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Verone
Veto Corp
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Posted - 2008.04.16 16:55:00 -
[211]
Originally by: Chribba I've put a blockade on selling minerals to NPC corps. My apologies.
I might rethink supplying them again if they get me those Capital Mining Lasers.
I KNEW IT!
Damn Market Pirates!
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Tryptic Photon
Gallente Einherjar Rising Cry Havoc.
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Posted - 2008.04.16 17:22:00 -
[212]
Originally by: Fulbert And shuttles have a 5 m3 cargohold : useful for the lowsec courrier missions...
I'll see your 5 and raise you.
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Euriti
Gallente SniggWaffe
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Posted - 2008.04.16 17:27:00 -
[213]
The solution to this, avoiding the scenario where getting a travel ship at any station is hard, while removing trit price cap, is to let NPCs seed shuttles but at a price of 50k or so, removing price cap, making it worthwhile for players to produce (cheaper shuttle = you buy that) and making everyone happy. |
Christari Zuborov
Amarr Ore Mongers Black Hand.
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Posted - 2008.04.16 17:42:00 -
[214]
Edited by: Christari Zuborov on 16/04/2008 17:43:18
Originally by: Euriti The solution to this, avoiding the scenario where getting a travel ship at any station is hard, while removing trit price cap, is to let NPCs seed shuttles but at a price of 50k or so, removing price cap, making it worthwhile for players to produce (cheaper shuttle = you buy that) and making everyone happy.
unnecessary - everyone is happy right now.
Nothing should be supplied via NPC in unlimited quantities. All should be player made, including implants, POS supplies, and TRADE GOODS! YEAH YEAH YEAH, TRADE GOODS!
Agent's shouldn't purchase trade goods in unlimited quantity either, planets should have their own micro economy based on supplies offered.
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wamingo
Amarr Imperial Shipment
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Posted - 2008.04.16 17:56:00 -
[215]
The solution is much more simple... Just make shuttles un-reprocessable. No shuttle trit, no trit cap. Lots of items can't be reprocessed so this ought to be a trivial change.
Unfortunately the real reason for removing shuttles is probably not to remove price cap, but to make travel in through hostile alliance 0.0 space even more cumbersome to make quiet invasion harder... in favour of bob and such, of course. -- I won't not promise to avoid refraining from harming you! .... What? |
Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.04.16 17:57:00 -
[216]
Originally by: wamingo Unfortunately the real reason for removing shuttles is probably not to remove price cap, but to make travel in through hostile alliance 0.0 space even more cumbersome to make quiet invasion harder... in favour of bob and such, of course.
Best tinfoil hat response in this thread. ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.81 (Updated 4/8) |
Abrazzar
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Posted - 2008.04.16 18:02:00 -
[217]
Say, now that shuttles actually have a value, why not give them a 1/1/1 slot layout, maybe even a turret, and restrict modules to the civilian ones? -------- Ideas for: Mining Clouds
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Skjorta
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Posted - 2008.04.16 18:03:00 -
[218]
Even if they are 10k again, the good thing about shuttles was that they were available at every npc station...
Really ******* dumb fix to the problem of trit pricing.
Just make them unable to be reprocessed.
Tada! No ******* hassle, and problem fixed.
Seriously who do they hire to come up with these "fixes".
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Casino Alkasar
Caldari
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Posted - 2008.04.16 18:08:00 -
[219]
Originally by: Skjorta Even if they are 10k again, the good thing about shuttles was that they were available at every npc station...
Really ******* dumb fix to the problem of trit pricing.
Just make them unable to be reprocessed.
Tada! No ******* hassle, and problem fixed.
Seriously who do they hire to come up with these "fixes".
/this _________________ itze mine RockŠn roll |
Ulstan
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Posted - 2008.04.16 18:08:00 -
[220]
I think this is a silly change personally. I would have simply made shuttles reprocess into construction blocks or something.
You cannot seriously expect that players are going to supply every backwater station in every backwater system with shuttles...
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Casino Alkasar
Caldari
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Posted - 2008.04.16 18:15:00 -
[221]
Yes the primary task of shuttels is gone.
to get an cheap quick ship available at most places to make long travel a less PITA. I agree with the idea behind the change. But the execution is lame, lame, lame period.
just my humble opinion ^^
_________________ itze mine RockŠn roll |
William Alex
Viscosity
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Posted - 2008.04.16 18:24:00 -
[222]
Edited by: William Alex on 16/04/2008 18:24:55 This is a horrible solution. It's like saying how are we going to stop people from driving too fast? "Take their steering wheels"
The main reason to fly shuttles was that they were in every station you went to. Now we have to travel who knows how far to find a frigate, to travel in? Weak!
EDIT: How many fixes do we have to endure that are worse than the problem?
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wamingo
Amarr Imperial Shipment
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Posted - 2008.04.16 18:26:00 -
[223]
Originally by: Tarminic Best tinfoil hat response in this thread.
I thought it was funny :( |
Casino Alkasar
Caldari
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Posted - 2008.04.16 18:33:00 -
[224]
also with this change 1 less isk sink, and we need those. I bet a great chunk of isk was took from the game by shuttles. |
Henry Fredyericus
Gallente H.F. Enterprises
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Posted - 2008.04.16 18:38:00 -
[225]
...so it was the Shuttles what CCP were talking about at the patch exploit fix section..ey |
Abrazzar
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Posted - 2008.04.16 18:39:00 -
[226]
I bet without a abundance of shuttles EvE feels a bit larger again.... |
AKULA UrQuan
Caldari STK Scientific Black-Out
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Posted - 2008.04.16 18:46:00 -
[227]
The real nerf from this is alliance capital ship programs lose their endless trit supply close to their 0.0<->empire border. Building dreads, in the numbers needed to fight a war, requires massive ammounts if trit. |
Abrazzar
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Posted - 2008.04.16 18:47:00 -
[228]
Originally by: AKULA UrQuan The real nerf from this is alliance capital ship programs lose their endless trit supply close to their 0.0<->empire border. Building dreads, in the numbers needed to fight a war, requires massive ammounts if trit.
Now the change makes sense. CCP nerfed 'Capships Online'. -------- Ideas for: Mining Clouds
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Jenny Spitfire
Caldari LoneStar Industries Veritas Immortalis
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Posted - 2008.04.16 18:54:00 -
[229]
I do not supprot maeking shutles player only. It is very hard to found shutles in game. Not all stasions have them and very probalmatic expesially in low secs.
High secs aslo probalmatic when in empire wars.
Why does this to we? --------- Technica impendi Caldari generis. Pax Caldaria!
Recruitment -KB- |
Kyra Felann
Gallente Noir. Tread Alliance
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Posted - 2008.04.16 19:02:00 -
[230]
I don't necessarily mind NPCs making and selling stuff, but they should do so according to the economy instead of just offering things for a fixed price. If shuttle prices, for instance, were based on the price of the tritanium to make them plus a small, randomized profit percentage, they'd still be available, but wouldn't be a price cap on tritanium, since their prices would rise and fall with the tritanium prices. I also think that NPC-sold items shouldn't be super-cheap, so that a shrewd industrialist with good skills could make things for cheaper and undercut them to make a profit.
My point is, if NPCs can make and sell stuff and be basically indistinguishable (to the player browsing the market) from players selling the same thing, that would be fine, IMO. Seeing shuttles for sale for exactly 9,000 ISK made it obvious that NPCs were selling them and also put a hard cap on tritanium in place.
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Lubomir Penev
interimo
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Posted - 2008.04.16 19:09:00 -
[231]
Originally by: Tarminic
Originally by: Lubomir Penev
Originally by: Patch86
The shuttle (a not particularly fast, badly armoured ship with no slots and no redeeming features other than price and availability) is a dead donkey.
Your empire war experience is lacking I guess.
Shuttle is still the fastest aligning ship, escaping all non bubble camps save very bad lag.
Shuttles align faster than pods?
Nope but they have better cargo. -- Heat, easy to burn your mods by mistake, hard to get it to work when you need it the most. Well designed interface CCP! |
Casino Alkasar
Caldari
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Posted - 2008.04.16 19:13:00 -
[232]
the main point for me is, that a great part of convinience went out of the window with that.
Xtra time and extra isk spend now to get somewhere to pick up a ship or to fly over to ya corpmates etc.
Not such a bigi but instead make it just not reprocessable would have been a better fix in my eyes.
Maybe to much work?? _________________ itze mine RockŠn roll |
tchamp2
Caldari Veni Vidi Vici. XIII Legio
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Posted - 2008.04.16 19:25:00 -
[233]
Originally by: Casino Alkasar the main point for me is, that a great part of convinience went out of the window with that.
Xtra time and extra isk spend now to get somewhere to pick up a ship or to fly over to ya corpmates etc.
Not such a bigi but instead make it just not reprocessable would have been a better fix in my eyes.
Maybe to much work??
I'm glad they killed the shuttle.
A ship that pretty much can't be stopped at a gate camp BUT can take some cargo is a bad thing.
Flying through space should be riskier.
Also, the comment about making "capships online" harder to do was right too. Glad they did that. EVE - just like the first woman - too addictive to deny. |
Casino Alkasar
Caldari
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Posted - 2008.04.16 19:30:00 -
[234]
gate camp online much? _________________ itze mine RockŠn roll |
Christari Zuborov
Amarr Ore Mongers Black Hand.
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Posted - 2008.04.16 19:32:00 -
[235]
I cannot even express how awesome this change is. It allows the players to create another item, and price it accordingly with market competition.
Those that say they wish NPC to continue these services, have opinions that are bad for the game. This step brings this game closer to a virtual universe sandbox game. You cannot freely do "All Things" in a sandbox, unless "All Things" are player controlled.
I would say this is one of the BEST changes in two years-
A very small change, but a huge example of how much further we can go in this game as a virtual universe, with a virtual market that has no comparison!
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Casino Alkasar
Caldari
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Posted - 2008.04.16 19:39:00 -
[236]
Edited by: Casino Alkasar on 16/04/2008 19:42:39 Great change?? People will just spawn newby ship to travel, or go by *pod* so not much isk for the shuttle producer in the long run i guess. |
Malcanis
R.E.C.O.N. Insurgency
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Posted - 2008.04.16 19:41:00 -
[237]
Originally by: tchamp2
Originally by: Casino Alkasar the main point for me is, that a great part of convinience went out of the window with that.
Xtra time and extra isk spend now to get somewhere to pick up a ship or to fly over to ya corpmates etc.
Not such a bigi but instead make it just not reprocessable would have been a better fix in my eyes.
Maybe to much work??
I'm glad they killed the shuttle.
A ship that pretty much can't be stopped at a gate camp BUT can take some cargo is a bad thing.
Flying through space should be riskier.
Also, the comment about making "capships online" harder to do was right too. Glad they did that.
They haven't "killed" the shuttle. |
Zeba
Minmatar Pator Tech School
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Posted - 2008.04.16 19:47:00 -
[238]
Slasher manufactorers should get a boost from this. Its always been my shuttle of choice. Its about the same cost to make and is infinitely better than a shuttle with near identical velocity and alignment speed. And thats before you put a bog standard t1 i-stab and mwd on it. Glad I have a nice decently researched bpo on that one tbh.
In the end it will be players training up all races frig to level 1 or 2 and just picking up the cheapest one in whatever station they are in if they need a fast mover to get somehwere and no shuttles are available.
The market will adapt. |
Casino Alkasar
Caldari
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Posted - 2008.04.16 19:57:00 -
[239]
Originally by: Zeba Slasher manufactorers should get a boost from this. Its always been my shuttle of choice. Its about the same cost to make and is infinitely better than a shuttle with near identical velocity and alignment speed. And thats before you put a bog standard t1 i-stab and mwd on it. Glad I have a nice decently researched bpo on that one tbh.
In the end it will be players training up all races frig to level 1 or 2 and just picking up the cheapest one in whatever station they are in if they need a fast mover to get somehwere and no shuttles are available.
The market will adapt.
Sure, youre right. All will work out. But was that realy the goal of the change by the devs? Why did they just take the shuttles off the npc market? Yes cause its the easist way to stop trit producing out off thin air.. god forbid they would have to code a bit to make it not reprocessable
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jna
Caldari Black Ash Enterprises
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Posted - 2008.04.16 20:01:00 -
[240]
I love this change.
Only a few more artificial caps on trit to go, and it's free! Free as a bird! *\o/* ------------------------------------------------- When Carebears Attack! <-- Hulk PvP video |
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