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Thread Statistics | Show CCP posts - 21 post(s) |

Kakita J
Placid Reborn Tenth Legion
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Posted - 2008.05.16 10:04:00 -
[241]
Originally by: Pottsey Edited by: Pottsey on 15/05/2008 21:52:58 ôand potsey why do you want this pve content, your on that mission and why not be ambushed by caldari players. far more dynamic than a bunch of kin/therm 1 launcher 1 gun npcs... and far more exciting. that and wait... people actually just jump into lowsec in battleships?ö I see one of two things happening either the players warp and you massively out number them and win easy. Or they warp in with large numbers and massively beat you. I find 95% of PvP is like that and to me thats boring and pointless. ItÆs not more exciting.
That is _exactly_ the issue that bothers me with pvp. There exist pretty much no interesting fights, except by accident, and then people tend to run away. In PVE this is balanced automatically, since in order to split the rewards among as few people as possible, players do complexes or whatever with as few people as possible, artificially tilting the combat balance in favor of the NPC enemies. This is possible since you have an idea what you are facing. In PVP however, bring as many friends as you can, period, since you have generally no idea how high the risk is going to be. If possible, use lame setups (nano ships, recons or mass EW) that allow you to avoid retaliation and flee if you are outnumbered.
What would make this sort of interesting would be battlegrounds with restrictions on the ships allowed in there (i.e., no T2, nothing bigger than T1 cruiser or T2 frigs, ...). This would enable newer pilots to compete, and also the risk of going in there could be better judged, and as such the automatic risk/reward balancing kicks in - actually enabling small scale gang combat.
-------------------------------------- "They better fix the *bleep* *bleep* *bleep* jump *bleep* gates before I *bleep**bleep**bleep* and then some."
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CCP Greyscale

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Posted - 2008.05.16 10:49:00 -
[242]
With regard to general concerns about gatecamping, we're still waiting to see how this pans out in practice but the suspicion is that if five or ten pirates start sitting on a chokepoint, word will go out in the Militia channels pretty quickly and someone will show up to deal with the issue. My only real concern here is to do with sec hits in the process, and how willing players are to take them. If things work out nicely though, pirates are going to have a fairly hard time operating in the warzones and they may actually end up becoming some of the safest areas of lowsec for non-combatants. Hopefully the scheduled playtests will shed light on the matter.
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Chronos VIII
Amarr FinFleet Band of Brothers
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Posted - 2008.05.16 10:59:00 -
[243]
Edited by: Chronos VIII on 16/05/2008 10:59:09
Originally by: CCP Greyscale With regard to general concerns about gatecamping, we're still waiting to see how this pans out in practice but the suspicion is that if five or ten pirates start sitting on a chokepoint, word will go out in the Militia channels pretty quickly and someone will show up to deal with the issue. My only real concern here is to do with sec hits in the process, and how willing players are to take them. If things work out nicely though, pirates are going to have a fairly hard time operating in the warzones and they may actually end up becoming some of the safest areas of lowsec for non-combatants. Hopefully the scheduled playtests will shed light on the matter.
Is there a reason why ccp is continuously trying to work against pirates/low sec warfare since '05?
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Miasia
Federatin Navy Assistance
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Posted - 2008.05.16 11:02:00 -
[244]
Originally by: CCP Greyscale With regard to general concerns about gatecamping, we're still waiting to see how this pans out in practice but the suspicion is that if five or ten pirates start sitting on a chokepoint, word will go out in the Militia channels pretty quickly and someone will show up to deal with the issue. My only real concern here is to do with sec hits in the process, and how willing players are to take them. If things work out nicely though, pirates are going to have a fairly hard time operating in the warzones and they may actually end up becoming some of the safest areas of lowsec for non-combatants. Hopefully the scheduled playtests will shed light on the matter.
The player which you hope to address through FW are not PvP orientated and have no expierence in busting gatecamps.
Those players who can do such stuff and are expierenced to do this are already pvping and are in alliances (most of them) or are pirating.
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CCP Greyscale

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Posted - 2008.05.16 11:12:00 -
[245]
Originally by: Chronos VIII Edited by: Chronos VIII on 16/05/2008 10:59:09
Originally by: CCP Greyscale With regard to general concerns about gatecamping, we're still waiting to see how this pans out in practice but the suspicion is that if five or ten pirates start sitting on a chokepoint, word will go out in the Militia channels pretty quickly and someone will show up to deal with the issue. My only real concern here is to do with sec hits in the process, and how willing players are to take them. If things work out nicely though, pirates are going to have a fairly hard time operating in the warzones and they may actually end up becoming some of the safest areas of lowsec for non-combatants. Hopefully the scheduled playtests will shed light on the matter.
Is there a reason why ccp is continuously trying to work against pirates/low sec warfare since '05?
I don't see it working against pirates - they're going to have a dangerous but extremely target-rich environment - and I certainly don't see how this is working against "low sec warfare"
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Techkraft
Amarr Chickens with an Attitude No Law
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Posted - 2008.05.16 11:19:00 -
[246]
Originally by: CCP Greyscale I don't see it working against pirates - they're going to have a dangerous but extremely target-rich environment - and I certainly don't see how this is working against "low sec warfare"
But do pirates differ (see part post above that I did) if they would join a faction?
If you are below -5 can you participate with the same rules of engagement to FW or not?
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Victor Forge
Amarr
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Posted - 2008.05.16 11:19:00 -
[247]
Edited by: Victor Forge on 16/05/2008 11:20:29
Originally by: Chronos VIII
Is there a reason why ccp is continuously trying to work against pirates/low sec warfare since '05?
I have no idea what happend before 2007, but can you honestly say that low-sec is fine? A look at starmap "ships in space" shows clearly how much less players there are in low-sec compared to high-sec.
Greyscale is talking about the security hit, but I don¦t think the current system or removing the penalty is of any greater importance for players choise of staying in high-sec or not. Remove security hit, remove local for all I care, but do something about those damn low-sec Gatecamps! What use are Gateguns for if they can be tanked?
---------------------------------------------------------- http://www.youtube.com/watch?v=GwaMHJzruDU&feature=related |

Khanto Thor
Amarr Imperial Academy
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Posted - 2008.05.16 11:26:00 -
[248]
Originally by: CCP Greyscale With regard to general concerns about gatecamping, we're still waiting to see how this pans out in practice but the suspicion is that if five or ten pirates start sitting on a chokepoint, word will go out in the Militia channels pretty quickly and someone will show up to deal with the issue. My only real concern here is to do with sec hits in the process, and how willing players are to take them. If things work out nicely though, pirates are going to have a fairly hard time operating in the warzones and they may actually end up becoming some of the safest areas of lowsec for non-combatants. Hopefully the scheduled playtests will shed light on the matter.
Simple solution - Give sentry guns more clout or increase there numbers!
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Andres Talas
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Posted - 2008.05.16 11:36:00 -
[249]
So, Devs ... have you talked to Hardin yet ?
You have a problem.
Talk. To. The. Chin. With. The. Spin.
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manasi
Caldari Ceptacemia Fallout Project
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Posted - 2008.05.16 12:51:00 -
[250]
QFT, very good point m8
Originally by: Xofii You have locked out basically all ppl that are engaged in pvp atm, IE alliance bound, you have created great detriments for ppl who are pure highsec dwellers, IE no more highsec travel, and basically no rewards except the same as for all pvp or mish?
Who are you trying to attract?
//Xofii
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Taishansu
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Posted - 2008.05.16 12:53:00 -
[251]
Edited by: Taishansu on 16/05/2008 12:53:54 I've read over this whole thing and I'll see the test on Sisi and relevant dev blogs before I curse this thing to the bowels of heck.
I still believe and will always believe that you need to fix problems in game (i.e. pos warfare, blobs in 0.0, moons in drone regions as well as sec status there, balance out the agents etc etc etc) before you add new shiny things to distract people from the bigger problems like that "lag" problem.
Otherwise I'm interested in seeing how this works more in depth and detail. However, I agree with manasi. If you exclude anyone from this who is in an alliance then you won't get the results you want.
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Aylara
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Posted - 2008.05.16 13:33:00 -
[252]
Originally by: Miasia
The player which you hope to address through FW are not PvP orientated and have no expierence in busting gatecamps.
Those players who can do such stuff and are expierenced to do this are already pvping and are in alliances (most of them) or are pirating.
QTF. That's why the players that are in alliances should be able to join FW, at least as a single player. In this way, players new to PVP will have a good and easier way to learn how to be combat effective. One will always learn faster having good teammates and opponents. FW should not create easy targets for pirates. 
It should be like it was in the Cold War. The 2 powerblocks where taking part in different conflicts without declaring war to each other. So a player from an alliance could help one of the factions without the need for the named alliance to declare war.
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Doytard
Amarr the oNe Academy
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Posted - 2008.05.16 14:10:00 -
[253]
Originally by: CCP Greyscale With regard to general concerns about gatecamping, we're still waiting to see how this pans out in practice but the suspicion is that if five or ten pirates start sitting on a chokepoint, word will go out in the Militia channels pretty quickly and someone will show up to deal with the issue. My only real concern here is to do with sec hits in the process, and how willing players are to take them. If things work out nicely though, pirates are going to have a fairly hard time operating in the warzones and they may actually end up becoming some of the safest areas of lowsec for non-combatants. Hopefully the scheduled playtests will shed light on the matter.
but if a player is -5 or below, or has a global criminal flag aka a pirate. You can attack that player without a sec standing loss yourself right? if they don't have a global criminal or less than -5 sec status well they aren't really actively pirating are they? Hi how are you
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Nekopyat
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Posted - 2008.05.16 14:15:00 -
[254]
Originally by: Ivar Strahm
EVE has always been the "hardcore" PvP game, where losing your ship means loss of ISK and time setting up a new ship. If factional warfare takes that away I'm afraid it will make the game a mere shell of what it used to be. Where will the adrenalin rush of jumping into low sec go if getting killed just means respawning at your chosen station with little or no actual loss?
It is a balancing act, one that CCP is already pretty compromised on,.. specifically, I'm sorry but the death pentlty is already no where near 'hard core'.. hard core is when, if you die, you die, your character is dead, start over with newbie SP. So anyway.
CCP has to balance the death penalty very carefully. Make it too generous and the game looses it's fun. Make it too harsh and the cost of dieing stops people from PvPing. I know my main reason for not doing PvP is the possibility of implant loss for instance. I loose my implants and that is another 6 months of grinding to replace them... not to mention the slowdown of skill progression during that period.
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Samacia
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Posted - 2008.05.16 15:09:00 -
[255]
Originally by: Nekopyat ... I loose my implants and that is another 6 months of grinding to replace them... not to mention the slowdown of skill progression during that period.
Jumpclone |

Hab0k
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Posted - 2008.05.16 15:23:00 -
[256]
Edited by: Hab0k on 16/05/2008 15:29:49 Edited by: Hab0k on 16/05/2008 15:27:05 Can you tell zulupark to reply to his blog, i mean seriously...
and tell me why you are going to nerf nano's in future, it is not right, nanos can be stopped, people just need to know how. its simple. web us and pop us fast...
seriously. restore my interdictor or restore myskill points to the field of my choice.
oh yeah -mental note, gank that one guy who says he has good implants-
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Manu Hermanus
IDLE GUNS IDLE EMPIRE
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Posted - 2008.05.16 15:49:00 -
[257]
Originally by: Samacia
Originally by: Nekopyat ... I loose my implants and that is another 6 months of grinding to replace them... not to mention the slowdown of skill progression during that period.
Jumpclone
dont pvp in a snake set, with 5%/7% implants?
i pvp in +5s 
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Oakrayven
Gallente Federal Navy Academy
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Posted - 2008.05.16 15:49:00 -
[258]
Originally by: What CCP Greyscale said I don't see it working against pirates - they're going to have a dangerous but extremely target-rich environment - and I certainly don't see how this is working against "low sec warfare"
Originally by: What Low sec gankrats hears I see it working against pirates - they're going to have a dangerous and extremely Anti Gategank Pirate environment - and I certainly see how is working against "low sec warfare"
YAR!
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2008.05.16 15:52:00 -
[259]
Originally by: CCP Greyscale With regard to general concerns about gatecamping, we're still waiting to see how this pans out in practice but the suspicion is that if five or ten pirates start sitting on a chokepoint, word will go out in the Militia channels pretty quickly and someone will show up to deal with the issue. My only real concern here is to do with sec hits in the process, and how willing players are to take them. If things work out nicely though, pirates are going to have a fairly hard time operating in the warzones and they may actually end up becoming some of the safest areas of lowsec for non-combatants. Hopefully the scheduled playtests will shed light on the matter.
Hmm, I'm glad you guys are at least thinking about that issue, but valuable insights into the social behavior of players on tq is like the last thing I'd ever expect from sisi tests.
You could be right about FW particpants taking care of the problem theselves though. That would be the obvious ideal solution. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Nekopyat
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Posted - 2008.05.16 16:13:00 -
[260]
Quote:
Jumpclone
*nods* I'm slowly working towards access to jump clones, but that 24 hour cool down period is a pain... reduced learning for 24 hours every time I want to PvP? that will quickly result in some pretty rare PvPing
Quote:
dont pvp in a snake set, with 5%/7% implants?
i pvp in +5s 
Heh. I think you misunderstand how poor I am ^_~ I'm a casual player, as are many people. I can maybe get in 5 hours per week. Battleships are way outside my price range, and at a year old (and 10MISP) I'm STILL working on getting a full set of +4 implants. On a good month I can manage 30MISK (assuming no looses or buying other things).
With that kind of setup I can easily throw away T1 frigates and would happily risk them if not for worrying about poddeath.
If they reduced (say, to 1 hour) or elimited jumpclone cooldown that would probably do the trick. Hrm,.. I should suggest that in F&I
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NoNameNewbie
Caldari Raynor Heavy Industries
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Posted - 2008.05.16 17:04:00 -
[261]
Originally by: CCP Greyscale With regard to general concerns about gatecamping, we're still waiting to see how this pans out in practice but the suspicion is that if five or ten pirates start sitting on a chokepoint, word will go out in the Militia channels pretty quickly and someone will show up to deal with the issue. My only real concern here is to do with sec hits in the process, and how willing players are to take them. If things work out nicely though, pirates are going to have a fairly hard time operating in the warzones and they may actually end up becoming some of the safest areas of lowsec for non-combatants. Hopefully the scheduled playtests will shed light on the matter.
u realize that this in eve doesnt work ?
I mean, i once was mission running in otsasai. While running missions there was no problem for me (well 2 pirates at a random gate arent a problem) they were camping the Vourrassi(0.5) to Nalvula(lowsec) gate. 2 of em, 2 in BS. Vourassi local, had like 15 ppl complaining about the pirates camping the gate ...
u see ?
Tbh i think in its current form FW will just be a 5 day roflcopter. Once introduced, ****loads of bored 0.0 ppl will run in, 2 days carnage blobbing/nanofagging the **** outta everything, 3 day cooldown, everyone back in highsec runnign missions. Epic win for the game ...
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Kappas.
Galaxy Punks Black Core Alliance
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Posted - 2008.05.16 18:02:00 -
[262]
I don't know if it's been replied to elsewhere so forgive me if it has...
How is joining/leaving these militias handled? Once you make your original choice is that it, or can you switch sides like a maximum once every 7 days or something?
__________________
Recruitment temporarily closed. |

Miana Amannar
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Posted - 2008.05.16 20:37:00 -
[263]
Edited by: Miana Amannar on 16/05/2008 20:41:48
Originally by: Andres Talas So, Devs ... have you talked to Hardin yet ?
You have a problem.
Talk. To. The. Chin. With. The. Spin.
Buddy, you really p*ss me off now with this constant crap. It seems YOU have a problem!
Are you Hardin's ALT - or how much does he pay you ?
On topic:
Jeez people, I've never seen so many groundless assumptions as in this thread. I agree the info we got so far is a bit thin but can't you just wait until there's more before you start to whine?
Originally by: Nekopyat
If they reduced (say, to 1 hour) or elimited jumpclone cooldown that would probably do the trick. Hrm,.. I should suggest that in F&I
Save your time - this will never happen - and rightly so. Noone would have to fly anywhere anymore (especially through dangerous areas), just clone-jump. 24 h is just right!!
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000Hunter000
Gallente Missiles 'R' Us
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Posted - 2008.05.16 21:05:00 -
[264]
ok, now.. it's prolly me but.. except for the part of we getting a few more systems, whats the point really? u get pvp missions??? well i hope follow up blogs will explain and enlighten us a bit further cuz atm i think it's a waste of dev time cuz it will only attract those who have an active interest in direct ship to ship pvp allready and it will do nothing for the huge group of people in empire who arn't interested in the direct ship to ship pvp at all, sofar what i've read i can't find anything that would motivate those to suddenly get up and do pvp. _______________________________________________________ CCP, let us pay the online shop with Direct Debit!!!
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Da'Neth
Gallente Federation Zone Operations Command
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Posted - 2008.05.16 21:38:00 -
[265]
Originally by: 000Hunter000 ok, now.. it's prolly me but.. except for the part of we getting a few more systems, whats the point really? u get pvp missions??? well i hope follow up blogs will explain and enlighten us a bit further cuz atm i think it's a waste of dev time cuz it will only attract those who have an active interest in direct ship to ship pvp allready and it will do nothing for the huge group of people in empire who arn't interested in the direct ship to ship pvp at all, sofar what i've read i can't find anything that would motivate those to suddenly get up and do pvp.
this is why we need the next blog.
BTW whare the frack is it????? --------- Beware my friends, as you pass by As you are now so once was I As I'm now so you must be Prepare my friends to follow me |

Major Death
Caldari Sarz'na Khumatari Ushra'Khan
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Posted - 2008.05.16 21:52:00 -
[266]
Quote: this is why we need the next blog.
BTW whare the frack is it?????
Another example of CCP failing at communication with its players.
My original sig was 'Enjoy lag free play in a dynamic space MMORPG'. It was removed for lack of EVE content! ;) CCP say 'Shut up about bugs and eat your eye candy!' |

Nekopyat
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Posted - 2008.05.16 23:06:00 -
[267]
Originally by: Miana Amannar
Save your time - this will never happen - and rightly so. Noone would have to fly anywhere anymore (especially through dangerous areas), just clone-jump. 24 h is just right!!
*shrug* then there will be people who won't PvP because of it.
Unless PvP content generates enough ISK to cover the loss of implants it took me months of scrimping and saving to buy (i.e. risk vs reward) or has a low hassle way to protect those investment, then it isn't going to be worth it for me and many others.
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Miana Amannar
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Posted - 2008.05.17 00:36:00 -
[268]
Originally by: Ammath So is there going to be any 'compensation' like there was when static plexes were popped for people who moved to systems/areas specifically to the characteristics of the system(s) in question? I mean it doesn't just affect w-4 it makes pretty much all of our space one big pipeline.
The problem is that there are obviously better places to attach to CR... popping the only dead-end ice field system into a superhighway, and one the only deadend in the region worth anything besides XZH station its obviously questionable mechanics..
Also attaching it so close to the placid gate when BR already has a placid gate is kinda weird... who not make it closer to the Fade or PB or Syndicate games in CR?
It just seems dodgy...
Buddy, don't worry  Until the patch is out you won't be there anymore  
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Jason Edwards
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Posted - 2008.05.17 06:18:00 -
[269]
Ya where is the dev blog...
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JAME5 KIRK
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Posted - 2008.05.17 08:09:00 -
[270]
im a little confused on how the soverienty will work,. will it be any hi sec that can be worked on, just low sec , just teh warzones ? if someone would enlighten me, its early and i have a hangover..
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