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Thread Statistics | Show CCP posts - 16 post(s) |
Njara Naoltaos
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Posted - 2008.01.31 12:59:00 -
[391]
Edited by: Njara Naoltaos on 31/01/2008 13:04:11 Amarr needs some love - no doubt - but why does CCP hits again the caldari that hard?
We have the E-War stuff but need the mid slots for the shield.
CCP has to rework the Slot System on the ships - 3 Levels are just not enough anymore - specialist Slots are maybe a answer?
Slots where you only can configure shield or armor stuff, or e-war stuff....
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Minerva Vulcan
Caldari The Nexus Foundation Endless Horizon
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Posted - 2008.01.31 13:17:00 -
[392]
Originally by: CCP Zulupark This change boosts EM damage, no matter what faction is using it. Some Gallente ships get damage bonuses to EM drones, some Caldari ships get bonuses to EM missiles etc.
Um... Are you an idiot?
Last I checked Gallente ships get bonuses to all drones... certainly not just EM drone damage...
And Caldari bonuses go towards Kinetic missile damage.
Please play the game before making any more changes.
kthx. _______________________________ I need new voices in my head, To speak my secret evils with. I need new lovers in my bed, To be my friends and special pets. |
Sevro
Amarr Imperial Academy
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Posted - 2008.01.31 13:18:00 -
[393]
Zulu, I'm glad to see that Amarr are finally getting some changes, especially to their laser boats. Its been a long time coming, but I'm just glad you guys are doing something about it.
I think a big problem here is that you should of released this blog "after" the Amarr specific blog that you said will be coming in the next couple/few days because, although EM damage is suffering from the problems you mentioned, most people who fly Amarr are more concerned with Amarrian specific problems such as the cap use on lasers, fitting reqs on all beams, and the apoc, prophecy, maller, omen, and zealot needing some love. Probably mainly fitting love which would be helped if the fitting reqs get lowered on lasers.
It'd probably be better to fix those specific things first and then start doing something about EM resistance rebalancing because those changes effect everyone rather than just Amarr.
I like the fact that Amarr drones would be worth using and training for if the proposed changes come about, but I think the low damage multiplier on Amarr drones also needs a small boost.
I'd love to see the apoc become a sniper boat for fleet combat. Geddon and baddon can do it, but with some tweaking I think the apoc could serve that role even better, and it would in turn give it a much needed role for fleet battles for Amarr BS's. The idea of the apoc becoming a missile boat or drone/neut boat just doesn't appeal to me. If the apoc was going to become a fleet BS it would need some extra fittings to be able to fit it with all tachs with the use of only 1 RCU II.
Although people are crying about the cap usage bonus on Amarr ships, I kind of like it. With a laser cap usage reduction and our already current bonuses, Amarr would become the cap kings for sure. It'd certainly help us in running an active armour tank and sustaining laser fire.
Amarr remind me of the word endurance. That means logistically also, so a bigger cargo bay would be nice so we could carry more cap charges.
Amarr are meant to have an advantage with quick crystal swapping, which is made somewhat redundant by the crystal reload bug and changing crystals one at a time. With that bug fixed and a reload all guns to XYZ ammo, Amarr would be able to take better advantage of this feature.
Anyway mate, you cop a lot of criticism but IMO, keep up the good work.
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Chrysalis D'lilth
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Posted - 2008.01.31 13:21:00 -
[394]
So let me get this right, the race who have the worst EM resist (caldari) end up getting nerfed more than any other racE?
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Mila Prestoc
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Posted - 2008.01.31 13:22:00 -
[395]
Edited by: Mila Prestoc on 31/01/2008 13:25:11
Originally by: CCP Zulupark
Originally by: Mila Prestoc Could you please answer this Zulupark, in your issues you say EM is to high on armour, when is EM to high with current real setups?
EM is the highest natural armor resistance on all ships. That means that you don't have to fit any resistance modules to harden specifically against it in pretty much any scenario and by fitting the omni-tank modules you can bring that resistance up to a quite ridiculous level while still hardening the other resistance types decently.
This raises a few more questions the main one being, do you believe that on t1 armour tanks, when fitting EXP, Kin and Therm active armour tanks EM is not low enough currently (lowest except on minmatar)?
This to me would mean due to EM being substancially lower than the other 3 resistances I would need a 4th specific resistance for EM (probably a EM rig) making active tanking take 4 modules. Doesn't this just make more people use EANM, maybe even 3x EANM + DC rather than 4 specific resistance mods/rigs? -------------------------
Originally by: "Lord Violent" EvE is slowly becoming a game for the stupid, catered to by devs as they lack ability to kill/survive anything.
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Cpt Cosmic
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Posted - 2008.01.31 13:23:00 -
[396]
Edited by: Cpt Cosmic on 31/01/2008 13:23:41
Originally by: Chrysalis D'lilth So let me get this right, the race who have the worst EM resist (caldari) end up getting nerfed more than any other racE?
because zulu thinks:
Originally by: CCP Zulupark This change boosts EM damage, no matter what faction is using it. Some Gallente ships get damage bonuses to EM drones, some Caldari ships get bonuses to EM missiles etc.
epic.....
...f**l! I mean last time I checked gallente gets dmg bonus to all drones.
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Minerva Vulcan
Caldari The Nexus Foundation Endless Horizon
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Posted - 2008.01.31 13:28:00 -
[397]
Originally by: Cpt Cosmic
Originally by: CCP Zulupark This change boosts EM damage, no matter what faction is using it. Some Gallente ships get damage bonuses to EM drones, some Caldari ships get bonuses to EM missiles etc.
epic.....
...f**l! I mean last time I checked gallente gets dmg bonus to all drones.
Already covered this...
Caldari also get bonuses to Kinetic missiles, not EM.
See my post a few above yours. _______________________________
Proof that Zulupark does in fact play EVE:
Originally by: CCP Zulupark Some Gallente ships get damage bonuses to EM drones, some Caldari ships get bonuses to EM missiles |
Dav Varan
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Posted - 2008.01.31 13:28:00 -
[398]
Originally by: CCP Zulupark
Originally by: Caligulus Raven base resistances
- Before changes
Shields EM - 0%, Exp - 60%, Kin - 40%, Therm - 20% Armor EM - 60%, Exp - 10%, Kin - 25%, Therm - 45%
- After changes
Shields EM - 0%, Exp - 50%, Kin - 40%, Therm - 20% Armor EM - 50%, Exp - 10%, Kin - 25%, Therm - 45%
I fail to see how modifying the explosive damage resistance on the raven increases Amarr damage.
We have to maintain a balance between shield tanking and armor tanking. Only taking away resistances from the armor would tip the scale quite a bit and removing 10% from Explosive resistance on shields seems the logical thing to do.
That would be great if you had a balance between shield tanking and armor tanking in the first place, which you dont. You said it yourselves in the very same blog , "The problem with amarr is because armor tanking is much more popular than shield tanking" , why do you think that is ?
Armor tanking works in PvP and shield tanking doesnt. Shield tanks have much smaller hp than armor tanks Shield tanks have lower base resists than armor tanks Shield tanks have fewer mod slots available than armor tanks. after you fit cap injector , scram and either web or mwd to a shield tanker what have you got left to tank with ?
You boost amarr by reducing em resists , then you boost everyone else who can choose exp damage by reducing exp resists , doesnt this leave amarr exactly where they started ?
keep the em resist changes, drop the exp shield changes. Make shield tanking a slightly more attractive option in the process of amarr boost. I'm sure amarr wont complain about there being more shield tanks out there for there lasers to rip through.
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Entity
X-Factor Industries Synthetic Existence
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Posted - 2008.01.31 13:29:00 -
[399]
Originally by: Chrysalis D'lilth So let me get this right, the race who have the worst EM resist (caldari) end up getting nerfed more than any other racE?
bzzzt.
The lower the resistance, the less bad taking off a fixed amount is: from 10% to 0% is nowhere near as bad as from 90% to 80% (to name a random extreme example)
_
Got Item? | EVE API? |
Borasao
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Posted - 2008.01.31 13:31:00 -
[400]
Originally by: Elmicker Stealth minmatar boost.
Minmatar's most common damage type: Explosive.
Minmatar's most damaging ammo: EMP.
Won't help amarr much, though. They still can't fit ships worth a damn or fire for longer than a minute or two.
Yup... also, dropping from 92.5% to 90% resists is a 33% damage boost... which is completely relative... in class (AFs), that's going from effective dps of something like (assuming a 200dps AF) 18dps to 24dps... hardly something to write home about... meanwhile, that Minmatar you're fighting also gets a damage boost against you... seems like it's staying near the same overall.
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Rastigan
Caldari Ars ex Discordia GoonSwarm
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Posted - 2008.01.31 13:33:00 -
[401]
Originally by: DDemon CCP Zulupark, play this game before changing it please.....
He does, he obviously has alot of SP in Minmatar and Projectile weapons
I've never seen so much negative response so quickly to a proposed change, thats a pretty good indicator that you should rethink your decision...
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Roy Batty68
Caldari Immortal Dead
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Posted - 2008.01.31 13:37:00 -
[402]
Originally by: Minerva Vulcan
Already covered this...
Caldari also get bonuses to Kinetic missiles, not EM.
See my post a few above yours.
Kestrel Special Ability: 10% bonus to Kinetic missile damage and 5% bonus to EM, Explosive, and Thermal missile damage per level.
It made me curious why he'd say such a thing so I went looking. Its the only Caldari ship that I could find that has a bonus to something other than kinetic missile damage.
But of course now you're just reading my sig... |
XLord
Amarr De Valken BV Sylph Alliance
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Posted - 2008.01.31 13:40:00 -
[403]
Originally by: CCP Zulupark
Quote:
This is a stealth Minmatar boost!
This change boosts EM damage, no matter what faction is using it. Some Gallente ships get damage bonuses to EM drones, some Caldari ships get bonuses to EM missiles etc.
why call it a amarr boost then?
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Kaalise
Sebiestor tribe
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Posted - 2008.01.31 13:40:00 -
[404]
Originally by: Minerva Vulcan
Originally by: CCP Zulupark This change boosts EM damage, no matter what faction is using it. Some Gallente ships get damage bonuses to EM drones, some Caldari ships get bonuses to EM missiles etc.
Um... Are you an idiot?
Last I checked Gallente ships get bonuses to all drones... certainly not just EM drone damage...
And Caldari bonuses go towards Kinetic missile damage.
Please play the game before making any more changes.
kthx.
You do realise that a boost to all damage types necessitates a boost to EM damage? |
Vaedian GER
Omega Fleet Enterprises Executive Outcomes
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Posted - 2008.01.31 13:41:00 -
[405]
Edited by: Vaedian GER on 31/01/2008 13:42:13
Nice changes, I like them, but this is the real issue:
Quote: However we don't want to change too much in one go so we're trying to pace ourselves and spread the changes over more than one patch.
You guys are working soooo daaaaamnnnnn slooooooooooow. While other game studios are implementing changes almost on a weekly basis, we have to wait months if not years for something that even a blind and deaf Developer should see. Don't try to be perfect, you aren't, we all know that since the implementation of RMR. Try out new things on the live server, watch, observe, and take them back if they fail, but don't let us wait for years!
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Lucidia fern
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Posted - 2008.01.31 13:43:00 -
[406]
Originally by: XLord
Originally by: CCP Zulupark
Quote:
This is a stealth Minmatar boost!
This change boosts EM damage, no matter what faction is using it. Some Gallente ships get damage bonuses to EM drones, some Caldari ships get bonuses to EM missiles etc.
why call it a amarr boost then?
i agree i still say use the report http://oldforums.eveonline.com/?a=topic&threadID=681487
as a refeerance for the problems amarr face
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PeacefullNub
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Posted - 2008.01.31 13:49:00 -
[407]
About blog:
Fix crystals Introduce Explosive damage crystals
blaze crystalls may be awesome - but gallente also need something like t2 EM ammo then - for ballance. Also t2 close range crystalls need fixing (now they useless)
More damage Remove the energy turret capacitor need bonus and replace it with more damage bonuses
Allmost all players agreed that we need this, but not with damage bonus (for some ships it may be too much) - with anything usefull depends on ship (dps, damagemod, drone space, tracking, optimal or fallof, speed, agility, nosf/neut boni, whatever) + reduce laser cap use by 40-50% (like 4-5 lvl prenerfed ship bonus) As a result - new life and fits for old ships. Lasers still use more cap than blasters but not 300%
Increase the base damage mod of energy weapons
No need for extra damagemod - all we need - solid dps at 10-15 minutes (like all other races).
Amarr need more midslots Need more midslots to fit Ewar/tackling gear
Wrong - we need more mid slots ONLY becouse they used for ewar/takling, capbooster and SB atm - if for example there will be low slots EW/webs or free high utility slots on amarr ships for nosf/neuts (and extra PG for them)... (BTW sanshas type fix (+100% laser dmgmod +1/2 turrets) may give amarrs free high slots - but it needs serious ship analizis and slot rebalance)
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adriaans
Amarr Advanced Capital Ship Designs Hephaestus Rising
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Posted - 2008.01.31 13:50:00 -
[408]
Originally by: Tzrailasa This:
Originally by: Takeshi Yamato The cap problem of lasers exists for these reasons:
- Hp was universally increased on all ships to prolong combat. Prolonged combat means more cap will be used, but there were no changes to laser cap usage.
- Rigs further increased combat duration, not everybody fits tanking rigs but on average ships are more durable since rigs have been introduced.
- Amarr ships tend to have a bigger capacitor than others, but the cap per second is exactly the same as everyone else. Since combat tends to last longer nowdays, the lasers drain so much that the any advantage is quickly gone and the total cap that was available to each pilot for the duration of the fight will be lowest for the amarr ship.
...and this:
Originally by: Eclip CAP use CAP use CAP use is all i really need to say. Amarr ships are good, they have damage and they can melt a shield tank like it wasnt there. even on armor they do good damage. but they cap out or run so low on cap that they cant active tank even for a little while so if ur getting shot at you have to switch off ur guns so ur cap ca be used for tanking. Give them slightly bigger capacitors as they are surpose to be the cap warfare race. hell increase capacity by 10-15% on BS's and 5-10% on cruisers and BC
...and I'm even agreeing with a goon:
Originally by: If you fix cap usage and fitting requirements, the rest of the problems address themselves. Some of the ships still suck, but those can be addressed later. The main problem is cap usage and fitting.
You're solving the wrong problem......
this.
-sig-
Support the introduction of Blaze M crystals for Amarr! (Or make Amarr the only race able to deal EM damage from turrets).
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Minerva Vulcan
Caldari The Nexus Foundation Endless Horizon
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Posted - 2008.01.31 13:51:00 -
[409]
Originally by: Kaalise You do realise that a boost to all damage types necessitates a boost to EM damage?
Yeah, it does if you want to be technical about it...
However, he was being specific... and no Gallente ship that I've seen gets a singular bonus to EM drones.
Caldari still doesn't get bonus to EM missiles... unless you count one single ship... the Kestrel, who gets 5% to Thermal, Explosive, and EM, and 10% to Kinetic.
I know when flying a Kestrel my first thought is "damn I wish I did more damage with these EM missiles." _______________________________
Proof that Zulupark does in fact play EVE:
Originally by: CCP Zulupark Some Gallente ships get damage bonuses to EM drones, some Caldari ships get bonuses to EM missiles |
Cordial Ripper
Minmatar g guild Imperial Republic Of the North
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Posted - 2008.01.31 13:55:00 -
[410]
First of all let me ask you guys at CCP something. how come when you guys pull out the new sollutions most of them are the worst possible ones ? first of all ppl said and said it well. AMARR NEEDS A BOOST. how come u guys understood that you should modify the other races ? it might be the "most balanced solution" (aldo for the last year or so the decisions you made were the most unbalaced ever)but guys give it a rest already .. noone asked u go give 100%+ damage on guns (if they did they have no ideea of fair fight) some issues exist in amarr like for example if u dont have a cap booster on gheddon ure guns eat out ure cap and u have only 3 medium slots ... hmm how about that ... alot of option huh ? maybe damage type change would be great but pls someone explain me how to get a laser beam to do explosive damage... that's ridiculous certanly some boosts for damage are needed, but c'mon resorting to tanking nerf ? (un)fortunatly i can fly all races i can urderstand the +ve and -ve side in each of them. yes some issues are positive in ure changes too but Guys (refering to CCP) you take more than u give... think it over balancing all racer for amarr's sake will unbalace 2 others (yes i said 2 others cause i already know there will eb a stealth boost balancing caldari) i know i am just waisting my time writing this but this is a fact ... if this reply can survive long enugh for other players to read i would be amaised.
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adriaans
Amarr Advanced Capital Ship Designs Hephaestus Rising
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Posted - 2008.01.31 13:55:00 -
[411]
Originally by: Elmicker Stealth minmatar boost.
Minmatar's most common damage type: Explosive.
Minmatar's most damaging ammo: EMP.
Won't help amarr much, though. They still can't fit ships worth a damn or fire for longer than a minute or two.
this as well. -sig-
Support the introduction of Blaze M crystals for Amarr! (Or make Amarr the only race able to deal EM damage from turrets).
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Tobias Sjodin
Ore Mongers R0ADKILL
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Posted - 2008.01.31 13:59:00 -
[412]
Edited by: Tobias Sjodin on 31/01/2008 13:59:14 Nerfing armor EM resistance sounds good. But to nerf shield tanking at the same time just to strike some weird numbers equilibrium is just plain stupid.
Your reasoning for nerfing armor EM resistance is sound. Your reasoning for nerfing shield EXP resistance is not.
"Bring back the pain."
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CCP Zulupark
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Posted - 2008.01.31 14:05:00 -
[413]
Originally by: Minerva Vulcan
Originally by: Kaalise You do realise that a boost to all damage types necessitates a boost to EM damage?
Yeah, it does if you want to be technical about it...
However, he was being specific... and no Gallente ship that I've seen gets a singular bonus to EM drones.
Caldari still doesn't get bonus to EM missiles... unless you count one single ship... the Kestrel, who gets 5% to Thermal, Explosive, and EM, and 10% to Kinetic.
I know when flying a Kestrel my first thought is "damn I wish I did more damage with these EM missiles."
At least a few Caldari ships get a ROF bonus, that is in fact a damage bonus and it applies to all types of missiles. Do you dispute that Gallente get a damage bonus to EM drones when they get a bonus to all drones?
I think you're just trying to misunderstand my answer here.
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Damned Force
Minmatar Republic Military School
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Posted - 2008.01.31 14:07:00 -
[414]
Originally by: CCP Zulupark
Originally by: Caligulus Raven base resistances
- Before changes
Shields EM - 0%, Exp - 60%, Kin - 40%, Therm - 20% Armor EM - 60%, Exp - 10%, Kin - 25%, Therm - 45%
- After changes
Shields EM - 0%, Exp - 50%, Kin - 40%, Therm - 20% Armor EM - 50%, Exp - 10%, Kin - 25%, Therm - 45%
I fail to see how modifying the explosive damage resistance on the raven increases Amarr damage.
We have to maintain a balance between shield tanking and armor tanking. Only taking away resistances from the armor would tip the scale quite a bit and removing 10% from Explosive resistance on shields seems the logical thing to do.
Extreme bad move... U trying to boost amarr, why? Because they weapons sux against armor tank. Why is that a probleme? Because in pvp everyone use speed or armor tank. Why? Because is better.... Speedtank is simply good, because u invulnerable till u can have the speed. This type of tank have not much counter, but it can be defeated. Armor tank is good, because have good base resist, remote armr reppers are more efective than shield transporters and u have the valuable midslots for EW. Shieldtank is rear used in pvp. Why? Because use midslots, the shield transfer is energy hungry and because the base resist is less on shields.
U can argue with shield recharge or with something else, but tbh on an active tanked ship shield recharge is so small that u even dont notice it.
The idea to adjust the resistances is very good, but it should not be changed because u want to get more damage for amars on armor, but to incrase the usage of shield tanked ships in pvp. And for this reason u should ajust shield damage to with taking 10% from Exp and give 15% to EM and 5 % to Therm res. With this move u would make shield tank harder and more viable in pvp, where armor res would be still more.
I hear how gallente¦s hating me :P
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Wrathamon Starfury
Gallente AWE Corporation Intrepid Crossing
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Posted - 2008.01.31 14:09:00 -
[415]
Great.. nerf the raven resists.. it already has a horrible tank which is why it is the most destroyed ship in eve.
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Kel Dario
Amarr Blue Sky Inc
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Posted - 2008.01.31 14:11:00 -
[416]
I read the blog twice and all the player comments about this change. I must say I agree with most of them even if a big chunk is just whining. Your changes will push everyone into omni tanks, fitting hardeners on t1 hulls will be idiotic, or if people still do they will compensate the em-resistance loss with a rig when there is no low-slot left. So in the end this change really doesn't change anything.
Many people have already stated what needs to be done with the amarr ships, adjust grid, cap-usage, more capacitor etc.
If these changes is to mend the broken em-drones then this is just wrong, they need their base damage increased. As for em-missiles most caldari ships never uses them anyway because their bonus is linked to kinetic.
Maybe the solution would be to give a higher stacking penalty on resistances when fitting omni-tanks instead? But then you would probably need to remake the forumula. Just a thought...
/Kel
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adriaans
Amarr Advanced Capital Ship Designs Hephaestus Rising
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Posted - 2008.01.31 14:11:00 -
[417]
btw, what will be done about NPC's damage and tanks? as now NPC's will do more damage (on em, ex) but will they take more damage on (em, ex) too? -sig-
Support the introduction of Blaze M crystals for Amarr! (Or make Amarr the only race able to deal EM damage from turrets).
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Ansala
Minmatar
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Posted - 2008.01.31 14:16:00 -
[418]
92.5%-to-90% doesn't sound like all that much, but isn't that a 33% increase to damage taken? 7.5% vulnerable to 10% vulnerable. How is that going to play out in the EMP-heavy PVE spawns? |
Minerva Vulcan
Caldari The Nexus Foundation Endless Horizon
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Posted - 2008.01.31 14:23:00 -
[419]
Originally by: CCP Zulupark At least a few Caldari ships get a ROF bonus, that is in fact a damage bonus and it applies to all types of missiles. Do you dispute that Gallente get a damage bonus to EM drones when they get a bonus to all drones?
I think you're just trying to misunderstand my answer here.
Yes... RoF bonuses add the same to EM that they will to every other type. I don't see how this is considered the "EM Caldari bonus" you were talking about. These changes aren't going to make using EM missiles any more viable or used more in PvP against armor tankers than they are now though, so I don't see what point you're trying to make. Just admit your bork up.
With the damage multipliers you're still not going to see EM drones used over Thermal or Explosive in PvP.
But this is supposed to be about Amarr anyway... so why are you now trying to spin it to make it sound like it's going to be great for everyone?
Minmatar will be a nice boost from it, sure. As far as drone and missile boats though you're going to see no change in the ammo or drones used... so why are you even (incorrectly, at that) mentioning it? _______________________________
Proof that Zulupark does in fact play EVE:
Originally by: CCP Zulupark Some Gallente ships get damage bonuses to EM drones, some Caldari ships get bonuses to EM missiles |
MONOCERUS
Xenobytes Stain Empire
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Posted - 2008.01.31 14:32:00 -
[420]
explosive crystal? lol ccp _________________________
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