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Thread Statistics | Show CCP posts - 1 post(s) |
Kale Kold
Vicious Little Killers
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Posted - 2008.06.23 23:01:00 -
[1]
Since the Faction War expansion nano fitted ships have increased ten fold. Trying to catch 'em is severly limited due to the absolute downright inadequate range of Stasis Webifiers. Just one pulse of a Micro Warp Drive and your webs are completely useless as their inertia carries them out of range in seconds.
I know some recons get a bonus to the range of webs, but, c'mon, recons always go pop first in any fight, thus totally negating their effect on a nano fleet.
CCP, please increase the range of webs to 24k to match the distrupters.
Thankyou.
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Lorna Loot
Nox Eternus
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Posted - 2008.06.23 23:06:00 -
[2]
MOAR THREADS!!!!!
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Quelque Chose
New Eden Roller Disco Supply
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Posted - 2008.06.23 23:09:00 -
[3]
Dear OP:
Please die in a fire.
Thanks, Your Pals at New Eden Roller Disco Supply ___________________________________________
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baltec1
Antares Shipyards
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Posted - 2008.06.23 23:12:00 -
[4]
Just give us a new line of ships with the hugginns web range bonus for the other 3 empires. No nerfs and new ships, what can possibly be bad about that!
And seriously I am no fan of nano but even I think all these nano posts are getting to be too much...
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VicturusTeSaluto
Metafarmers
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Posted - 2008.06.23 23:13:00 -
[5]
lol nub. Use a claymore in your half-assed fleet, and then train overloading. You get a highly long range web without faction webs or recons.
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Kale Kold
Vicious Little Killers
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Posted - 2008.06.23 23:18:00 -
[6]
Originally by: VicturusTeSaluto lol nub. Use a claymore in your half-assed fleet, and then train overloading. You get a highly long range web without faction webs or recons.
Hmmm... the claymore has no web bonuses so i may as well fit an ibis with webs and overload them for a fantastic 13k range! Yeah that should do it! Oh wait...
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Haakelen
Force d'action navale
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Posted - 2008.06.23 23:19:00 -
[7]
Originally by: Kale Kold
Originally by: VicturusTeSaluto lol nub. Use a claymore in your half-assed fleet, and then train overloading. You get a highly long range web without faction webs or recons.
Hmmm... the claymore has no web bonuses so i may as well fit an ibis with webs and overload them for a fantastic 13k range! Yeah that should do it! Oh wait...
Hint: Skirmish Warfare Link - Interdiction Maneuvers
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Tamia Clant
New Dawn Corp New Eden Research
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Posted - 2008.06.23 23:19:00 -
[8]
Originally by: Kale Kold
Originally by: VicturusTeSaluto lol nub. Use a claymore in your half-assed fleet, and then train overloading. You get a highly long range web without faction webs or recons.
Hmmm... the claymore has no web bonuses so i may as well fit an ibis with webs and overload them for a fantastic 13k range! Yeah that should do it! Oh wait...
Claymore can fit warfare link mods though, one of them increases the range of your stasis webifiers.
Looking for queue-free research slots? Click here!
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Kale Kold
Vicious Little Killers
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Posted - 2008.06.23 23:25:00 -
[9]
Edited by: Kale Kold on 23/06/2008 23:25:40
Originally by: Haakelen Hint: Skirmish Warfare Link - Interdiction Maneuvers
So months of training for command ships and months more for warlinks in order to take down ships that require half the training and are half the cost? Hmmm. something sounds like it needs balancing... and thats if you can lock them before they warp!!!
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Haakelen
Force d'action navale
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Posted - 2008.06.23 23:26:00 -
[10]
Kale Kold thread
why did I post in
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Kale Kold
Vicious Little Killers
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Posted - 2008.06.23 23:26:00 -
[11]
Originally by: Haakelen Kale Kold thread
why did I post in
Obvious troll is obvious!
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James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2008.06.23 23:27:00 -
[12]
Actually, I think 'fixing' nanoships, is as simple as making precision heavy missiles actually able to hit something vaguely fast for sensible amounts of damage. -- Crane needs more grid 249km locking? |
Haakelen
Force d'action navale
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Posted - 2008.06.23 23:27:00 -
[13]
I'm the troll
yes
You can put the link on a drake if you want, it won't work as well but every little bit helps.
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Havohej
The Defias Brotherhood DEFI4NT
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Posted - 2008.06.23 23:38:00 -
[14]
Originally by: Kale Kold Edited by: Kale Kold on 23/06/2008 23:25:40
Originally by: Haakelen Hint: Skirmish Warfare Link - Interdiction Maneuvers
So months of training for command ships and months more for warlinks in order to take down ships that require half the training and are half the cost? Hmmm. something sounds like it needs balancing... and thats if you can lock them before they warp!!!
So months of training for HACs and/or Recons and months more to max out Navigation skills, rigging skills, gunner skills, missile skills and drone skills in order to be an effective nanoHAC/Recon pilot in order to take down noobs with less than half the training and paid less than a third of the cost of my nanoHAC/Recon? Hmmm, something sounds like it's balanced... and that's if you can learn how to play the game instead of whining about how somebody is better than you!!!
Originally by: CCP Explorer You can still steal their stuff.
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Tamia Clant
New Dawn Corp New Eden Research
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Posted - 2008.06.23 23:40:00 -
[15]
Originally by: Kale Kold
Originally by: Haakelen Hint: Skirmish Warfare Link - Interdiction Maneuvers
So months of training for command ships and months more for warlinks in order to take down ships that require half the training and are half the cost? Hmmm. something sounds like it needs balancing... and thats if you can lock them before they warp!!!
I can understand constructive criticism but this "omg I need to train more skills than my target" bullcrap is senseless. Do you also whine that you need a destroyer to kill a frigate? Or a battleship to destroy a battlecruiser?
And don't throw the "oh, but you can kill a frigate with a frigate" speech at me, because that also applies to nanoships.
Looking for queue-free research slots? Click here!
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Lilith Velkor
Oyster Colors
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Posted - 2008.06.23 23:52:00 -
[16]
Originally by: Kale Kold Edited by: Kale Kold on 23/06/2008 23:25:40
Originally by: Haakelen Hint: Skirmish Warfare Link - Interdiction Maneuvers
So months of training for command ships and months more for warlinks in order to take down ships that require half the training and are half the cost? Hmmm. something sounds like it needs balancing... and thats if you can lock them before they warp!!!
No, they work on battlecruisers too. Having a pilot skilled for leadership isnt a bad idea for any gang, and the warfare links are blatantly overlooked in the dps-frenzy of the eft-warriors.
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Amy Wang
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Posted - 2008.06.23 23:54:00 -
[17]
Originally by: James Lyrus Actually, I think 'fixing' nanoships, is as simple as making precision heavy missiles actually able to hit something vaguely fast for sensible amounts of damage.
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Esmenet
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Posted - 2008.06.23 23:58:00 -
[18]
Nanos are not the problem, neither is webs. Its militia pilots that is the problem.
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Jack Jombardo
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Posted - 2008.06.23 23:59:00 -
[19]
Huugin with 24km baserange webber anybody?
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Haakelen
Force d'action navale
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Posted - 2008.06.24 00:02:00 -
[20]
Originally by: Jack Jombardo Huugin with 24km baserange webber anybody?
The man brings up a very good point, Kale.
Kale, what happens with faction and officer webs? What happens with overheating? What happens with the afformentioned warfare links you think are unreasonable to train for? You do realize that someone with Domi webs, overheated, with a maxed claymore in fleet (not unreasonable, at all, anymore), they'd probably be able to web out to 200km?
No.
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Flipout
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Posted - 2008.06.24 00:02:00 -
[21]
Originally by: Kale Kold Since the Faction War expansion nano fitted ships have increased ten fold. Trying to catch 'em is severly limited due to the absolute downright inadequate range of Stasis Webifiers. Just one pulse of a Micro Warp Drive and your webs are completely useless as their inertia carries them out of range in seconds.
I know some recons get a bonus to the range of webs, but, c'mon, recons always go pop first in any fight, thus totally negating their effect on a nano fleet.
CCP, please increase the range of webs to 24k to match the distrupters.
Thankyou.
Alright! Perfect idea! Then while we are at it lets just take interceptor's out of the game since they will be useless!
Hell yeah!
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Bloody Rabbit
Jita Miners
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Posted - 2008.06.24 00:05:00 -
[22]
Originally by: Havohej be an effective nanoHAC/Recon pilot in order to take down noobs with less than half the training and paid less than a third of the cost of my nanoHAC/Recon? Hmmm, something sounds like it's balanced... and that's if you can learn how to play the game instead of whining about how somebody is better than you!!!
There is your problem, My crow is 25 million to fit My recon is 150 million to fit
Thats a good 6 to 1 in cost but my recon can't be killed by an indy.
Local and Covert cloaking Idea |
Armoured C
Federal Defence Union
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Posted - 2008.06.24 00:17:00 -
[23]
Originally by: Quelque Chose Dear OP:
Please die in a fire.
Thanks, Your Pals at New Eden Roller Disco Supply
epic lolified
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Benedic
The Aftermath
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Posted - 2008.06.24 00:18:00 -
[24]
Why stop at 24? Over 9000 tbh.
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Dallas23
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Posted - 2008.06.24 00:27:00 -
[25]
personally I do not think there is any issure with nanos, overdrives, or even inertia stabs. what needs to be fixed is micro warp drives. possible fixes: -treat mwd like warp, no targeting or being targeted. -increase acceleration time to speed boost multiplier, mwd gives 600% then have it take that much longer to accelerate. -remove inertia in the same way that the heavy interdictor suffers when turning on a warp disruption generator.
these are jsut some suggestions any change would need to be tested so it does not become another issue in of it self.
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Tankn00blicus
Cosmic Vacum Cleaners
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Posted - 2008.06.24 01:28:00 -
[26]
Buffing web would def make nanos more balanced, but guess what ship you just made completely useless... the hit-and-run vagabond, which is legit unlike ships such as the hit-while-running nanoomgwtfbbqishtar.
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Atomos Darksun
Infortunatus Eventus
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Posted - 2008.06.24 01:38:00 -
[27]
Originally by: Quelque Chose Dear OP:
Please die in a fire.
Thanks, Your Pals at New Eden Roller Disco Supply
This.
Originally by: Amoxin My vent is talking to me in a devil voice...
Atomos' Guide to Forum Flaming |
Jmanis Catharg
State Protectorate
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Posted - 2008.06.24 01:45:00 -
[28]
Didn't webs used to have a 20k range?
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overcorpse
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Posted - 2008.06.24 02:04:00 -
[29]
Originally by: Haakelen
Originally by: Jack Jombardo Huugin with 24km baserange webber anybody?
The man brings up a very good point, Kale.
Kale, what happens with faction and officer webs? What happens with overheating? What happens with the afformentioned warfare links you think are unreasonable to train for? You do realize that someone with Domi webs, overheated, with a maxed claymore in fleet (not unreasonable, at all, anymore), they'd probably be able to web out to 200km?
No.
So everyone should train up minmatar recons to stand a resonable chance of killing nanos.
Yup everything here looks balanced alright
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El Mauru
Quantum Industries RAZOR Alliance
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Posted - 2008.06.24 02:05:00 -
[30]
Actually- I like that idea :-P
Put in webs with about 1.5 to 2.5 times the range but half the velocity modifier.
That way a single ships with one or even two of these "new" webs would not really be able to stop an experienced nano-pilot, but several of them might.
It also wouldn't make the hugin/rapier obsolete (actually- they'd end up overpowered :-S), but would make the whole nano-affair a bit more challenging. -
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