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Veng3ance
Multiversal Enterprise Inc. Cry Havoc.
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Posted - 2008.02.26 16:12:00 -
[271]
Because I haven't complained about this yet. And meant to!
Taking a low-slot away from a gank ship to add a mid slot WHAT THE ****.
Terrible change.
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Fenderson
Einherjar Rising Cry Havoc.
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Posted - 2008.02.26 18:06:00 -
[272]
Originally by: Phil Miller Nos + extra mid = Deimos that doesn't die after 1 minute.
6/5/4 = win.
its supposed to be a GANK ship. you cannot fit gank-worthy guns along with med nos, active armor tank, and cap booster.
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Loba Sorrateira
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Posted - 2008.02.26 18:56:00 -
[273]
Nos+extra mid-low slot=Deimos that don't kill in less than 1 minute...
It is really simple: To rely on active repping during a fight, the fight need to last long enough for the active rep to surpass a reasonable good armor plate HPs. A Gank ship should be trying to minimize the fight duration, so giving it a freaking repping bonus is counter productive. Since the repping bonus is the reason for the cap injector requirement, and that is the reason for the med slot, it all started wrong, so no matter if the result is a reasonably good ship, it is not a Deimos anymore, or at least, not what it was supposed to be...
Loba
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Omarvelous
Destry's Lounge XIII Legio
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Posted - 2008.02.26 18:56:00 -
[274]
Originally by: Magazaki Edited by: Magazaki on 26/02/2008 11:48:02 5/4/6... Can we make it 5/6/4 for the eagle as well? A 5/5/4 for the Moa? While we're at it, can we also move the harpy's and all the rest useless utility highslots to mids/lows?
At least 9/10 (10/10 with the nos nerf?) people who pvp would prefer to have mids or lows instead of utility highslots. I don't know why they're there if noone wants them, but they are there for most ships, so I'd say get over it and propose a different change.
If something like this happens to the deimos, I can guarrantee at least 3 forums (S&M -that's ships and modules you pervert, not the other kind of S&M- Game Developement and Features and Ideas) filling up with "Move the useless highslot from XXX ship to a mid/low slot".
Make no mistake, I am neither for nor against the deimos change. Whatever suits you. Or even some different change. But this "make 6/3/6 to 5/4/6" proposal is a little, well, overpowered... Not to say unfair.
Exactly what I've been thinking since I've been following this thread. The Deimos isn't the only ship in game with a utility high slot than pilots would rather have as a tank/gank slot (look at the Caldari Hybrid ships for example).
If you move that to the mid slot, you would STILL have a ship that's tops in ganking - but now has a solid tank - where's the balance tradeoff?
I say keep it as a glass cannon. As for this proposed changes I don't have an opinion since I don't fly one myself. I know I'd be annoyed if I spent 2 months training for a ship and its tactical options were radically altered.
I'm probably talking out my ass here, but I'd see with this change a ship that uses a cap injector to run a small tank, AND perhaps a neut to kill their target's active tank faster? The role of this ship is to get in your face and beat on your tank with high DPS, a neut may help break an active tank even faster.
Just saying maybe tactics on this ship might change - but if you're asking to lose your utility slot to maintain your current gank and a superior tank you're asking for an unbalanced ship. __________________________________________________ Sup brosef! Destry's Lounge is looking for a few good drunks - contact me in game.
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Antodias
North Eastern Swat Pandemic Legion
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Posted - 2008.02.26 19:03:00 -
[275]
Yeah guys it's either 6/3/6 with old bonuses or 6/4/5 with the new. An extra mid while retaining a low slot is too much.
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