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Maddrox27
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Posted - 2008.11.26 21:33:00 -
[391]
I support letting outlaws back into high sec given that the circumstances or mechanics could be changed up a bit so that they didn't have any reason to start causing any trouble.
Suggestions to change that Prohibit them from insuring ships or negate insurance payouts when killed by concord Limit market access Prohibit them from faction warfare ( price of low sec rating ) charge extra tax on buying and selling ( based on sec rating ) set system access based on rating for instance 0.9^ off limits to anyone with -9.0 or higher sec rating ect, ect ...
I think that this would essentially give players more options and make the game overall more interesting, and yes i'm a carebear but i still do support this because i think it would be interesting and would open up more possibilities in the game.
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Skraeling Shortbus
Caldari Beyond Divinity Inc
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Posted - 2008.11.26 21:57:00 -
[392]
Originally by: Maddrox27
Suggestions to change that Prohibit them from insuring ships or negate insurance payouts when killed by concord Limit market access Prohibit them from faction warfare ( price of low sec rating ) charge extra tax on buying and selling ( based on sec rating ) set system access based on rating for instance 0.9^ off limits to anyone with -9.0 or higher sec rating ect, ect ...
I think that this would essentially give players more options and make the game overall more interesting, and yes i'm a carebear but i still do support this because i think it would be interesting and would open up more possibilities in the game.
More options your list would rule out even wanting to bother with it.
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Gambit8
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Posted - 2008.11.26 22:39:00 -
[393]
Edited by: Gambit8 on 26/11/2008 22:40:53 its called a compromise.
Want back into high sec with a Low sec rating ? it wouldn't be fair to allow outlaws back into empire without some sort of compromise.
Seems fair to me.. considering that allowing those deemed as outlaws back into empire is no benefit to a majority of the empire citizens.. It makes no difference to me whether or not it ever happens I just thought it would be interesting and give players more stuff to do ingame till ambulation.
players that chose the Pirate path knew eventually they wouldn't be allowed back into empire.. but that didn't stop them , but now they want back into empire .. Ok thats cool , But should we really really give them all of the privledges in empire as players that have good sec standings ? NO.. they should be treated as criminals still .. They should be limited like a parolee.
Edit: posted on wrong account 
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Vj Fury
Caldari Elite Secret Society
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Posted - 2008.11.26 23:28:00 -
[394]
TBH its not a bad idea
Like others suggested there has to be some sort of balance.
let pirates back into High security zones but at a disadvantage to them. Allow's us to police high sec ourselves and be able to hunt bounties and take breaks from our carebearism.
but as mentioned there has to be some sort of disadvanages and i have seen some ok idea's posted that would be fair seeing as to how they have the advantage in low sec. we should have the advantage in high sec , Take away their insurance , they are freely attackable , Limit a few of their other options so that they don't have any reason to just hang around , but to allow those of us that don't feel like going lowsec to pvp the opportunity to fight when we feel the need or urge.
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doom5673
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Posted - 2008.11.27 01:23:00 -
[395]
What I want to see at a base level, is stopping the navies from attacking outlaws. Everything will remain the same, the outlaws will be able to be attacked by any player who wishes to do so, if the outlaw fires on a non-aggressed player, then he is merely concorded. Most people here seem to think that if outlaws are allowed into highsec, theyll just start ganking left and right, but thats not what is going to happen. We need none of this market restriction stuff, if you restrict the market for outlaws, then this would all be pointless. As someone said earlier, this would greatly help fill the gap that is being placed in between high sec and low/null. I hope to see this implemented, but I cant say I will get my hopes up. =/
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DiDGE1
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Posted - 2008.11.27 14:46:00 -
[396]
how about this in addition...
Enter a whole new take on bounty hunting!...
when you go to an agent, the agent will offer you a mission to pop an actual outlaw that is currently a few jumps inside high sec*, roughly equating skills and ship to find a good match for the mission runner, the mission would have a beacon (justified through roleplay) on the mission target!
* - The missions will obviously be very time critical as the outlaw may not be in high sec for long. Hence the "few jumps inside".
As its quite likely that the outlaw would get away, there should be minimal hit on standings for failure.
Peace 
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Crucifier
The Collective Against ALL Authorities
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Posted - 2008.11.27 15:12:00 -
[397]
Originally by: Kia Corallis Okay it is getting rather long but managed to trudge through some of the drivel and weed out some useful bits, I think.
I am a noob, only been playing for about 6 months, my only experience of PvP is having my haulers blown up by the inevitable gate campers.
I can't say I wouldn't mind having a few easily recognisable Pirates/PvP players with experience flying around lets say 0.5 to 0.7 or something similar.
Lets some of us small corp 'Carebears' get to know them, maybe get some info on how to PvP, assistance on how we actually get into Low/Null sec.
Lets be honest there is no way I am going to even attempt to try and take on an experienced PvP pilot without dying horribly.
Yes it may bring some of the PvP pilots back to become 'Bounty Hunters', it will help to bridge the ever increasing gap between the carebears and PvP as in the High sec low sec gap.
Unfortunately there are still some people out there that can and do go through loopholes, don't ask me what, suicide gankers and the likes I have no idea of, that will be where some people get their kicks, if they do, blacklist them, concord them as they enter whatever.
But sorry the original point is valid and is to me a good suggestion up to a point, with a little thought it could be possible, getting some good fights? not so sure about that, I in no way could supply you with that sport with my current knowledge. 
This is exacly the mindset that makes you a non carebear. You should join a 0.0 corp imo.
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5pinDizzy
Amarr Umpteenth Podding
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Posted - 2008.11.27 15:13:00 -
[398]
Makes me sad when people seriously comment. "Oh, EVERY PLAYER who isn't a noob or an idiot obviously organises a second account, paid or trial, logs it in simultaneously, and switches between sessions while they use it to get a peep into the next system".
Welcome to alts online indeed.
At least suggest that your corpmates love utterly dull and unwanted errands like scouting for you at a moments notice.
Everyone in this thread who seriously suggests sec status ever had any real impact on most pirates anyway when this is Alts Online is deluding themselves.
The OP suggestion is a good suggestion, because it makes it fairer for more honest players who choose not be part of alts online, they need a way for shopping/supplies whether it's likely to be a system where they are shot at by everyone in highsec or some sort of interbus system.
I've been in several pirate corps at one time, and they ALL used alts to deliver their shopping.
Because noone wants to spend 20 hours scraping bits together from the lowsec market running through the most dangerous systems of the game.
Because anyone not using alts that runs out of cash, is not in an alliance and -10 in lowsec have a gigantic almost unassailable pit to dig themselves out of.
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Mussaschi
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Posted - 2008.11.27 15:15:00 -
[399]
Hm, still like the idea. As long as this could not be used for suicide ganks, it seems natural, though certain delicts like stealing would need to be addressed. Having bountry/pirate agents matching comparable SP characters for counter missions would be fun. eg. One giving the order to defend a cargo transport, one to destroy it. Could be some kind of mail logic. You e.g. contract such an agent like an R&D Agent, and get a mail from the agent, that such an event could take place now, when a pairing was found. Sounds like a lot of fun to me.
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