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Thread Statistics | Show CCP posts - 0 post(s) |

Fallorn
GoonFleet GoonSwarm
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Posted - 2008.08.07 16:06:00 -
[1]
I propose that ccp put all lvl 4 missions in 0.0 all lvl 3 missions in low sec and all lvl two missions in .7 sec or lower. The higher the sec status the lower levels of missions because that is were the easy jobs are and the harder jobs are closer to the border of an empires space or going out of their space to do missions for them. This would help fix the balance for risk/reward. Also change the size of empire roids so that they pop from one or two cycles of a strip miner, and limit how much ice spawns on roids in empire saying that the country in charge mines so much of it off. Size of roids increases as you move to lower sec status areas.
The rp reason for agents moving is that with the war and other things going on they have greater need near the borders of their space. This means that the newest agents they keep close to home and their more trusted agents they move and spread farther out. The roids decreasing in size would be caused by the empires expanded industrial needs during the wartime. Sig removed. If you would like further details please mail [email protected] with a link to your signature. - Elmo Pug
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Fallorn
GoonFleet GoonSwarm
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Posted - 2008.08.07 16:10:00 -
[2]
Posting to support my own thread. Sig removed. If you would like further details please mail [email protected] with a link to your signature. - Elmo Pug
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Ioan Metorsky
GoonFleet GoonSwarm
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Posted - 2008.08.07 16:18:00 -
[3]
Good idea. |

Karentaki
Maximum Yarrage
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Posted - 2008.08.07 16:28:00 -
[4]
/signed ============= RE: The suicide nerf
Originally by: agent apple I believe I can safely speak for many of us when I say,
Dear Devs, Go Back to WOW
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Maximillian Bayonette
White Lion Manufacture and Salvage
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Posted - 2008.08.07 16:31:00 -
[5]
Deffo signed.
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Toolbert
GoonFleet GoonSwarm
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Posted - 2008.08.07 16:32:00 -
[6]
Signed. this is a great idea. Empire space should have never been meant for carebears. Just a places for newbies to get their feet wet before venturing into 0.0.
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Oncely Magnanimous
Royal Amarr Institute
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Posted - 2008.08.07 16:37:00 -
[7]
/signed.
economics tells us that profit is made at borders, so go find them.
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Sindahl McHaggis
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Posted - 2008.08.07 16:40:00 -
[8]
agree
additional RP support: how can developed space have all the raw materials still available in high quantities? traditional supply and demand would indicate that scarce resources in developed space are 1, scarce, and 2, highly valuable. i don't think high sec minerals reflect this. force people out into the wilderness to search for raw materials.
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I'matouchurbutte
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Posted - 2008.08.07 16:40:00 -
[9]
Signed.
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Tahini
Merch Industrial GoonSwarm
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Posted - 2008.08.07 16:41:00 -
[10]
agreed
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Lindsikyev
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Posted - 2008.08.07 16:42:00 -
[11]
Good idea.
Supporting this.
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teji
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Posted - 2008.08.07 16:52:00 -
[12]
good ideas are good
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Toman Jerich
Ars ex Discordia GoonSwarm
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Posted - 2008.08.07 16:52:00 -
[13]
Makes sense.
In every other game, the "newbie area" offers you only very limited opportunities for wealth and advancement, and you have to go into more dangerous territory to accomplish anything. Eve should be the same. Risk/reward and progression.
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RDevz
GoonFleet GoonSwarm
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Posted - 2008.08.07 16:55:00 -
[14]
Supporting this badly punctuated idea.
The frontiers of space should have greater risk/reward than the well-colonised, heavily policed lands. Would there have been a gold rush and massive expansion in the western US had there been plentiful and ever-lasting gold mines in New England?
I think not.
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NerftheSmurf
GoonFleet GoonSwarm
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Posted - 2008.08.07 16:56:00 -
[15]
hell yes
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Tchell Dahhn
Suddenly Ninjas
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Posted - 2008.08.07 16:56:00 -
[16]
Supported.
We're Recruiting! |

Eternal Error
Exitus Acta Probant
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Posted - 2008.08.07 18:22:00 -
[17]
Supported, but I think maybe a bit drastic. Make L4s scattered across low sec and 0.0. PERHAPS have a few VERY low quality L4 agents in hi sec, but preferably not. I believe that L3 missions staying in hi sec would be fine.
Regarding roids/ores, something needs to be done with the market. The low end ores (veldspar) are stupidly profitable in comparison to lowsec ones.
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Kalhoon Burn
GoonFleet GoonSwarm
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Posted - 2008.08.07 18:52:00 -
[18]
Sounds like a better idea than some of the others put forward regarding balancing the risk/reward
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Esmenet
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Posted - 2008.08.07 18:55:00 -
[19]
Vote against the nano nerf! |

Erokior
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Posted - 2008.08.07 18:58:00 -
[20]
making asteroids contain less than a strip miner cycle in 1.0 would encourage more experienced players to move away from the starter zones in their hulks that sit there and hoover a belt dry, leaving better pickings for newer players in our mining destroyers and cruisers.
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Bum Bandito
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Posted - 2008.08.07 19:01:00 -
[21]
signed
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Malcanis
We are Legend eXceed.
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Posted - 2008.08.07 19:11:00 -
[22]
Edited by: Malcanis on 07/08/2008 19:10:47 Simple commonsense, and a change that has been obviously required for a long time.
I say this as someone who runs missions.
If all the level 4 agents move to lo-sec, the danger from pirates will be proportionately less. Where there are only a few decent agents in lo-sec, they are easily camped; where there are dozens, less easily and less frequently.
CONCORD provide consequences, not safety; only you can do that. |

Malcanis
We are Legend eXceed.
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Posted - 2008.08.07 19:12:00 -
[23]
Originally by: Eternal Error Supported, but I think maybe a bit drastic. Make L4s scattered across low sec and 0.0. PERHAPS have a few VERY low quality L4 agents in hi sec, but preferably not. I believe that L3 missions staying in hi sec would be fine.
Regarding roids/ores, something needs to be done with the market. The low end ores (veldspar) are stupidly profitable in comparison to lowsec ones.
A few -15 to -20 Level 4 agents in border hi-sec systems.
CONCORD provide consequences, not safety; only you can do that. |

Hertford
Ars ex Discordia GoonSwarm
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Posted - 2008.08.07 19:13:00 -
[24]
Edited by: Hertford on 07/08/2008 19:13:49 As an outsider to high sec mission running, and having minimal experience of it, I am perfectly qualified and can be completely objective on this issue, unlike all those who run missions in both high sec and low sec every day.
Signed. |

Aiko Intaki
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Posted - 2008.08.07 19:25:00 -
[25]
Copying my response from this thread.
Quote: The mechanics of low sec aren't fun for the majority of EvE players. Some improvement is being made, but the ease with which missioners are spotted, probed out and disrupted is simply absurd. The mechanics of low sec favor light, roving gangs ganking solitary pilots - and missioners persisting in single systems are perfect targets.
Without changing those mechanics, any forcible move of players to low sec would only result in a massive loss of the EvE player base. It's a far better idea to change the nature of low sec such that mission runners and miners can do their things with a reasonable chance of survival. You'll get more coming in on their own that way.
Example changes that could draw missioners out of high sec: Local Chat Changes (missioners suppress their Local Chat listing via rigs) Lockable Acceleration Gates (more time to see mission-crashers on scanner)
Obviously, I don't support it.
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Karenzi
No Trademark Obsidian Empire
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Posted - 2008.08.07 19:27:00 -
[26]
/signed
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Nekopyat
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Posted - 2008.08.07 19:30:00 -
[27]
While I actually agree with the idea, not sure I agree with all of the tone. In fact, I'm not even sure it would be a good idea in general.
If you move L4 missions to low and null sec, some people will keep making cash (notably null sec alliances like the goons), but most people who currently run L4 missions will simply stop.
As long as death effects how quickly you gain SP (since death destroys implants and implants are a huge factor in SP gain) you will have many people unwilling to risk going into low or null sec. This is esp true of casual players that don't have the ISK to replace even the moderately priced implants on a frequent basis.
Sure one can grind an evening of L4 missions to pay for a new set of +4 implants, but when you can only run a few L3s per week? Then you start talking about a month or more of grinding to either set a set asside (in which case you have to stop PvP till you can afford another) or you have the reduced SP gain, which esp for a new player is a big deal since they are already scrambling to get their skills in line so they can access game content.
Moving the good stuff out of high-sec would be a great idea, but as long as SP and death are coupled like they are now you are going to have people who just can't be convinced the risk is worth it since they don't play enough for the reward to offset the fixed-price risk they face.
Now, if they were decoupled (say, reduce jump-clone cooldown to an hour or something, or removable learning implants) then yay L4 missions in low sec!
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Alqualonde
Merch Industrial GoonSwarm
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Posted - 2008.08.07 19:48:00 -
[28]
Signed
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Malcanis
We are Legend eXceed.
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Posted - 2008.08.07 19:53:00 -
[29]
Originally by: Nekopyat While I actually agree with the idea, not sure I agree with all of the tone. In fact, I'm not even sure it would be a good idea in general.
If you move L4 missions to low and null sec, some people will keep making cash (notably null sec alliances like the goons), but most people who currently run L4 missions will simply stop.
As long as death effects how quickly you gain SP (since death destroys implants and implants are a huge factor in SP gain) you will have many people unwilling to risk going into low or null sec. This is esp true of casual players that don't have the ISK to replace even the moderately priced implants on a frequent basis.
Sure one can grind an evening of L4 missions to pay for a new set of +4 implants, but when you can only run a few L3s per week? Then you start talking about a month or more of grinding to either set a set asside (in which case you have to stop PvP till you can afford another) or you have the reduced SP gain, which esp for a new player is a big deal since they are already scrambling to get their skills in line so they can access game content.
Moving the good stuff out of high-sec would be a great idea, but as long as SP and death are coupled like they are now you are going to have people who just can't be convinced the risk is worth it since they don't play enough for the reward to offset the fixed-price risk they face.
Now, if they were decoupled (say, reduce jump-clone cooldown to an hour or something, or removable learning implants) then yay L4 missions in low sec!
You know it's pretty easy to avoid losing your pod if you're not in 0.0.
CONCORD provide consequences, not safety; only you can do that. |

Opertone
Caldari SIEGE. The Border Patrol
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Posted - 2008.08.07 19:57:00 -
[30]
this thread is called meet goonswarm... and their alts... who actually block out all 0.0 for anyone...
well... i just want zydrine and mercoxit asteroid belts in high sec, then lvl 4 missions will not matter to me
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