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Thread Statistics | Show CCP posts - 21 post(s) |
PeHD0M
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Posted - 2008.05.17 08:24:00 -
[271]
So what we have:
- free pvp in highsec between those who take part in FW. Seems like constant corp offwar, but you dont have to pay taxes and there is no CEO with stupid decisions. I think it is good.
- fight over control points in lowsec to change soverenty, gain ranks and maybe some reward. Offcourse if these contol points will have any value means camp blobs of death 24\7. That is not so bad, but imo if you have to go through gatecamp, ship type limitanion for entering "pvp deadspace" is useless. There is no sense of allowing there T1 frigates only, if you have to pass hac-bs camp.
my suggestion is: - create those contol point in high sec too
- you can take contol over system only if this system connected to atleast one "captured" system
- timer for capturing system is from DT to DT
- if your faction capture system (take contol points and constantly destroying enemy npc), soverenty change and NPC ships changed to your faction NPC (wich attack your faction enemies).
If you implement this, we will see a REAL war!(not just simulation in lowsec and some pew-pew in highsec). So we get:
- Real war, where someone wins and someone lose.
- more RP (2caldary: you will have ability to take back caldary prime .. or lose jita)
- this will not hurt neutral players, because this dont touch their assets on stations.
- pos owners simply use charts of another type
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Jason Edwards
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Posted - 2008.05.17 12:15:00 -
[272]
Way back basically a year ago the privateers were an alliance which allowed corps to basically come to the alliance, pay some fees because wardecs cost money. This allowed the corps to have loads of war targets basically everywhere.
The reason they got smacked down was because their war targets werent working together while privateers had alliance chat at least for intel. Giving an imbalance which needed to be balanced :)
Enter FW same thing, free war targets, balanced intel. Plus some rich RP and focused areas to actually fight over.
Quote: - free pvp in highsec between those who take part in FW. Seems like constant corp offwar, but you dont have to pay taxes and there is no CEO with stupid decisions. I think it is good.
There will be no doubt have gang leaders and such which form. Perhaps ranks even come into account for that.
Quote: - fight over control points in lowsec to change soverenty, gain ranks and maybe some reward. Offcourse if these contol points will have any value means camp blobs of death 24\7. That is not so bad, but imo if you have to go through gatecamp, ship type limitanion for entering "pvp deadspace" is useless. There is no sense of allowing there T1 frigates only, if you have to pass hac-bs camp. my suggestion is: - create those contol point in high sec too
as far as i understand it they have.
Quote: - you can take contol over system only if this system connected to atleast one "captured" system
I think there's more of a you control over here and there will be those which are in flux and are being under conflict and all that. I don't think this is all that necessary.
Quote: - timer for capturing system is from DT to DT
They have tested and in 1 week we shall test it on sisi. I'm sure the timer will be appropriate.
Quote: If you implement this, we will see a REAL war!(not just simulation in lowsec and some pew-pew in highsec). So we get: - Real war, where someone wins and someone lose.
I wouldn't really discount the wars and conflicts in 0.0 for sovereignty.I would say those are pretty good wars also.
Quote: - more RP (2caldary: you will have ability to take back caldary prime Wink.. or lose jita)
Nah Caldari prime and such really would be protected by moms and titans and everything like mad. Fleets which are epic. Fleets which would make 0.0 alliances sweat buckets.
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Oakrayven
Gallente Federal Navy Academy
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Posted - 2008.05.17 21:01:00 -
[273]
Originally by: Da'Neth
Originally by: 000Hunter000 ok, now.. it's prolly me but.. except for the part of we getting a few more systems, whats the point really? u get pvp missions??? well i hope follow up blogs will explain and enlighten us a bit further cuz atm i think it's a waste of dev time cuz it will only attract those who have an active interest in direct ship to ship pvp allready and it will do nothing for the huge group of people in empire who arn't interested in the direct ship to ship pvp at all, sofar what i've read i can't find anything that would motivate those to suddenly get up and do pvp.
this is why we need the next blog.
BTW whare the frack is it?????
I think they were caught offguard by the reaction, seriously between the underwhelming yawn of indiference from some people, the sarcasm from others, and the open hostility from the rest, Im suspecting they were not ready for what they got.
Seriously, there are, maybee, a few positive coments so far? Trust Aura. Aura is Your Friend.
If your too paranoid to play EVE. . .
Then your not Paranoid enough to play EVE.
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Nekopyat
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Posted - 2008.05.17 22:44:00 -
[274]
Originally by: Oakrayven Seriously, there are, maybee, a few positive coments so far?
When there is more rumor then information this is pretty normal. Comments will probalby become more positive after people get to play with it a bit (like the test server today) and get their worst case fears addressed.
Now, why is this normal? When given a blank slate people will do one of two things,.. read their hopes into it or read their fears into it. Given how the last few patches have gone many people will read fear into the unknown since lately the unknown has been a negative thing.
What CCP is probably doing is trying to weigh needing to get the dev blog out quickly vs making sure the next blog doesn't cause more problems. It is also possible that since they were pushing for a saturday test then the developers had actual work to do (read: thrash and panic) and thus a PR blog took a lower priority.
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Ranger 1
Amarr Shiva Morsus Mihi
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Posted - 2008.05.18 02:47:00 -
[275]
Now here is an interesting question that I hope will be answered either here or in future blogs:
If several corps involved in Factional Warfare penetrate into 0.0 to kill existing POS's, destroy existing sov, and put up the requisite number of their own POS's.... will they in fact be able to claim Sov in 0.0 space for their empire Faction?
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Oakrayven
Gallente Federal Navy Academy
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Posted - 2008.05.18 03:28:00 -
[276]
Originally by: Nekopyat
Originally by: Oakrayven Seriously, there are, maybee, a few positive coments so far?
When there is more rumor then information this is pretty normal. Comments will probalby become more positive after people get to play with it a bit (like the test server today) and get their worst case fears addressed.
Now, why is this normal? When given a blank slate people will do one of two things,.. read their hopes into it or read their fears into it. Given how the last few patches have gone many people will read fear into the unknown since lately the unknown has been a negative thing.
What CCP is probably doing is trying to weigh needing to get the dev blog out quickly vs making sure the next blog doesn't cause more problems. It is also possible that since they were pushing for a saturday test then the developers had actual work to do (read: thrash and panic) and thus a PR blog took a lower priority.
oh I am aware of that, Ive donethis since UO and Pre ROK EQ and I am also a bit of an intermitent EVE player. I remeber the early skeptisism that surounded Invention for example, but I think that was more of a freindly skeptisism than what I am seeing now, this time it feels more hostile, and to be honest, I have a hard time disagreeing with most of the critisism,. Trust Aura. Aura is Your Friend.
If your too paranoid to play EVE. . .
Then your not Paranoid enough to play EVE.
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Bellum Eternus
Gallente Death of Virtue Sex Panthers
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Posted - 2008.05.18 10:54:00 -
[277]
I'm trying to keep an open mind about FW, but it's becoming harder and harder to do, the more information I get.
Yet again, it's looking to be a massive disappointment. So far the outline of FW is basically PVP oriented missions in low sec space, and a free empire war for those in high sec, along with some sort of hand holding for the carebears so that they won't lose any precious ISK or items.
I see this going the direction of low-sec missions: no one but pirates are going to occupy low-sec space, and no new players will be migrating into low-sec, as their death rate will be fairly similar to what exists now: nearly 100%.
The FW rewards will have to be *massive* in order to entice anyone into low-sec due to the risk created by players who are actually experienced PVPers (i.e. pirates). I really don't think that much will happen with respect to FW players fighting in low-sec, as the pirates will be killing both sides off, killing them at gates, and camping the hell out of their mission objectives (combat beacons or w/e).
One of the devs *specifically* said that the risk of player pirates doesn't justify massively increased rewards from FW missions/objectives in low-sec. If that's the case, then just what does CCP think will entice players who don't want to be in low-sec now into doing it once FW is in place?
The only thing that will increase population in low-sec is to radically increase the rewards, or completely remove the risk. Otherwise there is no reason for any of the carebears to change from what they're doing now.
Another note: FW combat areas that allow MWDs and no gate guns = nano hell. In some respects it's going to bring 0.0 style combat to low-sec, which is a bad thing. Nanos suck.
Any FW pilots in low sec, assuming they make it past the generic gate camps (which I really don't see happening) will be probed out and killed just as quickly as any mission runner is. Probably faster in fact, particularly if these FW deadspace exploration sites are near celestial objects (which it sounds like they will be, if they're similar to existing exploration sites).
Personally FW really doesn't affect me too much, in that I'm a pirate and I'll just be killing anyone/everyone who pops up on my overview. But I'm still disappointed to learn that so many man hours of time and effort have been invested in something that is looking like it will turn out to be yet another luke warm feature that doesn't really contribute much to the game, when the time could have been better spent on other things. Bellum Eternus
[Vid] L E G E N D A R Y Owing to lack of Eve-related content, signature removed. If you would like to discuss this, please mail [email protected] - Mitnal |
Major Death
Caldari Sarz'na Khumatari Ushra'Khan
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Posted - 2008.05.18 12:19:00 -
[278]
I am looking foward to Pirates wiping out gangs of Carebare FW'ers. Possibly the best laugh to be had in EVE for years!
Of course CCP will be scratching their heads at this going 'but numbers alone should confer advantage'
My original sig was 'Enjoy lag free play in a dynamic space MMORPG'. It was removed for lack of EVE content! ;) CCP say 'Shut up about bugs and eat your eye candy!' |
Comander Brenni
The Funhouse
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Posted - 2008.05.18 12:39:00 -
[279]
Awsome it is incredible how jugemetal some players is.... This aspekt of EVE is going to be awsome Keep up the awsome worck CCP. Is is any chance that yopu will allow capitalships back in hi sec? because that woud make this war even more enjoiable for the brave soals homb can see the bautey in factional warfare!
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Da'Neth
Gallente Federation Zone Operations Command
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Posted - 2008.05.18 13:30:00 -
[280]
Originally by: Oakrayven oh I am aware of that, Ive donethis since UO and Pre ROK EQ and I am also a bit of an intermitent EVE player. I remeber the early skeptisism that surounded Invention for example, but I think that was more of a freindly skeptisism than what I am seeing now, this time it feels more hostile, and to be honest, I have a hard time disagreeing with most of the critisism,.[/quote
most of the negative and hostile stuff I am seeing seems to be comeing from players in the big RP alliances. or from thoes that just like to gank noobs, not from the players that want to be in FW and have more fair PVP.
I mean if you are in FW you know what you will get. its not like FW corps will be full of miners.
I for one am looking forword to FW. I think it will be a good boost to eve. we just need more info on. that is the only thing I am not happy about at the moment is we were told we wuld get another blog on it and still nothing. --------- Beware my friends, as you pass by As you are now so once was I As I'm now so you must be Prepare my friends to follow me |
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Krathos Morpheus
Gallente Gates of nim
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Posted - 2008.05.18 17:54:00 -
[281]
Edited by: Krathos Morpheus on 18/05/2008 18:32:59 Edited by: Krathos Morpheus on 18/05/2008 17:58:55
This More info in this minisite
The blog should have been published before.
EVE Knowledge |
Krathos Morpheus
Gallente Gates of nim
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Posted - 2008.05.18 18:24:00 -
[282]
Also, here is the liveblog.
EVE Knowledge |
Hab0k
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Posted - 2008.05.18 18:35:00 -
[283]
Do you have any plans for speed? and anti speed?
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Typhado3
Minmatar Ashen Lion Mining and Production Consortium
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Posted - 2008.05.19 02:11:00 -
[284]
/me writhes in pain and anticipation over next devblogs
ccp why do you torture us with hints of dev blogs
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Richard Garriott
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Posted - 2008.05.19 04:26:00 -
[285]
So how bout dem devblogs
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Yon Krum
Sigillum Militum Xpisti
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Posted - 2008.05.19 05:20:00 -
[286]
Originally by: Bellum Eternus
*snip highly relevant and thoughtful points, aligned with my own thoughts*
I really don't think that much will happen with respect to FW players fighting in low-sec, as the pirates will be killing both sides off, killing them at gates, and camping the hell out of their mission objectives (combat beacons or w/e).
Any FW pilots in low sec, assuming they make it past the generic gate camps (which I really don't see happening) will be probed out and killed just as quickly as any mission runner is. Probably faster in fact, particularly if these FW deadspace exploration sites are near celestial objects (which it sounds like they will be, if they're similar to existing exploration sites).
Actually, from the live dev blog, they'll be even worse then the trivially easy probing of mission-runners. When you have a FW mission, and go to the mission site, it puts a beacon on the overview for EVERYONE to see. That means you will constantly have people (allies, enemies, and pirates) warping in on you while you attempt to finish the mission. In other words--bring a large gang, and pray.
For the specific FW system sites, they will have gates limited to certain ship sizes, but will otherwise also show up on the overview. So... there is no probing needed to find the missions--just to find the safespots people use in-between them.
*snip*
Originally by: Bellum Eternus
Another note: FW combat areas that allow MWDs and no gate guns = nano hell. In some respects it's going to bring 0.0 style combat to low-sec, which is a bad thing. Nanos suck.
Nanos can be countered, but as I understand it (lack of experience, here), the learning-curve is very steep and expensive as you attempt to do so. So yes... nano hell--at least for the very people CCP wants to draw into more PvP.
Originally by: Bellum Eternus
Personally FW really doesn't affect me too much, in that I'm a pirate and I'll just be killing anyone/everyone who pops up on my overview. But I'm still disappointed to learn that so many man hours of time and effort have been invested in something that is looking like it will turn out to be yet another luke warm feature that doesn't really contribute much to the game, when the time could have been better spent on other things.
Well... agreed, generally. My expectation is that this whole low-sec region will be no-go for anyone unaligned, as the default policy due to pirates will quickly become NBSI.
That said, and even given the industrial-sized holes we've pointed out to date, I am hoping that further dev blogs fill them in in a satisfactory manner, and that the testing that still remains to be done will shine a spotlight on the compensation/motivation issue.
I fear, however, that after about a month of pew-pew fun, participation will nose-dive and those very miners and mission-runners whom CCP wants to expose to the "PvP rush" will look at their dwindling bankroll and go back to more profitable and less masochistic ways of blowing their time.
EVE is harsh. If you don't want to coddle people, you have to compensate them. We'll see.
--Krum |
Pytria Le'Danness
Placid Reborn Tenth Legion
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Posted - 2008.05.19 09:59:00 -
[287]
Originally by: Yon Krum If you don't want to coddle people, you have to compensate them.
Not only compensate, but you also need an incentive to draw people in. Looking at my corp I wonder if anyone would feel tempted to leave high sec and begin to engage in FW since there seems to be a lot of risk involved and precious little tangible rewards. For some getting an official title or a medal or whatever might be enough, but overall everything in EVE is pretty much governed by the question "How many ISK will that make me?".
Then there's the blob question. The only thing that currently discourages blobbing is Doomsdays and bombs. PvP at the moment is about fielding the biggest blob, and I see nothing in the currently available informations that changes that.
The next thing that worries me about FW is the distribution of player allegiances right now. There seems to be a huge imbalance of people aligned towards Caldari compared to the other races (let's leave the discussion why aside), and if we assume a similar distribution of players interested in FW the Caldari will pretty much overrun everything. I see nothing that is going to influence that. Even if the perception is skewed, what counts is the perception of the players, not the actual fact. I fear that a lot of players will go "No sense in joining FW on any side but Caldari, after all Caldari outnumber and will outblob anyone else all the time". That way the perception becomes a self-fulfilling prophecy and FW will die down sooner or later.
Corporation RP channel: "PlacidReborn" |
Bellum Eternus
Gallente Death of Virtue Sex Panthers
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Posted - 2008.05.19 10:04:00 -
[288]
Originally by: Yon Krum -snip-
--Krum
Yeah, sadly, I concur with all of your points. I'm in a wait and see mode myself, but it doesn't look good. And yes, I also noted the comment about the beacons, but AFAIK, those are for missions in particular, not the exploration sites. The two are seperate/different.
IMO the rewards for lowsec should be just as good as deep 0.0, because once you jump into 0.4 or less, the risk is 100% the same as any -1.0 true sec system. Anyway, I'm sure I'm preaching to the choir on this one. I really like Eve. I'm very passionate about it, and that's why I'm so disappointed so often when stuff just doesn't measure up. Bellum Eternus
[Vid] L E G E N D A R Y Owing to lack of Eve-related content, signature removed. If you would like to discuss this, please mail [email protected] - Mitnal |
Miasia
Federatin Navy Assistance
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Posted - 2008.05.19 12:06:00 -
[289]
I'm looking forward for the new dev blog(s).
Currently we have only the live dev blog which gave us basic information. We all know eve and how the players using its features and i'm thinking our extrapolation from the given input is relativly near the true features of FW. Maybe some details which are missing, but i think the most maybe correct.
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station jockey
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Posted - 2008.05.19 20:55:00 -
[290]
What will happen to POSes with system sec status-sensitive mods (moon harvester, reactor, large ship assembly array) when a system goes from 0.3 to 0.4 or 0.4 to 0.5 under the FW system, assuming such changes occur as one faction gains tighter and tighter control over a disputed system? Will POSes offline if they don't have charters in their fuel bay when the system security status changes? |
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Slugsnott
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Posted - 2008.05.19 21:42:00 -
[291]
HEllo!
I wanted to add something Im sure the patch is coming out really soon! but..
I think it would be cool if faction ships could start using jump gates!
Example:: a mesage would come in your HUD like a trafic advisory, by the faction ships gaurding the gate. such as The Sarum like in amarr space. saying "Warning Gate activation enimys inbound"! Then a Mission mesage would come up and ask if you would like to help.
And to make the battle look more real for people who just got there instead of just wrecks both sides would deal Exstreamly low damage to eathother leveing most everything up to other players in the system. Of course this would be comepleatly randome, so it could be posable for this to happen in a dead system with no players in Which case... after 15min of no player Ineraction the battle would automaticly stop.
Another cool feature that would be Most interesting is if Faction ships Were seen in asteroid belts mining.
My idea was the belt would be reconfigured so it looked like a Miners Dream of a mining op. a station warehouse setup in the middle of the belt. 2 sentry gunz some faction mining Barges mining away "but not Really taking any ore". And a talkable agent floating in space with that little icon above its head. Which would give you an opertunity to join in the fun and at the same time get system points and Faction points, for the corporation or faction he belongs to. Everyone knows mining by yourself sucks.
Well Ill eleave you with these ideas.... I already know the patch is more then done.. but maybe you can incloud these things in the next boost patch
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Tammarr
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Posted - 2008.05.20 00:22:00 -
[292]
Edited by: Tammarr on 20/05/2008 00:22:19 Ye what realy got me thinking lately is as explained by a poster above to. What are the rewards, its very high risk, few will say the risk involved in lowsec and going into lowsec to Pvp is not higher then 0.0 and what are the rewards? A badge? that badge will not buy me a new ship, or five as I'am highly likely to lose. Go do missions? Might aswell be in 0.0 and learn pvp directly, or take the university classes. All far better ways of getting to the bucks and explosions then going to the pirates new playground.
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Kalintos Tyl
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Posted - 2008.05.20 08:39:00 -
[293]
-free ships -agents "teleport" you directly to combat site
that system would win, but well it wont happen.
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Blank Protection
Caldari Provisions
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Posted - 2008.05.20 17:23:00 -
[294]
One simply question. Whats the date that this all will going to be implemented. Because i got a strong feeling this is going to take at least a 48 hour DT.
**This post belongs in Out of Pod Experience** |
Druadan
Aristotle Enterprises
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Posted - 2008.05.21 17:39:00 -
[295]
Edited by: Druadan on 21/05/2008 17:42:08 I don't think most people are going to give a crap about PvP instances to fight over lowsec. Fighting over highsec, now that would be cool. I think factional warfare is going to be more of a business opportunity for me than a combat one, though I will also be leading my brave capsuleers into kicking the ever-loving sh!znizzle (that makes sizzle if you bizzle) out of some Caldari scum. I don't think I'll be bothering with this lowsec battlegrounds majiggish though.
(P.S. 's h i z' is censored. That's a pretty overcomprehensive censor list there.) - Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |
Maris Falcone
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Posted - 2008.05.25 21:12:00 -
[296]
Edited by: Maris Falcone on 25/05/2008 21:15:29 Edited by: Maris Falcone on 25/05/2008 21:14:52 A candid overview from a forum alt for a character that lives in deep null sec but is thinking of coming back to empire for a time (long story, see COAD if you really care). This is a modification of a Forum post debating weather or not to join in on corporate wide FW. MY assertions are:
1) Good null sec training (not typical to me) as opposing militias will be gate camping Jita, Hel/Hek, Rens, Jel, Amarr, Tash-Murken etc. So you will have hisec freighter runs complete with webbing ships to insta warp and BS escorts. The pirates will be in heaven! 2) potentially significant impact on a mixed corp of industrial / pvp. Null sec disciplines will be required in high sec. 3) POS ware fare brought to high sec. Industrial players will setup hisec death stars in their mining (and probably mission running) hot spots. 4) damning impact on missing running -- we all know a mission setup ship can't pvp. And most folks don't have the skill to solo a lvl 4 in a pvp ship. Militias will be ganking opposing militias in hisec mission areas. You will need an out of corp alt to enjoy missions.
Here is my overview I have generated from this thread and the live dev blog:
Check out the devblog: http://myeve.eve-online.com/devblog.asp?a=blog&bid=558
Listen to minutes 23:00 to 25:00 regarding how care bears will be forced to pvp or be a target for opposing militias - even in high sec. Minutes 27:30 to 30:00 on "hybrid Deadspace" - yes mwd, no cyano or cap ships inside the majority of battle fields 32:30 to 34:30 how grieving is handled; daily standings check will remove grievers from factional warfare because of standings loss 34:45 to 37:00 will Factional warfare extend to hi-sec or null-sec? Yes - between militias only. http://myeve.eve-online.com/devblog.asp?a=blog&bid=560
and then the key dev postings - warfare everywhere if you or your corp joins: http://oldforums.eveonline.com/?a=topic&threadID=771041&page=1#10 http://oldforums.eveonline.com/?a=topic&threadID=771041&page=1#27 regarding pirate gate camps; anti-pirate; etc: http://oldforums.eveonline.com/?a=topic&threadID=771041&page=5#149 http://oldforums.eveonline.com/?a=topic&threadID=771041&page=6#158 http://oldforums.eveonline.com/?a=topic&threadID=771041&page=7#181 http://oldforums.eveonline.com/?a=topic&threadID=771041&page=9#249 http://oldforums.eveonline.com/?a=topic&threadID=771041&page=9#252
So my question is this to the devs: Am I wrong? Will a mixed corp find hisec has become null sec in terms of risk? Will militia be able opposing militias in hisec? How will you handle the hisec gate camps that will start forming? Imagine it, Freighter kills in jita without the risk of being conkorded!
All that said, for those of you who have never lived under null sec disapline (how to mine with reds about, how to flee to the nearest pos, etc) this will likely teach you what need to know about null sec, land holding, alliance living.
Marris Falcone |
Plan Neun
Ganja Unlimited CORE.
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Posted - 2008.05.25 22:16:00 -
[297]
Edited by: Plan Neun on 25/05/2008 22:17:33
Originally by: CCP Lingorm Factional warfare is not just in Low-sec. It is just concentrated there.
If you sign up for a faction you can be attacked by anyone in opposing factions anywhere. it is that in low-sec we have marked out control points which will bring the combat to them making it easier for you to find and take part in.
You can sign up as an individual or you can sigh your entire corp up to fight for a faction.
In our corp Gallente standing is really bad since we have Alliance Commitment we can not at time being join the Militia. But do we have the same combat priveligies as the Caldari Militia towards those sworn alligiance to the Froggies Federation?
In other words is it possible to give a hand without fully personal or corp commitment in this war?
CEO Plan Neun
"I cut your head off and put it in my TV-Set"
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Damned Force
Republic Military School
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Posted - 2008.05.26 07:57:00 -
[298]
I tried the FW on SiSi yesterday. Im there part of the caldari militia and warped to the bunker in gallente space to check out what is and how works. Lag was extreme......Grid loaded and i saw a real capital fleet batlle.
My question is.... would that work so on TQ too? because than the whole important points would be camped by big, hardcore pvp corporations and by capital fleets 23/7 to get killmails and would no chance to have real fun.....
Is there any reason why the peoples would not camp this points by MS's, Dreads and 50+ support fleet?
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