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Darth Natus
Dark Tornado Synchr0nicity
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Posted - 2008.02.03 23:58:00 -
[121]
CCP the deimos is fine left as it is (on TQ),if u are really serious about beefing its tank a bit, the best realistic thing u can do, is just boost its base armor hp. But tbh, just leave it alone its fine as it is.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.02.04 00:39:00 -
[122]
Originally by: Merin Ryskin Here's an idea: change the armor rep bonus to 5% armor resists/level. Replace the 6th low, move the useless 6th high to a mid. Rebalance grid/cpu to match new layout.
That is how to fix the Deimos, not a nerf that nobody wants. An injector is better than the MWD cap bonus, and a resist bonus is the one that is actually useful for a plate tank like the Deimos normally uses. Make these changes, and nobody will ever be allowed to complain about the Deimos again.
5/4/6
resist/damage
damage/falloff
Overpowered
Maybe 6/4/5
resist/damage damage/falloff
or
5/4/6
damage/cap damage/falloff
But not 6 slots and a tanking bonus and 4 meds.
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Amelie MCMXC
Gallente Center for Advanced Studies
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Posted - 2008.02.04 01:19:00 -
[123]
"Wise" CCP wastes their time doing crap changes with ships which are ok, while this game doesnt work Evil Lags in fleet, hours of roaming to have 5-10 min battle etc
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Volucer S
Rage and Terror Against ALL Authorities
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Posted - 2008.02.04 01:27:00 -
[124]
Originally by: Amelie MCMXC "Wise" CCP wastes their time doing crap changes with ships which are ok, while this game doesnt work Evil Lags in fleet, hours of roaming to have 5-10 min battle etc
Signed
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Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2008.02.04 01:40:00 -
[125]
Edited by: Gamesguy on 04/02/2008 01:40:25
Originally by: Merin Ryskin Here's an idea: change the armor rep bonus to 5% armor resists/level. Replace the 6th low, move the useless 6th high to a mid. Rebalance grid/cpu to match new layout.
That is how to fix the Deimos, not a nerf that nobody wants. An injector is better than the MWD cap bonus, and a resist bonus is the one that is actually useful for a plate tank like the Deimos normally uses. Make these changes, and nobody will ever be allowed to complain about the Deimos again.
5/4/6 deimos with a resist bonus would be a sacriledge that tanks better, ganks better, etc.
No way is that gonna fly.
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Merin Ryskin
FinFleet Band of Brothers
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Posted - 2008.02.04 01:40:00 -
[126]
Edited by: Merin Ryskin on 04/02/2008 01:42:59
Originally by: Goumindong But not 6 slots and a tanking bonus and 4 meds.
Honestly, I don't really care too strongly about that proposal. Personally, I'd find 5/4/6 with damage/cap/damage/falloff a perfectly acceptable ship. What I was trying to do is accomplish the two stated things that CCP wants for the Deimos, without completely destroying the ship:
1) Tank bonus.
2) 4th mid slot.
In the case of the tank bonus, an active tank on any HAC is kind of questionable, but it's even more pointless on a do-or-die gank ship that will end the fight one way or another long before a rep can catch up to a plate. So the only useful tank bonus is 5% resist/level.
In the case of the 4th mid, cutting a low to "increase tank" is entirely counter-productive. The useless high slot (does anyone ever fit anything here anyway?) is the only thing left to switch.
So really, it's a case of being the only acceptable solution, given what CCP wants to do with the ship. I'm not sure the ship really needs those two changes, but if they have to be done, my suggestion is the only way that doesn't end up nerfing the ship.
Originally by: Gamesguy 5/4/6 deimos with a resist bonus would be a sacriledge that tanks better, ganks better, etc.
No way is that gonna fly.
In case you didn't notice, the Deimos is a gunboat, while the Sacrilege is a missile ship. You can't just line up the EFT graphs to compare the ships. There's a huge difference between a long-range (for a short-range gank ship, at least) ship with cap-free, tracking-free weapons and excellent speed tanking potential and a point-blank-only gunboat that kills its own cap very quickly even without trying to run an active tank.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.02.04 03:04:00 -
[127]
Originally by: Merin Ryskin Bunch of stuff about the deimos
a 5/4/6 deimos might be a bit much, but im not sure. Maybe leave it 6/3/6 and then tweak its fittings, cap, speed, or armor/structure size if there is a problem with the performance of the ship.
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Merin Ryskin
FinFleet Band of Brothers
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Posted - 2008.02.04 03:44:00 -
[128]
Edited by: Merin Ryskin on 04/02/2008 03:45:02
Originally by: Goumindong a 5/4/6 deimos might be a bit much, but im not sure. Maybe leave it 6/3/6 and then tweak its fittings, cap, speed, or armor/structure size if there is a problem with the performance of the ship.
The real problem here is there isn't a problem with the performance of the ship. The only "problem" is with its intended role: do-or-die point-blank gank ship. If the Deimos doesn't work, it's because that role is broken and no amount of changes will make the concept work (well, other than making it cheaper than the Brutix). 5/4/6 is about the only way to actually improve the ship in any meaningful way. Dropping the cap bonus for a resist bonus (NOT a fundamentally broken active tank bonus) is kind of a neutral change, either one of those bonuses is good for the ship, the only question is which one people would rather have.
As much as I might like some of the changes this patch, changing the Deimos at all is really just change for the sake of having change. I've tried to come up with something that accomplishes CCP's goals for the ship without breaking it, but really, why bother?
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Tarron Sarek
Gallente Aliastra
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Posted - 2008.02.04 04:48:00 -
[129]
Edited by: Tarron Sarek on 04/02/2008 04:50:49
Armor resist bonus? Are you insane? Are you people really trying to balance just for balance sake?
Armor resist bonus is an Amarr bonus, and I won't take it on a Gallente ship. It's a fine bonus, it's a great bonus, and it's arguably better in many cases than a repair bonus, but I don't want it, because I want ships to be different. No frickin big drone bays on Amarr ships, no armor resist bonus on Gallente ships. Yeah I know, the Hactors all got their resist bonus, but at least that's a class trait.
Isn't it possible to balance things while keeping them unique? If that's not 100% possible, I'd rather live with it and adapt.
If CCP really wants to boost the Deimos' defense, give it more grid to fit a Nos or plate. No Amarrization or mini Brutix, please.
___________________________________ - Balance is power, guard it well -
Please stop using the word 'nerf' Nothing spells 'incompetence' or 'don't take me serious' like those four letters |

Amos Sommers
Gallente The Order of Chivalry Nex Eternus
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Posted - 2008.02.04 05:12:00 -
[130]
Here I was thinking about buying Deimos and this comes along. Nice move CCP, way to screw up a ship..
EVE of War. |

Merin Ryskin
FinFleet Band of Brothers
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Posted - 2008.02.04 06:29:00 -
[131]
Edited by: Merin Ryskin on 04/02/2008 06:32:00
Originally by: Tarron Sarek Armor resist bonus? Are you insane? Are you people really trying to balance just for balance sake?
Yes, that's exactly what is going on. Someone at CCP has decided that the Deimos needs two things:
1) A 4th mid for a cap injector.
2) A tank bonus.
Given these requirements and the Deimos' role as a point-blank do-or-die gank ship, there is only one option that works: 5/4/6 with damage/resist/damage/falloff. Anything else is a nerf to the ship. Moving a low to a mid nerfs the tank you're trying to increase, and an active repair bonus is just completely useless to the ship's role (and in fact worse than useless, since it replaces a perfectly good cap bonus). So if we absolutely must have these changes, my proposal is the only halfway sane option.
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Air Scare
Brutor tribe
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Posted - 2008.02.04 06:47:00 -
[132]
This is not a good change. Im actually pretty upset that this is even being considered. But alas, I want my opinion to matter so I wont go off on a tangent about lack of logic surrounding this change.
Theres no reason. Show me one whine/nerf/complain thread about the Deimos since it was changed. There arent any because people are happy. The eve community and paying customers are completely content with the way the deimos is. Where did this idea come from? Please? Where? Theres absolutely no reason behind it.
Bring it "in-line" with the other HAC's? What happened to diversity. Who ever said that each race had to have a "tanking ship" and a "gank ship"? Your killing playstyles. And the list of ships that work with the kill-or-be killed mentality is very thin. Why remove that?
By stating "adding a 4th slot to accomodate a cap-booster" you are admitting that you are making a change that will completely destroy any variety to the ship. You are putting into the cookie cutter mwd/web/scram/capbooster category....along with 90% of the other pvp ships out there.
The fact is, this change is un-necessary, out of the blue, illogical, and plain out stupid. Do not let this get to Tranq.
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Trind2222
Amarr Royal Hiigaran Navy
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Posted - 2008.02.04 09:15:00 -
[133]
Originally by: Hunter Vonnegut HEY CCP!
IF IT AIN'T BROKE DON'T FIX IT!!!
/signed
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Lelulie
Minmatar Republic Military School
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Posted - 2008.02.04 10:22:00 -
[134]
If CCP don't feel that the Deimos can currently stand up to the Sacriledge in close combat and the upcoming Zealot dps buff then a buff of sorts is warranted for the Deimos. It's never going to get more damage, with a high skilled Neutron setup and Hammerhead II's you can currently hit just over 700 dps, any more would be Astarte levels, so what's left for a HAC is it's tanking ability. Gallente tank augmentation revolves around the 7.5% repper amount bonus.
However taking away a low slot and adding a tanking bonus to a ship that you want to burn capacitor at a fast rate, repairing, MWDing and using blasters in a fast burst fight isn't going to work. Cap charges are a limited resource in the ship, it will still have to MWD to targets and hope to get a web. The ship needs to keep its 6 lows, the 6th high slot however isn't as much use, most setups can't fit anything over a small nos anyway which gives a pitiful increase in capacitor gain every cycle for the Deimos. So:
5 High 4 Med 6 Low
5% Damage / 7.5% Armour Rep per Gallente Cruiser. 5% Damage / 10% Falloff per HAC level.
You can still choose between Electrons and Tank, Neutrons and gank or try to balance your damage and tank, but you can't have your cake and eat it. Many variations will be possible however the ship will still be grid and CPU limited in having both. ------------------------------------ |

Daan Sai
HAZCON Inc
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Posted - 2008.02.04 11:52:00 -
[135]
Originally by: Goumindong .... Maybe leave it 6/3/6 and then tweak its fittings, cap, speed, or armor/structure size if there is a problem with the performance of the ship.
/this!
Deimos isn't a 1v1 solo HAC, its a gang ship for brave pilots. It is a thorax on steroids. If a Deimos sees a Zealot, it doesn't engage, it runs to get it's mates, and several Deimos feed on Zealot...
Please don't homogenize the Deimos to have to use a universal 1v1 PvP 4 mid-slot fit with cap injectors (it has no room for anyways).
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Lilian Imp
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Posted - 2008.02.04 12:47:00 -
[136]
No more solo pvp grindfest ships please. Leave us some gang damage specialists.
Quote: Hey, teacher, leave those kids alone!
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Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
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Posted - 2008.02.04 14:26:00 -
[137]
Originally by: Lelulie If CCP don't feel that the Deimos can currently stand up to the Sacriledge in close combat and the upcoming Zealot dps buff then a buff of sorts is warranted for the Deimos.
No its not. Put ecm-drones in deimos bay and youll be step-dancing all over sacrilege and zealot. Deimos doesnt need to be the next overpowered gallente pimp mobile. -------------------------------------- The Inquisition III - Relentless Retaliation |

rafaman
Unsafe Flying Ops
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Posted - 2008.02.04 14:42:00 -
[138]
This is starting to get ridiculous.
First Myr and EOS, now Deimos. I've spent a LOT of time training HAC and training drones. I'm now about to get HAC level 5. Thats over 1 month of my skill time to maximize a ship on the bonus that the ship had. Guns and MWD!! Now CCP changes the ship completly?! WTF x 2?
And CCP does not seems to care about player opinions, judging from the participation on these type of threads.
Perhaps CCP thinks its gallente players that are causing all the lag in Jita and decided to make our life as hard as possible so we can... leave the game eventually? :)
Deimos was a fine ship before this change. Now we HAC pilots will have to learn how to use it again and worst... I dont think that this ship is viable for the type of gameplay we all used it for. Come in fast, do as much damage possible, kill or get killed. Now we have less cap with MWD fitted and more PG and more CAP intensive ship... that remains with a useless high slot.
Nice going CCP. Thank you very much.
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Lelulie
Minmatar Republic Military School
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Posted - 2008.02.04 14:57:00 -
[139]
Originally by: Lyria Skydancer
Originally by: Lelulie If CCP don't feel that the Deimos can currently stand up to the Sacriledge in close combat and the upcoming Zealot dps buff then a buff of sorts is warranted for the Deimos.
No its not. Put ecm-drones in deimos bay and youll be step-dancing all over sacrilege and zealot. Deimos doesnt need to be the next overpowered gallente pimp mobile.
Well you aren't a dev, they believe it needs some help in fighting the new breed of close combat HACs, the ship shouldn't need to rely on ECM drones which are currently overpowered in order to win fights.
Hence the ship is being augmented to improve it, which is currently the tanking buff. ------------------------------------ |

Hunter Vonnegut
In terrorem KIA Alliance
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Posted - 2008.02.04 15:10:00 -
[140]
Edited by: Hunter Vonnegut on 04/02/2008 15:10:13
Originally by: Lelulie
Originally by: Lyria Skydancer
Originally by: Lelulie If CCP don't feel that the Deimos can currently stand up to the Sacriledge in close combat and the upcoming Zealot dps buff then a buff of sorts is warranted for the Deimos.
No its not. Put ecm-drones in deimos bay and youll be step-dancing all over sacrilege and zealot. Deimos doesnt need to be the next overpowered gallente pimp mobile.
Well you aren't a dev, they believe it needs some help in fighting the new breed of close combat HACs, the ship shouldn't need to rely on ECM drones which are currently overpowered in order to win fights.
Hence the ship is being augmented to improve it, which is currently the tanking buff.
LOL, the deimos does not need to compete with other close combat hacs, the deimos is the only close combat hac there is.
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Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
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Posted - 2008.02.04 15:18:00 -
[141]
Originally by: Lelulie
Originally by: Lyria Skydancer
Originally by: Lelulie If CCP don't feel that the Deimos can currently stand up to the Sacriledge in close combat and the upcoming Zealot dps buff then a buff of sorts is warranted for the Deimos.
No its not. Put ecm-drones in deimos bay and youll be step-dancing all over sacrilege and zealot. Deimos doesnt need to be the next overpowered gallente pimp mobile.
Well you aren't a dev, they believe it needs some help in fighting the new breed of close combat HACs, the ship shouldn't need to rely on ECM drones which are currently overpowered in order to win fights.
Hence the ship is being augmented to improve it, which is currently the tanking buff.
Well thats funny. Just a week ago when ecm-drone threads were up many gallente were against a nerf of these overpowered drones, same people that now ignore the application on the deimos and want an even further boost to it. You cant both have ecm-drones + a super boosted deimos. No pimp mobile for you until ecm-drones are fixed. -------------------------------------- The Inquisition III - Relentless Retaliation |

Praetor Novak
Macabre Votum Imperial Republic Of the North
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Posted - 2008.02.04 16:18:00 -
[142]
Dear CCP ship balancing Demigods,
This is totally ridiculous and entirely unacceptable. IÆve flown the Deimos now for long enough to know this ship has been tweaked by the hand of God (CCP) so many times all us Deimos pilots are going schizophrenic bi-polar because every time we climb in our beloved ship itÆs a different ship!
Riddle me this CCP: How many times has the Deimos been screwed with? How many times have you ôimprovedö this Close Range Gallente Blaster Sled?
I have my Deimos perfectly balanced the way I like it finally, this time. I know it inside and out and exactly what itÆs flight/combat envelope is and what itÆs engage/do not engage rules are. CCP û pull your heads out and balance your brain NOT this ship, again, again, againà
The best defense is a strong offense û this ship is hair-on-fire, balls-to-the-wall, kamikaze, in-your-face, kill-or-be-killed û DPS Tank û Period. Replacing the MWD bonus for an armor tanking resist bonus while at the same time removing a low slot is really really dumb. More capacitor û oh yay û so what?!
I realize that with proper skills (i.e. maxed out Nav and Cap/Grid), the proper implants, boosters and heat you can do the impossible with this ship, however for newer EVE Deimos pilots it will be very difficult for them to fight and not get screwed closing the distance gap to deliver their DPS. Or they will fit a tank so heavy itÆs ability to be a part of a gang as the DPS delivering ganking gunship it was designed to be will be moot, null and void.
Warning to new Gallente would-be HAC pilots û Max your Drone skills buy an Ishtar and Nano it out! Flying an armor Tank centric Deimos is going to be tricky at best, deadly at worst without the proper skills and experience.
Thanks again CCP û we will all bend over now.
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Titos Polo
Senseless Violence
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Posted - 2008.02.04 16:34:00 -
[143]
^^ /signed
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Spenz
Gallente Dark Knights of Deneb Against ALL Authorities
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Posted - 2008.02.04 18:12:00 -
[144]
Edited by: Spenz on 04/02/2008 18:12:09 Try fitting it out. There is no good setup for either tank or gank with the new deimos.
If you gank fit it, you lose tank, lose a hybrid rig for another pg rig, lose cap due to MWD, lose damage, lose ammo (for the cap boosters), and you don't use a bonus. All these downsides just to keep a pathetic semblance of the old deimos.
If you tank fit it, you can only fit electrons (unless you use rigs, then you get ions whoop), all while tanking around what, 150 dps more? You cap goes faster and no amount of cap boosters will save you from draining your cap with ions, a repper, tackle gear, and a MWD.
The new deimos is one big catch-22. Whatever you do, you lose.
If I had an Alt I would probably post with it... |

sdthujfg
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Posted - 2008.02.04 18:18:00 -
[145]
Originally by: Spenz Edited by: Spenz on 04/02/2008 18:12:09 Try fitting it out. There is no good setup for either tank or gank with the new deimos.
If you gank fit it, you lose tank, lose a hybrid rig for another pg rig, lose cap due to MWD, lose damage, lose ammo (for the cap boosters), and you don't use a bonus. All these downsides just to keep a pathetic semblance of the old deimos.
If you tank fit it, you can only fit electrons (unless you use rigs, then you get ions whoop), all while tanking around what, 150 dps more? You cap goes faster and no amount of cap boosters will save you from draining your cap with ions, a repper, tackle gear, and a MWD.
The new deimos is one big catch-22. Whatever you do, you lose.
Cross-train amarr.
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Spenz
Gallente Dark Knights of Deneb Against ALL Authorities
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Posted - 2008.02.04 18:21:00 -
[146]
Originally by: sdthujfg
Cross-train amarr.
Ironically that is what I'm doing. I am training up for damnation because the eos is so useless, I want to fly a fleet command ship that is actually USEFUL in its role.
I guess now I should train for more than just the damnation.
If I had an Alt I would probably post with it... |

Arcord
Gallente Rytiri Lva
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Posted - 2008.02.04 18:52:00 -
[147]
Edited by: Arcord on 04/02/2008 18:52:53
Originally by: Spenz
Originally by: sdthujfg
Cross-train amarr.
Ironically that is what I'm doing. I am training up for damnation because the eos is so useless, I want to fly a fleet command ship that is actually USEFUL in its role.
I guess now I should train for more than just the damnation.
lol i am doing just the same thing
but back to the topic... i cant say whether it was better before or now, after the change i just flu it couple times on sisi and it didnt perform that bad...
right now its a completely different ship then what it used to be, i came up with imo pretty decent setup which is quite frankly nowhere close to what i had before...its obvious that there has to be some other change to make this ship flyable...
the slot layout 5/4/6 sounds awesome, noone really uses the 6th high...but with current bonuses that would make honestly the ship way overpowered...so change the armor tanking bonus for resist bonus/armor HP bonus and then this ship would be just awesome but not overpowered...
or leave it the way it was before...was just fine
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Nianda SeCann
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Posted - 2008.02.04 19:24:00 -
[148]
Originally by: Praetor Novak
...IÆve flown the Deimos now for long enough to know this ship has been tweaked by the hand of God (CCP) so many times all us Deimos pilots are going schizophrenic bi-polar because every time we climb in our beloved ship itÆs a different ship!.....
This made me laugh , it's what I do everytime I go on SiSi nowadays. The Trin update to the deimos was welcome, it felt good to have suffered so long with fitting woes. This new change has left me puzzled as to how to fit. As someone else said it will make a nice little mission ship, but that just seems.. well.. WRONG.
I will continue to try different set-ups on the current test build, but I can say that trying to close the distance with a AB hurts 
Please CCP explore some more deimos ideas rather than this one, or even better leave it as you saw fit with the Trin patch.
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Aem
White-Noise
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Posted - 2008.02.04 19:28:00 -
[149]
Gallente whining as per norm.
Live with it... end of story.
I had to adapt to the nano nerf, I had to adapt to the nos nerf, I had to adapt to the td/sd nerf, SO CAN YOU.
What we doing tonight Brain? Same thing we do everynight Pinky. Trying to NERF Eve.
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Nianda SeCann
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Posted - 2008.02.04 19:46:00 -
[150]
Originally by: Aem Gallente whining as per norm.
Live with it... end of story.
I had to adapt to the nano nerf, I had to adapt to the nos nerf, I had to adapt to the td/sd nerf, SO CAN YOU.
well it worked for you amarr ppls, and everyone had to adapt to the mods you mentioned
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