drake, but it takes a VERY long time and usually at least 2 warp-outs. You have lots of Kinetic/Exp at first, then some Thermal when the Freedom things come in, then 6 Darkanas spamming EM torps at you every other second... basically untankable 
It's not Enemies Abound. It's some storyline that I forget the name of, a storyline I've NEVER gotten in empire space. The room is on mission 3 of 5, the second deadspace pocket. It's a huge trap because the first deadspace pocket is so easy, then you get dumped within 12km of all these ships that insta aggro and blast the crap out of you.
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ReePeR McAllem
The Carebear Stare
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Posted - 2007.10.07 00:36:00 -
[47]
/Win
Pretty exciting really. Since the nos nerf the Bhal doesnt seem so scary, so for amarr pilots to be able to pilot a faction bs (with a little extra caldari training) with decent bonus to amarr's choice of weaponary is much needed imho.
Please can anybody link the changes to the other sansha ships on test server. That would be GREAT!
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Brazero
Amarr Noble House
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Posted - 2007.10.07 05:21:00 -
[48]
Nightmare on testserver sucks, and that's all there is to say about this lame change.
Why they change a superior armor tank to a shield tank with crap dmg is more than I can understand.
And I do have maxed skills for both armor and shields, that's not the problem. If this goes live on TQ, I think I might have a Nightmare for sale 
Give it 6 turrets and it might work 
Originally by: Rodj Blake CCP are planning to give Amarrians some "oomph"
Unfortunately, "oomph" is the sound one makes when kicked repeatedly in the ribs.
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Alt 363
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Posted - 2007.10.07 06:08:00 -
[49]
Originally by: Brazero Nightmare on testserver sucks, and that's all there is to say about this lame change.
Why they change a superior armor tank to a shield tank with crap dmg is more than I can understand.
And I do have maxed skills for both armor and shields, that's not the problem. If this goes live on TQ, I think I might have a Nightmare for sale 
Give it 6 turrets and it might work 
Are you ******* ********? It has the damage of an Abaddon. The cap use of an Apoc. A stronger tank than a Maelstrom, or an armor tank with an epic amount of dampening power. And its basically impossible to run out of CPU/power.
Sansha ships needed a boost, but this is pretty overpowered. None of the other faction ships come close to being this good. Currently they're just 1 extra slot with a bunch more hitpoints and maybe a cool bonus on the side. Not a ship far and away the best battleship in game...
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The ArchWarder
Dragons Of Redemption Triumvirate.
|
Posted - 2007.10.07 06:54:00 -
[50]
After testing the new nightmare on Sisi agaisnt most of the BS's I would have to say that the damage it deals is not actualy that scary.
This is with Mega Pulse II with conflag in perfect conditions, most Dual Rep injected tanks are easily able to take the damage and its only after Boosters Run out that the tank fails.
The Nightmare can still armour tank but with about the same ability as a geddon. I was using Centus X-Type LAR X1, Cormack's Adaptive nano plating X1 ( 30% ), and 2X TS EAN.
My tank cannot hold against a Blasterthron or Tempest due to the single fact that im missing an extra low slot and power for a second booster.
Faction Battleships are bought for their solo capabilities,( Vindicator, Mach ) With the Bhall lacking in the solo department atm the nightmare with the current stats is an ammarians last hope of aquiring such a ship.
To shield tank the nightmare means you say goodbye to any solo activities due to the fact you can no longer fit all 4 of the essential solo PVP mods ( MWD/AB, Web, Scram, Injector ) leaving you 3 mods to 'Shield tank'
Moving a Mid slot to a low slot and adding 3000Pg so it can dual rep with a decent resisted tank would fill the faction void that is present in amarr.
It would also mean less work for CCP... They woudl otherwise have to change all the sansha faction mods to Shield based items. and i suppose there will no longer be an implant that increaces armour anymore...
Do everyone a favour and keep sansha armour tankers.
Bonuses on the ship combined with lack of turrets is a (+) though.
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|

iiOs
Blood Corsair's
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Posted - 2007.10.07 07:05:00 -
[51]
Originally by: The ArchWarder After testing the new nightmare on Sisi agaisnt most of the BS's I would have to say that the damage it deals is not actualy that scary.
This is with Mega Pulse II with conflag in perfect conditions, most Dual Rep injected tanks are easily able to take the damage and its only after Boosters Run out that the tank fails.
The Nightmare can still armour tank but with about the same ability as a geddon. I was using Centus X-Type LAR X1, Cormack's Adaptive nano plating X1 ( 30% ), and 2X TS EAN.
My tank cannot hold against a Blasterthron or Tempest due to the single fact that im missing an extra low slot and power for a second booster.
Faction Battleships are bought for their solo capabilities,( Vindicator, Mach ) With the Bhall lacking in the solo department atm the nightmare with the current stats is an ammarians last hope of aquiring such a ship.
To shield tank the nightmare means you say goodbye to any solo activities due to the fact you can no longer fit all 4 of the essential solo PVP mods ( MWD/AB, Web, Scram, Injector ) leaving you 3 mods to 'Shield tank'
Moving a Mid slot to a low slot and adding 3000Pg so it can dual rep with a decent resisted tank would fill the faction void that is present in amarr.
It would also mean less work for CCP... They woudl otherwise have to change all the sansha faction mods to Shield based items. and i suppose there will no longer be an implant that increaces armour anymore...
Do everyone a favour and keep sansha armour tankers.
Bonuses on the ship combined with lack of turrets is a (+) though.

if you are armor tanking it....how can your enemy even lock you? or you stack meds with cap recharges?
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The ArchWarder
Dragons Of Redemption Triumvirate.
|
Posted - 2007.10.07 07:12:00 -
[52]
2X damps and a tracking disrputor does help but you get locked under 20 km easy, ECM is to ineffective.
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twit brent
Dark Centuri Inc. Firmus Ixion
|
Posted - 2007.10.07 07:16:00 -
[53]
Anything happening with blood raider BS? they need this more than sansha.
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iiOs
Blood Corsair's
|
Posted - 2007.10.07 07:20:00 -
[54]
Originally by: The ArchWarder 2X damps and a tracking disrputor does help but you get locked under 20 km easy, ECM is to ineffective.
7 meds= mwd, web, dist, injector and 3 damps, 3 damps and you can lock down any bs, plus you can fit NOs/neut also
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LUKEC
Destructive Influence Band of Brothers
|
Posted - 2007.10.07 07:42:00 -
[55]
People still fly bs solo? You can't break half decent tank before it unaggro and dock/jump.
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LUKEC
Destructive Influence Band of Brothers
|
Posted - 2007.10.07 07:45:00 -
[56]
Originally by: twit brent Anything happening with blood raider BS? they need this more than sansha.
Yeh I want to know too. 5guns, 100% damage bonus flat, 25% armor resists and 50% web range sounds like decent and balanced idea... (while inheriting quite good cap from old bhaalgorn)
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iiOs
Blood Corsair's
|
Posted - 2007.10.07 07:52:00 -
[57]
Originally by: LUKEC People still fly bs solo? You can't break half decent tank before it unaggro and dock/jump.
yea,, but you can still pop nice and fat t2 ships:)
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Pharos Dei
Cruoris Seraphim
|
Posted - 2007.10.07 07:56:00 -
[58]
Edited by: Pharos Dei on 07/10/2007 07:57:01 eventhough i welcome this change im somewhat suprised to say atleast..
does this now mean that slave implants will be changed too... since not changing them would make them somehwat really messed up rp wise.. Your signature exceeds the maximum allowed filesize of 24000 bytes -Hango ([email protected]) |

Laci
Lethal Agentrunner Concord Incinerator
|
Posted - 2007.10.07 08:11:00 -
[59]
Hi When this picture "real" and they really make this changes on nm i will cry, its a well balanced ship atm, 4 lasers and 4 cruise makes u ideal in pve, and u can make "any" missions bcos u can VEEARY your damage type (with cruises) when they nerf to a laserboat u (we) lost that, what was good in this ship. i traned approx a 5m sp directly for this ship use...
Laci: The (ex?)Nightmare "specialist"
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LUKEC
Destructive Influence Band of Brothers
|
Posted - 2007.10.07 08:25:00 -
[60]
Originally by: Laci Hi When this picture "real" and they really make this changes on nm i will cry, its a well balanced ship atm, 4 lasers and 4 cruise makes u ideal in pve, and u can make "any" missions bcos u can VEEARY your damage type (with cruises) when they nerf to a laserboat u (we) lost that, what was good in this ship. i traned approx a 5m sp directly for this ship use...
Laci: The (ex?)Nightmare "specialist"
Hey what about my suckgorn and few talisman clones ? 
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goodby4u
Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2007.10.07 08:28:00 -
[61]
\o/ __________________________________________ Yes it is great being amarr. I am minmatar,fly amarr,use gellente drones and am in caldari space. |

Laci
Lethal Agentrunner Concord Incinerator
|
Posted - 2007.10.07 08:56:00 -
[62]
Hmm maybe, but this is just specualtions, on that ships u and they trst the t2 bs "hidden bonuses "? so the nm is not nm jsut a Paladin ? and the caldari bs bonus isnt that thats the new t2bs skill ? Maybe this is possible?
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The ArchWarder
Dragons Of Redemption Triumvirate.
|
Posted - 2007.10.07 09:13:00 -
[63]
Ok i just finnished a rather interesting fight with a Vindicator on Sisi. He had a Officer and Cosmos tank + domi webber and Full rack of Ions T2.
MY nightmare was also Officer and faction tanked.
If the fight started at greater than 10km i would win because i was using 2X Tracking Disrupters and i was able to make my boosters last longer than him due to my nos and nut combo. I was not out damaging his tank untill his cap failed. ( Long fight )
If at any stage he managed to get within 6km His superior Tank and damage ment i could not kill him and he could easily break my tank.
My tank at the time was Dual Repped with faction and officer EANs with a damage control. ( 5 lows means a very Rep Cycle dependent tank ) Also you need to fit 1X T1 PG rig and 1x T2 PG rig to fit this tank + guns ect, IF you want an MWD.
In its current form the nightmare is a challenge to fly, one must stay out of web range ( faction/officer webs are a must ) as long as possable of a single opponent and take care to eliminate ganky cruisers onsite.
You will not be able to sustain heavy damage like the nightmare of old ( non shield tank ) because you cant have both high resists and dual rep like the other faction BSs. You must choose between Dual rep and medium resists or high resists with single rep.
I found using 3X damps reduced most battleships to only 20km lock range which ment i would have to stay outside that range for the duration of the fight, once you get locked you 3X damps are useless agaisnt that target so i went with tracking disrupters.
Will test against a raven soon adn update as i go.
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Sanzorz
Amarr EVEfan.dk
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Posted - 2007.10.07 09:27:00 -
[64]
Originally by: Laci Hi When this picture "real" and they really make this changes on nm i will cry, its a well balanced ship atm, 4 lasers and 4 cruise makes u ideal in pve, and u can make "any" missions bcos u can VEEARY your damage type (with cruises) when they nerf to a laserboat u (we) lost that, what was good in this ship. i traned approx a 5m sp directly for this ship use...
Laci: The (ex?)Nightmare "specialist"
I agree. I love the split system especially for missions where you get tracking distrupted. The Blockade lvl 4 in 2n wave is hell for gunners, when up against Sansha, because you're TD'd to hell and can't hit crap. The missiles adapt to that part, because those ships cannot be damaged down by drones. You will at some point be able to hit the ships, when they get close enough, but you're still wasting alot of time with guns on them. The missiles punch them down fast enough with TP + Drones and after that you can start using the guns.
Why are people whining about the split system on Nightmare anyway? It's a fun setup. Typhoon is also a split system and I bet there are several others. Leave the Nightmare and let it stay as it is. ---
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Great Artista
Caldari Caldari Provisions
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Posted - 2007.10.07 09:44:00 -
[65]
Edited by: Great Artista on 07/10/2007 09:45:17 IMO, they should have had done this to bhaalgorn (or what the hell was that nos ship called), then balance the nos bonus a little bit.  The amarr typhoon was pretty nice...  _______
◕◡◕
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Leandro Salazar
The Blackguard Wolves Knights Of the Southerncross
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Posted - 2007.10.07 10:04:00 -
[66]
Edited by: Leandro Salazar on 07/10/2007 10:05:52
Originally by: Sanzorz I agree. I love the split system especially for missions where you get tracking distrupted. The Blockade lvl 4 in 2n wave is hell for gunners, when up against Sansha, because you're TD'd to hell and can't hit crap. The missiles adapt to that part, because those ships cannot be damaged down by drones. You will at some point be able to hit the ships, when they get close enough, but you're still wasting alot of time with guns on them. The missiles punch them down fast enough with TP + Drones and after that you can start using the guns.
Why are people whining about the split system on Nightmare anyway? It's a fun setup. Typhoon is also a split system and I bet there are several others. Leave the Nightmare and let it stay as it is.
The split system is silly, at least for missions. Current Nightmare = pure inefficiency for missions. Something like that maybe works on the phoon (which also has a big dronebay to somewhat compensate and is primarily a PvP ship), but it is horribly misplaced on a faction ship that should be one of the most capable ships in space. It might be 'fun to fly' for your undemanding self, but that really is not a very good reason to stop a great boost to a seriously underperforming ship.
Say you are an Amarr mission runner with a Nightmare. For the missions against Blood/Sansha/Drones where TDs are a non-issue, you would do way better with an Abaddon and its laser focus. For missions against Angels/Guristas or heavy TDing (though I have not yet found one where I am TDed so much, except blockade when you go close range which the smart runner does not), a CNR will vastly outperform the Nightmare. And since you fly a Nightmare, you have skills for both CNR and Abaddon anyway (well, minus the shieldtank which is one week training tops). Plus CNR and Abaddon combined are cheaper than a Nightmare too. Basically if you currently fly a Nightmare, you are gimping yourself just to fly something fashionable. The new Nightmare will outclass the Abaddon, something that is direly needed for Amarr. I won't mind if they turn around the meds/lows to cater to the stubborn armortanking crowd and the RP, but please keep the current highs and bonuses.
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |

Sanzorz
Amarr EVEfan.dk
|
Posted - 2007.10.07 10:39:00 -
[67]
I've used Abaddon before. It's great yeah, but I prefer the Nightmare. As for your efficiency, then I don't feel there is a huge change between those two. Abaddon works great in most Sansha, Drone and Blood missions and that's about it. It takes longer to melt stuff, when you're up against Guristas or Angels. The changable damage on Nightmare speeds that up. Abaddon dosen't have the rof bonus, but only damage making it better for Alpha. The rof on Nightmare allows for faster target switch for faster killing.
As for jumping to a Raven. It's quite possible, but it's really annoying to be forced into the damn casual pve boat used by everyone, when I can just use one ship for everything already using a tank which Amarr ships are built for. ---
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Kagura Nikon
Minmatar MASS HOMICIDE Interstellar Alcohol Conglomerate
|
Posted - 2007.10.07 10:44:00 -
[68]
Stop complainign. The new nightmare will be by far the best BS in game.
If brute force doesn't solve your problem... you are not using enough |

Ratzap
Gallente Old Farts
|
Posted - 2007.10.07 10:57:00 -
[69]
I don't like this one bit. Adapt or die etc ok but WTF is with a shield tank on Sanshas? They are the armour tank item droppers in the game (centus etc) so fiddle with the weapons if you must (I actually like the 4/4 split) but for the love of Dawg don't turn it into yet another raven-a-like with lasers. I have all the shield skills but have you seen the prices of decent shield gear? All the cookie cutter CNR pilots need pimpage and they seem prepared to pay for it.
Come on, paint it pink and give it flower launchers if you have to but swap the mids/lows! Nightmare = armour tank
Ratzap
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Spaced Skunk
D00M. Triumvirate.
|
Posted - 2007.10.07 11:03:00 -
[70]
Wow, I hope they boost the Fleet Tempest after this...
To Spawny, a great guy, a great laugh. Rest in peace buddy.
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Sanzorz
Amarr EVEfan.dk
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Posted - 2007.10.07 11:11:00 -
[71]
Originally by: Spaced Skunk
Wow, I hope they boost the Fleet Tempest after this...
Unlikely. It prolly just ends up with 4 guns too or something. I hope the reason for that is to reduce lag, because otherwise it's silly :-/ ---
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LUKEC
Destructive Influence Band of Brothers
|
Posted - 2007.10.07 12:09:00 -
[72]
Edited by: LUKEC on 07/10/2007 12:14:13
Originally by: The ArchWarder Ok i just finnished a rather interesting fight with a Vindicator on Sisi. He had a Officer and Cosmos tank + domi webber and Full rack of Ions T2.
MY nightmare was also Officer and faction tanked.
If the fight started at greater than 10km i would win because i was using 2X Tracking Disrupters and i was able to make my boosters last longer than him due to my nos and nut combo. I was not out damaging his tank untill his cap failed. ( Long fight )
If at any stage he managed to get within 6km His superior Tank and damage ment i could not kill him and he could easily break my tank.
My tank at the time was Dual Repped with faction and officer EANs with a damage control. ( 5 lows means a very Rep Cycle dependent tank ) Also you need to fit 1X T1 PG rig and 1x T2 PG rig to fit this tank + guns ect, IF you want an MWD.
In its current form the nightmare is a challenge to fly, one must stay out of web range ( faction/officer webs are a must ) as long as possable of a single opponent and take care to eliminate ganky cruisers onsite.
You will not be able to sustain heavy damage like the nightmare of old ( non shield tank ) because you cant have both high resists and dual rep like the other faction BSs. You must choose between Dual rep and medium resists or high resists with single rep.
I found using 3X damps reduced most battleships to only 20km lock range which ment i would have to stay outside that range for the duration of the fight, once you get locked you 3X damps are useless agaisnt that target so i went with tracking disrupters.
Will test against a raven soon adn update as i go.
How about sticking pith XL booster with injector on and some proper hardeners & invuls and 4 faction heatsink ?
What you are doing is like... trying to armor tank raven(cnr) and going after blasterthrons...
Ps. if your tank was officer & faction, you should be able to tank "any" battleship ingame forever. (just fyi, 5 slot tank on amarr bs with 2x db/ts/am lar, 2x 22.5% eanm and dc II can tank ~700dps explosive damage and 800+ anything else which is more than blasterthrons do if they are tanked once you pwn their drones.. oh this is without implants, drugs or gang links)
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SgtDeaux
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Posted - 2007.10.07 12:25:00 -
[73]
The nightmare is one of my fav faction boats for raider and sansha missions.. It can stand 2 or 3 battleships NOSing it so if the **** hits the fan on raider blockaide its no big deal.. the ROF on the laser cannons slaughter the cruiser blitz and the ROF bonus on the cruise is really nice.. Not too mention running a duel faction large armor repairer and firing all guns all day long??? *finds a quiet corner too touch his nightmare*
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WildSide
Spartan Industries Cruel Intentions
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Posted - 2007.10.07 12:31:00 -
[74]
Edited by: WildSide on 07/10/2007 12:31:01 dunno...if I got one I might accualy armor tanked it but then again it gonna get "crappy" dps. but 1 best armor rep, 2 active hardneners+eanm+dcu/heat sink. then add like 1 ab+5 rechargers t2 and 1 faction web. 2 rep amouth rigs and such. Dunno if its the best setup but atleast it gonna have a sweet cap, for mission it is _______________________________ Vids produced by me
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Xequecal
|
Posted - 2007.10.07 12:59:00 -
[75]
Originally by: LUKEC Edited by: LUKEC on 07/10/2007 12:14:13
Originally by: The ArchWarder Ok i just finnished a rather interesting fight with a Vindicator on Sisi. He had a Officer and Cosmos tank + domi webber and Full rack of Ions T2.
MY nightmare was also Officer and faction tanked.
If the fight started at greater than 10km i would win because i was using 2X Tracking Disrupters and i was able to make my boosters last longer than him due to my nos and nut combo. I was not out damaging his tank untill his cap failed. ( Long fight )
If at any stage he managed to get within 6km His superior Tank and damage ment i could not kill him and he could easily break my tank.
My tank at the time was Dual Repped with faction and officer EANs with a damage control. ( 5 lows means a very Rep Cycle dependent tank ) Also you need to fit 1X T1 PG rig and 1x T2 PG rig to fit this tank + guns ect, IF you want an MWD.
In its current form the nightmare is a challenge to fly, one must stay out of web range ( faction/officer webs are a must ) as long as possable of a single opponent and take care to eliminate ganky cruisers onsite.
You will not be able to sustain heavy damage like the nightmare of old ( non shield tank ) because you cant have both high resists and dual rep like the other faction BSs. You must choose between Dual rep and medium resists or high resists with single rep.
I found using 3X damps reduced most battleships to only 20km lock range which ment i would have to stay outside that range for the duration of the fight, once you get locked you 3X damps are useless agaisnt that target so i went with tracking disrupters.
Will test against a raven soon adn update as i go.
How about sticking pith XL booster with injector on and some proper hardeners & invuls and 4 faction heatsink ?
What you are doing is like... trying to armor tank raven(cnr) and going after blasterthrons...
Ps. if your tank was officer & faction, you should be able to tank "any" battleship ingame forever. (just fyi, 5 slot tank on amarr bs with 2x db/ts/am lar, 2x 22.5% eanm and dc II can tank ~700dps explosive damage and 800+ anything else which is more than blasterthrons do if they are tanked once you pwn their drones.. oh this is without implants, drugs or gang links)
Why the hell would you ever fit tracking disruptors? In 1v1, 3x RSD is autowin, doesn't matter what else you fit. Use that.
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Soultaker Angel
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Posted - 2007.10.07 13:43:00 -
[76]
Originally by: Xequecal
Originally by: LUKEC Edited by: LUKEC on 07/10/2007 12:14:13
Why the hell would you ever fit tracking disruptors? In 1v1, 3x RSD is autowin, doesn't matter what else you fit. Use that.
Yes bcoz We always find a 1 vs 1 Pvp !!! Get real
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Kagura Nikon
Minmatar MASS HOMICIDE Interstellar Alcohol Conglomerate
|
Posted - 2007.10.07 13:47:00 -
[77]
Originally by: Ratzap I don't like this one bit. Adapt or die etc ok but WTF is with a shield tank on Sanshas? They are the armour tank item droppers in the game (centus etc) so fiddle with the weapons if you must (I actually like the 4/4 split) but for the love of Dawg don't turn it into yet another raven-a-like with lasers. I have all the shield skills but have you seen the prices of decent shield gear? All the cookie cutter CNR pilots need pimpage and they seem prepared to pay for it.
Come on, paint it pink and give it flower launchers if you have to but swap the mids/lows! Nightmare = armour tank
Ratzap
Maybe they are doing that exaclty to solve this., If centus items start to be Shield stuff. That wil normalize shield stuff price. Angels on other hand coudl start dropign armor stuff to compensate (sicne they armor tank anyways)
If brute force doesn't solve your problem... you are not using enough |

LUKEC
Destructive Influence Band of Brothers
|
Posted - 2007.10.07 14:03:00 -
[78]
Originally by: Soultaker Angel quote mess...
Get it right, I don't plan to fit RSD on faction ship.
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Brazero
Amarr Noble House
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Posted - 2007.10.07 14:19:00 -
[79]
Originally by: Alt 363
Originally by: Brazero Nightmare on testserver sucks, and that's all there is to say about this lame change.
Why they change a superior armor tank to a shield tank with crap dmg is more than I can understand.
And I do have maxed skills for both armor and shields, that's not the problem. If this goes live on TQ, I think I might have a Nightmare for sale 
Give it 6 turrets and it might work 
Are you ******* ********? It has the damage of an Abaddon. The cap use of an Apoc. A stronger tank than a Maelstrom, or an armor tank with an epic amount of dampening power. And its basically impossible to run out of CPU/power.
Sansha ships needed a boost, but this is pretty overpowered. None of the other faction ships come close to being this good. Currently they're just 1 extra slot with a bunch more hitpoints and maybe a cool bonus on the side. Not a ship far and away the best battleship in game...
You should be very careful kid, don't call me ********. And you don't know much about the ship, just something you read on these boards.
Oh, and grow a pair of peanuts and post with your main, noob.
Originally by: Rodj Blake CCP are planning to give Amarrians some "oomph"
Unfortunately, "oomph" is the sound one makes when kicked repeatedly in the ribs.
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Marcathonas
Minmatar Sebiestor tribe
|
Posted - 2007.10.07 14:23:00 -
[80]
Originally by: Brazero
You should be very careful kid, don't call me ********. And you don't know much about the ship, just something you read on these boards.
Oh, and grow a pair of peanuts and post with your main, noob.
GG e-hard guy, but he's right. You're utterly ******** if you think that the old nightmare was anything but a joke. The new nightmare is a powerful ship, even if it does lose mids to shield tank. It has a great tank, great damage, and no fitting issues whatsoever. Evidently, you know either nothing about the ship or you should just quit eve from your own failure.
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Xanos Blackpaw
Amarr The Firestorm Elite
|
Posted - 2007.10.07 15:14:00 -
[81]
a shield tanking laser ship...omg this will rock so much!!
Playing minmatar is "like going down a flight of stairs in a office chair firing an Uzi". |

Sanzorz
Amarr EVEfan.dk
|
Posted - 2007.10.07 16:23:00 -
[82]
Originally by: Marcathonas
GG e-hard guy, but he's right. You're utterly ******** if you think that the old nightmare was anything but a joke. The new nightmare is a powerful ship, even if it does lose mids to shield tank. It has a great tank, great damage, and no fitting issues whatsoever. Evidently, you know either nothing about the ship or you should just quit eve from your own failure.
Or perhaps you should quit EVE?
People say it will be so badass fielding shield tanking, but I doubt it. For pvp you can armor or shield tank, but it's fubared in both ways. The armor tank dosen't quite allow it for good resistances and awesome repping or just a big passive + heatsinks. For shield tanking you're looking at some resistance mods, extenders and possibly a booster. If you wanna passive shield tank it, then you can't use any tackling modules.
Currently the bonusses might be crappy for you, but you can field a massive active or passive tank on the Nightmare and have room for webber, scrambler and injector.
I'm aware most prolly have a tackler along, but it's nice to be able to hold someone yourself in case something goes wrong.
I just like how it currently is :-/ ---
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Marcathonas
Minmatar Sebiestor tribe
|
Posted - 2007.10.07 17:13:00 -
[83]
Originally by: Sanzorz
People say it will be so badass fielding shield tanking, but I doubt it. For pvp you can armor or shield tank, but it's fubared in both ways. The armor tank dosen't quite allow it for good resistances and awesome repping or just a big passive + heatsinks. For shield tanking you're looking at some resistance mods, extenders and possibly a booster. If you wanna passive shield tank it, then you can't use any tackling modules.
Currently the bonusses might be crappy for you, but you can field a massive active or passive tank on the Nightmare and have room for webber, scrambler and injector.
I'm aware most prolly have a tackler along, but it's nice to be able to hold someone yourself in case something goes wrong.
I just like how it currently is :-/
No you can't field a massive active or passive tank because you don't have anywhere near the CPU to fit weapons. If you do fit a tank, you have crap dps. You do not fit extenders on a shield tanked battleship.
If you 5-slot armor tank it it can be used as an ewar boat like a cruise raven, and in gangs of other ewar armor tanked boats can fit remote reps. If you shield tank it you can either have a tackler and go for a 5 slot shield tank, solo-scram with a 4 slot shield tank (not uber but not terrible, tempest can do it) or just go all out tank for PVE/station hugging setups.
I'll stick with my previous statement of "if you think the current nightmare is good and the sisi nightmare is crap then you may as well quit eve", and thank you for helping to prove that I'm right.
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The ArchWarder
Dragons Of Redemption Triumvirate.
|
Posted - 2007.10.07 17:53:00 -
[84]
Simply put, Shield tanking the nightmare means you cant hold down a target.
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Sanzorz
Amarr EVEfan.dk
|
Posted - 2007.10.07 18:15:00 -
[85]
Originally by: Marcathonas
No you can't field a massive active or passive tank because you don't have anywhere near the CPU to fit weapons. If you do fit a tank, you have crap dps. You do not fit extenders on a shield tanked battleship.
If you 5-slot armor tank it it can be used as an ewar boat like a cruise raven, and in gangs of other ewar armor tanked boats can fit remote reps. If you shield tank it you can either have a tackler and go for a 5 slot shield tank, solo-scram with a 4 slot shield tank (not uber but not terrible, tempest can do it) or just go all out tank for PVE/station hugging setups.
I'll stick with my previous statement of "if you think the current nightmare is good and the sisi nightmare is crap then you may as well quit eve", and thank you for helping to prove that I'm right.
I'm sorry, but I don't really know what you're talking about regarding the CPU. Admittedly I've never made a pvp setup on a Nightmare before, so I tried it out.
It can field 4 Pulse and 4 Cruise, tank with repper, EANM or whatever you like including dcu and 2 hardeners if needed. Heatsink and CPR in there too. As for med slots then injector, web and scrambler. I dunno what people decide for the last slot, so I threw in a tracking computer.
What's the issue? ---
|

Marcathonas
Minmatar Sebiestor tribe
|
Posted - 2007.10.07 18:27:00 -
[86]
Originally by: Sanzorz I'm sorry, but I don't really know what you're talking about regarding the CPU. Admittedly I've never made a pvp setup on a Nightmare before, so I tried it out.
It can field 4 Pulse and 4 Cruise, tank with repper, EANM or whatever you like including dcu and 2 hardeners if needed. Heatsink and CPR in there too. As for med slots then injector, web and scrambler. I dunno what people decide for the last slot, so I threw in a tracking computer.
What's the issue?
The issue is you don't know how to PVP fit a ship :/
4 MP II, 4 cruise II Domi MWD, domi web, domi scram, TS injector Dual TS Lar, TS heatsink,
Oh wait, you're out of CPU already.
4 MP II, 4 arby cruise Same mids Dual TS Lar, TS Heatsink, Amarr Navy EANM, IFF,
Oh snap, out of CPU again. And what's more, you're only doing 735 dps with this fit, maxed skills, conflag, CN cruise and 5 hammerhead IIs.
To get any respectable damage would require siege/MP, and that doesnt even come close to fitting. So even if you take the MWD off:
4 MP II, 4 cruise II Domi web, domi scram, TS injector, SS tracking comp Dual TS Lar, TS exp/kin/therm, TS heat sink, IFF, TS ANP because EANM doesn't fit.
3 aux nano
735 dps, 574 sustainable tank, tanks 942 dps before capping out. Hint: that's nowhere near good value.
The ship has severe fitting issues now and if you can't see that the new nightmare is better there is something severely wrong with you. Split weapon systems suck, it's CPU sucks. It is now a very good ship. If you want to keep armor tanking, sell your nightmare and get a bhaalgorn or navypoc, both always have been better ships.
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Serilla
The Collective Against ALL Authorities
|
Posted - 2007.10.07 20:02:00 -
[87]
If you've gone ratting against sanshas and have been looting all the ships you'd already know that they drop shield mods quite often. __________________
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ThaMa Gebir
Gallente Raddick Explorations Executive Outcomes
|
Posted - 2007.10.07 20:11:00 -
[88]
Ok, while I do not disagree that it may well help a generally borked design, I do disagree at the way at how CCP have decided to tackle the problem.
I am an avid fan of the current ships, yes they are nothing but split weapon, cpu short Red-Headed step-children of the faction ship groups, but I must also admit that I sincerley find them nicely unique ships.
I would like to see them stay as armour repairing laser whor3s. Yes I am also quite upset at the fact that if this change does actually go through my slave implants will (read; may) be totally useless, so my question is this; Will I get some implants to replace those I have currently? Or will I be stuck with those I have, not knowing that such a change will take place when I purchased them?
If the latter is true I would be most upset with CCP, I will however wait and see, but I do not like the prospect... ----------------------------
Confirmed heaviest member of RDEX........
Hah, no more hijacks here. |

Sanzorz
Amarr EVEfan.dk
|
Posted - 2007.10.07 20:43:00 -
[89]
Originally by: Marcathonas
Stuff
I admit it's a problem if you wanna use dual LAR, but you can use EANM. According to EFT and my skills I can pack a t2 lar, 2x t2 EANM, t2 DCU, t2 heatsink, 2 amarr navy hardeners (your choice) and t2 CPR.
Best named normal webber and 20km scrambler. Electro injector and t2 tracking computer. Again I'm unsure if the TC is needed.
4 Modulated Mega Pulse. Note that I don't use t2 currently, which does make a fitting difference and 4 Arbalest Cruise launchers. I agree Siege would be nice with the damage, but I thought to cover most ship types, then you would use cruise for the faster speed and less signature. 3x Nano Pumps. This seems to run forever if you have the cap charges for it.
Meh...suppose I better give up. I just like the unique way Nightmare currently is. We'll see how it works out, but it's annoying it starts to look like any other ship in layout now and is a total victim to TD mods. ---
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Mingus Dew
Rochestoners
|
Posted - 2007.10.07 21:05:00 -
[90]
From a PVE perspective it looks really really good. I actually just bought one 15 mins ago just incase this goes live. As somone who flies both a pimped CNR and pimped ANA this ship is the best of both worlds. I dont see what the big deal is from a PVP perspective, its got 7 mids, it will work somehow. Either tank it up and go as bait or do what everyone else does and stuff your mids full of EW. Either way it is a major boost in my eyes.
Mingus
|
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Royaldo
Gallente KVA Noble Inc. Institute of Cooperative Education
|
Posted - 2007.10.07 21:15:00 -
[91]
uhm.. how the hell can you passive shield tank it when passive shield tanks **** up the cap recharge? it doesnt have a bonus to laser cap usage anymore.
like hell you are gonna put a gist x-type booster on a 1b ship to pvp with it. are you ****ting isk?
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Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.10.07 21:21:00 -
[92]
Originally by: Sanzorz
Originally by: Marcathonas
Stuff
I admit it's a problem if you wanna use dual LAR, but you can use EANM. According to EFT and my skills I can pack a t2 lar, 2x t2 EANM, t2 DCU, t2 heatsink, 2 amarr navy hardeners (your choice) and t2 CPR.
Best named normal webber and 20km scrambler. Electro injector and t2 tracking computer. Again I'm unsure if the TC is needed.
You clearly dont PvP. But here is a hint. Right now you can fit on the New Nightmare with AWU 4
4xMP II, + 2 wildcards[you have about 800 pg left] MWDII, web, scram, heavy injector II, +3 wildcards LARII, LARII, EANM, EANM, DCII
With Hammerhead IIs you will do 712 dps and tank really well. With Ogres/hammerheads/valks you will do 770 dps, and still tank really well.
And you have full tackle, and 5 slots to dink around with for various fitting considerations with 3 slots of ewar!
I.E. This fits
MP II x 4, Med Nos, Med Neut MWD, Web, scram, injector, damp, damp, damp lar, lar, eanm, eanm, dc
Holy good god, its got nos, neuts, damps, a full dual lar tank, and it still does over 700 dps. Its a god machine of solo-pvp. There is literally no other ship in the game that i can see beating this in a straight up fight, its going to damp them, its going to keep them at range, its going to tank what damage they can do, and its going to *****them.
Or you can fit a cloak up there, 8 effective guns and a cloak! And damps, and holy god this thing is unbelievable!
|

Leandro Salazar
The Blackguard Wolves Knights Of the Southerncross
|
Posted - 2007.10.07 21:25:00 -
[93]
Originally by: ThaMa Gebir I would like to see them stay as armour repairing laser whor3s. Yes I am also quite upset at the fact that if this change does actually go through my slave implants will (read; may) be totally useless, so my question is this; Will I get some implants to replace those I have currently? Or will I be stuck with those I have, not knowing that such a change will take place when I purchased them?
CCP did not reimburse me for two suddenly worthless Javelin Torp BPOs either, and I am sure there are thousands of players in similar situations, so you better jump off this particular train asap.
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |

Marcathonas
Minmatar Sebiestor tribe
|
Posted - 2007.10.07 21:29:00 -
[94]
Originally by: Leandro Salazar
Originally by: ThaMa Gebir I would like to see them stay as armour repairing laser whor3s. Yes I am also quite upset at the fact that if this change does actually go through my slave implants will (read; may) be totally useless, so my question is this; Will I get some implants to replace those I have currently? Or will I be stuck with those I have, not knowing that such a change will take place when I purchased them?
CCP did not reimburse me for two suddenly worthless Javelin Torp BPOs either, and I am sure there are thousands of players in similar situations, so you better jump off this particular train asap.
Do as he says, jump off the train, sell your nightmare to me for 500mil before they devalue too much!
Hint: this is comparable to your jav torp BPO transforming into a barrage M bpo.
Also: lol, t2 bpo holders complaining about eve being unfair.
|

Leandro Salazar
The Blackguard Wolves Knights Of the Southerncross
|
Posted - 2007.10.07 21:55:00 -
[95]
Originally by: Marcathonas
Originally by: Leandro Salazar
Originally by: ThaMa Gebir I would like to see them stay as armour repairing laser whor3s. Yes I am also quite upset at the fact that if this change does actually go through my slave implants will (read; may) be totally useless, so my question is this; Will I get some implants to replace those I have currently? Or will I be stuck with those I have, not knowing that such a change will take place when I purchased them?
CCP did not reimburse me for two suddenly worthless Javelin Torp BPOs either, and I am sure there are thousands of players in similar situations, so you better jump off this particular train asap.
Do as he says, jump off the train, sell your nightmare to me for 500mil before they devalue too much!
Hint: this is comparable to your jav torp BPO transforming into a barrage M bpo.
Also: lol, t2 bpo holders complaining about eve being unfair.
Eh? I didn't complain, I know that's just life. Was just recommending that the guy whining about his slave implants take it in stride as well. I know that this new Nightmare if it goes life is a godsend (and the acqusition of one becoming my prime directive in EVE screws up my previous plans too lol).
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |

Ryan Scouse'UK
Gallente
|
Posted - 2007.10.07 22:01:00 -
[96]
all i can say is ..remove the missle points on the mach & give it 8 turret points & more PG please!!
\o/
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Xequecal
|
Posted - 2007.10.07 22:03:00 -
[97]
Originally by: ThaMa Gebir Ok, while I do not disagree that it may well help a generally borked design, I do disagree at the way at how CCP have decided to tackle the problem.
I am an avid fan of the current ships, yes they are nothing but split weapon, cpu short Red-Headed step-children of the faction ship groups, but I must also admit that I sincerley find them nicely unique ships.
I would like to see them stay as armour repairing laser whor3s. Yes I am also quite upset at the fact that if this change does actually go through my slave implants will (read; may) be totally useless, so my question is this; Will I get some implants to replace those I have currently? Or will I be stuck with those I have, not knowing that such a change will take place when I purchased them?
If the latter is true I would be most upset with CCP, I will however wait and see, but I do not like the prospect...
"Yes, I realize the current design sucks for both PvP and PvE, despite this I decided to be an utter moron and spend 3+ billion ISK buying it and a set of slave implants so I could fly my terrible ship in PvP "for aesthetic purposes." And since I'm such an exquisitely special flower I demand that they accomodate my fit and purchase choices with all changes, even if that requires ******* over the entire Eve player base by leaving them with an incredibly underpowered ship."
My god, how have you managed to not get blown up and podded in your "OMG l337 aesthetics" Nightmare by now? It boggles the mind.
|

Sanzorz
Amarr EVEfan.dk
|
Posted - 2007.10.07 22:11:00 -
[98]
Originally by: Goumindong
4xMP II, + 2 wildcards[you have about 800 pg left] MWDII, web, scram, heavy injector II, +3 wildcards LARII, LARII, EANM, EANM, DCII
With Hammerhead IIs you will do 712 dps and tank really well. With Ogres/hammerheads/valks you will do 770 dps, and still tank really well.
And you have full tackle, and 5 slots to dink around with for various fitting considerations with 3 slots of ewar!
I.E. This fits
MP II x 4, Med Nos, Med Neut MWD, Web, scram, injector, damp, damp, damp lar, lar, eanm, eanm, dc
Holy good god, its got nos, neuts, damps, a full dual lar tank, and it still does over 700 dps. Its a god machine of solo-pvp. There is literally no other ship in the game that i can see beating this in a straight up fight, its going to damp them, its going to keep them at range, its going to tank what damage they can do, and its going to *****them.
I agree that looks damn nice, but for how long will it stand under fire? Looks like an awful lot of cap usage. ---
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Xequecal
|
Posted - 2007.10.07 22:15:00 -
[99]
Quote: There is literally no other ship in the game that i can see beating this in a straight up fight, its going to damp them, its going to keep them at range, its going to tank what damage they can do, and its going to *****them.
Assuming the damp nerf goes live and they only affect lock range and not lock time, a plated blasterthron will destroy this. You can't rep 1300 DPS.
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Elmicker
Black Sea Industries Cult of War
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Posted - 2007.10.07 22:30:00 -
[100]
Originally by: Xequecal Assuming the damp nerf goes live and they only affect lock range and not lock time, a plated blasterthron will destroy this. You can't rep 1300 DPS.
You're assuming the blasterthron manages to get in range. The fit has a web and an mwd of its own, and will certainly lock first.
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J Valkor
Blackguard Brigade
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Posted - 2007.10.07 22:38:00 -
[101]
Next PVP tourney is going to be something out of this world if this Nightmare goes live. That is a **** load of versatility combined with a **** load of DPS.
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Lunch Money
|
Posted - 2007.10.07 22:42:00 -
[102]
What is funny about that ship that it gets bonus to laser dmg from .... CALDARI:) And caldari doesnt even know what laser is:P
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Zosana
|
Posted - 2007.10.07 22:46:00 -
[103]
What? You've never heard of the triple RCU laser Caracal? Or the laser Raven? They pwn. Hardcore.
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ThaMa Gebir
Gallente Raddick Explorations Executive Outcomes
|
Posted - 2007.10.07 22:48:00 -
[104]
Originally by: Xequecal
Originally by: ThaMa Gebir Ok, while I do not disagree that it may well help a generally borked design, I do disagree at the way at how CCP have decided to tackle the problem.
I am an avid fan of the current ships, yes they are nothing but split weapon, cpu short Red-Headed step-children of the faction ship groups, but I must also admit that I sincerley find them nicely unique ships.
I would like to see them stay as armour repairing laser whor3s. Yes I am also quite upset at the fact that if this change does actually go through my slave implants will (read; may) be totally useless, so my question is this; Will I get some implants to replace those I have currently? Or will I be stuck with those I have, not knowing that such a change will take place when I purchased them?
If the latter is true I would be most upset with CCP, I will however wait and see, but I do not like the prospect...
"Yes, I realize the current design sucks for both PvP and PvE, despite this I decided to be an utter moron and spend 3+ billion ISK buying it and a set of slave implants so I could fly my terrible ship in PvP "for aesthetic purposes." And since I'm such an exquisitely special flower I demand that they accomodate my fit and purchase choices with all changes, even if that requires ******* over the entire Eve player base by leaving them with an incredibly underpowered ship."
My god, how have you managed to not get blown up and podded in your "OMG l337 aesthetics" Nightmare by now? It boggles the mind.
Well, that's a convoluted assumption, yes you did just make an ass of you and me. I never said anything about owning a nightmare did I? Least I cannot find anything.
What I am a littl worried about (if you really must know) is the dreadnaught I fly for popping pos's, I have bought 5 slave implants for the tank on it, a few months ago aswell, and now Sanshas are changing to shield race ships. Now through that logic it would say to me that the slave implants I HAVE ALREADY BEEN WEARING FOR A WHILE NOW MAY BE FOR SHIELD TANK OR SOMETHING EQUALLY USELESS FOR AN ARMOUR TANKING DREAD.
Now, I suggest you ask exactly what the problem/situation is before you do actually reply.
I agreed that it may well improve the ships that sanshas (reading comp ftw) have, but I do not necessarily agree with it in and of itself.
Jumping to conclusions by such idiots as yourself are beyond insults (least within these boards).
Besides I also will add that I like the ships, but do you really think I would actually throw out my cash for such a ship to get it popped in pvp? What kind of moron does that? Oh yeah, Scius. OOPS ----------------------------
Confirmed heaviest member of RDEX........
Hah, no more hijacks here. |

Xanstin
Gallente
|
Posted - 2007.10.07 22:50:00 -
[105]
Originally by: ThaMa Gebir
What I am a littl worried about (if you really must know) is the dreadnaught I fly for popping pos's, I have bought 5 slave implants for the tank on it, a few months ago aswell, and now Sanshas are changing to shield race ships. Now through that logic it would say to me that the slave implants I HAVE ALREADY BEEN WEARING FOR A WHILE NOW MAY BE FOR SHIELD TANK OR SOMETHING EQUALLY USELESS FOR AN ARMOUR TANKING DREAD.
After this statement you're basically never allowed to call anyone else stupid again, ever. It's utterly ridiculous.
|

ThaMa Gebir
Gallente Raddick Explorations Executive Outcomes
|
Posted - 2007.10.07 22:53:00 -
[106]
Originally by: Xanstin
Originally by: ThaMa Gebir
What I am a littl worried about (if you really must know) is the dreadnaught I fly for popping pos's, I have bought 5 slave implants for the tank on it, a few months ago aswell, and now Sanshas are changing to shield race ships. Now through that logic it would say to me that the slave implants I HAVE ALREADY BEEN WEARING FOR A WHILE NOW MAY BE FOR SHIELD TANK OR SOMETHING EQUALLY USELESS FOR AN ARMOUR TANKING DREAD.
After this statement you're basically never allowed to call anyone else stupid again, ever. It's utterly ridiculous.
Please elaborate. ----------------------------
Confirmed heaviest member of RDEX........
Hah, no more hijacks here. |

Doctor Dre
|
Posted - 2007.10.07 22:57:00 -
[107]
they robbed about 4,000 armor from it  poor thing
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Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.10.07 23:13:00 -
[108]
Originally by: Xequecal
Quote: There is literally no other ship in the game that i can see beating this in a straight up fight, its going to damp them, its going to keep them at range, its going to tank what damage they can do, and its going to *****them.
Assuming the damp nerf goes live and they only affect lock range and not lock time, a plated blasterthron will destroy this. You can't rep 1300 DPS.
Damp them down to 10km targeting range then swicth them to lock time as you get the range you want[about 15-20km prefered]. Then change them back to lock range. And kill the thron.
Or, since this is a faction ship, spring for the domi web and dont bother changing from the damping, since you can web him outside of his lock range.
|

Royaldo
Gallente KVA Noble Inc. Institute of Cooperative Education
|
Posted - 2007.10.07 23:20:00 -
[109]
is that with or without the cloak fitted lol
im sure you will utterly crash them with the insane 700 dps
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Xanstin
Gallente
|
Posted - 2007.10.07 23:24:00 -
[110]
Originally by: ThaMa Gebir
Please elaborate.
The changes are live on sisi right now. Slaves are unchanged. TS mods are unchanged. If it were a full sansha identity rehaul, don't you think they'd have done everything in one go?
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Royaldo
Gallente KVA Noble Inc. Institute of Cooperative Education
|
Posted - 2007.10.07 23:27:00 -
[111]
Originally by: Xanstin
Originally by: ThaMa Gebir
Please elaborate.
The changes are live on sisi right now. Slaves are unchanged. TS mods are unchanged. If it were a full sansha identity rehaul, don't you think they'd have done everything in one go?
no not really. its ccp after all. its not like they fixed amarr in 1 go
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Daelin Blackleaf
No Joy Corp Phalanx Alliance
|
Posted - 2007.10.07 23:37:00 -
[112]
t2 BS on the horizon and something had to be done to stop these ships becoming over-priced and relatively worthless.
I'd have rather have seen faction BS reduced in cost to make them viable for RP corps representing that faction and for factional warfare, perhaps even to pave the way for introducing a full range of ships for the pirate corps to rival the line-ups of the empires.
These are great improvements, something had to be done with t2 BS coming. However I guess this spells the end for any kind of realistic faction warfare for the pirate factions.
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ThaMa Gebir
Gallente Raddick Explorations Executive Outcomes
|
Posted - 2007.10.07 23:51:00 -
[113]
Originally by: Royaldo
Originally by: Xanstin
Originally by: ThaMa Gebir
Please elaborate.
The changes are live on sisi right now. Slaves are unchanged. TS mods are unchanged. If it were a full sansha identity rehaul, don't you think they'd have done everything in one go?
no not really. its ccp after all. its not like they fixed amarr in 1 go
What he said, but I also refer you to my previous post with regards to this subject, "I will have to wait and see, but I do not like the prospect" ----------------------------
Confirmed heaviest member of RDEX........
Hah, no more hijacks here. |

Lisento Slaven
Amarr BAD ATTITUDES
|
Posted - 2007.10.07 23:56:00 -
[114]
I just want to know why Caldari BS skill gives you an energy turret damage bonus. As far as I know being good at Caldari Battleships doesn't make you good at shooting lasers.
Or is EVE stepping away from those sorts of restrictions now? ---
Put in space whales!
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Mingus Dew
Rochestoners
|
Posted - 2007.10.08 00:44:00 -
[115]
Originally by: Lisento Slaven I just want to know why Caldari BS skill gives you an energy turret damage bonus. As far as I know being good at Caldari Battleships doesn't make you good at shooting lasers.
Or is EVE stepping away from those sorts of restrictions now?
Well it's on the test server so they may have just thrown it in without much review just to see what the bonuses worked like. But I hear ya, if anythin it should be dmg for amarr skill and tracking for the caldari skill. Caldari use turrets also and from a rp perspetive their the ew/electronics kings so they could spin it as having better tracking computers n such,,,
Mingus
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Cosmo Raata
Black Nova Corp Band of Brothers
|
Posted - 2007.10.08 02:26:00 -
[116]
Best Fix by CCP in a very long time, hands down!!
Please CCP, port this idea over to Amarr & fix the race!
Don't Ban me for my Love of Amarr! |

Lord Berk
Amarr
|
Posted - 2007.10.08 02:34:00 -
[117]
I think everyone is missing the REAL issue of importance about the new Nightmare here:
Does it still have it's headlight???
--------------------------------
Nice Apoc! Going mining? |

Xequecal
|
Posted - 2007.10.08 02:44:00 -
[118]
Originally by: Lisento Slaven I just want to know why Caldari BS skill gives you an energy turret damage bonus. As far as I know being good at Caldari Battleships doesn't make you good at shooting lasers.
Or is EVE stepping away from those sorts of restrictions now?
Probably to entice people to actually train Caldari Battleship up to use the ship. People would leave it at like 2 or 3 if the Caldari bonus was the tracking one, and just focus on Amarr Battleship.
|

Alt 363
|
Posted - 2007.10.08 03:16:00 -
[119]
Originally by: Cosmo Raata Best Fix by CCP in a very long time, hands down!!
Please CCP, port this idea over to Amarr & fix the race!
Yes, please make Amarr overpowered.
|

Subruz
|
Posted - 2007.10.08 04:44:00 -
[120]
Nice, seems like the Caldari Battleship skill now has a use in solo PvP! Too bad it's nowhere near a Caldari ship....
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Mastin Dragonfly
Absolutely No Return The Red Skull
|
Posted - 2007.10.08 05:35:00 -
[121]
Originally by: Lisento Slaven I just want to know why Caldari BS skill gives you an energy turret damage bonus. As far as I know being good at Caldari Battleships doesn't make you good at shooting lasers.
Or is EVE stepping away from those sorts of restrictions now?
5% damage bonus for amarr and 10% range bonus for caldari would have made more sense.
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ElCoCo
KIA Corp KIA Alliance
|
Posted - 2007.10.08 06:12:00 -
[122]
Originally by: Mastin Dragonfly 5% damage bonus for amarr and 10% range bonus for caldari would have made more sense.
Haha sure, give it more optimal! Overpowered then? No sir!
|

Xanstin
Gallente
|
Posted - 2007.10.08 07:08:00 -
[123]
Originally by: ElCoCo
Originally by: Mastin Dragonfly 5% damage bonus for amarr and 10% range bonus for caldari would have made more sense.
Haha sure, give it more optimal! Overpowered then? No sir!
I see no problems with scorch hitting at 75km.
True story,
CHOO CHOO.
|

Alex Harumichi
Gallente Gradient Electus Matari
|
Posted - 2007.10.08 07:46:00 -
[124]
Originally by: ThaMa Gebir Ok, while I do not disagree that it may well help a generally borked design, I do disagree at the way at how CCP have decided to tackle the problem.
I am an avid fan of the current ships, yes they are nothing but split weapon, cpu short Red-Headed step-children of the faction ship groups, but I must also admit that I sincerley find them nicely unique ships.
I agree.
I wish they had just fixed the current ships (gave them proper amounts of CPU, etc) instead of doing a total redesign. I found the armor tank + lasers + missiles to be a fun combo. The Phantasm in its current form is a very fun little thing, if they change it too into a shield tanking laser boat... meh.
Oh well...
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Alex Harumichi
Gallente Gradient Electus Matari
|
Posted - 2007.10.08 08:20:00 -
[125]
...which leads me to: have they changed the Phantasm, too, or is it only the Nightmare so far?
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Darth Felin
|
Posted - 2007.10.08 10:09:00 -
[126]
Originally by: Alex Harumichi ...which leads me to: have they changed the Phantasm, too, or is it only the Nightmare so far?
They changed every Sansha ship in the same way.
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Exlegion
New Light Hydra Alliance
|
Posted - 2007.10.08 19:57:00 -
[127]
This will be a hell of a mission-running ship if it goes live. I paid 650M for mine and suspect it will atleast go up 2.5x that price. Nevermind it's already a sexy ship with a nice sexy headlight .
Rattlesnake, meet Nightmare. Nightmare...
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Guru |

Kagura Nikon
Minmatar MASS HOMICIDE Interstellar Alcohol Conglomerate
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Posted - 2007.10.08 20:19:00 -
[128]
Originally by: Exlegion This will be a hell of a mission-running ship if it goes live. I paid 650M for mine and suspect it will atleast go up 2.5x that price. Nevermind it's already a sexy ship with a nice sexy headlight .
Rattlesnake, meet Nightmare. Nightmare...
.. that sentence cannot be completed because the ratlesnake was already melted.
If brute force doesn't solve your problem... you are not using enough |

Khaladan
Amarr Privateers Privateer Alliance
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Posted - 2007.10.08 20:21:00 -
[129]
If this goes live... it will be the first time I won't regret training Large Pulse spec over a hybrid or artillery equivalent.
That said, time to find 600m to get me one of these :S
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Kagura Nikon
Minmatar MASS HOMICIDE Interstellar Alcohol Conglomerate
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Posted - 2007.10.08 20:31:00 -
[130]
Originally by: Khaladan If this goes live... it will be the first time I won't regret training Large Pulse spec over a hybrid or artillery equivalent.
That said, time to find 600m to get me one of these :S
600m? Good luck. All contracts on TQ already reached 1.2 bil.
If brute force doesn't solve your problem... you are not using enough |
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Khaladan
Amarr Privateers Privateer Alliance
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Posted - 2007.10.08 20:54:00 -
[131]
Originally by: Kagura Nikon
Originally by: Khaladan If this goes live... it will be the first time I won't regret training Large Pulse spec over a hybrid or artillery equivalent.
That said, time to find 600m to get me one of these :S
600m? Good luck. All contracts on TQ already reached 1.2 bil.
Hehe, well I haven't been able to login for a week, and won't be able to for another few days, didn't realise the market was so sensitive to speculation (reminds me how close EVE to real life...)
Guess I'll have to settle for the Paladin, it looks to be even better than the new Nightmare and ought to be around half a bill in price, at least after the market has had time to adjust.
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Nyack
GREY COUNCIL Cruel Intentions
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Posted - 2007.10.09 07:21:00 -
[132]
dont know if it is posted already but..
isnt natural that all faction bs are getting rebalance?
after all isnt suppose to be t1->faction->t2 as there havnt been any t2 bs up to now there have been nothing to really balance them against beside their t1 counterparts..
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Kyozoku
Mutiny.
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Posted - 2007.10.09 08:11:00 -
[133]
Now my horde of sansha LP finally pays off.  |

Spenz
Gallente Dark Knights of Deneb Against ALL Authorities
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Posted - 2007.10.10 02:06:00 -
[134]
Edited by: Spenz on 10/10/2007 02:06:26 You guys do know that damps were heavily nerfed right?
New stats are like this:
Same cap use Same Optimal Same Falloff -30% scan resolution (15% nerf) -40% Targeting range (8% nerf)
That is for the RSD II btw. So a damp setup wont be as wtfpwn as it was before.
If I had an Alt I would probably post with it... |

Cyan Nuevo
Dudes In Crazy Killing Ships
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Posted - 2007.10.10 02:36:00 -
[135]
Originally by: Spenz Edited by: Spenz on 10/10/2007 02:06:26 You guys do know that damps were heavily nerfed right?
New stats are like this:
Same cap use Same Optimal Same Falloff -30% scan resolution (15% nerf) -40% Targeting range (8% nerf)
That is for the RSD II btw. So a damp setup wont be as wtfpwn as it was before.
Why would you post with an alt? Because you're both off-topic and lying? --- Proud Amarr pilot.
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Arazel Chainfire
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Posted - 2007.10.10 03:34:00 -
[136]
... where do i get these kinds of bpc's?
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iiOs
Blood Corsair's
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Posted - 2007.10.10 04:11:00 -
[137]
Originally by: Arazel Chainfire ... where do i get these kinds of bpc's?
run missions for sanshas, or kill TS or one of their commander and get lucky
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Megadon
Caldari Deathshead Inc.
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Posted - 2007.10.18 00:35:00 -
[138]
Personally, I don't care for it at all.
I would rather CCP tweak the existing 8-4-8 setup than have a shield-tanking lame 6-7-5 setup.
Blech!
If you think it's uber then you are welcome to it. --------------
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