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Thread Statistics | Show CCP posts - 14 post(s) |
BobsHobNuts
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Posted - 2008.09.22 10:39:00 -
[361]
yes jita should be moved, but i dont think they can move it that easy other wise they most likely would of done it already. but ya i agree, Jita should be a end system, and that will help on passing traffic abit. as for a bypass, if if they make one would autopilot use it?
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Lord Fitz
Project Amargosa
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Posted - 2008.09.22 10:44:00 -
[362]
Originally by: KristineKochanski Oh and build the damn bypass - move JITA into a Cul de Sac.
Bypass may work, moving Jita to a dead end system won't work. They already did this once with Yulai. It was the market hub before Jita, they changed the gates to make it less attractive and people simply moved to Jita instead. If you put Jita in a dead end system then Jita will become better, but some other system will be chosen by players as the new hub, and people will simply move the problem there.
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WaiKin Beldar
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Posted - 2008.09.22 11:10:00 -
[363]
You can lie to a single person for ever. Or... you can lie a single time for everybody. But you can not lie for ever to everybody.
Start fixing this FOR ONCE AT ALL or you will loose people very soon in a big way. Player community is well beyond the "fed up line" with the policy of "instead of preventing more people to join an almost unplayable online game we will make it worst for the ones already playing it"
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Saietor Blackgreen
The First Foundation
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Posted - 2008.09.22 11:15:00 -
[364]
Originally by: Misanth Point being; CCP is not under control. That's what makes this "emergency solution" look scary. They're panicing and taking desperate measures. What's next?
Why not? They are solving major problem hitting hundreds and thousends of people NOW in trade hub by creating POTENTIAL limits ty HYPOTHETICALLY possible situation in 0.0 warfare. Looks like a good move to me.
Especially if they're working on some other way to solve this, or at least reformulate the limit so that it's not a hard cap but some more flexible mechanic.
And even if they dont - well good for EvE! - at last a mechanic preventing superblobs! OK, defenders now CAN get a big advantage by overpopulating the system, that doesnt sound good. But FFS, sneak on them! Hit their other systems, ransake their moon mining, intercept their logistics with wardecs, murder their mining and hunting operations. At least there is an incentive (although very crappy and unintended one) that puts some very general and hard-to-reach limit on the blob.
And again, there is NO WAY you will have an OPERATION reaching 800 people per system. People will alg out, node will die, FCs wont jump in to avoid lag. Those events you mentioned (delve, branch) were just like that.
My main point is - while it is a concern, and interesting topic to pay attention to it, WHY ALL THE RABBLE?! Oh, wait...
--- Redesign local/scanner feature - make the place huge, dark and scary again! |
Saietor Blackgreen
The First Foundation
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Posted - 2008.09.22 11:16:00 -
[365]
Originally by: WaiKin Beldar Player community is well beyond the "fed up line" with the policy of "instead of preventing more people to join an almost unplayable online game we will make it worst for the ones already playing it"
Are you the Community? Why people on these forums feel they can easily speak for everyone? Do you have a document signed by 50 000 players? Are you payed for exciting the mob?
--- Redesign local/scanner feature - make the place huge, dark and scary again! |
WaiKin Beldar
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Posted - 2008.09.22 11:18:00 -
[366]
Originally by: Saietor Blackgreen
Originally by: WaiKin Beldar Player community is well beyond the "fed up line" with the policy of "instead of preventing more people to join an almost unplayable online game we will make it worst for the ones already playing it"
Are you the Community? Why people on these forums feel they can easily speak for everyone? Do you have a document signed by 50 000 players? Are you payed for exciting the mob?
Are you playing this game...ever?
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AltBier
Minmatar Freelance Unincorporated
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Posted - 2008.09.22 11:35:00 -
[367]
Originally by: Vikarion You'll need about 1,000 pilots, I believe, since that seems to be the cap. That's hard for any alliance to muster. And to keep them there continuously? Haha.
What if some alliance is a group of players who all know each other from somewhere else, say another forum, and that external group has thousands of members, who could all create trial accounts for two weeks of fun ...
Quote: The only honor in PVP is that which you bring with you.
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Bohoba
Caldari HolyKnights
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Posted - 2008.09.22 11:52:00 -
[368]
OMG hurry NC head to nol with 1000 shuttle poilots will be all you need then just sit there wait for pos's to run out of fule then bingo system falls without a shot fired lol
nice one ccp
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Ryoji Tanakama
Caldari Firestar Drive Yards
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Posted - 2008.09.22 11:58:00 -
[369]
So if I make a fleet with [people limit] players in it. Jump them all into target system and start munching on POS...
That means the defense fleet can't enter system amirite?
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CCP Explorer
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Posted - 2008.09.22 12:31:00 -
[370]
Edited by: CCP Explorer on 22/09/2008 12:32:24
In DT today the temporary cap was removed from all systems except Jita. See news here. The temporary cap, which now only applies to Jita, was also raised significantly.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Navigator
C C P
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Posted - 2008.09.22 12:32:00 -
[371]
Thread locked as a new up to date thread on the issue is here.
Navigator Senior Community Representative CCP Hf, EVE Online Email / Netfang
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Saietor Blackgreen
The First Foundation
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Posted - 2008.09.22 12:37:00 -
[372]
Originally by: WaiKin Beldar Are you the Community? Why people on these forums feel they can easily speak for everyone? Do you have a document signed by 50 000 players? Are you payed for exciting the mob?
Are you playing this game...ever?
Yes, as a matter of fact I do. And have amazing fun in small gangs PvP and 100vs100 fleet engagements. Dont get me wrong, I also experience lag, very heavy one from time to time. I lose shipse because of it either. And I get stuck in Jita sometimes. And I know people are frustrated about that.
But I yet to find A SINGLE PERSON who said "I AM QUITTING BECAUSE OF LAG FOREVER", let alone did so. So saying "community is well beyond fed up line" and rabble about everyone leaving the game and new people not coming makes one A LIAR. Which is bad.
EvE is still a great, amazing game. It has issues. Most of them come from the fact that its such an amazing game, lots of people want to play. The fact that so many people rabble here is actually reassuring - it indicates how many people actually enjoy the game.
The only thing that makes me a sad panda is the attitude to people who created it and try to keep it alive and developing, at the same time making money. SAY THANK YOU.
--- Redesign local/scanner feature - make the place huge, dark and scary again! |
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