Pages: 1 2 3 4 5 6 7 8 9 10 11 12 [13] 14 .. 14 :: one page |
Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Omarvelous
Caldari Destry's Lounge
|
Posted - 2008.11.20 20:22:00 -
[361]
Edited by: Omarvelous on 20/11/2008 20:22:59
Originally by: Jazzebella The purpose of High sec is to have a non PVP area. If the people in Highsec wanted to PVP you'd think they would come to low sec?
That in a nutshell explains how you've completely missed the point of Eve.
You somehow think high sec is supposed to be perfectly safe. You've forgotten that Eve is supposed to be a harsh world.
You essentially want Eve to be a consensual pvp game only.
Check yes to fight - check no to be perfectly safe.
L A M E
|

Zhenga
Black Thorn Enterprises
|
Posted - 2008.11.20 20:27:00 -
[362]
NO 
|

Emperor Salazar
Caldari Insidious Existence RAZOR Alliance
|
Posted - 2008.11.20 20:28:00 -
[363]
Originally by: Jazzebella he purpose of High sec is to have a non PVP area. If the people in Highsec wanted to PVP you'd think they would come to low sec?
Being Blinky red will not make people fight you. They will only fight you when they know you will lose.
War decs anyone? Again an idiot noob who know little of the game mechanics.
Basically this idea would let you police your space (or someone competent, trust me there are pvpers in high sec). Going to low sec to hunt pirates is a *****; they can gang on you there not to mention the plethora of gatecamps. This way, you can own them in your home.
But nah. Better to have CCP fight for you. That way you can hug your agent a little tighter in solace.
|

Jazzebella
|
Posted - 2008.11.20 20:38:00 -
[364]
Originally by: Omarvelous Edited by: Omarvelous on 20/11/2008 20:22:59
Originally by: Jazzebella The purpose of High sec is to have a non PVP area. If the people in Highsec wanted to PVP you'd think they would come to low sec?
That in a nutshell explains how you've completely missed the point of Eve.
You somehow think high sec is supposed to be perfectly safe. You've forgotten that Eve is supposed to be a harsh world.
You essentially want Eve to be a consensual pvp game only.
Check yes to fight - check no to be perfectly safe.
Unfortunately for you the developers thus far, and most of the people here don't agree with your view of eve. High sec is very safe, and has been made even safer recently. Yes there are ways to die in PVP in highsec but they are costly, wardecs (if they are not in a NPC corp) and suicide gangs. Other then that highsec pvp IS consensual as intended.
Apparently you missed the point on Security Status and why it the developers implemented it.
I have seen your desired "Harsh" all out PVP before, Shadowbane, and its very bad for MMO business. Rule by 1 or 2 Corps/guilds everyone else dies and no new players allowed, they just get ganked when leaving the newbie zone and don't play again.
|

Emperor Salazar
Caldari Insidious Existence RAZOR Alliance
|
Posted - 2008.11.20 20:43:00 -
[365]
Originally by: Jazzebella
Originally by: Omarvelous Edited by: Omarvelous on 20/11/2008 20:22:59
Originally by: Jazzebella The purpose of High sec is to have a non PVP area. If the people in Highsec wanted to PVP you'd think they would come to low sec?
That in a nutshell explains how you've completely missed the point of Eve.
You somehow think high sec is supposed to be perfectly safe. You've forgotten that Eve is supposed to be a harsh world.
You essentially want Eve to be a consensual pvp game only.
Check yes to fight - check no to be perfectly safe.
Unfortunately for you the developers thus far, and most of the people here don't agree with your view of eve. High sec is very safe, and has been made even safer recently. Yes there are ways to die in PVP in highsec but they are costly, wardecs (if they are not in a NPC corp) and suicide gangs. Other then that highsec pvp IS consensual as intended.
Apparently you missed the point on Security Status and why it the developers implemented it.
I have seen your desired "Harsh" all out PVP before, Shadowbane, and its very bad for MMO business. Rule by 1 or 2 Corps/guilds everyone else dies and no new players allowed, they just get ganked when leaving the newbie zone and don't play again.
PVP is not consensual. Consent would imply arena like scenarios. This is not the case.
And high sec pvp is not expensive. You must be one of those people who again has no experience and believes the 50 million isk war dec fee that is posted on CCP's information page on wars. Not true at all. Hasn't been for a long time. High sec wars are cheap and easy to keep going. Hop corps? Another war dec on the way. Again? Sure I'll find you again. Yeah really consensual.
As for suicide ganking/sec status; anyone can gank. With this system, those "known" gankers or potential gankers (as indicated by sec status and blinky red) will be KOS to everyone. SOOOO...those that are competent and who wish to engage on their terms can and will. Trust me. There are plenty of people that will fight while you carebear.
|

Jazzebella
|
Posted - 2008.11.20 20:49:00 -
[366]
Originally by: Emperor Salazar
War decs anyone? Again an idiot noob who know little of the game mechanics.
Basically this idea would let you police your space (or someone competent, trust me there are pvpers in high sec). Going to low sec to hunt pirates is a *****; they can gang on you there not to mention the plethora of gatecamps. This way, you can own them in your home.
But nah. Better to have CCP fight for you. That way you can hug your agent a little tighter in solace.
Yeah I have yet to be able to Wardec an NPC corp. Maybe you can tell me how since I am such a noob. And you can still avoid PVPing if your highsec corp is wardec'd. Log off and play another character or alt.
Anyways the only time pvpers are in High sec is when they can't hack it in low sec or 0.0. They have to hope someone is dumb enough to attack them with 4 people waiting to rep them on the other side of the acceleration gate. And amazingly enough they are a lot of people that can't resist. |

Emperor Salazar
Caldari Insidious Existence RAZOR Alliance
|
Posted - 2008.11.20 20:57:00 -
[367]
Edited by: Emperor Salazar on 20/11/2008 20:58:46
Originally by: Jazzebella
Yeah I have yet to be able to Wardec an NPC corp. Maybe you can tell me how since I am such a noob. And you can still avoid PVPing if your highsec corp is wardec'd. Log off and play another character or alt.
Anyways the only time pvpers are in High sec is when they can't hack it in low sec or 0.0. They have to hope someone is dumb enough to attack them with 4 people waiting to rep them on the other side of the acceleration gate. And amazingly enough they are a lot of people that can't resist.
1. I'd love to know where I mentioned NPC corps.
2. And avoiding pvp = pvp non consensual. If they are affecting your gameplay, clearly something non consensual has occurred.
3. Players who pvp in high sec do it for many reasons. Maybe they like to mission? Maybe they don't want to deal with pirates? Maybe they want to avoid the blobs of factional warfare and are instead looking for small side engagements? Maybe they are high sec pirates, hoping their targets will continue to do missions in their pimp mobiles during a war and provide a nice juicy target.
I'm not going to say people don't use neutrals to rep them or what not in battles (seen it done and very annoying) but whatever. It's the nature of the beast.
Again, you proving you know so little about this game. Experience comes with time my friend.
Edit: if by NPCs you were referring to my CCP fighting for you statement: I was referring to the navies hunting outlaws for you aspect. Why have computer AI do something players could do themselves? Also, if you'd read some of my earlier posts in this thread, you'd see my reference to fan fest when the devs openly stated they are looking into having players police low sec. Why not extend to high sec as well?
|

Omarvelous
Caldari Destry's Lounge
|
Posted - 2008.11.20 21:10:00 -
[368]
Originally by: Jazzebella
Originally by: Omarvelous Edited by: Omarvelous on 20/11/2008 20:22:59
Originally by: Jazzebella The purpose of High sec is to have a non PVP area. If the people in Highsec wanted to PVP you'd think they would come to low sec?
That in a nutshell explains how you've completely missed the point of Eve.
You somehow think high sec is supposed to be perfectly safe. You've forgotten that Eve is supposed to be a harsh world.
You essentially want Eve to be a consensual pvp game only.
Check yes to fight - check no to be perfectly safe.
Unfortunately for you the developers thus far, and most of the people here don't agree with your view of eve. High sec is very safe, and has been made even safer recently. Yes there are ways to die in PVP in highsec but they are costly, wardecs (if they are not in a NPC corp) and suicide gangs. Other then that highsec pvp IS consensual as intended.
Apparently you missed the point on Security Status and why it the developers implemented it.
I have seen your desired "Harsh" all out PVP before, Shadowbane, and its very bad for MMO business. Rule by 1 or 2 Corps/guilds everyone else dies and no new players allowed, they just get ganked when leaving the newbie zone and don't play again.
I can see why you post with an alt.
With my suggestion of allowing outlaws in high sec they won't be able to do anything to you unless you attack them first.
If you don't attack - then you just keep on doing your carebear thing.
Nothing would change for you AT ALL.
Again - how does my proposal THREATEN you in any way shape or form? Are the blinky red's on your overview going to throw you into a seizure? You are so BLIND and TERRIFIED of anything that you are missing out on a potentially amazing boost to combat in Eve. * your signature file is too wide. Please note that we allow images no larger than 400x120 at 24,000 kb. - Fallout |

Emperor Salazar
Caldari Insidious Existence RAZOR Alliance
|
Posted - 2008.11.20 21:14:00 -
[369]
Originally by: Jazzebella
Unfortunately you don't have enough experience or friends to survive in low sec 
A witty retort used to stall for lack of anything better to say.
BTW. Come up north (or even the low sec before tribute). I'll show you who has friends 
|

Abduul Azeez
Caldari Children Of Allah
|
Posted - 2008.11.20 21:16:00 -
[370]
Originally by: Omarvelous
I can see why you post with an alt.
Sadly I think this is his main 
Just check the character out in-game/corp/corp history. Just too young for the portrait to be coming through I guess (CCP portrait import thingy is the suck).
|

Irida Mershkov
Gallente War is Bliss
|
Posted - 2008.11.20 21:52:00 -
[371]
I quite like the idea OP. Very nice.  |

FOl2TY8
Scorpion's Sting
|
Posted - 2008.11.20 22:52:00 -
[372]
I like the OP's idea as well. Nothing to lose as far as the empire people go and a very exciting junket for any flashy reds.
|

Kia Corallis
|
Posted - 2008.11.20 23:01:00 -
[373]
Okay it is getting rather long but managed to trudge through some of the drivel and weed out some useful bits, I think.
I am a noob, only been playing for about 6 months, my only experience of PvP is having my haulers blown up by the inevitable gate campers.
I can't say I wouldn't mind having a few easily recognisable Pirates/PvP players with experience flying around lets say 0.5 to 0.7 or something similar.
Lets some of us small corp 'Carebears' get to know them, maybe get some info on how to PvP, assistance on how we actually get into Low/Null sec.
Lets be honest there is no way I am going to even attempt to try and take on an experienced PvP pilot without dying horribly.
Yes it may bring some of the PvP pilots back to become 'Bounty Hunters', it will help to bridge the ever increasing gap between the carebears and PvP as in the High sec low sec gap.
Unfortunately there are still some people out there that can and do go through loopholes, don't ask me what, suicide gankers and the likes I have no idea of, that will be where some people get their kicks, if they do, blacklist them, concord them as they enter whatever.
But sorry the original point is valid and is to me a good suggestion up to a point, with a little thought it could be possible, getting some good fights? not so sure about that, I in no way could supply you with that sport with my current knowledge.  |

Gorefacer
Caldari Resurrection Skunk-Works
|
Posted - 2008.11.20 23:32:00 -
[374]
I'm not a pirate and will probably never be one. Also when I go to empire I don't linger to PVP.
However it sounds like this proposal is bad for none and potentially good for some.
While it wouldn't likely benefit me in slightest I'd support this. Nothing wrong with having more options/freedoms in EVE. It's one of the main reasons I continue to play it.
Irrational fear over danger in a virtual world is a sad thing to witness.
"You can't reason someone out of a belief they haven't reasoned themselves into" - Prometheus |

Omarvelous
Caldari Destry's Lounge
|
Posted - 2008.11.21 00:02:00 -
[375]
Originally by: Gorefacer
While it wouldn't likely benefit me in slightest I'd support this. Nothing wrong with having more options/freedoms in EVE. It's one of the main reasons I continue to play it.
Irrational fear over danger in a virtual world is a sad thing to witness.
My thoughts exactly.
Maybe you haven't dabbled in pvp extensively - but this suggestion could give you a chance to check it out under circumstances that favor you greatly. If you tried to fight an Outlaw in low sec/0.0, there is no concord there to prevent his corpmates from overwhelming you.
I'm happy to see you're willing to see more freedoms and options in a game! 
Originally by: Kia Corallis Okay it is getting rather long but managed to trudge through some of the drivel and weed out some useful bits, I think.
I am a noob, only been playing for about 6 months, my only experience of PvP is having my haulers blown up by the inevitable gate campers.
I can't say I wouldn't mind having a few easily recognisable Pirates/PvP players with experience flying around lets say 0.5 to 0.7 or something similar.
Lets some of us small corp 'Carebears' get to know them, maybe get some info on how to PvP, assistance on how we actually get into Low/Null sec.
Lets be honest there is no way I am going to even attempt to try and take on an experienced PvP pilot without dying horribly.
Yes it may bring some of the PvP pilots back to become 'Bounty Hunters', it will help to bridge the ever increasing gap between the carebears and PvP as in the High sec low sec gap.
Unfortunately there are still some people out there that can and do go through loopholes, don't ask me what, suicide gankers and the likes I have no idea of, that will be where some people get their kicks, if they do, blacklist them, concord them as they enter whatever.
But sorry the original point is valid and is to me a good suggestion up to a point, with a little thought it could be possible, getting some good fights? not so sure about that, I in no way could supply you with that sport with my current knowledge. 
Your honesty and open mindedness would do wonders to your fellow 'carebears'. Your willingness to learn pvp is one of the main ways I have grown my corp. I took a complete NOOB in a T1 frigate who asked for help in the forums back in July, and now he is one of our top combat pilots because he had the same curiosity and desire to learn how to fight in this game.
Currently its very difficult to recruit like-minded people because their first few tastes of pvp - the odds are horribly stacked against them. My suggestion would greatly open doors of opportunity for new people to try out pvp combat.
I appreciate the support from the last few posters - people should work past an irrational fear of the unknown and take a hard look at this well-thought out proposal, and realize it would be a good thing for Eve.
Even a carebear that chooses not to fire 1 single shot at another player (say a Hulk pilot) can benefit. WHy? More combat would greatly increase the demand for ships -> raw materials -> industry.
I hear so much about price deflation in this game - more combat would be a great spark for generating more demand!
|

Feng Schui
Minmatar Ghost Festival
|
Posted - 2008.11.21 03:06:00 -
[376]
Originally by: Space Wanderer
You guys can't see this guy agenda? He clearly aims at suicide ganking in empire without the hassle of having to rebuild his standing.
Lets say, for one moment, that the OP does, in fact, want to suicide gank without worrying about his security status.
Now, according to his idea, you would not recieve insurance when concorded in highsec (as an outlaw).
A battleship setup, to 1 shot a untanked T1 hauler would cost around 120 - 150 million isk.
Now, considering on average, only 50% of the loot survives, the pirate would only suicide gank on someone hauling 300 million isk in "stuff", in an un-tanked, AFK hauler.
I know some people do do that, but seriously.. do you think a pirate could "make a living" off of that? I seriously hope not!
PS: I think its a bad idea, but not for the bears of highsec.. its a bad idea for pirates . I do support it though. |

Jarvis Hellstrom
Gallente The Flying Tigers
|
Posted - 2008.11.23 10:18:00 -
[377]
Originally by: Ratchman I have no problem with the idea of outlaws being able to travel through high-sec (I'd like the option of hunting them down when they intrude), but you have to counter the suicide gank, and I'm not sure anyone has effectively solved that.
The solution to that one is actually fairly easy (and one which should have been done long ago).
Concord, being cops, declare the wreck a crime scene. Anyone attempting to access it are locked down and blown up by Concord for interfering with evidence/stealing.
Thus you suicide and gain nothing because your hauler just got melted.
Honestly - really should have been the case day one. Concord letting anyone loot a wreck of a ship illegally destroyed in front of them was always quite silly.
May God stand between you and harm in all the Empty places you must walk
(Old Egyptian Blessing) |

Jarvis Hellstrom
Gallente The Flying Tigers
|
Posted - 2008.11.23 10:35:00 -
[378]
Originally by: Emperor Salazar [In all honesty, I don't see why you are opposed to this implementation as the op is putting it out. The main points I've seen against it are 1) increase in suicide ganks and 2) easy access to market.
Easy access to market is also fixed by a fairly simple mechanic.
In Null Sec Alliances which control stations can limite who may dock there via standings settings (only Blue etc.)
If we were to, say, allow pirates to come to High Sec and they were able to get to a station and were known outlaws they could simply find the same thing a red in null sec would find. The doors are closed and you're stuck outside, probably with sentry guns firing on you and Concord on the way.
Access to market solved. If you're too much of a baddie they don't let you dock and call the cops.
May God stand between you and harm in all the Empty places you must walk
(Old Egyptian Blessing) |

DiDGE1
|
Posted - 2008.11.24 17:20:00 -
[379]
I second Omarvelous' suggestion.
As long as the noobs are made aware of the dangers of solo attacking an experienced capsuleer. (This is my only real concern, as id hope all obvious loop holes suicide ganking etc would be catered for)
As a fairly new PVPer, id quite happily accept some legal targets without the worry of being mobbed by my target's friends.
It would open up the PVP options, significantly... To those that WANTED it.
From an outlaw's perspective i think it would give them a great sense of danger, to enter high sec. Just the same way as most people get a sense of danger from entering low sec.
It would likely reduce entry point gate camps (a bit), thus, likely opening up low sec somewhat.
It would get more peeeps pew pewing!
It would potentially get people working together more, in high sec.... Im talking about ad hoc outlaw hunt fleets. Improving the MMO aspect of EVE.
I would suggest 0.5 > 0.8 are valid systems for outlaws, above that i'd consider concord to be more strict, in a role play stance, fearing for core NPC corp assets. Giving the mega carebears a feeling of additional security in 0.9 & 1.0 (even though they are realistically no more safe in 1.0 as they are in 0.5).
Peace! 
|

Goyda
Destry's Lounge
|
Posted - 2008.11.24 17:22:00 -
[380]
Originally by: Jarvis Hellstrom
Originally by: Emperor Salazar [In all honesty, I don't see why you are opposed to this implementation as the op is putting it out. The main points I've seen against it are 1) increase in suicide ganks and 2) easy access to market.
Easy access to market is also fixed by a fairly simple mechanic.
In Null Sec Alliances which control stations can limite who may dock there via standings settings (only Blue etc.)
If we were to, say, allow pirates to come to High Sec and they were able to get to a station and were known outlaws they could simply find the same thing a red in null sec would find. The doors are closed and you're stuck outside, probably with sentry guns firing on you and Concord on the way.
Access to market solved. If you're too much of a baddie they don't let you dock and call the cops.
Ok, for the record, I have access to the SAME market you all do. The idea of 'easy' access is simply stupid. We have ALTS, there are courier contracts... Also I can pod my way through high sec if need be, so again, SEC status means nothing in this sense. I'm thinking that the general against mentality is fear of pirates/low sec people ganking them while they're AFK mining or missioning. And truthfully it doesn't take that long ratting in 0.0 or .3 > to get to -4.0 and go back into high sec. maybe not 1.0 but still. So you're not really safe, jihadswarm proved that. Get used to it, the safest place is docked in a station. Do I want to go into 1.0 ? Not with this char, but I think the point is valid and is a good idea. I might be -10 but I'm not bad, I'm just drawn that way.
|

AkRoYeR
Amarr
|
Posted - 2008.11.25 03:02:00 -
[381]

|

Omarvelous
Caldari Destry's Lounge
|
Posted - 2008.11.26 17:50:00 -
[382]
I'd be happy to see this post moved to the game design forum if it would receive more attention from DEVs.
Maybe less panicky responses there as well.
To the last few supporters - thanks. Its hard to imagine with my suggestions (that eliminate the potential for abuse) why carebears in high sec would be terrified of a golden opportunity to fight in high sec on their terms.
|

Troezar
Fatality.
|
Posted - 2008.11.26 18:21:00 -
[383]
Originally by: Omarvelous I'd be happy to see this post moved to the game design forum if it would receive more attention from DEVs.
Maybe less panicky responses there as well.
To the last few supporters - thanks. Its hard to imagine with my suggestions (that eliminate the potential for abuse) why carebears in high sec would be terrified of a golden opportunity to fight in high sec on their terms.
Because carebears by definition don't want to fight on any terms
|

Azadeh Lawliet
|
Posted - 2008.11.26 19:15:00 -
[384]
I'm wondering why people continue to assume the OP wants to get into high-sec to buy things? He's already stated, in a lot of his posts in this thread, that the market isn't the reason behind his suggestion. At least attempt to read a few of the replies to the post, and get a feel for what was already discussed.
I haven't formulated a complete opinion on this particular idea, but I do agree that low-sec definitely needs a jump-start.
Also, I quite like you, Omarvelous. You aren't whining, or raging, at the responses you're getting. Good for you! 
|

Jezala
Repo Industries R.E.P.O.
|
Posted - 2008.11.26 19:20:00 -
[385]
The OP suggestion is actually a good one. It basically takes some of the enforcement actions out of the NPCs' hands and puts then in the hands of the players. In truth, all this really does is put the outlaws at more risk of getting killed by other players.
Another positive aspect would be in the increase in socialization between the ebil piratey peeps and the rest of the general empire populace. What good is it to be an notorious 200 mil bounty outlaw when you can't even advertise yourself in Jita in anything but a shuttle or pod which is a hell of a lot harder to catch than say a cruiser or battleship.
There are a few of issues that I feel needs to be addressed first.
1. Covert-ops cloaking ships will negate much of the risk of traveling through empire. Outlaws should not be allowed to travel unfettered through high-sec which covert-ops, recons, and blockade runners would allow them to do. Nor should outlaws be able to cloak-->align-->uncloak-->warp which would also give almost unrestricted access throughout high sec.
2. Players will need a new identification state different from "blinking red" to distinguish between outlaw and criminal activity. It's already there in the overview, all the players have to do is change their settings but this is something that needs to be fixed at the overview default level.
3. As for abusing the suicide ganking penalties....I don't have a good suggestion for that. It's not like we're going to see 10 outlaw BS hanging out at the gate in Niarja because that's just asking to get slaughtered by the local pvp corps. Then again it doesn't stop them from pre-postioning gank BS in a mission running system and suicide ganking the **** out of some stupid ass mission runner that was fitted with 5 bil worth of mods.
|

Omarvelous
Caldari Destry's Lounge
|
Posted - 2008.11.26 20:12:00 -
[386]
Originally by: Jezala The OP suggestion is actually a good one. It basically takes some of the enforcement actions out of the NPCs' hands and puts then in the hands of the players. In truth, all this really does is put the outlaws at more risk of getting killed by other players.
Another positive aspect would be in the increase in socialization between the ebil piratey peeps and the rest of the general empire populace. What good is it to be an notorious 200 mil bounty outlaw when you can't even advertise yourself in Jita in anything but a shuttle or pod which is a hell of a lot harder to catch than say a cruiser or battleship.
There are a few of issues that I feel needs to be addressed first.
1. Covert-ops cloaking ships will negate much of the risk of traveling through empire. Outlaws should not be allowed to travel unfettered through high-sec which covert-ops, recons, and blockade runners would allow them to do. Nor should outlaws be able to cloak-->align-->uncloak-->warp which would also give almost unrestricted access throughout high sec.
2. Players will need a new identification state different from "blinking red" to distinguish between outlaw and criminal activity. It's already there in the overview, all the players have to do is change their settings but this is something that needs to be fixed at the overview default level.
3. As for abusing the suicide ganking penalties....I don't have a good suggestion for that. It's not like we're going to see 10 outlaw BS hanging out at the gate in Niarja because that's just asking to get slaughtered by the local pvp corps. Then again it doesn't stop them from pre-postioning gank BS in a mission running system and suicide ganking the **** out of some stupid ass mission runner that was fitted with 5 bil worth of mods.
Allow me to address your concerns.
1) Cloaking is disabled by NPCs currently anyways - commit a crime in low sec - hop in a ship with a cloak and go to high sec. You get an error message when you try to activate your cloak.
2) Sure - I support an overview haul to distinguish a criminal from someone with killrights.
3) I already stated earlier, my suggestion would have Concord shadow the Criminal the second he jumps into high sec. They could even have the Outlaw perma locked (thus preventing a cloak). Should the Outlaw try to suicide gank - Concord would insta pop him and nullify his insurance. Then suicide ganking is left for people of a high sec status (yep its ironic).
|

Jezala
Repo Industries R.E.P.O.
|
Posted - 2008.11.26 20:30:00 -
[387]
Originally by: Omarvelous
Allow me to address your concerns.
1) Cloaking is disabled by NPCs currently anyways - commit a crime in low sec - hop in a ship with a cloak and go to high sec. You get an error message when you try to activate your cloak.
2) Sure - I support an overview haul to distinguish a criminal from someone with killrights.
3) I already stated earlier, my suggestion would have Concord shadow the Criminal the second he jumps into high sec. They could even have the Outlaw perma locked (thus preventing a cloak). Should the Outlaw try to suicide gank - Concord would insta pop him and nullify his insurance. Then suicide ganking is left for people of a high sec status (yep its ironic).
On the cloaking topic, you're mixing global criminal status with outlaw status. With a global criminal status you're going to die either way to Concord. I was addressing the situation of an outlaw traveling through high-sec without a global criminal status.
As for suicide ganking, I'm somewhat of mind to allow outlaws to participate in suicide ganking but with increased penalties. Maybe nullifying insurance is enough, maybe not. In practice though, distinguishing a suicide gank from an accidental aggression that results in a ship destruction is actually quite difficult to do via game algorithms.
|

Wet Ferret
|
Posted - 2008.11.26 20:43:00 -
[388]
I've always been anti-pirate but this restriction always seemed a bit weird.
I think this would be fine. Outlaws don't have a bright future in high-sec, and lockout from high-sec isn't so much a punishment as an inconvenience just due to the nature of the game (we all have three character slots and it takes mere hours to train for a hauler). What are they going to do anyway, go buy a HAC from Jita and try not to get popped on their journey back? Would be interesting, to say the least.
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started. |

Jarvis Hellstrom
Gallente The Flying Tigers
|
Posted - 2008.11.26 21:05:00 -
[389]
Originally by: Goyda Ok, for the record, I have access to the SAME market you all do. The idea of 'easy' access is simply stupid. We have ALTS, there are courier contracts... Also I can pod my way through high sec if need be, <snip>
Yeah - Alts are an entirely different problem. A lot of issues with EVE would be sorted (and probably different ones which would need addressing created) if there were a way to get rid of Alts.
Obviously nothing stops an Alt but it is a level of extra effort. And it would also prevent an Outlaw from station jockeying.
May God stand between you and harm in all the Empty places you must walk
(Old Egyptian Blessing) |

Skraeling Shortbus
Caldari Beyond Divinity Inc
|
Posted - 2008.11.26 21:19:00 -
[390]
Instead of this Id rather lowsec get buffed/fixed first.
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 [13] 14 .. 14 :: one page |
First page | Previous page | Next page | Last page |