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Zeba
Minmatar Pator Tech School
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Posted - 2008.04.16 20:04:00 -
[241]
Originally by: Casino Alkasar Sure, youre right. All will work out. But was that realy the goal of the change by the devs? Why did they just take the shuttles off the npc market? Yes cause its the easist way to stop trit producing out off thin air.. god forbid they would have to code a bit to make it not reprocessable
Stealth boost to ship makers maybe? God knows they whine enough about not making a profit off of t1 frigs or shuttles. With a real demand to supply maybe now they won't have as much to ***** about but I'm sure the people who will have to suffer the coming price wars until enough manyfactorers dust off the unused bpo's will surely step up and whine. Oh wait thats already ITT.  Why not. |

Christari Zuborov
Amarr Ore Mongers Black Hand.
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Posted - 2008.04.16 20:05:00 -
[242]
Originally by: Casino Alkasar
Originally by: Zeba Slasher manufactorers should get a boost from this. Its always been my shuttle of choice. Its about the same cost to make and is infinitely better than a shuttle with near identical velocity and alignment speed. And thats before you put a bog standard t1 i-stab and mwd on it. Glad I have a nice decently researched bpo on that one tbh. 
In the end it will be players training up all races frig to level 1 or 2 and just picking up the cheapest one in whatever station they are in if they need a fast mover to get somehwere and no shuttles are available. 
The market will adapt. 
Sure, youre right. All will work out. But was that realy the goal of the change by the devs? Why did they just take the shuttles off the npc market? Yes cause its the easist way to stop trit producing out off thin air.. god forbid they would have to code a bit to make it not reprocessable
Completely wrong, and full of assumption.
The reason for the change was to remove NPC sales of shuttles.
If you have proof otherwise, show me.
|

Casino Alkasar
Caldari
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Posted - 2008.04.16 20:10:00 -
[243]
Edited by: Casino Alkasar on 16/04/2008 20:10:48 *shows proof*
maan! i c they just wanted to make travel more boring |

Janu Hull
Caldari Terra Incognita Vanguard.
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Posted - 2008.04.16 20:11:00 -
[244]
Shuttles are nice for high sec, but the Ibis is still my no sec bird of choice. Slower, yes, but a helluva lot less agita when moving around with a WCS in the low. |

motomysz
DarkStar 1 GoonSwarm
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Posted - 2008.04.16 20:16:00 -
[245]
We should just make it so that when you get into a ship it binds to you, and can't be reprocessed. |

Chomin H'ak
The Trivenerate
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Posted - 2008.04.16 20:37:00 -
[246]
Originally by: Jenny Spitfire I do not supprot maeking shutles player only. It is very hard to found shutles in game. Not all stasions have them and very probalmatic expesially in low secs.
High secs aslo probalmatic when in empire wars. 
Why does this to we?
High secs is the best.
Seriously does Jenny take prozac or something? One minute she's blurting out pearls in perfect grammar and the next.... lhasdjkghs;djgkh ...in the same day!
This is really a whine tread like no other. The shuttles are gone, build, buy but adapt or die, folks. The prices of minerals/mods/ships will fluctuate dramatically every patch that things are changed, but they always level off at some point. Once that equilibrium has been reached, then CCP can unstuck it if it's stuck. Be patient ffs. *** Looking for a corporation to learn about all the different aspects of New Eden? The Trivenerate is hirin |

Terribad
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Posted - 2008.04.16 20:39:00 -
[247]
Originally by: motomysz We should just make it so that when you get into a ship it binds to you, and can't be reprocessed.
good troll or best troll?
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VInanath Diesel
Caldari Irken Research Corporation
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Posted - 2008.04.16 21:27:00 -
[248]
Edited by: VInanath Diesel on 16/04/2008 21:27:25
Originally by: Zeba Slasher manufactorers should get a boost from this. Its always been my shuttle of choice. Its about the same cost to make and is infinitely better than a shuttle with near identical velocity and alignment speed. And thats before you put a bog standard t1 i-stab and mwd on it. Glad I have a nice decently researched bpo on that one tbh. 
In the end it will be players training up all races frig to level 1 or 2 and just picking up the cheapest one in whatever station they are in if they need a fast mover to get somehwere and no shuttles are available. 
The market will adapt. 
Slasher manufacturer here... Me and my alt army are currently preparing to supply the Forge region your new and improved, eve's shuttle of choice, the Slasher!
|

ElCholo
Minmatar The SMITE Brotherhood
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Posted - 2008.04.16 21:50:00 -
[249]
Originally by: suzie stormbringer Some people in my mains corporation like to go mining.Is it not time for the goonies to stop blowing up exhumers.
No, this will just give them more incentive to kill em.
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Shaun Klaroh
Caldari Nova Mining Manufacturing and Research LTD
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Posted - 2008.04.16 21:55:00 -
[250]
Originally by: Terribad
Originally by: motomysz We should just make it so that when you get into a ship it binds to you, and can't be reprocessed.
good troll or best troll?
... I sense a WoW term in there.
|

4 Hire
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Posted - 2008.04.16 22:26:00 -
[251]
Why not just raise shuttle prices to like 20k
|

Kagura Nikon
Minmatar Infinity Enterprises Odyssey.
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Posted - 2008.04.16 22:43:00 -
[252]
What concerns me si that by removign NPC shuttles CCP removed the LARGEST isk sink in game |

dosperado
Denial of Service Freelancer Coalition
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Posted - 2008.04.17 07:12:00 -
[253]
Just make shuttles unrefineable like rookie ships and put them back on market. A far better solution as the current one! |

Jaehaerys
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Posted - 2008.04.17 07:27:00 -
[254]
finally, the shuttle-heavy investment portfolio pays off!
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Shevar
Minmatar A.W.M Soul of Fountain
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Posted - 2008.04.17 11:01:00 -
[255]
Originally by: Christari Zuborov Edited by: Christari Zuborov on 16/04/2008 17:43:18
Originally by: Euriti The solution to this, avoiding the scenario where getting a travel ship at any station is hard, while removing trit price cap, is to let NPCs seed shuttles but at a price of 50k or so, removing price cap, making it worthwhile for players to produce (cheaper shuttle = you buy that) and making everyone happy.
unnecessary - everyone is happy right now.
Nothing should be supplied via NPC in unlimited quantities. All should be player made, including implants, POS supplies, and TRADE GOODS! YEAH YEAH YEAH, TRADE GOODS!
Agent's shouldn't purchase trade goods in unlimited quantity either, planets should have their own micro economy based on supplies offered.
Tell me how exactly are people happy that have their main base in a somewhat deserted station (possibly without a production line even)?
If they want to buy a ship they are then basicly not able of buying a shuttle and going to a station in that to buy it.
It's just stupid. Appearantly CCP wants players to congregate only in busy systems, making those systems only more busy. --- -The only real drug problem is scoring real good drugs |

AngeFredinauQwertia
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Posted - 2008.04.17 11:24:00 -
[256]
After this change, the price of trit will rise until next price gap, or to that point when mining a veldspar will be aprox a twice more profitable than L4 missions (because most of players simply don't like mining and prefer missions and ratting).
This will result isk inflation and ships priceup wich will hurt the most: 1. traders (more slow economy) 2. newbies (if they dont want to mine asteroids) 3. PvPers (because of ships price, ensurance will not cover the loss) 4. agentrunners\hunters (they play time will cost less effective wealth)
In general: more mining, less shooting
|

Andrue
Amarr
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Posted - 2008.04.17 11:27:00 -
[257]
Edited by: Andrue on 17/04/2008 11:27:34
Originally by: Shevar It's just stupid. Appearantly CCP wants players to congregate only in busy systems, making those systems only more busy.
Leave current ship, undock in pod.
Either redock to get a noob ship or just fly in your pod.
Not as fast as using a shuttle but not hugely different for the noob ship. Probably a good chance that either can be used to get to a station with genuine shuttles on sale.
It's not like the lack of Shuttles is stopping anyone moving around - that's why I don't understand the sudden price rise. What kind of idiot is paying 10mil for a shuttle? |

Zeba
Minmatar Pator Tech School
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Posted - 2008.04.17 11:36:00 -
[258]
Originally by: Andrue What kind of idiot is paying 10mil for a shuttle?
Those were already seeded for the odd chance someone would blindly buy it. As they were the only shuttles that players had seeded thats why they are there now. |

small chimp
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Posted - 2008.04.17 11:54:00 -
[259]
i would still use shuttles even if they were more expensive!
Newby ships are slow.
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Malcanis
R.E.C.O.N. Insurgency
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Posted - 2008.04.17 11:57:00 -
[260]
Originally by: VInanath Diesel Edited by: VInanath Diesel on 16/04/2008 21:27:25
Originally by: Zeba Slasher manufactorers should get a boost from this. Its always been my shuttle of choice. Its about the same cost to make and is infinitely better than a shuttle with near identical velocity and alignment speed. And thats before you put a bog standard t1 i-stab and mwd on it. Glad I have a nice decently researched bpo on that one tbh. 
In the end it will be players training up all races frig to level 1 or 2 and just picking up the cheapest one in whatever station they are in if they need a fast mover to get somehwere and no shuttles are available. 
The market will adapt. 
Slasher manufacturer here... Me and my alt army are currently preparing to supply the Forge region your new and improved, eve's shuttle of choice, the Slasher!
Slasher ftw! It's a dune-buggy with a warp-drive and autocannons! What could possibly be cooler?
CONCORD provide consequences, not safety; only you can do that. |

AngeFredinauQwertia
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Posted - 2008.04.17 12:00:00 -
[261]
Some facts about isk: 1. The more we have them in game, the less is their value. 2. The less value of isk means more high prices and slow trade between players
isk income (->EVE): 1. npc killing/mission reward (strong constant flow!) 2. insurance (medium flow) 3. trading with npc orders (trading goods) (low flow)
isk outcome (<-EVE): 1. buying shuttles to refine them (strong constant flow)... now it's gone  2. skillbooks (after learning one we dont need it anymore) 3. BPO (i guess the same as skillbooks) 4. POS (not every player want this) 5. POS supplies and some other stuff (cargo containers..)
So we have constant increasing of isk in EVE and very little ways to get them out. I hope that ccp will solve this somehow.
|

Krxon Blade
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Posted - 2008.04.17 12:05:00 -
[262]
Originally by: AngeFredinauQwertia
So we have constant increasing of isk in EVE and very little ways to get them out. I hope that ccp will solve this somehow.
ISK outcome aka ISK sinks:
Clone cost Jump clone cost Mail fee Implant loss Insurance Taxes Rental fees ... And list goes even further
-- EVE offline game |

Shintai
Gallente Balad Naran Orbital Shipyards
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Posted - 2008.04.17 12:05:00 -
[263]
Originally by: AngeFredinauQwertia Some facts about isk: 1. The more we have them in game, the less is their value. 2. The less value of isk means more high prices and slow trade between players
isk income (->EVE): 1. npc killing/mission reward (strong constant flow!) 2. insurance (medium flow) 3. trading with npc orders (trading goods) (low flow)
isk outcome (<-EVE): 1. buying shuttles to refine them (strong constant flow)... now it's gone  2. skillbooks (after learning one we dont need it anymore) 3. BPO (i guess the same as skillbooks) 4. POS (not every player want this) 5. POS supplies and some other stuff (cargo containers..)
So we have constant increasing of isk in EVE and very little ways to get them out. I hope that ccp will solve this somehow.
Destruction is the way to get isk out of the game. Abstraction and Transcendence: Nature, Shintai, and Geometry |

royal killer
Amarr The Funkalistic SMASH Alliance
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Posted - 2008.04.17 12:44:00 -
[264]
Edited by: royal killer on 17/04/2008 12:44:18 I actually get the feeling they decided to help Chribba out with all the veldspar he mines, take shuttle's off market, and make trit prices go to mars....now he can start selling all the tritanium he has mined over the months in his Veldnaught  |

Cpt Branko
Surge. Night's Dawn
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Posted - 2008.04.17 13:08:00 -
[265]
Edited by: Cpt Branko on 17/04/2008 13:09:56 Good change, I approve of this.
Originally by: royal killer Edited by: royal killer on 17/04/2008 12:44:18 I actually get the feeling they decided to help Chribba out with all the veldspar he mines, take shuttle's off market, and make trit prices go to mars....now he can start selling all the tritanium he has mined over the months in his Veldnaught 
You do realise he'd probably crash the Trit market?  Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Chomin H'ak
The Trivenerate
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Posted - 2008.04.17 15:38:00 -
[266]
Originally by: AngeFredinauQwertia After this change, the price of trit will rise until next price gap, or to that point when mining a veldspar will be aprox a twice more profitable than L4 missions (because most of players simply don't like mining and prefer missions and ratting).
This will result isk inflation and ships priceup wich will hurt the most: 1. traders (more slow economy) 2. newbies (if they dont want to mine asteroids) 3. PvPers (because of ships price, ensurance will not cover the loss) 4. agentrunners\hunters (they play time will cost less effective wealth)
In general: more mining, less shooting
1. OK, you do realize that big price changes only help most traders, right? (At least the smart/prepared ones)
And if everyone mines like there's no tomorrow (ALL of my newest recruits are in the fields right now because of the quick money), then trit prices will go down. Think about this, everyone and their mother is now going out and figuring out where they are on the board. If they think they can make more mining, then they will mine. While the price of low ends may be rising (I haven't seen it yet, but I'm not in Jita), that means there's more incentive to mine; thereby causing the price to go down.
This moderation will be minor and temporary at worst. Take off your tinfoil hats and go back to playing for fun. |

Fulbert
Gallente
|
Posted - 2008.04.17 16:40:00 -
[267]
Yeah but a big source of low cost trit just vanished. Now big alliances (those which build capital ships) will HAVE to buy tritanium in market hubs, instead of reprocessing shuttles when the trit price is higher than 3.6... |

Patch86
Di-Tron Heavy Industries Atlas Alliance
|
Posted - 2008.04.17 18:35:00 -
[268]
Originally by: Lubomir Penev
Originally by: Patch86
The shuttle (a not particularly fast, badly armoured ship with no slots and no redeeming features other than price and availability) is a dead donkey.
Your empire war experience is lacking I guess.
Shuttle is still the fastest aligning ship, escaping all non bubble camps save very bad lag.
While technically true, an Atron loaded with basic T1 speed mods is as near as damnit, and has both cargo space and spare slots. And with the current inflated prices, is cheaper too. |

Comrade Commizzar
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Posted - 2008.04.18 02:24:00 -
[269]
Originally by: Fulbert Yeah but a big source of low cost trit just vanished. Now big alliances (those which build capital ships) will HAVE to buy tritanium in market hubs, instead of reprocessing shuttles when the trit price is higher than 3.6...
******************
http://oldforums.eveonline.com/?a=topic&threadID=751595
Welcome to the NEW Eve....  |

Unforgivin
Southern Cross Alliance
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Posted - 2008.04.18 04:48:00 -
[270]
wts: caldari shuttle 475mil isk - collectors itam 
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