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Thread Statistics | Show CCP posts - 14 post(s) |
Yon89
Triumvirate.
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Posted - 2008.09.22 03:09:00 -
[331]
Is there even a fix coming to elevate lag? Or have all the dev been fired?
Yon ============= SIG SIG SIG |
Tersis
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Posted - 2008.09.22 03:09:00 -
[332]
This sucks big time.
When something stupid as this happen i wonder if Devs even have a basic knowledge about 0.0 aliance warfere and how this is affecting it.
This sudden act, comes in time when big conflicts in north are resolving and no matter which side will benifict from them they are nothing more but IDIOTIC.
Manipulation off this stupid change (many examples are given by players before me) will totaly ****up current game mechanics and make a lot off people if not all ****ed off.
Secondly u are making a change without much notice or discusions off any kind with player base or testing, calling it temporary fix (i`l rather call it a temporary ****up)
CCP u need to wake up, we know Island is getting lesser daylight as days pass and possibly lack off D-vitamine is showing it negative effect but this time u lost it completley.
eve-offline
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Low Blow
Amarr Black Nova Corp Band of Brothers
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Posted - 2008.09.22 03:13:00 -
[333]
Originally by: Tersis i`l rather call it a temporary ****up
Too many ****ups recently to call them "temporary".
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Dinsdale Pirannha
Gallente
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Posted - 2008.09.22 03:32:00 -
[334]
CCP, as I understand the problem, you simply have too many players or characters for the hardware and software to handle. You are becoming too attractive a game.
How about this:
1. Increase the amount of char/account to say 5, but still maintain the rule of only one online at a time. 2. Dramatically raise the price per account/month to play Eve. Say you double the price. Also assume half the players quit in outrage about the new price. So what? CCP's revenue stays the same, and you have half the accounts to administer, and the remaining players will enjoy a significantly less lagged game.
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Miss Artica
Gallente Ashen Lion Mining and Production Consortium Axiom Empire
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Posted - 2008.09.22 03:52:00 -
[335]
Originally by: Dinsdale Pirannha CCP, as I understand the problem, you simply have too many players or characters for the hardware and software to handle. You are becoming too attractive a game.
How about this:
1. Increase the amount of char/account to say 5, but still maintain the rule of only one online at a time. 2. Dramatically raise the price per account/month to play Eve. Say you double the price. Also assume half the players quit in outrage about the new price. So what? CCP's revenue stays the same, and you have half the accounts to administer, and the remaining players will enjoy a significantly less lagged game.
Your ideas are crazy and scare and confuse me!
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Trabber Shir
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Posted - 2008.09.22 03:59:00 -
[336]
I really don't understand why people are so busily flaming this.
It is a reaction to a major failure yesterday and needed to be done for server stability.
It applies to all systems because creating a special case for one system will take dozens of programmer hours.
The cap is clearly high enough that nothing major is likely to be organized and executed in the first 24 to 48 hours. As a precaution if someone does, CCP Wrangler has already said "...But that's also why we'll have extra GMs tonight." which translates to GMs are watching for abuse in particular and will respond with nasty penalties (I envision nodes being shut down).
After 48 hours of CCP working around the clock they will at least have the cap limited to not include 0.0 and apply another server side patch.
This fiasco will also have the benefit of giving management enough of a kick in the butt to reassign every qualified code monkey from other projects to lag bandaids.
Now think positive thoughts.
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Danton Marcellus
Nebula Rasa Holdings
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Posted - 2008.09.22 04:13:00 -
[337]
Wouldn't it be better to discuss incentive to not go for maximum blob?
Cyno jammers saved Delve, system cap saves Deklein, seems even to me.
Should/would/could have, HAVE you chav!
Also Known As |
Ampoliros
Shadow Company Axiom Empire
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Posted - 2008.09.22 04:44:00 -
[338]
Originally by: KIAEddZ 800 man cap.
If this is indeed the figure, then I thin the screaming is all over nothing. Can't see it having any effect.
People were quoting figures of 300, then 500.. be nice if someone could confirm.
Not that I'm who you want confirming, but I logged in to Jita on my alt, wouldn't let me in for too many people - when I did, local was at 790ish, so 800 sounds right.
I think realistically there's a 'softcap' of 400 people fighting in any given system at one time due to lag issues anyhow, and an additional hardcap of 2x that doesn't really hurt the situation. ----------------------------- Signature for sale :o |
Judge Ment
Aeon Interstellar Conglomerate Vanguard.
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Posted - 2008.09.22 04:47:00 -
[339]
Originally by: Trabber Shir I really don't understand why people are so busily flaming this.
It is a reaction to a major failure yesterday and needed to be done for server stability.
It applies to all systems because creating a special case for one system will take dozens of programmer hours.
The cap is clearly high enough that nothing major is likely to be organized and executed in the first 24 to 48 hours. As a precaution if someone does, CCP Wrangler has already said "...But that's also why we'll have extra GMs tonight." which translates to GMs are watching for abuse in particular and will respond with nasty penalties (I envision nodes being shut down).
After 48 hours of CCP working around the clock they will at least have the cap limited to not include 0.0 and apply another server side patch.
This fiasco will also have the benefit of giving management enough of a kick in the butt to reassign every qualified code monkey from other projects to lag bandaids.
Now think positive thoughts.
Nobody is flaming Wrangler. We are just pointing out a few problems with there lag prevention program. I think CCP faces a HUGE TURNOVER without a question. I don't think any MMO Has a solution!
Lets face it there is always going to be LAG no matter how much time we allow or given
------------------------------------- We judge others by actions We judge ourselves by intentions. |
Zeba
Minmatar Pator Tech School
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Posted - 2008.09.22 04:59:00 -
[340]
Originally by: KIAEddZ 800 man cap.
If this is indeed the figure, then I thin the screaming is all over nothing. Can't see it having any effect.
People were quoting figures of 300, then 500.. be nice if someone could confirm.
Well the thing is you don't really need to populate a system with 800 players. You only need enough to lag out any possible attempt to take the system then move your ready reaction newb alt force into the system to lock it down and prevent any new aggressors from entering. This makes it relatively easy to divide your forces to exploit the population cap system in place to defend without firing a shot.
inappropriate signature. ~WeatherMan |
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Thommy
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Posted - 2008.09.22 05:58:00 -
[341]
Why do i get the feeling this is yet another thing that will be abused for sure.
CCP will never learn, and they are growing their own bad seeds since afterall they want everyone to be untrustworthy, backstabbing and abusive since ...
Originally by: wrangler
EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
Seriously when you joined an corporation 4 years ago and left it 3 years ago and it makes you unable to join specific alliances NOW because people are afraid you might be a spy because that corp is now affiliated with their enemy while back then they either had a neutral or even enemy standing against them that is messed up.
It is only since short that that finally gangs can be operated normally again without it very likely be a gank trap so thumbs up on that one.
When a game stops to be an MMO because the game its current design destoyed the MM part of it that means the game is over for me. The kind of behaviour by others ruin the gameplay, be it direct or indirect. The things happening in this game are really an insult wrubbed in your face and the last bit was allready reached a long time ago for me.
I still hold my hopes abit some expantion / upgrade in the future might attract me back, however the ammount of changes (aka nerfs) are only pushing away further from ever truely returning. CCP still has alot to do to regain my convidence they want to make it work for everyone not just a few who keep spamming their own views of 'how things should be'.
Guide | Patch day |
Severe Admin
Blind Industries
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Posted - 2008.09.22 06:00:00 -
[342]
Originally by: Judge Ment
Originally by: Trabber Shir I really don't understand why people are so busily flaming this.
It is a reaction to a major failure yesterday and needed to be done for server stability.
It applies to all systems because creating a special case for one system will take dozens of programmer hours.
The cap is clearly high enough that nothing major is likely to be organized and executed in the first 24 to 48 hours. As a precaution if someone does, CCP Wrangler has already said "...But that's also why we'll have extra GMs tonight." which translates to GMs are watching for abuse in particular and will respond with nasty penalties (I envision nodes being shut down).
After 48 hours of CCP working around the clock they will at least have the cap limited to not include 0.0 and apply another server side patch.
This fiasco will also have the benefit of giving management enough of a kick in the butt to reassign every qualified code monkey from other projects to lag bandaids.
Now think positive thoughts.
Nobody is flaming Wrangler. We are just pointing out a few problems with there lag prevention program. I think CCP faces a HUGE TURNOVER without a question. I don't think any MMO Has a solution!
Lets face it there is always going to be LAG no matter how much time we allow or given
lag is the nature of the internet. i dont expect eve to react instantly but i expect it to actually work. It doesnt.
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Seeing EyeDog
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Posted - 2008.09.22 06:02:00 -
[343]
Originally by: CCP Wrangler It appears a node died which is why you're seeing the traffic advisory. This is not connected to the system player limit though.
I have plenty of reason to believe that it IS...as should you _____________________
Originally by: Locus Bey Intelligence isn't a prequisite for being a Goon, in fact its a deficit.
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HankMurphy
Minmatar Pelennor Enterprises
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Posted - 2008.09.22 06:38:00 -
[344]
Originally by: Aprudena Gist making something like this is just screaming exploit me you should probably turn it off for all of 0.0
this tbh ^^ ------------------------------ "whining and crying for nerfs and boosts aint' no way to go through life son!" |
Kerfira
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Posted - 2008.09.22 07:25:00 -
[345]
Originally by: baltec1 Nobody has made a fleet of 800 and plonked it in a system for days on end. This tactic cant be defended against right now but equaly nobody is willing to try it.
Its just too many people in one place for too long, if the node doesnt give in first then it will be the pilots sick of lag and no action.
As I said the largest fight I have taken part in had just under 600 in a system. The lag was so bad that I had to wait 20 min for a command to go through. An hour after the fight started the node failed and seemed to take half of Venal with it. 800 would be just unplayable.
It doesn't NEED to be for days on end. It just needs to be long enough for the POS to be recharged.
There's also a great difference between systems with many people but no fights, and systems with many people AND fights.
A system with 800 people, mostly inactive, is actually fairly playable as long as nobody is fighting. It isn't until shots are fired that things go to hell.
Remember that people who'd go for this tactic does not WANT to fight. They don't care that the system is lagged, unplayable or unable to sustain a fight (if they did they wouldn't use the tactic). All they're interested in is saving their precious POS/Sov (or killing the opponents without risk).
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Kerfira
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Posted - 2008.09.22 07:30:00 -
[346]
If this is supposed to solve a problem for Jita, why implement it for the entire galaxy?
if(currentStarSystem==STARSYSTEMID_JITA) { <your funky cap stuff> }
Seriously, this should (hopefully) be within your programming capabilities.....
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Science Lord
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Posted - 2008.09.22 07:33:00 -
[347]
I Just wish they would change it so Jita Space is One system(Node) and Docking is a Diffrent system(Node). Then just make local there like a Mini Constalation. Not a Sure fire fix im sure But it should help.
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Nightborder
Gallente 4S Corporation Morsus Mihi
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Posted - 2008.09.22 07:56:00 -
[348]
Imagine this....enemy fleet jump in system...bunch of them...After that defence fleet can`t even enter that system...game over
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Severe Admin
Blind Industries
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Posted - 2008.09.22 08:41:00 -
[349]
^^ ccp doesnt care about you they only care about making sure jita functions smoothly.
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Saietor Blackgreen
The First Foundation
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Posted - 2008.09.22 08:57:00 -
[350]
Edited by: Saietor Blackgreen on 22/09/2008 08:57:10 Guys, relax already. The cap is so high it wont affect alliance wars anyway. Even half of the cap number of people located in a system without dedicated node will have hard time moving around, let alone engaging.
Where was the last time you saw 800 local in one system in alliance war? Or 600 for that matter?
Judging from Jita local, cap should be at 800 at least.
--- Redesign local/scanner feature - make the place huge, dark and scary again! |
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Ris Dnalor
Minmatar Ex Cruoris Libertas
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Posted - 2008.09.22 09:22:00 -
[351]
Originally by: Gnulpie Edited by: Gnulpie on 21/09/2008 21:51:09
Originally by: Avon Edited by: Avon on 21/09/2008 21:11:20
Originally by: Gnulpie ..stuff..
Oh the irony! Wasn't it you that posted about the system cap that never existed when BoB's cap yards were assaulted?
A system cap never existed? Interesting ...
Maybe you can explain then the dev blog by Oveur from 30. Aug 2006 where he stated that there is a cap of "...700 people in a single solar system. We haven't hit that yet..." and that was 5 months before the attack on the shipyard in F-T which happened at end of March 2007.
So you say such a cap never existed and that Oveur talked crap in that devblog?
Funny ... not. Take your **** elsewhere!
this
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Misanth
RABBLE RABBLE RABBLE
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Posted - 2008.09.22 09:30:00 -
[352]
Edited by: Misanth on 22/09/2008 09:35:56
Originally by: Saietor Blackgreen Edited by: Saietor Blackgreen on 22/09/2008 08:57:10 Guys, relax already. The cap is so high it wont affect alliance wars anyway. Even half of the cap number of people located in a system without dedicated node will have hard time moving around, let alone engaging.
Where was the last time you saw 800 local in one system in alliance war? Or 600 for that matter?
Judging from Jita local, cap should be at 800 at least.
It's not about the numbers. The problem here is that CCP is using a 'solution' that isn't a solution. It's telling players they (CCP) are not in control of the situation. Remember this game is designed so that players form the universe? Having a limit like this is bad from two reasons.
What number it is doesn't matter, it could've been 1200, or 1600, would still be as bad. But to answer your question; it is more common than you think. It wasn't that many weeks ago that I was in Deklein fighting with NC against BoB. I remember three days in a row having NC with two filled (250ppl) fleets, while BoB was fielding 3-400 on the other side + more people moving around in the vicinity - not to mention those that wasn't in the fleet. That's already 1k+ people if you count 3 adjacent systems.
I wasn't in the INSRG + Tri vs NC + friends war, but I've heard reports of 1k+ people in one system at that point. The Delve invasion, remember numbers then? Also, I remember a situation slightly over a year ago when I was in a joint op fleet (multi-alliance, temp nap) where we tried to bait some alliance to kill one or a few motherships. At that op we had some 6-700 people in fleet + some minor groups that scouted/locked down gates. I remember very well that we had 400 guys jumping through a gate to a system that had a few hundred people and the lag on jumpin was approximately 1-2 minutes. In similar situations in Deklein vs BoB we had 15-25mins.
I'm just putting the numbers above to show that those numbers you presented already are in use, and would very well go up if the server would allow for it. But as I said, numbers won't matter.
What really makes me wonder is why the server has gotten worse over the years. 1-2 years ago you could jump into system with 400 people and would have a minute or two delay on jumpin. Today you should be happy if it takes 15 mins. What has improved tho, is that nowadays the node very seldom crashes. It's just alot more laggy.
Point being; CCP is not under control. That's what makes this "emergency solution" look scary. They're panicing and taking desperate measures. What's next?
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baltec1
Antares Shipyards Vanguard.
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Posted - 2008.09.22 10:03:00 -
[353]
Originally by: Kerfira
It doesn't NEED to be for days on end. It just needs to be long enough for the POS to be recharged.
There's also a great difference between systems with many people but no fights, and systems with many people AND fights.
A system with 800 people, mostly inactive, is actually fairly playable as long as nobody is fighting. It isn't until shots are fired that things go to hell.
Remember that people who'd go for this tactic does not WANT to fight. They don't care that the system is lagged, unplayable or unable to sustain a fight (if they did they wouldn't use the tactic). All they're interested in is saving their precious POS/Sov (or killing the opponents without risk).
Again I ask. Whats the difference between now and this cap?
800 is an impossibly large number of people to take on. Hell 500 is impossible to take on withough massive lag and mass disconnects.
Blobs of this scale cannot be made on the spot. If a POS needs defending then you are going to be very hard pushed to get such a large amount of people as to reach the system cap.
Equaly trying to get a fleet of 800 into a system for an attack on the enemy POS network is not going to work. It would take hours to move all the ships into the system, and since alot start to see lag with 200 in its going to be an up hill fight to keep people from disconnecting.
Then we have the issue with trying to get a cyno jammer down which would mean heavy losses due to the slow reaction times because of the lag.
Plus this tactic would take weeks to organise and would leave your own space open to attack. Its just not worth it.
It would be much more efficient to split that blob into 8 fleets of 100 and hit 8 different targets which are just about lag free.
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Ethidium Bromide
Amarr ZEALOT WARRIORS AGAINST TERRORISTS Curatores Veritatis Alliance
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Posted - 2008.09.22 10:18:00 -
[354]
i'm sure it was said like 205 times allready but lol you do know that this really adds a whole new layer of lameness to 0.0 warfare
Originally by: George Petsch Nochricht: Dei schwarer StroinlSser trifftn Karli[Baatzis] und ruiniert erm so richtig de Dosn, 1343.7 schhodn, oida.
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BobsHobNuts
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Posted - 2008.09.22 10:21:00 -
[355]
Edited by: BobsHobNuts on 22/09/2008 10:21:47 anyways in most cases, if an alliance is going to be attackin someone in those high numbers, they can contact ccp and tell them theres going to be a Massive War, and ccp will either give that few systems more attention or adjust the cap.. ppl are just giving out for the sake of giving out.. get off CCP's case....
Jita is a problem, and if a temp cap will help them find a better fix..better to help with a problem then not to help at all..
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Twoside
Gallente Thundercats RAZOR Alliance
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Posted - 2008.09.22 10:28:00 -
[356]
Originally by: Hey You It is a nasty surprise to log back in and see 15+ people you just shot down on gate again happily shooting you all over again.
So you were killed by the fleet you just killed? That's the only remotely funny thing to quote in this whole cluster**** :(
And regarding the dead horse F-T fight, why can't we agree that both parties were denied one hell of a fight and leave it at that? |
Lord Fitz
Project Amargosa
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Posted - 2008.09.22 10:29:00 -
[357]
Originally by: Ethen Bejorn A much better solution would be to add an afk timer (like WoW and every other decent MMOG) that kicks you out of the game when you have not done anything for 5 or 10 minutes. 75% of the people in Jita are afk sitting in a station.
Of course if you're sitting AFK at a station you're using incredibly close to 0 CPU cycles. The majority of the lag is generated by people moving modules to their hangar / ships / buying and selling / docking/undocking and even down the list a bit, flying around. I bet Jita could handle 20,000 people if they were just docked afk. One person entering local at that point would probably experience no lag.
That said, the population limit is a horrible idea, a better one would be to increase market taxes or some way of making people 'want' to go to busier systems less. (the office price increases were a good start. Artificial caps are always bad, especially when you get lag when there are <100 people in some systems, and none at all in some that have over 700. It just depends on what people are doing.
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Twoside
Gallente Thundercats RAZOR Alliance
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Posted - 2008.09.22 10:29:00 -
[358]
Originally by: Kay Han Can we exploit petition any entity in the game which is abusing this? *cough* NC *Cough*
You sir, are an epic idiot. |
Lord Fitz
Project Amargosa
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Posted - 2008.09.22 10:32:00 -
[359]
Originally by: Ris Dnalor
Originally by: Gnulpie Edited by: Gnulpie on 21/09/2008 21:51:09
Originally by: Avon Edited by: Avon on 21/09/2008 21:11:20
Originally by: Gnulpie ..stuff..
Oh the irony! Wasn't it you that posted about the system cap that never existed when BoB's cap yards were assaulted?
A system cap never existed? Interesting ...
Maybe you can explain then the dev blog by Oveur from 30. Aug 2006 where he stated that there is a cap of "...700 people in a single solar system. We haven't hit that yet..." and that was 5 months before the attack on the shipyard in F-T which happened at end of March 2007.
So you say such a cap never existed and that Oveur talked crap in that devblog?
Funny ... not. Take your **** elsewhere!
this
Oveur also said that we'd get player deployed Gate guns in the next few weeks, in 2004. Veteran players don't listen to Oveur.
I was in Jita the other week with 750 people, and it was playable. The next day, 400 and it wasn't. Been generally avoiding it on weekends for a long time now.
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KristineKochanski
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Posted - 2008.09.22 10:37:00 -
[360]
Originally by: BobsHobNuts Edited by: BobsHobNuts on 22/09/2008 10:21:47 anyways in most cases, if an alliance is going to be attackin someone in those high numbers, they can contact ccp and tell them theres going to be a Massive War, and ccp will either give that few systems more attention or adjust the cap.. ppl are just giving out for the sake of giving out.. get off CCP's case....
Jita is a problem, and if a temp cap will help them find a better fix..better to help with a problem then not to help at all..
If JITA is the problem why break 0.0 to fix it. Some cities have congestion problems their solution is to allow odd numbered cars in one day even the next. Why not do the same with Jita Mon Wed Fri A-L accounts Tues Thurs Sat M-Z accounts then change the days each month to be fair. Sunday JITA is closed.
Oh and build the damn bypass - move JITA into a Cul de Sac.
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