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Author |
Thread Statistics | Show CCP posts - 14 post(s) |
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CCP Wrangler

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Posted - 2008.09.21 12:45:00 -
[1]
During the downtime today, Sunday 21st September, all players currently located in the Jita system were moved to neighboring systems due to the implementation of a new feature. The Stargate will now check how many players there are in the system and deny access if you attempt to jump into it when too many players are present. In addition to this you will not be able to login on a character if the system has too many players. We have also increased the amount of GMs this evening and if you are unable to login, please press the ESC button and submit a petition in the Stuck category.
This is a temporary solution to this issue, we are working on a permanent feature which has the highest priority and will be implemented as soon as possible. |
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Tippia
Caldari School of Applied Knowledge
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Posted - 2008.09.21 12:48:00 -
[2]
Edited by: Tippia on 21/09/2008 12:48:13
Originally by: CCP Wrangler This is a temporary solution to this issue, we are working on a permanent feature which has the highest priority and will be implemented as soon as possible.
…poplimits are very un≡v≡-like, but they have their uses. I'm kind of hoping that "temporary" lasts a very long time in this case…  |

Glassback
Body Count Inc.
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Posted - 2008.09.21 12:51:00 -
[3]
Just Jita or does this apply to all systems?
G.
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Anonymous Troll
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Posted - 2008.09.21 12:56:00 -
[4]
So now people can sit idle/afk in Jita all day and keep active players out of the system forever? Excellent idea CCP. No seriously, you have the best fixes for stuff. |

Moirae Arachnea
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Posted - 2008.09.21 12:58:00 -
[5]
Edited by: Moirae Arachnea on 21/09/2008 12:58:48
Originally by: Glassback Just Jita or does this apply to all systems?
G.
ummm reading comprehension bad?
Originally by: CCP Wrangler During the downtime today, Sunday 21st September, all players currently located in the Jita system were moved to neighboring systems due to the implementation of a new feature. The Stargate [to Jita] will now check how many players there are in the [Jita] system and deny access if you attempt to jump into it when too many players are present. In addition to this you will not be able to login on a character if the [Jita] system has too many players. We have also increased the amount of GMs this evening and if you are unable to login, please press the ESC button and submit a petition in the Stuck category.
This is a temporary solution to this issue, we are working on a permanent feature which has the highest priority and will be implemented as soon as possible.
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Mankirks Wife
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Posted - 2008.09.21 12:58:00 -
[6]
Well.. it's a quick fix but if it lasts any length of time.. I'll be watching the fireworks from the safety of the Eve forums.
Originally by: "SomeJitaTraderGuy" OMG what is this bullshit!? I can't jump into Jita 'cause it's full of Goons. CCP PLZ FIX!
Originally by: "SomeOtherJitaTraderGuy" Jita is full and I can't jump in until I pay some sleezebag pirate 50 million ISK to free up a slot. OMG EXPLOIT HAX!!!11one
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Ethen Bejorn
Pestilent Industries Amalgamated
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Posted - 2008.09.21 13:00:00 -
[7]
A much better solution would be to add an afk timer (like WoW and every other decent MMOG) that kicks you out of the game when you have not done anything for 5 or 10 minutes. 75% of the people in Jita are afk sitting in a station. |

Moirae Arachnea
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Posted - 2008.09.21 13:05:00 -
[8]
Originally by: Ethen Bejorn A much better solution would be to add an afk timer (like WoW and every other decent MMOG) that kicks you out of the game when you have not done anything for 5 or 10 minutes. 75% of the people in Jita are afk sitting in a station.
Then they will simply run a macro designed to refresh a search in the market window. A better fix would be a Max time limit to your stay in Jita (say an hour) that once exceeded simply kicks you to a neighboring systems station and requires you to stay out of Jita for a minimum of 1/2 hour before you can return to it.
Also implement a return limit of say 5 times maximum per day or similiar.
MA |

Abrazzar
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Posted - 2008.09.21 13:06:00 -
[9]
Originally by: Ethen Bejorn A much better solution would be to add an afk timer (like WoW and every other decent MMOG) that kicks you out of the game when you have not done anything for 5 or 10 minutes. 75% of the people in Jita are afk sitting in a station.
AFK people don't add to the server load, they're not doing anything, so no information to process for the server. |

Moirae Arachnea
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Posted - 2008.09.21 13:08:00 -
[10]
Originally by: Abrazzar
Originally by: Ethen Bejorn A much better solution would be to add an afk timer (like WoW and every other decent MMOG) that kicks you out of the game when you have not done anything for 5 or 10 minutes. 75% of the people in Jita are afk sitting in a station.
AFK people don't add to the server load, they're not doing anything, so no information to process for the server.
not quite true. I am sure others can explain it better than me but you take 400 people and put them in Jita and have them be "afk" and jita will lag.
MA
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Ethen Bejorn
Pestilent Industries Amalgamated
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Posted - 2008.09.21 13:09:00 -
[11]
Originally by: Abrazzar
Originally by: Ethen Bejorn A much better solution would be to add an afk timer (like WoW and every other decent MMOG) that kicks you out of the game when you have not done anything for 5 or 10 minutes. 75% of the people in Jita are afk sitting in a station.
AFK people don't add to the server load, they're not doing anything, so no information to process for the server.
I doubt that is even close to correct.
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Zeba
Minmatar Pator Tech School
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Posted - 2008.09.21 13:12:00 -
[12]
Edited by: Zeba on 21/09/2008 13:12:23
Originally by: Mankirks Wife Well.. it's a quick fix but if it lasts any length of time.. I'll be watching the fireworks from the safety of the Eve forums.
Originally by: "SomeJitaTraderGuy" OMG what is this bullshit!? I can't jump into Jita 'cause it's full of Goons. CCP PLZ FIX!
Originally by: "SomeOtherJitaTraderGuy" Jita is full and I can't jump in until I pay some sleezebag pirate 50 million ISK to free up a slot. OMG EXPLOIT HAX!!!11one
Sadly /this.
I think I can already hear the Goons moving en mass towards Jita as I type.
inappropriate signature. ~WeatherMan |

Monkey Saturday
Knights of Chaos Chaos Incarnate.
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Posted - 2008.09.21 13:16:00 -
[13]
Without adding a timer to boot people who are inactive for X-amount of minutes, all you've done is effectively shut most of the eve population out of jita forcing them to move on to another smaller hub that doesn't have its own node.
gj 
Thanks for the Maulus BPO nerf! :D |

Zeba
Minmatar Pator Tech School
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Posted - 2008.09.21 13:17:00 -
[14]
Originally by: Monkey Saturday Without adding a timer to boot people who are inactive for X-amount of minutes, all you've done is effectively shut most of the eve population out of jita forcing them to move on to another smaller hub that doesn't have its own node.
gj 
You say this like its a bad thing. 
inappropriate signature. ~WeatherMan |

Mankirks Wife
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Posted - 2008.09.21 13:18:00 -
[15]
Originally by: "The Scope" Jita is up and running again after stargate technicians worked through the night to perform what is being called an "Emergency Plank Field Renormalization" to restore the gates and interstellar communication to working order. On the scene, we have a Scope reporter with State representatives.
*cut to Jita stargate, where a technician is addressing the cameras*
Reporter: So what happened, exactly?
Technician: Due to the extreme congestion on the gate, two stargate traffic controllers on each end inadvertently sent an Obelisk-class freighter through from each end at exactly the same time. And while it is a tragedy that both ships were lost in the resulting trans-jump collision and annihilation, the huge amount of cynosural radiation that was released as a result of a collision of such massive ships was enough to knock every gate in Jita offline, as well as scrambling all interstellar communications until we could perform the renormalization procedure.
Reporter: I see. Do you have any plans to prevent such a tragedy from happening again?
Technician: We do, but it will take time. In the meantime, as an emergency measure, we have implemented a strict limit on the number of pod pilots that are allowed in Jita at one time. We hope these measures will be temporary, but we make no promises.
Reporter: Well, it seems Jita is back in business, at least for the moment.
---
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Monkey Saturday
Knights of Chaos Chaos Incarnate.
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Posted - 2008.09.21 13:20:00 -
[16]
Edited by: Monkey Saturday on 21/09/2008 13:20:36
Originally by: Zeba You say this like its a bad thing. 
Bad hardware-wise yeah. All Eve needs is more nodes crashing atm 
Thanks for the Maulus BPO nerf! :D |

Zeba
Minmatar Pator Tech School
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Posted - 2008.09.21 13:23:00 -
[17]
Originally by: Monkey Saturday Edited by: Monkey Saturday on 21/09/2008 13:20:36
Originally by: Zeba You say this like its a bad thing. 
Bad hardware-wise yeah. All Eve needs is more nodes crashing atm 
Well if every one who normaly goes to Jita piles into one smaller hub then yes. But Jita is Jita because of its central location meaning that only a fraction of the total players who would normaly plug up Jita would be in any one local trade hub.
inappropriate signature. ~WeatherMan |
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CCP Navigator
C C P

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Posted - 2008.09.21 13:24:00 -
[18]
OP amended. It was not necessary to move everyone out of Jita after all.
Navigator Senior Community Representative CCP Hf, EVE Online Email / Netfang
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Webster Carr
Gallente Magellan Exploration and Survey
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Posted - 2008.09.21 13:55:00 -
[19]
Edited by: Webster Carr on 21/09/2008 13:55:39 Just a suggestion. While this fix is in operation you may want to make the mission generators check system status so you don't have missioners trying to fly to or through a closed system.
Peace, Webb
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Max Teranous
Reikoku Band of Brothers
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Posted - 2008.09.21 13:57:00 -
[20]
Is this Jita only, or all systems? This could impact 0.0 warfare drastically if it's all systems, even if it is temporary.
Max 
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Niccolado Starwalker
Shadow Templars
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Posted - 2008.09.21 14:00:00 -
[21]
Originally by: Max Teranous Is this Jita only, or all systems? This could impact 0.0 warfare drastically if it's all systems, even if it is temporary.
Max 
Strongly doubt it is all systems, since Wrangler is stating Jita in the header and the OP seems to be about Jita only.
Originally by: Dianabolic Your tears are absolutely divine, like a fine fine wine, rolling down your cheeks until they flow down the river of LOL
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Adaera
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Posted - 2008.09.21 14:00:00 -
[22]
I feel like the luckiest guy in eve right now... a couple of days ago I decided to move a load of my ships the hell out of Jita anticipating the weekend lag. Looks like it was a good choice to make 
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c4thecatt
PixelJuice Design Executive Outcomes
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Posted - 2008.09.21 14:01:00 -
[23]
what about 0.0 systems. what is the current lvl cap? lets just say you have a full fleet plus a few and you are going to a station system are you going to get the only to find out that the owner has pop locked the system and you can only get 50 poeple in you fleet there? these are Major concerns the exploit potenial is large with 14 day trial account easy to get not to mention that most people have 2-4 accounts al;ready there just going to keep everyone logged ion to lock down sysytem when they think there going to get atacked. and the smae goes for the atacker you send 2 fleets with you with most of them in rookie ships sitting in a safe tower then you dont have to wory about poeple able to get in to defend. I think these need to be addressed before anything was done.
Done get me wrong im sure there are big peoblems with Jita and some larger 0.0 fights but giving someone an advantage it not the way to fix this
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El'essar Viocragh
Minmatar Meltd0wn
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Posted - 2008.09.21 14:02:00 -
[24]
Originally by: CCP Wrangler During the downtime today, Sunday 21st September, we deployed a new feature to Tranquility. The Stargate will now check how many players there are in the system and deny access if you attempt to jump into it when too many players are present. In addition to this you will not be able to login on a character if the system has too many players. We have also increased the amount of GMs this evening and if you are unable to login, please press the ESC button and submit a petition in the Stuck category.
This is a temporary solution to this issue, we are working on a permanent feature which has the highest priority and will be implemented as soon as possible.
How do we move to the cluster of systems behind Jita that is only reachable through Jita once it decides it is too full? -- [17:47] <Mephysto> its dead, jim |

Max Teranous
Reikoku Band of Brothers
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Posted - 2008.09.21 14:05:00 -
[25]
Originally by: Niccolado Starwalker
Originally by: Max Teranous Is this Jita only, or all systems? This could impact 0.0 warfare drastically if it's all systems, even if it is temporary.
Max 
Strongly doubt it is all systems, since Wrangler is stating Jita in the header and the OP seems to be about Jita only.
I'd like a specific answer before we try to jump into a system & people arrive 1 at a time 
Max 
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Edmund Khan
Destructive Influence Band of Brothers
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Posted - 2008.09.21 14:06:00 -
[26]
Originally by: Moirae Arachnea Edited by: Moirae Arachnea on 21/09/2008 12:58:48
Originally by: Glassback Just Jita or does this apply to all systems?
G.
ummm reading comprehension bad?
Originally by: CCP Wrangler During the downtime today, Sunday 21st September, all players currently located in the Jita system were moved to neighboring systems due to the implementation of a new feature. The Stargate [to Jita] will now check how many players there are in the [Jita] system and deny access if you attempt to jump into it when too many players are present. In addition to this you will not be able to login on a character if the [Jita] system has too many players. We have also increased the amount of GMs this evening and if you are unable to login, please press the ESC button and submit a petition in the Stuck category.
This is a temporary solution to this issue, we are working on a permanent feature which has the highest priority and will be implemented as soon as possible.
Well, this looks like original post was edited and it's not about Jita alone anymore? First post says nothing about Jita anymore, also the ingame news has no word about Jita.
Can a GM or DEV clarify this?
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Moirae Arachnea
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Posted - 2008.09.21 14:07:00 -
[27]
Edited by: Moirae Arachnea on 21/09/2008 14:11:33 I swear.. are you guys REALLY this dumb? The post is about JITA. ONLY JITA. No other system is being hit with this patch. Only JITA!.
Jesus H Christ frickin READ you dumbasses!
MA
*edit.... CCP NAVIGATOR, please fix the OP "again" so these morons will know that this mini patch is directed to and addresses only the JITA system, as CCP WRANGLERS OP stated before you altered it. Thank you.
~MA
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Edmund Khan
Destructive Influence Band of Brothers
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Posted - 2008.09.21 14:15:00 -
[28]
Originally by: Moirae Arachnea Edited by: Moirae Arachnea on 21/09/2008 14:11:33 I swear.. are you guys REALLY this dumb? The post is about JITA. ONLY JITA. No other system is being hit with this patch. Only JITA!.
Jesus H Christ frickin READ you dumbasses!
MA
*edit.... CCP NAVIGATOR, please fix the OP "again" so these morons will know that this mini patch is directed to and addresses only the JITA system, as CCP WRANGLERS OP stated before you altered it. Thank you.
~MA
nerd emorage?
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Vangogh61
FinFleet Band of Brothers
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Posted - 2008.09.21 14:15:00 -
[29]
Actually MA, I was not in Jita and got the notice that they weren't moving anyone because of the lag in Jita. Nice of you to pop off on those of us not sitting in a 1.0 system and still want to play. We do need an answer as how many is the cap as afk people can basically lock down a system for an indeterminate time then.
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Moirae Arachnea
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Posted - 2008.09.21 14:16:00 -
[30]
Originally by: Edmund Khan
Originally by: Moirae Arachnea Edited by: Moirae Arachnea on 21/09/2008 14:11:33 I swear.. are you guys REALLY this dumb? The post is about JITA. ONLY JITA. No other system is being hit with this patch. Only JITA!.
Jesus H Christ frickin READ you dumbasses!
MA
*edit.... CCP NAVIGATOR, please fix the OP "again" so these morons will know that this mini patch is directed to and addresses only the JITA system, as CCP WRANGLERS OP stated before you altered it. Thank you.
~MA
nerd emorage?
No. Just tired of otherwise intelligent people being moronically stupid.
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Euriti
Sniggerdly Pandemic Legion
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Posted - 2008.09.21 14:17:00 -
[31]
Edited by: Euriti on 21/09/2008 14:17:19 About time. 1300+ in jita is dumb when there are hubs with near same prices within 15 jumps with less than 300 in local at peak times. Go there and shop instead, it doesn't lag. Try amarr, oursulaert or rens.
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Berious
Sniggerdly Pandemic Legion
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Posted - 2008.09.21 14:18:00 -
[32]
Originally by: Moirae Arachnea Edited by: Moirae Arachnea on 21/09/2008 14:11:33 I swear.. are you guys REALLY this dumb? The post is about JITA. ONLY JITA. No other system is being hit with this patch. Only JITA!.
Jesus H Christ frickin READ you dumbasses!
MA
*edit.... CCP NAVIGATOR, please fix the OP "again" so these morons will know that this mini patch is directed to and addresses only the JITA system, as CCP WRANGLERS OP stated before you altered it. Thank you.
~MA
It's far from clear the OP applies to just Jita, could be read either way. So official word as to whether they just broke alliance warfare would be nice rather than a bunch of nerd raging.
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Edmund Khan
Destructive Influence Band of Brothers
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Posted - 2008.09.21 14:20:00 -
[33]
MA show me where in one of the official posts theres any word about Jita?
Besides this thread title, which says nothing at all that it's all about Jita... And why did Wrangler post been changed if it's only about Jita?
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Moirae Arachnea
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Posted - 2008.09.21 14:21:00 -
[34]
Originally by: Vangogh61 Actually MA, I was not in Jita and got the notice that they weren't moving anyone because of the lag in Jita. Nice of you to pop off on those of us not sitting in a 1.0 system and still want to play. We do need an answer as how many is the cap as afk people can basically lock down a system for an indeterminate time then.
CCP Wranglers OP specifically stated the JITA system was the only one affected. Navigator mucked about with it to state that not everyone had to be moved from Jita during DT (read navigators post concerning the OP being modified to reflect not everyone had to be moved from jita). So... it is about JITA. Not an 0.0 system. Not a 0.3 system, not any system but JITA. Simple. Doesn't require a doctorate to understand. The only system affected is JITA. Nobody else is affected (unless it bugs and takes over EVE, in which case your screwed).
MA
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Anonymous Troll
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Posted - 2008.09.21 14:21:00 -
[35]
Originally by: Moirae Arachnea Edited by: Moirae Arachnea on 21/09/2008 14:11:33 I swear.. are you guys REALLY this dumb? The post is about JITA. ONLY JITA. No other system is being hit with this patch. Only JITA!.
Jesus H Christ frickin READ you dumbasses!
MA
*edit.... CCP NAVIGATOR, please fix the OP "again" so these morons will know that this mini patch is directed to and addresses only the JITA system, as CCP WRANGLERS OP stated before you altered it. Thank you.
~MA
You must be new. You act like there is a reason to have any faith in CCP's ability to execute even the simplest fix without messing up the entire game.
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Vangogh61
FinFleet Band of Brothers
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Posted - 2008.09.21 14:24:00 -
[36]
Originally by: Anonymous Troll
Originally by: Moirae Arachnea Edited by: Moirae Arachnea on 21/09/2008 14:11:33 I swear.. are you guys REALLY this dumb? The post is about JITA. ONLY JITA. No other system is being hit with this patch. Only JITA!.
Jesus H Christ frickin READ you dumbasses!
MA
*edit.... CCP NAVIGATOR, please fix the OP "again" so these morons will know that this mini patch is directed to and addresses only the JITA system, as CCP WRANGLERS OP stated before you altered it. Thank you.
~MA
Sent - 9/21/2008 1:16:00 AM -------------------------------------------------------------------------------- Hi,
We are currently undergoing some unexpected technical difficulties which are causing severe problems regarding Jita.
This issue is also causing us to be unable to use our tools to assist you in your predicament in Jita. As unfortunate as that sounds, trying again after the downtime tomorrow may be the best course of action.
Our sincerest apologies for the inconvenience.
Best regards, GM Zhainius EVE Online Customer Support
But the problem MA was I was not in Jita and this was their response. So being entirely clear on the subject could be the response from CCP, not our understanding of the game.
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Helena Trisaris
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Posted - 2008.09.21 14:26:00 -
[37]
The ingame news title is: "Star system player limit deployed to Tranquility"
Jita is not specifically mentioned at all in the in-game news. So a CCP reply just making it clear if it is Jita only or as i expect all systems would be good.
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Fantome
Section XIII Tau Ceti Federation
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Posted - 2008.09.21 14:26:00 -
[38]
What about systems with pos warfare and multi alliancescoming in ?? THe first in get the system ???
Si Vis Pacem, Para Bellum. Last TCF 's IRL meeting |

paraci
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Posted - 2008.09.21 14:29:00 -
[39]
Originally by: CCP Wrangler During the downtime today, Sunday 21st September, we deployed a new feature to Tranquility. The Stargate will now check how many players there are in the system and deny access if you attempt to jump into it when too many players are present. In addition to this you will not be able to login on a character if the system has too many players. We have also increased the amount of GMs this evening and if you are unable to login, please press the ESC button and submit a petition in the Stuck category.
This is a temporary solution to this issue, we are working on a permanent feature which has the highest priority and will be implemented as soon as possible.
Isnt this a bit... whats the word... "wrong"?? Why would you implement something that is not thought well (you call it temporary) on and going to prevent me from logging into my character?
I am "paying" to play. So I will play whenever and where ever I want to. I obey your rules, only thing in return that I get from you is the right to play. And now ?!?!?!?!?
So my game tonight is in Jita. I cant login. I fill in the petition. and wait to be re-located to login most probably. I wait 30 mins and my game time is gone. saying I play 15 nights a month. 1/15 of the 15 euros that I pay is gone because of something that is implemented "temporary".
is this fair? are you gonna give me my 1 euro back?
note: I will not log in to jita tonight. I am not an idiot. but I dont think ccp is being nice with this new implementation. I protest! and its not the only thing I can do. I m in dodixie usually and I will be ****ed if I cant login there.
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Ethen Bejorn
Pestilent Industries Amalgamated
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Posted - 2008.09.21 14:29:00 -
[40]
If this is a change made to all systems you can expect Eve to die faster than SWG. Another in a long line of terrible decisions.
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Moirae Arachnea
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Posted - 2008.09.21 14:29:00 -
[41]
Edited by: Moirae Arachnea on 21/09/2008 14:31:07 Wranglers original Post....
Originally by: CCP Wrangler During the downtime today, Sunday 21st September, all players currently located in the Jita system were moved to neighboring systems due to the implementation of a new feature. The Stargate will now check how many players there are in the system and deny access if you attempt to jump into it when too many players are present. In addition to this you will not be able to login on a character if the system has too many players. We have also increased the amount of GMs this evening and if you are unable to login, please press the ESC button and submit a petition in the Stuck category.
This is a temporary solution to this issue, we are working on a permanent feature which has the highest priority and will be implemented as soon as possible.
Navigators post saying he mucked with wranglers post
Originally by: CCP Navigator OP amended. It was not necessary to move everyone out of Jita after all.
A cookie Cutter Response created for tonights JITA patch...
Originally by: Vangogh61
Sent - 9/21/2008 1:16:00 AM -------------------------------------------------------------------------------- Hi,
We are currently undergoing some unexpected technical difficulties which are causing severe problems regarding Jita.
This issue is also causing us to be unable to use our tools to assist you in your predicament in Jita. As unfortunate as that sounds, trying again after the downtime tomorrow may be the best course of action.
Our sincerest apologies for the inconvenience.
Best regards, GM Zhainius EVE Online Customer Support
But the problem MA was I was not in Jita and this was their response. So being entirely clear on the subject could be the response from CCP, not our understanding of the game.
. . .
Originally by: Anonymous Troll
You must be new. You act like there is a reason to have any faith in CCP's ability to execute even the simplest fix without messing up the entire game.
Been doing MMORPG's since they started. I have about as much faith that complex and dynamic code can be patched w/o bugs as I have in my ability to jump off a bridge, flap my arms and fly.
MA
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Pesadel0
Black Nova Corp Band of Brothers
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Posted - 2008.09.21 14:38:00 -
[42]
Clarification on witch exactly systems is this implemented plz? ------------------------------------------------------------------
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Anonymous Troll
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Posted - 2008.09.21 14:39:00 -
[43]
Originally by: Moirae Arachnea Been doing MMORPG's since they started. I have about as much faith that complex and dynamic code can be patched w/o bugs as I have in my ability to jump off a bridge, flap my arms and fly.
MA
Been doing MMOGs since before they existed, and maybe CCP needs to hire Blizzard for some consulting. Verant and Sony never had any issues with Everquest 1 and that was basically the very first MMOG if you don't count UO. Why are you trying to make excuses for them? CCP alt?
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CCP Wrangler

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Posted - 2008.09.21 14:40:00 -
[44]
This change affects all systems currently, but I'd like to emphasize that this is a temporary fix, not a permanent one. Creating a better solution is top priority and we're working very hard to make it, test it and deploy it in the very near future.
Very near future is like soon, only without the trademark.
Wrangler Community Manager CCP Hf, EVE Online Email |
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Moirae Arachnea
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Posted - 2008.09.21 14:40:00 -
[45]
Edited by: Moirae Arachnea on 21/09/2008 14:45:12 Wrangler... I hope your socks fill with a million fleas! You need to be much clearer in your posts. Your OP stated and implied that Jita was the only one this patch affected. Now I have to eat major crow for telling these morons they were morons.
Your all still morons. But there. Clarification for you.
ma
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Berious
Sniggerdly Pandemic Legion
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Posted - 2008.09.21 14:41:00 -
[46]
LOL, to the alt mobile lads we have a system to lock out!
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Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2008.09.21 14:42:00 -
[47]
Originally by: CCP Wrangler This change affects all systems currently, but I'd like to emphasize that this is a temporary fix, not a permanent one. Creating a better solution is top priority and we're working very hard to make it, test it and deploy it in the very near future.
Very near future is like soon, only without the trademark.
Email me when the game is fixed.
Fail on an epic scale.
In fact, don't even think about billing me until it is fixed.
Eve-Online: The Text Adventure |

Berious
Sniggerdly Pandemic Legion
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Posted - 2008.09.21 14:42:00 -
[48]
Originally by: Moirae Arachnea
Originally by: Pesadel0 Clarification on witch exactly systems is this implemented plz?
face/palm
JITA
ma
Quoting ownage
(please fix this fast CCP)
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Pesadel0
Black Nova Corp Band of Brothers
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Posted - 2008.09.21 14:44:00 -
[49]
Originally by: Moirae Arachnea
Originally by: Pesadel0 Clarification on witch exactly systems is this implemented plz?
face/palm
JITA
ma
Read above troll? Ops? ------------------------------------------------------------------
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Ethen Bejorn
Pestilent Industries Amalgamated
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Posted - 2008.09.21 14:44:00 -
[50]
Originally by: Moirae Arachnea
Originally by: Pesadel0 Clarification on witch exactly systems is this implemented plz?
face/palm
JITA
ma
Idiot.
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Amantus
Gallente 0utbreak
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Posted - 2008.09.21 14:47:00 -
[51]
Wow. POS warfare will surely be fun with a system cap. ------------
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Moirae Arachnea
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Posted - 2008.09.21 14:47:00 -
[52]
Edited by: Moirae Arachnea on 21/09/2008 14:48:45
Originally by: Ethen Bejorn
Originally by: Moirae Arachnea
Originally by: Pesadel0 Clarification on witch exactly systems is this implemented plz?
face/palm
JITA
ma
Idiot.
Bite me... the original post said JITA.
MA
*edited to be nicer.
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Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2008.09.21 14:48:00 -
[53]
G A M E O V E R
Eve-Online: The Text Adventure |
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CCP Wrangler

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Posted - 2008.09.21 14:48:00 -
[54]
Get back on topic and stop trolling each other please. 
Wrangler Community Manager CCP Hf, EVE Online Email |
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Reptzo
Channel 4 News Team
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Posted - 2008.09.21 14:49:00 -
[55]
Edited by: Reptzo on 21/09/2008 14:50:44 Is this ASAP FIX going to be hardware solution or software solution?
Edit: I am not really looking for a complicated answer, just more of "we are fixing code", or "throwing more hardware at the problem"
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Moirae Arachnea
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Posted - 2008.09.21 14:50:00 -
[56]
Originally by: CCP Wrangler Get back on topic and stop trolling each other please. 
Can we troll you?
Ok back on topic. How long do you "estimate" it will take to fix this?
MA
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Fantome
Section XIII Tau Ceti Federation
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Posted - 2008.09.21 14:52:00 -
[57]
@CCP Wrangler : You need to edit thread title now 
Si Vis Pacem, Para Bellum. Last TCF 's IRL meeting |

Reptzo
Channel 4 News Team
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Posted - 2008.09.21 14:52:00 -
[58]
Edited by: Reptzo on 21/09/2008 14:54:12 Also, what has the limit been set at?
Edit: Also, what are you guys going to do about POS warfare till this gets fixed? One side can just flood the system, essentially disallowing the defenders from even being able to enter system.
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CCP Wrangler

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Posted - 2008.09.21 14:53:00 -
[59]
Originally by: Moirae Arachnea
Originally by: CCP Wrangler Get back on topic and stop trolling each other please. 
Can we troll you?
Ok back on topic. How long do you "estimate" it will take to fix this?
MA
No, you can't. I'm such a nice and friendly guy your mothers would cry if you trolled me.
There's no estimation yet, but as I said this has top priority, we can't magically make it happen tomorrow or anything of course, but it shouldn't take too long.
Wrangler Community Manager CCP Hf, EVE Online Email |
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Graisse
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Posted - 2008.09.21 14:53:00 -
[60]
Edited by: Graisse on 21/09/2008 14:55:21
I wonder wich is the average player cap in 0.0.
Just imagine a big alliance locking a system and smashing down all enemy assets without any opposition. Without the locking system, the defender at least could try to crush the node XD
Anyway, controling player behaviour is like dev metagaming, not very eve-esque :p
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Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2008.09.21 14:53:00 -
[61]
Edited by: Avon on 21/09/2008 14:55:47 ITT Wrangler doesn't realise Eve just died.
Added: So when it is fixed are the servers rolling back to today, or is the exploitation of this new (temporary) game mechanic going to be considered legitimate?
Eve-Online: The Text Adventure |

Mankirks Wife
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Posted - 2008.09.21 14:56:00 -
[62]
Whine of the week topic is no longer "GTC Prices"
Whine of the week is now: "Ambiguously Temporary Ambiguous Limit on Players in Systems"
I will now amend my prior statement about pirates ransoming traders to get into Jita with a statement that I also expect massive amounts of pos warfare to break out in 0.0 as soon as FCs realize they can stop reinforcements from arriving in a system simply by flooding it with pilots before the defenders can react.
Makes me kind of glad I can't actually *play* atm. ---
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Euriti
Sniggerdly Pandemic Legion
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Posted - 2008.09.21 14:56:00 -
[63]
Originally by: Berious LOL, to the alt mobile lads we have a system to lock out!
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Moirae Arachnea
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Posted - 2008.09.21 14:58:00 -
[64]
Originally by: CCP Wrangler No, you can't. I'm such a nice and friendly guy your mothers would cry if you trolled me.
You haven't met my mother. An eviler ***** doesn't exist. Thankfully I ran away from home when I was 3 months old and was raised by wolves and have not taken on my mothers personality traits. I'm saccharine sweet compared to her.
MA
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Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2008.09.21 14:58:00 -
[65]
http://larcho.files.wordpress.com/2008/03/can_of_worms_ahead.jpg
Eve-Online: The Text Adventure |

Skilo
Rytiri Lva R.U.R.
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Posted - 2008.09.21 15:00:00 -
[66]
Originally by: CCP Wrangler (...)
There's no estimation yet, but as I said this has top priority, we can't magically make it happen tomorrow or anything of course, but it shouldn't take too long.
Can you give us the limit number? 50, 500, what?
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Niccolado Starwalker
Shadow Templars
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Posted - 2008.09.21 15:01:00 -
[67]
Originally by: Avon Edited by: Avon on 21/09/2008 14:55:47 ITT Wrangler doesn't realise Eve just died.
Added: So when it is fixed are the servers rolling back to today, or is the exploitation of this new (temporary) game mechanic going to be considered legitimate?
What I would like to know is what the cap number really is! If its 300, yes, then it sucks. but if its at 700? 1000? Then I think the numbers wont have that much effect at least on deep space battles. Jita however, who have like 1200 players stuffed there - up from like 700-800 for a few months ago - will maybe become habitable...
Well... i dunno. I am just trying to look from it from the bright side!
Lets see the effect first before we start bringing out the pitchforks! 
Originally by: Dianabolic Your tears are absolutely divine, like a fine fine wine, rolling down your cheeks until they flow down the river of LOL
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Neo Triton
Amarr Unamed Mofos
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Posted - 2008.09.21 15:02:00 -
[68]
Originally by: CCP Wrangler Get back on topic and stop trolling each other please. 
what is the limit on the systems? what are the numbers so we dont jump into a fight and only 10 get though :P
nt
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Graisse
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Posted - 2008.09.21 15:02:00 -
[69]
Edited by: Graisse on 21/09/2008 15:02:36
New service!
Our "Fast Reaction Locking Unit" Alliance can lock your desired system using our awesome fleet consisting in 1337 shuttles of doom! Contract us! Cheap prices!

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An Anarchyyt
Gallente Battlestars GoonSwarm
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Posted - 2008.09.21 15:02:00 -
[70]
I agree as well. Please give us the number so this can be further exploited then it will already be.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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Moirae Arachnea
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Posted - 2008.09.21 15:03:00 -
[71]
Originally by: Niccolado Starwalker Lets see the effect first before we start bringing out the pitchforks! 
But I just sharpened the tines!
MA
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soldieroffortune 258
Gallente Trinity Council
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Posted - 2008.09.21 15:04:00 -
[72]
Originally by: Abrazzar
Originally by: Ethen Bejorn A much better solution would be to add an afk timer (like WoW and every other decent MMOG) that kicks you out of the game when you have not done anything for 5 or 10 minutes. 75% of the people in Jita are afk sitting in a station.
AFK people don't add to the server load, they're not doing anything, so no information to process for the server.
but they take up the population cap, of which like as said 75% of people in most populated systems are doing
hell, i went to AMMAKE around 30-ish people in local, and i wasnt finding squat on the directional scan, which tells me they were most likely in station or something
Originally by: soldieroffortune 258
"Eve is about making yourself richer while making the other guy poorer"
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Kay Han
Caldari The Circle STYX.
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Posted - 2008.09.21 15:06:00 -
[73]
Originally by: CCP Wrangler This change affects all systems currently, but I'd like to emphasize that this is a temporary fix, not a permanent one. Creating a better solution is top priority and we're working very hard to make it, test it and deploy it in the very near future.
Very near future is like soon, only without the trademark.
Can we exploit petition any entity in the game which is abusing this? *cough* NC *Cough*
TBTFH. This is absolutly BULLSHIT 1st class. Let the ****ers in jita be stuck until next DT!!! The players have chosen jita to be the System what it is. Now let them suffer the consequences of their choice, until they realise what they have done!
To bad you CCP guys are ****ing all players from behind again without thinking about what your are doing before.
I applaud for you. You are so full of fail guys.... Sorry
Originally by: CCP Atropos Personally I think Amarr ships should consume slaves in a similar way that other ships consume ammunition.
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Reptzo
Channel 4 News Team
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Posted - 2008.09.21 15:07:00 -
[74]
Originally by: Moirae Arachnea
Originally by: Niccolado Starwalker Lets see the effect first before we start bringing out the pitchforks! 
But I just sharpened the tines!
MA
I am disappointed that you would let your pitchfork go dull. Please tell me you didn't let your torch go out!
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stadshage
Caldari Monkey Universe Corporation Monkey Religion
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Posted - 2008.09.21 15:08:00 -
[75]
im happy to see that drastic steps are taken to fix the problem k we might notice a bit of it while playing the game but in the long run if it works out for the best got no problem with it go ccp
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soldieroffortune 258
Gallente Trinity Council
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Posted - 2008.09.21 15:09:00 -
[76]
Edited by: soldieroffortune 258 on 21/09/2008 15:12:08 then after doing this, they HAVE to implement something to be able to deliver goods seriously, the interbus, whatever, because systems like dodixie ARE going to hit THEIR population cap, and i still have a ton of crap in dodixie (though i have since moved) and its goign to stay that way, sometimes i dont need the things in dodixe until a bit later, and dont want to clutter up my hangar in my current home, so i just leave it there, and go back in a shuttle or something when i need something different
i dont care either if you have to be like in the same constellation or something, but still
EDIT:
p.s., lol i cant wait to see the about face threads
now the ones that ususally ***** about locking going INTO jita, are going to ***** about how they cant get in
i cant wait to see this
Originally by: soldieroffortune 258
"Eve is about making yourself richer while making the other guy poorer"
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Moirae Arachnea
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Posted - 2008.09.21 15:09:00 -
[77]
Originally by: Reptzo
Originally by: Moirae Arachnea
Originally by: Niccolado Starwalker Lets see the effect first before we start bringing out the pitchforks! 
But I just sharpened the tines!
MA
I am disappointed that you would let your pitchfork go dull. Please tell me you didn't let your torch go out!
Oh the tines only got slightly dull from use in the last mob. I accidentally poked a .... umm never mind...... As for my torch, it's blazing and crying out to used!
MA
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CCP Wrangler

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Posted - 2008.09.21 15:10:00 -
[78]
The player limit should only affect Jita, unless of course you go out of your way to abuse it. But that's also why we'll have extra GMs tonight.
Wrangler Community Manager CCP Hf, EVE Online Email |
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Wyrien Jaasii
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.09.21 15:10:00 -
[79]
Edited by: Wyrien Jaasii on 21/09/2008 15:12:39 Edit: As long as it's only Jita...
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starsky cake
Minmatar Domination. Cosmic Anomalies
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Posted - 2008.09.21 15:11:00 -
[80]
Edited by: starsky cake on 21/09/2008 15:12:41 lolz, i see a lot of exploits coming, http://www.eve-offline.co.uk for your 14 day free trials get those bodies in the systems you desire lmao.
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Apple Boy
Gallente Dirty Deeds Corp. Axiom Empire
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Posted - 2008.09.21 15:12:00 -
[81]
Originally by: CCP Wrangler The player limit should only affect Jita, unless of course you go out of your way to abuse it. But that's also why we'll have extra GMs tonight.
can you tell us what the limit is?
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Berious
Sniggerdly Pandemic Legion
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Posted - 2008.09.21 15:12:00 -
[82]
At this point perhaps freezing all POS war until the fix is deployed might be a band aid worth considering. If I was in an alliance that lost space to alt spamming system lockouts I'd rage quit for sure. People will abuse the crap out of this you can be sure.
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Amantus
Gallente 0utbreak
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Posted - 2008.09.21 15:13:00 -
[83]
Edited by: Amantus on 21/09/2008 15:13:29
Originally by: CCP Wrangler This change affects all systems currently, but I'd like to emphasize that this is a temporary fix, not a permanent one. Creating a better solution is top priority and we're working very hard to make it, test it and deploy it in the very near future.
Originally by: CCP Wrangler The player limit should only affect Jita, unless of course you go out of your way to abuse it. But that's also why we'll have extra GMs tonight.
So, uh, which one is it? ------------
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An Anarchyyt
Gallente Battlestars GoonSwarm
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Posted - 2008.09.21 15:14:00 -
[84]
Originally by: Amantus Edited by: Amantus on 21/09/2008 15:13:29
Originally by: CCP Wrangler This change affects all systems currently, but I'd like to emphasize that this is a temporary fix, not a permanent one. Creating a better solution is top priority and we're working very hard to make it, test it and deploy it in the very near future.
Originally by: CCP Wrangler The player limit should only affect Jita, unless of course you go out of your way to abuse it. But that's also why we'll have extra GMs tonight.
So, uh, which one is it?
Since you're kinda dumb, I'll explain for you.
The limit currently affects all systems. However, the limit is so high that it should only affect Jita, unless you make an effort to go and do it in another system.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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Disteeler
Primera Fundacion
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Posted - 2008.09.21 15:15:00 -
[85]
Originally by: Wyrien Jaasii We pay to play this game and by god you have amongst the worst customer friendlines I've EVER encountered.
Well, let's not be morons. In the world of mmo CCP is golden.
But, where is the Infiniband that has been promised more than a year ago? I thought part of my subscription was going to THAT kind of solutions, not the one you're showing us today. I want good solutions, not half assed solutions prone to be exploited and cutting player traveling freedom.
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soldieroffortune 258
Gallente Trinity Council
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Posted - 2008.09.21 15:15:00 -
[86]
Originally by: Berious At this point perhaps freezing all POS war until the fix is deployed might be a band aid worth considering. If I was in an alliance that lost space to alt spamming system lockouts I'd rage quit for sure. People will abuse the crap out of this you can be sure.
read wranglers new reply
it should only affect jita
which means that there will probably be a universal cap of aroudn 1000 or something like that, whcih i can live with
if you need 500 people to take out a POS, then you need to quit POS warfare
(im assuiming YOU have 500 people, and the enemy will deploy a fleet about the same size of about 500)
Originally by: soldieroffortune 258
"Eve is about making yourself richer while making the other guy poorer"
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Oreo Mon
Caldari Azylum
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Posted - 2008.09.21 15:16:00 -
[87]
Originally by: CCP Wrangler The player limit should only affect Jita, unless of course you go out of your way to abuse it. But that's also why we'll have extra GMs tonight.
Hmmmm. Thats not a bad idea... Why didnt I think of this before? 
Dont you think you are giving very nice ideas? Riding the missile! |

Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2008.09.21 15:17:00 -
[88]
Clarification please: does the cap affect people entering a system via means other than stargates or logging in? ----- DIY copying in Liekuri 20:1 mineral compression |

Apple Boy
Gallente Dirty Deeds Corp. Axiom Empire
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Posted - 2008.09.21 15:18:00 -
[89]
well, I was just told in a petition that the player limit is "WAY over 500" so I'm guessing from simple deduction that it won't apply to systems outside of jita because the current fleet battles in the north haven't been getting to "WAY over 500" (granted lag, etc. will still be a factor )
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Amantus
Gallente 0utbreak
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Posted - 2008.09.21 15:23:00 -
[90]
Originally by: An Anarchyyt Since you're kinda dumb, I'll explain for you.
The limit currently affects all systems. However, the limit is so high that it should only affect Jita, unless you make an effort to go and do it in another system.
Thanks for the explanation; I didn't give the posts enough attention. ------------
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Aioa
Planetary Assault Systems
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Posted - 2008.09.21 15:25:00 -
[91]
625 in Jita atm --
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Darvin Felth
Oberon Incorporated
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Posted - 2008.09.21 15:25:00 -
[92]
Originally by: CCP Wrangler The player limit should only affect Jita, unless of course you go out of your way to abuse it.
You do realise this is like showing a red flag to a deranged bull ?
*takes away Wrangler's blue peter badge
Smoking Whippets since 1967 ....
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Batolemaeus
Caldari Batolemaeus Corp
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Posted - 2008.09.21 15:33:00 -
[93]
Edited by: Batolemaeus on 21/09/2008 15:33:44 I never imagined i'd ever agree with a bobbit, but this is awful.
Wrangler, you guys are in full knowledge that the numbers in 0.0 can exceed the ones of jita, and do so regularly! What the heck happens if some alliance loses half of its fleet because the other half can't jump in at all? What will happen when some alliance goes to defend its systems only to find that nobody can enter because the enemy has too many ships?
Just one question: Is this playercap a three or four digit number for all 0.0 sytems? If it's only three digit..well, then we're doomed.
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Fennicus
Amarr Heracles.
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Posted - 2008.09.21 15:37:00 -
[94]
Edited by: Fennicus on 21/09/2008 15:41:07
Originally by: Berious At this point perhaps freezing all POS war until the fix is deployed might be a band aid worth considering. If I was in an alliance that lost space to alt spamming system lockouts I'd rage quit for sure. People will abuse the crap out of this you can be sure.
I think you, and many others in here, are seriously overreacting.
The fix sounds like it doesn't allow 1000+ or so people to be in the same system at the same time, not a couple of hundred.
The system in which you're conducting fleet battles is going to be lagged to hell long before you're not allowed to bring any more people in, and besides, who can mobilise that many people at once in 0-0? That's like 1 in ~30 of the total population at peak times. If you even manage that, putting all your players in one place leaves everywhere else you own defenceless.
On the plus side, this faux-emo-ness will at least hopefully get this Infiniband/scaling-majiggeryness going sooner.
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Edmund Khan
Destructive Influence Band of Brothers
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Posted - 2008.09.21 15:42:00 -
[95]
We just killed M-O :)
If (local.count > 400) server.reboot();
? :)
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Azuse
Brotherhood of Suicidal Priests Pure.
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Posted - 2008.09.21 15:42:00 -
[96]
I would first like to thank ccp for implementing their own exploit, secondly like to thank them for essentially capping like other sharded mmos (oh wait thats the point of eve isn't it?) and thirdly like to know the point of capping a system if it's going to be close to breaking anyway. -------------------------
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donzie
Caldari Stormlord Battleforce
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Posted - 2008.09.21 15:42:00 -
[97]
Edited by: donzie on 21/09/2008 15:43:04
Originally by: Fennicus and besides, who can mobilise that many people at once in 0-0? That's like 1 in ~30 of the total population at peak times.
you live in empire? AmIright? ------------------------------------------
Originally by: CCP Atropos
I was like, "no wai dude" and they were like "uhuh" so I said "NO WAI" and they said "uhuh"
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Judge Ment
Aeon Interstellar Conglomerate Vanguard.
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Posted - 2008.09.21 15:43:00 -
[98]
Edited by: Judge Ment on 21/09/2008 15:43:06 What part of the body does CCP think with? Your ****en nuts if you think this cap limit is a good idea. There are many reason why it wouldn't be.
I can understand CCP trying to figure the lag problem out.
But Just one of the biggest foolish ideas I heard yet!
Trust me I'm tempted to give up soon!
------------------------------------- We judge others by actions We judge ourselves by intentions. |

Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2008.09.21 15:44:00 -
[99]
brings a whole new meaning to cap fights, amirite?
Eve-Online: The Text Adventure |

Seeing EyeDog
|
Posted - 2008.09.21 15:44:00 -
[100]
Originally by: CCP Wrangler During the downtime today, Sunday 21st September, we deployed a new feature to Tranquility. The Stargate will now check how many players there are in the system and deny access if you attempt to jump into it when too many players are present. In addition to this you will not be able to login on a character if the system has too many players. We have also increased the amount of GMs this evening and if you are unable to login, please press the ESC button and submit a petition in the Stuck category.
This is a temporary solution to this issue, we are working on a permanent feature which has the highest priority and will be implemented as soon as possible.
I see this exploited extremely hard....X Alliance wants Y Alliance's space....flood local with as many people as possible, prevent Y allance from defending....good jobCCP, your solutions are always shit, at very best _____________________
Originally by: Locus Bey Intelligence isn't a prequisite for being a Goon, in fact its a deficit.
|
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Bartholomeus Crane
Gallente The Crane Family
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Posted - 2008.09.21 15:46:00 -
[101]
Apart from all the shouting, I would like to know why this was implemented now.
Jita has been a problem for ages, why the sudden intervention now? What has changed between, say, last week, and now?
Personally, I don't care that much, the limit seems very high, and I never go to Jita. -- Quis custodiet ipsos custodes? |

Doddy
Omega Fleet Enterprises Executive Outcomes
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Posted - 2008.09.21 15:46:00 -
[102]
Originally by: Seeing EyeDog
Originally by: CCP Wrangler During the downtime today, Sunday 21st September, we deployed a new feature to Tranquility. The Stargate will now check how many players there are in the system and deny access if you attempt to jump into it when too many players are present. In addition to this you will not be able to login on a character if the system has too many players. We have also increased the amount of GMs this evening and if you are unable to login, please press the ESC button and submit a petition in the Stuck category.
This is a temporary solution to this issue, we are working on a permanent feature which has the highest priority and will be implemented as soon as possible.
I see this exploited extremely hard....X Alliance wants Y Alliance's space....flood local with as many people as possible, prevent Y allance from defending....good jobCCP, your solutions are always shit, at very best
Then alliance Y floods Alliance xs local and systems both change hands without shot being fired. Well i suppose it cuts down on lag deaths ....
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donzie
Caldari Stormlord Battleforce
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Posted - 2008.09.21 15:47:00 -
[103]
/me expects that all 0.0 will be taken over by BoB soon. ------------------------------------------
Originally by: CCP Atropos
I was like, "no wai dude" and they were like "uhuh" so I said "NO WAI" and they said "uhuh"
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Ogul
Caldari ZiTek Deepspace Explorations United Front Alliance
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Posted - 2008.09.21 15:58:00 -
[104]

Ignoring the problem for years and then coming up with a kneejerk solution during a cigarette break...
Nice job. --- Don't put your trust in revolutions. They always come around again. That's why they're called revolutions. People die, and nothing changes. |

Doc Fury
|
Posted - 2008.09.21 15:59:00 -
[105]
Early on a Sunday, and the traffic advisories are already flooding in.
Way to go CCP, how's that "Infiniband Upgrade" coming along then?
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'no.' |

Seeing EyeDog
|
Posted - 2008.09.21 16:00:00 -
[106]
lol at all the 0.0 stargates being closed...im sure it has nothing to do with this change, amirite? See, it's being exploited on the first day, what makes yout hink it wont get worse, CCP? Sort your servers out and stop with the stupid shitty stop-gap solutions. _____________________
Originally by: Locus Bey Intelligence isn't a prequisite for being a Goon, in fact its a deficit.
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123GuessWho
|
Posted - 2008.09.21 16:02:00 -
[107]
What was the dev who thought this would be good smoking? I want some of it
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Vikarion
Caldari BLACK 0RIGIN Red Dawn Alliance
|
Posted - 2008.09.21 16:03:00 -
[108]
Originally by: Seeing EyeDog lol at all the 0.0 stargates being closed...im sure it has nothing to do with this change, amirite? See, it's being exploited on the first day, what makes yout hink it wont get worse, CCP? Sort your servers out and stop with the stupid shitty stop-gap solutions.
There's no way that those systems are that crowded. I LIVE in Fountain. It must be either a) Server broke, or B) A whole bunch of people came in, or C) It's dynamic.
This is not good. --------
EVE - The only non-consensual PvP MMORPG*
*Note: does not contain non-consensual PvP as of 9/3/2008
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donzie
Caldari Stormlord Battleforce
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Posted - 2008.09.21 16:04:00 -
[109]
so if the gates make a check on how many players are in the other system every time someone jumps thru... wouldnt that create a looot of lag... especially with 250ppl bob roaming gangs? ------------------------------------------
Originally by: CCP Atropos
I was like, "no wai dude" and they were like "uhuh" so I said "NO WAI" and they said "uhuh"
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Gracious NightAngel
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Posted - 2008.09.21 16:07:00 -
[110]
Originally by: Vikarion
Originally by: Seeing EyeDog lol at all the 0.0 stargates being closed...im sure it has nothing to do with this change, amirite? See, it's being exploited on the first day, what makes yout hink it wont get worse, CCP? Sort your servers out and stop with the stupid shitty stop-gap solutions.
There's no way that those systems are that crowded. I LIVE in Fountain. It must be either a) Server broke, or B) A whole bunch of people came in, or C) It's dynamic.
This is not good.
My Name is BOB I live in 0.0 - I now lock up the sytem where all your moons are.
Don't worry when im done here you can log in (FEW DAYS LATER)

My name is Goons I don't think I need to explain what is going to happen here!
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Garat Mant
Minmatar Moons of Pluto
|
Posted - 2008.09.21 16:08:00 -
[111]
Originally by: Bartholomeus Crane Apart from all the shouting, I would like to know why this was implemented now.
Jita has been a problem for ages, why the sudden intervention now? What has changed between, say, last week, and now?
Personally, I don't care that much, the limit seems very high, and I never go to Jita.
The market especially has been more laggy since EA 1.1, so I am guessing some code snuck in that really overloaded the nodes and/or SQL server backend.
--
CEO, Moons Of Pluto industrial corporation. Recruiting casual, mature players! |

The Wounded
Gallente Center for Advanced Studies
|
Posted - 2008.09.21 16:10:00 -
[112]
Nice how the devs only reply with "We can not help you at this time" crap
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Shadowsword
COLSUP Tau Ceti Federation
|
Posted - 2008.09.21 16:13:00 -
[113]
Originally by: Avon brings a whole new meaning to cap fights, amirite?
That is does...
When I first heard about it, I thought it was a bad joke.
This is SOOO screwed up... ------------------------------------------
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Crystal Neverstar
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Posted - 2008.09.21 16:14:00 -
[114]
So what is the player limit in jita then wrangler? coz there was over 600 in system last time i logged on
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dan drorgar
Minmatar Warped Mining
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Posted - 2008.09.21 16:15:00 -
[115]
Originally by: Vikarion
Originally by: Seeing EyeDog lol at all the 0.0 stargates being closed...im sure it has nothing to do with this change, amirite? See, it's being exploited on the first day, what makes yout hink it wont get worse, CCP? Sort your servers out and stop with the stupid shitty stop-gap solutions.
There's no way that those systems are that crowded. I LIVE in Fountain. It must be either a) Server broke, or B) A whole bunch of people came in, or C) It's dynamic.
This is not good.
D) it's been implemented with the usual care and professionalism we are used to from CCP, so it's bugged to hell and causes random systems to be locked up ...
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C4w3
Minmatar Corp 1 Allstars
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Posted - 2008.09.21 16:17:00 -
[116]
haha lol at the storming 500 + players to regional hotspots gj CCP why not implement more exploits to the game will you.  ANGRY INTERNET GAMING MOBS IRL are bad MKAY!
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Low Blow
Amarr Black Nova Corp Band of Brothers
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Posted - 2008.09.21 16:19:00 -
[117]
I dunno why CCP hires a bunch of imcompetent ****ers who call themselves developers and can't do one thing without ****ing up several times.
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ShadowMaiden
Amarr Metal Machine
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Posted - 2008.09.21 16:20:00 -
[118]
be a right bugger if you warp to a gate where there are pirates/gankers/war targets and you can't jump out.
I wish I was a 3ft Doll with a watering can and heterochromatic eyes |

DaiTengu
Gallente GoonFleet GoonSwarm
|
Posted - 2008.09.21 16:21:00 -
[119]
BoB needs to get on MSN with all their developer friends and get this resolved!
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Miyamoto Uroki
Caldari Katsu Corporation
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Posted - 2008.09.21 16:21:00 -
[120]
utter fail...
Why not getting to the root of problem and finally implement mechanisms to avoid creating gigantic market hubs, like Interbus (delivery of goods for a small fee inside of constellations) or simply a system like: The more sell orders in the system, the higher the broker costs. If you implement both, it should work. If not, plz enlighten us why not.
Originally by: Puupuu dude... your face
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Caldrion Dosto
Svea Rike Vanguard.
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Posted - 2008.09.21 16:25:00 -
[121]
Atleast they didn¦t delete boot.ini this time around..
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Viper ShizzIe
The Illuminati. Pandemic Legion
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Posted - 2008.09.21 16:25:00 -
[122]
I'M OFFENDED CCP IS TRYING TO MAKE THE SERVER MORE PLAYABLE WHILE LOOKING AT OTHER LONGTERM FIXES, I HAVE A DEEP UNDERSTANDING OF THESE FIXES AND I AM TELLING YOU THEY ARE BULLSHIT.
I AM ALSO CANCELING MY 20 ACCOUNTS AND SENDING A LETTER TO MY CONGRESSMAN.
**** CCP!!!
!!
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Deva Blackfire
D00M.
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Posted - 2008.09.21 16:25:00 -
[123]
gratz ccp - so you just agreed that "bring xyz players into system so it cannot be taken PERIOD" mechanics should work.
Whats the limit btw? 200? 300? So i know how many alt accounts in shuttles i need to move to destination.
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donzie
Caldari Stormlord Battleforce
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Posted - 2008.09.21 16:25:00 -
[124]
Originally by: DaiTengu BoB needs to get on MSN with all their developer friends and get this resolved!
I think this is a pro for BoB, and a con for the rest of the eve players XD ------------------------------------------
Originally by: CCP Atropos
I was like, "no wai dude" and they were like "uhuh" so I said "NO WAI" and they said "uhuh"
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Phorashi
GoonFleet GoonSwarm
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Posted - 2008.09.21 16:27:00 -
[125]
Guys our coding sucks and systems can't handle the strain everyday 0.0 warfare puts on them, what should we do? **** 'em over? shit yeah, awesome.
*player caps systems*
People are ****ed off? whaa?
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Low Blow
Amarr Black Nova Corp Band of Brothers
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Posted - 2008.09.21 16:27:00 -
[126]
Originally by: Viper ****zIe I'M OFFENDED CCP IS TRYING TO MAKE THE SERVER MORE PLAYABLE WHILE LOOKING AT OTHER LONGTERM FIXES, I HAVE A DEEP UNDERSTANDING OF THESE FIXES AND I AM TELLING YOU THEY ARE BULLSHIT.
I AM ALSO CANCELING MY 20 ACCOUNTS AND SENDING A LETTER TO MY CONGRESSMAN.
**** CCP!!!
!!

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donzie
Caldari Stormlord Battleforce
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Posted - 2008.09.21 16:31:00 -
[127]
Jita not shut down yet, but m-o is? ------------------------------------------
Originally by: CCP Atropos
I was like, "no wai dude" and they were like "uhuh" so I said "NO WAI" and they said "uhuh"
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Judge Ment
Aeon Interstellar Conglomerate Vanguard.
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Posted - 2008.09.21 16:33:00 -
[128]
Originally by: Viper ****zIe I'M OFFENDED CCP IS TRYING TO MAKE THE SERVER MORE PLAYABLE WHILE LOOKING AT OTHER LONGTERM FIXES, I HAVE A DEEP UNDERSTANDING OF THESE FIXES AND I AM TELLING YOU THEY ARE BULLSHIT.
I AM ALSO CANCELING MY 20 ACCOUNTS AND SENDING A LETTER TO MY CONGRESSMAN.
**** CCP!!!
!!
Uhuh - I'm offended that CCP thinks with something other then their brain. Then tries to stick me rare; without forplay ------------------------------------- We judge others by actions We judge ourselves by intentions. |

Tenuo
Minmatar Dancing Monkeys Inc.
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Posted - 2008.09.21 16:33:00 -
[129]
16:33:03 Notify Traffic Advisory: Officials have closed the stargates and undocking ramps in PNQY-Y in the Wyvern constellation of the Fountain region due to heavy congestion. Travellers are advised to seek alternate routes.
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C4w3
Minmatar Corp 1 Allstars
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Posted - 2008.09.21 16:34:00 -
[130]
Originally by: donzie
Jita not shut down yet, but m-o is?
Hint* move players, alt¦s etc to systems under siege enemy freneric clicks jump CCP denys gameplay.... pos¦s saved cyno jammers put up want me to go on.... petittions will take weeks .... systems will by then be secure and all you would get is a Our logs show notting! ANGRY INTERNET GAMING MOBS IRL are bad MKAY!
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An Anarchyyt
Gallente Battlestars GoonSwarm
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Posted - 2008.09.21 16:38:00 -
[131]
Originally by: Low Blow
Originally by: Viper ****zIe I'M OFFENDED CCP IS TRYING TO MAKE THE SERVER MORE PLAYABLE WHILE LOOKING AT OTHER LONGTERM FIXES, I HAVE A DEEP UNDERSTANDING OF THESE FIXES AND I AM TELLING YOU THEY ARE BULLSHIT.
I AM ALSO CANCELING MY 20 ACCOUNTS AND SENDING A LETTER TO MY CONGRESSMAN.
**** CCP!!!
!!

I THREE, AM OFFENDED.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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Vir Hellnamin
Gradient Electus Matari
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Posted - 2008.09.21 16:38:00 -
[132]
Originally by: Caldrion Dosto Atleast they didn¦t delete boot.ini this time around..
I think they deleted it server-side...
... sad server day.
-- V.H.
"Entering MH means instant death. It's worse than 0.0. Even the asteroids shoot back." - Alex Harumichi [GRD]
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ArmyOfMe
Pernicious Creed Vendetta Alliance.
|
Posted - 2008.09.21 16:40:00 -
[133]
wow, talk about bad idea's. did you learn nothing from the last time you screwd up with this?
Originally by: deadmaus
Because by the time we had calmed Plague down after he heard BoB were back in the vicinity it was too late to do anything
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Tari Redhel
Caldari
|
Posted - 2008.09.21 16:41:00 -
[134]
Originally by: CCP Wrangler Creating a better solution is top priority and we're working very hard to make it, test it and deploy it in the very near future.
Very near future is like soon, only without the trademark.
Screenshot or it didn't happen! 
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DigitalCommunist
Obsidian Core
|
Posted - 2008.09.21 16:42:00 -
[135]
Hi. I hereby kindly request CCP stop calling new limits to our gameplay "features". Thanx.
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Githtakai
Gallente The Scope
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Posted - 2008.09.21 16:42:00 -
[136]
Edited by: Githtakai on 21/09/2008 16:43:43
What I see: A huge list of semi-random systems getting shut down with almost nobody in them (watch your notifications. PNY, M-O, etc...)
Immediate effect: Lots of people (including me) staying logged in so they don't lose training time due to refused logins.
Impact: More people online and AFK. I logged in to change a skill and the station I'm in, normally with 5-8 guests, has about 45 afk characters sitting in it. Including me because I don't want to miss a skill change in an hour.
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Lori Carlyle
Aztec Industry
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Posted - 2008.09.21 16:45:00 -
[137]
I can't believe what I just looked at Wrangler...
You make so many promises with Infiband and this new server, and what we got is so stupid for a single shard game it's untrue.
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CCP Wrangler

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Posted - 2008.09.21 16:46:00 -
[138]
It appears a node died which is why you're seeing the traffic advisory. This is not connected to the system player limit though.
Wrangler Community Manager CCP Hf, EVE Online Email |
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Monkey Saturday
Knights of Chaos Chaos Incarnate.
|
Posted - 2008.09.21 16:46:00 -
[139]
I see things have gone from bad to worse. Dare I even try logging in today?
If the Jita lag has got so bad that 600-700 (nothing outta the ordinary there) people are causing these issues why bother with this cap at all? Seems to me, from what i've read here people are still getting in at those numbers. The point of this was...what exactly?
Thanks for the Maulus BPO nerf! :D |

Caldrion Dosto
Svea Rike Vanguard.
|
Posted - 2008.09.21 16:49:00 -
[140]
Originally by: CCP Wrangler It appears a node died which is why you're seeing the traffic advisory. This is not connected to the system player limit though.
quoting for when you change your statment Wrangler.

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Gnulpie
Minmatar Miner Tech
|
Posted - 2008.09.21 16:50:00 -
[141]
Originally by: Caldrion Dosto Atleast they didn¦t delete boot.ini this time around..
Winner 
All the others: you should chill out a bit. Take it easy, it is all a game. Have a good laugh and enjoy your time. In a couple of days we can all laugh about this and it is added to the big funny history of ccp's 'brilliant' moves.   |
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CCP Wrangler

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Posted - 2008.09.21 16:51:00 -
[142]
Originally by: Caldrion Dosto
Originally by: CCP Wrangler It appears a node died which is why you're seeing the traffic advisory. This is not connected to the system player limit though.
quoting for when you change your statment Wrangler.

Bah, I can make you and your quote dissapear from EVE if I want to, muahahaha!
But let's hope I don't have to change it, I'd look rather silly if it comes to that... 
Wrangler Community Manager CCP Hf, EVE Online Email |
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Githtakai
Gallente The Scope
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Posted - 2008.09.21 16:51:00 -
[143]
Originally by: CCP Wrangler It appears a node died which is why you're seeing the traffic advisory. This is not connected to the system player limit though.
Ah, well. I shall spread the word. Glad I can log out!
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Cruel Crow
|
Posted - 2008.09.21 16:52:00 -
[144]
Sorry my 500 Account caused so much problems CCP, Ill be glad to cancel them today if you refund my money?
Thank You
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Reptzo
Channel 4 News Team
|
Posted - 2008.09.21 16:52:00 -
[145]
Originally by: CCP Wrangler
Originally by: Caldrion Dosto
Originally by: CCP Wrangler It appears a node died which is why you're seeing the traffic advisory. This is not connected to the system player limit though.
quoting for when you change your statment Wrangler.

Bah, I can make you and your quote dissapear from EVE if I want to, muahahaha!
But let's hope I don't have to change it, I'd look rather silly if it comes to that... 
It is about time you guys just threw around that super forum power.
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donzie
Caldari Stormlord Battleforce
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Posted - 2008.09.21 16:53:00 -
[146]
Originally by: CCP Wrangler It appears a node died which is why you're seeing the traffic advisory. This is not connected to the system player limit though.
Originally by: CCP Whisper Just to clarify something: A Traffic Advisory does not mean a node has died. If we had lost 29 nodes within the space of twenty minutes I assure you something a lot more drastic than sending out Traffic Advisories would be done. We are looking into the cause of the messages.
Do you guys even talk to each other? ------------------------------------------
Originally by: CCP Atropos
I was like, "no wai dude" and they were like "uhuh" so I said "NO WAI" and they said "uhuh"
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MAX MEXX
|
Posted - 2008.09.21 16:56:00 -
[147]
Tried to pettion two times for charracters stuck inn difrent systems,
All i gett is a automatet respose: We are aware of the issue, but we cant move you"
WTF? We can't do anything with the char? So we are stuck looking at the blackscreen while the cash we spend on the game is going to pay for for a new fishtank @ ccp?
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CCP Wrangler

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Posted - 2008.09.21 16:58:00 -
[148]
Originally by: donzie Do you guys even talk to each other?
Sometimes... 
Ok, it appears we're looking into what happened, it is unusual for nodes to die like this but it doesn't appear that it's connected to the system player limit. It will be investigated further though.
Wrangler Community Manager CCP Hf, EVE Online Email |
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Ranger 1
Amarr Shiva Morsus Mihi
|
Posted - 2008.09.21 16:58:00 -
[149]
Edited by: Ranger 1 on 21/09/2008 17:00:03 You see, the node crashes are a balancing mechanism. If you are trying to jump into a heavily defended system, most of you normally lag out and die without loading. But with the new, improved system you crash the node before that happens. Then everyone drops and nobody can log back in for quite a while. When you can log back in it's in trickles and spurts, a few at a time, for both sides who are desperately trying to do so. Even then you can't unfairly kill anything because you can't fire, reload, change ammo, or in any other way take unfair advantage of the game mechanics.
Masterful.
* Of course I'm poking fun here, but ouch.
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Reptzo
Channel 4 News Team
|
Posted - 2008.09.21 17:00:00 -
[150]
Originally by: CCP Wrangler Ok, it appears we're looking into what happened, it is unusual for nodes to die like this but it doesn't appear that it's connected to the system player limit. It will be investigated further though.
That statement is badly worded, makes it sound like your not sure if your looking into the situation.
On a side note, good to see you guys finally super speed locking all the spam threads.
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C4w3
Minmatar Corp 1 Allstars
|
Posted - 2008.09.21 17:04:00 -
[151]
Originally by: Ranger 1 Edited by: Ranger 1 on 21/09/2008 17:00:03 You see, the node crashes are a balancing mechanism. If you are trying to jump into a heavily defended system, most of you normally lag out and die without loading. But with the new, improved system you crash the node before that happens. Then everyone drops and nobody can log back in for quite a while. When you can log back in it's in trickles and spurts, a few at a time, for both sides who are desperately trying to do so. Even then you can't unfairly kill anything because you can't fire, reload, change ammo, or in any other way take unfair advantage of the game mechanics.
Masterful.
* Of course I'm poking fun here, but ouch.
Ehh Ssrly dude this is a security risk beyond god... exploitable beyond recognition.
Senario 1: group 1 takes out cyno jammer jumps caps in system reaches max no resure possiblitly at all
Senario 2: over crowd a system deploy 1 gazillion bubbles at all gates wait ... enemy fleet other side ccp lets 150 out of 300 2 jump po0f get my drift.
CLOSE THE SERVERS NOW! ANGRY INTERNET GAMING MOBS IRL are bad MKAY!
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Kenneth McCoy
Vale Heavy Industries Molotov Coalition
|
Posted - 2008.09.21 17:08:00 -
[152]
Sweet jesus christ, it's no surprise the Devs don't take the time to talk to us anymore. All we do is whine, *****, and moan, mocking every single thing one of 'em says, even if they try to inject a bit of humor into the situation.
It's a ****ing game. I mean, seriously? If the server is having a rough day, try putting on some pants and going outside for a little while. I'm quite sure that they don't enjoy when things aren't going the way they want, just like us.
I wouldn't talk to you idiots either.
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Reptzo
Channel 4 News Team
|
Posted - 2008.09.21 17:09:00 -
[153]
Originally by: Kenneth McCoy Sweet jesus christ, it's no surprise the Devs don't take the time to talk to us anymore. All we do is whine, *****, and moan, mocking every single thing one of 'em says, even if they try to inject a bit of humor into the situation.
It's a ****ing game. I mean, seriously? If the server is having a rough day, try putting on some pants and going outside for a little while. I'm quite sure that they don't enjoy when things aren't going the way they want, just like us.
I wouldn't talk to you idiots either.
had to laugh at the put on some pants line.
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Ranger 1
Amarr Shiva Morsus Mihi
|
Posted - 2008.09.21 17:09:00 -
[154]
Originally by: C4w3
Originally by: Ranger 1 Edited by: Ranger 1 on 21/09/2008 17:00:03 You see, the node crashes are a balancing mechanism. If you are trying to jump into a heavily defended system, most of you normally lag out and die without loading. But with the new, improved system you crash the node before that happens. Then everyone drops and nobody can log back in for quite a while. When you can log back in it's in trickles and spurts, a few at a time, for both sides who are desperately trying to do so. Even then you can't unfairly kill anything because you can't fire, reload, change ammo, or in any other way take unfair advantage of the game mechanics.
Masterful.
* Of course I'm poking fun here, but ouch.
Ehh Ssrly dude this is a security risk beyond god... exploitable beyond recognition.
Senario 1: group 1 takes out cyno jammer jumps caps in system reaches max no resure possiblitly at all
Senario 2: over crowd a system deploy 1 gazillion bubbles at all gates wait ... enemy fleet other side ccp lets 150 out of 300 2 jump po0f get my drift.
CLOSE THE SERVERS NOW!
Your sarcasm detector is broken, read the last line. However, in your scenario the node would crash and nobody would have control of the system. Sad but true.
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Val D'Sylvae
|
Posted - 2008.09.21 17:10:00 -
[155]
What a joke
Node crashes, rollbacks occur, people getting killed by ships they already destroyed 20 mins previously before the crash
Getting podded and sent back to a "previous" station that was once your updated clone base, several weeks ago
Collecting insurance on a ship twice, lol <---------best one so far 
And the list continues
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Monkey Saturday
Knights of Chaos Chaos Incarnate.
|
Posted - 2008.09.21 17:11:00 -
[156]
Originally by: Kenneth McCoy Sweet jesus christ, it's no surprise the Devs don't take the time to talk to us anymore. All we do is whine, *****, and moan, mocking every single thing one of 'em says, even if they try to inject a bit of humor into the situation.
It's a ****ing game. I mean, seriously? If the server is having a rough day, try putting on some pants and going outside for a little while. I'm quite sure that they don't enjoy when things aren't going the way they want, just like us.
I wouldn't talk to you idiots either.
And for those people who love the game, but have such busy schedules that they can only play on weekends may I say on behalf of them all...stfu.
Thanks for the Maulus BPO nerf! :D |

Vikarion
Caldari BLACK 0RIGIN Red Dawn Alliance
|
Posted - 2008.09.21 17:13:00 -
[157]
Oh please.
Shut your mouth and go play the game. Cut the whining and the panic.
The cap limit is high, a node coincidentally failed (this is similar to other node failures I've seen), and nobody is going to be able to use this as an exploit in 0.0 until we get dynamic load re-balancing, because we'll still get horrendous lag with fleet fights over 400. And the cap is higher than that.
So take a chill pill. Get up, stretch, stop hassling Wrangler (for crying out loud, he's one of the few "nice" devs left!), set a long skill, and eat some popcorn. It helps.
Trust me.  --------
EVE - The only non-consensual PvP MMORPG*
*Note: does not contain non-consensual PvP as of 9/3/2008
|

Avon
Caldari Black Nova Corp Band of Brothers
|
Posted - 2008.09.21 17:14:00 -
[158]
Originally by: Kenneth McCoy Sweet jesus christ, it's no surprise the Devs don't take the time to talk to us anymore. All we do is whine, *****, and moan, mocking every single thing one of 'em says, even if they try to inject a bit of humor into the situation.
I'm glad they are finding it funny.
I don't moan when the server has trouble, but I do object to solutions which are worse than the problem.
I'd rather Eve was down than allowed to continue in this crippled state.
Eve-Online: The Text Adventure |

Kenneth McCoy
Vale Heavy Industries Molotov Coalition
|
Posted - 2008.09.21 17:14:00 -
[159]
Originally by: Monkey Saturday
Originally by: Kenneth McCoy Sweet jesus christ, it's no surprise the Devs don't take the time to talk to us anymore. All we do is whine, *****, and moan, mocking every single thing one of 'em says, even if they try to inject a bit of humor into the situation.
It's a ****ing game. I mean, seriously? If the server is having a rough day, try putting on some pants and going outside for a little while. I'm quite sure that they don't enjoy when things aren't going the way they want, just like us.
I wouldn't talk to you idiots either.
One day is going to give you withdrawals? You're not normal. And for those people who love the game, but have such busy schedules that they can only play on weekends may I say on behalf of them all...stfu.
|

Vikarion
Caldari BLACK 0RIGIN Red Dawn Alliance
|
Posted - 2008.09.21 17:15:00 -
[160]
I'm glad they are finding it funny.
I don't moan when the server has trouble, but I do object to solutions which are worse than the problem.
I'd rather Eve was down than allowed to continue in this crippled state.
What crippled state? My Eve works just fine. --------
EVE - The only non-consensual PvP MMORPG*
*Note: does not contain non-consensual PvP as of 9/3/2008
|
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MotherMoon
Huang Yinglong
|
Posted - 2008.09.21 17:16:00 -
[161]
Originally by: Deva Blackfire gratz ccp - so you just agreed that "bring xyz players into system so it cannot be taken PERIOD" mechanics should work.
Whats the limit btw? 200? 300? So i know how many alt accounts in shuttles i need to move to destination.
I'm sorry how is hard limit any different from the system crashing after 1300 people in a system?
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DRACO selen
Dark Rising Shadow Executive Outcomes
|
Posted - 2008.09.21 17:16:00 -
[162]
Originally by: CCP Wrangler
Ok, it appears we're looking into what happened, it is unusual for nodes to die like this but it doesn't appear that it's connected to the system player limit. It will be investigated further though.
Any ETA when it'll be fixed yet? Does ccp even know what caused the "problem"?
|

Vikarion
Caldari BLACK 0RIGIN Red Dawn Alliance
|
Posted - 2008.09.21 17:17:00 -
[163]
Originally by: MotherMoon
Originally by: Deva Blackfire gratz ccp - so you just agreed that "bring xyz players into system so it cannot be taken PERIOD" mechanics should work.
Whats the limit btw? 200? 300? So i know how many alt accounts in shuttles i need to move to destination.
I'm sorry how is hard limit any different from the system crashing after 1300 people in a system?
Because now they won't have anyone to blame for their stupidity besides themselves? --------
EVE - The only non-consensual PvP MMORPG*
*Note: does not contain non-consensual PvP as of 9/3/2008
|

Ferenc Puskas
|
Posted - 2008.09.21 17:19:00 -
[164]
RABBLE
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Avon
Caldari Black Nova Corp Band of Brothers
|
Posted - 2008.09.21 17:19:00 -
[165]
Originally by: Vikarion I'm glad they are finding it funny.
I don't moan when the server has trouble, but I do object to solutions which are worse than the problem.
I'd rather Eve was down than allowed to continue in this crippled state.
What crippled state? My Eve works just fine.
Good for you. It doesn't occur to you, however, that in a competetive enviroment the fact that your Eve works fine gives you a distinct advantage over people who are not in such a fortunate situation?
It would be fine for a group of people to take advantage of another group who can not respond?
Eve-Online: The Text Adventure |

Ricier
|
Posted - 2008.09.21 17:20:00 -
[166]
WIl stuck pepole gett a chance to be moved? I'm stuck in a system(not jita) and nowone is moving me, wil this be sorted?
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Avon
Caldari Black Nova Corp Band of Brothers
|
Posted - 2008.09.21 17:22:00 -
[167]
Originally by: Gnulpie Or how was it that you laughed and called everyone ***gots and idiots and bandwaggoneers when they tried to kill the BoB capital shipyard and failed because a GM put a cap onto that system so that no backup could jump in and BoB was able to kill 40+ caps?
Where was your whining there that a system cap is unfair? And that it will mean the end of 0.0 warfare?
You know that cap never existed, right?
Eve-Online: The Text Adventure |

Val D'Sylvae
|
Posted - 2008.09.21 17:22:00 -
[168]
Nobody is getting moved no matter where you are looks like
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Ranger 1
Amarr Shiva Morsus Mihi
|
Posted - 2008.09.21 17:23:00 -
[169]
Originally by: Vikarion Oh please.
Shut your mouth and go play the game. Cut the whining and the panic.
The cap limit is high, a node coincidentally failed (this is similar to other node failures I've seen), and nobody is going to be able to use this as an exploit in 0.0 until we get dynamic load re-balancing, because we'll still get horrendous lag with fleet fights over 400. And the cap is higher than that.
So take a chill pill. Get up, stretch, stop hassling Wrangler (for crying out loud, he's one of the few "nice" devs left!), set a long skill, and eat some popcorn. It helps.
Trust me. 
There are critical events transpiring in game this weekend which you apparently have no inkling of. Literally years of effort and game play hang in the balance for both sides. To have this happening at this particular time is very distressing for thousands of pilots on both sides. If one side or the other loses due to how they play the game, then no one would be complaining, however nobody likes to see that much effort at risk due to serious bugs.
So yes, you are going to see some sharp criticism from the more involved community members. Even from those that have a great deal of respect for CCP.
As a side note, I can stable your high horse for a reasonable fee.
|

Rei Toai
Faaip De Oiad
|
Posted - 2008.09.21 17:23:00 -
[170]
Originally by: MotherMoon
Originally by: Deva Blackfire gratz ccp - so you just agreed that "bring xyz players into system so it cannot be taken PERIOD" mechanics should work.
Whats the limit btw? 200? 300? So i know how many alt accounts in shuttles i need to move to destination.
I'm sorry how is hard limit any different from the system crashing after 1300 people in a system?
in a "crashed system" no onecan do stuff. in a "capped system" those that are in the system can still to their stuff. __________________________________
I don't want to talk about it I don't want to talk about it I don't want to talk about it I don't want to know. |
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Elysium Prime
Caldari Stormlord Battleforce Vanguard.
|
Posted - 2008.09.21 17:23:00 -
[171]
If dont like this idea /sign this petetion!
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Shinma Apollo
The Graduates Morsus Mihi
|
Posted - 2008.09.21 17:25:00 -
[172]
I'd like to be the first to ask for some kind of reimbursement for a completely crippled server. Quote dis if you're down
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Myz Toyou
Rionnag Alba Triumvirate.
|
Posted - 2008.09.21 17:27:00 -
[173]
I find it a class act that CCP decides to close a thread about that topic going on CAOD \o/ It shows how much you care about 0.0 . Obviously is the risk that comes with this "feature" for the random market alt or mission guy in Forge much higher than for some 0.0 alliances 
Good show CCP -------------------------------------------------------------------------------- [gold]Your signature image exceeds the maximum allo |

Rhaegor Stormborn
Omega Fleet Enterprises Executive Outcomes
|
Posted - 2008.09.21 17:27:00 -
[174]
Originally by: Vikarion
Originally by: MotherMoon
Originally by: Deva Blackfire gratz ccp - so you just agreed that "bring xyz players into system so it cannot be taken PERIOD" mechanics should work.
Whats the limit btw? 200? 300? So i know how many alt accounts in shuttles i need to move to destination.
I'm sorry how is hard limit any different from the system crashing after 1300 people in a system?
Because now they won't have anyone to blame for their stupidity besides themselves?
I will always blame how Eve functions on CCP. Fault does not lay with the customer.
|

Vikarion
Caldari BLACK 0RIGIN Red Dawn Alliance
|
Posted - 2008.09.21 17:32:00 -
[175]
Originally by: Ranger 1
There are critical events transpiring in game this weekend which you apparently have no inkling of. Literally years of effort and game play hang in the balance for both sides. To have this happening at this particular time is very distressing for thousands of pilots on both sides. If one side or the other loses due to how they play the game, then no one would be complaining, however nobody likes to see that much effort at risk due to serious bugs.
I understand that. However, I'll betcha 100 million ISK that 95% of the people yelling in the thread aren't in this situation.
Originally by: Ranger 1 So yes, you are going to see some sharp criticism from the more involved community members. Even from those that have a great deal of respect for CCP.
I'm no stranger to criticizing CCP. But the problem doesn't appear to be of their making, it appears to be an equipment failure. Shit happens.
Originally by: Ranger 1 As a side note, I can stable your high horse for a reasonable fee.
But can you shoe it? It needs shoeing, and the saddle is really uncomfortable. 
--------
EVE - The only non-consensual PvP MMORPG*
*Note: does not contain non-consensual PvP as of 9/3/2008
|

MotherMoon
Huang Yinglong
|
Posted - 2008.09.21 17:32:00 -
[176]
Originally by: Rei Toai
Originally by: MotherMoon
Originally by: Deva Blackfire gratz ccp - so you just agreed that "bring xyz players into system so it cannot be taken PERIOD" mechanics should work.
Whats the limit btw? 200? 300? So i know how many alt accounts in shuttles i need to move to destination.
I'm sorry how is hard limit any different from the system crashing after 1300 people in a system?
in a "crashed system" no onecan do stuff. in a "capped system" those that are in the system can still to their stuff.
no in a capped system no one can do shit becuase of the lag
in a crashed system everyone feels it, downtime is extended, market orders are lost, poses go half shield for no reason, people dysync all over the node the system is in, there is 20 min module lag, the eve site crashes, wrangler is awoken by the sound of his e-mail box opening up, there are 1000s of posts about CCP rigging the game to make one side win as peoples computers start to combust.
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thoraxius demioses
Gallente Destructive Influence Band of Brothers
|
Posted - 2008.09.21 17:32:00 -
[177]
CCp i only got 1 question for you lot. Are you dumb?
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Vikarion
Caldari BLACK 0RIGIN Red Dawn Alliance
|
Posted - 2008.09.21 17:33:00 -
[178]
Originally by: Rhaegor Stormborn I will always blame how Eve functions on CCP. Fault does not lay with the customer.
Then get out and go play another game. No one will miss you, except your alliance mates. And probably not them. --------
EVE - The only non-consensual PvP MMORPG*
*Note: does not contain non-consensual PvP as of 9/3/2008
|

Rhaegor Stormborn
Omega Fleet Enterprises Executive Outcomes
|
Posted - 2008.09.21 17:34:00 -
[179]
Originally by: Vikarion I'm no stranger to criticizing CCP. But the problem doesn't appear to be of their making, it appears to be an equipment failure. Shit happens.
Of course it is thier making. CCP owns and created the hardware. They are reponsibile for its maintenance and the code that runs on it. No one else is to blame except CCP. Get it through your thick skull. They are the ONLY ones who can fix it.
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Gnulpie
Minmatar Miner Tech
|
Posted - 2008.09.21 17:34:00 -
[180]
On the other hand, if that is only to affect Jita, then why wasn't there a hard cap ONLY for Jita?
Or is it not possible to set a cap for a single system? ... |
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Judge Ment
Aeon Interstellar Conglomerate Vanguard.
|
Posted - 2008.09.21 17:35:00 -
[181]
I have idea Make a server for Red, Goons and BOB.. to play in. That should solve our problems! ------------------------------------- We judge others by actions We judge ourselves by intentions. |

Hey You
Destructive Influence Band of Brothers
|
Posted - 2008.09.21 17:37:00 -
[182]
Edited by: Hey You on 21/09/2008 17:37:15 Awesome job and move CCP. Inspiring like every move you made. It will change face of EvE.
Right now game with this lates move addition is major favorite for gold medal at "Special Olypmpics of Computer Games" __________________________________
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Nick Curso
Black Nova Corp Band of Brothers
|
Posted - 2008.09.21 17:37:00 -
[183]
Originally by: CCP Wrangler It appears a node died which is why you're seeing the traffic advisory. This is not connected to the system player limit though.
How long has iot been since we saw a node crash like that?! coinkqydink? possibly but i think not!
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Elysium Prime
Caldari Stormlord Battleforce Vanguard.
|
Posted - 2008.09.21 17:37:00 -
[184]
Originally by: Judge Ment I have idea Make a server for Red, Goons and BOB.. to play in. That should solve our problems!
Dont forget AAA!
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Vikarion
Caldari BLACK 0RIGIN Red Dawn Alliance
|
Posted - 2008.09.21 17:37:00 -
[185]
Originally by: Rhaegor Stormborn Of course it is thier making. CCP owns and created the hardware. They are reponsibile for its maintenance and the code that runs on it. No one else is to blame except CCP. Get it through your thick skull. They are the ONLY ones who can fix it.
So if You computer fails at work and you lose a report, your boss can blame you? You know, since you operated the computer?
Node crashes are equipment failures. Not every contigency can be planned for or prevented. In the little perfectionistic world of your mind I'm sure you can imagine never having a crash, but in the real world it just ain't so. Sorry. --------
EVE - The only non-consensual PvP MMORPG*
*Note: does not contain non-consensual PvP as of 9/3/2008
|

Cmdr Sy
Appetite 4 Destruction The Firm.
|
Posted - 2008.09.21 17:39:00 -
[186]
So in the meantime 0.0 alliance PVP becomes an RTS "rush" game. Log in, jump in, hold, ASAP. Not sure what to make of that. I expect some people are going to get burned by this soon.
EVE CCG Trinity Booster |

Vikarion
Caldari BLACK 0RIGIN Red Dawn Alliance
|
Posted - 2008.09.21 17:39:00 -
[187]
Originally by: Nick Curso How long has iot been since we saw a node crash like that?! coinkqydink? possibly but i think not!
Actually, the last one I remember is a few months back when Racketeers tried to take down a hi-sec POS. That got a LOT of people hot under the collar.  --------
EVE - The only non-consensual PvP MMORPG*
*Note: does not contain non-consensual PvP as of 9/3/2008
|

Lily Sarman
Ratio Decidendi
|
Posted - 2008.09.21 17:40:00 -
[188]
Few obvious exploits
1) To defend a system simply fill it with your pilots so no enemy ships can come in and if any are in killing them and replacing their number in the system with your ships will effectively exclude them. 2) To conquer a system use the same method as 2) but make sure that you bring a large amount of ships into a system just after downtime ensuring that you have the numerical advantage
Suggestions
a) Put this under concord traffic control and make it so that there is a steadily increased cap with reduced system security status to no cap in 0.0 outside the juristicion of Concord and Empire completely. -------------------------------------------
Cheerfulness in the face of adversity |

Vikarion
Caldari BLACK 0RIGIN Red Dawn Alliance
|
Posted - 2008.09.21 17:41:00 -
[189]
Originally by: Ranger 1
I can't shoe it, but as it will be stabled right next to MY high horse I can offer studding services if the price is right.
Oh, and your saddle is fine, your just sitting on it backwards. 
Hmm. Good thing I was using an English saddle. A western saddle would just be...wrong.  --------
EVE - The only non-consensual PvP MMORPG*
*Note: does not contain non-consensual PvP as of 9/3/2008
|

Nex Abyssus
|
Posted - 2008.09.21 17:41:00 -
[190]
ccp asked me to continue my thread here, so here goes..... While I understand that you guys are busy, your customer service support stinks, to blanket mail petitions that equate to 'we know, nothing we can do, you cant play the game that you, the consumer are paying money for, and we want to give any explanation, or time line that you can play the game that you are paying for.' These Explanations/responses would/should put a company into ruins. So if you guys out there think that ccp needs to up its game/customer service, I think we/you need to explore the other mmo's that are out there, and give ccp its sign of recognition with your feet. It may even force some of us to get rl friends. For all the can I have your stuff tards, the answer is no, I may attempt to come back after ccp has sorted its house/priority's out.
Disgruntled RL Cash Player
|
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Sidrat Flush
Caldari Diversity 101
|
Posted - 2008.09.21 17:41:00 -
[191]
Wouldn't it have been nicer for a little early warning so those that wanted to move out and find a non busy system could do so, or at least had an opportunity.
I think the biggest reason for the uproar and emo tears of CCP DOOM, was the fact it came out of the blue, with no cause or reason. Why today? Why not months ago? Why not next month?
Why was there no notice given to the community? Was this measure a reaction to something else behind the scenes that required immediate action and attention? Life is about memories the more the better.
http://lifeisexperience.freeforums.org (because it's a small corp) |

Judge Ment
Aeon Interstellar Conglomerate Vanguard.
|
Posted - 2008.09.21 17:41:00 -
[192]
Originally by: Elysium Prime
Originally by: Judge Ment I have idea Make a server for Red, Goons and BOB.. to play in. That should solve our problems!
Dont forget AAA!
We can always move them back, after they are done  ------------------------------------- We judge others by actions We judge ourselves by intentions. |

ArchenTheGreat
Caldari D00M. Triumvirate.
|
Posted - 2008.09.21 17:41:00 -
[193]
You should let those nodes die. Really. Making cap on player limit is very bad for alliance warfare and you should realize this. Or shutdown EVE for a week to patch it and give one week for free after the patch is applied.
|

Monkey Saturday
Knights of Chaos Chaos Incarnate.
|
Posted - 2008.09.21 17:41:00 -
[194]
Originally by: Vikarion
So if You computer fails at work and you lose a report, your boss can blame you? You know, since you operated the computer?
I see you've never had an office job before? Yes of-freaking-course your boss can, will, and SHOULD blame you. If you don't back up your freaking data how is it the company's fault?
I've seen it happen many a time and I fail to understand how its not the person's fault just because it was their hardware that failed and not their body.
Thanks for the Maulus BPO nerf! :D |

Ervol Libra
Amarr Invenio Inceptum
|
Posted - 2008.09.21 17:41:00 -
[195]
So when can we expect our stuck characters to be moved?
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Wyld Thang
University of Caille
|
Posted - 2008.09.21 17:42:00 -
[196]
Rabble, Rabble, CCP Fail, Whine, Cheeze, Cry, CCP Fail, Rabble, Rabble, Whine, Cheeze, Cry CCP Fail 
"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat." War is about shooting people, preferably in the face!! |

Vikarion
Caldari BLACK 0RIGIN Red Dawn Alliance
|
Posted - 2008.09.21 17:43:00 -
[197]
Originally by: Lily Sarman Few obvious exploits
1) To defend a system simply fill it with your pilots so no enemy ships can come in and if any are in killing them and replacing their number in the system with your ships will effectively exclude them.
2) To conquer a system use the same method as 2) but make sure that you bring a large amount of ships into a system just after downtime ensuring that you have the numerical advantage
You'll need about 1,000 pilots, I believe, since that seems to be the cap. That's hard for any alliance to muster. And to keep them there continuously? Haha.
Originally by: Lily Sarman Suggestions
a) Put this under concord traffic control and make it so that there is a steadily increased cap with reduced system security status to no cap in 0.0 outside the juristicion of Concord and Empire completely.
Not a bad idea, but something tells me that the server code is not so easily manipulated.  --------
EVE - The only non-consensual PvP MMORPG*
*Note: does not contain non-consensual PvP as of 9/3/2008
|

Vikarion
Caldari BLACK 0RIGIN Red Dawn Alliance
|
Posted - 2008.09.21 17:46:00 -
[198]
Originally by: Monkey Saturday
Originally by: Vikarion
So if You computer fails at work and you lose a report, your boss can blame you? You know, since you operated the computer?
I see you've never had an office job before? Yes of-freaking-course your boss can, will, and SHOULD blame you. If you don't back up your freaking data how is it the company's fault?
I've seen it happen many a time and I fail to understand how its not the person's fault just because it was their hardware that failed and not their body.
Usually documents are backed up on a central server after everyone goes home, silly.
Oh, and if you mean "saving it to disk", I'm talking if that fries. In which case, you are screwed. And since most typically don't back up documents to a central off-site facility WHILE THEY ARE WRITING THEM, I think that my statement stands. --------
EVE - The only non-consensual PvP MMORPG*
*Note: does not contain non-consensual PvP as of 9/3/2008
|

Colonel Ketchup
|
Posted - 2008.09.21 17:46:00 -
[199]
Servers USED to be great when the MAX players was 10-15k.
Now the servers are shit, and that is all really, no amount of forum posting is going to fix it, whilst CCP try to pull in more and more and more players using every method they can and do nothing to increase server capacity that works (Trolls read i said do nothing to increase server capacity THAT WORKS, that means they done stuff, but not good enough)
Alternatively i don't see that much of an issue that 800 people cant fit into a system, in fact i dont see an issue with 150 vs 150 - hope it lags to hell. MAYBE THEN PEOPLE WONT BLOB :)
But, something kind of "semi" pro-active needs to be done. More than lip service needs to be payed to people not being able to function doing day to day activities like NPCing, Mission Running, Trade and most importantly SMALL GANG PVP. If the game is so bad you cant even do them things then, as i said, something proactive needs to be done...
|

Colonel Ketchup
|
Posted - 2008.09.21 18:03:00 -
[200]
Originally by: Lord WarATron
Originally by: Colonel Ketchup Now the servers are shit, and that is all really, no amount of forum posting is going to fix it
Completely incorrect. Historically, form posting is the only thing that has proven to give results. If anything, there have been too few forum posts about 0.0 lag.
Remember when amarr were by far the worst race in eve and when lasers where unviable. It took a massive forum posting campaign before finally CCP fixed it. Just now, lag is a major problem. Thats perfectly understandable.
So rather than talk about the problem, lets talk about the solution. How far are CCP to the implementation of something that can make fleet warfare viable? Are they 10% there? 99% There? Have they even hit 1% yet? Are we looking at a few years for a solution?
[Troll] Remove Band of Brothers, Remove Lag [/Troll]
People have been posting for 2 years about this lag, and although bit and peices have been done to improve the living situation, not one major thing has been achieved in any way to combat lag in any great deal. Maybe the titan was the solution to stopping the Blobs in 0.0...
Big blob enters period basis and gets doomsdayed, fleet fight over no lag However now an alliance can blob IN Titans, and the only counter is for countering alliance to bring eleventy billion frigging people so they can instantly replace the 50 people the lost to one doomsday. More lag...
Bring bag 8 Damage mod geddons and 25 v 25 "Blobs".
But in answer to the initial point, 2 years worth of forum posts has seen no positive results at all, ergo; posts about lag are useless
|
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Mama ISK
|
Posted - 2008.09.21 18:03:00 -
[201]
What's the point of paying subscription when you can't log in or play the game? I sure hope that there will be a refund. I think I'll cancel few of my accounts for now and see if things improve. If they don't, I have better ways to spend my hard earned money then a defective game.
|

Demitria Fernir
Caldari Science and Trade Institute
|
Posted - 2008.09.21 18:04:00 -
[202]
Another reason to smartbomb Jita, again.
I hope the "temporary solution" won't last long. for systems that are not jita, at least.
10100110010100101010011010100101001100101110101001 I will Conquer My Signature Somewhere in the future 10100110010100101010011010100101001100101110101001 |

Fletcher'Christian
|
Posted - 2008.09.21 18:05:00 -
[203]
Originally by: Vikarion Actually, the last one I remember is a few months back when Racketeers tried to take down a hi-sec POS. That got a LOT of people hot under the collar. 
 
|

LOLOLOLOL XDDD
|
Posted - 2008.09.21 18:05:00 -
[204]
Originally by: Mama ISK What's the point of paying subscription when you can't log in or play the game? I sure hope that there will be a refund. I think I'll cancel few of my accounts for now and see if things improve. If they don't, I have better ways to spend my hard earned money then a defective game.
Like, pheraphs, Age of Bug-nan or WoWHammer 40k?
|

Othella masoku
|
Posted - 2008.09.21 18:05:00 -
[205]
Haha you gotta be kidding me what iam dunno how many players are maximal allowed in systems now but...you know some alliances will use this option to maximize players in system and take ohter alliance towers and pos's down cause they can and no enemy there to stop em .....
|

Jacob Mei
|
Posted - 2008.09.21 18:06:00 -
[206]
Am I the only one who thinks this is actually a good idea? Granted in its current form it can be abused but every freakin weekend we get 50+ threads about how someone is stuck in Jita yet when CCP finally takes steps to control the issue, all hell breaks out.
CCP: "Ladies and Gentlemen, please do not go to Jita." "Please friends do not go to Jita." "Please do not go to Jita." "Don't go to Jita." "do NOT go to Jita." "What part of do not go to Jita do you not understand?!" "Okay, thats it, population cap weekends for jita!"
Seriously they have always asked people not to go to that system after it reaches a certain point and are constantly ignored, they finally make a move for the betterment of most of the community on the weekends and people flip out. Newsflash, it isnt the end of the world that you cant go to Jita on sunday for a few hours! -------------------------------- To borrow a phrase:
Players who post are like stars, there are bright ones and those who are dim.
|

SheriffFruitfly
Caldari
|
Posted - 2008.09.21 18:12:00 -
[207]
I think having stupid-low system limits is WONDERFUL!
Now our fleet being first to the system is an I WIN button! WOOT!
What a stroke of PURE GENIUS!!! __________________________________________________________
|
|

CCP Explorer

|
Posted - 2008.09.21 18:15:00 -
[208]
Originally by: Vikarion The cap limit is high, a node coincidentally failed (this is similar to other node failures I've seen), and nobody is going to be able to use this as an exploit in 0.0 until we get dynamic load re-balancing, because we'll still get horrendous lag with fleet fights over 400. And the cap is higher than that.
The cap is just a temporary measure to allow us more time to analyse the data from last night and avoid cascading problems tonight. There were 1,400 pilots in Jita last night, Saturday, and the temporary cap value was chosen so only Jita is realistically affected. We were working throughout the night and this morning on this issue and are still at work.
Unfortunately one node died this afternoon (not 30 nodes) but that incident is not related to the temporary capping as far as we can tell. The maximum population in the solar systems on that node was well below the cap.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
|

MAX MEXX
|
Posted - 2008.09.21 18:19:00 -
[209]
Originally by: CCP Explorer
Originally by: Vikarion The cap limit is high, a node coincidentally failed (this is similar to other node failures I've seen), and nobody is going to be able to use this as an exploit in 0.0 until we get dynamic load re-balancing, because we'll still get horrendous lag with fleet fights over 400. And the cap is higher than that.
The cap is just a temporary measure to allow us more time to analyse the data from last night and avoid cascading problems tonight. There were 1,400 pilots in Jita last night, Saturday, and the temporary cap value was chosen so only Jita is realistically affected. We were working throughout the night and this morning on this issue and are still at work.
Unfortunately one node died this afternoon (not 30 nodes) but that incident is not related to the temporary capping as far as we can tell. The maximum population in the solar systems on that node was well below the cap.
Wy was the roolback done?
|

Judge Ment
Aeon Interstellar Conglomerate Vanguard.
|
Posted - 2008.09.21 18:19:00 -
[210]
Edited by: Judge Ment on 21/09/2008 18:19:43 ccp according to a temporary fix, just how long will that be? to your major problems that just instantly happen today? Yes right
Just asking for some sorta time frame! ------------------------------------- We judge others by actions We judge ourselves by intentions. |
|

FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
|
Posted - 2008.09.21 18:21:00 -
[211]
1,400 in Jita 
Proves a point though, Lag is rapidly becoming the #1 issue by a wide margin over other issues (it's always been in the Top10 of issues).
Although this is only a temporary issue, I expect numerous 0.0 alliances to take-advantage-of/cry-foul-of this system of locking pilots out of a lagged system.
What I do the rest of the time - Vote for a Jita bypass! |

Avon
Caldari Black Nova Corp Band of Brothers
|
Posted - 2008.09.21 18:24:00 -
[212]
Originally by: ArmyOfMe first of all, horrible way to do this ccp.
secondly, i find it rather amusing that BOB members are complaining so much over this since there was not a single bob member that complained when bob's capital shipyard was attacked and someone at ccp put a cap on that system so most attackers wasnt able to jump in. its funny to see how fast some ppl forget what they have said once it turns against them
As I pointed out previously, that cap never existed. Go back and check the threads from the time.
Eve-Online: The Text Adventure |

Avon
Caldari Black Nova Corp Band of Brothers
|
Posted - 2008.09.21 18:24:00 -
[213]
Originally by: CCP Explorer The maximum population in the solar systems on that node was well below the cap.
Is this confirmation that it is a node cap, not a system cap?
Eve-Online: The Text Adventure |
|

Chribba
Otherworld Enterprises Otherworld Empire
|
Posted - 2008.09.21 18:25:00 -
[214]
Didn't we have a jump-in queue some time ago? Where did that one go?
Secure 3rd party service ■ Veldspar |
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Taharqua10
|
Posted - 2008.09.21 18:25:00 -
[215]
Eve played very bad today. It is the worst lag I have ever seen. My characters have been disconnected randomly all day & the lag makes the interface inoperable.
I do hope it gets better.
The thing that will ultimately kill Eve is its popularity unless the issue of lag is given top priority.
Perhaps CCP want lots of people to leave as it makes the problem go away.....for now.
|

Kerfira
|
Posted - 2008.09.21 18:26:00 -
[216]
I have 4 accounts..... Usually when in fleet fights, I only log in one. There's many reasons for this, not least of which is the fact that you can't really fight more than one effectively. I MAY on occasion have a scout online, but mostly it'll be one.
Having multiple accounts is very common for the big 0.0 alliances. Many people even have several computers too.
Normally most people do like me, and only play one account at a time, because there was no reason to use more. However, from now on, as the most effective defence mechanism will now be to have all your characters online (with all you alliance mates doing the same), everyone will log in all they have to defend important (and unimportant) systems....
For most of the big alliances it's no problem assembling a 200-300 man fleet. If on average each log on 3 characters, you have 600-900 accounts logged in. This includes your 200-300 combat fleet, and the 400-600 pilots chillin' in the POS.
These are all VALID accounts! How is CCP going to declare doing this an exploit? I pay for all my accounts, and all other people do too. They're valid alliance members too (between 30m and 55m SP). Are CCP going to tell me I'm not allowed to play some of them?
The main problem with a cap is that you CAN'T determine whether someone exploits, simply because of the fact that multiple accounts are not only allowed, they're ENCOURAGED (power of 2...). Are you going to mandate that multiple accounts may not be active in the same system?
This is deemed most stupid idea since ambulation. Best advice would be to halt all further development of EVE for half a year to a year, and focus on getting what you already have to work. For each expansion CCP introduces new bugs, and doesn't fix old ones. Oh sure, they fix the way the Caracal looks *roll*, but year-old playability bugs aren't touched.
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
|

Judge Ment
Aeon Interstellar Conglomerate Vanguard.
|
Posted - 2008.09.21 18:26:00 -
[217]
Originally by: FireFoxx80 1,400 in Jita 
Proves a point though, Lag is rapidly becoming the #1 issue by a wide margin over other issues (it's always been in the Top10 of issues).
Although this is only a temporary issue, I expect numerous 0.0 alliances to take-advantage-of/cry-foul-of this system of locking pilots out of a lagged system.
LOL BECOMING A PROBLEM ------------------------------------- We judge others by actions We judge ourselves by intentions. |

David Yanakov
Avis de Captura
|
Posted - 2008.09.21 18:27:00 -
[218]
Edited by: David Yanakov on 21/09/2008 18:30:44 I would have far more sympathy for the 0.0 alliance whiners if the tactic of mega blobbing a system hadn't already been used with success by the Goons when they took advantage of the jump in priority over log in to force the defenders of JV1V-0 out of their own heavily defended shipyard over eighteen months before this cap even existed. Only difference now is that it might not crash three constellations when it happens.
As for not knowing everything about an emergency temporary patch I can only assume you've never tried to parse six gigs worth of code to see how every line can affect every other. The only way to find these problems is to run the program and find the bugs. This is why we have dedicated bug hunters on Sisi who test planned updates for months before they go live. This was not planned. It is an emergency response to something unforseen and is being resolved as quickly as possible. |

BlondieBC
Minmatar 7th Tribal Legion
|
Posted - 2008.09.21 18:30:00 -
[219]
781 in jita, easily able to log in. So figure 800 is limit, and working fine.
People just need to start using regional markets and things will work fine.
|
|

CCP Explorer

|
Posted - 2008.09.21 18:36:00 -
[220]
Originally by: Avon
Originally by: CCP Explorer The maximum population in the solar systems on that node was well below the cap.
Is this confirmation that it is a node cap, not a system cap?
No, this is not such a confirmation.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
|
|

Hey You
Destructive Influence Band of Brothers
|
Posted - 2008.09.21 18:39:00 -
[221]
Originally by: CCP Explorer
Originally by: Vikarion The cap limit is high, a node coincidentally failed (this is similar to other node failures I've seen), and nobody is going to be able to use this as an exploit in 0.0 until we get dynamic load re-balancing, because we'll still get horrendous lag with fleet fights over 400. And the cap is higher than that.
The cap is just a temporary measure to allow us more time to analyse the data from last night and avoid cascading problems tonight. There were 1,400 pilots in Jita last night, Saturday, and the temporary cap value was chosen so only Jita is realistically affected. We were working throughout the night and this morning on this issue and are still at work.
Unfortunately one node died this afternoon (not 30 nodes) but that incident is not related to the temporary capping as far as we can tell. The maximum population in the solar systems on that node was well below the cap.
Why was a rollback done in M-O? After node crash? Can we kindly get our 15+ Battleship kil mails we made before node crash and our ships back that we lost becouse of node crash? Since node crash cosed us to lose advantage we had at start of fight?
It is a nasty surprise to log back in and see 15+ people you just shot down on gate again happily shooting you all over again. __________________________________
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Lucas Avignon
Avignon Associates Inc.
|
Posted - 2008.09.21 18:40:00 -
[222]
Originally by: CCP Explorer
Originally by: Avon
Originally by: CCP Explorer The maximum population in the solar systems on that node was well below the cap.
Is this confirmation that it is a node cap, not a system cap?
No, this is not such a confirmation.
Why so serious?
Originally by: CCP Prism X Yeah, and while we're at it we can create a controlled environment around account hacking and credit card fraud and all the other EULA breaches..
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Djana Libra
Caldari Federation of Freedom Fighters Executive Outcomes
|
Posted - 2008.09.21 18:42:00 -
[223]
So only 1 node crashed, then why aint they moving ppl's characters from stuck systems? I'm still stuck in a system, all i got was a we wont do shit mail that closed the petition. <SIG> I bought the wife a toy Deimos to have fun with while i play eve!
</SIG> |

Judge Ment
Aeon Interstellar Conglomerate Vanguard.
|
Posted - 2008.09.21 18:42:00 -
[224]
Only thing I could think of I put a spell on you  ------------------------------------- We judge others by actions We judge ourselves by intentions. |

Metal Dude
Destructive Influence Band of Brothers
|
Posted - 2008.09.21 18:44:00 -
[225]
Maybe CCP needs to shut EVE down for a month, give everyone a refund or free month and fix all the problems during that time instead of making their employees work weekends and absorb all the abuse from their paying customers?
The truth will set you free
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Laendra
|
Posted - 2008.09.21 18:47:00 -
[226]
CCP, graded....
You have been given a A for finally doing something, but an F for game-breaking execution. Why don't you just admit that you need to shard the game because the technology isn't available to not have these game and immersion breaking limitations in the game (which is what they are)? -------------------
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Miss Artica
Gallente Ashen Lion Mining and Production Consortium Axiom Empire
|
Posted - 2008.09.21 18:51:00 -
[227]
INTERBUS Delivery SYSTEM!!!!!
DO IT!
MAKE INTERBUS USEFUL!
OMFG!
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Arlenna Molatov
Caldari The 59th Parallel
|
Posted - 2008.09.21 19:02:00 -
[228]
Edited by: Arlenna Molatov on 21/09/2008 19:02:26 Dare I say.......
It just might be time to split off a shard for EVE if the lag can't be reduced.
I know I know.....but what other REAL choice do we have if we can't play with the lag as it is? Its quite obvious the technology can't keep up with it.
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Solasta Kovacs
Reikoku Band of Brothers
|
Posted - 2008.09.21 19:05:00 -
[229]
Please may we have an answer tot he rollback question in respect of the fight in M-0.
It cannot be right that people have died to ships they had already killed...
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Elrca
Brutor tribe
|
Posted - 2008.09.21 19:05:00 -
[230]
1) CCP bring back Power of 2 2) Eve population Increases 3) Node(s) die! 4) CCP introduce system population caps 5) ??? 6) Bust!
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Lucas Avignon
Avignon Associates Inc.
|
Posted - 2008.09.21 19:09:00 -
[231]
Originally by: Arlenna Molatov Edited by: Arlenna Molatov on 21/09/2008 19:02:26 Dare I say.......
It just might be time to split off a shard for EVE if the lag can't be reduced.
I know I know.....but what other REAL choice do we have if we can't play with the lag as it is? Its quite obvious the technology can't keep up with it.
Eve is already "Sharded" it's called nodes, problem is they run too many ss on the same node/server and only one cpu can run one ss.
Originally by: CCP Prism X Yeah, and while we're at it we can create a controlled environment around account hacking and credit card fraud and all the other EULA breaches..
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Judge Ment
Aeon Interstellar Conglomerate Vanguard.
|
Posted - 2008.09.21 19:13:00 -
[232]
Don't worry ambulation is your answer! ------------------------------------- We judge others by actions We judge ourselves by intentions. |

David Yanakov
Avis de Captura
|
Posted - 2008.09.21 19:16:00 -
[233]
Originally by: Solasta Kovacs Please may we have an answer tot he rollback question in respect of the fight in M-0.
It cannot be right that people have died to ships they had already killed...
It's called a crash and not a node reset because it actually crashes. Data is lost and the rollback happens because it's brought back online with the most recent available data. There are no killmails to retrieve. Most people who have been through one of these know that when you log back in you need to be ready to react to anything because it's rarely what you expect unless you were safespotted alone in the middle of nowhere
|

Avon
Caldari Black Nova Corp Band of Brothers
|
Posted - 2008.09.21 19:20:00 -
[234]
Originally by: CCP Explorer
Originally by: Avon
Originally by: CCP Explorer The maximum population in the solar systems on that node was well below the cap.
Is this confirmation that it is a node cap, not a system cap?
No, this is not such a confirmation.
Is that a denial then?
Don't mess around Wrangler, we are already annoyed enough without you trying to be clever and hiding behind semantics.
What is the cap? Does it apply to individual systems, or the node that they are running on?
If you don't know, say so. If you aren't allowed to tell us, say so.
All we want is a little honesty, transparency, and respect. Is that too much to ask?
Eve-Online: The Text Adventure |

Rramar Claime
Amarr Task Force Zener Atlas Alliance
|
Posted - 2008.09.21 19:20:00 -
[235]
You must be joking. You guys do soo many stupid things to this great game. Its like someone built a great basic game, a great product and then sold it to some amateurs. Is this REALLY the best you could come up with??? Seriously you will lose a LOT of players if you dont set your priorities. Maybe now you realized the game is unplayable if youre not mining alone in an empty system.
Also this is the first time i seriously thought about leaving eve and you amateurs CCP to have your "fun" and ruin it, cause this whole thing is a joke. And i know i'm not alone. CCP you should sit down AGAIN with all the lead devs, and come out with a REAL sollution very fast!!!! We dont care if you dont sleep for the next weeks. Because what you're doing with this lag thing since some months, IS A JOKE! Not letting me log in cause a fleet entered my system? I cant jump cause a fleet entered the next system on my route? WTF?! You must be kidding...
"I cherish the memories of a question my grandson asked me the other day, when he said; 'Grandpa, were you a hero in the war?' Grandpa said, 'No, but I served in a company of heroes." |

Enjia Fullblood
Gallente Black Serpent Technologies Intrepid Crossing
|
Posted - 2008.09.21 19:25:00 -
[236]
Well one idea that would also be a easy fix to control how many people there are in a system is after so many minutes of being inactive log them off. there's no reason to stay online if you've been inactive for over an hour, for all of you thinking WHAT ABOUT SCOUTS!$!$ , easy just throw a . in a chat somewhere. Most MMOs now-a-days do this and most people are used to it if they play any other game.
PROs
Less people in systems reduce server load you can tell who is and who is not online in your alliance/corp.
Cons
easy ways to get around it no-one likes change, even if it helps everyone have a better user expierience.
P.S. I'm sure this idea has come up before, but there's no reason not to bring it up again.
Enjia Fullblood
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Rramar Claime
Amarr Task Force Zener Atlas Alliance
|
Posted - 2008.09.21 19:26:00 -
[237]
Originally by: Jacob Mei Am I the only one who thinks this is actually a good idea? Granted in its current form it can be abused but every freakin weekend we get 50+ threads about how someone is stuck in Jita yet when CCP finally takes steps to control the issue, all hell breaks out.
CCP: "Ladies and Gentlemen, please do not go to Jita." "Please friends do not go to Jita." "Please do not go to Jita." "Don't go to Jita." "do NOT go to Jita." "What part of do not go to Jita do you not understand?!" "Okay, thats it, population cap weekends for jita!"
Seriously they have always asked people not to go to that system after it reaches a certain point and are constantly ignored, they finally make a move for the betterment of most of the community on the weekends and people flip out. Newsflash, it isnt the end of the world that you cant go to Jita on sunday for a few hours!
Mate, what youre saying here is totally ok, except this thing is not only applied to Jita. If it is then mea culpa for all i said, but i have no idea why ccp has to wait with solutions until something really bad happens. 2 years... 2 years is a looooooong time of doing nothing that actually solves the problem. "I cherish the memories of a question my grandson asked me the other day, when he said; 'Grandpa, were you a hero in the war?' Grandpa said, 'No, but I served in a company of heroes." |

Monkey Saturday
Knights of Chaos Chaos Incarnate.
|
Posted - 2008.09.21 19:30:00 -
[238]
Edited by: Monkey Saturday on 21/09/2008 19:31:13
Originally by: Judge Ment Don't worry ambulation is your answer!
This basically illustrates the problems many of us have been seeing from CCP as of late. If I wanted to walk around in a sci-fi mmorpg I'd play one of the many sci-fi mmorpg's that have walking around as the main form of transportation.
Fix the lag first mmmkay?
edit for more stuffs : Don't give me the whole "different server, different dev team" crap. Eve was and is still an internet spaceship game. Since they're doing the whole ambulation thingy to get MORE subscribers I can only assume that
a) They are fazing out the spaceship side of the game or
b) They found a rather large deposit of crack somewhere in the office and are inhaling with wild abandon.
Thanks for the Maulus BPO nerf! :D |

baltec1
Antares Shipyards Vanguard.
|
Posted - 2008.09.21 19:30:00 -
[239]
Originally by: Rramar Claime You must be joking. You guys do soo many stupid things to this great game. Its like someone built a great basic game, a great product and then sold it to some amateurs. Is this REALLY the best you could come up with??? Seriously you will lose a LOT of players if you dont set your priorities. Maybe now you realized the game is unplayable if youre not mining alone in an empty system.
Also this is the first time i seriously thought about leaving eve and you amateurs CCP to have your "fun" and ruin it, cause this whole thing is a joke. And i know i'm not alone. CCP you should sit down AGAIN with all the lead devs, and come out with a REAL sollution very fast!!!! We dont care if you dont sleep for the next weeks. Because what you're doing with this lag thing since some months, IS A JOKE! Not letting me log in cause a fleet entered my system? I cant jump cause a fleet entered the next system on my route? WTF?! You must be kidding...
Damned if they do and damned if they dont.
We players need to learn not to mass in such large numbers. Maby now we will start to see people selling alot more stuff outside of jita
|

Victor Kruger
|
Posted - 2008.09.21 19:32:00 -
[240]
Edited by: Victor Kruger on 21/09/2008 19:32:47
This thread deserves some popcorn  --------------- Hey, where's my portrait |
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Orion GUardian
Caldari
|
Posted - 2008.09.21 19:32:00 -
[241]
wohoo thread full of trolls ^^
1200 people in Jita so I take THAT is the limit?
|

Layla McScout
|
Posted - 2008.09.21 19:34:00 -
[242]
Originally by: Avon
Originally by: CCP Explorer
Originally by: Avon
Originally by: CCP Explorer The maximum population in the solar systems on that node was well below the cap.
Is this confirmation that it is a node cap, not a system cap?
No, this is not such a confirmation.
Is that a denial then?
Don't mess around Wrangler, we are already annoyed enough without you trying to be clever and hiding behind semantics.
What is the cap? Does it apply to individual systems, or the node that they are running on?
If you don't know, say so. If you aren't allowed to tell us, say so.
All we want is a little honesty, transparency, and respect. Is that too much to ask?
Why doesn't BoD play their Dev buddy cards? Come on, you have plenty of those.
|

Cailais
Amarr VITOC
|
Posted - 2008.09.21 19:35:00 -
[243]
A pragmatic, short term & temporary fix - seems very sensible to me, good luck to CCP in resolving the problems.
C.
Originally by: Tarminic Your continued whining is somewhat diminished by your continued willingness to give your money to CCP.
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baltec1
Antares Shipyards Vanguard.
|
Posted - 2008.09.21 19:35:00 -
[244]
Originally by: Orion GUardian wohoo thread full of trolls ^^
1200 people in Jita so I take THAT is the limit?
Nah, Jita is a more powerfull server so its probably around 500 everywhere else.
|

Avon
Caldari Black Nova Corp Band of Brothers
|
Posted - 2008.09.21 19:39:00 -
[245]
Originally by: Layla McScout
Why doesn't BoD play their Dev buddy cards? Come on, you have plenty of those.
Bod?
Eve-Online: The Text Adventure |

Catharacta
Caldari Carebear Cavalry
|
Posted - 2008.09.21 19:39:00 -
[246]
Originally by: Cailais good luck to CCP in resolving the problems.
With the level of skill we've seen, they need all the luck they can get.
|

Judge Ment
Aeon Interstellar Conglomerate Vanguard.
|
Posted - 2008.09.21 19:42:00 -
[247]
Originally by: Catharacta
Originally by: Cailais good luck to CCP in resolving the problems.
With the level of skill we've seen, they need all the luck they can get.
 ------------------------------------- We judge others by actions We judge ourselves by intentions. |

Zeba
Minmatar Pator Tech School
|
Posted - 2008.09.21 19:45:00 -
[248]
Originally by: Cailais A pragmatic, short term & temporary fix - seems very sensible to me, good luck to CCP in resolving the problems.
C.
It is until all those hastily formed newb fleets reach the desired territory they want to lock down and all dock up. Don't even say they are not on the move right this second. 
However all the rest of the people in this thread who have no 0.0 assets to defend should not be affected in any real way and are just trolling for the troll of it. I'm doing just fine atm in empire with no lag or traffic advisorys hampering me in any way or form.
inappropriate signature. ~WeatherMan |
|

CCP Wrangler

|
Posted - 2008.09.21 19:47:00 -
[249]
Originally by: Avon
Originally by: CCP Explorer
Originally by: Avon
Originally by: CCP Explorer The maximum population in the solar systems on that node was well below the cap.
Is this confirmation that it is a node cap, not a system cap?
No, this is not such a confirmation.
Is that a denial then?
Don't mess around Wrangler, we are already annoyed enough without you trying to be clever and hiding behind semantics.
What is the cap? Does it apply to individual systems, or the node that they are running on?
If you don't know, say so. If you aren't allowed to tell us, say so.
All we want is a little honesty, transparency, and respect. Is that too much to ask?
I didn't even post...
The player limit is per solar system.
Wrangler Community Manager CCP Hf, EVE Online Email |
|

Hroya
Gallente StrikerCorp
|
Posted - 2008.09.21 19:49:00 -
[250]
Good luck resolving this issue and i hope the players who have experienced some negative effects of this event will be compensated in some fashion, be it friend or foe.
------------------------------- We are not all in the same box. -------------------------------
|
|

Judge Ment
Aeon Interstellar Conglomerate Vanguard.
|
Posted - 2008.09.21 19:50:00 -
[251]
TBH your either not thinking the limit thing out, or you just know what could happen? I mean your asking for AGGRO as it is putting a limit on the system. Now people just might push the limit to max - Just to **** off CCP - Major people trying to login. there should be something in the programing giving people login option :"PULL DOWN MENU": giving them option to log in. Maybe I should be the one getting paid! ------------------------------------- We judge others by actions We judge ourselves by intentions. |

baltec1
Antares Shipyards Vanguard.
|
Posted - 2008.09.21 19:50:00 -
[252]
Originally by: Zeba
Originally by: Cailais A pragmatic, short term & temporary fix - seems very sensible to me, good luck to CCP in resolving the problems.
C.
It is until all those hastily formed newb fleets reach the desired territory they want to lock down and all dock up. Don't even say they are not on the move right this second. 
However all the rest of the people in this thread who have no 0.0 assets to defend should not be affected in any real way and are just trolling for the troll of it. I'm doing just fine atm in empire with no lag or traffic advisorys hampering me in any way or form.
Not very many can pull that off. At the moment we only know that jita has capped out at 1200 so I wouldnt be worring about getting locked out just locked down
|

Avon
Caldari Black Nova Corp Band of Brothers
|
Posted - 2008.09.21 19:50:00 -
[253]
Originally by: CCP Wrangler I didn't even post...
Oh, I'm sorry, I directed it you because I thought you were the community manager.
Silly me.
Eve-Online: The Text Adventure |

donzie
Caldari Stormlord Battleforce
|
Posted - 2008.09.21 19:50:00 -
[254]
Edited by: donzie on 21/09/2008 19:51:34
Originally by: Avon
Originally by: CCP Explorer
Originally by: Avon
Originally by: CCP Explorer The maximum population in the solar systems on that node was well below the cap.
Is this confirmation that it is a node cap, not a system cap?
No, this is not such a confirmation.
Don't mess around Wrangler, we are already annoyed enough without you trying to be clever and hiding behind semantics.
That wasn't wrangler posting, wrangler wouldn't post like that. Say srry :P edit: You already did XD ------------------------------------------
Originally by: CCP Atropos
I was like, "no wai dude" and they were like "uhuh" so I said "NO WAI" and they said "uhuh"
|

DaDutchDude
Minmatar Sebiestor tribe
|
Posted - 2008.09.21 19:55:00 -
[255]
Originally by: Avon
Originally by: CCP Wrangler I didn't even post...
Oh, I'm sorry, I directed it you because I thought you were the community manager.
Silly me.
/me lolz Yes, and he's the puppet master too ... making them dance, all them puppets, screaming "Dance puppets dance!" So when somebody else gets all semantical on you, really, it's him on the strings. It's all a big conspiracy. You are SO right to not admit you made an ass out of yourself and attack the puppet master back instead .... so right indeed!
OMG some people need a head exam.
|

ArchenTheGreat
Caldari D00M. Triumvirate.
|
Posted - 2008.09.21 19:56:00 -
[256]
What happened with economic penalities in crowded systems? CCP was going to introduce increasing tax etc. if there are too many market orders in system. It would fix Jita lag. I know it won't fix fleet lag but at least it will reduce the problem.
|

Jacob Mei
|
Posted - 2008.09.21 19:57:00 -
[257]
Originally by: Rramar Claime
Originally by: Jacob Mei Am I the only one who thinks this is actually a good idea? Granted in its current form it can be abused but every freakin weekend we get 50+ threads about how someone is stuck in Jita yet when CCP finally takes steps to control the issue, all hell breaks out.
CCP: "Ladies and Gentlemen, please do not go to Jita." "Please friends do not go to Jita." "Please do not go to Jita." "Don't go to Jita." "do NOT go to Jita." "What part of do not go to Jita do you not understand?!" "Okay, thats it, population cap weekends for jita!"
Seriously they have always asked people not to go to that system after it reaches a certain point and are constantly ignored, they finally make a move for the betterment of most of the community on the weekends and people flip out. Newsflash, it isnt the end of the world that you cant go to Jita on sunday for a few hours!
Mate, what youre saying here is totally ok, except this thing is not only applied to Jita. If it is then mea culpa for all i said, but i have no idea why ccp has to wait with solutions until something really bad happens. 2 years... 2 years is a looooooong time of doing nothing that actually solves the problem.
How many systems actually get up to Jita level populations other than Jita? Its not a conincidence that they deploy this on a sunday, one of the highest times for Jita during the whole week.
Besides, this so called "keep your enemy out by maxing the population in a system tactic" that people are fear mongering about is a joke.
1. At most you would only be able to keep it up for 23 hours assuming you even got enough players to all log on for 23 hours and sit in a single system, good luck to that in the first place.
And if you DID manage to do that in the first place, considering that the bulk of an alliance would all be in place to max out the population limit of a single system would mean that the territory everywhere else would be lightly defended if at all, meaning easy pickings.
2. It would only last for 23 hours assuming the node didnt die or CCP didnt act, IE once the server comes back up the enemy at the gate will race in and your back to where you were.
This is, pure and simple, population control of Jita and has been a long time coming. -------------------------------- To borrow a phrase:
Players who post are like stars, there are bright ones and those who are dim.
|

Gnulpie
Minmatar Miner Tech
|
Posted - 2008.09.21 20:03:00 -
[258]
The limit seems to be around 800.
I hope it can be lifted soon again. Why was it implemented for every system in Eve anyway and not only for Jita? I mean, the cap is meant to affect Jita only anyway, isn't it? |

Orion GUardian
Caldari
|
Posted - 2008.09.21 20:03:00 -
[259]
Originally by: baltec1
Originally by: Orion GUardian wohoo thread full of trolls ^^
1200 people in Jita so I take THAT is the limit?
Nah, Jita is a more powerfull server so its probably around 500 everywhere else.
that would contradict what the devs said something in the line of "the limit is set that only jita is realistically affected"
|

baltec1
Antares Shipyards Vanguard.
|
Posted - 2008.09.21 20:07:00 -
[260]
Originally by: Orion GUardian
Originally by: baltec1
Originally by: Orion GUardian wohoo thread full of trolls ^^
1200 people in Jita so I take THAT is the limit?
Nah, Jita is a more powerfull server so its probably around 500 everywhere else.
that would contradict what the devs said something in the line of "the limit is set that only jita is realistically affected"
Well if Gnulpie is right then theres going to be no problem. 800 in a system is never going to be reached by a fleet swarming the system and is unplayable anyway if there are all trying to fight.
|
|

Tyr Vaantau
Amarr Synthetic Frontiers
|
Posted - 2008.09.21 20:26:00 -
[261]
People like Avon and others need to stop posting sensationalist bullshit.
"this is going to make eve into the next SWG" is the most ridiculous nerd-emorage statement I've ever read.
------
|

TheFacilitator
|
Posted - 2008.09.21 20:29:00 -
[262]
Can we get some info on the rumoured infiniband project? surely the amount of money generated by eve for CCP could easily fund this kind of project... I vote for a stop to all other improvements until a new server using new technology has been created!
Goes back to dreamland and dreams of 400 person fleet battles with no lag.
|

Logan Williams
Beyond Divinity Inc
|
Posted - 2008.09.21 20:32:00 -
[263]
Wasn't this why "highways" were changed awhile back? Nice fix there. Now we can blob a 0.0 system and enemies can't get enough in to fight effectively. WOW, get's better every day. |

Solomunio Kzenig
Amarr VITOC
|
Posted - 2008.09.21 20:33:00 -
[264]
Originally by: CCP Wrangler During the downtime today, Sunday 21st September, we deployed a new feature to Tranquility. The Stargate will now check how many players there are in the system and deny access if you attempt to jump into it when too many players are present. In addition to this you will not be able to login on a character if the system has too many players. We have also increased the amount of GMs this evening and if you are unable to login, please press the ESC button and submit a petition in the Stuck category.
This is a temporary solution to this issue, we are working on a permanent feature which has the highest priority and will be implemented as soon as possible.
I saw this when I logged in today and I lol'ed, knowing that a threadnought would ensue.
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Eternal Fury
It's A Trap
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Posted - 2008.09.21 20:34:00 -
[265]
Originally by: TheFacilitator Can we get some info on the rumoured infiniband project? surely the amount of money generated by eve for CCP could easily fund this kind of project... I vote for a stop to all other improvements until a new server using new technology has been created!
Goes back to dreamland and dreams of 400 person fleet battles with no lag.
This type of response has been replied to about once an hour for the past 2 years.
What you are asking for is unreasonable, as the people working on the rest of EVE, can't work on the Infiband project. Takeing them off the rest of the eve projects is just stupid. They cant do the work.
Infiband will be deployed when it's ready. Which baseing it on that saying from evey other mmo, means it'll come out 3 months before it should due to player pressure, and see 3 months of issues.
I want it to be deployed as much as you do. And as much as the rest of us. But I'd rather wait an extra month with the game as it is for it to be deployed successfully.
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Doc Fury
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Posted - 2008.09.21 20:34:00 -
[266]
CCP, perhaps now is a good time to finally recall all the experienced EVE Devs who jumped-ship to work on the your new sucky-sucky vampire MMO.
We are all still anxiously waiting to experience the "premium" aspect of this game..
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'no.' |

KIAEddZ
Caldari KIA Corp KIA Alliance
|
Posted - 2008.09.21 20:38:00 -
[267]
This look son the outset to be a very bad idea, totally changing the face of 0.0 warfare, making taking systems easy... we will see some space change hands very quickly if this is left in place.
max number of men into system, 50 capitals, maintain gang size, use titan bridging to ensure constant flow of gang members, re enforce pos, wait max 2 days, kill pos, rinse and repeat.
I havent read the fine print I'll admit, but somethign here does seem to be amiss. Maybe I am missing one of the mechanics for this feature, but id it is as it looks, it is plainly a crazy idea. Not often in 5 years I have disagreed with a CCP decision, thisone really boggles my mind.
I read somewhere it was Jita only idea, then and only then did it make sense to me.
Thk fk KIA are friends with goons.
KIA EVE Home
KIA in game Public Channel "KIA"
KIA are Currently recruiting active PvP minded players. Contact Imperius Blackheart |

Mister Xerox
|
Posted - 2008.09.21 20:41:00 -
[268]
Originally by: CCP Wrangler This change affects all systems currently, but I'd like to emphasize that this is a temporary fix, not a permanent one. Creating a better solution is top priority and we're working very hard to make it, test it and deploy it in the very near future.
Very near future is like soon, only without the trademark.
The fix, at least for markets, is the ability to pick up deliveries from corp or personal hangars from 1 or 2 jumps away. This means people will not need to be in jita/amarr/rens, et all, unless they're placing an item on the market. And, again, with the delivery methods (Interbus?) they can put goods up on market a couple jumps away from the core market hub and still make sales.
Or, make markets constellation-wide and any items purchased in that constellation are delivered to the hangar of the purchaser at the moment of purchase.
Problem solved.
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Buffy Love
|
Posted - 2008.09.21 20:44:00 -
[269]
new feature >> 0.0 players will drop in numbers >> less player will buys isk for money >> isk value drops >> empire farmers numbers will drop >> total eve players numbers will drop >> eve-online dies >> wow wins :(
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Gnulpie
Minmatar Miner Tech
|
Posted - 2008.09.21 20:45:00 -
[270]
Originally by: KIAEddZ This look son the outset to be a very bad idea, totally changing the face of 0.0 warfare, making taking systems easy...
Another stupid person. I thought KIAEddZ would be more clever. Joining the bandwaggoneers of CCP-bashers now?
Didn't you read the post? It is temporarily, for a short time! Besides, abusing the cap and jumping in people for the only reason to block out others is not allowed as also stated.
It was a quick hack to prevent another Jita debakle today, but it would really surprise me if CCP would keep the cap everywhere up for more than a few days.
Are you all that faint hearted that you think CCP doesn't know exactly what a player cap in 0.0 could mean??? Even though 800 should be enough for the next couple of days. Not that easy to organize a 24/7 of 800 people. |
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Buffy Love
|
Posted - 2008.09.21 20:45:00 -
[271]
Edited by: Buffy Love on 21/09/2008 20:45:25 goin to bed
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Pan Crastus
Anti-Metagaming League
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Posted - 2008.09.21 20:48:00 -
[272]
So what's next on the list of "solutions" for the lag issues since CCP is obviously not able to write better code?
a) sharding?
b) node caps (srsly)?
How to PVP: 1. buy ISK with GTCs, 2. fit cloak, learn aggro mechanics, 3. buy second account for metagaming
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ZENZATION
MeMento.
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Posted - 2008.09.21 20:55:00 -
[273]
Temporary solution? lol, i think what you meant to say was "We pressed the panic button" ;)
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Mad Mackem
E X O D U S
|
Posted - 2008.09.21 20:55:00 -
[274]
As Alan Hansen would say -
Shocking, absolutely shocking
That is all.
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KIAEddZ
Caldari KIA Corp KIA Alliance
|
Posted - 2008.09.21 20:55:00 -
[275]
Originally by: Gnulpie
Originally by: KIAEddZ This look son the outset to be a very bad idea, totally changing the face of 0.0 warfare, making taking systems easy...
Another stupid person. I thought KIAEddZ would be more clever. Joining the bandwaggoneers of CCP-bashers now?
I will restate that I didnt read this whole 10 pages, if it is for 1 or 2 days then it isn't a problem at all, if the cap is 800, then that isnt a big problem, I have been led to believe by posts in COAD that the cap is lower than that.
If this was to go on for a couple of weeks, and the cap is indeed 500 as many others have suggested, it would indeed be a big mess in 0.0.
I have always trusted CCP implicitly, that doesnt change here and now, but I do wander where this is going, and more importantly what this solution that will be implemented in a "few days" will be.
KIA EVE Home
KIA in game Public Channel "KIA"
KIA are Currently recruiting active PvP minded players. Contact Imperius Blackheart |

baltec1
Antares Shipyards Vanguard.
|
Posted - 2008.09.21 21:02:00 -
[276]
Originally by: KIAEddZ
Originally by: Gnulpie
Originally by: KIAEddZ This look son the outset to be a very bad idea, totally changing the face of 0.0 warfare, making taking systems easy...
Another stupid person. I thought KIAEddZ would be more clever. Joining the bandwaggoneers of CCP-bashers now?
I will restate that I didnt read this whole 10 pages, if it is for 1 or 2 days then it isn't a problem at all, if the cap is 800, then that isnt a big problem, I have been led to believe by posts in COAD that the cap is lower than that.
If this was to go on for a couple of weeks, and the cap is indeed 500 as many others have suggested, it would indeed be a big mess in 0.0.
I have always trusted CCP implicitly, that doesnt change here and now, but I do wander where this is going, and more importantly what this solution that will be implemented in a "few days" will be.
So far it is at 800 and only jita is capped. If 800 is the cap then they could keep this in place forever and we would only see jita cap.
The largest fight I have taken part in was just under 600 and it was unplayable so the cap wont change much for 0.0
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Orion GUardian
Caldari
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Posted - 2008.09.21 21:05:00 -
[277]
how can 800 be the cap if jita has 1200 pilots?
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Anonymous Troll
|
Posted - 2008.09.21 21:06:00 -
[278]
Originally by: TheFacilitator Can we get some info on the rumoured infiniband project? surely the amount of money generated by eve for CCP could easily fund this kind of project... I vote for a stop to all other improvements until a new server using new technology has been created!
Goes back to dreamland and dreams of 400 person fleet battles with no lag.
They are using our money to fund development of another game. They don't care about Eve anymore as they know it is a hopeless mess of code that they don't understand.
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Doc Fury
|
Posted - 2008.09.21 21:08:00 -
[279]
Originally by: Orion GUardian how can 800 be the cap if jita has 1200 pilots?
Jita runs on a dedicated server like most of the other systems should.
The rest of the systems share servers, so the cap has to be smaller.
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'no.' |

Gnulpie
Minmatar Miner Tech
|
Posted - 2008.09.21 21:08:00 -
[280]
Edited by: Gnulpie on 21/09/2008 21:12:02
Originally by: KIAEddZ
I will restate that I didnt read this whole 10 pages, if it is for 1 or 2 days then it isn't a problem at all, if the cap is 800, then that isnt a big problem, I have been led to believe by posts in COAD that the cap is lower than that.
The cap is at least 750 because I saw 750 people in Jita. Later i tried to logged in and got a 'stuck' message. That is why I believe that the cap is around 800.
Besides, don't believe anything which comes from CAOD 
Originally by: Orion GUardian
how can 800 be the cap if jita has 1200 pilots?
How do you come up with that number? From the map? The map shows only a summed up version over a some time and is not accurate. Today Jita was never over 800 I believe. Close to though. But certainly NOT at 1200.
Originally by: KIAEddZ
If this was to go on for a couple of weeks, and the cap is indeed 500 as many others have suggested, it would indeed be a big mess in 0.0.
It is definitely not 500. And I don't think it will take weeks to resolve this either. A word from CCP would certainly help here.
Originally by: KIAEddZ
I have always trusted CCP implicitly, that doesnt change here and now, but I do wander where this is going, and more importantly what this solution that will be implemented in a "few days" will be.
What I suppose they are doing, or what would be resonable to me, is that they install the 800 people cap for Jita only - I wonder why they didn't it in the first part and the only reason I can come up with is that they were not able to do that. So it would make sense if they are working on installing a cap for Jita only now.
But as Wrangler said, the eve-wide cap is only for a short time and top priority is to make a working permanent solution. So they are quite aware that a cap in 0.0 is not a solution!!
Only because a certain part of the playerbase starts spreading rumours and panic doesn't mean that these rumours are true or have any worth. Especially since those rumours can be easily proved to be wrong: a look at Jita helped there.
A word from CCP would be good: what is the estimated duration of the cap? And what are the plans for a permanent solution? The only satisfying solution for 0.0 (and low sec) systems would be no cap at all though. |
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Avon
Caldari Black Nova Corp Band of Brothers
|
Posted - 2008.09.21 21:09:00 -
[281]
Originally by: Tyr Vaantau People like Avon and others need to stop posting sensationalist bullshit.
I'm sure that CCP would rather see posts from people who care, rather than be faced with the silent depature of their playerbase. I'm not posting because I hate Eve, but because I love it.
Eve-Online: The Text Adventure |

Avon
Caldari Black Nova Corp Band of Brothers
|
Posted - 2008.09.21 21:11:00 -
[282]
Edited by: Avon on 21/09/2008 21:11:20
Originally by: Gnulpie
Only because a certain part of the playerbase starts spreading rumours and panic doesn't mean that these rumours are true or have any worth. Especially since those rumours can be easily proved to be wrong: a look at Jita helped there.
Oh the irony! Wasn't it you that posted about the system cap that never existed when BoB's cap yards were assaulted?
Eve-Online: The Text Adventure |

Viper ShizzIe
The Illuminati. Pandemic Legion
|
Posted - 2008.09.21 21:17:00 -
[283]
In before RyanD posts asking us all to buy fanfest tickets and additional accounts, because those will solve our problems.
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Yoinx
Caldari Gemini Sun
|
Posted - 2008.09.21 21:24:00 -
[284]
Hopefully, this was at least not implemented as a global limit... But, it most likely was since it's just a temp emergency fix.
IE: Globally set the limit to say 800 people.
Jita would still supports this since it has it's own node. Any other node would crash long before the pop limit went into effect anyway. If this is the case, I really don't see why anyone but the traders are bent out of shape. - I wish I had something witty to put in a signature. - |

Terianna Eri
Amarr Scrutari
|
Posted - 2008.09.21 21:27:00 -
[285]
Why do this now? Jita has always been a problem - people knew and expected this, except the dumb people who went to Jita on sundays, and eff them - and this solution has opened up a whole new can of worms.
If you're so close to having a permanent solution, why not just wait until that's ready? __________________________________
Originally by: Arthur Frayn How much to ruin all your holes, luv?
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baltec1
Antares Shipyards Vanguard.
|
Posted - 2008.09.21 21:32:00 -
[286]
Originally by: Terianna Eri Why do this now? Jita has always been a problem - people knew and expected this, except the dumb people who went to Jita on sundays, and eff them - and this solution has opened up a whole new can of worms.
If you're so close to having a permanent solution, why not just wait until that's ready?
I guess you didnt see the drama yesterday caused when they upgraded jita to hold 1000.
Naturaly 1200+ turned up and the server imploded
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Le Skunk
Low Sec Liberators
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Posted - 2008.09.21 21:41:00 -
[287]
Edited by: Le Skunk on 21/09/2008 21:42:48
Originally by: Viper ****zIe In before RyanD posts asking us all to buy fanfest tickets and additional accounts, because those will solve our problems.
now THATS funny :))
Its true that all the moaners and whiners will spend x bazillion dollars on a ticket, get the bum bag, spend 50$ on a poster, bring their bored wife, just so they can sycophant and crack beer jokes "tee hee i drank like 8 beers last night tee hee I saw a dev with a bottle in EACH hand tee hee we are naughty" with the same guys they are slagging off in various threads.
All i know is CCP fiddle with the coding and my 3 man system is lagged to ****. EVERY time they **** around with the coding something goes drasticaly wrong.
SKUNK
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Gnulpie
Minmatar Miner Tech
|
Posted - 2008.09.21 21:41:00 -
[288]
Originally by: Avon Edited by: Avon on 21/09/2008 21:11:20
Originally by: Gnulpie ..stuff..
Oh the irony! Wasn't it you that posted about the system cap that never existed when BoB's cap yards were assaulted?
A system cap never existed? Interesting ...
Maybe you can explain then the dev blog by Oveur from 30. Aug 2006 where he stated that there is a cap of "...700 people in a single solar system. We haven't hit that yet..." and that was 5 months before the attack on the shipyard in T-F which happened at end of March 2007.
So you say such a cap never existed and that Oveur talked crap in that devblog?
Funny ... not. Take your **** elsewhere! |

leboe
Deathwatch Ltd
|
Posted - 2008.09.21 21:49:00 -
[289]
Just saying, theres a difference between lagging out mid-jump and it not allowing you to jump that they're talking about.
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MotherMoon
Huang Yinglong
|
Posted - 2008.09.21 22:01:00 -
[290]
Originally by: Avon
Originally by: CCP Wrangler I didn't even post...
Oh, I'm sorry, I directed it you because I thought you were the community manager.
Silly me.

opps :P
|
|

MotherMoon
Huang Yinglong
|
Posted - 2008.09.21 22:02:00 -
[291]
Originally by: Gnulpie Edited by: Gnulpie on 21/09/2008 21:51:09
Originally by: Avon Edited by: Avon on 21/09/2008 21:11:20
Originally by: Gnulpie ..stuff..
Oh the irony! Wasn't it you that posted about the system cap that never existed when BoB's cap yards were assaulted?
A system cap never existed? Interesting ...
Maybe you can explain then the dev blog by Oveur from 30. Aug 2006 where he stated that there is a cap of "...700 people in a single solar system. We haven't hit that yet..." and that was 5 months before the attack on the shipyard in F-T which happened at end of March 2007.
So you say such a cap never existed and that Oveur talked crap in that devblog?
Funny ... not. Take your **** elsewhere!
ah but now it's a hard cap. in other words before a system could never have more than 70. now it's hard capped at 1400 so that the node doesn't explode.
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Silver Sarena
Caldari Coreward Pan-Galactic
|
Posted - 2008.09.21 22:06:00 -
[292]
Just yet another example of CCP not planning ahead or knowing how to properly run/administer their own game. I am truly surprised people are actually still getting angry about this sort of stuff. Like this latest Neolithic incompetience display is something new on the part of the devs? Seriously. This level of abuse and lack of caring from the powers that be is just part of Eve life. Get used to it, or leave. Your choice.
They'll fix it. Eventually. After all, something like this would actually hit them in the pocketbook because of the inevitable loss in accounts, and that is the only thing they really listen to.
Just set a long train and live with it. Go play something else, or quit, and free up a slot for someone else in Jita.
Cheers and fly safe to everyone who didn't rage in the thread. *
* |

Ben Derindar
Dirty Deeds Corp. Axiom Empire
|
Posted - 2008.09.21 22:09:00 -
[293]
Finally the problem has become serious enough for CCP to have to act, even if their choice of action is a dubious one. However I'm sure that they will be as keenly aware of the possible exploits arising out of this as anyone else, which in itself illustrates just how desperate the situation now is.
Whatever the final solution turns out to be, "temporary" is very much the key word to their current one. The longer this system cap persists, the further this otherwise brilliant game will continue to slide backwards.
/Ben
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K'Nar
Destructive Influence
|
Posted - 2008.09.21 22:11:00 -
[294]
Edited by: K''Nar on 21/09/2008 22:13:20
Originally by: Gnulpie A system cap never existed? Interesting ...
Maybe you can explain then the dev blog by Oveur from 30. Aug 2006 where he stated that there is a cap of "...700 people in a single solar system. We haven't hit that yet..." and that was 5 months before the attack on the shipyard in F-T which happened at end of March 2007.
So you say such a cap never existed and that Oveur talked crap in that devblog?
Funny ... not. Take your **** elsewhere!
As someone who was there......
F-TE never hit more than 550 people at the most. I don't really see how a 700 cap would have any effect.
Most of the BoB fleet was actually in the adjecent systems for the explicit purpose of REDUCING lag in F-TE. The BoB leadership felt that lag would work more for our enemies than for us, so we tried to limit it as best we could.
The sad truth was that the people not getting into F-TE couldn't get in because the system prevented jump-ins when the CPU for the node was maxed. This was what happened and nothing else.
Originally by: Oveur (your reference) The jump queue on the other hand is far more tricky. We believed it was effectively "disabled" by setting it to kick in at 95% or more CPU usage. This is a very bad node state and means that you are more than likely to get stuck if you get into a system like that.
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Hey You
Destructive Influence Band of Brothers
|
Posted - 2008.09.21 22:17:00 -
[295]
Originally by: Hey You
Originally by: CCP Explorer
Originally by: Vikarion The cap limit is high, a node coincidentally failed (this is similar to other node failures I've seen), and nobody is going to be able to use this as an exploit in 0.0 until we get dynamic load re-balancing, because we'll still get horrendous lag with fleet fights over 400. And the cap is higher than that.
The cap is just a temporary measure to allow us more time to analyse the data from last night and avoid cascading problems tonight. There were 1,400 pilots in Jita last night, Saturday, and the temporary cap value was chosen so only Jita is realistically affected. We were working throughout the night and this morning on this issue and are still at work.
Unfortunately one node died this afternoon (not 30 nodes) but that incident is not related to the temporary capping as far as we can tell. The maximum population in the solar systems on that node was well below the cap.
Why was a rollback done in M-O? After node crash? Can we kindly get our 15+ Battleship kil mails we made before node crash and our ships back that we lost becouse of node crash? Since node crash cosed us to lose advantage we had at start of fight?
It is a nasty surprise to log back in and see 15+ people you just shot down on gate again happily shooting you all over again.
Still awaiting answer. __________________________________
|

Avon
Caldari Black Nova Corp Band of Brothers
|
Posted - 2008.09.21 22:29:00 -
[296]
Edited by: Avon on 21/09/2008 22:28:59
Originally by: Gnulpie
A system cap never existed? Interesting ...
Maybe you can explain then the dev blog by Oveur from 30. Aug 2006 where he stated that there is a cap of "...700 people in a single solar system. We haven't hit that yet..." and that was 5 months before the attack on the shipyard in F-T which happened at end of March 2007.
So you say such a cap never existed and that Oveur talked crap in that devblog?
Funny ... not. Take your **** elsewhere!
There was no system cap in place during that battle. Go back and read the threads from the time (assuming you can work out when that was, your ability at counting months seems somewhat lacking), it was discussed in detail back then.
I was there in a dread (on an alt).
Eve-Online: The Text Adventure |

Faw'kin Friendly
Caldari Corp 1 Allstars
|
Posted - 2008.09.21 22:39:00 -
[297]
What happends during these TEMPORARY few days could easy change the alliance wars/conflicts outcome all toghter, (Defending, POS jammers, POS¦S Capital construction yards Etc) understand that this is probably the single biggest exploitable feature in years....
FFS CCP Close the server NOW! WTF ur on about Wetstain? |

VCBee2888
GoonSwarm
|
Posted - 2008.09.21 22:46:00 -
[298]
Welcome to my world       |

VCBee2777
GoonSwarm
|
Posted - 2008.09.21 22:46:00 -
[299]
Originally by: VCBee2888 Welcome to my world      
       
|

Miss Artica
Gallente Ashen Lion Mining and Production Consortium Axiom Empire
|
Posted - 2008.09.21 22:49:00 -
[300]
Edited by: Miss Artica on 21/09/2008 22:51:30
Originally by: Hey You
Why was a rollback done in M-O? After node crash? Can we kindly get our 15+ Battleship kil mails we made before node crash and our ships back that we lost becouse of node crash? Since node crash cosed us to lose advantage we had at start of fight?
It is a nasty surprise to log back in and see 15+ people you just shot down on gate again happily shooting you all over again.
Still awaiting answer.
I was in system, never loaded... and then BLAM in EC- with out implants or anything. Lost a mega, waiting on response... Never got a loss mail for my pod or my mega...
(reason for edit: Loss mail thing)
|
|

baltec1
Antares Shipyards Vanguard.
|
Posted - 2008.09.21 23:06:00 -
[301]
Originally by: Faw'kin Friendly What happends during these TEMPORARY few days could easy change the alliance wars/conflicts outcome all toghter, (Defending, POS jammers, POS¦S Capital construction yards Etc) understand that this is probably the single biggest exploitable feature in years....
FFS CCP Close the server NOW!
Not going to happen.
The cap is at 800 as far as we can tell which means that only a handfull of super alliences have the manpower to pull it off. Having said that none will ever try to get 800 into a single system simply because the lag bomb it would cause would be so bad many couldnt load into the system and more would de-sync and disconnect.
Thats without taking into account the fact that the node would probably go into meltdown
800 man fleets are simply too large to work.
|

Huan Hunglong
Intensive CareBearz
|
Posted - 2008.09.21 23:07:00 -
[302]
Originally by: Miss Artica Edited by: Miss Artica on 21/09/2008 22:51:30
Originally by: Hey You
Why was a rollback done in M-O? After node crash? Can we kindly get our 15+ Battleship kil mails we made before node crash and our ships back that we lost becouse of node crash? Since node crash cosed us to lose advantage we had at start of fight?
It is a nasty surprise to log back in and see 15+ people you just shot down on gate again happily shooting you all over again.
Still awaiting answer.
I was in system, never loaded... and then BLAM in EC- with out implants or anything. Lost a mega, waiting on response... Never got a loss mail for my pod or my mega...
(reason for edit: Loss mail thing)
Whereas others, recieved multiple insurance payouts...
|

Odda
Gallente Tyrell Corp INTERDICTION
|
Posted - 2008.09.21 23:09:00 -
[303]
Originally by: Hey You
Originally by: Hey You
Originally by: CCP Explorer
Originally by: Vikarion The cap limit is high, a node coincidentally failed (this is similar to other node failures I've seen), and nobody is going to be able to use this as an exploit in 0.0 until we get dynamic load re-balancing, because we'll still get horrendous lag with fleet fights over 400. And the cap is higher than that.
The cap is just a temporary measure to allow us more time to analyse the data from last night and avoid cascading problems tonight. There were 1,400 pilots in Jita last night, Saturday, and the temporary cap value was chosen so only Jita is realistically affected. We were working throughout the night and this morning on this issue and are still at work.
Unfortunately one node died this afternoon (not 30 nodes) but that incident is not related to the temporary capping as far as we can tell. The maximum population in the solar systems on that node was well below the cap.
Why was a rollback done in M-O? After node crash? Can we kindly get our 15+ Battleship kil mails we made before node crash and our ships back that we lost becouse of node crash? Since node crash cosed us to lose advantage we had at start of fight?
It is a nasty surprise to log back in and see 15+ people you just shot down on gate again happily shooting you all over again.
Still awaiting answer.
WTB answer here to!
|

Faw'kin Friendly
Caldari Corp 1 Allstars
|
Posted - 2008.09.21 23:15:00 -
[304]
Originally by: baltec1
Originally by: Faw'kin Friendly What happends during these TEMPORARY few days could easy change the alliance wars/conflicts outcome all toghter, (Defending, POS jammers, POS¦S Capital construction yards Etc) understand that this is probably the single biggest exploitable feature in years....
FFS CCP Close the server NOW!
Not going to happen.
The cap is at 800 as far as we can tell which means that only a handfull of super alliences have the manpower to pull it off. Having said that none will ever try to get 800 into a single system simply because the lag bomb it would cause would be so bad many couldnt load into the system and more would de-sync and disconnect.
Thats without taking into account the fact that the node would probably go into meltdown
800 man fleets are simply too large to work.
I bet you 1 isk the diffrence my good man but by GOD i hope you are right .... if your not we are going to hear HUSTON we have a problem. and i think that after today the limit arent 800 ppl but why would it stop any alliance creating 200 alts put them in a important system? ppl arent nice ppl want to win at any cost and after all years in eve we know ppl will try everything including this ....
enemy fleet 300 defending force 400.... logged off alts 100 alts log in during jumpin enemy get 100 ppl thru gate then CCP say No No dumb dumb you are staying on this side .. fleet that got thru goes bo0m bo0m... get my drift here? WTF ur on about Wetstain? |

Kerfira
|
Posted - 2008.09.21 23:27:00 -
[305]
Edited by: Kerfira on 21/09/2008 23:29:06
Originally by: baltec1
Originally by: Faw'kin Friendly What happends during these TEMPORARY few days could easy change the alliance wars/conflicts outcome all toghter, (Defending, POS jammers, POS¦S Capital construction yards Etc) understand that this is probably the single biggest exploitable feature in years....
FFS CCP Close the server NOW!
Not going to happen.
The cap is at 800 as far as we can tell which means that only a handfull of super alliences have the manpower to pull it off. Having said that none will ever try to get 800 into a single system simply because the lag bomb it would cause would be so bad many couldnt load into the system and more would de-sync and disconnect.
Thats without taking into account the fact that the node would probably go into meltdown
800 man fleets are simply too large to work.
If defending a POS, the defenders have ~2 days to get the defenders (and their other accounts) into system. They don't have to move as a fleet. I have 4 accounts myself and know this is more common than not in the best PvP alliances (4 might actually be low).
Then its simply a matter of starting to log them on as soon as possible after DT and just leave them there. If you do it cloaked in safespots their lag impact will be minimal. Remember they're not there to DO anything. They're just there to fill the system to the cap limit.
Alliances will start doing this as it offers a risk-less way of defending systems. If the cap is the aforementioned 800, then if each person in a 200 man defence fleet logs in 2-3 alts, the attackers will not get in.
This can of.c. be reversed for attackers.....
As I wrote in post #227, these will be legitimate paid for accounts. It'll be hard for CCP to declare this an exploit, particularly in light of their 'Power of 2' offer. Who to accuse of exploiting? People who log in their legitimate alliance characters to play a game they pay for?
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
|

Terianna Eri
Amarr Scrutari
|
Posted - 2008.09.21 23:29:00 -
[306]
Originally by: baltec1
Originally by: Terianna Eri Why do this now? Jita has always been a problem - people knew and expected this, except the dumb people who went to Jita on sundays, and eff them - and this solution has opened up a whole new can of worms.
If you're so close to having a permanent solution, why not just wait until that's ready?
I guess you didnt see the drama yesterday caused when they upgraded jita to hold 1000.
Naturaly 1200+ turned up and the server imploded
 Link please? __________________________________
Originally by: Arthur Frayn How much to ruin all your holes, luv?
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Recon Three
181st Legion
|
Posted - 2008.09.21 23:30:00 -
[307]
I heard if you stay in Jita too long you get AIDS. __________
|

ZENZATION
MeMento.
|
Posted - 2008.09.21 23:36:00 -
[308]
Originally by: Kerfira Edited by: Kerfira on 21/09/2008 23:29:06
Originally by: baltec1
Originally by: Faw'kin Friendly What happends during these TEMPORARY few days could easy change the alliance wars/conflicts outcome all toghter, (Defending, POS jammers, POS¦S Capital construction yards Etc) understand that this is probably the single biggest exploitable feature in years....
FFS CCP Close the server NOW!
Not going to happen.
The cap is at 800 as far as we can tell which means that only a handfull of super alliences have the manpower to pull it off. Having said that none will ever try to get 800 into a single system simply because the lag bomb it would cause would be so bad many couldnt load into the system and more would de-sync and disconnect.
Thats without taking into account the fact that the node would probably go into meltdown
800 man fleets are simply too large to work.
If defending a POS, the defenders have ~2 days to get the defenders (and their other accounts) into system. They don't have to move as a fleet. I have 4 accounts myself and know this is more common than not in the best PvP alliances (4 might actually be low).
Then its simply a matter of starting to log them on as soon as possible after DT and just leave them there. If you do it cloaked in safespots their lag impact will be minimal. Remember they're not there to DO anything. They're just there to fill the system to the cap limit.
Alliances will start doing this as it offers a risk-less way of defending systems. If the cap is the aforementioned 800, then if each person in a 200 man defence fleet logs in 2-3 alts, the attackers will not get in.
This can of.c. be reversed for attackers.....
As I wrote in post #227, these will be legitimate paid for accounts. It'll be hard for CCP to declare this an exploit, particularly in light of their 'Power of 2' offer. Who to accuse of exploiting? People who log in their legitimate alliance characters to play a game they pay for?
Agreed. Its only a matter of time before an alliance will attempt this. Either to take/defend the system or to prove a point to CCP.
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Vaal Erit
Science and Trade Institute
|
Posted - 2008.09.21 23:40:00 -
[309]
Wow, a lot of people over-reacting to this topic, most notably Avon. I don't know you, Avon, but you are coming across like a huge screaming dork, if I were you I would edit all of your posts. I just read all 11 pages and you whining is pretty much the only thing I remember.
As it stands on TQ before this, if you put in 800+ people 23/7 you were pretty much invincible, but no one did this. You can't get 800+ people to stay in your system 23/7. Currently the NC can't get anywhere close to that number. I see no real change with 0.0 warfare.
Do you people really think that one day you will be reading a dev blog and the very last line will state: "Oh yeah, we fixed the lag, it seemed we had a zero lag button all this time and just decided to push it"
Fixing lag or any other cornerstone game mechanic is going to be a bumpy ride that will have its share of fail, so HOLD ON TO YOUR TIN FOIL HATS. --
http://desusig.crumplecorn.com/sigs.html
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Deva Blackfire
D00M.
|
Posted - 2008.09.21 23:52:00 -
[310]
Originally by: Vaal Erit
As it stands on TQ before this, if you put in 800+ people 23/7 you were pretty much invincible, but no one did this. You can't get 800+ people to stay in your system 23/7. Currently the NC can't get anywhere close to that number. I see no real change with 0.0 warfare.
Why 800+ NC alt? Even 600 is enough coz it limits hostile response to 200. 500 in system will leave 300 spots open. Heck even 400 with cyno jammer + titans/moms vs 400 conventional fleet will win. And 400-500 are achiveable by both sides. Thus this change might affect current gameplay in 0.0
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Anonymous Troll
|
Posted - 2008.09.21 23:52:00 -
[311]
Looks to me like CCP has a LOT of angry customers. Better sort your shit out CCP or you are going to pay for it.
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Eternum Praetorian
Tupperware Party
|
Posted - 2008.09.21 23:54:00 -
[312]
Edited by: Eternum Praetorian on 21/09/2008 23:55:03 SO if my character just happens to be parked in a system on a Sunday that has allot of players in it.....I can't log on????????
Did I miss something???
In case I did not and the dev's happen to read this. Such an Idea might work IF YOU WERE PROMPTED upon log in to be transfered to one of the nearest neighboring system. Make up some "In game reason" for it like when it talks about trash talking at gates or how "scotty the docking manager" is having problems.
Sitting in front of my PC waiting for my client to log in just because he happens to be in a busy system is A VERY unappealing notion for me......seriously. The above would be an easy and acceptable fix.
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Cailais
Amarr VITOC
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Posted - 2008.09.21 23:55:00 -
[313]
I'm sure it said "temporary" solution. Oh yeah here it is -
"This is a temporary solution to this issue, we are working on a permanent feature which has the highest priority and will be implemented as soon as possible."
So why all the drama?
C.
Originally by: Tarminic Your continued whining is somewhat diminished by your continued willingness to give your money to CCP.
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Anonymous Troll
|
Posted - 2008.09.21 23:55:00 -
[314]
Originally by: Cailais I'm sure it said "temporary" solution. Oh yeah here it is -
"This is a temporary solution to this issue, we are working on a permanent feature which has the highest priority and will be implemented as soon as possible."
So why all the drama?
C.
We have no faith left.
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Anonymous Troll
|
Posted - 2008.09.22 00:15:00 -
[315]
Originally by: Cruel Crow 956 people in jita yesterday - took 5 minutes to warp through. Dont tell us its not impossible for jita to hit `1200
When I jumped into Jita yesterday it was at 1218. Not sure who said Jita can't hit 1200, but they are wrong.
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Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2008.09.22 00:20:00 -
[316]
Originally by: Vaal Erit Wow, a lot of people over-reacting to this topic, most notably Avon. I don't know you, Avon, but you are coming across like a huge screaming dork, if I were you I would edit all of your posts.
You know, strange as it may seem, you calling me a dork somehow loses its edge when you do it on an internet chatboard. Still, if personal insults help you get through the day, you go for it.
As to no alliance mustering a huge defensive force, ask LV how they think things would have gone with a system hardcap to help defend their home, rather than people being allowed to jump in regardless, and eventually gain the upper hand and win.
Still, I'm sure the Science and Trade Institute run great courses on 0.0 life, and so you probably know far more about it than me.
Eve-Online: The Text Adventure |

isometricantaliac
Caldari Deep Core Mining Inc.
|
Posted - 2008.09.22 00:21:00 -
[317]
Hmmm now even though this is a GREAT idea for places like Jita, there is going to need to be some sort of time control implemented for the people who seem to camp in Jita 24/7 AFK.
As a few people have stated many many MMO's that have had AFK lag issues or over population have implemented a system that basically keeps an eye on players and if they have been inactive for any set amount of time they are prompted to answer a random question (usually something like what is 100 + 12)if they don't answer that question within a set amount of time they are logged off.
This is needed because otherwise Jita will become the AFK capital and those players who actually want to play the game that require something from Jita won't be able to get in there to get it.
Now IF this sort of system was implemented over all systems including 0.0 systems it could very well be the single biggest reason for players leaving the game due to not being able to attack sov systems in decent numbers because the defending alliance has managed to get enough people together to very serverly limit the ability of the atacking alliance(s). Now IF 0.0 systems were included in this sort of thing anyone that seriously thinks that alliances wouldn't do this sort of thing must be tripping especially when some players are willing to do just about anything to hold onto their cyber-space and not loose what could be many many billions of ISK worth of ships and other hardware.
Anyway just on another note, I have noticed the numbers of players online dropping lately. In fact not all that long ago it was common for there to be 28 - 32k players online during the times I played, now those numbers have droped to 18 - 24k (maybe it was just during the summer break in the US that the amount of players online went right up & they are just getting back to normal)
If you wander around in 0.0 or Lowsec with no idea you WILL end up dead! and whinging about it on the forums will get u nowhere! |

KIAEddZ
Caldari KIA Corp KIA Alliance
|
Posted - 2008.09.22 00:34:00 -
[318]
800 man cap.
If this is indeed the figure, then I thin the screaming is all over nothing. Can't see it having any effect.
People were quoting figures of 300, then 500.. be nice if someone could confirm.
KIA EVE Home
KIA in game Public Channel "KIA"
KIA are Currently recruiting active PvP minded players. Contact Imperius Blackheart |

Doc Fury
|
Posted - 2008.09.22 00:39:00 -
[319]
Originally by: Cailais I'm sure it said "temporary" solution. Oh yeah here it is -
"This is a temporary solution to this issue, we are working on a permanent feature which has the highest priority and will be implemented as soon as possible."
So why all the drama?
C.
Because CCP's idea of SOONÖ is measured in geologic time.
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'no.' |

Moirae Arachnea
|
Posted - 2008.09.22 00:56:00 -
[320]
Suggestions for CCP:
1. Implement non-activity/repetitive activity flags. Prompt players who trigger these flags with a "do you want to be logged off" screen. Make placement of these prompts appearance in a random spot on your screen. After 25 seconds if no response. your logged off.
[benefit.. afk and macro runners get the boot]
2. Implement time limits for heavy load systems such as Jita. Player flies into Jita they are given 1 hour to conclude their business and then they are moved to another system forcefully if they don't leave by themselves.
[benefit.. Jita population becomes dynamic not static.]
3. Implement "return" limits to all market hubs. Players who have been in a market hub in a 24 hour period are only allowed to enter no more than a total of 3-5 times per 24 hours.
[benefit.. Jita population is now forcefully limited, people won't waste their "turns" by sitting afk. They will conclude their business and leave]
4. Implement dynamic trading system (sorry folks I can't remember the name people have mentioned for this type of system), allowing for a small, scaled fee for transport of items for sale, to buyers in other systems within your current constellation.
[benefit... this will allow players to spread out in a constellation and do their business rather than sit in one system and fry everyone's brains with lag]
5. Tie CCP Wrangler up, Cover him in Honey, place him on a Fire ant nest and make him learn to write detailed and informative posts that don't leave grey areas for idiots like me to walk into.
[benefit... I don't eat quite so much Crow.]
MA
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Aprudena Gist
GoonFleet GoonSwarm
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Posted - 2008.09.22 01:03:00 -
[321]
making something like this is just screaming exploit me you should probably turn it off for all of 0.0
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Anonymous Troll
|
Posted - 2008.09.22 01:07:00 -
[322]
Originally by: Moirae Arachnea
Suggestions for CCP:
1. Implement non-activity/repetitive activity flags. Prompt players who trigger these flags with a "do you want to be logged off" screen. Make placement of these prompts appearance in a random spot on your screen. After 25 seconds if no response. your logged off.
/signed
I don't care what ANYONE says. I don't care about thier real life excuses, thier reason, thier explanations, thier justifications, nothing.
Get rid of AFK resource leeches.
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Col Callahan
Caldari Oberon Incorporated Morsus Mihi
|
Posted - 2008.09.22 01:32:00 -
[323]
I look forward to the new lag free eve, been waiting 3 years now, what another 6 months.
Oh, and taking into account that lag during PVP only affects maybe 20% of the entire eve player base, maybe less laggy playable PVP will allow moar people into 0.0 .
I look forward to 600 Vs 600 fleet battles with only 10 secs lag.......oh ya baby.
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Breaker77
|
Posted - 2008.09.22 02:06:00 -
[324]
Originally by: isometricantaliac
Anyway just on another note, I have noticed the numbers of players online dropping lately. In fact not all that long ago it was common for there to be 28 - 32k players online during the times I played, now those numbers have droped to 18 - 24k (maybe it was just during the summer break in the US that the amount of players online went right up & they are just getting back to normal)
37k online a few hours ago.
But yes, The numbers have gone down since school has started back, with the exception of weekends.
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Pan Crastus
Anti-Metagaming League
|
Posted - 2008.09.22 02:06:00 -
[325]
Originally by: Anonymous Troll
Originally by: Moirae Arachnea
Suggestions for CCP:
1. Implement non-activity/repetitive activity flags. Prompt players who trigger these flags with a "do you want to be logged off" screen. Make placement of these prompts appearance in a random spot on your screen. After 25 seconds if no response. your logged off.
/signed
I don't care what ANYONE says. I don't care about thier real life excuses, thier reason, thier explanations, thier justifications, nothing.
Get rid of AFK resource leeches.
Forget it, they won't do it since the resulting active player numbers would look bad. There's something like 1/3 AFK players in EVE, greatly inflating the "concurrent players" numbers.
How to PVP: 1. buy ISK with GTCs, 2. fit cloak, learn aggro mechanics, 3. buy second account for metagaming
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nails
Caldari Ota Corps
|
Posted - 2008.09.22 02:14:00 -
[326]
Edited by: nails on 22/09/2008 02:21:59 I remember Jita became overly popular because it was pretty much the central junction nexus for the old highway system in 2004. To this day though Jita is still linked to waaaaay to many systems. I say have it link to 2 systems, calm the whining for the next 6 months, and move on with life. :)
You know they could just build a new engine just for Jita. It will have no graphics, basically it will be like a MUD version of Jita, so you just type like: dock at 4,4... take gist x-type xl booster... undock... warp to new caldari gate.... jump.
problem solved. --------------
http://nails.otaku.jp/ota-corps/ |

Anonymous Troll
|
Posted - 2008.09.22 02:20:00 -
[327]
Originally by: nails I remember Jita became overly popular because it was pretty much the central junction nexus for the old highway system in 2004. To this day though Jita is still linked to waaaaay to many systems. I say have it link to 2 systems, calm the whining for the next 6 months, and move on with life. :)
The uproar right now has nothing to do with Jita. Jita just started the uproar. This is about the game in general and the lag that affects any serious player. Serious players being those who participate in 0.0 warfare.
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Waagaa Ktlehr
Amarr Evolution Band of Brothers
|
Posted - 2008.09.22 02:24:00 -
[328]
Originally by: CCP Wrangler
Originally by: Caldrion Dosto
Originally by: CCP Wrangler It appears a node died which is why you're seeing the traffic advisory. This is not connected to the system player limit though.
quoting for when you change your statment Wrangler.

Bah, I can make you and your quote dissapear from EVE if I want to, muahahaha!
But let's hope I don't have to change it, I'd look rather silly if it comes to that... 
There is always eve-search. *grins* -
- |

Severe Admin
Blind Industries
|
Posted - 2008.09.22 02:31:00 -
[329]
ccp wont listen until theyre hit where it hurts the wallet. An internet campaign would solve this. Tell the prospective new players the truth about eve, fleet battles are unplayable the nodes cant handle the players they already have and the situation just keeps getting worse and worse. only then would they do something. At some point they stopped caring about the playerbase and started only caring about their $$$$$
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Mythrell
Shadows of the Dead
|
Posted - 2008.09.22 03:01:00 -
[330]
Sorry, it doesn't work that way.
I've told my friend how much EVE fleets suck due to lag and how much the game suffers from lag issues. Once he tried it, he couldn't care less about the lag.
It's really CCP's fault for making such a good game. I hope they burn in hell for that.
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Yon89
Triumvirate.
|
Posted - 2008.09.22 03:09:00 -
[331]
Is there even a fix coming to elevate lag? Or have all the dev been fired?
Yon ============= SIG SIG SIG |

Tersis
|
Posted - 2008.09.22 03:09:00 -
[332]
This sucks big time.
When something stupid as this happen i wonder if Devs even have a basic knowledge about 0.0 aliance warfere and how this is affecting it.
This sudden act, comes in time when big conflicts in north are resolving and no matter which side will benifict from them they are nothing more but IDIOTIC.
Manipulation off this stupid change (many examples are given by players before me) will totaly ****up current game mechanics and make a lot off people if not all ****ed off.
Secondly u are making a change without much notice or discusions off any kind with player base or testing, calling it temporary fix (i`l rather call it a temporary ****up)
CCP u need to wake up, we know Island is getting lesser daylight as days pass and possibly lack off D-vitamine is showing it negative effect but this time u lost it completley.
eve-offline
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Low Blow
Amarr Black Nova Corp Band of Brothers
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Posted - 2008.09.22 03:13:00 -
[333]
Originally by: Tersis i`l rather call it a temporary ****up
Too many ****ups recently to call them "temporary".
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Dinsdale Pirannha
Gallente
|
Posted - 2008.09.22 03:32:00 -
[334]
CCP, as I understand the problem, you simply have too many players or characters for the hardware and software to handle. You are becoming too attractive a game.
How about this:
1. Increase the amount of char/account to say 5, but still maintain the rule of only one online at a time. 2. Dramatically raise the price per account/month to play Eve. Say you double the price. Also assume half the players quit in outrage about the new price. So what? CCP's revenue stays the same, and you have half the accounts to administer, and the remaining players will enjoy a significantly less lagged game.
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Miss Artica
Gallente Ashen Lion Mining and Production Consortium Axiom Empire
|
Posted - 2008.09.22 03:52:00 -
[335]
Originally by: Dinsdale Pirannha CCP, as I understand the problem, you simply have too many players or characters for the hardware and software to handle. You are becoming too attractive a game.
How about this:
1. Increase the amount of char/account to say 5, but still maintain the rule of only one online at a time. 2. Dramatically raise the price per account/month to play Eve. Say you double the price. Also assume half the players quit in outrage about the new price. So what? CCP's revenue stays the same, and you have half the accounts to administer, and the remaining players will enjoy a significantly less lagged game.
Your ideas are crazy and scare and confuse me!
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Trabber Shir
|
Posted - 2008.09.22 03:59:00 -
[336]
I really don't understand why people are so busily flaming this.
It is a reaction to a major failure yesterday and needed to be done for server stability.
It applies to all systems because creating a special case for one system will take dozens of programmer hours.
The cap is clearly high enough that nothing major is likely to be organized and executed in the first 24 to 48 hours. As a precaution if someone does, CCP Wrangler has already said "...But that's also why we'll have extra GMs tonight." which translates to GMs are watching for abuse in particular and will respond with nasty penalties (I envision nodes being shut down).
After 48 hours of CCP working around the clock they will at least have the cap limited to not include 0.0 and apply another server side patch.
This fiasco will also have the benefit of giving management enough of a kick in the butt to reassign every qualified code monkey from other projects to lag bandaids.
Now think positive thoughts.
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Danton Marcellus
Nebula Rasa Holdings
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Posted - 2008.09.22 04:13:00 -
[337]
Wouldn't it be better to discuss incentive to not go for maximum blob?
Cyno jammers saved Delve, system cap saves Deklein, seems even to me.
Should/would/could have, HAVE you chav!
Also Known As |

Ampoliros
Shadow Company Axiom Empire
|
Posted - 2008.09.22 04:44:00 -
[338]
Originally by: KIAEddZ 800 man cap.
If this is indeed the figure, then I thin the screaming is all over nothing. Can't see it having any effect.
People were quoting figures of 300, then 500.. be nice if someone could confirm.
Not that I'm who you want confirming, but I logged in to Jita on my alt, wouldn't let me in for too many people - when I did, local was at 790ish, so 800 sounds right.
I think realistically there's a 'softcap' of 400 people fighting in any given system at one time due to lag issues anyhow, and an additional hardcap of 2x that doesn't really hurt the situation. ----------------------------- Signature for sale :o |

Judge Ment
Aeon Interstellar Conglomerate Vanguard.
|
Posted - 2008.09.22 04:47:00 -
[339]
Originally by: Trabber Shir I really don't understand why people are so busily flaming this.
It is a reaction to a major failure yesterday and needed to be done for server stability.
It applies to all systems because creating a special case for one system will take dozens of programmer hours.
The cap is clearly high enough that nothing major is likely to be organized and executed in the first 24 to 48 hours. As a precaution if someone does, CCP Wrangler has already said "...But that's also why we'll have extra GMs tonight." which translates to GMs are watching for abuse in particular and will respond with nasty penalties (I envision nodes being shut down).
After 48 hours of CCP working around the clock they will at least have the cap limited to not include 0.0 and apply another server side patch.
This fiasco will also have the benefit of giving management enough of a kick in the butt to reassign every qualified code monkey from other projects to lag bandaids.
Now think positive thoughts.
Nobody is flaming Wrangler. We are just pointing out a few problems with there lag prevention program. I think CCP faces a HUGE TURNOVER without a question. I don't think any MMO Has a solution!
Lets face it there is always going to be LAG no matter how much time we allow or given 
------------------------------------- We judge others by actions We judge ourselves by intentions. |

Zeba
Minmatar Pator Tech School
|
Posted - 2008.09.22 04:59:00 -
[340]
Originally by: KIAEddZ 800 man cap.
If this is indeed the figure, then I thin the screaming is all over nothing. Can't see it having any effect.
People were quoting figures of 300, then 500.. be nice if someone could confirm.
Well the thing is you don't really need to populate a system with 800 players. You only need enough to lag out any possible attempt to take the system then move your ready reaction newb alt force into the system to lock it down and prevent any new aggressors from entering. This makes it relatively easy to divide your forces to exploit the population cap system in place to defend without firing a shot.
inappropriate signature. ~WeatherMan |
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Thommy
|
Posted - 2008.09.22 05:58:00 -
[341]
Why do i get the feeling this is yet another thing that will be abused for sure.
CCP will never learn, and they are growing their own bad seeds since afterall they want everyone to be untrustworthy, backstabbing and abusive since ...
Originally by: wrangler
EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
Seriously when you joined an corporation 4 years ago and left it 3 years ago and it makes you unable to join specific alliances NOW because people are afraid you might be a spy because that corp is now affiliated with their enemy while back then they either had a neutral or even enemy standing against them that is messed up.
It is only since short that that finally gangs can be operated normally again without it very likely be a gank trap so thumbs up on that one.
When a game stops to be an MMO because the game its current design destoyed the MM part of it that means the game is over for me. The kind of behaviour by others ruin the gameplay, be it direct or indirect. The things happening in this game are really an insult wrubbed in your face and the last bit was allready reached a long time ago for me.
I still hold my hopes abit some expantion / upgrade in the future might attract me back, however the ammount of changes (aka nerfs) are only pushing away further from ever truely returning. CCP still has alot to do to regain my convidence they want to make it work for everyone not just a few who keep spamming their own views of 'how things should be'.
Guide | Patch day |

Severe Admin
Blind Industries
|
Posted - 2008.09.22 06:00:00 -
[342]
Originally by: Judge Ment
Originally by: Trabber Shir I really don't understand why people are so busily flaming this.
It is a reaction to a major failure yesterday and needed to be done for server stability.
It applies to all systems because creating a special case for one system will take dozens of programmer hours.
The cap is clearly high enough that nothing major is likely to be organized and executed in the first 24 to 48 hours. As a precaution if someone does, CCP Wrangler has already said "...But that's also why we'll have extra GMs tonight." which translates to GMs are watching for abuse in particular and will respond with nasty penalties (I envision nodes being shut down).
After 48 hours of CCP working around the clock they will at least have the cap limited to not include 0.0 and apply another server side patch.
This fiasco will also have the benefit of giving management enough of a kick in the butt to reassign every qualified code monkey from other projects to lag bandaids.
Now think positive thoughts.
Nobody is flaming Wrangler. We are just pointing out a few problems with there lag prevention program. I think CCP faces a HUGE TURNOVER without a question. I don't think any MMO Has a solution!
Lets face it there is always going to be LAG no matter how much time we allow or given 
lag is the nature of the internet. i dont expect eve to react instantly but i expect it to actually work. It doesnt.
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Seeing EyeDog
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Posted - 2008.09.22 06:02:00 -
[343]
Originally by: CCP Wrangler It appears a node died which is why you're seeing the traffic advisory. This is not connected to the system player limit though.
I have plenty of reason to believe that it IS...as should you _____________________
Originally by: Locus Bey Intelligence isn't a prequisite for being a Goon, in fact its a deficit.
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HankMurphy
Minmatar Pelennor Enterprises
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Posted - 2008.09.22 06:38:00 -
[344]
Originally by: Aprudena Gist making something like this is just screaming exploit me you should probably turn it off for all of 0.0
this tbh ^^ ------------------------------ "whining and crying for nerfs and boosts aint' no way to go through life son!" |

Kerfira
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Posted - 2008.09.22 07:25:00 -
[345]
Originally by: baltec1 Nobody has made a fleet of 800 and plonked it in a system for days on end. This tactic cant be defended against right now but equaly nobody is willing to try it.
Its just too many people in one place for too long, if the node doesnt give in first then it will be the pilots sick of lag and no action.
As I said the largest fight I have taken part in had just under 600 in a system. The lag was so bad that I had to wait 20 min for a command to go through. An hour after the fight started the node failed and seemed to take half of Venal with it. 800 would be just unplayable.
It doesn't NEED to be for days on end. It just needs to be long enough for the POS to be recharged.
There's also a great difference between systems with many people but no fights, and systems with many people AND fights.
A system with 800 people, mostly inactive, is actually fairly playable as long as nobody is fighting. It isn't until shots are fired that things go to hell.
Remember that people who'd go for this tactic does not WANT to fight. They don't care that the system is lagged, unplayable or unable to sustain a fight (if they did they wouldn't use the tactic). All they're interested in is saving their precious POS/Sov (or killing the opponents without risk).
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Kerfira
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Posted - 2008.09.22 07:30:00 -
[346]
If this is supposed to solve a problem for Jita, why implement it for the entire galaxy?
if(currentStarSystem==STARSYSTEMID_JITA) { <your funky cap stuff> }
Seriously, this should (hopefully) be within your programming capabilities.....
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Science Lord
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Posted - 2008.09.22 07:33:00 -
[347]
I Just wish they would change it so Jita Space is One system(Node) and Docking is a Diffrent system(Node). Then just make local there like a Mini Constalation. Not a Sure fire fix im sure But it should help.
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Nightborder
Gallente 4S Corporation Morsus Mihi
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Posted - 2008.09.22 07:56:00 -
[348]
Imagine this....enemy fleet jump in system...bunch of them...After that defence fleet can`t even enter that system...game over
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Severe Admin
Blind Industries
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Posted - 2008.09.22 08:41:00 -
[349]
^^ ccp doesnt care about you they only care about making sure jita functions smoothly.
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Saietor Blackgreen
The First Foundation
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Posted - 2008.09.22 08:57:00 -
[350]
Edited by: Saietor Blackgreen on 22/09/2008 08:57:10 Guys, relax already. The cap is so high it wont affect alliance wars anyway. Even half of the cap number of people located in a system without dedicated node will have hard time moving around, let alone engaging.
Where was the last time you saw 800 local in one system in alliance war? Or 600 for that matter?
Judging from Jita local, cap should be at 800 at least.
--- Redesign local/scanner feature - make the place huge, dark and scary again! |
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Ris Dnalor
Minmatar Ex Cruoris Libertas
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Posted - 2008.09.22 09:22:00 -
[351]
Originally by: Gnulpie Edited by: Gnulpie on 21/09/2008 21:51:09
Originally by: Avon Edited by: Avon on 21/09/2008 21:11:20
Originally by: Gnulpie ..stuff..
Oh the irony! Wasn't it you that posted about the system cap that never existed when BoB's cap yards were assaulted?
A system cap never existed? Interesting ...
Maybe you can explain then the dev blog by Oveur from 30. Aug 2006 where he stated that there is a cap of "...700 people in a single solar system. We haven't hit that yet..." and that was 5 months before the attack on the shipyard in F-T which happened at end of March 2007.
So you say such a cap never existed and that Oveur talked crap in that devblog?
Funny ... not. Take your **** elsewhere!
this
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Misanth
RABBLE RABBLE RABBLE
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Posted - 2008.09.22 09:30:00 -
[352]
Edited by: Misanth on 22/09/2008 09:35:56
Originally by: Saietor Blackgreen Edited by: Saietor Blackgreen on 22/09/2008 08:57:10 Guys, relax already. The cap is so high it wont affect alliance wars anyway. Even half of the cap number of people located in a system without dedicated node will have hard time moving around, let alone engaging.
Where was the last time you saw 800 local in one system in alliance war? Or 600 for that matter?
Judging from Jita local, cap should be at 800 at least.
It's not about the numbers. The problem here is that CCP is using a 'solution' that isn't a solution. It's telling players they (CCP) are not in control of the situation. Remember this game is designed so that players form the universe? Having a limit like this is bad from two reasons.
What number it is doesn't matter, it could've been 1200, or 1600, would still be as bad. But to answer your question; it is more common than you think. It wasn't that many weeks ago that I was in Deklein fighting with NC against BoB. I remember three days in a row having NC with two filled (250ppl) fleets, while BoB was fielding 3-400 on the other side + more people moving around in the vicinity - not to mention those that wasn't in the fleet. That's already 1k+ people if you count 3 adjacent systems.
I wasn't in the INSRG + Tri vs NC + friends war, but I've heard reports of 1k+ people in one system at that point. The Delve invasion, remember numbers then? Also, I remember a situation slightly over a year ago when I was in a joint op fleet (multi-alliance, temp nap) where we tried to bait some alliance to kill one or a few motherships. At that op we had some 6-700 people in fleet + some minor groups that scouted/locked down gates. I remember very well that we had 400 guys jumping through a gate to a system that had a few hundred people and the lag on jumpin was approximately 1-2 minutes. In similar situations in Deklein vs BoB we had 15-25mins.
I'm just putting the numbers above to show that those numbers you presented already are in use, and would very well go up if the server would allow for it. But as I said, numbers won't matter.
What really makes me wonder is why the server has gotten worse over the years. 1-2 years ago you could jump into system with 400 people and would have a minute or two delay on jumpin. Today you should be happy if it takes 15 mins. What has improved tho, is that nowadays the node very seldom crashes. It's just alot more laggy.
Point being; CCP is not under control. That's what makes this "emergency solution" look scary. They're panicing and taking desperate measures. What's next?
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baltec1
Antares Shipyards Vanguard.
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Posted - 2008.09.22 10:03:00 -
[353]
Originally by: Kerfira
It doesn't NEED to be for days on end. It just needs to be long enough for the POS to be recharged.
There's also a great difference between systems with many people but no fights, and systems with many people AND fights.
A system with 800 people, mostly inactive, is actually fairly playable as long as nobody is fighting. It isn't until shots are fired that things go to hell.
Remember that people who'd go for this tactic does not WANT to fight. They don't care that the system is lagged, unplayable or unable to sustain a fight (if they did they wouldn't use the tactic). All they're interested in is saving their precious POS/Sov (or killing the opponents without risk).
Again I ask. Whats the difference between now and this cap?
800 is an impossibly large number of people to take on. Hell 500 is impossible to take on withough massive lag and mass disconnects.
Blobs of this scale cannot be made on the spot. If a POS needs defending then you are going to be very hard pushed to get such a large amount of people as to reach the system cap.
Equaly trying to get a fleet of 800 into a system for an attack on the enemy POS network is not going to work. It would take hours to move all the ships into the system, and since alot start to see lag with 200 in its going to be an up hill fight to keep people from disconnecting.
Then we have the issue with trying to get a cyno jammer down which would mean heavy losses due to the slow reaction times because of the lag.
Plus this tactic would take weeks to organise and would leave your own space open to attack. Its just not worth it.
It would be much more efficient to split that blob into 8 fleets of 100 and hit 8 different targets which are just about lag free.
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Ethidium Bromide
Amarr ZEALOT WARRIORS AGAINST TERRORISTS Curatores Veritatis Alliance
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Posted - 2008.09.22 10:18:00 -
[354]
i'm sure it was said like 205 times allready but lol you do know that this really adds a whole new layer of lameness to 0.0 warfare
Originally by: George Petsch Nochricht: Dei schwarer StroinlSser trifftn Karli[Baatzis] und ruiniert erm so richtig de Dosn, 1343.7 schhodn, oida.
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BobsHobNuts
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Posted - 2008.09.22 10:21:00 -
[355]
Edited by: BobsHobNuts on 22/09/2008 10:21:47 anyways in most cases, if an alliance is going to be attackin someone in those high numbers, they can contact ccp and tell them theres going to be a Massive War, and ccp will either give that few systems more attention or adjust the cap.. ppl are just giving out for the sake of giving out.. get off CCP's case....
Jita is a problem, and if a temp cap will help them find a better fix..better to help with a problem then not to help at all..
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Twoside
Gallente Thundercats RAZOR Alliance
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Posted - 2008.09.22 10:28:00 -
[356]
Originally by: Hey You It is a nasty surprise to log back in and see 15+ people you just shot down on gate again happily shooting you all over again.
So you were killed by the fleet you just killed? That's the only remotely funny thing to quote in this whole cluster**** :(
And regarding the dead horse F-T fight, why can't we agree that both parties were denied one hell of a fight and leave it at that? |

Lord Fitz
Project Amargosa
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Posted - 2008.09.22 10:29:00 -
[357]
Originally by: Ethen Bejorn A much better solution would be to add an afk timer (like WoW and every other decent MMOG) that kicks you out of the game when you have not done anything for 5 or 10 minutes. 75% of the people in Jita are afk sitting in a station.
Of course if you're sitting AFK at a station you're using incredibly close to 0 CPU cycles. The majority of the lag is generated by people moving modules to their hangar / ships / buying and selling / docking/undocking and even down the list a bit, flying around. I bet Jita could handle 20,000 people if they were just docked afk. One person entering local at that point would probably experience no lag.
That said, the population limit is a horrible idea, a better one would be to increase market taxes or some way of making people 'want' to go to busier systems less. (the office price increases were a good start. Artificial caps are always bad, especially when you get lag when there are <100 people in some systems, and none at all in some that have over 700. It just depends on what people are doing.
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Twoside
Gallente Thundercats RAZOR Alliance
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Posted - 2008.09.22 10:29:00 -
[358]
Originally by: Kay Han Can we exploit petition any entity in the game which is abusing this? *cough* NC *Cough*
You sir, are an epic idiot. |

Lord Fitz
Project Amargosa
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Posted - 2008.09.22 10:32:00 -
[359]
Originally by: Ris Dnalor
Originally by: Gnulpie Edited by: Gnulpie on 21/09/2008 21:51:09
Originally by: Avon Edited by: Avon on 21/09/2008 21:11:20
Originally by: Gnulpie ..stuff..
Oh the irony! Wasn't it you that posted about the system cap that never existed when BoB's cap yards were assaulted?
A system cap never existed? Interesting ...
Maybe you can explain then the dev blog by Oveur from 30. Aug 2006 where he stated that there is a cap of "...700 people in a single solar system. We haven't hit that yet..." and that was 5 months before the attack on the shipyard in F-T which happened at end of March 2007.
So you say such a cap never existed and that Oveur talked crap in that devblog?
Funny ... not. Take your **** elsewhere!
this
Oveur also said that we'd get player deployed Gate guns in the next few weeks, in 2004. Veteran players don't listen to Oveur.
I was in Jita the other week with 750 people, and it was playable. The next day, 400 and it wasn't. Been generally avoiding it on weekends for a long time now.
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KristineKochanski
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Posted - 2008.09.22 10:37:00 -
[360]
Originally by: BobsHobNuts Edited by: BobsHobNuts on 22/09/2008 10:21:47 anyways in most cases, if an alliance is going to be attackin someone in those high numbers, they can contact ccp and tell them theres going to be a Massive War, and ccp will either give that few systems more attention or adjust the cap.. ppl are just giving out for the sake of giving out.. get off CCP's case....
Jita is a problem, and if a temp cap will help them find a better fix..better to help with a problem then not to help at all..
If JITA is the problem why break 0.0 to fix it. Some cities have congestion problems their solution is to allow odd numbered cars in one day even the next. Why not do the same with Jita Mon Wed Fri A-L accounts Tues Thurs Sat M-Z accounts then change the days each month to be fair. Sunday JITA is closed.
Oh and build the damn bypass - move JITA into a Cul de Sac.
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BobsHobNuts
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Posted - 2008.09.22 10:39:00 -
[361]
yes jita should be moved, but i dont think they can move it that easy other wise they most likely would of done it already. but ya i agree, Jita should be a end system, and that will help on passing traffic abit. as for a bypass, if if they make one would autopilot use it?
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Lord Fitz
Project Amargosa
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Posted - 2008.09.22 10:44:00 -
[362]
Originally by: KristineKochanski Oh and build the damn bypass - move JITA into a Cul de Sac.
Bypass may work, moving Jita to a dead end system won't work. They already did this once with Yulai. It was the market hub before Jita, they changed the gates to make it less attractive and people simply moved to Jita instead. If you put Jita in a dead end system then Jita will become better, but some other system will be chosen by players as the new hub, and people will simply move the problem there.
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WaiKin Beldar
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Posted - 2008.09.22 11:10:00 -
[363]
You can lie to a single person for ever. Or... you can lie a single time for everybody. But you can not lie for ever to everybody.
Start fixing this FOR ONCE AT ALL or you will loose people very soon in a big way. Player community is well beyond the "fed up line" with the policy of "instead of preventing more people to join an almost unplayable online game we will make it worst for the ones already playing it"
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Saietor Blackgreen
The First Foundation
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Posted - 2008.09.22 11:15:00 -
[364]
Originally by: Misanth Point being; CCP is not under control. That's what makes this "emergency solution" look scary. They're panicing and taking desperate measures. What's next?
Why not? They are solving major problem hitting hundreds and thousends of people NOW in trade hub by creating POTENTIAL limits ty HYPOTHETICALLY possible situation in 0.0 warfare. Looks like a good move to me.
Especially if they're working on some other way to solve this, or at least reformulate the limit so that it's not a hard cap but some more flexible mechanic.
And even if they dont - well good for EvE! - at last a mechanic preventing superblobs! OK, defenders now CAN get a big advantage by overpopulating the system, that doesnt sound good. But FFS, sneak on them! Hit their other systems, ransake their moon mining, intercept their logistics with wardecs, murder their mining and hunting operations. At least there is an incentive (although very crappy and unintended one) that puts some very general and hard-to-reach limit on the blob.
And again, there is NO WAY you will have an OPERATION reaching 800 people per system. People will alg out, node will die, FCs wont jump in to avoid lag. Those events you mentioned (delve, branch) were just like that.
My main point is - while it is a concern, and interesting topic to pay attention to it, WHY ALL THE RABBLE?! Oh, wait...
--- Redesign local/scanner feature - make the place huge, dark and scary again! |

Saietor Blackgreen
The First Foundation
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Posted - 2008.09.22 11:16:00 -
[365]
Originally by: WaiKin Beldar Player community is well beyond the "fed up line" with the policy of "instead of preventing more people to join an almost unplayable online game we will make it worst for the ones already playing it"
Are you the Community? Why people on these forums feel they can easily speak for everyone? Do you have a document signed by 50 000 players? Are you payed for exciting the mob?
--- Redesign local/scanner feature - make the place huge, dark and scary again! |

WaiKin Beldar
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Posted - 2008.09.22 11:18:00 -
[366]
Originally by: Saietor Blackgreen
Originally by: WaiKin Beldar Player community is well beyond the "fed up line" with the policy of "instead of preventing more people to join an almost unplayable online game we will make it worst for the ones already playing it"
Are you the Community? Why people on these forums feel they can easily speak for everyone? Do you have a document signed by 50 000 players? Are you payed for exciting the mob?
Are you playing this game...ever?
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AltBier
Minmatar Freelance Unincorporated
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Posted - 2008.09.22 11:35:00 -
[367]
Originally by: Vikarion You'll need about 1,000 pilots, I believe, since that seems to be the cap. That's hard for any alliance to muster. And to keep them there continuously? Haha.
What if some alliance is a group of players who all know each other from somewhere else, say another forum, and that external group has thousands of members, who could all create trial accounts for two weeks of fun ...
Quote: The only honor in PVP is that which you bring with you.
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Bohoba
Caldari HolyKnights
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Posted - 2008.09.22 11:52:00 -
[368]
OMG hurry NC head to nol with 1000 shuttle poilots will be all you need then just sit there wait for pos's to run out of fule then bingo system falls without a shot fired lol
nice one ccp
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Ryoji Tanakama
Caldari Firestar Drive Yards
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Posted - 2008.09.22 11:58:00 -
[369]
So if I make a fleet with [people limit] players in it. Jump them all into target system and start munching on POS...
That means the defense fleet can't enter system amirite?
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CCP Explorer

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Posted - 2008.09.22 12:31:00 -
[370]
Edited by: CCP Explorer on 22/09/2008 12:32:24
In DT today the temporary cap was removed from all systems except Jita. See news here. The temporary cap, which now only applies to Jita, was also raised significantly.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Navigator
C C P

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Posted - 2008.09.22 12:32:00 -
[371]
Thread locked as a new up to date thread on the issue is here.
Navigator Senior Community Representative CCP Hf, EVE Online Email / Netfang
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Saietor Blackgreen
The First Foundation
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Posted - 2008.09.22 12:37:00 -
[372]
Originally by: WaiKin Beldar Are you the Community? Why people on these forums feel they can easily speak for everyone? Do you have a document signed by 50 000 players? Are you payed for exciting the mob?
Are you playing this game...ever?
Yes, as a matter of fact I do. And have amazing fun in small gangs PvP and 100vs100 fleet engagements. Dont get me wrong, I also experience lag, very heavy one from time to time. I lose shipse because of it either. And I get stuck in Jita sometimes. And I know people are frustrated about that.
But I yet to find A SINGLE PERSON who said "I AM QUITTING BECAUSE OF LAG FOREVER", let alone did so. So saying "community is well beyond fed up line" and rabble about everyone leaving the game and new people not coming makes one A LIAR. Which is bad.
EvE is still a great, amazing game. It has issues. Most of them come from the fact that its such an amazing game, lots of people want to play. The fact that so many people rabble here is actually reassuring - it indicates how many people actually enjoy the game.
The only thing that makes me a sad panda is the attitude to people who created it and try to keep it alive and developing, at the same time making money. SAY THANK YOU.
--- Redesign local/scanner feature - make the place huge, dark and scary again! |
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