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![]() Viceroy |
Posted - 2004.04.22 22:29:00 -
[1] Its impossible right? No point, too much effort, not enough tools, no efficent bounty system for payout etc. Yea you're right, but its not impossible. Its just very hard. And here are a few changes that'll make it a little easier. Change The Payout System: Make the bounty system resemble the escrow system, so you can set bounties for certain individuals. This way bounties cant kill themselves to gain your hard earned isk. You can just place a bounty on a person and set it so only the person you want can claim it, or only the corporation you want, or only a group of people you want, or maybe only pilots that have a better security rating than X. Reputable bounty hunters would be placed into the bounty lists of rich clients, and they'd compete with eachother as well. This way the current disfunctional bounty system would start working. Better Location Services: Lets not kid ourselves, finding people is a pain. Yes agents are nice, you can find the one time location of a person. But unless he's offline, you have a very small chance of actually catching him, since he'll be 9375 jumps away when you get there. Then you have to travel Y jumps back to the ass end of nowhere to ask your agent again, so he can run away by the time you get there again... The location service is crap, and useless for bounty hunters. So Viceroy, you say, you whine a lot and you are bald, but what do you suggest? I suggest make advanced location services avaliable from Concord (Aka avaliable to people with high sec status), or replace the current location system with the new system that works like this; Viceroy gets a bounty for a Carebear, but Viceroy has no idea where Carebear is. He goes to his agent Takikioschi Okiato Makochumato and asks, but Taki-san can only give a current location on a constantly moving target (The Carebear has heard rumours that Viceroy is after him), so he's useless. Thus Viceroy goes to his Uncle ****ula, who, for a good cost, places a tracking becon on the Carebear, making his location avaliable on the map for X hours (If this system is to be based on ISK only, I suggest that agents charge hourly, and like 5x more for every hour after the first, making it horribly expensive after a few hours of tracking, and you can only use this ability once every 24 hours, AND X is limited to your standing with the agent. If it is to be based on Concord standing, then your sec status should define X, so if you have +2, you can track someone for 2 -maybe more- hours or something like that. But since SS is based on stupid NPC pirate killing, this is a bad idea.) This way Viceroy can see where the Carebear is for X hours, and goes hunting for him. Being l33t and having an electronic parrot Viceroy podkills the Carebear and his bounty is paid to him via the new improved bounty service, that disallowes self-claiming. Happy, Viceroy returns home. Also note that for this system to be effective manuel-refreshing for the map must be implemented. Hmm, I'd thought of some more things but i think i forgot Feel free to state opinions, flame, troll etc. |
Viceroy Evolution Band of Brothers |
Posted - 2004.04.22 22:29:00 -
[2] Its impossible right? No point, too much effort, not enough tools, no efficent bounty system for payout etc. Yea you're right, but its not impossible. Its just very hard. And here are a few changes that'll make it a little easier. Change The Payout System: Make the bounty system resemble the escrow system, so you can set bounties for certain individuals. This way bounties cant kill themselves to gain your hard earned isk. You can just place a bounty on a person and set it so only the person you want can claim it, or only the corporation you want, or only a group of people you want, or maybe only pilots that have a better security rating than X. Reputable bounty hunters would be placed into the bounty lists of rich clients, and they'd compete with eachother as well. This way the current disfunctional bounty system would start working. Better Location Services: Lets not kid ourselves, finding people is a pain. Yes agents are nice, you can find the one time location of a person. But unless he's offline, you have a very small chance of actually catching him, since he'll be 9375 jumps away when you get there. Then you have to travel Y jumps back to the ass end of nowhere to ask your agent again, so he can run away by the time you get there again... The location service is crap, and useless for bounty hunters. So Viceroy, you say, you whine a lot and you are bald, but what do you suggest? I suggest make advanced location services avaliable from Concord (Aka avaliable to people with high sec status), or replace the current location system with the new system that works like this; Viceroy gets a bounty for a Carebear, but Viceroy has no idea where Carebear is. He goes to his agent Takikioschi Okiato Makochumato and asks, but Taki-san can only give a current location on a constantly moving target (The Carebear has heard rumours that Viceroy is after him), so he's useless. Thus Viceroy goes to his Uncle ****ula, who, for a good cost, places a tracking becon on the Carebear, making his location avaliable on the map for X hours (If this system is to be based on ISK only, I suggest that agents charge hourly, and like 5x more for every hour after the first, making it horribly expensive after a few hours of tracking, and you can only use this ability once every 24 hours, AND X is limited to your standing with the agent. If it is to be based on Concord standing, then your sec status should define X, so if you have +2, you can track someone for 2 -maybe more- hours or something like that. But since SS is based on stupid NPC pirate killing, this is a bad idea.) This way Viceroy can see where the Carebear is for X hours, and goes hunting for him. Being l33t and having an electronic parrot Viceroy podkills the Carebear and his bounty is paid to him via the new improved bounty service, that disallowes self-claiming. Happy, Viceroy returns home. Also note that for this system to be effective manuel-refreshing for the map must be implemented. Hmm, I'd thought of some more things but i think i forgot Feel free to state opinions, flame, troll etc. |
![]() Jadrut |
Posted - 2004.04.22 22:39:00 -
[3] Those ideas sound good to me |
Jadrut Minmatar Rampage Eternal Ka-Tet |
Posted - 2004.04.22 22:39:00 -
[4] Those ideas sound good to me |
![]() Tyrrax Thorrk |
Posted - 2004.04.22 22:41:00 -
[5] All hail uncle shi-tula !! |
Tyrrax Thorrk Amarr Umbra Congregatio Interstellar Alcohol Conglomerate |
Posted - 2004.04.22 22:41:00 -
[6] All hail uncle shi-tula !! |
![]() Joshua Calvert |
Posted - 2004.04.22 22:56:00 -
[7] The whole "can use the advanced location services if you have a high SR" is wrong. Bounty hunters are bound to have to hit non-war enemies and take security rating hits. LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |
Joshua Calvert Caldari Celestial Horizon Corp. |
Posted - 2004.04.22 22:56:00 -
[8] The whole "can use the advanced location services if you have a high SR" is wrong. Bounty hunters are bound to have to hit non-war enemies and take security rating hits. |
![]() Falhofnir |
Posted - 2004.04.22 23:03:00 -
[9] good ideas. papasmurf said something liek this was gonna be there with lvl 4 agents. |
Falhofnir Evolution |
Posted - 2004.04.22 23:03:00 -
[10] good ideas. papasmurf said something liek this was gonna be there with lvl 4 agents. |
![]() Enraku Reynolt |
Posted - 2004.04.22 23:05:00 -
[11] well, have it so you can register as a bounty hunter but there should be a limit, say below -2.0 cant register but if resistered, you have access to the bounty collection system suggested by Vic AND, it makes it possable fo people to be tracked in EMpire and when the black market is added, it should be poss able to have bounties placed on high sec people to arrange assassinations AND last , bounties ONLY show if your a regestered bounty hunter or an listed assassin ------------------------------------------------ Do not let the world change you. Change the world Here's everything I know about war: somebody wins, somebody loses, and nothing is ever the sa |
Enraku Reynolt Minmatar Veni Vidi Vici. Knights Of the Southerncross |
Posted - 2004.04.22 23:05:00 -
[12] well, have it so you can register as a bounty hunter but there should be a limit, say below -2.0 cant register but if resistered, you have access to the bounty collection system suggested by Vic AND, it makes it possable fo people to be tracked in EMpire and when the black market is added, it should be poss able to have bounties placed on high sec people to arrange assassinations AND last , bounties ONLY show if your a regestered bounty hunter or an listed assassin ------------------------------------------------ Do not let the world change you. Change the world Here's everything I know about war: somebody wins, somebody loses, and nothing is ever the sa |
![]() KIAHicks |
Posted - 2004.04.22 23:33:00 -
[13] Edited by: KIAHicks on 22/04/2004 23:35:05 We all know the bounty system is flawed as it is and I like your ideas. It would also be useful if the escrow system allows you to specify the minimum damage required before payout is made. For example I could place a bounty of player XYZ of 30mil but say that in order to claim this bounty you must destroy and pod kill 2 or more battleships of player XYZ. That way you don't have to payout on a lucky frigate or shuttle kill, unless you really don't mind what the pilots podded in. If you get a list of "bounty hunters" that have applied for your "contract" then you could select which ones are allowed to access the escrow on compleation of the kill. The ability to accept multiple hunters would help provide competition :) Also the tracking beacon would be cool, tie it to a skill with specialisations that allow you to track for longer and at cheaper costs. Then you have the possbility of a few specialised bloodhounds hunting people :) Keenon: "After sitting in the system for FIVE hours without even a (go away)"... |
KIAHicks Caldari Black Nova Corp |
Posted - 2004.04.22 23:33:00 -
[14] Edited by: KIAHicks on 22/04/2004 23:35:05 We all know the bounty system is flawed as it is and I like your ideas. It would also be useful if the escrow system allows you to specify the minimum damage required before payout is made. For example I could place a bounty of player XYZ of 30mil but say that in order to claim this bounty you must destroy and pod kill 2 or more battleships of player XYZ. That way you don't have to payout on a lucky frigate or shuttle kill, unless you really don't mind what the pilots podded in. If you get a list of "bounty hunters" that have applied for your "contract" then you could select which ones are allowed to access the escrow on compleation of the kill. The ability to accept multiple hunters would help provide competition :) Also the tracking beacon would be cool, tie it to a skill with specialisations that allow you to track for longer and at cheaper costs. Then you have the possbility of a few specialised bloodhounds hunting people :) Keenon: "After sitting in the system for FIVE hours without even a (go away)"... |
![]() ElRodeo |
Posted - 2004.04.22 23:51:00 -
[15] Edited by: ElRodeo on 22/04/2004 23:55:46
.. lol Glad to see that nothing is totally serious with you... it wouldnt be right... Some wood for the fire.. Perhaps making the service time/money scale based on personal standing with the agent. Also the agent should have a harder time tracking someone in space that is not fond of them .. and vice versa, which goes towards determining the costs. perhaps any information required on a person enables a sort of agent mission, where as upon the destruction of the assailant, the personal standing with the agent goes up a little. Hell if your clients perform well and give you (the agent) a better name.. give em a lil discount maybe. Perhaps also as a person moves about and you are informed of their new locations, the cost for continued monitoring would be updated, based on the agents 'ease' of data collection on the target (the vice versa bit above). hell maybe you could go all upside down and implement a sort of portable Bounty-Net device (an extra window?) that charges you more for using it further away from the agent that is contracting it to you.. good reliable bandwidth over extreme distances is golddust these days you know also small extra options like, no. of members in gang, previous travel and possibly some mild data on their current ship.. class,name,health for example. make these options increasingly expensive. the more expensive the service is the less likely it is to be used, which is good. This way only a MAJORLY annoyed corp/person will ever get good detailed information on the target, and will pay through the nose for it and even more so as time progresses. Thanks for reading good ideas keep em rolling Edited for easy reading |
ElRodeo Gallente |
Posted - 2004.04.22 23:51:00 -
[16] Edited by: ElRodeo on 22/04/2004 23:55:46
.. lol Glad to see that nothing is totally serious with you... it wouldnt be right... Some wood for the fire.. Perhaps making the service time/money scale based on personal standing with the agent. Also the agent should have a harder time tracking someone in space that is not fond of them .. and vice versa, which goes towards determining the costs. perhaps any information required on a person enables a sort of agent mission, where as upon the destruction of the assailant, the personal standing with the agent goes up a little. Hell if your clients perform well and give you (the agent) a better name.. give em a lil discount maybe. Perhaps also as a person moves about and you are informed of their new locations, the cost for continued monitoring would be updated, based on the agents 'ease' of data collection on the target (the vice versa bit above). hell maybe you could go all upside down and implement a sort of portable Bounty-Net device (an extra window?) that charges you more for using it further away from the agent that is contracting it to you.. good reliable bandwidth over extreme distances is golddust these days you know also small extra options like, no. of members in gang, previous travel and possibly some mild data on their current ship.. class,name,health for example. make these options increasingly expensive. the more expensive the service is the less likely it is to be used, which is good. This way only a MAJORLY annoyed corp/person will ever get good detailed information on the target, and will pay through the nose for it and even more so as time progresses. Thanks for reading good ideas keep em rolling Edited for easy reading |
![]() Managalar |
Posted - 2004.04.22 23:58:00 -
[17] good ideas...maybe a line of tracking drones (new skills) would be in order =======Abaddon======= =======Abaddon======= |
Managalar Gallente The Mighty All Blacks |
Posted - 2004.04.22 23:58:00 -
[18] good ideas...maybe a line of tracking drones (new skills) would be in order ===================== ===================== |
![]() Skelator |
Posted - 2004.04.23 00:02:00 -
[19] The Escrow system is a Excellent Idea Viceroy Major Kudos for thinking it up!! And to think I almost opened fire on your Thorax in Obe almost a year ago Because you were Only the second person with a bounty I had ever faced (Up to that point of the game) To bad you couldnt be on the advisement committee Regards They have us Surrounded again.. the Poor Bastards |
Skelator Stronghold corp Curse Alliance |
Posted - 2004.04.23 00:02:00 -
[20] The Escrow system is a Excellent Idea Viceroy Major Kudos for thinking it up!! And to think I almost opened fire on your Thorax in Obe almost a year ago Because you were Only the second person with a bounty I had ever faced (Up to that point of the game) To bad you couldnt be on the advisement committee Regards Phasmatis Velox Equitatus |
![]() DB Preacher |
Posted - 2004.04.23 00:06:00 -
[21] Yeah the bounty hunting system is currently crap. These would be definite improvements in that area. Don't ya just love wise, sexy, bald men? dbp Current RKK Ranking: (CAL4) Soldier Drop by and say hi in Reikoku Forums. |
DB Preacher Reikoku Band of Brothers |
Posted - 2004.04.23 00:06:00 -
[22] Yeah the bounty hunting system is currently crap. These would be definite improvements in that area. Don't ya just love wise, sexy, bald men? dbp Caldari Alliance PVP Championship Winner Current RKK Ranking: (PSCAL6) Proficient Short Tanto |
![]() SKiNNiEH |
Posted - 2004.04.23 00:37:00 -
[23] Edited by: SKiNNiEH on 23/04/2004 00:43:08 Excellent points there Vice. My thoughts... Change the payout system: Yes, this is the way to go... But i'd like to see some sort of score-system in this, much like evolving from a level 1 agent to a level 2 agent. Example: A. Bountyhunter levels: 1 - 5 B. Advance a level everytime you go past 4000 points 1. Bounty on target is 3 mil = 300 points 2. Target destroyed in 0.0 = 100 points 3. Target destroyed in Empire = 200 points 4. Target destroyed had BS = 300 points 5. Target destroyed had Cruiser = 200 points 6. Target Destroyed had Frigate = 100 points 7. Target podded within timeframe = 250 points 8. Target is from same corporation = -2000 points Scenario: Now, lets say a contract is out on Viceroy for 1.5mil, made by Lord Zap. I'm just beginning my bountyhunter carreer, so i have 0 points. I take the contract (it has a 7 day timeout) and 3 days later i destroy Viceroy's Thorax and pod in a 0.3 system. I deliver the corpse to the same place as where i took the contract and press the button "mission completed". The corpse leaves my hangar or cargohold and i get the bounty of 1.5mil isk. I also get the following score: 150 points for 1.5mil bounty set 200 points for kill in Empire space 200 points for killing him in a cruiser 250 points for completing the contract on time --- 800 points gained Five more of these "contracts" and i advance myself to being a level 2 bountyhunter... Other, more dangerous (also playermade) missions become available. Perhaps contracts that contain 2 people from the same corporation, or contracts that has a bounty above 5mil. Maybe a "level 3" contract can be performed by one level 2 and one level 1 bountyhunter. This is just a thought ofcourse and probably flawed to hell and back, but for the sake of the discussion... In any case, some sort of proving system should be implemented, because you wouldn't want some newbie doing your grade-A contract. Better location services: The way i see it, it should be taken from the npc environment and into the pvp environment. Another example: Viceroy wants to know where Lord Zap is and he decides to spend 3mil on finding him. He sets his (yet to be implemented) snitch-tool to: 1. Person to find: Lord Zap 2. maximum of: 3mil 3. snitch action: 200k isk (per snitch) Scenario: So, here i am flying my iteron and i see a pulsating bracket (Bracket coloring remains the same, be it corp, gang or whatever) instead of a fixed bracket. I know a pulsating bracket means that someone is trying to know his whereabouts, so i right-click on Lord Zap and i select from the menu: "Snitch (200,000.00)" (which is only available when a bracket is pulsating). Viceroy promptly receives an EVE-mail with LZ's location (e.g. FD-MLJ, Belt VI - 1) and i get 200k isk in my wallet. 2 systems further, Lord Zap encounters someone else and Viceroy recieves yet another EVE-mail with his exact location, 200k deposited into the wallet of the one that snitched. Now Viceroy has 2.6mil left in his "snitch wallet" or whatever it would be called. Once someone has snitched on a person, the bracket (what gives away the "snitch" option) will stop pulsating for 5 minutes and only after 5mins will someone be able to snitch again. This is to prevent possible exploiting and ofcourse, 5 minute intervals will give the one searching for his target a nice history of where he/she might be going. E.g. "hmm look.. EVE-mail at location A.. another EVE-mail at location B... he MUST be going for location C" The fun thing about this: If the price is high enough... even his buddies might snitch on him. Or could it be a trap? :) ------- Okay.. as both these things are hard to write down, all i have blabbed on about above might make no sence at all.. but for the sake of the discussion, let me know what you think :) ------- |
SKiNNiEH |
Posted - 2004.04.23 00:37:00 -
[24] Edited by: SKiNNiEH on 23/04/2004 00:43:08 Excellent points there Vice. My thoughts... Change the payout system: Yes, this is the way to go... But i'd like to see some sort of score-system in this, much like evolving from a level 1 agent to a level 2 agent. Example: A. Bountyhunter levels: 1 - 5 B. Advance a level everytime you go past 4000 points 1. Bounty on target is 3 mil = 300 points 2. Target destroyed in 0.0 = 100 points 3. Target destroyed in Empire = 200 points 4. Target destroyed had BS = 300 points 5. Target destroyed had Cruiser = 200 points 6. Target Destroyed had Frigate = 100 points 7. Target podded within timeframe = 250 points 8. Target is from same corporation = -2000 points Scenario: Now, lets say a contract is out on Viceroy for 1.5mil, made by Lord Zap. I'm just beginning my bountyhunter carreer, so i have 0 points. I take the contract (it has a 7 day timeout) and 3 days later i destroy Viceroy's Thorax and pod in a 0.3 system. I deliver the corpse to the same place as where i took the contract and press the button "mission completed". The corpse leaves my hangar or cargohold and i get the bounty of 1.5mil isk. I also get the following score: 150 points for 1.5mil bounty set 200 points for kill in Empire space 200 points for killing him in a cruiser 250 points for completing the contract on time --- 800 points gained Five more of these "contracts" and i advance myself to being a level 2 bountyhunter... Other, more dangerous (also playermade) missions become available. Perhaps contracts that contain 2 people from the same corporation, or contracts that has a bounty above 5mil. Maybe a "level 3" contract can be performed by one level 2 and one level 1 bountyhunter. This is just a thought ofcourse and probably flawed to hell and back, but for the sake of the discussion... In any case, some sort of proving system should be implemented, because you wouldn't want some newbie doing your grade-A contract. Better location services: The way i see it, it should be taken from the npc environment and into the pvp environment. Another example: Viceroy wants to know where Lord Zap is and he decides to spend 3mil on finding him. He sets his (yet to be implemented) snitch-tool to: 1. Person to find: Lord Zap 2. maximum of: 3mil 3. snitch action: 200k isk (per snitch) Scenario: So, here i am flying my iteron and i see a pulsating bracket (Bracket coloring remains the same, be it corp, gang or whatever) instead of a fixed bracket. I know a pulsating bracket means that someone is trying to know his whereabouts, so i right-click on Lord Zap and i select from the menu: "Snitch (200,000.00)" (which is only available when a bracket is pulsating). Viceroy promptly receives an EVE-mail with LZ's location (e.g. FD-MLJ, Belt VI - 1) and i get 200k isk in my wallet. 2 systems further, Lord Zap encounters someone else and Viceroy recieves yet another EVE-mail with his exact location, 200k deposited into the wallet of the one that snitched. Now Viceroy has 2.6mil left in his "snitch wallet" or whatever it would be called. Once someone has snitched on a person, the bracket (what gives away the "snitch" option) will stop pulsating for 5 minutes and only after 5mins will someone be able to snitch again. This is to prevent possible exploiting and ofcourse, 5 minute intervals will give the one searching for his target a nice history of where he/she might be going. E.g. "hmm look.. EVE-mail at location A.. another EVE-mail at location B... he MUST be going for location C" The fun thing about this: If the price is high enough... even his buddies might snitch on him. Or could it be a trap? :) ------- Okay.. as both these things are hard to write down, all i have blabbed on about above might make no sence at all.. but for the sake of the discussion, let me know what you think :) |
![]() Mitchello |
Posted - 2004.04.23 03:41:00 -
[25]
yes..yes i do |
Mitchello Caldari eXceed Inc. INVICTUS. |
Posted - 2004.04.23 03:41:00 -
[26]
yes..yes i do |
![]() Hquesinovium |
Posted - 2004.04.23 04:30:00 -
[27]
I think your onto something there, maybe not for just bounty hunting though, also for wars.....
|
Hquesinovium Caldari The Fated Interstellar Alcohol Conglomerate |
Posted - 2004.04.23 04:30:00 -
[28]
I think your onto something there, maybe not for just bounty hunting though, also for wars.....
|
![]() DigitalCommunist |
Posted - 2004.04.23 04:40:00 -
[29] I find it funny that the devs don't recognize bounty hunting as a legitimate profession, only one that players role played up, and yet the crime and punishment forum is for "bounty hunters and their prey". GG. I gave a shot at the whole bounty hunting thing for a long time, and in some cases I still do, but there is absolutely no isk to be had in it, has a ton of risks and can be very frustrating most of the time. But no, its not impossible.. The current way things are structured, the best you can do is hire out your services as a merc and declare war on said corp that pirate belongs to, then have like 5 people running agent scans constantly to track him/her These ideas are good, but they are not new, perhaps the tracking thing is.. but it all rests in the hands of CCP and how they handle it. They included a bounty system on players but dont think bounty hunting is a legitimate money-making proffession how far they go with it remains too be seen _____________________________________ Perpetually driven, your end is our beginning. "Can I be a consultant for EVE II?" - WhiteDwarf |
DigitalCommunist Evolution Band of Brothers |
Posted - 2004.04.23 04:40:00 -
[30] I find it funny that the devs don't recognize bounty hunting as a legitimate profession, only one that players role played up, and yet the crime and punishment forum is for "bounty hunters and their prey". GG. I gave a shot at the whole bounty hunting thing for a long time, and in some cases I still do, but there is absolutely no isk to be had in it, has a ton of risks and can be very frustrating most of the time. But no, its not impossible.. The current way things are structured, the best you can do is hire out your services as a merc and declare war on said corp that pirate belongs to, then have like 5 people running agent scans constantly to track him/her These ideas are good, but they are not new, perhaps the tracking thing is.. but it all rests in the hands of CCP and how they handle it. They included a bounty system on players but dont think bounty hunting is a legitimate money-making proffession how far they go with it remains too be seen Purchasing Complex Fullerene Shards, contact me ingame. |
![]() Tobruk |
Posted - 2004.04.23 04:52:00 -
[31] just do it; sticky ---------------------------------------------- |
Tobruk Black Omega Security |
Posted - 2004.04.23 04:52:00 -
[32] just do it; sticky ---------------------------------------------- Sig removed. Elmo Pug removed my sig because he hates me |
![]() Bobby Wilson |
Posted - 2004.04.23 06:29:00 -
[33] Yeah, this idea needs to go straight to a Dev's desk. Anyone want to translate it to Icelandic? Ah, and do add in Hick's idea. It has to be a decent ship you get her/him in to be a decent bounty. BW
|
Bobby Wilson Gallente |
Posted - 2004.04.23 06:29:00 -
[34] Yeah, this idea needs to go straight to a Dev's desk. Anyone want to translate it to Icelandic? Ah, and do add in Hick's idea. It has to be a decent ship you get her/him in to be a decent bounty. BW |
![]() Viceroy |
Posted - 2004.04.23 07:01:00 -
[35] Well the main problem with bounty hunting is that if you make "kill-based", as in giving a bounty hunter sec boosts every time he kills a target, it can be abused by an alt or friend of a potential bounty, who can elevate himself to the position of th emost "feared" bounty hunter in the universe just by asking his bounty buddy to come out and die to him over and over. This way a "point based" (aka SS based) bounty system would be very abusable. Imo killing PC bounties should give you a significant sec boost, but it should be based on the amount of SP the PC has and once you kill someone, there should be a timer that prevents you from getting another sec boost for a week or something. Even this makes it pretty abusable imo. Also I agree that sec rating based bounty hunting would be crap, since sec rating has little to do with bounty hunting and more to do with farming capabilities. But as I said, anything that involves killing PCs to get sec boost is simply abusable. |
Viceroy Evolution Band of Brothers |
Posted - 2004.04.23 07:01:00 -
[36] Well the main problem with bounty hunting is that if you make "kill-based", as in giving a bounty hunter sec boosts every time he kills a target, it can be abused by an alt or friend of a potential bounty, who can elevate himself to the position of th emost "feared" bounty hunter in the universe just by asking his bounty buddy to come out and die to him over and over. This way a "point based" (aka SS based) bounty system would be very abusable. Imo killing PC bounties should give you a significant sec boost, but it should be based on the amount of SP the PC has and once you kill someone, there should be a timer that prevents you from getting another sec boost for a week or something. Even this makes it pretty abusable imo. Also I agree that sec rating based bounty hunting would be crap, since sec rating has little to do with bounty hunting and more to do with farming capabilities. But as I said, anything that involves killing PCs to get sec boost is simply abusable. |
![]() SKiNNiEH |
Posted - 2004.04.23 07:17:00 -
[37] Edited by: SKiNNiEH on 23/04/2004 07:23:17
Well the way i envision it is that it is a contract... Which has to be mutually agreed upon, or signed if you will. The score-system i talked about prevents newbie's from requesting the good contracts (the one that put out the contract only receives offers from level 3+ bounty hunters if it is a level 3 contract). You're right about faking contracts to boost secrating/score though. The thing that comes to mind to counteract this, is a requestable history of the person that wants your contract. If 10 kills on little frigates in one day are shown in that history, you know somethings not right. To be sure that your bountyhunter is as good as he/she says he is, you might want to look in that history for Battleship kills. EDIT: Also, your timer idea should be implemented too. I think a history and timer combined should counteract faking enough. Now i'm late for work again due to these damned forums :P I'll check back here when i'm there. ------- |
SKiNNiEH |
Posted - 2004.04.23 07:17:00 -
[38] Edited by: SKiNNiEH on 23/04/2004 07:23:17
Well the way i envision it is that it is a contract... Which has to be mutually agreed upon, or signed if you will. The score-system i talked about prevents newbie's from requesting the good contracts (the one that put out the contract only receives offers from level 3+ bounty hunters if it is a level 3 contract). You're right about faking contracts to boost secrating/score though. The thing that comes to mind to counteract this, is a requestable history of the person that wants your contract. If 10 kills on little frigates in one day are shown in that history, you know somethings not right. To be sure that your bountyhunter is as good as he/she says he is, you might want to look in that history for Battleship kills. EDIT: Also, your timer idea should be implemented too. I think a history and timer combined should counteract faking enough. Now i'm late for work again due to these damned forums :P I'll check back here when i'm there. |
![]() pHASE 11 |
Posted - 2004.04.23 08:11:00 -
[39] Devs, Polaris: sticky for this much needed feature in eve that would definitely make the game better? Maybe I don't agree in all details, maybe there should be some tweaking done but eve do need working bounty-hunter functionality. |
pHASE 11 |
Posted - 2004.04.23 08:11:00 -
[40] Devs, Polaris: sticky for this much needed feature in eve that would definitely make the game better? Maybe I don't agree in all details, maybe there should be some tweaking done but eve do need working bounty-hunter functionality. |
![]() Shadowthrone |
Posted - 2004.04.23 09:32:00 -
[41] There are some interesting thoughts on bounty hunting here. But no matter what way you set up the bounty system, the potential for exploit is always there. The most reputable bounty hunter corp could be in cahhots with its prey an "always getting a kill" could mean he paid his victim half. The problem with bounty hunting is only partly the bounty system. Even with an upgraded agent, and you were able to accurately find your prey, it would not help u find their safe spot, prevent them from logging off, or staying docked. Only the unskilled would get killed.( black op frigates will help here) The problem with bounty hunting has always been few targets, whereas pirates always have lots of targets. Anyway it only seems to be in EVE that bounty hunters are seen as "good guys" every other fictional space universe they are see as nasty scum who will stoop to whatever lengths to get their kills, so i dont think sec status is realy that important. Celes Kill Board "Show them no mercy, for you will receive none" |
Shadowthrone Caldari Celestial Apocalypse Insurgency |
Posted - 2004.04.23 09:32:00 -
[42] There are some interesting thoughts on bounty hunting here. But no matter what way you set up the bounty system, the potential for exploit is always there. The most reputable bounty hunter corp could be in cahhots with its prey an "always getting a kill" could mean he paid his victim half. The problem with bounty hunting is only partly the bounty system. Even with an upgraded agent, and you were able to accurately find your prey, it would not help u find their safe spot, prevent them from logging off, or staying docked. Only the unskilled would get killed.( black op frigates will help here) The problem with bounty hunting has always been few targets, whereas pirates always have lots of targets. Anyway it only seems to be in EVE that bounty hunters are seen as "good guys" every other fictional space universe they are see as nasty scum who will stoop to whatever lengths to get their kills, so i dont think sec status is realy that important. "Show them no mercy, for you will receive none" |
![]() ClarCE |
Posted - 2004.04.23 12:32:00 -
[43] I like both roys idea and the points system that was posted, definately should be stickied, or maybe put in the suggestions forum, don't know if that ever gets looked at though.. ----------------------- Jenny...Get to the Chopper---Stick Around ----------------------- |
ClarCE Pitbull Industries |
Posted - 2004.04.23 12:32:00 -
[44] I like both roys idea and the points system that was posted, definately should be stickied, or maybe put in the suggestions forum, don't know if that ever gets looked at though.. |
![]() Ganza |
Posted - 2004.04.23 13:46:00 -
[45] Your idea is an exploiters dream.... I fire up my alt put a 1 isk bounty on my victim, login in main. I can now track and kill anyone i like and the victim can do nothing about it. |
Ganza |
Posted - 2004.04.23 13:46:00 -
[46] Your idea is an exploiters dream.... I fire up my alt put a 1 isk bounty on my victim, login in main. I can now track and kill anyone i like and the victim can do nothing about it. |
![]() Jarjar |
Posted - 2004.04.23 13:56:00 -
[47]
Read again. |
Jarjar Celestial Apocalypse Insurgency |
Posted - 2004.04.23 13:56:00 -
[48]
Read again. |
![]() Blacklight |
Posted - 2004.04.24 01:23:00 -
[49]
pHASE what are you doing in the forums? Get back in the lab and research us an electronic tracking device so we can kill ebil people more easily. Good idea Viceroy, a feature similar to this would indeed be awesome-tastic. |
Blacklight Black Nova Corp Band of Brothers |
Posted - 2004.04.24 01:23:00 -
[50]
pHASE what are you doing in the forums? Get back in the lab and research us an electronic tracking device so we can kill ebil people more easily. Good idea Viceroy, a feature similar to this would indeed be awesome-tastic. |
![]() Berilac |
Posted - 2004.04.24 21:25:00 -
[51] Mabye you could get a ammo that was called 'tracking device charge' or something to the like, so if you saw someone, you could tag them and see where they were for the next 2-3 hours. it could add a scouting part to bounty hunting. you go out in an iterceptor or frig and launch a tracking device at someone go back and get you bs, and then procede to blow the crap out of said person. also there could be small medium and large charges for frigates, crusers, and battleships respectivly. perhaps they could stack too, 2 hits stays for 4 hours, 3 for 6 something like that. and then they would have to be very expencive, so someone couldent fit a ship with a bundle of guns and shoot him with like 50. --- 'Sweeden Steel Bite hard' |
Berilac Amarr Petition Inc. |
Posted - 2004.04.24 21:25:00 -
[52] Mabye you could get a ammo that was called 'tracking device charge' or something to the like, so if you saw someone, you could tag them and see where they were for the next 2-3 hours. it could add a scouting part to bounty hunting. you go out in an iterceptor or frig and launch a tracking device at someone go back and get you bs, and then procede to blow the crap out of said person. also there could be small medium and large charges for frigates, crusers, and battleships respectivly. perhaps they could stack too, 2 hits stays for 4 hours, 3 for 6 something like that. and then they would have to be very expencive, so someone couldent fit a ship with a bundle of guns and shoot him with like 50. |
![]() Skelator |
Posted - 2004.04.27 02:11:00 -
[53]
LOL I Played Yankee Trader, then Tradewars And Then the best of them all Galactic Warzone... To make a long story short there was a device called a Tracking Beacon that you could attach to your enemies ship and he could do nothing about it till the charge wore off if i remember right.. Also for mtracking why not borrow a page out of Starwars and have Drones that you send out to areas and their only purpose is to locate your prey.. Give them a short life (1 day) before they self destruct.. They have us Surrounded again.. the Poor Bastards |
Skelator Stronghold corp Curse Alliance |
Posted - 2004.04.27 02:11:00 -
[54]
LOL I Played Yankee Trader, then Tradewars And Then the best of them all Galactic Warzone... To make a long story short there was a device called a Tracking Beacon that you could attach to your enemies ship and he could do nothing about it till the charge wore off if i remember right.. Also for mtracking why not borrow a page out of Starwars and have Drones that you send out to areas and their only purpose is to locate your prey.. Give them a short life (1 day) before they self destruct.. Phasmatis Velox Equitatus |
![]() GardenerOfEden |
Posted - 2004.04.27 12:43:00 -
[55] The fundamental problem with bounty hunting atm is that it is illegal - if you accept that the only legal jurisdiction in the EVEverse is empire space policed by CONCORD then you cannot pod kill a pilot to claim a bounty in that jurisdiction without that act of bounty hunting being treated as a crime resulting in a security status hit / CONCORD response. Sure you can pod kill a -5, or worse, sec status pilot but that is because the pilot is classified as an outlaw not because the pilot has a bounty. It is absolutely ridiculous that you can fly passed a billboard proclaiming the fact that pilot X has a bounty running into the tens of millions of isk, is wanted for crimes against humanity, and see that pilot X right there in space before you and be unable to take any action because pilot XÆs security status is something like -1.7 or is even positive. What is required is a Bounty Hunter Licence that you can acquire from CONCORD at a set price for a set period of time (just like ship insurance) if you have, and maintain, a certain positive security status / standing with CONCORD. You would then be flagged (just like those with bounties) as a licensed bounty hunter legally entitled to pod kill pilots with bounties no matter what the sec status of the solar system or the pilot. The bounty pilot would be able to fight back in non-empire and empire space as they would not be the aggressor and CONCORD would not get involved (just like a corp war). Obviously itÆs a one-off kill if successful since it wipes the bounty. I agree that there is also an issue regarding the practicalities of tracking down pilots and forcing PvP but inherent in what you are saying is the issue of how easy it should be for an individual pilot to bounty hunt as compared to a corp / network. Obviously the rewards need to be larger to attract corp / networks and I like the idea of being able to restrict (or pay a bonus to) such groups û players would then be more inclined to place larger bounties if they can be confident that the pirate not be able to claim the bounty with an effective suicide. Personally I donÆt think it should be as easy to bounty hunt solo as what has been suggested in this thread but it should not be impossible and I note in that context that CCP has already flagged the use of tracking beacons in the story Prey Miner. |
GardenerOfEden Deep Space Fishing |
Posted - 2004.04.27 12:43:00 -
[56] The fundamental problem with bounty hunting atm is that it is illegal - if you accept that the only legal jurisdiction in the EVEverse is empire space policed by CONCORD then you cannot pod kill a pilot to claim a bounty in that jurisdiction without that act of bounty hunting being treated as a crime resulting in a security status hit / CONCORD response. Sure you can pod kill a -5, or worse, sec status pilot but that is because the pilot is classified as an outlaw not because the pilot has a bounty. It is absolutely ridiculous that you can fly passed a billboard proclaiming the fact that pilot X has a bounty running into the tens of millions of isk, is wanted for crimes against humanity, and see that pilot X right there in space before you and be unable to take any action because pilot XÆs security status is something like -1.7 or is even positive. What is required is a Bounty Hunter Licence that you can acquire from CONCORD at a set price for a set period of time (just like ship insurance) if you have, and maintain, a certain positive security status / standing with CONCORD. You would then be flagged (just like those with bounties) as a licensed bounty hunter legally entitled to pod kill pilots with bounties no matter what the sec status of the solar system or the pilot. The bounty pilot would be able to fight back in non-empire and empire space as they would not be the aggressor and CONCORD would not get involved (just like a corp war). Obviously itÆs a one-off kill if successful since it wipes the bounty. I agree that there is also an issue regarding the practicalities of tracking down pilots and forcing PvP but inherent in what you are saying is the issue of how easy it should be for an individual pilot to bounty hunt as compared to a corp / network. Obviously the rewards need to be larger to attract corp / networks and I like the idea of being able to restrict (or pay a bonus to) such groups û players would then be more inclined to place larger bounties if they can be confident that the pirate not be able to claim the bounty with an effective suicide. Personally I donÆt think it should be as easy to bounty hunt solo as what has been suggested in this thread but it should not be impossible and I note in that context that CCP has already flagged the use of tracking beacons in the story Prey Miner. |
![]() Viceroy |
Posted - 2004.04.27 12:46:00 -
[57] Bounty hunting should be illegal imo. Bounty hunters arent "good-guys". They're ambitious fighters that kill people for money. I'm a pirate and I bounty hunt too. So bounty hunting should still be partially illegal imo. And allowing bounty hunters to kill people in secure systems even if they have a 5k bounty wouldnt be right. |
Viceroy Evolution Band of Brothers |
Posted - 2004.04.27 12:46:00 -
[58] Bounty hunting should be illegal imo. Bounty hunters arent "good-guys". They're ambitious fighters that kill people for money. I'm a pirate and I bounty hunt too. So bounty hunting should still be partially illegal imo. And allowing bounty hunters to kill people in secure systems even if they have a 5k bounty wouldnt be right. |
![]() GardenerOfEden |
Posted - 2004.04.27 13:06:00 -
[59]
1. It is not about the bounty hunter it is about the pilot who has the bounty - the bounty has only been able to be placed because the pilot has been bad, probably more than once, and therefore deserves to receive justice regardless of whether it is delivered by a bad bald guy like you or a good bald guy like me 2. The size of the bounty is self balancing - a bounty hunter is less likely to attack a pirate if the bounty was only 5,000 isk, when killing a npc frigate for the same bounty would be easier, but more likely if the bounty was 20,000,000 isk. Those with big bounties should be harder to kill in recognition of the difficulty, risk and the transgression. 3. Under the system I discussed it may be appropriate to change the threshold for placing a bounty if the consequences are more severe but that is a tuning matter only. |
GardenerOfEden Deep Space Fishing |
Posted - 2004.04.27 13:06:00 -
[60]
1. It is not about the bounty hunter it is about the pilot who has the bounty - the bounty has only been able to be placed because the pilot has been bad, probably more than once, and therefore deserves to receive justice regardless of whether it is delivered by a bad bald guy like you or a good bald guy like me 2. The size of the bounty is self balancing - a bounty hunter is less likely to attack a pirate if the bounty was only 5,000 isk, when killing a npc frigate for the same bounty would be easier, but more likely if the bounty was 20,000,000 isk. Those with big bounties should be harder to kill in recognition of the difficulty, risk and the transgression. 3. Under the system I discussed it may be appropriate to change the threshold for placing a bounty if the consequences are more severe but that is a tuning matter only. |
![]() Viceroy |
Posted - 2004.04.27 13:22:00 -
[61] 1) Yes, but if someone is -3 sec status, bounty hunters shouldnt be able to hunt him everywhere. Thus the good bald guys will wait for him to go to 0.0 space, whilst the bad bald guys, being ambitious and greedy and all, will risk breaking the law for some ISK. 2) What if a npc farming meany who has +4 sec status gets a bounty hunting licence? He could just kill Jack the Carebear, who got a 10k bounty from some random person when he was -1.1 (Hardly a status for an outlaw) because he "can". This would leave people who have small bounties on their heads and relativly good security status totally defenceless (Including people who got the sec hit/bounty while trying to defend their corpmembers or by making a mistake as a noob). And since bounties dont go away even if you get a +10 sec status after you get a bounty, you'll be defenceless against a certain breed of killers in empire space no matter what you do. |
Viceroy Evolution Band of Brothers |
Posted - 2004.04.27 13:22:00 -
[62] 1) Yes, but if someone is -3 sec status, bounty hunters shouldnt be able to hunt him everywhere. Thus the good bald guys will wait for him to go to 0.0 space, whilst the bad bald guys, being ambitious and greedy and all, will risk breaking the law for some ISK. 2) What if a npc farming meany who has +4 sec status gets a bounty hunting licence? He could just kill Jack the Carebear, who got a 10k bounty from some random person when he was -1.1 (Hardly a status for an outlaw) because he "can". This would leave people who have small bounties on their heads and relativly good security status totally defenceless (Including people who got the sec hit/bounty while trying to defend their corpmembers or by making a mistake as a noob). And since bounties dont go away even if you get a +10 sec status after you get a bounty, you'll be defenceless against a certain breed of killers in empire space no matter what you do. |
![]() GardenerOfEden |
Posted - 2004.04.27 21:09:00 -
[63] With respect to empire bounty hunting: 1.1. Currently a pilot with a bounty who is not also an outlaw is safer in empire space than in non-empire space because the pilot is protected by CONCORD sentries and ships, and by the fact that goodie-to-shoes pilots wonÆt take the sec status hit for an unprovoked attack. This is absurd. The pilot only has the bounty because the pilot has broken the laws of the empires within their jurisdiction, which laws then allow the placing of a bounty for the killing of the pilot. It is nonsensical to effectively have a CONCORD sanctioned death penalty on the one hand and on the other hand make it a crime to enforce that penalty. It is, however, realistic for the enforcement to be regulated, and effectively taxed, under a licence scheme. 1.2. A pilot with a bounty should be on the run and should not be able to live it up large in empire space. It would be more realistic to encounter such a pilot in deep space sheltering in pirate alliance or faction territory than, say, flying an industrial ship through Yulai! Bounty hunters may find it too risky to stalk their marks in pirate territory but they should surely be able to do so in empire space. With respect to who should be able to hold a licence and who should have bounties: 2.1. The point you make is the reason for not being able to place a bounty on someone just because they have a negative sec status but rather requiring it to be -2 or worse, so we are talking more of Jack the Ripper than Jack the Carebear. Further, after receiving justice the pilot with relatively good sec status, by which I mean they have climbed above the bounty threshold, can then carry on as a good clone û it is only the true criminal that need fear perpetual killing but how is that unfair when such a person is likely to be a serial killer? 2.2. You should need good standing with CONCORD to get a bounty hunting licence û after all it would constitute a privileged exemption from CONCORDÆs general policing of aggressive acts against other pilots. The requirement for positive security status is really a requirement for experience since you can only get positive security status from killing pirates who co-incidentally have bounties and it provides a tangible benefit for having positive sec status beyond bragging rights and intimidation. |
GardenerOfEden Deep Space Fishing |
Posted - 2004.04.27 21:09:00 -
[64] With respect to empire bounty hunting: 1.1. Currently a pilot with a bounty who is not also an outlaw is safer in empire space than in non-empire space because the pilot is protected by CONCORD sentries and ships, and by the fact that goodie-to-shoes pilots wonÆt take the sec status hit for an unprovoked attack. This is absurd. The pilot only has the bounty because the pilot has broken the laws of the empires within their jurisdiction, which laws then allow the placing of a bounty for the killing of the pilot. It is nonsensical to effectively have a CONCORD sanctioned death penalty on the one hand and on the other hand make it a crime to enforce that penalty. It is, however, realistic for the enforcement to be regulated, and effectively taxed, under a licence scheme. 1.2. A pilot with a bounty should be on the run and should not be able to live it up large in empire space. It would be more realistic to encounter such a pilot in deep space sheltering in pirate alliance or faction territory than, say, flying an industrial ship through Yulai! Bounty hunters may find it too risky to stalk their marks in pirate territory but they should surely be able to do so in empire space. With respect to who should be able to hold a licence and who should have bounties: 2.1. The point you make is the reason for not being able to place a bounty on someone just because they have a negative sec status but rather requiring it to be -2 or worse, so we are talking more of Jack the Ripper than Jack the Carebear. Further, after receiving justice the pilot with relatively good sec status, by which I mean they have climbed above the bounty threshold, can then carry on as a good clone û it is only the true criminal that need fear perpetual killing but how is that unfair when such a person is likely to be a serial killer? 2.2. You should need good standing with CONCORD to get a bounty hunting licence û after all it would constitute a privileged exemption from CONCORDÆs general policing of aggressive acts against other pilots. The requirement for positive security status is really a requirement for experience since you can only get positive security status from killing pirates who co-incidentally have bounties and it provides a tangible benefit for having positive sec status beyond bragging rights and intimidation. |
![]() Shamis Orzoz |
Posted - 2004.04.27 23:37:00 -
[65] Edited by: Shamis Orzoz on 27/04/2004 23:40:13
I consider my corp to be mostly "nasty scum" bounty hunters, so I agree that security status should have no bearing on bounty hunting. And I really like the tracking beacon idea Viceroy. That would help me out a lot. As things are now the only way to successfully track people is to have an alt with a lvl 3 location agent who just sits in the station all day and finds people. But you can also find people by just having some friends that are willing to do free agent searches for you when you are out hunting. |
Shamis Orzoz Sniggerdly Pandemic Legion |
Posted - 2004.04.27 23:37:00 -
[66] Edited by: Shamis Orzoz on 27/04/2004 23:40:13
I consider my corp to be mostly "nasty scum" bounty hunters, so I agree that security status should have no bearing on bounty hunting. And I really like the tracking beacon idea Viceroy. That would help me out a lot. As things are now the only way to successfully track people is to have an alt with a lvl 3 location agent who just sits in the station all day and finds people. But you can also find people by just having some friends that are willing to do free agent searches for you when you are out hunting. |
![]() fisho |
Posted - 2004.04.28 19:42:00 -
[67] first thing don't get yourself down viceroy, there are plenty of bald men with stupid guns stuck to their shoulder. About the Bounty Hunting got to agree something ahs got to be gone, however i don't believe that it should linked to an NPC system. I think that this normally leads to abuse by players. It should be totally independant, and i believe that the way you should enter bounties from now on should be escrow style. So if you want someone to be killed you go to a bounty screen and enter conditions of your contract, ie length, reward, If the corpse has to be returned. And onece the conditions have been met the money is deliverd to the bounty hunter. |
fisho Destructive Influence Band of Brothers |
Posted - 2004.04.28 19:42:00 -
[68] first thing don't get yourself down viceroy, there are plenty of bald men with stupid guns stuck to their shoulder. About the Bounty Hunting got to agree something ahs got to be gone, however i don't believe that it should linked to an NPC system. I think that this normally leads to abuse by players. It should be totally independant, and i believe that the way you should enter bounties from now on should be escrow style. So if you want someone to be killed you go to a bounty screen and enter conditions of your contract, ie length, reward, If the corpse has to be returned. And onece the conditions have been met the money is deliverd to the bounty hunter. |
![]() Smacktastic |
Posted - 2004.04.29 00:55:00 -
[69] Yes, we need a system where we can use isk to grief as well. ---------------------------------- Moderator @ www.killer-clowns.com |
Smacktastic Amarr Doomheim |
Posted - 2004.04.29 00:55:00 -
[70] Yes, we need a system where we can use isk to grief as well. ---------------------------------- Moderator @ www.killer-clowns.com |
![]() kyuuki |
Posted - 2004.04.29 18:12:00 -
[71] vice, u seem to have the bounty hunting down to a tea anywayz. why not just keep it at personal contracts. ---------- |
kyuuki Focku Corp |
Posted - 2004.04.29 18:12:00 -
[72] vice, u seem to have the bounty hunting down to a tea anywayz. why not just keep it at personal contracts. ---------- |
![]() Kanaan |
Posted - 2004.04.29 23:09:00 -
[73]
Pretty much nails it. How about a system where if you are the primary on the contract then you should be able to engage that target regardless of where he is at. If EVE allows for a Concord sanctioned war between corporations then it seems to me that the Bounty Hunter by taking a contract can in a sense create a "temporary war" that is in effect between the two players until the contract has fulfilled the obligations for termination. i.e. the mark kills the BH or the BH kills the mark thus closing the terms of the contract. If the mark kills the BH he is removed as the primary on the contract allowing another BH to step up and take his hand at killing the mark. If BH kills the mark then he gets paid and moves on about his business, thus ending the "temporary war" that these two players were waging. War does not decide who is right but who is left. |
Kanaan Black Nova Corp Band of Brothers |
Posted - 2004.04.29 23:09:00 -
[74]
Pretty much nails it. How about a system where if you are the primary on the contract then you should be able to engage that target regardless of where he is at. If EVE allows for a Concord sanctioned war between corporations then it seems to me that the Bounty Hunter by taking a contract can in a sense create a "temporary war" that is in effect between the two players until the contract has fulfilled the obligations for termination. i.e. the mark kills the BH or the BH kills the mark thus closing the terms of the contract. If the mark kills the BH he is removed as the primary on the contract allowing another BH to step up and take his hand at killing the mark. If BH kills the mark then he gets paid and moves on about his business, thus ending the "temporary war" that these two players were waging. War does not decide who is right but who is left. |
![]() Trent Cooper |
Posted - 2004.04.30 03:41:00 -
[75] Agreed. A well thought out solution. Location services do need upgrading. Atleast for people willing to put in the bounty hunter skill tree. Finding a bounty in eve is like finding a needle in a haystack. The amount of work you have to put in to it grossly outweighs the cash reward. Even if you do manage to track him down, chances are he will log off for a sandwhich or be safe in empire space. There are very very few true bounty hunters in eve. So rare, that the bounty channel is now a gossip chat centre. I've heard rumours about a bounty hunter once. But never met one. Why are they so little? Bounty hunting just isnt a viable career. We need more tools CCP! Better location services. Better tracking mechanisms. Abolishment of Concord protection of large bounties and outlaws! The law and order protect the most wanted murderers? Yeah right! |
Trent Cooper |
Posted - 2004.04.30 03:41:00 -
[76] Agreed. A well thought out solution. Location services do need upgrading. Atleast for people willing to put in the bounty hunter skill tree. Finding a bounty in eve is like finding a needle in a haystack. The amount of work you have to put in to it grossly outweighs the cash reward. Even if you do manage to track him down, chances are he will log off for a sandwhich or be safe in empire space. There are very very few true bounty hunters in eve. So rare, that the bounty channel is now a gossip chat centre. I've heard rumours about a bounty hunter once. But never met one. Why are they so little? Bounty hunting just isnt a viable career. We need more tools CCP! Better location services. Better tracking mechanisms. Abolishment of Concord protection of large bounties and outlaws! The law and order protect the most wanted murderers? Yeah right! |
CPT KRAT0S |
Posted - 2007.08.18 19:47:00 -
[77] bounty hunting |
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