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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Kel Kun
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Posted - 2008.10.23 17:40:00 -
[121]
Hi, I have a suggestion that may be awesome. It would be nice somehow using the windows vista speech recognition with EVE! I don't know if it's possible though. o/
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Raymond Sterns
Utopian Research I.E.L. The ENTITY.
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Posted - 2008.10.23 17:41:00 -
[122]
Edited by: Raymond Sterns on 23/10/2008 17:49:00 To Torfi:
When will you be resigning your post to someone more capable?
Also, why did you decide to shoot yourself in the foot this many times, doesn't it hurt?
Furthermore, isn't embarrassing to be gagged from a live dev blog (because no one can possibly believe you, "can't make it", if that was the case the blog would have been postponed a day ahead.)?
EDIT: Oh and another thing, why are you still spoon-feeding us your bull****? If we obviously turn our head and you end up smearing it on our cheeks, it means we're not taking it.
_ Hooray for ****ty marketing moves.
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Copy Cath
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Posted - 2008.10.23 17:49:00 -
[123]
In light of the devblog on weapon grouping i have this question:
How can i tell how many of my guns are ready to fire another volley? Or do they all fire, no matter how many guns it takes to kill the target?
Here is an example:
I fire all my guns on a cruiser, it will take two volleys (EXACTLY 16 shots total, 2 for each of my 8 turrets) to pop him. Then i fire on 4 frigates. Each frigate takes 2 shots (1 shot from 2 turrets), thus i can instapop the four frigates with my eight guns really quickly.
So how is the frigate scenario handled? Will all eight guns shoot the ONE frigate i target and the excess damage left in void?
If that is the case, then weapon grouping is just another not so thought through feature and i will still use F1-F8.
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Cadde
Gallente Gene Works AKA-AHN KINGDOM
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Posted - 2008.10.23 17:51:00 -
[124]
Whoops, Copy Cath is my alt. I intended to ask with my main.
--------------- Opinions? Yes they belong to me, not my corp! |
cljjlc
We The People
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Posted - 2008.10.23 17:59:00 -
[125]
My only question? Why constantly break out the nerf bat to everything fun in eve. We train and train to get these ships and then their nerfed to crap because most players are to (Insert comment of your choice: Lazy, ignorant, bored, drunk, whine to much) get these ships and fly them adequately.
Instead of breaking out the nerf bat why not add new mods, skills, ships, to counterbalance adverse effects. We are happy cause we have new content to play around with making the game even more fun, and our for instance say 300M nanotars, blaster boats etc dont become a pile of junk |
Kavin Nasher
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Posted - 2008.10.23 18:08:00 -
[126]
Edited by: Kavin Nasher on 23/10/2008 18:10:30 OK...first of all I assume this will never get read since CCP doesn't care what their subscribers think.This is STUPID since their subscribers pay their bills. Since this wont be read I'm pulling no punches.
1)Medals & badges.I listened in on the devblog on this subject and found it to be a trivial and meaningless bunch of insignificant babbling that wont have a single meaningful impact.
2)Similar topic: New content:If it doesn't have an impact on the game who cares?Certainly NOT CCP as you are the people putting this junk in.
3)More ships.who cares what the planets look like or what badges and medals they dont have when they own every ship and module they feel they need?If it doesnt have an impact it doesn't mean ANYTHING.
4)Hmmm,more on ships....Just how hard would it be for you to drop in programming that has no gameplay effect....oh say ship logo's or paint-jobs.....not hard at all considering the work you put into other useless improvements...
5)At the very least give us a vauge idea of what the orca is and does other than saying it's a high-sec mining cap ship.
6)Ambulation......A real nice tease...if it doesn't come out soon well then eve will no longer interest me enough to play...mid-summer...any later and goobye.
7)For the sake of a decent game,for the sake of the hopeful players,for the sake of your own wallets......COMMIT TO SOMETHING....ANYTHING....
just the rantings of a disgruntled player...... |
Olaslunacaris
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Posted - 2008.10.23 18:16:00 -
[127]
Was having a discussion with some corpies about the use of capital ships in plex' / mission running the other day. We also discussed Capital missions and how that could be a progression in game. A plex would escalate to a final room where you might have to battle a dread for instance. The gate would have to be activated by a capital ship to complete the plex. Just an idea. What do you think? possibly 0.0 plex' only perhaps. |
Hurkee666
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Posted - 2008.10.23 18:22:00 -
[128]
Dual screen support would be greatly appreciated ,...
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La Muerte
Amarr Sounds Of Violence Pupule 'Ohana
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Posted - 2008.10.23 18:25:00 -
[129]
FACTION STANDINGS
What are your plans for them in regard of missioning for factions that don't like you? Will it one day be possible ,for example, to begin with the lowest agent in the faction , regardless of faction standings?
Bonus question : Level 5 missions for pirate factions? When , where , why? |
jangofett
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Posted - 2008.10.23 18:26:00 -
[130]
Ihave a question why has ccp stoped us from not being able to ghost train our skills?? When our account has run out we cannot come back and find the skill that we last left training completed now , its not fair , just another way of making money out of everyone!! , a lot of people are uspset and i would have a re think b4 people start leaving the game!!! |
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Dr Dawg
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Posted - 2008.10.23 18:29:00 -
[131]
Originally by: MotherMoon While 1 player games usually are more likely to risk this direction of gameplay, is there a chance that planetary combat will have more real time combat giving eve multiple playstyles and offerings?
Also any chance of non-lethal combat in ambulation someday?[/quote
The idea of planetary combat is a great idea, would add a lot of possibility to a game that I hate to is becoming very stale. In my opinion if you want to make this game more desirable to the masses you need to offer more content, and I'm not talking about more ships or equipment. People are going to get bored very easily if all they have to look forward to is mining/building and mission running day in and day out. Sure there is pvp but what new player has the skill or the isk to throw away on destroyed ships and equipment? I know some will have a problem with the idea of being able to go to planets because they say " this is a space game ". Well there are planets in space ! Captian Kirk and Spoc didn't just fly thru space on the Enterprise lol. Eve has been a great game and it was vision that made it so. Change is a good thing and Eve is in dire need of a major overhaul. |
Si'quia
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Posted - 2008.10.23 18:34:00 -
[132]
I would really like to see these live dev blogs getting posted by CCP on Eve-O again. Sure, most of them get posted by players and I very much appreciate that, but seems a bit odd having to depend on players do what the CCP staff always did until a few devblogs ago
Any chance ?
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Azrael Dinn
19th Star Logistics
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Posted - 2008.10.23 18:40:00 -
[133]
Would it be possible to get a nice new system for the blueprints so that you could "learn" them like skills in adition to existing system. I don't like my messy blueprint hangar theres just too many of them there |
DeCostaPacket
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Posted - 2008.10.23 18:44:00 -
[134]
Maybe this is not the Time but could we please pass on any details regarding the black ops battle ships. They require a buff or patch what evers to actually bring them into the game more fully. Thx |
Qordel
Caldari School of Applied Knowledge
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Posted - 2008.10.23 18:44:00 -
[135]
Status of OSX/LINUX clients? |
whitesonar
Tacos Revolution
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Posted - 2008.10.23 18:50:00 -
[136]
When will we see salvage drones? If not, why not?
Will we ever see drone implants?
Will we ever have more "stuff" in space to see? Random gass clouds or.....er...... something! C'mon people.
Planets with an atmosphere/landmass/oceans. When?
Will player based interaction with the storyline ever return?
Will T3 happen ever? If yeah, in a highly specialized/skill intensive way?
Better animation/sound effects for rail guns! When?
Better animation/sound effects for lazers.... when?
AA OPTIONS!
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Lynn M
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Posted - 2008.10.23 18:53:00 -
[137]
I would like to see some additions to manipulate assets and corporate deliveries. If both could be sorted by regions and jumps it would be helpful.
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Kearazon
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Posted - 2008.10.23 19:00:00 -
[138]
Is there a chance that you will fix the code cuasing hangs?
I have a system that exceeds your minimum requirements, but it just doesn't seem to work well.
The Windows are constantly reloading, and whenever Task Man shows traffic on the network, The screen does not update, and the game hangs.
This is particularly annoying since the client code seems to reload the market pages constantly. Sometimes I can't even scroll to the bottom of the general descriptions before it reloads and moves me back to the top.
To this day I'm still wondering what the bottom of some of those pages look like.
It's also a real Bi*** when you go into battle, and wait 10 or 15 seconds to be able to issue commands, only to find that your pod is incapable of locking a target. . ...
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Technomagez
Gallente
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Posted - 2008.10.23 19:00:00 -
[139]
Hm, here is mine.
- With the walking on stations upgrade, will we be forced to recreate the looks of our character or may we keep our current faces?
It'd really suck if we had to recreated the faces and couldn't keep the current ones. |
Markas Rockhammer
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Posted - 2008.10.23 19:01:00 -
[140]
I only have one small request. An in game timer/stop watch. Im a miner and this would help a lot in managing my time better. If it could be preset with several times that would be even better. |
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Silanti
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Posted - 2008.10.23 19:03:00 -
[141]
The only thing I really want to see is a ****pit view and possibly a manual flight system no more of this silly click to go here. |
IceMan2032
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Posted - 2008.10.23 19:04:00 -
[142]
Can there be a warning in game that tells you that your EVE playing time is about to end, like make it an hour before the time actually expires that way we can tell people if need be that I am about to run out of EVE playing time and I don't know when ill be able to get another time card. That way if im helping one of my corp mates move his carrier or something I just don't get kicked out in the middle of it and leave him hanging because I have no clue when my time is up.
From, Iceman2032 |
Letifer Deus
A Astroid Belt Lotto Syndicate
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Posted - 2008.10.23 19:04:00 -
[143]
ASSAULT FRIGATES: Will assault frigates be getting their 4th bonus? |
satansminer
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Posted - 2008.10.23 19:04:00 -
[144]
hi ive been very excited abut a few things that were supposed to come out this year. 1)walking in stations. is it going to come out in the next expansion? 2)planetary interaction. possible to land and when is it coming out? 3) heard of making custom shuttles and such? |
Olaslunacaris
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Posted - 2008.10.23 19:04:00 -
[145]
Originally by: jangofett Ihave a question why has ccp stoped us from not being able to ghost train our skills?? When our account has run out we cannot come back and find the skill that we last left training completed now , its not fair , just another way of making money out of everyone!! , a lot of people are uspset and i would have a re think b4 people start leaving the game!!!
basically what you are saying is you want to get something for nothing, while everyone else in eve who is active, has to pay for the skill to be trained cos they actually want to play the game... hmm! CCP keep it the way it is. |
Slym Pikins
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Posted - 2008.10.23 19:05:00 -
[146]
If you're gonna remove ghost-training at least let players alts train at the same time as their main; after all they're paying for those, aren't they ? |
Macmuelli
Gallente Meltd0wn iPOD Alliance
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Posted - 2008.10.23 19:05:00 -
[147]
Will there be a live fanfest dev blog?
or something like last year, if i remeber right. |
Gaelenus
Gallente The Scope
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Posted - 2008.10.23 19:07:00 -
[148]
I'm wondering wether ccp has any plans to maintain the utility of blaster boats post speed nerf? It seems to me like between the mwd nerf the overall speed nerf and the web nerf the strategy used by blaster weilding ships will be rendered useless. |
JanSVK
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Posted - 2008.10.23 19:11:00 -
[149]
Skill queue
- if yes when
- if no why
Thank you. |
New Shadow
Caldari AUS Corporation CORE.
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Posted - 2008.10.23 19:11:00 -
[150]
Would like to know skill requirements for the orca and the bonuses it will give? |
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