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Author |
Thread Statistics | Show CCP posts - 16 post(s) |
Aidonis Heideran
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Posted - 2008.01.31 20:22:00 -
[511]
Oes Noes you can't do all-round tank with only upping 3 res's anymore? BOO HOO. Notice the fact that you want to ALL ROUND tank for FOUR res with only THREE buffs?
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Elve Sorrow
Amarr Game-Over Insurgency
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Posted - 2008.01.31 20:25:00 -
[512]
Originally by: Dlardrageth
So, please, tell us again, CCP Zulupark, what was that game's name you were writing about? So much for step one in buffing Amarr... I'm sure especially the Zealot needed a resist nerf real badly...
Obviously he's talking about tech1 ships.
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Kagura Nikon
Minmatar Infinity Enterprises Interstellar Alcohol Conglomerate
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Posted - 2008.01.31 20:26:00 -
[513]
Originally by: Elmicker I've had a chance to play with this on sisi now.
Pulled out a tri-hardened megathron and hype a couple of times each.
Raped by an abaddon.
Stuck EANMs on and it was performing exactly the same as the tri-hardened setup does on TQ.
Congratulations zulupark, you've made tri-hardeners obsolete.
Exaclty!
Exaclty the thing I predicted and any one using brain have noticed. Someoen that cannot notice that this would happen should not be doing this job, sorry but its true.
This change made the problem WORSE because now when i am flying my amarr battleship i will 100% sure to be facing EANM tanks. This change only droped one fit possibility out of window and praises more the fittign that created the whole problem to start.
------------------------------------------------- If brute force doesn't solve your problem... you are not using enough
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Ezekiel Sulastin
Gallente Eve University
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Posted - 2008.01.31 20:29:00 -
[514]
Edited by: Ezekiel Sulastin on 31/01/2008 20:30:19
Originally by: Elmicker I've had a chance to play with this on sisi now.
Pulled out a tri-hardened megathron and hype a couple of times each.
Raped by an abaddon.
Stuck EANMs on and it was performing exactly the same as the tri-hardened setup does on TQ.
Congratulations zulupark, you've made tri-hardeners obsolete.
QFT.
Also, on the subject of second-order side effects, nice to see you've made Angel Cartel missions/plexes harder to tank as well, as if it wasn't enough of a pain :)
The issue is Amarr ships and weapons. So fix the Amarr ships and weapons. I know CCP absolutely hates buffing ANYTHING, but in this case it is far easier and has MANY less second-order side effects to just improve the Amarr race itself instead of nerfing everyone.
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Dlardrageth
Eve University Ivy League
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Posted - 2008.01.31 20:34:00 -
[515]
Originally by: Elve Sorrow
Obviously he's talking about tech1 ships.
Yeah, would be nice if he could be bothered to state it if he were. The statement (Yes, I fullquoted him) he did make paints a totally flawed picture of the effects of this... mhm... "idea".
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Nianda SeCann
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Posted - 2008.01.31 20:41:00 -
[516]
http://www.infinity-universe.com/Infinity/infinity_faq.php#
looking better all the time ain't it lads :)
and oh yeah personal mails threating bans is low ccp, esp as that email address is part of the data protection act
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GRiMsReAPeR
Amarr Dynamic Industrial Group
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Posted - 2008.01.31 20:51:00 -
[517]
Edited by: GRiMsReAPeR on 31/01/2008 20:52:31 Look, its simple. Fix the Cap/Powergrid...ESPECIALLY ON THE ABBADON. And mabye even add a damage type to the amarr race...Exp, Kin...doesnt matter which one. You do that, and you won't HAVE to make the lasers stronger. I would at least LOVE to use my rigs/medium slots for something other than powergrid/cap recharge. And for god's sake, LEAVE THE RESISTS ALONE! If a race can't even fit guns that they specially have bonuses for, WTF are you doing? And by not being able to fit them, I mean CAPPING OUT IN 8 MINS!!!!!!!
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Ishan Mons
Gallente
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Posted - 2008.01.31 21:02:00 -
[518]
CCP Fails at math
Jaguar base resistances
- Before changes
Shields EM - 75%, Exp - 60%, Kin - 40%, Therm - 60% Armor EM - 92.5%, Exp - 10%, Kin - 25%, Therm - 67.5%
- After changes
Shields EM - 75%, Exp - 50%, Kin - 40%, Therm - 60% Armor EM - 90%, Exp - 10%, Kin - 25%, Therm - 67.5
now they claim that 92.5% to 90% is a 25% increase in damage... but they fail at math
100 damage turns into 7.5 now next patch it will turn into 10(the devs did this backwards they divided the difference by the new value instead of the old value) its... guess what? 33.333 % increase!
all minmatar ships will take 33% more EM damage to armor next patch while other races will take 25% more damage ------------------------ Infrared = heat = thermal Infrared crystals = less therm more EM I FEEL LIKE I'M TAKING CRAZY PILLS! Reach in front of a 10watt CO2 laser some time you'll get it... |
Dristra
Amarr Shadows of the Dead The Dawn of Darkness
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Posted - 2008.01.31 21:07:00 -
[519]
Irony:
People whined about the hp buff.
Now that effective hp is lowered, they also whine.
This thread is just a ****-fest.
My thread that focused on the other changes promised to Amarr in the dev-blog got locked because of this thread, and you know what i think about this thread.
It's great being Amarr isn't it.
Support the introduction of well thought out Amarr solutions!
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Aidonis Heideran
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Posted - 2008.01.31 21:12:00 -
[520]
Another Eve-clone...
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Frug
Zenithal Harvest
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Posted - 2008.01.31 21:14:00 -
[521]
Originally by: Dristra Irony:
People whined about the hp buff.
Now that effective hp is lowered, they also whine.
This thread is just a ****-fest.
My thread that focused on the other changes promised to Amarr in the dev-blog got locked because of this thread, and you know what i think about this thread.
Some people whined about the HP buff.
Other people are whining about this silly sweeping change.
They might not be the same people. Ever think of that?
I for one welcomed the HP buff and think this change is junk. Also, this is not simply an "effective hp is lowered" so don't be stupid.
- - - - - - - - - Do not use dotted lines - - - - - - - If you think I'm awesome, say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Hey, my marbles |
Aidonis Heideran
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Posted - 2008.01.31 21:20:00 -
[522]
No you're right it isn't simply "effective hp is lowered" this is "we're acting like babies when our ships get threatened with nerf, whether its good or bad, big or small, and we'll always be looking for justification to make it sound bad."
Not endorsing the sweeping change either, but it's just how so many of you god damn people react to any change by CCP now adays.
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ragewind
Caldari VersaTech Interstellar Ltd. SMASH Alliance
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Posted - 2008.01.31 21:23:00 -
[523]
Originally by: nihlanth
Caldari's role is RANGE... they are not meant to be up close and personal like gallente or amarr or some mimnatar. It makes sense that to compensate for increased range, they should have less sturdy ships.
Mimnatar partly relies off of shield tanking OR armor tanking, but their ships are a little sturdier than Caldari because they rely off of close range combat sometimes.
Gallente have the highest rate of repair while amarr have the highest armor buffer... This makes sense.
range with rockets/HAMS and now torps caldari have short range weapons but shield tank fails for any short range pvp, guess im not meant to pvp
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Franga
NQX Innovations
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Posted - 2008.01.31 21:36:00 -
[524]
Think the idea is good. Changes look sensible. Also - I think (personally) that Amarr do quite a bit of damage as it is. We have 2 guys in corp that are amarr only and often end up on the top of the KM. The jerks ... it's more the long range crystals that I think are the problem, but not totally up to it with Amarr stuff.
Originally by: Rachel Vend ... with 100% reliability in most cases ...
General Aesthetics Changes Thread |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.01.31 21:46:00 -
[525]
Originally by: ragewind
Originally by: nihlanth
Caldari's role is RANGE... they are not meant to be up close and personal like gallente or amarr or some mimnatar. It makes sense that to compensate for increased range, they should have less sturdy ships.
Mimnatar partly relies off of shield tanking OR armor tanking, but their ships are a little sturdier than Caldari because they rely off of close range combat sometimes.
Gallente have the highest rate of repair while amarr have the highest armor buffer... This makes sense.
range with rockets/HAMS and now torps caldari have short range weapons but shield tank fails for any short range pvp, guess im not meant to pvp
No, shield tanking does not fail in short range PvP. It is different not weaker.
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Ed Gein
lolcat incorporated
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Posted - 2008.01.31 21:47:00 -
[526]
Originally by: Chronos VIII Sorry Zulu, but to me you havent really put much thought into this "boost". It doesnt adress any amarr problems but stealth boosts minmatar Chronos
shhhh, no one is supposed to notice that --------------------------------------------------------------------- What do you call the person that brings a gun to a knife fight?
The Winner. |
CamelKnight
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Posted - 2008.01.31 21:53:00 -
[527]
I just want to know: are you stupid? I mean, I don't see NERFING EVERY SHIP as a BOOST to Amarr. Perhaps because it's NOT A BOOST.
One of my chars is 50+m sp. You just turned it into nothing. I might aswell start over as one of the real races with real damage and real defences. Or better yet. I might be better off quiting this game as the developers clearly have water for a brain.
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Danjira Ryuujin
Caldari
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Posted - 2008.01.31 21:58:00 -
[528]
Originally by: CamelKnight
One of my chars is 50+m sp. You just turned it into nothing.
lol
Amarr - Annoying the Eve Community since 2005 |
Dlardrageth
Eve University Ivy League
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Posted - 2008.01.31 21:59:00 -
[529]
Originally by: CamelKnight [...] I might be better off quiting this game as the developers clearly have water for a brain.
Can I have your stuff as donation for E-Uni? Need to finance a "Projectile setups for Amarr pilots" class now...
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DeadDuck
Amarr Amarr Border Defense Consortium Curatores Veritatis Alliance
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Posted - 2008.01.31 22:00:00 -
[530]
I have to say that I went to sissi and really didnt like the changes... the tank is all messed now and I can predict a general EANM abuse again, also this might lead to a general "speed tank" route.
I only fly amarr ships and between this "boost" and the present status I prefer the current situation. If you really want to boost amarr reduce the PG requirements on some of their weapons.
________________ God is my Wingman |
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Nianda SeCann
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Posted - 2008.01.31 22:01:00 -
[531]
Originally by: Dlardrageth
Originally by: CamelKnight [...] I might be better off quiting this game as the developers clearly have water for a brain.
Can I have your stuff as donation for E-Uni? Need to finance a "Projectile setups for Amarr pilots" class now...
and there is your cap fix
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Kon sama
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Posted - 2008.01.31 22:11:00 -
[532]
Originally by: ragewind
Originally by: nihlanth
Caldari's role is RANGE... they are not meant to be up close and personal like gallente or amarr or some mimnatar. It makes sense that to compensate for increased range, they should have less sturdy ships.
Mimnatar partly relies off of shield tanking OR armor tanking, but their ships are a little sturdier than Caldari because they rely off of close range combat sometimes.
Gallente have the highest rate of repair while amarr have the highest armor buffer... This makes sense.
range with rockets/HAMS and now torps caldari have short range weapons but shield tank fails for any short range pvp, guess im not meant to pvp
thats why caldari does less dps then other races. and now they need a weaker tank too?
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Cailais
Amarr VITOC
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Posted - 2008.01.31 22:13:00 -
[533]
Originally by: CamelKnight I just want to know: are you stupid? I mean, I don't see NERFING EVERY SHIP as a BOOST to Amarr. Perhaps because it's NOT A BOOST.
One of my chars is 50+m sp. You just turned it into nothing. I might aswell start over as one of the real races with real damage and real defences. Or better yet. I might be better off quiting this game as the developers clearly have water for a brain.
Cool - if you can be so good as to transfer your 50mil SP char to me, along with all of his stuff that would be excellent.
C.
Improved Low Sec Idea!! |
nihlanth
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Posted - 2008.01.31 22:14:00 -
[534]
Edited by: nihlanth on 31/01/2008 22:15:21 Yes, their time is up. And no, they dont do less dps, when you realize that kinetic dmg is the best against all t2 armor tanks.
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Kagura Nikon
Minmatar Infinity Enterprises Interstellar Alcohol Conglomerate
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Posted - 2008.01.31 22:31:00 -
[535]
Originally by: nihlanth Edited by: nihlanth on 31/01/2008 22:15:21 Yes, their time is up. And no, they dont do less dps, when you realize that kinetic dmg is the best against all t2 armor tanks.
all except the astarte :)
------------------------------------------------- If brute force doesn't solve your problem... you are not using enough
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Dristra
Amarr Shadows of the Dead The Dawn of Darkness
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Posted - 2008.01.31 22:54:00 -
[536]
Originally by: Aidonis Heideran No you're right it isn't simply "effective hp is lowered" this is "we're acting like babies when our ships get threatened with nerf, whether its good or bad, big or small, and we'll always be looking for justification to make it sound bad."
Not endorsing the sweeping change either, but it's just how so many of you god damn people react to any change by CCP now adays.
Yea, sort of the reply i was thinking about, thanks :D
It's great being Amarr isn't it.
Support the introduction of well thought out Amarr solutions!
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Phrixus Zephyr
D00M. Triumvirate.
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Posted - 2008.01.31 23:02:00 -
[537]
Edited by: Phrixus Zephyr on 31/01/2008 23:08:06 Underlying problem, reiterated for the slow.
The resistance change damages all tanks, helps Amarr only slightly, and gives Minmatar a welcome damage boost. Its the EANM change all over again. You completly remove any boost to the Amarr race by damaging one of their greatest strengths. Tanking. Amazingly, Amarr ships take EM damage from Amarr and Minmatar ships aswell.
It's not as if there is anything particulaly wrong with Amarr damage if you actually spent the time to skill in the race. The problem is the broken ships and certain rediculous cap issues.
Anyone been back handed by an Abbadon or 'geddon recently and thought "Yo, Amarr damage is well rubbish" I dont think so.
.
Maybe resistences do need tweaking, my problem is selling this as 'fixing part of the amarr problem' when it really has little to do with it as its a blanket change on all ships.
It was the same with EANM and 'dictors. Its picking out one ship or one race and saying "This ship/race is effected by this attribute" and then changing said attribute in all ships or classes without actually doing the leg work to find out how it effects everything else.
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Venkul Mul
Gallente
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Posted - 2008.01.31 23:06:00 -
[538]
Originally by: Dlardrageth
Originally by: CamelKnight [...] I might be better off quiting this game as the developers clearly have water for a brain.
Can I have your stuff as donation for E-Uni? Need to finance a "Projectile setups for Amarr pilots" class now...
Can I suggest some etiquette class for starter? and diplomacy?
It seem that half of EVE players need them.
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gavhriel
Amarr Dark Blade Incorporated Interstellar Alcohol Conglomerate
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Posted - 2008.01.31 23:20:00 -
[539]
I think it's a good change and a step towards balance. So what if lots of people whine about their own tanks being nerfed? (you can still choose the way you fit your ship, but as it is now...lasers are only good against people that ignore the existance of EM dmg in this game)
One module i would like to see nerfed is Damage control :) it should only give resistances to structure. (maybe more than 60%) (there is no other module that affects effective hp so much in pvp as this one, it's almost a requirement for a pvp setup, especially in gangs...where effective hp matters a lot more than the ammount of armour you can repair)
... and no, shiled tanks wont be so much affected about more exmplosive damage being dealt to them in pvp (they aren;t used for many other reasons than that). A solution to improve shield tanks in pvp would be maybe to further incrise the ammount of shield repaired..at the cost of capacitor, ofc.
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BABARR
PARABELUM-Project
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Posted - 2008.01.31 23:22:00 -
[540]
Edited by: BABARR on 31/01/2008 23:25:38
Quote: I have to say that I went to sissi and really didnt like the changes... the tank is all messed now and I can predict a general EANM abuse again, also this might lead to a general "speed tank" route.
I only fly amarr ships and between this "boost" and the present status I prefer the current situation. If you really want to boost amarr reduce the PG requirements on some of their weapons.
Yup, true. I really wonder if zulupark playing the same game as us...
One of the "amarr problem" is they don't actually have a decent PVE BS. Make the apoc whith launcher like a sacrilege and it will be ok.
Quote: So what if lots of people whine about their own tanks being nerfed? (you can still choose the way you fit your ship, but as it is now...lasers are only good against people that ignore the existance of EM dmg in this game)
The EM resist is not the bigest one on a lot of pvp armor tanked ship ...
"Si vis pacem, parabellum" |
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