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Posted - 2008.11.11 23:49:00 -
[1]
Quantum Rise, the latest expansion release for EVE Online, has been deployed. The Tranquility server is now online and accepting connections.
Please use this thread to give us feedback on new features, changes and fixes.
It is important to note that there is an issues thread here if you need to report connectivity or playability issues that you have encountered.
Navigator Senior Community Representative CCP Hf, [gold]EVE Online
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IlluminatedOne
Amarr Tycho Brahe Fan Club
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Posted - 2008.11.11 23:53:00 -
[2]
New gate icons are displayed (in the "Selected Item" window) on the white background.
Other than that weirdo, everything is ok.
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Thulion
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Posted - 2008.11.11 23:59:00 -
[3]
i like it
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Cerys Magente
Shiva Morsus Mihi
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Posted - 2008.11.12 00:08:00 -
[4]
How do I turn OFF the module cycle timer graphic? I find it incredibly annoying |
hfo ohforf
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Posted - 2008.11.12 00:12:00 -
[5]
Nice update so far!
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dosperado
Denial of Service Freelancer Coalition
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Posted - 2008.11.12 00:13:00 -
[6]
Edited by: dosperado on 12/11/2008 00:13:39 Please change the options for the visibility of the certificates to Private, Public, Corp, Alliance (and Corp + Alliance).
Actually the certificate system is useless...if you are at war you can delegate your members to different functions with the aid of certificates. It is not a good idea if the enemy can see the certificates of my members!
So its pretty useless by now. ____________________ Security Status 8.9
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Kavin Alavandar
Extropy Dianoetics
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Posted - 2008.11.12 00:23:00 -
[7]
I had been fully prepared to praise the new stargates, but if I'm not mistaken, they appear to have been cut from this deployment. Technical problems? _______________________________________________ 'The illiterate of this century are not those who cannot read and write; but those who cannot learn, unlearn, and relearn.' |
Doonoo Boonoo
Amarr Hedion University
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Posted - 2008.11.12 00:24:00 -
[8]
Originally by: dosperado Edited by: dosperado on 12/11/2008 00:13:39 Please change the options for the visibility of the certificates to Private, Public, Corp, Alliance (and Corp + Alliance).
The Dev Blog on Certificates says:
"Permissions lets you set whether each individual certificate is public or private with a nice little radio-button list, as well as having the option to set all certs public or private. Changes aren't saved until you click "save", so any mistakes can be rectified without doing any harm."
Is it not working?
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IlluminatedOne
Amarr Tycho Brahe Fan Club
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Posted - 2008.11.12 00:26:00 -
[9]
Originally by: Kavin Alavandar I had been fully prepared to praise the new stargates, but if I'm not mistaken, they appear to have been cut from this deployment. Technical problems?
New stargates are in place - in Metropolis, at least :)
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dosperado
Denial of Service Freelancer Coalition
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Posted - 2008.11.12 00:35:00 -
[10]
Originally by: Doonoo Boonoo
Originally by: dosperado Edited by: dosperado on 12/11/2008 00:13:39 Please change the options for the visibility of the certificates to Private, Public, Corp, Alliance (and Corp + Alliance).
The Dev Blog on Certificates says:
"Permissions lets you set whether each individual certificate is public or private with a nice little radio-button list, as well as having the option to set all certs public or private. Changes aren't saved until you click "save", so any mistakes can be rectified without doing any harm."
Is it not working?
You cannot set the visibility ONLY corp-wide oder alliance-wide or both...you can set the visibility ONLY to public...if I want to see the certificates of my corp members or alliance members they have to set their certificates to public!!!
And every enemy could see the capabilities of my members....that is NOT USEFUL ;) ____________________ Security Status 8.9
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Wadaya
Caldari Trailerpark Industries
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Posted - 2008.11.12 00:41:00 -
[11]
Just an update. Im currently in the Kador region. Main still can't log in, but both alts on same account can.
Wad
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Chance Pierce
Caldari Big Weenie
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Posted - 2008.11.12 01:10:00 -
[12]
grouping isn't working for me at least. I turn off module locking and unload launchers but still won't group. all other modules just fade.
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Zacktar
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Posted - 2008.11.12 01:14:00 -
[13]
I have the premium graphics, my g/f does not. We are both in the same station and the station is different for her inside than it is for me with the prem. graphics. Is this a patch issue? Do premium graphics change the look inside a station compared to the normal graphics? By looks I mean the interior of the station is different in it's build compared to my computer.
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Hiharin
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Posted - 2008.11.12 01:28:00 -
[14]
I deployed the patch and my entire game file disappeared. Everything. Gone.
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Last Wolf
Umbra Wing
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Posted - 2008.11.12 01:46:00 -
[15]
What does the new missile attribute "Damage Reduction Factor" mean? Besides, I'm never gonna give you up, never gonna let you down |
marsden83
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Posted - 2008.11.12 01:47:00 -
[16]
ive just installed the new expansion and my whole game file has dissapered
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Abrazzar
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Posted - 2008.11.12 01:51:00 -
[17]
I just noticed the patch installation no longer has the "Launch EVE" option at the end. YAY!
-------- Ideas for: Mining
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VicturusTeSaluto
Metafarmers
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Posted - 2008.11.12 01:51:00 -
[18]
Dear CCP: Your patch sucks, thank you.
You have redesigned the mechanics from the ground up, way too much for a single patch and way too much has changed with far too little consideration.
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Loc Maythan
Gallente AlfaCorp
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Posted - 2008.11.12 01:59:00 -
[19]
Looking forward to getting an Orca.
Like the module cycle timer.
Don't like certificates - I have very good drone skills (6m SP), but because of the certificates selections, I apparently am only "basic" or "standard" in all categories.
Love the fact that I can now turn off window snapping.
Hate the speed nerf. I can understand reductions to high-end ships (speed-wise), but why have the implant slots been changed? My BS with speed implants used to manage a rather pathetic 140m/s. Now that my speed implants have been removed, this is 116m/s. And I can't put them back as the slots have changed, and both implants now go in the same slot, and the slot is already occupied by a 250m isk implant needed for my tank. So much for "the need for speed" - many of my missions will now take me 20% longer. Seems a rather heavy-handed set of changes which penalise everyone, not just those who build ridiculously fast ships - I don't care that my interceptor has lost 3km/s, but I do care that my BS has lost 24m/s :-(
Loc
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Wadaya
Caldari Trailerpark Industries
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Posted - 2008.11.12 02:05:00 -
[20]
Can there please be an option to turn off the module activation timer? I find the timer annoying and distracting.
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CaddiBorn
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Posted - 2008.11.12 02:07:00 -
[21]
Don't see any changes to the stargates in Gallente space.
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Typhado3
Minmatar Ashen Lion Mining and Production Consortium Axiom Empire
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Posted - 2008.11.12 02:19:00 -
[22]
certificates, mining ones requiring all the refining skills to 5 when you only need 4 for t2 crystals (maybe improved = 4, elite = 5?)
certificate stats, for maximum e-peen waving effectiveness the certificates need to have a summed up area, for example: number of certificates, number of standard/elite/improved etc.
ccp fix mining agent missions % pls |
Daplat Mode
Caldari Mean Corp
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Posted - 2008.11.12 02:33:00 -
[23]
Excellent job! My crow that I trained up to go 14k+ now goes slower than when I first was able to fly it! FOTM! Is there an option in the new certificates section where I can renew wasted skillpoints on things that will make spaceships useful for me?
The new stargates are very pretty.
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Undertow Latheus
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Posted - 2008.11.12 02:37:00 -
[24]
despite how much people have been *****ing, i really like the patch :)
and i like how my rifter handles... look out amarr
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Undertow Latheus
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Posted - 2008.11.12 02:38:00 -
[25]
Originally by: Daplat Mode Excellent job! My crow that I trained up to go 14k+ now goes slower than when I first was able to fly it! FOTM! Is there an option in the new certificates section where I can renew wasted skillpoints on things that will make spaceships useful for me?
The new stargates are very pretty.
seriously, stop whining. webs got nerfed the hell out of them too
I find it kinda funny that both the nano'ers and the people who get killed by nano'ers both find reasons to complain about QR lol
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Misanth
RABBLE RABBLE RABBLE
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Posted - 2008.11.12 03:03:00 -
[26]
Impressed that everything seems to run smooth, with no visibly difficulties, so close after launch.
Here's for hoping you CCP-guys get a calm EVEning/night.
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NightF0x
Gallente Chicken Coup Raiders
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Posted - 2008.11.12 03:08:00 -
[27]
Are mining lasers not included in the grouping options? None of mine will group. Is this intended?
Why are UI changes made without addressing the fundamentals of the UI? For example all of the complaints from colorblind people. The modules are now even harder than they were in Trinity to see if they are active. Now add the module timer that takes up half of the flashing bar and now it is impossible to see the modules when they are at 75% completed through a cycle. Please give us something better or allow us to change the module active and deactive colors. ------------------------------------
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Gery O
Amarr Amarrian Heavy Industries
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Posted - 2008.11.12 03:13:00 -
[28]
i miss an option for editing the infos for decorations. or an option to kill them :(
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Valeria Crossroads
Caldari Terra Incognita Vanguard.
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Posted - 2008.11.12 03:15:00 -
[29]
Edited by: Valeria Crossroads on 12/11/2008 03:15:23
The Muvolailen to Komo gate has been removed while this is not in the patch notes. I hope its a mistake cause otherwise i need to move my shop closer to Motsu and it would be a pain to get 400+ sell orders entered again.
My bpc shop: click here for stock and prices. Works in game too. |
Zeta Aece
Caldari a Dragon Army
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Posted - 2008.11.12 03:27:00 -
[30]
I was looking forward to using the corporate decorations system to match very nifty in-game aesthetics to what has been up until now an out-of-game ranking system for my corporation. Cadet, junior combat pilot, combat pilot, master combat pilot, skirmish commander, fleet commander, et cetera. I was shocked to find every medal costs 5 mil ISK.
As a corporate director, I demand the freedom to craft my corporation to my own image. Tacking this kind of expense onto new medals destroys my flexibility as a leader and a director and does nothing to enhance gameplay. If I were to pay the for any medal it would just backfire by pulling ISK out of what is a very delicate balance between my corporation's ability to earn money by moving equipment economically barren regions (trust me, you WANT us to do this) and to be able finance my PvP division. This is joe the plumber in space here and this cost for decorations means either a) the feature simply won't be used or b) any use of this feature leads to deterioration of _real_ gameplay.
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TRM Sharku
Gallente
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Posted - 2008.11.12 03:27:00 -
[31]
Originally by: Chance Pierce grouping isn't working for me at least. I turn off module locking and unload launchers but still won't group. all other modules just fade.
Have you tried dragging and dropping them onto each other? They'll form a stack and then you can drag the entire stack into an F1-8 slot. Faded modules means those can't be grouped.
HTH
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Takara Rourke
Caldari Black Shamrock Pharmaceuticals
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Posted - 2008.11.12 03:36:00 -
[32]
Edited by: Takara Rourke on 12/11/2008 03:36:37 Blockade Runner Changes:
You might want to mention in the description that the Blockade Runner does not get the hidden reactivation bonus to the cloaking device like the other ships that can use the Covert Ops Cloak. So your COVOPS frigate can recloak 5 seconds after it turns off the cloak (basically the time needed to do the session change on a gate). A BR uses the full 30 seconds. So you need to either sit uncloaked on the outbound side for a bit, or hold your inbound cloak before aligning. Annoying, but can be dealt with if the player uses session timer etc.
Takara Rourke CEO Black Shamrock Pharmaceuticals "We don't do combat, we make your combat better" |
Fiona Mars
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Posted - 2008.11.12 03:39:00 -
[33]
Edited by: Fiona Mars on 12/11/2008 03:41:26 Hey CCP
Just been on an hour, and it's amazingly smooth. I'm on the classic graphics package, and at first I thought the gates hadn't changed. Then I went on a long trip - it's all good. The new gates are very pretty.
Will it be possible to view and sort corp members by the certificates they hold?
As a recruiter I talk to noobs a lot. I'm thinking certs will be a handy tool in advising them in the sort of skills they should be specialising in. So thanks for that, it's a big help.
And finally, I can use the market while docked! The low sec filter is right proper handy. I've not checked this fully, but will it filter out high sec "islands" as well?
I'm off to bed, after staying up specially.
Originally by: NightF0x Are mining lasers not included in the grouping options? None of mine will group. Is this intended?
Yes, was intended. Only weapons are groupable. Sez so in the patch notes.
Originally by: Zeta Aece I was looking forward to using the corporate decorations system to match very nifty in-game aesthetics to what has been up until now an out-of-game ranking system for my corporation. Cadet, junior combat pilot, combat pilot, master combat pilot, skirmish commander, fleet commander, et cetera. I was shocked to find every medal costs 5 mil ISK.
As a corporate director, I demand the freedom to craft my corporation to my own image. Tacking this kind of expense onto new medals destroys my flexibility as a leader and a director and does nothing to enhance gameplay.
I fink the CCP people made them expensive so that the medal actually represents something - a corp must really value your skills to have shelled out so much ISK to give you a decoration. I think the cost is fair enough.
Originally by: TRM Sharku
Originally by: Chance Pierce grouping isn't working for me at least. I turn off module locking and unload launchers but still won't group. all other modules just fade.
Have you tried dragging and dropping them onto each other? They'll form a stack and then you can drag the entire stack into an F1-8 slot. Faded modules means those can't be grouped.
HTH
Me thinks CCP said all grouped weapons need the same ammo - maybe that's your problem?
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Rsorh Nalozigur
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Posted - 2008.11.12 03:59:00 -
[34]
Weapons Grouping is the best feature in the expansion imo, kudos to those who thought about it, designed it, coded it and tested it :)
one question though and might be a bug that if i grouped my weapons and not even using it, it keeps blinking giving an impression it might be active and fire one the first thing i select in overview, this needs to be addressed please if its a bug.
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Typhado3
Minmatar Ashen Lion Mining and Production Consortium Axiom Empire
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Posted - 2008.11.12 04:26:00 -
[35]
there are no learning certificates, also mining lazer linking would be nice
Also make medals and awards deleteable / removable pls.
lastly thx for nice patch even if I'm not happy about minmatar getting shafted lots of cool features
ccp fix mining agent missions % pls |
Quicktime
Caldari State War Academy
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Posted - 2008.11.12 04:34:00 -
[36]
it sucked on SISI and still sucks, bring back the old game, keep the cool loading screen.
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Spc One
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Posted - 2008.11.12 04:38:00 -
[37]
Edited by: Spc One on 12/11/2008 04:42:44
There are few things i've noticed.
1. If medium drones have now signature radius of 125m than heavy drones should have more (180m for example). 2. Speed of the battleships have been massively reduced which makes it very difficult to: Keep up with the ships that are faster and are far away from you and are faster (50km or more), salvage in missions now takes more time since you travel to the wreck very long time, getting to acceleration gates / wrecks / mission objectives that are 80km or more away from entry beacon really takes up time. 3. A Meta 8 overdrive injector should have a little more speed than meta 5 (like before) not just cargo penalty reduced. If a Overdrive Injector T-2 has 12.5% speed bonus meta 8 should have let's say 13.5% (like the difference in the drones i mentioned before). 4. NPCs in missions should now have reduced speed according to new "ship speeds" - if a nightmare can do 94m/s how come in a sansha mission battleship goes 156m/s ? Most of the ships could not come close to that sansha mission battleship.
Don't get me wrong, those are only my suggestions. I hope you consider them and think about it.
But i have to agree with others it was best as it was before the patch with the ships speeds at least for missions (i don't know about pvp). I suggest you optimize missions for the new ship speeds and npc mission-ships speeds.
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TU144 TEPPOPNCT'CMEPTHNK
Caldari State War Academy
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Posted - 2008.11.12 04:39:00 -
[38]
Can we have Weapon Grouping available in dock to setup (instead of only in space) please...
oh and will we get HUD adjustment on the vert axis instead of just on horizontal ?
i noticed that NPC item sale prices are fluctuating, is this normal???
CCP made little baby jesus cry by nerfing ghost training
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Dirk Magnum
Royal Hiigaran Navy
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Posted - 2008.11.12 05:06:00 -
[39]
Not a big fan of mandatory module timers at all. I don't mind that they exist (although they aren't always completely accurate), but I'd like to have the option to toggle them off. I've got a bit of the OCD and tbh things like circulating bars of fluff content distract me. If modules didn't blink green in unison regardless of when they were activated I'd probably have blown my brains out (at last year's Fanfest in the middle of the crowd, to make a point.)
Just sayin', you know?
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Ticondrius
Southern Cross Alliance
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Posted - 2008.11.12 06:12:00 -
[40]
No Learning Skill Certificates. You want to encourage noobs to ignore learning skills? 0_o -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- RABBLE! RABBLERABBLE!! MMORPG: Many Men Online Role Playing Girls |
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Ehronn
Caldari Nutz N Boltz Skunk-Works
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Posted - 2008.11.12 06:32:00 -
[41]
Since the patch I am unable to shrink item windows. I can drag and enlarge them but they will not shrink past this minimum size.
here is example: http://eclement.googlepages.com/evewindows.jpg
It won't let me shrink that window any smaller. I tried from the corner, the top, and the bottom to drag and that is small as it gets.
Prior to patch you could shink them down a lot smaller to save screen space.
This is very annoying :(
-----------------------
Dysfunctional Playground |
Hiryu Jin
Caldari Newbies On Xstacy
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Posted - 2008.11.12 06:47:00 -
[42]
Originally by: VicturusTeSaluto Dear CCP: Your patch sucks, thank you.
You have redesigned the mechanics from the ground up, way too much for a single patch and way too much has changed with far too little consideration.
The whole game sucks now. I might as well start a new game, rather than learn this one again. I sense a significant increase in rage-quitting.
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therealdhs
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Posted - 2008.11.12 07:01:00 -
[43]
Weapon Grouping : Great idea, saves me from mashing my F# buttons.
Cycle Timer : Another thing I enjoy seeing.
Certificates : Good way for the new players to set a few goals.
Medals : Useless in my opinion, at least make them free.
Speed Nerf : I figured it was coming, some things still go fast, but they aren't invincible. No complaints yet.
Missile Nerf : I look at the stats and wonder what CCP was thinking. Last time I checked, Battleships go a bit faster than 69 M/S. I realize that where it one was, I could hit anything. If you want cruise missiles to only hit Battleships, that's fine, but at least keep the explosion velocity to where I can hit a Battleship moving full speed without an afterburner. Would it really affect the game if it could be doubled to around 150 m/s?
To me, this wasn't that great of an expansion. Sure, it added some things I will enjoy using, but I took a major hit in a weapon type I have 25% of my total skill points in, and it's making me wonder why I've spent about 2 months on these skills, only so they can be made into what they are now.
After all I've seen about the March expansion, I certainly hope it won't negatively affect me like this expansion has. -------- Bender: Ahhh, what an awful dream. Ones and zeroes everywhere... and I thought I saw a two. Fry: Don't worry, Bender: there's no such thing as two. |
Alan Kell
Minmatar
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Posted - 2008.11.12 07:26:00 -
[44]
Edited by: Alan Kell on 12/11/2008 07:27:13 Really liking the weapon grouping and timer.
The timer adds contrast, making it much easier to see if modules are active or not.
Nice to see the speed rebalance didn't shift things back to making the missile ships overly powerful.
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Lucien Kentares
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Posted - 2008.11.12 07:38:00 -
[45]
Missile Nerf is a little bit to hard. With cruise Missiles it take up to 3 times more to destroy a simple Frig. Especialy when they are too far for Drones. A CNR or other bigger Ships will tank frigs nearly forever, but now you have to shot at them "forever" ;) |
Wadaya
Caldari Trailerpark Industries
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Posted - 2008.11.12 07:55:00 -
[46]
Originally by: Lucien Kentares Missile Nerf is a little bit to hard. With cruise Missiles it take up to 3 times more to destroy a simple Frig. Especialy when they are too far for Drones. A CNR or other bigger Ships will tank frigs nearly forever, but now you have to shot at them "forever" ;)
Who the hell shoots frigs with cruise missiles? Use light drones.
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Kerfira
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Posted - 2008.11.12 07:58:00 -
[47]
It seems to me that CCP has made a pretty good first attempt at a game balance here.
1. Speed was nerfed, but speed-tanking is still useful. 2. Missiles was nerfed, but are still useful against bigger/mwd'ing ships. 3. Target painters are made relevant again. 4. AB's are made relevant again. 5. Mission income nerfed. Ravens were way too good at missioning. 6. Smaller ships are relevant again.
There'll probably be tweaks needed down the line (hard not to when changes are this big), but a decently good first shot...
FYI, I fly a missile boat for my money-making (L4 high-sec)
I'm adapting
Seen from a game balance perspective, this is pretty damn good....
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Spc One
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Posted - 2008.11.12 08:04:00 -
[48]
Originally by: Lucien Kentares Missile Nerf is a little bit to hard. With cruise Missiles it take up to 3 times more to destroy a simple Frig. Especialy when they are too far for Drones. A CNR or other bigger Ships will tank frigs nearly forever, but now you have to shot at them "forever" ;)
I agree. Missiles should be like they were before the patch.
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CCP Lemur
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Posted - 2008.11.12 08:37:00 -
[49]
Originally by: TU144 TEPPOPNCT'CMEPTHNK Can we have Weapon Grouping available in dock to setup (instead of only in space) please...
You can also group your weapons on the fitting screen. Hold shift + drag&drop. Only empty weapons of the exact same model can be grouped.
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Ragnar Darkstar
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Posted - 2008.11.12 08:39:00 -
[50]
PVE is now horribly long and boring. I suspect the future of solo players such as myself is going to be rather short.
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Belautis
Rakeriku
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Posted - 2008.11.12 08:40:00 -
[51]
Originally by: CCP Lemur You can also group your weapons on the fitting screen. Hold shift + drag&drop. Only empty weapons of the exact same model can be grouped.
How are we supposed to know this, would have been nice if it was implemented somewhat more clearly.
Also can the white circle thingy be turned off, for shield hardeners and stuff like that, its very annoying / distracting.
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glassmanipulator
The Secret Fleet
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Posted - 2008.11.12 08:45:00 -
[52]
4. NPCs in missions should now have reduced speed according to new "ship speeds" - if a nightmare can do 94m/s how come in a sansha mission battleship goes 156m/s ? Most of the ships could not come close to that sansha mission battleship.
^ THIS....
the npc battleships go the same speed but mine go's slower now, thats really fair, takes forever to get in web range, and when I finally do, it doesn't slow them down at all..
Pretty funny how a Gist Seraphim can go 80 m/s webbed and i go 120 un-webbed full speed.
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Gartel Reiman
Civis Romanus Sum TRUST Coalition
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Posted - 2008.11.12 08:55:00 -
[53]
I'm really liking the patch so far. The weapons grouping system is excellent (especially for fast crystal changes, and it seems to have fixed the issue with multiple guns "going" for the same T2/faction crystal). Module activation timers are good to see too (though I sympathise with those who don't want to see them, it seems reasonable to give an option to turn these off). Above all the weapons systems feel quite balanced now too, which is quite impressive considering the scope of the task.
Originally by: Zeta Aece I was shocked to find every medal costs 5 mil ISK... If I were to pay the for any medal it would just backfire by pulling ISK out of what is a very delicate balance
Originally by: therealdhs Medals : Useless in my opinion, at least make them free.
I think you're both missing the point of the medals. They need to cost ISK, partly so they're an ISK sink and partly so that they really do mean something. Ironically, they would actually be useless if they were free, since every Tom, **** and Harry would have dozens of them. Imposing a small cost (both on creation and on granting to a member) means that the corp only creates medals they feel are relevant, and only grant them to members that they feel deserve recognition.
Originally by: Spc One
Originally by: Lucien Kentares Missile Nerf is a little bit to hard. With cruise Missiles it take up to 3 times more to destroy a simple Frig. Especialy when they are too far for Drones. A CNR or other bigger Ships will tank frigs nearly forever, but now you have to shot at them "forever" ;)
I agree. Missiles should be like they were before the patch.
I (and CCP) don't agree. The ethos of the changes were that weapons systems should not be overly effective against smaller targets than they were intended for. Shooting frigates with battleship-class weapons ought to be very very difficult. Using precision cruises should help hitting frigates, though as other posters have said, use light drones for the task. While cruise missiles were overly effective before, you don't have a right to destroy everything in front of you with them.
Alternatively, you could reconsider the Nighthawk, which fires heavy missiles with a precision bonus and thus will be doing much more damage than the Raven/CNR against smaller ships (and from what I've been led to believe is fairly competitive in terms of damage to battleships too).
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XLR Eight
Viziam
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Posted - 2008.11.12 09:00:00 -
[54]
Nice patch, but still waiting for the graphic update for the most visible/viewed part of my screen; the nebulas. The ships, gates, etc are looking nice, if zoomed in or spinning at station, but while actively playing the game, I see no expansion but a balance patch/fix (which is exciting). |
clone 1
Laughing Leprechauns Corporation Lotto Syndicate
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Posted - 2008.11.12 09:03:00 -
[55]
Movable HUD? You got to be joking, align top/bottom is all we have, not even an align left/right which would have been 1000% more useful. -------------------------------------------------- The Angels Have the Phone Box |
Mazza
Macabre Votum Morsus Mihi
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Posted - 2008.11.12 09:08:00 -
[56]
Originally by: Zeta Aece I was looking forward to using the corporate decorations system to match very nifty in-game aesthetics to what has been up until now an out-of-game ranking system for my corporation. Cadet, junior combat pilot, combat pilot, master combat pilot, skirmish commander, fleet commander, et cetera. I was shocked to find every medal costs 5 mil ISK.
As a corporate director, I demand the freedom to craft my corporation to my own image. Tacking this kind of expense onto new medals destroys my flexibility as a leader and a director and does nothing to enhance gameplay. If I were to pay the for any medal it would just backfire by pulling ISK out of what is a very delicate balance between my corporation's ability to earn money by moving equipment economically barren regions (trust me, you WANT us to do this) and to be able finance my PvP division. This is joe the plumber in space here and this cost for decorations means either a) the feature simply won't be used or b) any use of this feature leads to deterioration of _real_ gameplay.
I'm with Zeta on that one. Medal system is nice i've been looking forward to it but it needs to be free. I'd like to implement campagin medals for our members but to issue them would cost us 1 billion isk to cover all members. Thats just dumb.
Also once a medal is created i can't find a way to either delete it or edit it. That option would be handy.
One last thing you have a nice cross picture on the decorations tab but u can't actually make any medals in the shape of a cross. Thats kinda lame considering most medals across the globe or in the form of a cross. Any chance u can give us that cross option plz. Yarrrrrrr |
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CCP Fallout
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Posted - 2008.11.12 09:14:00 -
[57]
Originally by: NightF0x Are mining lasers not included in the grouping options? None of mine will group. Is this intended?
This is correct. Grouping is for turrets and launchers only. More information can be found at the Weapon Grouping dev blog: http://myeve.eve-online.com/devblog.asp?a=blog&bid=596
Fallout Associate Community Manager CCP Hf, EVE Online
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HAMMER BLOW
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Posted - 2008.11.12 09:19:00 -
[58]
Don't understand how people can say how good or bad this patch is after less than 24 hours Personally I think it was too much for one patch and really dont see all the new complications attracting new payers, what is the point of certificates. The more complicated you make things the less likely people will want to play. ITS A GAME and people want to Pew Pew I really dont care what certificates a corpie holds as long as he shows up in fleet and shoots stuff I also see lots of people leaving for other games
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CCP karkur
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Posted - 2008.11.12 09:50:00 -
[59]
Originally by: clone 1 Movable HUD? You got to be joking, align top/bottom is all we have, not even an align left/right which would have been 1000% more useful.
Try grabbing the capacitor and dragging the HUD to left/right
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LordKANAK1
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Posted - 2008.11.12 09:54:00 -
[60]
PATCH IS NOT DOWNLOADING AFTER 32% & TELLING ME TO DOWNLOAD FULL BUILD AGAIN....I JUST 2 DAYS AGO I STARTED A PAID ACCOUNT
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wizzard66
Gallente Evolution Band of Brothers
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Posted - 2008.11.12 09:57:00 -
[61]
Hi CCP
I do like the module timer, its hypnotic, but can be distracting when you have loads of modules activating at different intervals.
Could the module timer be an option per module to switch on/off? That would be imho a good change.
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Jim Pooley
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.11.12 09:58:00 -
[62]
I ran 3 clients simultaneously on my laptop (classic build), and after an hour, my cpu temp was averaging between 49' to 55'
Pre patch, it got as high as 75' to 80'
Is the new code giving my cpu a break now? If so, thanks guys! ------------------------------------------
Mines a Pint of Large
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SandWormJr
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Posted - 2008.11.12 09:59:00 -
[63]
Some possible errors/quirks found in the new certificate system:
1) Spelling? Leadership\*\Harvesting Comptroller. Shouldn't that be 'Controller'? Seems to carry consistently through the whole subtree and descriptions.
2) There seems to be a discrepancy in the requirements of Starter Professions\Basic\Amarr Industry - Prospector compared to the other three races' equivalent: Amarr requires Industry to be at level 4, the three other races only at level 3.
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Yupperdeyup
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Posted - 2008.11.12 10:03:00 -
[64]
Originally by: clone 1 Movable HUD? You got to be joking, align top/bottom is all we have, not even an align left/right which would have been 1000% more useful.
first of all: your posting in the wrong thread, if you have an issue you ahve to put them in the issuee thread Secondly: if you put your mouse on the capacitor, click and hold your mouse button, you can drag your hud from left to right
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Deperem Mac
Amarr Path of Now and Forever
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Posted - 2008.11.12 10:09:00 -
[65]
I like a lot of the little tweaks that have been added, (with some reservations) like the new music, definite plus. Grouping makes attacking much faster. Cycle timer though, useful, but not always accurate, (and does it have to be mandatory?). The new gates are different, but I really don't see an improvement, just different. Problems....my EVE shortcuts don't work anymore; had to go into the game directory and make a new one. NPC locks are fine, but when I lock onto a player's ship, I get two displays of interactions (Keep at range, orbit, etc...) right on top of each other. There are some hang-ups in moving items while docked, and some strange lag-spikes in space at random moments, along with momentary graphic freezes. I'm not the only one getting these, but it's just that different players are getting different problems. (One of my corpies had all ships and stations vanish, in the middle of a pirate hunt, except for their icons.) Relogging solved it. Some patching of the patch is needed, but overall, I'd say things haven't gone as nearly as horribly as they have in the past. (Remember the Boot.ini incident?)
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LordKANAK1
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Posted - 2008.11.12 10:25:00 -
[66]
pATCHING erroe in file bin\directX\dssetup.exe install new build...
anybody tell me what should I do...Install whole game again..using classic.
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Ankhesentapemkah
Gallente Aliastra
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Posted - 2008.11.12 10:58:00 -
[67]
Edited by: Ankhesentapemkah on 12/11/2008 11:04:12
Medals: Should be able to be awarded to non-corp people. Should be able to be purchasable in bulk for larger corps (as in 1-10 medals cost 5m each but each one after that costs 2.5m and the price gets down again at 25 the price drops to 1.5 and so on, for example).
I think the certificates are useless as many of the optimal trees are not represented (such as not training large gun specialization but training all the support skills instead). I'd be a lot happier if the things were just per-skill instead of all kinds of stupid combinations hardly anyone uses. In addition the certificates do not reflect any accomplishment because there is no way to gain skill points ingame. ---
NEW MOVIE! CSM Campaign Thread |
Astria Tiphareth
Caldari 24th Imperial Crusade
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Posted - 2008.11.12 11:02:00 -
[68]
Weapon grouping - nice. Multiple weapon groups - less elegant than I would have liked (and would have mentioned prior to release if they had been working properly on Sisi at the time). I'd prefer automatically bunching up the groups as though a pair of weapons rather than having this random orphaned second group way off to the right on the module list. Just makes it more awkward and look less polished. I could drag the group to where I want it, but I have no idea what that will do for later ungrouped modules... Still a great feature.
Certificates - very handy, both for new players and old to be able to show what you can do. I foresee two issues with the current permissions system - you can't show to corp/alliance only, and you can't make public to an individual only (say a recruiter). There are also some certificates that seem to be missing - for example I can get Armour Tanking Standard with armour compensation skills to level 3. However there isn't any corresponding Improved version for skills to level 4, it skips it and goes straight to level 5. Seems a bit odd. ___ My views may not represent those of my corporation, which is why I never get invited to those diplomatic parties... Environmental Effects
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Nullius Filius
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Posted - 2008.11.12 11:23:00 -
[69]
I like the idea of weapon grouping.
Slower battleships is pretty lame for PVE. Guess I'll start flying smaller ships. It takes too long to do a mission now even if I don't salvage. Missiles and Drones changed is also not good for PVE. I don't have the skills yet to PVP very well but if it's not broke don't fix it. At least it wasn't broke for me.
Did someone say NPC battleships didn't get a speed nerf too? BOOO!!
The rest sounds irrelevant to me but I can't confirm this because I can't undock for some reason.
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Nianda SeCann
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Posted - 2008.11.12 11:24:00 -
[70]
Not so impressed so far CCP, the module timer ring is annoying and pointless, more cluter where its not needed and the option to move the control circle, hmmmm
Ocra nice looking, but wow such a expensive hauler huh?
And never known you guys to resort to labeling hardware changes as a patch feature lol,
Nano nerf don't bother me, never was a fan of nano-***g0ts
But the gates are nice
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Ryan Darkwolf
Amarr Sins Of Lost Souls
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Posted - 2008.11.12 11:39:00 -
[71]
Is there any way to delete an award that has been created? Not from the character but from the award creation section. ------------------- To bring equality to the world, if your character is female then you will now have a female corpse when podkilled.. What will CCP think of next? |
Uhr Zylex
Ginnungagaps Rymdfarargille Blade.
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Posted - 2008.11.12 11:39:00 -
[72]
The module timer is very helpful when overloading, but please, make it possible to turn off or even better - make it appear only when overloading. Thanks.
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Loc Maythan
Gallente AlfaCorp
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Posted - 2008.11.12 11:50:00 -
[73]
Edited by: Loc Maythan on 12/11/2008 11:50:10
Originally by: SandWormJr 1) Spelling? Leadership\*\Harvesting Comptroller. Shouldn't that be 'Controller'? Seems to carry consistently through the whole subtree and descriptions.
http://en.wikipedia.org/wiki/Comptroller
Loc
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Loc Maythan
Gallente AlfaCorp
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Posted - 2008.11.12 11:54:00 -
[74]
Edited by: Loc Maythan on 12/11/2008 11:56:17
Originally by: Ankhesentapemkah [Medals] should be able to be awarded to non-corp people.
Only if the person has the option of refusing the medal. Otherwise, it will get abused hugely - "Biggest Bast*** In EVE", "Ar*ehole, First Class" etc etc.
Loc.
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Andreus Ixiris
Gallente Mixed Metaphor
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Posted - 2008.11.12 12:01:00 -
[75]
OK CCP, seriously. What do you need a one-and-a-half hour extended downtime for? You just had a 24-hour downtime! -----
CEO, Mixed Metaphor Dance Commander |
Jimmy Ray
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Posted - 2008.11.12 12:10:00 -
[76]
Quote: # Skirmish Warfare skill will be changed to give a 2% per level gang bonus to agility.
# Skirmish Warfare Mindlink will also be changed to give a 15% gang bonus to agility, in addition to the 50% bonus to the command bonus of Skirmish Warfare Link modules. The agility gang bonus overrides effect of the Skirmish Warfare skill gang bonus, just like for the other "passive" mindlink bonuses.
Now...how is this fair. The first change..is almost understandable given how things are being changed to be slower(which in Eve is frankly amazing). However the second change...who's idea was this? Seriously? Why should it override? This is a huge blow to those of us (and I'm happy to assume that there aren't many) who fly skirm link-Claymores. Why not change the link to increase speed like the skirm war skill used to. Wouldn't that be more balanced than effectivly nullifying the usefulness of an entire skill? Or module even depending on how you want your ship setup. But override? It's plainly just not fair as the other war link trees don't have this kick in the gonads. They get all the skill bonuses + warlink bonuses, while skirm linkers don't.
-Jimmy
No Guts, No Galaxy!
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Ficti0n
Heavens Gate Consortium
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Posted - 2008.11.12 12:12:00 -
[77]
Originally by: LordKANAK1 PATCH IS NOT DOWNLOADING AFTER 32% & TELLING ME TO DOWNLOAD FULL BUILD AGAIN....I JUST 2 DAYS AGO I STARTED A PAID ACCOUNT
Well surely you still have the full client download, simple.
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CCP Iris
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Posted - 2008.11.12 12:14:00 -
[78]
For those who have commented on not seeing the new stargates, not all of them have been replaced. The new stargates are referred to as 'border stargates' in that they sit on the borders of each of the faction space.
For example you're not likely to spot a Gallente border stargate in the middle of their space.
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Mister Xerox
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Posted - 2008.11.12 12:14:00 -
[79]
You still haven't addressed the glaring flaws of T2 ammo... it still sucks compared to T1 standard, much less faction. The rage cap-regen nerf change is useful, making ships fitting them even more vulnerable than they were when cap dead. Now, what about Hail and cap regen?
Reduce the nerfs, no need to change the ammo itself.
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Obi SToN3D
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Posted - 2008.11.12 12:16:00 -
[80]
with eager anticipation I love the new gfx on gates, and quite a few fixes, but alass as a inty piolet the speed nerf has ruined my eve playing. almost halfed the speed of my crow an just getting over 5000m/s is making Obi a sad puppy. anyone wanna buy a 800 mill faction crow.. am gonna give the game a week or 2 to see if anything is done about the extream drop on speed. I'm as well as flying tackling brick now in all honesty. tacking the whole aspect of fast tacklers/interceptors and nerfing the speed by 50% really is harsh.. everyone complained about nano's.. so what.. there is means and ways around this you have to adapt and fight fire with fire. now in my opinion flying intys is no longer an option in eve, I hope it's resolved as I love this game, but now that love is fading fast. respect for the hard work tho as always.
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Tiger313
313th Squadron
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Posted - 2008.11.12 12:16:00 -
[81]
I have two questions concerning certificates:
- Currently you have the option to keep them to yourself or show them off to the world. Wouldn't it be a good idea to make a third option to show to corp members? And perhaps even a fourth option to only show to corp members with recruitment access?
- Is it possible to make certificates work with recruitment ads so you can set a minimum and/or maximum prerequisite and people who don't have the proper certs don't need to apply/get auto-filtered out or flagged as not suited for the job?
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Amoun Ra
Caldari Soulless Armada
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Posted - 2008.11.12 12:25:00 -
[82]
Originally by: Tiger313 I have two questions concerning certificates:
- Currently you have the option to keep them to yourself or show them off to the world. Wouldn't it be a good idea to make a third option to show to corp members? And perhaps even a fourth option to only show to corp members with recruitment access?
- Is it possible to make certificates work with recruitment ads so you can set a minimum and/or maximum prerequisite and people who don't have the proper certs don't need to apply/get auto-filtered out or flagged as not suited for the job?
Very good idea here.
CCP listen to this guy implement these two points and certificates will be useful and not just something to brag about.
Also didn't you consider that no one will show their certificates because they fear that an enemy will see them and gather info about their strengths and weaknesses ? |
shuckstar
Gallente Hauling hogs
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Posted - 2008.11.12 12:28:00 -
[83]
Originally by: Nianda SeCann Not so impressed so far CCP, the module timer ring is annoying and pointless, more cluter where its not needed and the option to move the control circle, hmmmm
Ocra nice looking, but wow such a expensive hauler huh?
And never known you guys to resort to labeling hardware changes as a patch feature lol,
Nano nerf don't bother me, never was a fan of nano-***g0ts
But the gates are nice
Agreeing with me corp m8 to a point, it isnt a expansion tho it a patch and **** one at that
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dojocan81
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Posted - 2008.11.12 12:31:00 -
[84]
i like
the new gate graphics weapon grouping moveable HUD chics on the fanfest
i dont like
certificates --- weird combinations on some cert's leading to misinformation weapons systems overall --- huge performing difference ... laser > ac > blaster > missiles bs' speed overall no black ops fix no gal recon fix
amarr ships with more slots overall than there racial pedants within the same ship tier
so far ...
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Tiger313
313th Squadron
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Posted - 2008.11.12 12:33:00 -
[85]
Originally by: Amoun Ra Also didn't you consider that no one will show their certificates because they fear that an enemy will see them and gather info about their strengths and weaknesses ?
... I was thinking that!
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Fiona Mars
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Posted - 2008.11.12 12:47:00 -
[86]
Edited by: Fiona Mars on 12/11/2008 12:47:46
Originally by: Amoun Ra Also didn't you consider that no one will show their certificates because they fear that an enemy will see them and gather info about their strengths and weaknesses ?
On the other hand, the certs you choose to display might be a great opportunity for mis-information.
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Tiger313
313th Squadron
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Posted - 2008.11.12 12:52:00 -
[87]
Originally by: Fiona Mars On the other hand, the certs you choose to display might be a great opportunity for mis-information.
True too
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Mucius Scaevola
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Posted - 2008.11.12 13:02:00 -
[88]
Seeing Your EVE client installation may have modified, damaged or corrupt files. please re-install the game client Verification failed: "...\res\splash.bmp", crc:2319b3e2, expected:f158f320
I have not now or ever modified the splash, so your new "FEATURE" to check that the splash hasn't been changed obviously has a bug.
Do I have to re-install (i.e. download yet again) the entire client, which I did after last patch too? Getting bit f***ing bored of having to re-download the client after every patch.
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Needa3
Minmatar BURN EDEN Triumvirate.
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Posted - 2008.11.12 13:16:00 -
[89]
Target painters hardly aid in getting higher dammage Missles are useless against small ships ... feels like shooting a car with a nuke only to see the car come out without a scratch as it has a small sig radius.
A nuke on a car destroys the car, a cruise missle (or a volley) against an inty should kill it too (like it used to be). Max missle skills and 3 targetpainters on an inty gives you around 30 dmg. Way to go ccp! It's bad enough you had to nerf a ****load but this way, BS's can get owned by inties in no time.
Oh yes, rapiers are useless now. Inties still go way to fast and your web nerf really made them absolete
Can we get that annoying cycle time thing gone, it is really distracting whilist pvp'ing
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Uhr Zylex
Ginnungagaps Rymdfarargille Blade.
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Posted - 2008.11.12 13:25:00 -
[90]
Were there not supposed to be new graphics for acceleration gates? I am not seeing any in my exploration plexes atleast..
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Xero Starborn
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Posted - 2008.11.12 13:33:00 -
[91]
I'm pretty happy with the new expansion so far. I like the new certificate system and appreciate all the little improvements such as the improved overview tabs. Some of us do notice.
My suggestions:
1. There needs to be a method for certificates to be viewable by only corp or alliance members. 2. One of the refining certificates requires both Metallurgy 2 and Scrapmetal Processing (which requires Metallurgy 5). That seems odd. 3. There needs to be more "ship oriented" certificates. For instance, there could be a "Battleship Pilot" certificate when you reach Battleship 1 for any race.
As a side note, why did my picture stop working in the forums?
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Thenoran
Caldari Hegemony Enterprises E L I T E Alliance
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Posted - 2008.11.12 13:35:00 -
[92]
Cycle timers on my Strip Miners! Wooo :D ------------------------ Ship Yield Calc Improve Mining |
Makko Gray
Gallente Nexus Aerospace Corporation Leather Rose Syndicate
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Posted - 2008.11.12 13:42:00 -
[93]
Originally by: Tiger313 I have two questions concerning certificates:
- Currently you have the option to keep them to yourself or show them off to the world. Wouldn't it be a good idea to make a third option to show to corp members? And perhaps even a fourth option to only show to corp members with recruitment access?
- Is it possible to make certificates work with recruitment ads so you can set a minimum and/or maximum prerequisite and people who don't have the proper certs don't need to apply/get auto-filtered out or flagged as not suited for the job?
I'd like to see options for corp and alliance visbility as well as the private and public options. Would be a lot more useful. I love the idea of tying them into recruitment as well, I see that as their main use.
The requirements for some certificates seem strange to me, the basic common ore refiner for example has scrap metal processing as a requirement which seems like quite a high level of skill required for something on the basic level particularly when use see this recommended on some barges. Not sure how the scrap metal processing relates to barge though I could see it being in higher levels or the certificate.
As a miner I love the module timer - personally I don't find it a distraction and never want it turned off though giving others the option might be nice.
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CrestoftheStars
Recreation Of The World
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Posted - 2008.11.12 13:54:00 -
[94]
Originally by: CCP Lemur
Originally by: TU144 TEPPOPNCT'CMEPTHNK Can we have Weapon Grouping available in dock to setup (instead of only in space) please...
You can also group your weapons on the fitting screen. Hold shift + drag&drop. Only empty weapons of the exact same model can be grouped.
make it so weapons can be grouped no matter the type.. the other thing is just lazy programmers. ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |
Sakura Nihil
Stimulus Rote Kapelle
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Posted - 2008.11.12 13:54:00 -
[95]
The little white line that runs the circumference of the module buttons in space when you active it is nice.
However, when you're in the middle of an MWD cycle and you cloak, if you decloak and re-activate the module, that white line does not return to the 6 o'clock position as it should.
Football? Hell yes. |
Ethaet
Gallente Aliastra
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Posted - 2008.11.12 14:32:00 -
[96]
Missile nerf: These two words sum up what I think:
Accounts cancelled.
(No, you can't have my stuff, and for people going 'oh noes 2 accounts will really affect CCP lol', remember enough drops of water soon become an ocean. -------------------------------------------------------------- Seriously, we need some kind of separation between the post and signature. There you go. Now that wasn't so hard |
Astria Tiphareth
Caldari 24th Imperial Crusade
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Posted - 2008.11.12 14:46:00 -
[97]
Graphics & general responsiveness seem less precise and sharp compared to Empyrean Age. More flickering; longer undocking times and response to changes; maybe it's just me but a lot of the lighting seems much more washed out than it did before, with textures just seeming a lot darker and less affected by lighting. ___ My views may not represent those of my corporation, which is why I never get invited to those diplomatic parties... Environmental Effects
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Poba
The Collective Against ALL Authorities
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Posted - 2008.11.12 14:59:00 -
[98]
GJ CCP not a bad fix, not as bad as i was afraid of, but:
when do we get local changes ? i thought at least a 0.0 local delay was gonna be put into this patch, so where is it and can i haz ?
where did AFs 4th bonus go, no its just not listed as standard resist bonus, but not listed as anything. pls give AFs a nice bonus to make them good, liek a AB bonus so they go around 1.5k ABing and should mitigate most larger damage types making them worthwhile.
storefronts, where are they ? can i haz ?
diemos/thorax change from MWD cap penalty maybe ? maybe to armor rep ammound or something, maybe make the previous changes you wanted to do ( - MWD bonus, +armor repair bonus, +650 cap) and leave slot layout alone, that would make it nicer again
damp ship, fix pls ? inline them at least to their previous level
~Welcome to the internet, where the men are men, the women are men, and the children are FBI agents~ |
IR Scoutar
Caldari State War Academy
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Posted - 2008.11.12 15:16:00 -
[99]
after checking the live version ot thoroughly now
Orca is done ... thank you audio tracks ... nice thank you (but i dont have audio on) Gates ... the big one might provide more entertainment in gatecamps ... classic version looks a bit poo thou alchemy ... ill take it
weapon grouping ... incomplete certificates ... still in alpha
speed balancing ... overkill
patches & fixes ... thanks good stuff stacklessblabla ... what you want praise for making the game playable ?
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Jason Edwards
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Posted - 2008.11.12 15:47:00 -
[100]
Let me explain something.
Mission runners are about 70% caldari aka raven variant. I personally have used dominix the last year; gotten ishtar more recently. BUT I also have CNR for running missions against angels and drones.
Speed nerf and missile nerf was related to pvp. Carebears have absolutely nothing to so with nano***s.
So with that taken into account; missile nerf should have been 100% unchanged to missions.
I just got finished running IO. The difference is stunning. I got the mission finished... but damn... nearly got popped doing it.
Seems like you cant do that anymore. Will have to train for something else... but oh right... there's a huge unbalance in the game now. So any proposed better option will also be nerfed. ------------------------ Have you fed your slaves recently? -BRB Rens |
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highonpop
Gallente Tri-Mining Corp Ethereal Spawn
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Posted - 2008.11.12 16:06:00 -
[101]
I only got to play around for about an hour or so last night...
but I like the new jump gates. I saw one of the new ones last night in empire.
My biggest love so far is the activation timer. who ever designed this at CCP deserves a handjob. straight up.
im surprised you guys didnt have this feature sooner, but it is a great tool when mining, to know when your next cycle will be to re-direct your miners before the roid goes POP! _____________________ *warp drive acti...wait, where are we going?*
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highonpop
Gallente Tri-Mining Corp Ethereal Spawn
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Posted - 2008.11.12 16:11:00 -
[102]
Originally by: Ethaet Missile nerf: These two words sum up what I think:
Accounts cancelled.
(No, you can't have my stuff, and for people going 'oh noes 2 accounts will really affect CCP lol', remember enough drops of water soon become an ocean.
_____________________ *warp drive acti...wait, where are we going?*
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Caiman Graystock
Comrades in Construction Anarchy.
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Posted - 2008.11.12 16:17:00 -
[103]
Have run the following Level 4s since patch: Angel Extravaganza, The Assault (Guristas), The Blockade (Angel), Pirate Invasion (Sansha) and Intercept the Pirate Saboteurs (Guristas). Using CNR with 7x CN Cruise Launchers and 5 x Hammerhead II. If there is any difference in the length of time it took me to solo each of them it was barely noticable. At worst, some NPC HACs needed one more salvo.
As for using Cruise against frigates, get some drones.
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Dav Varan
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Posted - 2008.11.12 16:26:00 -
[104]
Loved the cert functionality.
Whats needed to make this exceptionally useful would be the ability to design your own personal / corp certs as a lot of the standard certs are not that great in there choice of skills.
Theres room for lots more standard certs as well imo. One that blatetly missing is Jump Navigator. |
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CCP Explorer
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Posted - 2008.11.12 16:29:00 -
[105]
Originally by: Cerys Magente How do I turn OFF the module cycle timer graphic?
We're looking into providing that option.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer
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Posted - 2008.11.12 16:29:00 -
[106]
Originally by: Kavin Alavandar I had been fully prepared to praise the new stargates, but if I'm not mistaken, they appear to have been cut from this deployment. Technical problems?
The new star gates are in, there are new highway and border gates.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer
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Posted - 2008.11.12 16:31:00 -
[107]
Originally by: Zacktar I have the premium graphics, my g/f does not. We are both in the same station and the station is different for her inside than it is for me with the prem. graphics. Is this a patch issue? Do premium graphics change the look inside a station compared to the normal graphics? By looks I mean the interior of the station is different in it's build compared to my computer.
Station interiors are different in Classic and Premium. Did not change in Quantum Rise, has been like that since Trinity.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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IVeige
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Posted - 2008.11.12 16:32:00 -
[108]
Originally by: Thenoran Cycle timers on my Strip Miners! Wooo :D
this
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CCP Explorer
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Posted - 2008.11.12 16:33:00 -
[109]
Originally by: TU144 TEPPOPNCT'CMEPTHNK Can we have Weapon Grouping available in dock to setup (instead of only in space) please...
You can group on the fitting screen. Shift+drag+drop.
Quote: oh and will we get HUD adjustment on the vert axis instead of just on horizontal?
You can align it to the top. Click the white triangle.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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SillyWaif
Galactic Kingdom
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Posted - 2008.11.12 16:54:00 -
[110]
Another fps nerf Every new expansion puts a heavier load on the system and it's not taking it (Intel core2duo 6600, 2Gb Ram, X-Fi Xtreme, ATI HD4870 1Gb)
Two clients in classic mode and when one has focus the other gets a fps of 3 or less... This is terrible.
And to finish it off, the bug reporting pages are NOT available at this time
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Caiman Graystock
Comrades in Construction Anarchy.
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Posted - 2008.11.12 17:00:00 -
[111]
Are those lovely new acceleration gates going to be deployed in the next expansion?
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Zeta Aece
Caldari a Dragon Army
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Posted - 2008.11.12 17:00:00 -
[112]
Originally by: Dav Varan Whats needed to make this exceptionally useful would be the ability to design your own personal / corp certs as a lot of the standard certs are not that great in there choice of skills.
Theres room for lots more standard certs as well imo. One that blatetly missing is Jump Navigator.
Confirmed.
Trying to judge a pilot's readyness (skillpoint-wise) to be given a powerful combat ship is always a challenge and up until now I've encouraged pilots to provide me with their public API keys so I can craft their best ship fit in EFT. This is a lot of work for me and a lot of people don't like giving out even limited API keys, so in this way the certificate system is a great to quickly, easily, and effectively asses pilots' readyness to use certain combat ships or what have you. Except that I don't quite agree with the cert training reqs: Many of the more basic and intermediate certs, for example the cruiser-class missiles, require training in both Heavy Missiles and Heavy Assault Missiles to achieve. I don't want my pilots splitting halving their skillpoints by splitting between two different weapons, instead I want to guide member training along very focused very specialized paths. Certificates will let me do what I want to do if they can be customized and "show to corp/alliance only".
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Shirukii
Caldari Caldari Independent Navy Reserve
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Posted - 2008.11.12 17:18:00 -
[113]
Could you maybe look into interceptor speed again? Right now they are pretty much useless for what they were intended to do. If I warp to a belt/plex to tackle someone, he just warps out before I am able to get to him for tackling, same if he warps to a gate at a distance. Also, I think the nerf for the snake implants is a bit too much. My LG Snake Epsilon gave me 5%, now it's not even 1%. Bear in mind that people sacrifice skill training time to carry those implants. I agree that speed might have needed a 'rebalance', but the small tackling ships rely on their speed both for tanking and for their usefulness in combat generally.
Also notice that the interceptors' signature radius bonus has been changed, but the Hyena still has the same old bonus which doesn't make that much sense now. Maybe you could also change the webifier efficiency to make Minmatar Electronic Attack Ships and Recons more useful again.
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NupetietVer
Neuro Cartographic Services
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Posted - 2008.11.12 17:32:00 -
[114]
Edited by: NupetietVer on 12/11/2008 17:35:50 Noes Raven, no ISK for PvP. PvE is down the tubes. Will not renew GTC this Christmas cause of price. Will eject all my items in cans in front of Rens BTT and watch fireworks instead of Cruise Missiles hit NPC Frig for 20 damage.
Quantum Rise expansion more like Quantum Contraction.
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Wolf2516
Flight of the Phoenix Dirt Nap Associates
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Posted - 2008.11.12 17:34:00 -
[115]
Seem to have found a bug... Sometimes when i come in to a system, things dont appear... such as my ship... stations ect... only visual tho. they all appear on the overviw still. But still really annoying, also sometimes dont get any sound from thrusters ect. that could be really serious if you get targeted as you may not hear the targeting sound.
Hope this helps.
Also so far all seems good [url=http://fop.twilightlair.net/killboard/?a=pilot_detail&plt_id=39012] [/url] |
highonpop
Gallente Tri-Mining Corp Ethereal Spawn
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Posted - 2008.11.12 18:12:00 -
[116]
OMGZORZ QUANTUM RISE IS OUT!!!
EVERYONE CANCEL YOUR SUBSCRIPTIONS!!! ITS THE END OF THE ENDZ!!!!!!!!@!11!!!1!!1one _____________________ *warp drive acti...wait, where are we going?*
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CCP Greyscale
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Posted - 2008.11.12 18:23:00 -
[117]
Originally by: SandWormJr Some possible errors/quirks found in the new certificate system:
1) Spelling? Leadership\*\Harvesting Comptroller. Shouldn't that be 'Controller'? Seems to carry consistently through the whole subtree and descriptions.
2) There seems to be a discrepancy in the requirements of Starter Professions\Basic\Amarr Industry - Prospector compared to the other three races' equivalent: Amarr requires Industry to be at level 4, the three other races only at level 3.
Given that we standardize on American English, I believe comptroller is a valid word, and it does sound cooler.
Any inconsistencies in the starter professions basic certs are (or should be) a product of inconsistencies in the skills you're awarded at character creation for different races. I believe in this case for example it's just down to the fact that Amarr Prospectors start with Industry 4 while everyone else starts with Industry 3.
Originally by: Tiger313 I have two questions concerning certificates:
- Currently you have the option to keep them to yourself or show them off to the world. Wouldn't it be a good idea to make a third option to show to corp members? And perhaps even a fourth option to only show to corp members with recruitment access?
- Is it possible to make certificates work with recruitment ads so you can set a minimum and/or maximum prerequisite and people who don't have the proper certs don't need to apply/get auto-filtered out or flagged as not suited for the job?
Both are in our backlog I believe
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Eniy Oh
Gallente United Systems Navy Unitary Enterprises
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Posted - 2008.11.12 18:35:00 -
[118]
Edited by: Eniy Oh on 12/11/2008 18:36:26 Edited by: Eniy Oh on 12/11/2008 18:35:54 CCP,
just drawing attention to what's been said before about the certificates system: having only the ability to set certificates private or hidden isn't very secure. We don't want our enemies to find out of all our pilots what they can and can not do, right? It'd be perfect if the permissions can be expanded so you can set certain certifticates to show to corp and/or alliances mates only.
Editing: liking the rest so far. Speed nerf is painful but was probably needed. We'll find out how it affects gameplay, won't we? Next up, walking in stations?? :) --- The one whose ship names don't pass the sanity test while the rest of him is rather sane |
Trinneth
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Posted - 2008.11.12 18:54:00 -
[119]
Originally by: CCP Greyscale
Given that we standardize on American English, I believe comptroller is a valid word, and it does sound cooler.
Well sure, it's a word valid word in English English too, but maybe not a word which means what you intended. But hey, your universe, your lore, the word can mean whatever the hell you like in EVE.
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Marlenus
Caldari Ironfleet Towing And Salvage
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Posted - 2008.11.12 18:58:00 -
[120]
I just want to chime in in favor of the cycle timer on the modules. I'm one of the many EVE players with color vision problems, and the pulsing that used to be the only way to see that a module was "on" was often invisible against bright stellar backgrounds. The high-contrast white circle is *much* better.
The timer functionality is awesome too, but just the enhanced visibility makes this a huge win for me.
I'm still maintaining an open mind about the missile changes, but please-oh-please don't dally with the further changes being made to the stealth bomber. These changes got rid of the last thing (small ships) the SB could eat with its alpha-strike, and if the bomber isn't going to be an alpha-strike ship, it's going to be a lot less fun to fly. ------------------ Ironfleet.com |
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Kerfira
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Posted - 2008.11.12 19:06:00 -
[121]
Edited by: Kerfira on 12/11/2008 19:06:52
Originally by: Jason Edwards Let me explain something.
Mission runners are about 70% caldari aka raven variant. I personally have used dominix the last year; gotten ishtar more recently. BUT I also have CNR for running missions against angels and drones.
Speed nerf and missile nerf was related to pvp. Carebears have absolutely nothing to so with nano***s.
So with that taken into account; missile nerf should have been 100% unchanged to missions.
I just got finished running IO. The difference is stunning. I got the mission finished... but damn... nearly got popped doing it.
Seems like you cant do that anymore. Will have to train for something else... but oh right... there's a huge unbalance in the game now. So any proposed better option will also be nerfed.
You should be aware of something....
It has long been evident that L4 missions in high-sec were way too profitable (risk/reward) versus 0.0, and that Ravens were way too easy to get into and do L4's in. My guess is that the missile changes are also partially thought of for solving that problem.
Secondly (hint, hint)..... Target Painters (also available in drone form)!!! 'nuff said!
The mission Raven of old could have a full tank and full gank. Now you have to choose! This is how it should be in EVE. Cookie-cutter fits are bad for game balance and enjoyment.
Improvise! Adapt! Overcome!
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Dikat
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Posted - 2008.11.12 19:14:00 -
[122]
Originally by: Poba
where did AFs 4th bonus go, no its just not listed as standard resist bonus, but not listed as anything. pls give AFs a nice bonus to make them good, liek a AB bonus so they go around 1.5k ABing and should mitigate most larger damage types making them worthwhile.
Try an AF now before complaining that they need more. They can solo HAC's (I killed a zealot on the test server in a wolf and the pilot had very good skills and a high tracking setup as well as ammo specific to killing my ship's weakness) and would be death to any interceptor dumb enough to go into scrambler range. With an AB you can go around 1.3k in an AF. The usefulness of Assault Frigates were boosted hugely by this patch.
Quote:
diemos/thorax change from MWD cap penalty maybe ? maybe to armor rep ammound or something, maybe make the previous changes you wanted to do ( - MWD bonus, +armor repair bonus, +650 cap) and leave slot layout alone, that would make it nicer again
Deimos needs loving for sure. Thorax I think is still fun to fly but yes, that mwd cap bonus is worthless now.
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Wolf2516
Flight of the Phoenix Dirt Nap Associates
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Posted - 2008.11.12 19:20:00 -
[123]
yet another bug... or bugs.... Can not update kill mails... item names changed in the game due to the new patch change such as the scrams and disruptors. with them u can no longer update ur kill mails if one of these is active... great idea guys...
Also lag sucks arse! thought this patch was to help reduce lag? from wot i can tell its worse... [url=http://fop.twilightlair.net/killboard/?a=pilot_detail&plt_id=39012] [/url] |
Rienhildie
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Posted - 2008.11.12 19:49:00 -
[124]
Edited by: Rienhildie on 12/11/2008 19:50:36 PLEASE PLEASE PLEASE PLEASE I am begging here! Let us edit or delete medals that have been made. I accidentally got a spelling error in one of my medal descriptions and two directors made "Medal of Honor" at the same time. Now we have two medals with the same name and and one medal we can't assign because of a stupid mistake.
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Mara Kell
Steel Beasts Sev3rance
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Posted - 2008.11.12 20:02:00 -
[125]
Originally by: CCP Greyscale
Given that we standardize on American English, I believe comptroller is a valid word, and it does sound cooler.
Well i know that its a valid english word but i dont think the translators got it right. The german client says Ernte-Comptrolleur. In which "Ernte" means harvest in the agriculturas sense and Comptrolleur is a french translation of the comptroller.
The correct translation would have been more like Abbau-Kontroleur, Abbau-Inspektor or in a more modern wording Abbau-Controller.
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Drago Wolfson
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Posted - 2008.11.12 20:21:00 -
[126]
My ten pennorth on QR.....
First I will declare up front I am Caldari and a Missile Wh*re.
Generally I think all is good with the QR expansion, like particularly the weapon grouping. Medals good but too expensive for a small corp like mine.....maybe reduce the cost to 2 Million ISK? Please implement the module timer "turn off" option when you can....I find them very distracting.
Speed nerfs.....well not entirely happy but understand and can live with it, but your missile damage nerfs have gone too far IMO. I agree it was ridiculously easy to kill a frigate with Cruises hitherto, but I think you have overcorrected and probably a nerf of 50 to 60% of that implemented would have been about right.
The smarta*ses will talk about using drones on the frigates, but if you are on a mission solo with 4 or 5 frigates that can scram and your tank is going down, it is potentially going to be impossible to survive if you get permascrammed by 2 or 3 of those frigates.....and it seems from previous comments that even target painting doesn't improve things much, so it is not like there is a skill based/module based option to mitigate some of the nerf effects. Please reconsider the level of this nerf.
I look forward to doing some of the new missions...thanks for those, always needed.
Finally, the stargate changes around Motsu, and the removal of the Motsu Saila gate particularly........why???? It now needs 3 jumps to get from Motsu to Saila and I am still getting missions there from a Q18 agent!!
Keep up the good work.........I know you cannot please everyone all of the time...
Salvage drones in the next patch?
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Miraqu
Caldari Amarrian Heavy Industries
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Posted - 2008.11.12 20:25:00 -
[127]
So far works very well.
I think the sertificates system needs still some fine tuning, but is already a very good tool for corp management issues or helping new players.
I do not think hat Mining Drones belong into the harvester certificate. Also I think that the skill requirements for the Refinery Foreman are inconsistent, you need refining 5, refinery efficiency 1, metallurgy 2 and scrapmetal processing 2, which needs refinery efficency 5 AND metallurgy 5.
Very good job otherwise.
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Jason Edwards
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Posted - 2008.11.12 20:33:00 -
[128]
Quote: It has long been evident that L4 missions in high-sec were way too profitable (risk/reward) versus 0.0
Ive made multiple posts on this topic. By nerfing missions you in turn destroy 0.0 less people buy deadspace-officer mods, or cant even afford them. The price drops significantly on those mods and those 0.0 people are hurt eversomore.
the fix was to shift the bistot ores into ALL OF 0.0. Create a extreme rare high high yield ores for those currently valuable 0.0 systems.
Like rare veld in those systems which refine into 10,000 trit instead of veld's usual 1,000.
Quote: and that Ravens were way too easy to get into and do L4's in.
While there are 50,000,000 sp chars running missions for big isk... but 2mil sp chars need an easy part of the game to play. They cant survive in 0.0
Quote: My guess is that the missile changes are also partially thought of for solving that problem.
No this change is only going to solve the issue of lag. You know when half the playerbase quits because of this.
Quote: Secondly (hint, hint)..... Target Painters (also available in drone form)!!! 'nuff said!
Ravens now cant kill frigs at all. This is by design. Cruisers are harder even more.
So basically you want a set of medium drones because mediums kill cruisers and will still kill frigs reasonably well. leaving a set of lights.
How much does 5x warrior tps do? 20% STACKED. So what? 15% effective increase? That's NOTHING. Wont increase anything.
Not only that... you have to wait for drones to change targets... you have to constantly be adjusting the drones yourself. and not only that... this huge increase in killing means the rats get on top of you. You then die. ------------------------ Have you fed your slaves recently? -BRB Rens |
Jason Edwards
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Posted - 2008.11.12 20:36:00 -
[129]
Quote: The mission Raven of old could have a full tank and full gank.
No it couldnt. Unless you bought some 2 billion isk gist mods. ravens never fit a proper tank.
Quote: Now you have to choose! This is how it should be in EVE. Cookie-cutter fits are bad for game balance and enjoyment.
You had to choose before moron. My point is that you CANT GANK.
Quote: Improvise! Adapt! Overcome!
It's called False Dilemma fallacy We have whine and quit also.
I'm not gone because I'm paid up for awhile. ------------------------ Have you fed your slaves recently? -BRB Rens |
Tara Nighthawk
Gallente
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Posted - 2008.11.12 20:37:00 -
[130]
My EVE installation updated without problems. Seems fine so far. This is on a Mac.
I think I prefer the red login page to the brown, although I still wish we could go back to the blue one.
No issues up to now. Thanks for the update. Looking forward to seeing the Walking in Station. I assume that will work on a Mac (i.e. with the low level graphics) as well as with the better graphics?
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Kerfira
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Posted - 2008.11.12 21:40:00 -
[131]
Originally by: Jason Edwards Self-serving drivel.... basically about wanting his I-Win button back...
Oh, poor you!
Heavens forbid missions actually being challenging or dangerous.....
Sometimes things change. It provides entertainment and challenge, something which is a must especially in a GAME.
To address a few of your points....
Your 2m SP character should not be flying a Raven. He should be doing L2's in a Caracal. Half of EVE quitting. A few might quit (those who can't stand change), but EVE will be better off with BALANCED game mechanics. Can't kill frigs. Train your drone skills! Wait for drones to change targets.... Oh noes. My ISK/hour income backbone!!! Can't gank.... Learn to fit a Raven!
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Drahcir Nasom
Independent Manufacturers
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Posted - 2008.11.12 21:46:00 -
[132]
WTF have you done to the POS process control management screen. Every time I put a silo offline or online, all the different modules move themselves around, also the entire panel looks upside down compared to before. Before the Harvestable Resources was at the top, then reactors went below that, then silos and coupling arrays below that, now harvestable resources is at the bottom below reactors, silos and coupling arrays which are all mixed up and move about at random.
Also, the new POS fuel screen is horrible.
Please put these 2 management screen back how they were.
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ARDIUM
Gallente AAA THE RAGE
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Posted - 2008.11.12 23:03:00 -
[133]
Don't like it, just don't like hardly any of it... medals could be cool, certificates are pointless and just more boring paperwork to tie you down, PVE is without doubt worse and more boring than ever, so that's about 50% of your gamers ****ed off... Inty's are now rendered useless... Devastating to someone who's spent months on navigational/mwd skills...
I couldn't care less if i jumped through a new gate, within 5 minutes I won't be able to remember which one's are the new ones, and besides, how much time have you spent on gates CCP? doesn't it spur the thought, "Are we really giving the gamers what they want..."?
I mean... TO THE PUBLIC
1. Reply 1. if you want a new jump gate going to exactly the same place as always.
2. Reply 2. if you would prefer your ships returning to normal speed or infact faster...
I personally think we should have been walking on stations and playing cards, getting into fights, and meeting up for meetings in stations a long time ago, in convo's why not also add moveable facial expressions, like the ones on character select?... And whilst i'm at it, a 1st person sniper shooting style able to target particular areas in ships, like afterburners, or attatch tracking devices to them?
These are the sorts of things I think would send Eve into a new era where interest would grow dramatically, nevermind making missions even more painfull, or shafting loyal gamers who happen to be skint on the day they need to renew...
Personally i'd give every player 7 days to renew their game with full access in the mean time if their subscription runs out... The decency appears to be dissapearing out of Eve recently, which is a massive shame, cos I was really quite starting to like this game the way it was...
New badge will go online in my corp today... ****ED OFF GAMER...
The game seems to waller in lack of usefull ideas, and annoying you must relearn just when you got used to it bull...
I liked Empyrian age, thought it was sweet...
This is enough to send me over the edge and start me shopping again...
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ARDIUM
Gallente AAA THE RAGE
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Posted - 2008.11.12 23:17:00 -
[134]
Originally by: Jason Edwards
Quote: It has long been evident that L4 missions in high-sec were way Quote: My guess is that the missile changes are also partially thought of for solving that problem.
No this change is only going to solve the issue of lag. You know when half the playerbase quits because of this.
Jason Edwards, where the hell did you get this bull**** about half of the players leave cos of lag?
You're full of it, they leave cos this game is off the mark and doesn't fullfill their needs, not all peeps will love it, especially during the 1st few months till you get into a war or something, point is, it's not a fabulous game, even though it is loved by many... Lag has seen about 15 players leave in history so pull another one... Station walking will add thousands upon thousands of players if it has depth, and the fighting style was absolutely awfull in my opinion when i 1st joined, point is you get used to it... but others will think it as too crap to bother...
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Aragonis
DROW Org Brotherhood of the Spider
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Posted - 2008.11.13 00:30:00 -
[135]
Every single one of my friends does not play EVE. I am the only one. I've tried to bring them into the game many times, but the reason they quit is that they get bored of just mission running over and over and over. So I got them into a couple of PvP scuffles and they instantly loved it - the part they hated though was the massive amount of time it took to find anyone we could attack successfully without them just leaving. WTZ made gate camping practically impossible, I would have much prefered like "Warp to 2km" in order to solve a lot of the lag and still let the pirates in. Or even have all lowsec gates only be able to warp to 2km, and all highsec gates being able to WTZ. That'd be much better. Then the last patch nerfed a whole pile of PvP stuff. Now you're nerfing even more PvP stuff and buffing carebear occupations. Usually I wouldn't mind - my PvP encounters are infrequent - but it's making the game so lame and boring. I love it when some pirate comes after me when I'm doing my day to day stuff, it means I can kick his ass without the reduce sec status. Without that, you're eliminating an entire large portion of the game and eliminating a large player base (read: income source for your pockets).
I've never been more ****ed off at a patch before ¼_¼ --- http://www.ninjacodingmonkey.co.uk/ |
Fiona Mars
Minmatar
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Posted - 2008.11.13 01:24:00 -
[136]
Originally by: Trinneth
Originally by: CCP Greyscale
Given that we standardize on American English, I believe comptroller is a valid word, and it does sound cooler.
Well sure, it's a word valid word in English English too, but maybe not a word which means what you intended. But hey, your universe, your lore, the word can mean whatever the hell you like in EVE.
Get a dictionary. It means what they intended. Less of the moaning, it doesn't do anything for me. |
Garion Avarr
Amarr Zero Zero Traders YTMND.
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Posted - 2008.11.13 01:29:00 -
[137]
NPC speed and webs need to be nerfed. Seems you forgot to bring those in line with player speeds and webs. . . .
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Slistine Death
Sons of Angelus Mortis
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Posted - 2008.11.13 01:40:00 -
[138]
Edited by: Slistine Death on 13/11/2008 01:45:49 CCP...
Say goodbye to 3 accounts. I won't be renewing my subs.
The last 2 'expansions' have been extremely disappointing. Quantum Rise and all the changes leading up to it being completely humiliating to myself as a paying subscriber.
CCP, you should be adding or improving the content of EVE, don't drastically change the game play so extensively and nerf roles players have spent months training and expect everyone to swallow it and spend months training to adapt to only be nerfed again.
This expansion is more of a giant nerf bat and bug fix then anything else. Sure you added a new ship and a couple 'wow' features, but this expansion falls way below previous expectations of what a an expansion should be.
I want to point out that you never completed the Trinity expansion improving textures on things like roids, pos's, and scores of other everyday graphics you said you were going to improve.
You have ignored your core membership with your changes to GTC flexibility, ghost training, and other major issues and pandered to carebears and more importantly to your new management/financial advisors and it's desire to attract new subscriptions and increase revenue temporarily. Subscriptions which, I might add don't stick around long. You should take a close look at your active player numbers and new subscriptions over the past 9 months and ask yourself if your customer service, company goals, and expansions have really been geared towards keeping your current customer base.
I've bitten my tongue and continued playing long enough despite my reservations about your goals and direction this year.
EVE is no longer fun and CCP... you no longer care--- Where ever your old management and company goals disappeared to... I thank them for my past entertainment and say goodbye and good riddance to the new management and style of MMO you have become.
-SD
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Gunther Nhilathok
Caldari Fluffy Bunnies and Kittens
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Posted - 2008.11.13 02:21:00 -
[139]
Well, normally I would just log in and enjoy playing eve, but now that it's no longer eve, I decided to come here and complain about it. For 3 years, I've played this game with no serious beefs with game mechanics, but now that the whole game has been recalculated to appease the carebears, I think I'm going to search for something that doesn't suck. And no, I'm giving my stuff to my friends. ;) This is beginning to remind me tragically of another gaming company. SOE. Maybe if you'd ignore ppl who've been playing for 2 weeks or have 4 macro accounts and try to get feedback from the players who actually enjoy playing, you'd get a better idea of what needs changed. Also, devs, start playing again, csm can't teach you anything, they've got their own agendas. Ahh, the internet, where the men are men, the women are men, and the little girls are FBI agents----Ritt Serras |
ARDIUM
Gallente AAA THE RAGE
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Posted - 2008.11.13 02:32:00 -
[140]
I'd like to appologise to CCP, for being a little bit angry about the new patch and nerfs to ship speeds etc...
I've just watched the new videos from fanfest 2008, and in short, i'm quite happy that they do whatever they want... I'm sold 100%, here's my sisters phone number, (0044)652771154478...
There's stuff on there I had dreamed of, and if we are able to see that quality of advancements and additions to Eve, well lets just say it really is the game we've all dreamed it would be... For those of us who are a little heavy at times for whatever reason, we should be patient and understand that there are bigger things going on out there, that these guys are doing phenomenally well...
CCP we love you, even though we will probably continue to give you a hard time...
Now get back to work!
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Darkeen
Gallente
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Posted - 2008.11.13 02:43:00 -
[141]
Originally by: Rienhildie Edited by: Rienhildie on 12/11/2008 19:50:36 PLEASE PLEASE PLEASE PLEASE I am begging here! Let us edit or delete medals that have been made. I accidentally got a spelling error in one of my medal descriptions and two directors made "Medal of Honor" at the same time. Now we have two medals with the same name and and one medal we can't assign because of a stupid mistake.
Petition it... Regards,
Jason Brisbane
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Darkeen
Gallente
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Posted - 2008.11.13 02:47:00 -
[142]
Originally by: Tara Nighthawk My EVE installation updated without problems. Seems fine so far. This is on a Mac.
I think I prefer the red login page to the brown, although I still wish we could go back to the blue one.
No issues up to now. Thanks for the update. Looking forward to seeing the Walking in Station. I assume that will work on a Mac (i.e. with the low level graphics) as well as with the better graphics?
Subject of course to the EULA,.... you could always manually change the spaslh graphics... I found it in a subdirectory but I dont know how wel it would take to being modified, changed, etc,....
Still, its an idea.. Regards,
Jason Brisbane
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Darkeen
Gallente
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Posted - 2008.11.13 02:50:00 -
[143]
Originally by: Slistine Death Edited by: Slistine Death on 13/11/2008 01:52:35 CCP...
Say goodbye to 3 accounts. I won't be renewing my subs. <snip> -SD
Your stuff, I have??
(First!) Regards,
Jason Brisbane
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FJCruisader
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Posted - 2008.11.13 03:13:00 -
[144]
Awesome....awesome...awesome....no problems so far and everything looks great and what little lag I had before is gone. Great job Eve!
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Hihh'Tari
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Posted - 2008.11.13 03:56:00 -
[145]
Originally by: Spc One
Originally by: Lucien Kentares Missile Nerf is a little bit to hard. With cruise Missiles it take up to 3 times more to destroy a simple Frig. Especialy when they are too far for Drones. A CNR or other bigger Ships will tank frigs nearly forever, but now you have to shot at them "forever" ;)
I agree. Missiles should be like they were before the patch.
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Evan Batarr
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Posted - 2008.11.13 06:35:00 -
[146]
Originally by: Mara Kell
Originally by: CCP Greyscale
Given that we standardize on American English, I believe comptroller is a valid word, and it does sound cooler.
Well i know that its a valid english word but i dont think the translators got it right. The german client says Ernte-Comptrolleur. In which "Ernte" means harvest in the agriculturas sense and Comptrolleur is a french translation of the comptroller.
The correct translation would have been more like Abbau-Kontroleur, Abbau-Inspektor or in a more modern wording Abbau-Controller.
Sorry, but it's completely ridiculous to standardize on American English.
BRITISH ENGLISH is the standard all around the world (except for the USA). This is what's teached in schools!
And you're right, the german translations are and were awful. Nothing changed since the last 2 years. They always translate completely out of context and I have the feeling that the translators cannot speak english nor german very well.
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Tangaloa
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Posted - 2008.11.13 07:19:00 -
[147]
Edited by: Tangaloa on 13/11/2008 07:22:17 Just an observation. On the certification planner screen one of the prerequisites for BASIC Common Ore Refiner is STANDARD Refinery Foreman. It seems rather strange having a basic skill dependent upon one which is more advanced.
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Tangaloa
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Posted - 2008.11.13 07:28:00 -
[148]
Another certificate related observation. Standard Ore Refiner has Jaspet listed twice as a prerequisite, but does not have Pyroxeres.
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Camino Nachtmeister
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Posted - 2008.11.13 07:51:00 -
[149]
Expansion updated without issue. This is on Mac. Playing on highest classic grafics settings - running smooth, maybe some 3-5fps slower then before patch (thus faster then before the last empyrean age patch), but NO CRASH for over a day! This is a very nice improvement in comparison to the 1-2 hourly "unexpected" shutdowns, over the last 4-6 weeks. No grafic bugs so far (no station, no star map gliches). I love the cycle timers. The jukebox is now playing for hours and hours without fault. This is new to me :D Well the 10 new tracks - are (just) 10 new tracks, nicely meddled into the former 40-50 ;-)
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Gunter Bahad
Amarr
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Posted - 2008.11.13 07:52:00 -
[150]
Running lvl4 missions has become down right stupid.
You can barely kill the frigs in a BS before the bloody expansion now you can even take them out with drones.
In so much that I lost a bloody BS to them due to being scrammed.
I suggest the following:
- Remove Frigs from lvl 4 missions - Increase the damage small scout drones do to Rat frig - Remove the scram ability from Rat frigs in lvl4 missions - Increase the Isk/lp value so it is worth the time to bring people to help in missions since the current amounts are not worth the time or reward.
Until this crap is sorted out I'm sticking to mining sod this. All of history is a lie. All that matters is whom is doing the telling and who is doing the listening. |
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Preem Palvor
ExploRiggery Inc.
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Posted - 2008.11.13 09:00:00 -
[151]
Edited by: Preem Palvor on 13/11/2008 09:00:39 Well CCP, say goodbye to 5 accounts. The only usefull character left for me is this industrial toon.
Your uber patch messed up all form of pvp except for blobbing.
Seeing a 20 man bs fleet get owned bij a simliar number of frigs is plain wrong. Missles don't hit frigs,arties, AC, lasers and blaster lag the tracking to kill em, neuting them is easily countered by slapping some NOS on your ship.
This patch is just one carebear patch, making it easier for absolute noobs to play the game. Medals, great improvement, FFS what added value do they give to the game? Certificates, likewise Cycle timer, one of the most annoying things in the game New jump gates, w00t, we were waiting for that
I dunno who or what got in your mind to nerf the game like this but IMHO you should be fired instantly.
"The new patch will bring more tactics to the game"....; right, lets all get in frigs, the more we have the better it is.
14 more days till my accounts run out... you can be certain that i won't be renewing them... and for those stupid carebears and mission *****s.. nope can't have my stuff
CCP grow some balls and have the decency to admit this patch is not what it should be, unnerf your goddamm stupid n00bchanges and let Eve become the MMORPG that differentiates from games like WoW
oh and try to answer some of the remarks given in this thread before. seems to me you only answer the questions you like
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Karl Mort
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Posted - 2008.11.13 09:10:00 -
[152]
Edited by: Karl Mort on 13/11/2008 09:11:51 Edited by: Karl Mort on 13/11/2008 09:10:54
Originally by: Gunter Bahad Running lvl4 missions has become down right stupid.
You can barely kill the frigs in a BS before the bloody expansion now you can even take them out with drones.
In so much that I lost a bloody BS to them due to being scrammed.
I suggest the following:
- Remove Frigs from lvl 4 missions - Increase the damage small scout drones do to Rat frig - Remove the scram ability from Rat frigs in lvl4 missions - Increase the Isk/lp value so it is worth the time to bring people to help in missions since the current amounts are not worth the time or reward.
Until this crap is sorted out I'm sticking to mining sod this.
I fully agree. I had to ask a fellow corpmate to come help me with his Raven to finish Worlds Collide. I could not kill with my t2 drones the Elite webbing frigs. Gallente BS's are a waste now and all the training I did for them. If there are 2 elite frigs in your lvl 4 mission, you are doomed in a Mega or hype. Now I will have to spend over 80 mil to retrofit my hype to long range rather than a Blaster platform as the ship's description claims.
The Drones nerf is a joke. Drones are useless and gallente's relying on drones for smaller ships can kiss their BS goodbye due to web/jam.
I guess this is so that we all give up missioning which was causing some of the lagg around isinokka and ibura, and we all get a nice orca and sit there mindlessly mining. HOW BORING WILL EVE BECOME!!!?
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Stric Dusko
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Posted - 2008.11.13 09:12:00 -
[153]
patched fine, logged in fine, no problems with game-play whatsoever. no lag (not worse than before).
i really like the cycle timers, i think they're very subtle (just right really), don't understand people who complain of them being very distracting (but i agree an option to turn them on/off wouldn't hurt).
i also solo lvl4s, and haven't tried one yet since the patch, so reserve judgement on that. but if it's a bit harder, well, more challenge - more fun. if it's nearly undoable, then... we'll see.
all in all, things look good so far, remarkably little problems actually, following such a significant patch.
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Miyamoto Uroki
Caldari Katsu Corporation
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Posted - 2008.11.13 09:53:00 -
[154]
Not much testing yet, but what I can say about using missiles in missions (torps only though):
- with golem the torp dps is fine now, on par with other races close combat weapons - flight speed with afterburner golem is a bit... meh, now. Could be higher really - nerfing range of torpedoes is baaddd.. I now have about 4km less on standard torps than before - drones are fine. Light drones rip through frigs as usual, same for meds and cruisers. - torpedo dps on cruisers is obviously quite a bit lower (still easily doable with golem torps) , but it's just fine that bringing a mate now is more lucrative than doing it solo. Marauders made lonely before QR...
Apart from missiles:
- module timer should be configurable. It IS distracting that all my active mods have the timer, as I don't care about timers of e.g. active hardeners, damage control, etc - module timer isn't working correctly. Needs fixing
- certificates needs more options like being able to show for corpmembers only, show for personnel manager/directors only etc
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Spc One
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Posted - 2008.11.13 09:59:00 -
[155]
Originally by: Karl Mort Edited by: Karl Mort on 13/11/2008 09:11:51 Edited by: Karl Mort on 13/11/2008 09:10:54
Originally by: Gunter Bahad Running lvl4 missions has become down right stupid.
You can barely kill the frigs in a BS before the bloody expansion now you can even take them out with drones.
In so much that I lost a bloody BS to them due to being scrammed.
I suggest the following:
- Remove Frigs from lvl 4 missions - Increase the damage small scout drones do to Rat frig - Remove the scram ability from Rat frigs in lvl4 missions - Increase the Isk/lp value so it is worth the time to bring people to help in missions since the current amounts are not worth the time or reward.
Until this crap is sorted out I'm sticking to mining sod this.
I fully agree. I had to ask a fellow corpmate to come help me with his Raven to finish Worlds Collide. I could not kill with my t2 drones the Elite webbing frigs. Gallente BS's are a waste now and all the training I did for them. If there are 2 elite frigs in your lvl 4 mission, you are doomed in a Mega or hype. Now I will have to spend over 80 mil to retrofit my hype to long range rather than a Blaster platform as the ship's description claims.
The Drones nerf is a joke. Drones are useless and gallente's relying on drones for smaller ships can kiss their BS goodbye due to web/jam.
I guess this is so that we all give up missioning which was causing some of the lagg around isinokka and ibura, and we all get a nice orca and sit there mindlessly mining. HOW BORING WILL EVE BECOME!!!?
I agree. Seems like not only the PvP is f***ed up but PvE too. Medium and Heavy drones are now the same as they both have the same signature resolution. If you want medium drones to have a signature resolution of 125 then you have to increase it for heavy drones or decrease it for medium they can't have the same because it's unlogical. As for missiles i would suggest keeping them as they were before. There's also one medium slot less (on allmost all ships) because now i (and other players) have to have an AB in it because of slow ships speeds if i / they want to come close to NPC mission-battleships and take them out or to the acceleration gates / mission objective that is 100km away.
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Tangaloa
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Posted - 2008.11.13 10:15:00 -
[156]
Edited by: Tangaloa on 13/11/2008 10:18:02 Another peculiarity with the certificates. Standard Refinery Foreman has prerequisites including Refinery Efficiency (Level 1), Metallurgy (Level 2) and Scrapmetal Processing. However to be able to train for the Scrapmetal processing skill you already need both Metallurgy and Refinery Efficiency at Level 5.
This means that the requirements stated on the Certificate Planner of Refinery Efficiency (Level 1) and Metallurgy (Level 2) are superfluous.
Similarly Improved Refinery Foreman has Refinery Efficiency and Metallurgy requirements of Level 4 and Scrapmetal Processing Level 4, but Refinery Efficiency and Metallurgy will already be at level 5 due to scrapmetal processing.
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Cattrall
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Posted - 2008.11.13 10:37:00 -
[157]
The thing which is bothering me most about this patch is that following the HUGE changes to PVP mechanics, many (if not all) of my ships need new setups. That in itself is not a major problem - The real problem for me is RIGS.
For example - Some ships which I previously had fit with MWD's are now only viable with an afterburner... Fine, I'll switch that.... But wait, I have a CCC rig fitted because my previous setup was cap hungry with the MWD - But now with the AB, that CCC rig is a complete waste and adds nothing to my setup. My only option is to destroy the rig and buy something else.
Given that I have 20 or 30 rigged PVP ships in my hangars across EVE, this is going to turn into a very VERY expensive exercise - And seeing as these changes have been forced upon us by the new patch, I personally think CCP need to give us the option to remove rigs without destroying them, even if only on a temporary basis. |
Kitser
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Posted - 2008.11.13 10:49:00 -
[158]
inties owning cerbs now
indeed CCP nice patch you made
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Spc One
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Posted - 2008.11.13 11:02:00 -
[159]
Originally by: Cattrall I personally think CCP need to give us the option to remove rigs without destroying them, even if only on a temporary basis.
This would be nice .. but remember if they do this .. rigs will become very expenssive and the salvaged materials will become cheap. "Buy once use many times" will drop the sold rigs and because of that price will increase.
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Darth Vaders
Caldari Deep Core Mining Inc.
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Posted - 2008.11.13 11:24:00 -
[160]
Good job CCP.
The only negatives i found were
1) a lag/latency increase which felt much yesterday but today things seemed to be better. 2) Certificates is more likely to confuse the new players since they suggest absurd skill combinations. I think the certificates need to be looked into more carefuly. 3) GTCs boosted. I don't like GTC becaue i believe they legalise macro farmers in a sence. 4) Some minor bugs with the weapon grouping
Apart that i am very happy with the changes All in all best patch ever! |
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Cattrall
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Posted - 2008.11.13 11:34:00 -
[161]
Edited by: Cattrall on 13/11/2008 11:34:21
Originally by: Spc One
Originally by: Cattrall I personally think CCP need to give us the option to remove rigs without destroying them, even if only on a temporary basis.
This would be nice .. but remember if they do this .. rigs will become very expenssive and the salvaged materials will become cheap. "Buy once use many times" will drop the sold rigs and because of that price will increase.
When I say a temporary basis, I mean that following this patch we should be allowed to remove rigs from our existing ships as a one-off (maybe via petition). I'm not suggesting that Rigs should be changed to become removable, merely that our existing rigs should be removed in the same way that people have had implant sets removed. |
Zeta Aece
Caldari a Dragon Army
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Posted - 2008.11.13 15:30:00 -
[162]
Edited by: Zeta Aece on 13/11/2008 15:33:46 Edited by: Zeta Aece on 13/11/2008 15:30:58
Originally by: Spc One Edited by: Spc One on 13/11/2008 10:09:11
Originally by: Karl Mort
Originally by: Gunter Bahad Running lvl4 missions has become down right stupid.
You can barely kill the frigs in a BS before the bloody expansion now you can even take them out with drones.
In so much that I lost a bloody BS to them due to being scrammed.
I suggest the following:
- Remove Frigs from lvl 4 missions - Increase the damage small scout drones do to Rat frig - Remove the scram ability from Rat frigs in lvl4 missions - Increase the Isk/lp value so it is worth the time to bring people to help in missions since the current amounts are not worth the time or reward.
Until this crap is sorted out I'm sticking to mining sod this.
I fully agree.
I agree.
I further confirm this. Light drones exist to devour frigates and drone bays exist in battleships so that BS pilots have the option of including a defense against frigates in their build. You want that drone bay to be versitale: you can either use your drones for target painting so you can focus your mids on your tank, add ECM to your PvP fleet when you're short on EWAR pilots, enhance your DPS with heavy attack drones, give yourself a defense against smaller ships that would be hard to hit using your BS class weapons, or more. But that defense against smaller ships HAS to be present in this list. Battleships do not have enough intrinsic value right now to be useful if they must be babied by anti-frigate ships. I get better DPS in a T2 fit Drake using T1 ammo then I do in a cruise missile fit Raven with a comperable tank.
What role to light scout drones now play in this game if they are not effective against frigates? Why are you changing game content instead of adding new content? These changes are not nessairly for the better and people have commited ISK and real-life money (in skill training time) to your former balance. Try to be gentle when screwing up people who have paid you their money.
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Newbie Ned
Ascent of Ages
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Posted - 2008.11.13 16:24:00 -
[163]
Apologies if this has alreadt been posted, I haven't read through 6 pages. It would be great if people only posted issues not general whines!
Anyway there seem to be some issues with the certificates - some don't show up in the list on the left of the planner, but you can still see them by clicking on the links from other certs on thr right.
Also in leadership, the fleet coordinator cert needs 4 improved certs to get but is only standard -surely it should be at least improved, probably even elite?
Nice work with the patch ccp. I might not like everything in it but I love a lot of it!
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PJRiddick
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Posted - 2008.11.13 19:06:00 -
[164]
Hay CCP,..i really hate to say it,...and excuse my bluntness but,...
YOU GUYS REALLY SCREWED THE GAME UP THIS TIME!
When i cant even kill a frig in my Mega,...COMMON,...WHERES THE LOGIC IN THAT?
Clatu Verada Nicto Fly safe >yea right< Watch out for the neubs,...and eat your vegatables! >R<
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Elowynne
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Posted - 2008.11.13 20:39:00 -
[165]
To be blunt about this patch...... the game wasn't broken don't fix it
The pilots who flew "ludicrous speed" ships trained long and hard to get where they did and spent a lot of money getting there too, and tbh ludicrous speed only gave you survivability at getting away from gatecamps and was useless in pvp versus heavy neuts and a rapier on your side
CCP: go back to the old pvp mechanics but keep the new content and just add web bubbles as an option for dictors and the whole thing would be sorted instead of EVERYONE having to learn the game all over again WTF !!! and costing a lot of isk to all refitting their ships and doing away with now useless rigs.
Theres a lot of your existing customer base about to leave the game, people who have spent years training up missiles skills navigation etc just to have it all thrown back in their faces.
WEB BUBBLES I TELLS YA !
regards,
elo.
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Rafael Cane
House of Stark FOUNDATI0N
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Posted - 2008.11.13 21:36:00 -
[166]
The game changes are an improvement. I like most the overall more of basic agility, the game feels not slower but faster.
That you have to use a wider range of weapons to come through missions its ok. Even if the "hammerhead-IIs and done"-way before was comfortable, it made some things almost too simple and plain. Also that not each mwd eats a quarter of the cap anymore before you did anything with it makes some more tactics possible.
The module timer is great, but could be visually a little more in the background. Maybe the light green glow that goes round the button instead of pulsing?
I encountered two traffic advisories in low-populated areas yesterday and the jumping took some time. Never had this before QR.
Overall: Nice extension.
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Dmian
Gallente Gallenterrorisme
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Posted - 2008.11.13 23:21:00 -
[167]
Problem with two different Eve icons in the Games browser folder in Vista.
I have two icons in the Games folder in Vista, but I know why it's happening. I have the regular Eve folder and a test folder for Singularity inside the CCP folder (called EVETest) and that version is the one showing up in the Games browser with the eve.exe icon. The other ("official" game) appears with the "Trinity" cover.
Official game Test folder game that appears here Login of official client, with username on it. Login of test folder that appears when I use the second Eve icon, without username.
The test version can't be erased from the folder, but it can be hidden using the right button menu. ----
Eve Alpha - The font of Eve - Get it here |
FugginNutz
Caldari Chinchilla Industries Manifest Destiny.
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Posted - 2008.11.13 23:43:00 -
[168]
Uhm....why no certs for capital ships? Seems like you didn't finish the job...like rest of patch.
This patch should have been called "Rise of the Frigates" due to the other nerfs.
Instead of nerfing the hell out of everything, why don't you give the carebears a difficulty setting and OMFGWTHBBQYERARES non-nerf setting for those that PVP?
Bah...
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Rock'n'Roll Lady
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Posted - 2008.11.14 02:27:00 -
[169]
hehe people complaining should just quit as CCP never listens to player complaints, and people looking for answer should not have a hope unless they are showing all praise for CCP their questions or complaints can't be answered, if you go and see past replies from them they usually reply only the questions they like or if some one is showering heavy praise on them. that's the way this MMO has gone to and you are not bound to stick with it.
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Tragorr
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Posted - 2008.11.14 08:03:00 -
[170]
Why has the new Quantum Rise patch targeted Caldari race pilots so heavily?...especially those who fly BS.
Missiles Nerfed Medium Drones Nerfed BS speed Nerfed
all in one fell swoop!!!!!.....
..If u are Caldari pilot who is flying a BS...but cant go to a command ship yet.....(as in my situation) your build and setup is stuffed....(even in high sec..which is where I fly)
I say to the developers, you have gone too far...This needs redressing fast!!!
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Luzz Bightyear
Caldari The PeacekeeperZ
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Posted - 2008.11.14 08:05:00 -
[171]
Good thing I pay for my game time with isk-bought GTCs. I wonder how long it will be before CCP release another patch to fix their latest slipup.
Btw. I was just starting to get into L4s. I've been forced back to L3s by the missile nerf. I've invested a good month into training missiles to get there, and now all that has been rendered void... ------------------
Hi-ho, hi-ho, It's off to lowsec we go, With a sh*t fit 'sprey, and T1 drones, Hi-ho, hi-ho hi-ho hi-ho. - Anon |
Doctor EX
Science and Trade Institute
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Posted - 2008.11.14 09:06:00 -
[172]
Had no problems installing. Certificates are interesting, and a good way for people to sort themselves starting out in the game. Cycle timers are genius, and much overdue. New stargates are quite something.
Mixed feelings about speed nerfs and missile nerfs, but if it forces people to use all kinds of different ships instead of the same small bunch of I-win combos, then I'm all for it. I'm sure people will work it all out.
People grizzling about BS's not being able to handle frigates seemed a bit weird though. So I ran a quick low end mission in my Megathron BS - had no problems dealing with a wall of Elite Frigates using small t2 drones - they ate the lot without complaints, and without any noticeable differences to before. I was going to try more serious missions except....
...for CONCORD. Tested 425mm railguns at a frigate at 50km - the guns blew it away no problems (hint, gunnery ftw missile boys), but CONCORD suddenly pronounced my use of a Targeting Computer to be a criminal offence and my Megathron got headshotted before I could blink. This had better be a bug!
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2008.11.14 10:59:00 -
[173]
Edited by: Tonto Auri on 14/11/2008 11:00:52 misplaced -- Thanks CCP for cu |
Sarty Tresik
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Posted - 2008.11.14 11:59:00 -
[174]
All the crying thats rises up here from the Caldari BS mission runners is a thing to think about. Drones hit T2 frig no more? Cruise missiles a crap now? Come on, be serious guys. There was a major unbalance in lvl4 mission boats, namely the raven. You DONT do missions too slow now. No, you do it as fast as with any other BS now!
You even can do the missions exactly as fast as before, just fit a targetpainter and try, how much more volley damage you do even on a npc- BS! If your drones cant hit T2 frigs -> skill these drones ffs and put the painter on them. So you have to crap your tank for the painter on your BS? A single BS was NEVER mind to sit in the middle of a lvl 4 mission and tank the full damage from all npcs there. As minmatar or whatever you'd know that.
Remember, all is good, if you survive the mission. How long this mission lasts is subject to your skills, not to ccp.
I did buzz kill in a phoon and guess what? Warrior II plus targetpainter (or webber if you want) KILL T2 frigs. If not, spend another million or two in you drone, maybe.
And so the cry is not "we cant do mission anymore bwahahahahuhu", but its only " I need 45 minutes now fnr wc instead of 35 bwahahuhuhu".
Welcome to the non raven mission runners world. Adapt or die. CCP did never change anything because of whines an a few closed accounts.
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wattie
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Posted - 2008.11.14 12:13:00 -
[175]
Edited by: wattie on 14/11/2008 12:13:38 How do I turn OFF the module cycle timer graphic? I find it incredibly annoying same here:(
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IR Scoutar
Caldari State War Academy
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Posted - 2008.11.14 15:24:00 -
[176]
after yet more vigorous testing i have found
5 1/4 bugs 1 strange glitch and 1/2 of an exploit its only 1/2 because ... oh you know what im not gona tell
am i gona report it ? mope.... get on my good side ... perhaps i will |
PJRiddick
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Posted - 2008.11.14 16:49:00 -
[177]
Im going back to Quake III,...or maybe unreal. Cee ya! >R<
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Marendithas Zar
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Posted - 2008.11.14 17:10:00 -
[178]
Edited by: Marendithas Zar on 14/11/2008 17:12:49 Hurray for fluff! Seriously.
With respect to awards-- no (apparent) ability to go back and edit a decoration (or delete it) before issuing the first one. No ability to deprecate a decoration so that no more can be issued.
No alliance decorations? I thought this was coming.
Absolutely need the ability to issue decorations to anyone--regardless of corporation, alliance, etc. -- with the recipient's acceptance. It's just a pointer to the template record anyway, right?
Anyway, thanks for adding some fun fluff.
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Rev Russ
Caldari Nanoprints
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Posted - 2008.11.14 17:17:00 -
[179]
I am amazed that I don't see more complaining about the lag! Ever since the patch lag has at least doubled. It appears mainly to occur only if you have your weapons grouped together, which is crazy because weapons grouping supposed to have reduced the number of database requests... I have almost lost my maelstrom a few times because of lag recently. Although I do admit, I am an avid hull tanker :)
As far as the speed and missle nerf is concerned i am a big fan. I feel that my crow is now more effective than ever. Smaller sig radius means its more difficult to get hit by guns and missles (reduced missle explosion velocity helps too). I can now perma run my mwd :) and I don't have to worry as much about some nano stabber catching up to my 4000 m/s speed.
AND if you have good missle skills, your missles are still VERY effective. Granted missles are not quite the EASY button on smaller targest with torps and cruise missles like they used to be, but if you ever tried to take out a frigate at close range with arties... you will have an appreciation for the flexibility that missles have still retained.
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Belphegorn
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Posted - 2008.11.14 21:41:00 -
[180]
I'm not sure if anyone have noticed but the Caldari's main weapon - missiles and torps hae benn f***ed up completely! I have Cruise on lvl5 and every other missile related skill on lvl4 + 3 best missile hardwirings and as I was testing my CNR with a friend in a Hawk, I was doing 7 (SEVEN) dmg!!!
I simply cannot imagine e.g. Worlds collide with that.......
No wonder people are switching to mining, leaving PvE or even the Game itself...
Very dissapointing...
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Kerfira
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Posted - 2008.11.14 22:54:00 -
[181]
Originally by: Belphegorn I'm not sure if anyone have noticed but the Caldari's main weapon - missiles and torps hae benn f***ed up completely! I have Cruise on lvl5 and every other missile related skill on lvl4 + 3 best missile hardwirings and as I was testing my CNR with a friend in a Hawk, I was doing 7 (SEVEN) dmg!!!
That sounds about right, and exactly as things SHOULD be when shooting a frigate with battleship weapons!
Originally by: Belphegorn I simply cannot imagine e.g. Worlds collide with that.......
It's just about the same actually, as long as your painter and drones are well-skilled.... as they should be if you fly a battleship!
Originally by: Belphegorn No wonder people are switching to mining, leaving PvE or even the Game itself...
Yeah, it's no wonder. People have always been better at quitting when faced with actually having to think to get something...
Originally by: Belphegorn Very dissapointing...
I agree. The amount of people whining because the overpowered game mechanics they were abusing are not nearly vocal enough.
Caldari battleships have been BALANCED, not nerfed. They're now about as useful in PvE as other battleships, and now needs about the same amount of training to be effective as other battleships. In PvP, missile users now have to THINK about which ships they shoot at, and how they fit their ships instead of just pressing f1-f2-f3...
Now, will you stop crying? I'm sure you liked it a lot when you had your I-Win button that didn't require effort to make you feel uber, but that was never what EVE was intended to be!
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Driven
Caldari Mass Produced Venturi Starea
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Posted - 2008.11.14 23:17:00 -
[182]
Alchemy = A very nice concept horribly executed.
There is no one who can add that is going to embark on any scale of production of unrefined intermediates.
The time scale of 1/20th of normal production, multiplied by the production scale requiring 20X mid-range vs. hi-end materials means that one would have to run -- GET THIS -- 10 Large POS's with 2 simple reactors each to equal the output of one medium running 1 simple reactor with the usual materials.
If you simply fixed the time scale, that would go a long ways to solving the problem.
As it is, its untenable, impossible, unplayable. No one will do this unless they simply have too much money and not enough sense to understand the economics of the proposal.
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Lorac Caladon
Caldari The Cowboy Junkies
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Posted - 2008.11.15 01:43:00 -
[183]
Edited by: Lorac Caladon on 15/11/2008 01:45:04
Originally by: Newbie Ned Apologies if this has alreadt been posted, I haven't read through 6 pages. It would be great if people only posted issues not general whines!
This is the "Feedback" thread. Not the "Issues" thread. It would be great if you could keep your whining about other peoples whining to the correct thread. TIA. |
Kar Yu
Gallente Shadow Front
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Posted - 2008.11.15 01:50:00 -
[184]
Hi.
Downloaded the patch, run it, log on and everything is DAM SLOW!
My average FPS dropped to 5.3 !!!!!!!!
I cant play, I cant fly, I cant do anything in the game! Anyone having more slowdown graphics problems or its just me?
No, its not my machine....plz....I know hardware and I can play games way way more demanding in graphics then eve...
Any help or coment here plz?
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zeus83
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Posted - 2008.11.15 06:48:00 -
[185]
Missle nerf. 1.all missiles have an explosion radius. which means the larger the explosion radius the less damage it does to a smaller ship. (made missiles realistic before the patch)
2.droping the explosion velocity makes missiles useless on smaller ships.
SPEED NERF 1 takes out a large part of the game that made the game strategic.
2 completely takes out the interceptor ship class.
3 distroys the minmatar race
OVERALL this games back story explained why ships of each race did diferent things. each race had the same class ships but each race has different attributes so it means even if the ship is the same class its going to have different strong points. example:RAVEN shield tank (uses mids slots) so that means its not intended for pvp. more suited for pve. MEGATHRON: armor tank (uses low slots) better for pvp not pve. this is part of the reason i dont understand all the crying about how this ship is unbalanced or that ship is unbalanced. in the base setting for EVE they are ment to be different from each other. it made it to where pilots had to group together with different ship classes and iplaimented stratage. with the nerf its pretty much turned into who ever has the most ships wins. why not just make one ship per race and have it do the same thing. i mean why was there ever an interceptor??? the entire purpose of this kinda ship is intended to go really fast. with the time it takes to train (train time = hard earned money) it should be really fast. the entire minmatar race was bases off of speed. they are slaves with cheaply build ships that are made of light weight trash cans. the did what they were intented to do. no they are just a light weight trash can that sits still. honestly expansions should only be things put into the game such as ships, new space, mods, and so on.. not lower this mod, kill this ship, and take out the excitment of the game. so yea just take out all ships and have one ship that just has one type of gun with one style of tank and one purpose. that will be the only way to make any game balanced. |
Roen Dunaer
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Posted - 2008.11.15 10:14:00 -
[186]
Edited by: Roen Dunaer on 15/11/2008 10:24:34 Two minor problems...
Javelin Rockets USED to have a flight time of 4 seconds and a velocity of 3250 m/sec. Now they have a flight time of 2 seconds and a velocity of 3375 m/sec. Patch notes indicate a 50% range increase but, this is a decrease.
The Heretics bonus of 10% Missile Velocity per Interdictor skill level is only giving a 5% bonus. |
Slym Pikins
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Posted - 2008.11.15 12:26:00 -
[187]
Cannot fit Cov Ops Cloaking Device to Viator as newly advertised, requires 10,000 CPU? |
Belphegorn
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Posted - 2008.11.15 12:51:00 -
[188]
Originally by: Kerfira Edited by: Kerfira on 15/11/2008 00:10:10
Originally by: Belphegorn I'm not sure if anyone have noticed but the Caldari's main weapon - missiles and torps hae benn f***ed up completely! I have Cruise on lvl5 and every other missile related skill on lvl4 + 3 best missile hardwirings and as I was testing my CNR with a friend in a Hawk, I was doing 7 (SEVEN) dmg!!!
That sounds about right, and exactly as things SHOULD be when shooting a frigate with battleship weapons!
Originally by: Belphegorn I simply cannot imagine e.g. Worlds collide with that.......
It's just about the same actually, as long as your painter and drones are well-skilled.... as they should be if you fly a battleship!
Originally by: Belphegorn No wonder people are switching to mining, leaving PvE or even the Game itself...
Yeah, it's no wonder. People have always been better at quitting when faced with actually having to think to get something...
Originally by: Belphegorn Very dissapointing...
I agree. The amount of people whining because the overpowered game mechanics they were abusing have been balanced are not nearly vocal enough.
Caldari battleships have been BALANCED, not nerfed. They're now about as useful in PvE as other battleships, and now needs about the same amount of training to be effective as other battleships. In PvP, missile users now have to THINK about which ships they shoot at, and how they fit their ships instead of just pressing f1-f2-f3...
Now, will you stop crying? I'm sure you liked it a lot when you had your I-Win button that didn't require effort to make you feel uber, but that was never what EVE was intended to be!
I'll tell U what - BS weapons should BLAST a frigate class ship off the sky in seconds... :D If the current way of "progress" in EVE continues, soon ppl will fight in noob ships... :D
PS. Wouldn't it be nice if u could replace 1 cruise missile launcher with e.g. 2 Heavy ones, or 4 light ones...??? A Raven with 24 light missile launchers would then be deadly to a frigate... instead... a gang of 5 frigates for 600k isk each with scramblers can take her out... not to mention that mwd won't work anymore... lol! |
Kerfira
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Posted - 2008.11.15 16:42:00 -
[189]
Edited by: Kerfira on 15/11/2008 16:43:03
Originally by: Belphegorn I'll tell U what - BS weapons should BLAST a frigate class ship off the sky in seconds... :D If the current way of "progress" in EVE continues, soon ppl will fight in noob ships... :D
PS. Wouldn't it be nice if u could replace 1 cruise missile launcher with e.g. 2 Heavy ones, or 4 light ones...??? A Raven with 24 light missile launchers would then be deadly to a frigate... instead... a gang of 5 frigates for 600k isk each with scramblers can take her out... not to mention that mwd won't work anymore... lol!
To quote Oveur (or maybe Wrangler) some years ago:
"The Battleship isn't, nor was it ever intended to be, a solo wtfpwnmobile!"
For game continuity, this is an AWESOME statement!
A game based on your premise would die within less than 6 months as no new players would continue playing after a few days...
If a battleship pilot is stupid enough to fly around without support, he DESERVES to die to the first frig gang he encounters.
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Gus Gallente
Dark Star Cartel Molotov Coalition
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Posted - 2008.11.15 18:43:00 -
[190]
Edited by: Gus Gallente on 15/11/2008 18:44:15 Here's my feedback:
Subscription Status: Cancelled Will be suspended11/20/2008 Total Number Of Payments: 3 Cancel Subscription Cancellation Expires: 11/20/2008 4:56:04 PM Remaining Playtime: 4d:23h:7m
This patch isn't even alpha-quality software. Please notice the judicious use of the word "patch" as opposed to "expansion."
But hey, at least some of those new stargates are gigantic!
Oh, wait, that sucks...especially where they replaced the tiny ones...
This patch took the Eve universe's continuity back about a thousand years! GO CCP!!!
--- It's never just a game when you're winning. - George Carlin |
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Zeta Aece
Caldari a Dragon Army
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Posted - 2008.11.15 19:54:00 -
[191]
Edited by: Zeta Aece on 15/11/2008 20:04:13 Now that I've finally got some free time to investigate numbers:
Cruise Missile Explosion Radius: 300m Cerberus Signature Radius: 135m Onyx Signature Radius: 135m Vagabond Signature Radius: 115m Brutix Signature Radius: 300m Hurricane Signature Radius: 240m Harbinger Signature Radius: 260m Damnation Signature Radius: 265m Astarte Signature Radius: 300m Megathron Signature Radius: 400m Tempest Signature Radius: 340m Apocalypse Signature Radius: 400m Torpedo Explosion Radius: 400m
Cruise Missile Explosion Velocity: 69m/s Cerberus Max Velocity: 175m/s Onxy Max Velocity: 198m/s?!? (this makes no sense?! the tank is already _insane_ and now it's fast too?) Vagabond Signature Radius: 239m/s Brutix Signature Radius: 140m/s Hurricane Max Velocity: 165m/s Harbinger Max Velocity: 150m/s Damnation Max Velocity: 150m/s Astarte Max Velocity: 145m/s Megathron Max Velocity: 105m/s Tempest Max Velocity: 120m/s Raven Max Velocity: 98m/s (you're reallying going to bring a BS ship under 100m/s?) Apocyalpse Max Velocity: 94m/s (this a very harshly low speed...) Torpedo Explosion Velocity: 71m/s
For the love of christ, I am Caldari missileer not because I thought I could get ISK the fastest by choosing that profession but because I'm a U.S. Air Force guy and I legitametly dig missiles over the naval-like artillery. And now I'm getting shot up in the crossfire of what seems to be a huge 'punish the CNR carebears' bandwagon at CCP. Fitting a T1 Raven with XT900 cruise launchers, three BCUII's, decent skills and no drones only gave me about 300 DPS. This was already significantly lower then the damage other battleships are capable of dealing. Now my battleship class weapons cannot even deal full damage against battleships.
A mega with a T2 afterburner would be going 246m/s. With Target Navigation Prediction to 4, my T1 CMs would only wind up hitting for 39% damage.
[(69m/s*1.4)/(105m/s*2.35)][1]100=39.1489362 Holy ****, you can't be serious, CCP!!
And what if a lone T2 AB Hurricane were to gank me while I was traveling to meet up with a fleet:
[69m/s*1.4]/(165m/s*2.35)][240m/(300m*.85)]100=23.4474912 That cane whould shaft me!
CCP, tell me I am not making this calculations right!
Edit: I wouldn't even deal full damage if I shot myself!
[69m/s*1.4]/(98m/s)][1]100=98.5714286
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Belphegorn
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Posted - 2008.11.15 20:54:00 -
[192]
See Kerfira, it's not just me... and trust me: this expansion is not "caldari tweaking" - it's caldari holocaust...
other than that - the quote you posted about how eve was always supposed to be... I still think, and I bet every sci-fi fan does as well, that a battleship should be way beyond the destructive power of a whole squadron of frigates! No science fiction movie/book/game has ever made battleships scared of such small vessels, even in groups! Battleship is not a specific type of battle oriented ship - it is simple, raw, brute force and should be ready to fight every type of enemy. If someone sticks mwd, scramble and a single damn light miss launcher he/she will eventually bring the battle to a point where the winner will be the one who calls for help first... It's just that the guy in the frig spent a few hours on skilling... while the one in the BS had spent weeks...
Say or think what you want but nothing will convince ppl like me who feel the last 12 months of skilling missiles has been wasted... Seepd nerf - fine - I didn't like when cruisers were scrambling me while doing 7.5km/s and my missiles couldn't hit them but at least those guys must have trained months and spent billions on complex or commander fits (scramblers or mwd in this matter). Now, any noob can simply scna me out, jump to my mission and finish me off...
Pathetic...
That's backstabbing CCP! |
Righteous Deeds
Diverse Endeavors
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Posted - 2008.11.16 00:42:00 -
[193]
I would very much like the missile/speed changes undone. VERY much.
Nothing in the last three "patches" has done anything particularly useful for me. All have made my Eve experience more frustrating.
I'll say again... You have got to stop this changing of the rules while the game is in play. |
Lollapolooza
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Posted - 2008.11.16 01:37:00 -
[194]
I'm almost lost for words on this one. Some examples of why, in my eyes, some aspects of this patch have been an abomination:
Interceptors Now bordering on useless as they're now struggling to speed tank.
Nanos The tactic is now history. What a shame. More to the point; why has it been made history???? It was a perfectly legitimate tactic which added more excitement to the game play for thousands of players. It wasn't unfair in the slightest as most pilots who wanted to protect themselves against attacks from nanos had plenty of possible counters to employ; neuts, webs, etc. Chosing not to protect themselves and then complaining that they were getting killed by nanos is no reason whatsoever to wipe out an entire strategy.
An end to solo roaming? The death of solo roaming for ratters is pretty much guaranteed now as any ship capable of dealing enough damage to kill a ratting BS is now, in most cases, too slow to tank the damage or stand a chance of escaping the inevitable gate camps. Anything fast enough can't pack a big enough punch. Another aspect of the game which was very much enjoyed by a considerable portion of the community has been rendered extinct. Some may say this is fair enough, but take HACs and BSs as an example:
- Required skills- HAC > BS
- rl skill level required- HAC > BS
- Cost of ship to replace- HAC > BS
To me this suggests a HAC should be a superior ship to a BS regardless of size. Before the nerf a PVP fitted BS would be a match for a PVP HAC. Now the balance has been swung completely in the favour of BS. Utter BS, if you ask me.
I sincerely hope CCP realise quickly that although the carebear-favouring, blob-warfare loving, large alliances make the most noise, there are plenty of smaller corps and even solo players who have lost the aspect of the game that made it most enjoyable. I hope they take another look at the changes made before it is too late and they lose this section of the community. Eve would be a less diverse game without them.
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Yoshi Abe
Minmatar Pangalactic Gargle Blasters
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Posted - 2008.11.16 03:42:00 -
[195]
I have only one major complaint: Matar recons are hit disproportionately hard by the web nerf. A web effect bonus would be really, really nice.
If you could just consider adding the words "and stasis webifier" after the words "target painter" to this sentence in the Huginn's description:
Minmatar Cruiser Skill Bonus: 5% bonus to Medium Projectile Turret rate of fire and 7.5% bonus to target painter effectiveness per level
It doesn't have to be an additive bonus, pushing the normal 60% to a 75% effective speed reduction seems like a sensible change to preserve the effectiveness of these ships within their role.
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Kerfira
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Posted - 2008.11.16 09:44:00 -
[196]
Originally by: Belphegorn See Kerfira, it's not just me... and trust me: this expansion is not "caldari tweaking" - it's caldari holocaust...
If it was 'Caldari Holocaust', I would be affected too.... but I'm not... I adjusted my ship fits, accepted that I could no longer tank to the extreme degree I did before, and adapted...
But yes, you are most certainly not alone.... There's a lot of people playing this game who don't know beans about game balance, who're not flexible enough to think about new fits, and who take it badly when the broken game mechanics they were counting on to feel nber is balanced. This is just how people are, and I know I can't change that.
Originally by: Belphegorn other than that - the quote you posted about how eve was always supposed to be...
That quote is CCP's design intention! That invalidates anything you may have to say about it, since because it is their game, and their vision, what they say is how it is. That your 'vision' of battleship wtfpwnmobiles would kill the game in less than 3 months is another matter, but then again, you apparently don't know beans about game balancing.
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Gus Gallente
Dark Star Cartel Molotov Coalition
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Posted - 2008.11.16 20:29:00 -
[197]
Edited by: Gus Gallente on 16/11/2008 20:31:13 Edited by: Gus Gallente on 16/11/2008 20:30:22 Edited by: Gus Gallente on 16/11/2008 20:30:02 Just a little something for our friends in Iceland to consider:
Quote: Speeding 17,000 miles an hour (27,000 kph) around Earth, space shuttle Endeavour aimed for a docking with the international space station Sunday.
Quote from MSNBC.com
27,000 kph = 7.5km/s. The ships in Eve are literally thousands of years ahead of our technology level, yet the very fastest we can now muster in Eve is somewhere around...maybe...6km/s?
Please fix the physics engine, as it's apparently not up to the chore of depicting truly epic sci-fi speeds. And before somebody says it, warp doesn't count, there's no maneuvering during warp, and clipping is disabled!
Yet another example of Eve's technological advancements rolling back the clock on an epic scale.
--- |
Kerfira
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Posted - 2008.11.16 23:15:00 -
[198]
Edited by: Kerfira on 16/11/2008 23:17:05
Originally by: Gus Gallente Just a little something for our friends in Iceland to consider:
Quote: Speeding 17,000 miles an hour (27,000 kph) around Earth, space shuttle Endeavour aimed for a docking with the international space station Sunday.
Quote from MSNBC.com
27,000 kph = 7.5km/s. The ships in Eve are literally thousands of years ahead of our technology level, yet the very fastest we can now muster in Eve is somewhere around...maybe...6km/s?
Please fix the physics engine, as it's apparently not up to the chore of depicting truly epic sci-fi speeds. And before somebody says it, warp doesn't count, there's no maneuvering during warp, and clipping is disabled!
Yet another example of Eve's technological advancements rolling back the clock on an epic scale.
---
Have you ever tried some of the old 'Elite' follow up games? The 'Frontier' series? They tried to implement 'realistic' velocities, but it became all but impossible to control as the human mind is simply not geared to those speeds (which is why computers run the shuttle).
The current EVE mechanics serve their purpose. They sacrifice reality for playability, which is THE sensible thing to do when you're talking about a GAME. If it had been a SIMULATOR, then yes, you'd have been correct, but it isn't.
To quote from the wiki page on Elite:
Quote: The sequels employed a realistic flight model based on Newtonian mechanics rather than the original arcade-style engine. While this was more realistic, many players also found it frustratingly difficult, particularly in combat. Most space trading games since Elite have stuck to an arcade-style flight model, in which the ships behave as though they are flying in an atmosphere.
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Gus Gallente
Dark Star Cartel Molotov Coalition
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Posted - 2008.11.17 03:22:00 -
[199]
Edited by: Gus Gallente on 17/11/2008 03:22:51
Originally by: Kerfira Edited by: Kerfira on 16/11/2008 23:17:05
Originally by: Gus Gallente Just a little something for our friends in Iceland to consider:
Quote: Speeding 17,000 miles an hour (27,000 kph) around Earth, space shuttle Endeavour aimed for a docking with the international space station Sunday.
Quote from MSNBC.com
27,000 kph = 7.5km/s. The ships in Eve are literally thousands of years ahead of our technology level, yet the very fastest we can now muster in Eve is somewhere around...maybe...6km/s?
Please fix the physics engine, as it's apparently not up to the chore of depicting truly epic sci-fi speeds. And before somebody says it, warp doesn't count, there's no maneuvering during warp, and clipping is disabled!
Yet another example of Eve's technological advancements rolling back the clock on an epic scale.
---
Have you ever tried some of the old 'Elite' follow up games? The 'Frontier' series? They tried to implement 'realistic' velocities, but it became all but impossible to control as the human mind is simply not geared to those speeds (which is why computers run the shuttle).
The current EVE mechanics serve their purpose. They sacrifice reality for playability, which is THE sensible thing to do when you're talking about a GAME. If it had been a SIMULATOR, then yes, you'd have been correct, but it isn't.
To quote from the wiki page on Elite:
Quote: The sequels employed a realistic flight model based on Newtonian mechanics rather than the original arcade-style engine. While this was more realistic, many players also found it frustratingly difficult, particularly in combat. Most space trading games since Elite have stuck to an arcade-style flight model, in which the ships behave as though they are flying in an atmosphere.
No, lol, you're right.
The players who had ships going in excess of 7500m/s definitely couldn't control their ships. It was beyond the capacity of their human minds.
--- It's never just a game when you're winning. - George Carlin |
Althus Treefingers
Minmatar Valklear Guard
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Posted - 2008.11.17 08:42:00 -
[200]
Edited by: Althus Treefingers on 17/11/2008 08:43:30 A comment on pwnmobile vs blind-to-frigates BS: there could be a balance here. Damage-wise I would fully expect any large gun to pound the crap out of a frig. What I wouldn't expect is for that gun to reliably hit a frig.
I think the above-mentioned BS hitting a frig for only 7 dmg is silly. What happened there? Did the BS shell just slightly graze the frigs antenna? I'd rather move to a situation where 99 times out of 100 (not a fixed ratio, should be based on speed/tracking stats), the BS misses completely, but blasts the frig to dust instantly on that 1 hit in 100. The bigger the size difference, the less middle ground there should be in damage.
This would be a guns-only thing of course. Missiles would have to be treated differently.
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Kerfira
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Posted - 2008.11.17 08:48:00 -
[201]
Originally by: Gus Gallente The players who had ships going in excess of 7500m/s definitely couldn't control their ships. It was beyond the capacity of their human minds.
Ahh. I see.....
You're a nano-pilot wanting your I-Win button back because you've found out that you're not the PvP god you thought you were! You want your broken game mechanics back so you can feel nber again....
Sorry, you'll just have to learn to THINK instead of just pressing the MWD button to get out of danger.
A mechanic that lets people get out of danger faster than opponents can lock them is BROKEN, but of.c. you don't see it that way since it made you feel nber.
I feel sorry for you... Such a lack of ability to adapt is really a sad thing...
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NightF0x
Gallente Chicken Coup Raiders
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Posted - 2008.11.17 10:22:00 -
[202]
Not to derail your guys' discussion here, but what is the deal with running dual sessions on the Classic Client? A few expansions ago (post graphical changes) it was running great. Now I will have a 5-10s delay on one client while I try to open cargo, open ship hangar...etc. It was never this bad in the recent past. |
Raniel Etheren
Caldari Perkone
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Posted - 2008.11.17 14:36:00 -
[203]
Originally by: Althus Treefingers Edited by: Althus Treefingers on 17/11/2008 08:43:30 A comment on pwnmobile vs blind-to-frigates BS: there could be a balance here. Damage-wise I would fully expect any large gun to pound the crap out of a frig. What I wouldn't expect is for that gun to reliably hit a frig.
I think the above-mentioned BS hitting a frig for only 7 dmg is silly. What happened there? Did the BS shell just slightly graze the frigs antenna? I'd rather move to a situation where 99 times out of 100 (not a fixed ratio, should be based on speed/tracking stats), the BS misses completely, but blasts the frig to dust instantly on that 1 hit in 100. The bigger the size difference, the less middle ground there should be in damage.
This would be a guns-only thing of course. Missiles would have to be treated differently.
I totally agree with Althus.
Speaking about missiles, I was thinking about their Explosion Radius: mainly for big missile with big explosion, the target doesn't need to be in the exact center of the explosion; it's sufficient that he's inside the explosion.
An example: a cruise missile (Explosion Radius = 300m) can damage a frigate (Signature Radius = 40m) hitting it directly or just by exploding near it. The only difference should be this: a direct hit, although extremely rare, it's a catastrofic event (I would opt for full damage) for the unlucky target; the other way round, a ship can escape the explosion by using its speed (like the current Explosion Velocity vs Target Speed damage reduction).
In conclusion, I think it should be better to keep more separated the to-hit algorithm from the damage algorithm: a direct hit should always deal full damage to the target (like a sort of "critical hit" but without bonus to the damage dealt). Obviously for big ammos/missiles should be quite hard to direct-hit small targets; vice versa, small ammos/missiles should direct-hit quite always big targets. |
Zeta Aece
Caldari a Dragon Army
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Posted - 2008.11.17 16:04:00 -
[204]
Originally by: Raniel Etheren Speaking about missiles, I was thinking about their Explosion Radius: mainly for big missile with big explosion, the target doesn't need to be in the exact center of the explosion; it's sufficient that he's inside the explosion.
An example: a cruise missile (Explosion Radius = 300m) can damage a frigate (Signature Radius = 40m) hitting it directly or just by exploding near it. The only difference should be this: a direct hit, although extremely rare, it's a catastrofic event (I would opt for full damage) for the unlucky target; the other way round, a ship can escape the explosion by using its speed (like the current Explosion Velocity vs Target Speed damage reduction).
In conclusion, I think it should be better to keep more separated the to-hit algorithm from the damage algorithm: a direct hit should always deal full damage to the target (like a sort of "critical hit" but without bonus to the damage dealt). Obviously for big ammos/missiles should be quite hard to direct-hit small targets; vice versa, small ammos/missiles should direct-hit quite always big targets.
In real life, kinetic energy penetrators require a direct hit in order to damage or destroy a target, although a fragmentation bomb could deal some damage in a proximity blast. The only explosive warhead with a hint of vaccume-effectiveness would be a [url=http://en.wikipedia.org/wiki/High_explosive_squash_head]squash-head plastic explosive[/url] and this requires a direct hit. EM warheads could damage a target with a proximity blast as I imagine an EM blast could distrubute substantial photons or a very strong EM field radially, but something like a [url=http://en.wikipedia.org/wiki/HEAT_round]HEAT round[/url] would probably far effective at delevering a destructive payload of plasma and this also requires a direct hit. Only a thermal warhead could substantially damaging without a direct hit, as it could transfer it's heat via radiation.
Explosion radii are really just fantasy in general. There is no fluid to propagate explosions in a vaccume and you are using fields or radiation to destroy a target that damage decreases with a cubic function in relationship to the distance between the target and the blast, not an all-damage or no-damaget distance like "300m".
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Ohmy Fugod
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Posted - 2008.11.17 16:09:00 -
[205]
Originally by: Kerfira Yeah, it's no wonder. People have always been better at quitting when faced with actually having to think to get something...
Well, here's the issue, you seem to forget a game is about having fun, not working or having problems, that's what RL is out there for.
You see, you had this large amount of players who bothered no one, payed their monthly fees, and had fun in a game they liked. Then you got this other amount of players who do like challenges and having to adapt and all of that, who instead chose to PVP, or pirate, or mine in Lo sec, or run a lvl 4 in an Ibis or whatever suited their tastes.
So the question is, why screw things up for the first above mentioned batch? What was the need to fix something that wasn't broken? Missiles have never been useful in PVP and the slow-down idea wasn't going to all of a sudden make them useful anyway.
Funny facts are, the most bitter and aggressive part of the community aren't missile users but those who got their nano ships nerfed. Those are indeed the ones who'll have to use their brains, but because they don't openly complain -lest they become the very essence of what they always ***** about- they end up resorting to openly taunt, insult, attack in any possible way all other players who got legitimate complaints, in order to vent their frustration.
Thus, we ended up with: - A lot of angry missile users. - A lot of angry forum users or users who just won't post nor share their thoughts because CCP allows bitter nanonerfed individuals to jump on any other people's necks. - Cancelled accounts. I already know about more than a few. - A lot of ****y, idiotic fu**ups who all of a sudden think they know the key to success in life and keep bullying and telling people what to do.
Not a good sight, no, you know, after almost three years of having fun pvp'ing or running missions, of never really getting upset at anything, I do now think they went a tad too far with this one. It would seem some hater got hired at CCP and was allowed to implement any and all changes he wanted in a whimsical way.
I see more than the average mission runner being affected here, and unless under a serious crisis, I would never take such a turn, company-management wise, where my product would within a day end up being something totally different than what my customers were paying for.
Cheers -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Quod Natura non dat, Salmantica non praesta |
Bodo Bass
Minmatar Fanta pants
|
Posted - 2008.11.17 16:31:00 -
[206]
for being a feedback thread, this thread lacks a lot of feedback from CCP |
Gus Gallente
Dark Star Cartel Molotov Coalition
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Posted - 2008.11.17 16:41:00 -
[207]
Originally by: Kerfira
Originally by: Gus Gallente The players who had ships going in excess of 7500m/s definitely couldn't control their ships. It was beyond the capacity of their human minds.
Ahh. I see.....
You're a nano-pilot wanting your I-Win button back because you've found out that you're not the PvP god you thought you were! You want your broken game mechanics back so you can feel nber again....
Sorry, you'll just have to learn to THINK instead of just pressing the MWD button to get out of danger.
A mechanic that lets people get out of danger faster than opponents can lock them is BROKEN, but of.c. you don't see it that way since it made you feel nber.
I feel sorry for you... Such a lack of ability to adapt is really a sad thing...
Ignorance must truly be bliss. This is my main, look me up on Battleclinic. Had you already done so, you'd have realized that your personal attack on me was utterly baseless!
That sure was a troll of a post though. Even though I'm obviously not a nano pilot, I find the top end of speed in Eve to be laughable now. But hey, thanks for the personal attack! Maybe we can meet in-game... |
Kryttos
Roving Guns Inc. RAZOR Alliance
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Posted - 2008.11.17 16:52:00 -
[208]
memory leak, FIX, now. the end.
After one 300 ship engagement my client hiccups every few seconds, until I relog.
Overview refreshes standings tags about every 10 seconds causing some massive lag.
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Raniel Etheren
Caldari Perkone
|
Posted - 2008.11.17 16:52:00 -
[209]
Originally by: Zeta Aece Explosion radii are really just fantasy in general. There is no fluid to propagate explosions in a vaccume and you are using fields or radiation to destroy a target that damage decreases with a cubic function in relationship to the distance between the target and the blast, not an all-damage or no-damaget distance like "300m".
I think that everyone here knows that Eve's mechanics are an abstraction to real-life "mechanics"
My discussion was intended for EVE, his mechanics and his abstraction; for real-life missile's mechanics I totally agree with what you say |
0August0
Gallente Gooch Unlimited
|
Posted - 2008.11.17 17:14:00 -
[210]
Medals are way too expensive. I can buy and outfit an entire space ship for what it costs to award one medal. A bit of cheap metal and a small piece of ribbon shouldn't cost nearly that much.
I recommend you drop the cost of making medals down to about 5k isk and award them for free.
Also, don't limit awarding medals to corp members. There are plenty of reasons to award a medal to members of other corps/alliances.
Regards, August |
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Blood Titan
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Posted - 2008.11.17 17:47:00 -
[211]
Quote:
In real life, kinetic energy penetrators require a direct hit in order to damage or destroy a target, although a fragmentation bomb could deal some damage in a proximity blast. The only explosive warhead with a hint of vaccume-effectiveness would be a [url=http://en.wikipedia.org/wiki/High_explosive_squash_head]squash-head plastic explosive[/url] and this requires a direct hit. EM warheads could damage a target with a proximity blast as I imagine an EM blast could distrubute substantial photons or a very strong EM field radially, but something like a [url=http://en.wikipedia.org/wiki/HEAT_round]HEAT round[/url] would probably far effective at delevering a destructive payload of plasma and this also requires a direct hit. Only a thermal warhead could substantially damaging without a direct hit, as it could transfer it's heat via radiation.
Explosion radii are really just fantasy in general. There is no fluid to propagate explosions in a vaccume and you are using fields or radiation to destroy a target that damage decreases with a cubic function in relationship to the distance between the target and the blast, not an all-damage or no-damaget distance like "300m".
Interesting thoughts; however, in vacuum reactions still do take place provided that material is provided for the reaction to take place. You may be correct in terms of a combustion reaction however and fusion reactions can still take place. These would still would react within the given radius of whatever fuel is provided. It may be rather inefficient seeing as the fuel would be consumed nearly instantly but it could be considered a plausable tactic. Antimatter would probably be your best bet when looking at damaging just about anything . The vacuum of space would stop a large reaction from taking place; however a direct hit to a ship would be catastrophic. But again we trade off some physics and quantum mechanics for better playability. Although your many of your theories are correct. This is why in most scifi games and movies lasers tend to be highly effective do to their em and thermic properties. |
stefanowich
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Posted - 2008.11.17 22:28:00 -
[212]
With missile nerfing rendering Caldari pretty much useless I'll find it hard to re-open my wallet on the 23rd of November when my account expires and once again renew my subscription. Maybe CCP is doing me a favour after all? There are hundreds, actually thousands, of other games out there that I can play if I manage to break the spell of EVE and be "free" again. I couldn't do that alone but I think CCP just helped me quit EVE Online for good. My fiance salutes CCP for that, "daddy" is coming home again honey. As for me, I'm still a bit grumpy but time heals all wounds and I'll soon find something else. Thanks CCP! I couldn't have done it without your help, and definately not without Quantum Rise. |
J BOW
Caldari Roving Guns Inc. RAZOR Alliance
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Posted - 2008.11.17 23:04:00 -
[213]
I am experiancing a slow build up of lag while playing. I have no lag when i first log on. Then after about 30 min of playing the lag becomes quite severe. At this point between 30 and 60 min of being logged on I must relog. Upon reloging the lag is compleatly gone. This lasts for another 30 min or so, then I have to repeat the previously mentioned process. It appears the memory cashe is not clearing itself out or somthing to that effect. Everyone else i have talked to in game are experiencing the same or simmilar problems.
When can we expect a fix for this client bug/issue? This bug is expecially troublesome during fleet operations. This bug sucks so the quicker the fix the better.
thx in advance J BOW
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Sith 1986
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Posted - 2008.11.18 01:14:00 -
[214]
Its strange but turning cache off helps a little. |
Kerfira
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Posted - 2008.11.18 02:41:00 -
[215]
Originally by: Gus Gallente
Originally by: Kerfira My post
...Even though I'm obviously not a nano pilot, I find the top end of speed in Eve to be laughable now....
Why is 5000 m/s (or whatever the number is) laughable? Why is 7500 m/s not laughable? Its just a number....
All that matters is that the maximum speed of the different ship types makes sense when compared against the attributes of modules. Web range is a paltry 13000 m (incl. overheating), scrambler range about the same. Once out of that range, MWD'll carry you away as long as you're smaller than your opponent. However, before the speed-nerf, a nano-fitted pilot would be out of range BEFORE you could even lock him. That was a crucial (and far too great) advantage, and the invulnerability to most/all weapon types just made it worse.
After the nerf, we have small ships able to catch bigger ships. This is a pretty decent game mechanic as it means there's a place for small ships once again. I've also noticed that the complaints about the nano-nerf has virtually disappeared (apart from yours), and personally I find that 0.0 roaming is now much more viable than before, since you can actually use range in your tactics now (which you couldn't before because of 20+ km/s vagas/'ceptors). Sure, you can lose your roaming ship now, but that's as it should be!
Your first post sounded like a typical nano-pilot-i-want-my-iwin-button-back-whine. If you post things like that, expect to be called out on it....
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Kerfira
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Posted - 2008.11.18 02:54:00 -
[216]
Originally by: Ohmy Fugod
Originally by: Kerfira Yeah, it's no wonder. People have always been better at quitting when faced with actually having to think to get something...
You see, you had this large amount of players who bothered no one, payed their monthly fees, and had fun in a game they liked.
You are of cause incorrect in them bothering no one....
Missions being too easy for missile users meant that too much ISK were flowing into the game. This is a BAD thing! It also meant that the player experience is shortened, ie. you reach the 'end-game' too soon, depriving the game of income. Another very bad thing. You can not separate the PvE and PvP world. EVE is one world. Missiles have been WAY too good for missions for a long while, and needed a nerf to keep other ships viable. Speed has been WAY too good in PvP for a while and needed a nerf for the same reason, but missiles would be too good then, so had to be reduced in capabilities too.
If you read the forums closely, you'll not find many others than low-skilled mission runners complaining (ie. the people who were previously abusing broken missiles). Mission runners with proper skills can still run missions as fast as before. PvP is (imho) greatly improved as range once again means something (ie. is a factor in tactics again).
As for people quitting, that happens all the time and is not a great disaster. You know that the average age of an EVE player when he quits is around 7 months? A small short-term dip in subscriber numbers is a small price to pay for a balanced game. Read my sig for more info on the nature of EVE. This may make you understand....
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Sith 1986
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Posted - 2008.11.18 03:37:00 -
[217]
The changes are pretty good altought the speed of BS is irritaitng somethimes :) But how the patch was incorporated in game.. horrible. lags and errors occur somethimes that often making game unplayabale..;/ |
Serret Nevets
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Posted - 2008.11.18 20:16:00 -
[218]
Hey Guys
See this thread for lag issues ==>> Lag Thread
Yeah, whatever. |
Norantio
|
Posted - 2008.11.19 00:18:00 -
[219]
Would you please un-Quantum Rise EVE? That would fix a lot of problems. Thanks. |
Blackmarketbaby
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Posted - 2008.11.19 12:38:00 -
[220]
Edited by: Blackmarketbaby on 19/11/2008 12:40:39 Edited by: Blackmarketbaby on 19/11/2008 12:38:41 Certificates are completely useless - except for confusing new players and (hopefully?) make them useless.
1) Make a new role for members of a corporation to make certificates for it's corporation 2) Make a new role for members of a corporation to view other members certificates 3) Make certificates viewable to corporation, alliance and/or specific individuals (for purpose of recruitment) 4) Make an option to filter corporations to join by certificates you have (as with skill points) 5) Stop pretending like you know how the game is played (either you define things by mechanics, and that's it, or you simply don't)
...or just remove them for the sake of new players. As it is you are actually to some extent trying to tell players how to train their skills - which absolutely nullifies the greatness of your skill-system as it is.
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XFranc
Caldari Traders Industrialists and Miners of EVE R.H.I.N.O.
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Posted - 2008.11.19 13:24:00 -
[221]
Good Day,
The fix to display bookmarks in Corp Hangar Arrays does not seem to be working as I cannot unanchor my Corp Hangar as it thinks there is something still inside.
I have petitioned this, but am still waiting.
Thanks,
XFranc
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Ohmy Fugod
|
Posted - 2008.11.19 14:51:00 -
[222]
Originally by: Kerfira You are of cause incorrect in them bothering no one....
Missions being too easy for missile users meant that too much ISK were flowing into the game. This is a BAD thing!
Hey there! Yes, this point is one I'd undoubtly agree with, however, check this out: The Eve economy was already used to that! :) Kind of molded to it, if you get what I'm saying, and I'd expect some changes if the way money flows into the market alters in some way or another. Lotsa factors involved: Cause some consequences might not be bad: Less currency = lower prices, BUT, also: less missions = less recycling, less named loot = higher prices on those.
Anyway, you know, I do believe at the same time that these economical changes won't be a make-or-break thing. The only problem I see is that I wouldn't have fixed something that wasn't broken.
Cheers -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Quod Natura non dat, Salmantica non praesta |
Zeta Aece
Caldari a Dragon Army
|
Posted - 2008.11.19 17:39:00 -
[223]
Gogogo deflation!
Even EVE Online isn't spared in the global recession! |
Gus Gallente
Dark Star Cartel Molotov Coalition
|
Posted - 2008.11.19 21:19:00 -
[224]
Edited by: Gus Gallente on 19/11/2008 21:20:09 I'd like to add more feedback on "Alluring Emanations" a new mission released with Quantum Rise.
Whoever designed this mission wasn't really earning their paycheck. In fact, they weren't really earning our respect, either. The mission's main drone deals out no damage. There is one trigger event, which is the destruction of said damageless drone. This triggers about 42 more damageless drones. None of said damageless drones drop any loot, or yield any salvage whatsoever.
Like a metaphor for Quantum Rise, "Alluring Emanations" is full of nothing but fail.
In retrospect, it appears to be filler content, to prevent people from getting "good" missions as often as they used to. Just like Quantum rise introduced a host of new features to prevent people from having fun like they used to (gigantic gates at choke points, nano nerf, ghost training "bug fix", stackless i/o (which apparently is made of fail and was deployed pre-patch), eve64 (which apparently is made of fail and was deployed pre-patch), walking in stations (lol, j/k on that one).
--- |
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CCP Explorer
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Posted - 2008.11.19 21:34:00 -
[225]
Since the release of Quantum Rise we have been getting reports from players about client performance. We have been reading those reports, analysing the scenarios, testing and reviewing code since the release. We now have a couple of fixes ready and a few more in the pipes, which we think may address the problems you are describing, and we want your help in testing them on Singularity. Please read this thread for more information; CCP Tanis. is organising the testing effort.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Rata Nrnima
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Posted - 2008.11.20 18:14:00 -
[226]
I'm nearing 6 mo of play date. Been through 3 major changes since starting to play. This is by far the worse I've experienced. This one sucks. Everything is broken, except for pretty stargates, everything is screwed up. Lag even while sitting in station attempting to produce is horrid, and getting worse.
Attempt to "balance" the game failed - again. CCP is so busy attempting to control their idea of a "balanced" game they unbalance it every upgrade. They are hell bent on forcing everyone to play the game the way CCP wants it played instead of allowing enjoyment to reign.
It'd be nice to roll back to something that worked, remove this patch / new direction for the game. The graphic are nice but not worth killing a game over.
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Craig Wise
Caldari
|
Posted - 2008.11.21 02:11:00 -
[227]
I'm a new player (this year), and this new Quantum Rise release is really bad. Can we please go back to the previous version? "Democracy is two wolves and a lamb voting on what to have for dinner. Liberty is a well-armed lamb contesting the vote." |
Gavin Darklighter
THE FINAL STAND
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Posted - 2008.11.21 03:19:00 -
[228]
Been playing since the middle of 2006, and after the web change my three accounts are done, and no, you can't have my stuff. |
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CCP Explorer
|
Posted - 2008.11.21 20:11:00 -
[229]
Followup information in this thread.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Elementatia
Caldari Sev3rance
|
Posted - 2008.11.22 12:00:00 -
[230]
Are there any "Quantum Rise" Wallpapers ? I do like wallpapers for eve....
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bullhan
|
Posted - 2008.11.22 17:00:00 -
[231]
i like it but its giving me problums. it keeps shuting of wich it nevet did befor. and now with the new pach it wont even open it keeps teling me ( not compatibl )
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Xen Solarus
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Posted - 2008.11.22 18:26:00 -
[232]
Whats been done to the Battleship speed? Yesterday, it was fine, but now my Hyperion bearly goes above 50! Even with my afterburner on, im lucky to hit 110. I've only just managed to get it to the point where i can do level 4's, and have tech 2 guns, but with this speed reduction, its impossible for me to keep my distance. I tried putting two web-drones on them, and i still couldnt outrun the enemy battleships!
This is extremely annoying! --------------------------------- And so it begins |
stefanowich
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Posted - 2008.11.22 21:54:00 -
[233]
The patch supposed to fix the memory leak from the previous patch didn't work. The game slows down from 70 to 15 fps as soon as I jump through a stargate, exactly as before patch. Jump again and 15fps becomes 8 and then 4 and so on. And even worse, CCP ain't even answering filed bugreports anylonger, I filed mine on 13th Nov and is still waiting for CCP to answer. This is exactly the stuff that can kill a game. I'm outta here.
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Zeta Aece
Caldari a Dragon Army
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Posted - 2008.11.23 15:50:00 -
[234]
Originally by: Zeta Aece
Raven Max Velocity: 98m/s (you're reallying going to bring a BS ship under 100m/s?)
Am I the only one noticing that Ravens now have a max velocity of only 94m/s? I am very sure I didn't copy that number down wrong, but can anybody confirm seeing 98m/s pre-QR1.01?
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Cyprus Black
Caldari School of Applied Knowledge
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Posted - 2008.11.24 00:08:00 -
[235]
Edited by: Cyprus Black on 24/11/2008 00:08:38
Originally by: stefanowich The patch supposed to fix the memory leak from the previous patch didn't work. The game slows down from 70 to 15 fps as soon as I jump through a stargate, exactly as before patch. Jump again and 15fps becomes 8 and then 4 and so on. And even worse, CCP ain't even answering filed bugreports anylonger, I filed mine on 13th Nov and is still waiting for CCP to answer. This is exactly the stuff that can kill a game. I'm outta here.
Yeah I've got to agree with him. The patch that was supposed to fix the lag only brought it back to the pre QR lagfest.
It does get pretty severe when the game gets choppy for ten seconds, freeze lags for 20, and repeats. Sometimes restarting the game doesn't remedy this problem.
I've done almost every imaginable thing to quell the lag that could be caused on my end. It's not my PC or internet connection. It's on CCPs end. ___________________________________________________ The Escapist: EvE Online video review. |
Elocineax
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Posted - 2008.11.24 01:54:00 -
[236]
Originally by: Zeta Aece
Originally by: Zeta Aece
Raven Max Velocity: 98m/s (you're reallying going to bring a BS ship under 100m/s?)
Am I the only one noticing that Ravens now have a max velocity of only 94m/s? I am very sure I didn't copy that number down wrong, but can anybody confirm seeing 98m/s pre-QR1.01?
Not your imagination. I didn't believe it either, but they did warn extreme changes in velocity and relative ship class.
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Zeta Aece
Caldari a Dragon Army
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Posted - 2008.11.24 21:27:00 -
[237]
Edited by: Zeta Aece on 24/11/2008 21:27:30 There was absolutely no mention of further reducing the Raven's max velocity to 94 m/s in Quantum Rise 1.01's patch notes. CCP, is this a mistake or are you really making silent balance edits? I cannot even begin to express how uncool the latter is.
I will petition ingame when I have som free time.
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Driven
Caldari Mass Produced Venturi Starea
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Posted - 2008.11.25 02:39:00 -
[238]
THIS I need a sig |
Galen Dnari
Gallente Millennion Organization North Domain Defense Forces
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Posted - 2008.11.27 20:39:00 -
[239]
Originally by: Zeta Aece Edited by: Zeta Aece on 15/11/2008 20:04:13 For the love of christ, I am Caldari missileer not because I thought I could get ISK the fastest by choosing that profession but because I'm a U.S. Air Force guy and I legitametly dig missiles over the naval-like artillery.
I like missiles too. I think you're mistaken, though. In my US Navy career, I served in three ships: a CG, an FFG, and a DDG. Guess what the G stands for: Guided Missile! "Artillery" is an Army thing.
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Galen Dnari
Gallente Millennion Organization North Domain Defense Forces
|
Posted - 2008.11.27 20:53:00 -
[240]
Re: Harvesting Comptroller.
As somebody said upthread, CCP can, like Humpty Dumpty, define "comptroller" however they like. But the common modern English (British or American) meaning has more to do with accounting than with running a mining operation. "Controller" is more appropriate. "Foreman" even more so. (Yes I know that word was used in "Refinery Foreman". So what?)
On another note, I like the cert idea. I think it needs work. I do not think it's "useless" or "broken". I do think it's silly to describe it with those words.
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BigDaddy LuvNutts
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Posted - 2008.11.29 05:48:00 -
[241]
OK -
In case CCP cares to keep a tally on people liking or disliking the update, I am definitely on the dislike side.
I made myself wait it out and TRY to make due, but I'm at the end of my rope. I have been playing eve for 3 years, and this is the worst (by far) update yet...IMO.
I won't get into specifics as to what I don't like (most of it would just be regurgitated from what has already been stated on this thread anyway) - but I just hope CCP reads this and acknowledges that another loyal customer is displeased...for what its worth.
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Zanpt
Caldari
|
Posted - 2008.11.29 17:13:00 -
[242]
Originally by: Jason Edwards
Quote: The mission Raven of old could have a full tank and full gank.
No it couldnt. Unless you bought some 2 billion isk gist mods. ravens never fit a proper tank.
Correct. I was reasonably happy with L4 missions flying a pair of CNRs with faction and T2 fittings, able to shield permatank. I still lost ships, the most recent a bil ISK CNR in Worlds Collide when one of the mission ships got stuck and couldn't warp out.
For me the L4 missions were OK, not perfect, certainly not an ISK factory. If I used faction missiles in my CN cruise launchers I often had a net loss on the mission rewards and bounties. If I didn't use faction missiles it was an interminable slugfest to kill the rats.
Originally by: Jason Edwards
Quote: Now you have to choose! This is how it should be in EVE. Cookie-cutter fits are bad for game balance and enjoyment.
You had to choose before moron. My point is that you CANT GANK.
And my point is that running L4 missions with a pair of CNRs with shield permatank and faction/T2 fittings was OK, but far from a slam dunk win. It was OK and I was willing to run them, mostly for the POS charters from the LP store to keep the alliance POSs running.
After QR I ran an L3 Angel Extravaganza (L3 to be on the safe side). I even went so far as to escort the Raven with a spider tank. The whole experience was awful. I immediately put my last CNR up for sale, got 850 mil for it (fitted), and I'm happy to say goodbye to missions. I no longer need to fuel POSs because CCP ninja-changed the corp faction standings calculation and without a heads up we lost all faction standings in our POS corp. So no more POSs.
Originally by: Jason Edwards
Quote: Improvise! Adapt! Overcome!
It's called False Dilemma fallacy
We have whine and quit also.
I'm voicing my opinions in several threads and reducing my nine accounts to one or two, mostly due to the stupid and unnecessary change to unsubbed training and the lies and spin to which we were treated in connection thereto, but a variety of other unpleasantness also figures in, including the missile nerf and GTC changes.
Originally by: Jason Edwards I'm not gone because I'm paid up for awhile.
In late 2006, after an unacceptable response to a petition, I switched to paying all my accounts on a 30-day basis. I didn't want to be stuck with a long prepaid time, preferring instead to be able to hit CCP in the pocketbook within 30 days of their latest sins. I got the reimbursement for that lost ship that was denied in the petition response by taking it directly out of CCP's revenue.
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Zanpt
Caldari
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Posted - 2008.11.29 17:26:00 -
[243]
Originally by: Slistine Death Edited by: Slistine Death on 14/11/2008 04:03:21 CCP...
Say goodbye to 3 accounts. I won't be renewing my subs.
First of all, my 7m sps in missiles is worthless now since I couldn't dream of ever pvping again in a ham drake, cruise or torp raven effectively. Especially since a BS can now speed tank cruise missiles. (Good one CCP) You guys pulled a major @#$@ you to every non carebear caldari pvper out there with these changes. Missiles were already nerfed to the point of being worthless without high skills, right fit, and right piloting. Now an AB fitted BS can run circles around a cruise raven going under 200m/s and speed tank cruises. WT*
The last 2 'expansions' have been extremely disappointing. Quantum Rise and all the changes leading up to it are completely humiliating to myself as a long-time paying subscriber. Quantum Rise in short is a joke and obviously ill-tested and prepped... reminds me of a certain BOOT.INI problem you created last time you rushed an expansion. Keep up the quality work with your half-@** beta testing, ignoring the player base, and out right lies to the general eve-population. (Ghost training selling feature - then called bug/exploit.)
CCP, you should be adding or improving the content of EVE, don't drastically change the game play so extensively and nerf roles players have spent months training and expect everyone to swallow it and spend months training to adapt to only be nerfed again.
This expansion is more of a giant nerf bat and bug fix then anything else. Sure you added a new ship and a couple 'wow' features, but this expansion falls way below previous expectations of what an expansion should be.
This, this, this, this and this.
And as a carebear I should point out that I don't feel I got anything from QR other than the Orca and the module timer indicators. They killed my ability to run missions, they made my POS corp faction standings disappear with a ninja change to corp faction standings calculations and no, I'm not inclined to start another monumental epic of training and fitting just to jump through nonsensical hoops constructed for me by mindless, nerfbat-wielding CCPers.
No more missions, no more POSs, no more research, no more manufacturing, no more POS mining, and no more 7 of my 9 accounts.
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Zanpt
Caldari
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Posted - 2008.11.29 17:33:00 -
[244]
Originally by: Gunter Bahad Running lvl4 missions has become down right stupid.
Agreed.
Originally by: Gunter Bahad Until this crap is sorted out I'm sticking to mining sod this.
I, too, have sworn off doing any more missions, but I'm only mining until my subs run out between Dec 12 and 19. Then I'll only keep 1-2 accounts active out of 9. It's obvious that CCP doesn't want my money enough to behave as if they want it.
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Zanpt
Caldari
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Posted - 2008.11.29 18:25:00 -
[245]
Originally by: stefanowich With missile nerfing rendering Caldari pretty much useless I'll find it hard to re-open my wallet on the 23rd of November when my account expires and once again renew my subscription. Maybe CCP is doing me a favour after all? There are hundreds, actually thousands, of other games out there that I can play if I manage to break the spell of EVE and be "free" again. I couldn't do that alone but I think CCP just helped me quit EVE Online for good. My fiance salutes CCP for that, "daddy" is coming home again honey. As for me, I'm still a bit grumpy but time heals all wounds and I'll soon find something else. Thanks CCP! I couldn't have done it without your help, and definately not without Quantum Rise.
I, too, can thank CCP for breaking my addiction, starting with the GTC changes, then strongly with the assinine unsubbed training change, then with missile and speed nerfs.
I, though, don't need to find another game. I will now have more time and money for audiobooks, work, and family.
-7 accounts.
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Zanpt
Caldari
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Posted - 2008.11.29 18:56:00 -
[246]
Orca corp hangar requires that ships be within 1500 meters. That is too short a range for positioning ships around the Orca. The corp hangar should have the same range as the POS corp hangar -- 3000 meters.
There are also still anomalies in moving things into and out of the Orca's corp hangar, giving database-related messages we have never, ever seen before. Closing and reopening the corp hangar seems to clear it up but is annoying to have to do.
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Mereyed
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Posted - 2008.11.30 19:00:00 -
[247]
Originally by: Gunter Bahad Running lvl4 missions has become down right stupid.
You can barely kill the frigs in a BS before the bloody expansion now you can even take them out with drones.
In so much that I lost a bloody BS to them due to being scrammed.
I suggest the following:
- Remove Frigs from lvl 4 missions - Increase the damage small scout drones do to Rat frig - Remove the scram ability from Rat frigs in lvl4 missions - Increase the Isk/lp value so it is worth the time to bring people to help in missions since the current amounts are not worth the time or reward.
Until this crap is sorted out I'm sticking to mining sod this.
Level 4 missions are now challenging instead of just farmable. Put some work into adapting your fittings and strategies, and maybe add on some more skills.
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Mereyed
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Posted - 2008.11.30 19:11:00 -
[248]
It's never just a game when you're whining.
Fixed.
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Nicola Sardonicus
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Posted - 2008.11.30 19:35:00 -
[249]
My reactions to QR so far:
1. The speed-nerfing of missiles has been way overdone and needs to be dialed back, especially since webbers have been nerfed as well. Other posters have shown the math on how ridiculous it is.
2. The increased importance of target radius would be fine except that target painters do not do enough to compensate (I have to mount two in order to get decent results). The effect of target painters should be buffed.
3. The cycle timers are a great improvement, because they both make activated modules more visible and show the timing of the modules.
I can understand the desire to nerf missiles, but at this point they are almost useless in many situations. Toning down the effects of speed on missiles, and increasing the effectiveness of target painters, will make the changes more balanced. Please, please do not get rid of the cycle timers; they are the best improvement to the UI since I started playing. ____________________________________
War is Peace; Freedom is Slavery; Ignorance is Strength. |
SFX Bladerunner
Brutor tribe
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Posted - 2008.12.01 06:21:00 -
[250]
Ok I don't know how many times this has been mentioned before and where, but I'll just mention it here for good measure.
FIX NPC SHIP SPEEDS.
speednerf... fine. missilenerf... fine, I guess.
But PLEASE I BEG YOU fix npc ship speeds to be in line with the new player ship speeds.
That is all. __________________________________________________
History is much like an endless waltz, the three beats of war, peace and revolution continue on forever.. |
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0k00l
Caldari SOLAR SWIFTS Varangians.
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Posted - 2008.12.02 09:16:00 -
[251]
Edited by: 0k00l on 02/12/2008 09:17:44 CCP ruined my hope for missile PVP after the QR. 2 subs canceled. Nerfing interceptors speed by 2 (Before 10 km/sec - after - 5km/sec) nothing to compare with 10-x for missile explosion velocity - non sense!
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Kalt Jagger
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Posted - 2008.12.06 13:56:00 -
[252]
Missiles now = BB guns
Are you telling me that if i fire a tomohawk cruise missile - designed to blow up a bunker or large building/complex - at a cat, it will glance off giving it just a headache??? I mean come on, the shere kinetic energy of a cruise missile hitting a frig would put a hole in it... im not saying frigs should be one shot kill, but it was fine the way it was
You have ****ed up caldari for PvP and now PVE too. the crow used to be a great ship, it did what an intercepter should. anyone that takes an intercepter into battle is 99% likely to go against someone with a scram, so why put intercepters in the game at all if they are just frigs after being scrammed?
Leave the game how it was - no one was complaining
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EnslaverOfMinmatar
Yarsk Hunters DeaDSpace Coalition
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Posted - 2008.12.06 17:38:00 -
[253]
Almost nothing new = expansion is useless. uʍop ǝpısdn ǝɹnʇɐuƃıs ʎɯ ƃuıpɐǝɹ ǝɹɐ noʎ
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stormyfs911
Minmatar Red Dwarf Mining Corporation space weaponry and trade
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Posted - 2008.12.06 22:45:00 -
[254]
Fight in Syndicate (not renowned for being heaving with people). Less than 40 people on each side. Results in lag, even after taking the 'new anti-lag measures' under advice.
GOOD JOB STACKLESS IO, GOOD JOB.
-----SIGGY TIME-----
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Darkeen
Gallente
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Posted - 2008.12.07 13:42:00 -
[255]
Dont know if this has been reported but i'm not going to read all these pages of notes lookig for it,...
Since QR,I am unable to move items from a Station container inside a Corp hangar (I am director and have full access to the Corp hangar and the Station Container inside it), into my hangar. It allows me but no items are moved. SOMETIMES, if I log off and back in the items are moved across but this is a pain just to have to move items... Also the same when moving from station container inside a corp hangar to my cargohold on the ship....
Any details if this has been reported, CCP?
Regards,
Jason Brisbane
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