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Viceroy
Viceroy

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Posted - 2004.04.22 22:29:00 - [1]

Its impossible right? No point, too much effort, not enough tools, no efficent bounty system for payout etc.

Yea you're right, but its not impossible. Its just very hard. And here are a few changes that'll make it a little easier.

Change The Payout System: Make the bounty system resemble the escrow system, so you can set bounties for certain individuals. This way bounties cant kill themselves to gain your hard earned isk. You can just place a bounty on a person and set it so only the person you want can claim it, or only the corporation you want, or only a group of people you want, or maybe only pilots that have a better security rating than X. Reputable bounty hunters would be placed into the bounty lists of rich clients, and they'd compete with eachother as well. This way the current disfunctional bounty system would start working.

Better Location Services: Lets not kid ourselves, finding people is a pain. Yes agents are nice, you can find the one time location of a person. But unless he's offline, you have a very small chance of actually catching him, since he'll be 9375 jumps away when you get there. Then you have to travel Y jumps back to the ass end of nowhere to ask your agent again, so he can run away by the time you get there again... The location service is crap, and useless for bounty hunters.

So Viceroy, you say, you whine a lot and you are bald, but what do you suggest?

I suggest make advanced location services avaliable from Concord (Aka avaliable to people with high sec status), or replace the current location system with the new system that works like this;

Viceroy gets a bounty for a Carebear, but Viceroy has no idea where Carebear is. He goes to his agent Takikioschi Okiato Makochumato and asks, but Taki-san can only give a current location on a constantly moving target (The Carebear has heard rumours that Viceroy is after him), so he's useless. Thus Viceroy goes to his Uncle ****ula, who, for a good cost, places a tracking becon on the Carebear, making his location avaliable on the map for X hours (If this system is to be based on ISK only, I suggest that agents charge hourly, and like 5x more for every hour after the first, making it horribly expensive after a few hours of tracking, and you can only use this ability once every 24 hours, AND X is limited to your standing with the agent. If it is to be based on Concord standing, then your sec status should define X, so if you have +2, you can track someone for 2 -maybe more- hours or something like that. But since SS is based on stupid NPC pirate killing, this is a bad idea.)

This way Viceroy can see where the Carebear is for X hours, and goes hunting for him. Being l33t and having an electronic parrot Viceroy podkills the Carebear and his bounty is paid to him via the new improved bounty service, that disallowes self-claiming. Happy, Viceroy returns home.

Also note that for this system to be effective manuel-refreshing for the map must be implemented.

Hmm, I'd thought of some more things but i think i forgot Neutral

Feel free to state opinions, flame, troll etc.
-

Viceroy
Viceroy
Evolution
Band of Brothers

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Posted - 2004.04.22 22:29:00 - [2]

Its impossible right? No point, too much effort, not enough tools, no efficent bounty system for payout etc.

Yea you're right, but its not impossible. Its just very hard. And here are a few changes that'll make it a little easier.

Change The Payout System: Make the bounty system resemble the escrow system, so you can set bounties for certain individuals. This way bounties cant kill themselves to gain your hard earned isk. You can just place a bounty on a person and set it so only the person you want can claim it, or only the corporation you want, or only a group of people you want, or maybe only pilots that have a better security rating than X. Reputable bounty hunters would be placed into the bounty lists of rich clients, and they'd compete with eachother as well. This way the current disfunctional bounty system would start working.

Better Location Services: Lets not kid ourselves, finding people is a pain. Yes agents are nice, you can find the one time location of a person. But unless he's offline, you have a very small chance of actually catching him, since he'll be 9375 jumps away when you get there. Then you have to travel Y jumps back to the ass end of nowhere to ask your agent again, so he can run away by the time you get there again... The location service is crap, and useless for bounty hunters.

So Viceroy, you say, you whine a lot and you are bald, but what do you suggest?

I suggest make advanced location services avaliable from Concord (Aka avaliable to people with high sec status), or replace the current location system with the new system that works like this;

Viceroy gets a bounty for a Carebear, but Viceroy has no idea where Carebear is. He goes to his agent Takikioschi Okiato Makochumato and asks, but Taki-san can only give a current location on a constantly moving target (The Carebear has heard rumours that Viceroy is after him), so he's useless. Thus Viceroy goes to his Uncle ****ula, who, for a good cost, places a tracking becon on the Carebear, making his location avaliable on the map for X hours (If this system is to be based on ISK only, I suggest that agents charge hourly, and like 5x more for every hour after the first, making it horribly expensive after a few hours of tracking, and you can only use this ability once every 24 hours, AND X is limited to your standing with the agent. If it is to be based on Concord standing, then your sec status should define X, so if you have +2, you can track someone for 2 -maybe more- hours or something like that. But since SS is based on stupid NPC pirate killing, this is a bad idea.)

This way Viceroy can see where the Carebear is for X hours, and goes hunting for him. Being l33t and having an electronic parrot Viceroy podkills the Carebear and his bounty is paid to him via the new improved bounty service, that disallowes self-claiming. Happy, Viceroy returns home.

Also note that for this system to be effective manuel-refreshing for the map must be implemented.

Hmm, I'd thought of some more things but i think i forgot Neutral

Feel free to state opinions, flame, troll etc.
Jadrut
Jadrut

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Posted - 2004.04.22 22:39:00 - [3]

Those ideas sound good to me
Jadrut
Jadrut
Minmatar
Rampage Eternal
Ka-Tet

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Posted - 2004.04.22 22:39:00 - [4]

Those ideas sound good to me
Tyrrax Thorrk
Tyrrax Thorrk

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Posted - 2004.04.22 22:41:00 - [5]

All hail uncle shi-tula !!






Tyrrax Thorrk
Tyrrax Thorrk
Amarr
Umbra Congregatio
Interstellar Alcohol Conglomerate

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Posted - 2004.04.22 22:41:00 - [6]

All hail uncle shi-tula !!






Joshua Calvert
Joshua Calvert

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Posted - 2004.04.22 22:56:00 - [7]

The whole "can use the advanced location services if you have a high SR" is wrong.

Bounty hunters are bound to have to hit non-war enemies and take security rating hits.


LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY!
Joshua Calvert
Joshua Calvert
Caldari
Celestial Horizon Corp.

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Posted - 2004.04.22 22:56:00 - [8]

The whole "can use the advanced location services if you have a high SR" is wrong.

Bounty hunters are bound to have to hit non-war enemies and take security rating hits.
Falhofnir
Falhofnir

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Posted - 2004.04.22 23:03:00 - [9]

good ideas.
papasmurf said something liek this was gonna be there with lvl 4 agents.



Falhofnir
Falhofnir
Evolution

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Posted - 2004.04.22 23:03:00 - [10]

good ideas.
papasmurf said something liek this was gonna be there with lvl 4 agents.



Enraku Reynolt
Enraku Reynolt

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Posted - 2004.04.22 23:05:00 - [11]

well, have it so you can register as a bounty hunter
but there should be a limit, say below -2.0 cant register
but if resistered, you have access to the bounty collection system suggested by Vic
AND, it makes it possable fo people to be tracked in EMpire
and when the black market is added, it should be poss able to have bounties placed on high sec people to arrange assassinations
AND last , bounties ONLY show if your a regestered bounty hunter or an listed assassin
------------------------------------------------
Do not let the world change you.
Change the world


Here's everything I know about war: somebody wins, somebody loses, and nothing is ever the sa
Enraku Reynolt
Enraku Reynolt
Minmatar
Veni Vidi Vici.
Knights Of the Southerncross

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Posted - 2004.04.22 23:05:00 - [12]

well, have it so you can register as a bounty hunter
but there should be a limit, say below -2.0 cant register
but if resistered, you have access to the bounty collection system suggested by Vic
AND, it makes it possable fo people to be tracked in EMpire
and when the black market is added, it should be poss able to have bounties placed on high sec people to arrange assassinations
AND last , bounties ONLY show if your a regestered bounty hunter or an listed assassin

------------------------------------------------
Do not let the world change you.
Change the world

Here's everything I know about war: somebody wins, somebody loses, and nothing is ever the sa
KIAHicks
KIAHicks

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Posted - 2004.04.22 23:33:00 - [13]

Edited by: KIAHicks on 22/04/2004 23:35:05
We all know the bounty system is flawed as it is and I like your ideas. It would also be useful if the escrow system allows you to specify the minimum damage required before payout is made.

For example I could place a bounty of player XYZ of 30mil but say that in order to claim this bounty you must destroy and pod kill 2 or more battleships of player XYZ.

That way you don't have to payout on a lucky frigate or shuttle kill, unless you really don't mind what the pilots podded in.

If you get a list of "bounty hunters" that have applied for your "contract" then you could select which ones are allowed to access the escrow on compleation of the kill. The ability to accept multiple hunters would help provide competition :)

Also the tracking beacon would be cool, tie it to a skill with specialisations that allow you to track for longer and at cheaper costs. Then you have the possbility of a few specialised bloodhounds hunting people :)

Keenon: "After sitting in the system for FIVE hours without even a (go away)"...
KIAHicks
KIAHicks
Caldari
Black Nova Corp

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Posted - 2004.04.22 23:33:00 - [14]

Edited by: KIAHicks on 22/04/2004 23:35:05
We all know the bounty system is flawed as it is and I like your ideas. It would also be useful if the escrow system allows you to specify the minimum damage required before payout is made.

For example I could place a bounty of player XYZ of 30mil but say that in order to claim this bounty you must destroy and pod kill 2 or more battleships of player XYZ.

That way you don't have to payout on a lucky frigate or shuttle kill, unless you really don't mind what the pilots podded in.

If you get a list of "bounty hunters" that have applied for your "contract" then you could select which ones are allowed to access the escrow on compleation of the kill. The ability to accept multiple hunters would help provide competition :)

Also the tracking beacon would be cool, tie it to a skill with specialisations that allow you to track for longer and at cheaper costs. Then you have the possbility of a few specialised bloodhounds hunting people :)
Keenon: "After sitting in the system for FIVE hours without even a (go away)"...
ElRodeo
ElRodeo

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Posted - 2004.04.22 23:51:00 - [15]

Edited by: ElRodeo on 22/04/2004 23:55:46
Originally by: Viceroy
So Viceroy, you say, you whine a lot and you are bald, but what do you suggest?


.. lol Laughing

Glad to see that nothing is totally serious with you...
it wouldnt be right...Shocked

Some wood for the fire..
Perhaps making the service time/money scale based on personal standing with the agent.
Also the agent should have a harder time tracking someone in space that is not fond of them .. and vice versa, which goes towards determining the costs.
perhaps any information required on a person enables a sort of agent mission, where as upon the destruction of the assailant, the personal standing with the agent goes up a little. Hell if your clients perform well and give you (the agent) a better name.. give em a lil discount maybe.
Perhaps also as a person moves about and you are informed of their new locations, the cost for continued monitoring would be updated, based on the agents 'ease' of data collection on the target (the vice versa bit above).

hell maybe you could go all upside down and implement a sort of portable Bounty-Net device (an extra window?) that charges you more for using it further away from the agent that is contracting it to you.. good reliable bandwidth over extreme distances is golddust these days you know Wink

also small extra options like, no. of members in gang, previous travel and possibly some mild data on their current ship.. class,name,health for example.
make these options increasingly expensive.
the more expensive the service is the less likely it is to be used, which is good.
This way only a MAJORLY annoyed corp/person will ever get good detailed information on the target, and will pay through the nose for it and even more so as time progresses.

Thanks for reading
good ideas keep em rolling Wink

Edited for easy reading
ElRodeo
ElRodeo
Gallente

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Posted - 2004.04.22 23:51:00 - [16]

Edited by: ElRodeo on 22/04/2004 23:55:46
Originally by: Viceroy
So Viceroy, you say, you whine a lot and you are bald, but what do you suggest?


.. lol Laughing

Glad to see that nothing is totally serious with you...
it wouldnt be right...Shocked

Some wood for the fire..
Perhaps making the service time/money scale based on personal standing with the agent.
Also the agent should have a harder time tracking someone in space that is not fond of them .. and vice versa, which goes towards determining the costs.
perhaps any information required on a person enables a sort of agent mission, where as upon the destruction of the assailant, the personal standing with the agent goes up a little. Hell if your clients perform well and give you (the agent) a better name.. give em a lil discount maybe.
Perhaps also as a person moves about and you are informed of their new locations, the cost for continued monitoring would be updated, based on the agents 'ease' of data collection on the target (the vice versa bit above).

hell maybe you could go all upside down and implement a sort of portable Bounty-Net device (an extra window?) that charges you more for using it further away from the agent that is contracting it to you.. good reliable bandwidth over extreme distances is golddust these days you know Wink

also small extra options like, no. of members in gang, previous travel and possibly some mild data on their current ship.. class,name,health for example.
make these options increasingly expensive.
the more expensive the service is the less likely it is to be used, which is good.
This way only a MAJORLY annoyed corp/person will ever get good detailed information on the target, and will pay through the nose for it and even more so as time progresses.

Thanks for reading
good ideas keep em rolling Wink

Edited for easy reading
Managalar
Managalar

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Posted - 2004.04.22 23:58:00 - [17]

good ideas...maybe a line of tracking drones (new skills) would be in order
=======Abaddon=======

=======Abaddon=======
Managalar
Managalar
Gallente
The Mighty All Blacks

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Posted - 2004.04.22 23:58:00 - [18]

good ideas...maybe a line of tracking drones (new skills) would be in order
=====================

=====================
Skelator
Skelator

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Posted - 2004.04.23 00:02:00 - [19]

The Escrow system is a Excellent Idea Viceroy Major Kudos for thinking it up!!

And to think I almost opened fire on your Thorax in Obe almost a year ago Because you were Only the second person with a bounty I had ever faced (Up to that point of the game)
To bad you couldnt be on the advisement committee

Regards Very Happy




They have us Surrounded again.. the Poor Bastards
Skelator
Skelator
Stronghold corp
Curse Alliance

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Posted - 2004.04.23 00:02:00 - [20]

The Escrow system is a Excellent Idea Viceroy Major Kudos for thinking it up!!

And to think I almost opened fire on your Thorax in Obe almost a year ago Because you were Only the second person with a bounty I had ever faced (Up to that point of the game)
To bad you couldnt be on the advisement committee

Regards Very Happy




Phasmatis Velox Equitatus
DB Preacher
DB Preacher

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Posted - 2004.04.23 00:06:00 - [21]

Yeah the bounty hunting system is currently crap.

These would be definite improvements in that area.

Don't ya just love wise, sexy, bald men?

dbp



Current RKK Ranking: (CAL4) Soldier

Drop by and say hi in Reikoku Forums.

DB Preacher
DB Preacher
Reikoku
Band of Brothers

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Posted - 2004.04.23 00:06:00 - [22]

Yeah the bounty hunting system is currently crap.

These would be definite improvements in that area.

Don't ya just love wise, sexy, bald men?

dbp

Caldari Alliance PVP Championship Winner
Current RKK Ranking: (PSCAL6) Proficient Short Tanto
SKiNNiEH
SKiNNiEH

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Posted - 2004.04.23 00:37:00 - [23]

Edited by: SKiNNiEH on 23/04/2004 00:43:08
Excellent points there Vice.

My thoughts...

Change the payout system:
Yes, this is the way to go...

But i'd like to see some sort of score-system in this, much like evolving from a level 1 agent to a level 2 agent.

Example:

A. Bountyhunter levels: 1 - 5
B. Advance a level everytime you go past 4000 points

1. Bounty on target is 3 mil = 300 points
2. Target destroyed in 0.0 = 100 points
3. Target destroyed in Empire = 200 points
4. Target destroyed had BS = 300 points
5. Target destroyed had Cruiser = 200 points
6. Target Destroyed had Frigate = 100 points
7. Target podded within timeframe = 250 points
8. Target is from same corporation = -2000 points

Scenario:
Now, lets say a contract is out on Viceroy for 1.5mil, made by Lord Zap. I'm just beginning my bountyhunter carreer, so i have 0 points. I take the contract (it has a 7 day timeout) and 3 days later i destroy Viceroy's Thorax and pod in a 0.3 system. I deliver the corpse to the same place as where i took the contract and press the button "mission completed". The corpse leaves my hangar or cargohold and i get the bounty of 1.5mil isk. I also get the following score:

150 points for 1.5mil bounty set
200 points for kill in Empire space
200 points for killing him in a cruiser
250 points for completing the contract on time
---
800 points gained

Five more of these "contracts" and i advance myself to being a level 2 bountyhunter... Other, more dangerous (also playermade) missions become available. Perhaps contracts that contain 2 people from the same corporation, or contracts that has a bounty above 5mil. Maybe a "level 3" contract can be performed by one level 2 and one level 1 bountyhunter.

This is just a thought ofcourse and probably flawed to hell and back, but for the sake of the discussion...

In any case, some sort of proving system should be implemented, because you wouldn't want some newbie doing your grade-A contract.

Better location services:

The way i see it, it should be taken from the npc environment and into the pvp environment.

Another example:
Viceroy wants to know where Lord Zap is and he decides to spend 3mil on finding him. He sets his (yet to be implemented) snitch-tool to:

1. Person to find: Lord Zap
2. maximum of: 3mil
3. snitch action: 200k isk (per snitch)

Scenario:
So, here i am flying my iteron and i see a pulsating bracket (Bracket coloring remains the same, be it corp, gang or whatever) instead of a fixed bracket. I know a pulsating bracket means that someone is trying to know his whereabouts, so i right-click on Lord Zap and i select from the menu: "Snitch (200,000.00)" (which is only available when a bracket is pulsating).

Viceroy promptly receives an EVE-mail with LZ's location (e.g. FD-MLJ, Belt VI - 1) and i get 200k isk in my wallet. 2 systems further, Lord Zap encounters someone else and Viceroy recieves yet another EVE-mail with his exact location, 200k deposited into the wallet of the one that snitched. Now Viceroy has 2.6mil left in his "snitch wallet" or whatever it would be called.

Once someone has snitched on a person, the bracket (what gives away the "snitch" option) will stop pulsating for 5 minutes and only after 5mins will someone be able to snitch again. This is to prevent possible exploiting and ofcourse, 5 minute intervals will give the one searching for his target a nice history of where he/she might be going.

E.g. "hmm look.. EVE-mail at location A.. another EVE-mail at location B... he MUST be going for location C"

The fun thing about this: If the price is high enough... even his buddies might snitch on him. Or could it be a trap? :)
-------

Okay.. as both these things are hard to write down, all i have blabbed on about above might make no sence at all.. but for the sake of the discussion, let me know what you think :)

-------
SKiNNiEH
SKiNNiEH

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Posted - 2004.04.23 00:37:00 - [24]

Edited by: SKiNNiEH on 23/04/2004 00:43:08
Excellent points there Vice.

My thoughts...

Change the payout system:
Yes, this is the way to go...

But i'd like to see some sort of score-system in this, much like evolving from a level 1 agent to a level 2 agent.

Example:

A. Bountyhunter levels: 1 - 5
B. Advance a level everytime you go past 4000 points

1. Bounty on target is 3 mil = 300 points
2. Target destroyed in 0.0 = 100 points
3. Target destroyed in Empire = 200 points
4. Target destroyed had BS = 300 points
5. Target destroyed had Cruiser = 200 points
6. Target Destroyed had Frigate = 100 points
7. Target podded within timeframe = 250 points
8. Target is from same corporation = -2000 points

Scenario:
Now, lets say a contract is out on Viceroy for 1.5mil, made by Lord Zap. I'm just beginning my bountyhunter carreer, so i have 0 points. I take the contract (it has a 7 day timeout) and 3 days later i destroy Viceroy's Thorax and pod in a 0.3 system. I deliver the corpse to the same place as where i took the contract and press the button "mission completed". The corpse leaves my hangar or cargohold and i get the bounty of 1.5mil isk. I also get the following score:

150 points for 1.5mil bounty set
200 points for kill in Empire space
200 points for killing him in a cruiser
250 points for completing the contract on time
---
800 points gained

Five more of these "contracts" and i advance myself to being a level 2 bountyhunter... Other, more dangerous (also playermade) missions become available. Perhaps contracts that contain 2 people from the same corporation, or contracts that has a bounty above 5mil. Maybe a "level 3" contract can be performed by one level 2 and one level 1 bountyhunter.

This is just a thought ofcourse and probably flawed to hell and back, but for the sake of the discussion...

In any case, some sort of proving system should be implemented, because you wouldn't want some newbie doing your grade-A contract.

Better location services:

The way i see it, it should be taken from the npc environment and into the pvp environment.

Another example:
Viceroy wants to know where Lord Zap is and he decides to spend 3mil on finding him. He sets his (yet to be implemented) snitch-tool to:

1. Person to find: Lord Zap
2. maximum of: 3mil
3. snitch action: 200k isk (per snitch)

Scenario:
So, here i am flying my iteron and i see a pulsating bracket (Bracket coloring remains the same, be it corp, gang or whatever) instead of a fixed bracket. I know a pulsating bracket means that someone is trying to know his whereabouts, so i right-click on Lord Zap and i select from the menu: "Snitch (200,000.00)" (which is only available when a bracket is pulsating).

Viceroy promptly receives an EVE-mail with LZ's location (e.g. FD-MLJ, Belt VI - 1) and i get 200k isk in my wallet. 2 systems further, Lord Zap encounters someone else and Viceroy recieves yet another EVE-mail with his exact location, 200k deposited into the wallet of the one that snitched. Now Viceroy has 2.6mil left in his "snitch wallet" or whatever it would be called.

Once someone has snitched on a person, the bracket (what gives away the "snitch" option) will stop pulsating for 5 minutes and only after 5mins will someone be able to snitch again. This is to prevent possible exploiting and ofcourse, 5 minute intervals will give the one searching for his target a nice history of where he/she might be going.

E.g. "hmm look.. EVE-mail at location A.. another EVE-mail at location B... he MUST be going for location C"

The fun thing about this: If the price is high enough... even his buddies might snitch on him. Or could it be a trap? :)
-------

Okay.. as both these things are hard to write down, all i have blabbed on about above might make no sence at all.. but for the sake of the discussion, let me know what you think :)

Mitchello
Mitchello

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Posted - 2004.04.23 03:41:00 - [25]

Originally by: DB Preacher
Yeah the bounty hunting system is currently crap.

These would be definite improvements in that area.

Don't ya just love wise, sexy, bald men?

dbp


yes..yes i doCool
Mitchello
Mitchello
Caldari
eXceed Inc.
INVICTUS.

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Posted - 2004.04.23 03:41:00 - [26]

Originally by: DB Preacher
Yeah the bounty hunting system is currently crap.

These would be definite improvements in that area.

Don't ya just love wise, sexy, bald men?

dbp


yes..yes i doCool
Hquesinovium
Hquesinovium

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Posted - 2004.04.23 04:30:00 - [27]

Originally by: Managalar
good ideas...maybe a line of tracking drones (new skills) would be in order


I think your onto something there, maybe not for just bounty hunting though, also for wars..... Wink
Quote:
I count him braver who overcomes his desires than him who conquers his enemies; for the hardest victory is the victory over self.

Hquesinovium
Hquesinovium
Caldari
The Fated
Interstellar Alcohol Conglomerate

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Posted - 2004.04.23 04:30:00 - [28]

Originally by: Managalar
good ideas...maybe a line of tracking drones (new skills) would be in order


I think your onto something there, maybe not for just bounty hunting though, also for wars..... Wink
Quote:
I count him braver who overcomes his desires than him who conquers his enemies; for the hardest victory is the victory over self.

DigitalCommunist
DigitalCommunist

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Posted - 2004.04.23 04:40:00 - [29]

I find it funny that the devs don't recognize bounty hunting as a legitimate profession, only one that players role played up, and yet the crime and punishment forum is for "bounty hunters and their prey".

GG.

I gave a shot at the whole bounty hunting thing for a long time, and in some cases I still do, but there is absolutely no isk to be had in it, has a ton of risks and can be very frustrating most of the time. But no, its not impossible..

The current way things are structured, the best you can do is hire out your services as a merc and declare war on said corp that pirate belongs to, then have like 5 people running agent scans constantly to track him/her

These ideas are good, but they are not new, perhaps the tracking thing is.. but it all rests in the hands of CCP and how they handle it. They included a bounty system on players but dont think bounty hunting is a legitimate money-making proffession Neutral

how far they go with it remains too be seen
_____________________________________
Perpetually driven, your end is our beginning.
"Can I be a consultant for EVE II?" - WhiteDwarf
DigitalCommunist
DigitalCommunist
Evolution
Band of Brothers

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Posted - 2004.04.23 04:40:00 - [30]

I find it funny that the devs don't recognize bounty hunting as a legitimate profession, only one that players role played up, and yet the crime and punishment forum is for "bounty hunters and their prey".

GG.

I gave a shot at the whole bounty hunting thing for a long time, and in some cases I still do, but there is absolutely no isk to be had in it, has a ton of risks and can be very frustrating most of the time. But no, its not impossible..

The current way things are structured, the best you can do is hire out your services as a merc and declare war on said corp that pirate belongs to, then have like 5 people running agent scans constantly to track him/her

These ideas are good, but they are not new, perhaps the tracking thing is.. but it all rests in the hands of CCP and how they handle it. They included a bounty system on players but dont think bounty hunting is a legitimate money-making proffession Neutral

how far they go with it remains too be seen


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