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Thread Statistics | Show CCP posts - 21 post(s) |

Garr Anders
Minmatar Eve University Ivy League
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Posted - 2008.05.14 17:35:00 -
[91]
Originally by: Shanelle Vinci With the amount of Caldari mission runners, what will prevent Hi-Sec from becoming a Caldari dominated sone, and FW to become Caldari blobfests? This is not an anti-caldari rant, just an honest question. (2 of my 3 chars is Caldari)
Who says you have to support the empire of your race?
----- Garr Anders
"The only winning move is not to play" is about the best damn advice anyone can get regarding arguing over the internet. - referring to the Movie WarGames 1983
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Aelena Thraant
Shadows of the Dead R0ADKILL
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Posted - 2008.05.14 17:40:00 -
[92]
Originally by: Ammath Edited by: Ammath on 14/05/2008 17:04:40 Edited by: Ammath on 14/05/2008 16:57:49 So W-4NUU is going to be now a gateway to lowsec? So those of us holding Sov there are just going to get boned? Any compensation for this change given that it pretty much just opens up our whole area of 0.0 now to lowsec pirate dweebs?
You couldn't pick some other system like TN-T7T or O-IVNH or some other inconsequential system in Cloud Ring to attach to? Actually if you linked near the conquerable stations if would make Cloud Ring in general a lot more interesting, and frankly make the region more fun..
CCP? Comment?
You get a new route to empire.... That in itself is pretty nice imo. It's the same thing when they released the drone regions. There are some systems that were dead ends that are now pipelines to the drone regions.
You also have until this is released to build up in that area if you want or move it... The fact that your getting a good waring is a good thing.. Why should CCP give you something for it??? |
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CCP Atropos
C C P

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Posted - 2008.05.14 17:43:00 -
[93]
Edited by: CCP Atropos on 14/05/2008 17:44:28
Originally by: Ammath Edited by: Ammath on 14/05/2008 17:04:40 Edited by: Ammath on 14/05/2008 16:57:49 So W-4NUU is going to be now a gateway to lowsec? So those of us holding Sov there are just going to get boned? Any compensation for this change given that it pretty much just opens up our whole area of 0.0 now to lowsec pirate dweebs?
You couldn't pick some other system like TN-T7T or O-IVNH or some other inconsequential system in Cloud Ring to attach to? Actually if you linked near the conquerable stations if would make Cloud Ring in general a lot more interesting, and frankly make the region more fun..
CCP? Comment?
Buhu? 
You will have sovereignty in a 0.0/losec gateway without having to worry about it being contested. Furthermore, regardless of which system we pick in 0.0, someone's always going to feel that they've been singled out.
Whilst I can understand that it's less than ideal for you, it's happening, and I can only hope that you will embrace the change. You could start stockpiling resources for conquering the new region, since you now know that you'll have control over one of the few entry points, or could open it up and toll people to pass through, etc, etc. The only limitation is what you're capable of 
Edit: dammit, 3 minutes too slow! >_<
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Dex Nederland
Caldari Lai Dai Infinity Systems
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Posted - 2008.05.14 17:45:00 -
[94]
Originally by: Shanelle Vinci With the amount of Caldari mission runners, what will prevent Hi-Sec from becoming a Caldari dominated sone, and FW to become Caldari blobfests? This is not an anti-caldari rant, just an honest question. (2 of my 3 chars is Caldari)
Umm... the Motsu crowd are going to find the learning curve steep, very steep. Some corps/alliances have been doing this kind of thing for ages, I even know of a corp that moved to 0.0 to prepare for FW. Rookie FCs (I have a little experience in doing) are going to be torn apart more likely than not.
It also sounds like there are mechanics in place that reduce the ability for sheer numbers to be the determining factor in taking the control nodes.
Originally by: "Tareen Kashaar" I was afraid that would be the answer, but thanks for the clarification. Now, this of course makes me wonder... were we to try and "liberate" a system of empire sovereignty, would that be possible? Or will it for example be a binary system, e.g. one solar system belongs to either Caldari or Gallente?
I understand that upcoming blogs will deal with the concrete mechanics, but as some food for thought... constraining these mechanics to certain restricted localized areas does not exactly strike me as logical, from the "EVE as a sandbox" point of view. In the same vein, neither does a binary sovereignty flipswitch. Influence, growing and diminishing, stems from more than just the NPC factions. Concerns that this might completely mess up planned and existing prime fiction could easily be amended by employing a GM "admin" team that maintains these dynamic objectives, deciding where and what is conquerable according to prime fiction. As is the spirit of EVE, however, it should always be the players that write their own history... Eh, nevermind the last part, can of worms.
Carry on with the good work.
I am sorry? Are you trying to keep your sec standing up? Worried about not being able to go into High Sec because you are attacking military targets of the Empires? You have chosen to play an anarchist revolutionary terrorist. You operate a NRDS policy yes, but you are also targeting the empires and those working for the empires. Guess what ... you might lose sec status to do what you want. You might just have to become outlaws. I respect that you have chosen this course of play, but you just might have to suffer consequences for wanting to tear down the governments of the cluster.
Don't take it from me - talk to one of your own : Tatsue Nuko* Yes I know she is no longer in SF, but Stim from my understanding is a group that broke away.
*Link is to eve-chatusbo.com
Obviously this is a pvp focused expansion, but are there be incentives for industrials to set up offices and work in the new low sec areas (in my corp's case Black Rise)? While the jump freighter will make it possible to supply 'market hubs' in the warzone, would it be worth it to smaller industrials setting up a shop inside these areas or is the distribution of resources going to remain the same and so less frequented low sec will be just as useful (yes some industrials mine and operate in low sec).
Also asking this for my friends in the 4th who have not yet asked : with the factional bucket being similar to the alliance bucket, will corporations in alliances still be able to sign up or will their alliance have to disband to allow the corporations to take part as corporations? Or will this be answered in the next DevBlog?
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Frothgar
Caldari coracao ardente Cruel Intentions
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Posted - 2008.05.14 17:47:00 -
[95]
Will there be unique loot/rewards/LP store for partaking in the PvP aspect of it?
Would be kinda lame if someone casually running missions in their CNR in highsec could ***** far more faction rewards from the same LP store with little to no risk.
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Ammath
Amarr Mentis Fidelis R-I-P
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Posted - 2008.05.14 17:49:00 -
[96]
Edited by: Ammath on 14/05/2008 17:54:22 Edited by: Ammath on 14/05/2008 17:53:21 Maybe I am missing a mechanic... but we can conquer Black Rise FOR OUR ALLIANCE ? How about control over gate-guns :) And how is W-4NUU uncontestable? Lolz... new mechanic, RIP gets to own W-4NUU forever and ever? Hmmm didnt think so... silly devs..
Here come 300+ petitions...
The problem is that there are obviously better places to attach to CR... popping the only dead-end ice field system into a superhighway, and one the only deadend in the region worth anything besides XZH station its obviously questionable mechanics..
Also attaching it so close to the placid gate when BR already has a placid gate is kinda weird... who not make it closer to the Fade or PB or Syndicate games in CR?
It just seems dodgy...

Sig removed, inappropriate content. If you would like further details please mail [email protected] - Cortes
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Elisa Day
Koshaku Brutally Clever Empire
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Posted - 2008.05.14 17:54:00 -
[97]
Originally by: Ammath Maybe I am missing a mechanic... but we can conquer Black Rise FOR OUR ALLIANCE ? How about control over gate-guns :) Hmmm didnt think so...
Here come 300 petitions :)
I believe the proper course of action is to stop complaining and get ready to kill the "lowsec pirate dweebs".
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Cailais
Amarr VITOC Chain of Chaos
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Posted - 2008.05.14 18:11:00 -
[98]
This sounds like its gonna be AWESOME. 
C.
A new look at Local - IDEA |

Johncrab
Minmatar XBeyond
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Posted - 2008.05.14 18:23:00 -
[99]
Originally by: Jason Edwards Edited by: Jason Edwards on 14/05/2008 08:24:44 ...
Quote: The core gameplay element of Factional Warfare is small-scale PvP combat. We believe that rounding up your posse, rolling out into contested space and having a healthy exchange of opinions and weapons fire with your sworn enemies is fun. Factional Warfare is designed to make this kind of experience accessible, with low entry requirements and a target-rich environment.
so big alliances arent going to be blobbing the area? ...
That indeed is the big question |

Corporati Capitalis
Tollan Technologies
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Posted - 2008.05.14 18:27:00 -
[100]
If two corps join the same empire for the FW, will they still be able to wardec each other? If not, that opens up a rather nice possibility for my idea below (and is the more logical option anyway).
Below follows my idea to make EVE just that bit more cutthroat, please read it all before saying I suck and gb2wow etc.
Originally by: CCP Lingorm You can not go killing noobs with impunity by signing up. You can go killing anyone signed up to an opposed faction.
Why not change that a bit and have the best of both worlds? Here is what I have in mind:
Limit the amount of time you can stay in the starter school corps after you create a character. The exact time would be up for discussion but let's say 30 days, so when you leave the rookie channel, you have to leave the starter corp too.
Those who don't want to create or join a player corp (yet), will be moved to one of the other NPC corporations of their empire, preferably associated with whichever profession they chose at character creation - so all military gallente characters would be moved from FNA to the Federation Navy for example. All industrial characters would be moved to one of the industrial NPC corps and the business ones to a business corp.
If they will be moved to another NPC corp, why not stay in their starter corps, you ask? Because unlike the starter corps, those other corps are automatically associated with their own empire for the FW, so all their members will be attackable by the other empires. So you'll have to choose - if you want to not fear wardecs but be exposed to the risk occasional raids from the enemies of your empire, then you stay in the NPC corp. If you want to be free of said raids, but risk getting wardecced, then you join/make a player corp and leave your FW affinity to neutral.
What about all those mission runners with nice Gist tanks on their marauders, who were mostly safe until now, except for suicide ganks? Well, they wouldn't be THAT safe anymore, but they could still limit the risk somewhat - they could join a player corp for example, and "support" their empire's war effort, without actually taking part of it. That means they'd have to pay some amount of ISK to their empire and in exchange would get some amount of protection (by other PLAYERS only!).
How would that work? Well, as long as you pay the "support" money, you can't be wardecced by any corp that also fights or supports your empire, and in addition to that any currently FW-neutral corp that wardecs you will be automatically entered as an enemy of your empire. They can still come and kill you but would have to go through all the other friendly players and corps and in addition would be constantly at risk everywhere in the galaxy.
Benefits: It will be really hard for the macrominers/sweatshoppers to do their evil thing without repercussions anymore and a potentially sizable new ISK sink would be introduced to the game (the "support" money). More fights for everyone, more thinking and participation by the carebears (like me ) and only slightly increased risk to all those who never want to see another player in their entire EVE life.
And yes, I'd be the first to pledge my corp's support for the Caldari State and be ready to pay the required protection money regularly.
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CCP Greyscale

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Posted - 2008.05.14 18:38:00 -
[101]
Originally by: CCP Atropos
Originally by: Ammath Stuff about W-4
More stuff about the same
When it comes to this sort of thing, I know that it's always going to inconvenience someone, and that if I put any degree of thought into it someone will usually say "but you didn't think of this, or that, or whatever, therefore you're wrong", so usually the easiest, safest and least biased approach is to just go with whatever seems like a good idea at the time without trying to justify it.
At the time when I decided to put in an extra 0.0 entry (because it seemed like the right thing to do), W-4 was the closest system to Okagaiken (the BR system in question), so that's what I connected it to. As you can see on the map it's since moved, but that's about the sum total of contemplation that went into positioning that particular jump.
Also, with regard to territory, it's always going to be changing hands between the empires; we're not at the point yet where your corp or alliance can directly challenge the empires for ownership of their own space.
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Mioelnir
Minmatar KULT Production Atrum Tempestas Foedus
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Posted - 2008.05.14 18:39:00 -
[102]
Edited by: Mioelnir on 14/05/2008 18:43:13 Edited by: Mioelnir on 14/05/2008 18:42:53
Originally by: CCP Ginger
Originally by: Wesley Baird Will the pirate factions at some point be added to factional warfare?
This is one of the ideas for future expansion to FW yes.
Is this like the fairy tale of adding pirate level 5 missions or do you actually plan on doing it? Given how few players fly for them, I kind of doubt it ever being worthwile "developer time". Would be cool though.
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raven415
Caldari Special Projects Corp
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Posted - 2008.05.14 18:43:00 -
[103]
I thought the drone regions were a add on.
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Yakia TovilToba
Halliburton Inc.
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Posted - 2008.05.14 18:44:00 -
[104]
Originally by: Shanelle Vinci With the amount of Caldari mission runners, what will prevent Hi-Sec from becoming a Caldari dominated sone, and FW to become Caldari blobfests? This is not an anti-caldari rant, just an honest question. (2 of my 3 chars is Caldari)
I think the mission runners that want to remain mission runners will not participate in faction warfare anyways, since they can be killed anywhere in empire if they sign up. Hard to do missions if you have enemy faction squads hidden in the system, probing for you with an alt and then killing you once you're found. Or being alligned to a gate and warp to it once you jump thru, to catch&kill you fast and then go back to a safespot.
We'll have to chose, either missionrunning or faction warfare, not both at same time. It depends on how easy it will be to opt in and opt out though, a good combination might be doing missions for a while, then doing faction warfare, and when short of isk switching back to missions (leaving fw for that time). But in general you'r right of course, there are much more caldaris than gallentes, who built up a good standing with their faction and feel loyal towards the state, so gallentes will be obliterated within the first few weeks. And we will enjoy the slaughter and retaliate for what they did to us at caldari prime 
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Mirt T
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Posted - 2008.05.14 18:45:00 -
[105]
Originally by: CCP Lingorm Factional warfare is not just in Low-sec. It is just concentrated there.
If you sign up for a faction you can be attacked by anyone in opposing factions anywhere. it is that in low-sec we have marked out control points which will bring the combat to them making it easier for you to find and take part in.
You can sign up as an individual or you can sigh your entire corp up to fight for a faction.
so once you sign up your in it forever ?
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Mioelnir
Minmatar KULT Production Atrum Tempestas Foedus
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Posted - 2008.05.14 18:53:00 -
[106]
Originally by: raven415 I thought the drone regions were a add on.
The opening of the drone regions was an add-on, they were in the database from the beginning though.
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raven415
Caldari Special Projects Corp
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Posted - 2008.05.14 18:53:00 -
[107]
Originally by: CCP Greyscale
Originally by: Mr Horizontal How can you say Empire isn't suffering from overcrowding?!?!
Hisec as a whole is not overcrowded - for every jam-packed system there are twenty empty ones. Ergo the problem is not the amount of hisec space, it's the resource distribution within the existing area. This means that the solution is not more hisec, it's making better use of existing hisec.
can i get a list of those empty systems ?
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CCP Greyscale

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Posted - 2008.05.14 18:59:00 -
[108]
Originally by: raven415
Originally by: CCP Greyscale
Originally by: Mr Horizontal How can you say Empire isn't suffering from overcrowding?!?!
Hisec as a whole is not overcrowded - for every jam-packed system there are twenty empty ones. Ergo the problem is not the amount of hisec space, it's the resource distribution within the existing area. This means that the solution is not more hisec, it's making better use of existing hisec.
can i get a list of those empty systems ?
Well, there's a map filter for "average pilots in space in the last 30 minutes" which should give you a decent idea.
Issues relating to signup, quitting, who can join, who can be shot at etc will be covered in the next blog which should be out in the next day or two; other combat-related stuff in the following one
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Kweel Nakashyn
Minmatar Aeden Tau Ceti Federation
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Posted - 2008.05.14 19:00:00 -
[109]
Oh noes... fictional warfare is no more fictional \o/ 2isk
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Dan Grobag
Caldari Oyster Colors
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Posted - 2008.05.14 19:01:00 -
[110]
I was thinking about combat loses that you could, when you join a faction, get a special faction ship with special faction module, each time you lose it, you get a new one. If you make good scores, you get a better ship, if your score lower, you return back to a crappy worthless faction frigate.
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Greenbolt
Minmatar Un4seen Development
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Posted - 2008.05.14 19:03:00 -
[111]
so ... basically we have contestable low sec areas that faction warfare people can run missions..special combat...etc etc etc blah blah blah.
Sounds great.
now we have Alliance X...large yarring type...for an example..lets say Privateers ...they decide to camp said low sec areas and YARR Lots.
suddenly low sec FW becomes -new empire pvpers types meet 0.0 blob at gates and die alot.
Im sure there is a flaw in this logic but im not seeing it.. --------------------------------------------------- Scordite -Who was it that said that flying minmatar is kinda like going down a flight of stairs on an office chair while firing an uzi? |

Kweel Nakashyn
Minmatar Aeden Tau Ceti Federation
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Posted - 2008.05.14 19:08:00 -
[112]
Originally by: Greenbolt so ... basically we have contestable low sec areas that faction warfare people can run missions..special combat...etc etc etc blah blah blah.
Sounds great.
now we have Alliance X...large yarring type...for an example..lets say Privateers ...they decide to camp said low sec areas and YARR Lots.
suddenly low sec FW becomes -new empire pvpers types meet 0.0 blob at gates and die alot.
Im sure there is a flaw in this logic but im not seeing it..
Low-sec was yarr-land anyway... It's more dangerous than 0.0 tbh 2isk
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Kirith Kodachi
Strife Mercenaries Inc.
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Posted - 2008.05.14 19:17:00 -
[113]
Originally by: Greenbolt
suddenly low sec FW becomes -new empire pvpers types meet 0.0 blob at gates and die alot.
Well, those joining into Factional Warfare are not necessarily going to be newbs to PvP, they might simply be people not interested in the logistical hassles of 0.0, or those who like Empire war decs. Or even low sec anti pirates. Now there will be actual game content in low sec to attract them as well as the pirates.
And ultimately, an equilibrium should be reached. If too many FW pilots are ganked, the number of targets will dry up and the pirates will be forced to turn on each other or leave. Once they pull back, more pilots try FW and create an incentive for the pirates to return. Its basically like the equilibrium now except there is an additional reason to got to low sec.
</thinking-out-loud>
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MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.05.14 19:19:00 -
[114]
still wondering what will stop allainces that aren't signed up form using mother ships to camp popoluar battleppionts just to ruin people fun...
you should make NPCs in these ares just to attack non-faction players... or something... I don't know...
Also what will stop people in general form not just blobing, I mean small gang warfare? why would I only take 5 guys?
maybe if these points had contestable NPCs to fight if there is no players there?
Or.. ok check this out what do you think of this.
The battlepoints have NPCs fighting each other blue and red rats. this would make logtisics ships more fun as you could just go out and rep NPCs of your faction.
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Venkul Mul
Gallente
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Posted - 2008.05.14 19:31:00 -
[115]
Originally by: Esmenet
Originally by: CCP Lingorm
Some of the options that have been looked at to 'move people' are Agent Quality degrades depending on use. Adding more agents. Having agents that move. Nothing has been decided but we are still looking at the issue.
Why not simply tie the agent quality to your corp or faction standing? That way all for example lvl 4 agents for caldari navy would give you the same reward based on your standings towards caldari navy or caldari state.
There are a ton of low quality lvl 4 agents that are hardly ever used.
Naturally there is the little problem that need correcting then: not all the races have the same number of agents. Caldari alone have more level 4 kill agents than Gallente and Minmatar together. So a dynamic system will require a rebalancing on the number of agents or it will (again) push for an increase in people running missions for Caldari (more agents = less decrease in quality as players can spread out more).
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Xaen
Caldari Caritas.
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Posted - 2008.05.14 19:39:00 -
[116]
So factional warfare is Battlegrounds, EVE style. Eh?
Cool. - Support fixing the UI|Suggest Jita fixes|Compact logs |

Corporati Capitalis
Tollan Technologies
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Posted - 2008.05.14 20:16:00 -
[117]
Originally by: Venkul Mul Why you and your ilk always want to impose your playstile to other players that don't like it?
And why you always use macrominers/farmers as an excuse?
At least try to not be hypocrite and say "I want more targets, possibly easy targets".
FYI, I've never killed or been killed by another player in my entire EVE life.
You are at least partly right about the targets though - I do want more of them, but harder, not easy. But my targets are usually called "Pith Eradicator, Dread Pithum Mortifier, Core Port Admiral" and so on. But you have a point, I'll try not to impose my playstyle on them anymore. 
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Alz Shado
Ever Flow
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Posted - 2008.05.14 20:55:00 -
[118]
And what do points mean? Systems! As your faction racks up points in hostile systems, control will slowly swing into your favor, until eventually you're given the opportunity to occupy the system outright. Of course, the enemy's trying to do the same to your systems, so a good defense as well as well as a strong offense will be needed if you want your adopted faction to prevail and dominate!
And what does "System control" mean, and what are the rewards for it?
-Do you get to control docking rights of NPC stations? Who gets control, the majority corporation? An individual pilot? -Can players collect taxes from the stations? Charge docking fees? Change repair costs (0 costs to friendly ships = fast and free 100% rep for docking during station battles) -Can you "bar the gates" to unfriendly ships? Take control of gate guns, as if they were POS guns? Will cynojammers be allowed in "Controlled" systems? -How will you know who "Controls" the system? Will there be regional announcements for takeovers? Will pilots in system have to evacuate or else get popped at the gates? Will clones be ejected/moved from the station?
//// ---------=== []= ---------=== \\\\ Rifter(RedBad)
"Kill a man one is a murderer; kill a million, a conqueror; kill them all, a God." -- Jean Rostand |

Cergorach
Amarr The Helix Foundation
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Posted - 2008.05.14 21:01:00 -
[119]
It's looking very interesting! I'm no PvPer (unless you count the few encounters with pirates i've had), FW seems like a good blend between fun and commitment. One of the things that has stopped me from going to 0.0 was the relatively strict Alliance rules I saw floating around. I tend to be my own man, doing things according to my own schedule, and generally taking my sweet a$$ time ;-)
I'm looking forward to scrounging up some similar minded folk from the same faction and go hunting in a gang. I highly doubt I'll roll out my mission fitted Domi on my first try, nor will I fly in a full fitted implant clone, chances are that the first couple of runs are going to be in releatively cheap a$$ ships that are easily replaced (same goes for the modules). After raking up some experience, I might try some more expensive fits/ships. I'm really curious if a Destroyer gang is going to work (well)...
The only thing that might stop me from using this character is if the path is irreversible in some way, I don't mind really (extremely) hard to change course, but I like to keep my options open.
Looking forward to playing on the test server comming weekend.
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Tatsue Nuko
Stimulus
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Posted - 2008.05.14 21:01:00 -
[120]
Originally by: Dex Nederland Guess what ... you might lose sec status to do what you want. You might just have to become outlaws. [...] Don't take it from me - talk to one of your own : Tatsue Nuko
Well now now, I know Tareen (hey babeh) and I know it's not sec status that is an issue. The issue is quite a different one and illustrated in one of my posts on the page you linked:
Originally by: Tatsue Nuko (Possible venue that would make me salivate: Faction Warfare gets expanded in such a way that all the empires end up outlawing the Anarchist movements, forcing us out into a permanent 0.0 existance, where we can then be pursued more effectively than in empire.)
I mean, seriously, as you point out we are Anarchists and Terrorists seeking to dismantle all state and government. ALL of them are our enemies. This means that we cannot sign up for either of them - we'd be hypocrits if we did that. But with the current design, that also means that we cannot do anything new except possibly wardec everyone. But as Tareen points out, if the system is binary (that is, either Gallente or Caldari has it etc) the we achieve nothing by doing so.
What I would like to see given a requirement of mininum modification to this first iteration of the FW system, would be the ability to sign up against someone. And it isn't relevant only to us - Ushra'Khan severed all formal ties to the Republic after the Karishal thingie if my memory serves. If they want to join up in this, they'll now have to re-establish those formal ties by signing up for the Republic rather than against the Empire.
The problem for someone like U'K is slightly smaller than our (that is, SF and STIM and similars) problems though, since we want to kill everyone. If the system was non-binary - as in, requires people do run a positive sum of something, analogous to sov claim clocks etc - allowing people to sign up against a faction would be interesting.
We would not be able to place a positive claim effect on anything, since we are opposition. We would be attackable by everyone, since we'd obviously sign against everyone.
Not being tied to anyone would help keep such things honest as well, since we'd get no rewards from anyone except ourselves. The people that just want rewards and not immersion would not go for this option.
So, in the end, Devs,
Please please please consider implementing a signup against factions, and allow multiple such signups. Then we can make sure everyone in FW can kill us and we can have maximum fun as the outlawed and hunted anarchists. :)
It should be relatively simple to do anyway, shouldn't it?
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