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1. Tempest Close range - in Ships and Modules [original thread]
Best shortrange projectiles are dual650 ... they do about the same DOT as the dual425 with a slightly higher range. 800s are worse than any of those 2 plus they are more expensive (expecially if you are using named ones which is strongly recommend...
- by Arcane - at 2004.04.24 23:34:00
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2. Typhoon: Armor or Shield Tanking? - in Ships and Modules [original thread]
On a side note: why is everybody recommending 800mm repeatings? I would suggest using either dual 650s or even dual 425s ... the have lower fitting reqs. while still having a higher DOT then the 800mm. They also can hold more ammo. Only downsides ...
- by Arcane - at 2004.04.18 08:16:00
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3. Which frigate can do the most damage in the shortest amount of time? - in Ships and Modules [original thread]
I have a Rifter with 3 208mm and one launcher ... it's really fun hunting NPCs with it and even more fun if they send in a cruiser from time to time Be quick or be dead ...
- by Arcane - at 2004.03.20 12:59:00
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4. Miner II - in Ships and Modules [original thread]
Quote: Personally I think you should need level 4 (in the appropriate skill) to equip and battleship sized weapon or module. Actually isn't that what a LARGE wapon skil is for... equipping BS sized weapons??? So why should we need lvl 4 ...
- by Arcane - at 2004.03.19 02:25:00
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5. Put online/offline - in Ships and Modules [original thread]
I think this is a great change ... makes it easier to travel and once at your destination you can turn off the MWD and fight. I never liked the idea of having an emergency MWD on the ship with no penalty at all... Be quick or be dead ...
- by Arcane - at 2004.03.18 18:55:00
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6. Want to kit out my new Rifter - in Ships and Modules [original thread]
3x 280mm artilleries 1x M-12 launcher 1x 1MN MWD 1x small c-5l shield booster 1x aux power core 1x cap relay or power diag (depending on powergrid you may need) You can easily hunt in 0.2 with this setup if you have some of the necessary skills...
- by Arcane - at 2004.03.13 16:04:00
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7. Long range EW - in Ships and Modules [original thread]
Not 100% sure but as sensor dampeners are no offensive action there is a chance that the target can't see who is dampening him. I think a passive targetter may be worth a try in fleet battles as hardly anybody shoots at you as long as you are no t...
- by Arcane - at 2004.03.12 19:13:00
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8. Typhoon .vs Raven - in Ships and Modules [original thread]
I did take out some Ravens already in my 'Phoon on Chaos ... however the problem on TQ w/o the no warping agreements on Chaos would be that the Raven can just warp away once it's cap is down and the tanking cannot be sustained any longer. Still, a...
- by Arcane - at 2004.03.12 01:05:00
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9. Killing Industrials in 1.0 Space - in Crime and Punishment [original thread]
It's true that you may be able to get away in RL with shooting someone even in front of the police. Still, this is not RL and no matter if you like it or not, there are still people not interested in PvP who should still be able to play. I therefo...
- by Arcane - at 2004.03.11 10:43:00
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10. Big guns VS tiny frigs idea - in Ships and Modules [original thread]
Quote: u newer saw Deathstar fiaring Deathra at fighters or even corelian cruisers did? Wrong ... it had hundreds of small turrets mounted on the surface to shoot all those fighters getting too close and after all it took like 20+ ships ...
- by Arcane - at 2004.02.26 10:06:00
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11. question on shield tanking - in Ships and Modules [original thread]
Given the listed equipment I think it does not matter what ship one is sitting in as every BS has the 3 med slots required in the above example. As this setup only includes the 2 most important ward I think the key question is: how many BS does i...
- by Arcane - at 2004.01.23 00:28:00
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12. question on shield tanking - in Ships and Modules [original thread]
How much damage can I avoid/cover with one XLarge booster and 2 hardeners (EM and Thermal)? Is it possible to survive 2 BS (average PVP setup) shooting at me with everything they have as long as I do not run out of cap or would they be able to ge...
- by Arcane - at 2004.01.22 19:17:00
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13. Ok Evolution, what's the 411 here - in Corporation, Alliance and Organization Discussions [original thread]
Quote: ... because arcane is a moron who thinks that ANY battle that EVOL win is due to exploits and any that he prevails in due to tactical genius. The concept that other players could outmatch his pvp skills hasn't formed in his brain, the...
- by Arcane - at 2003.12.06 20:18:00
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14. Ok Evolution, what's the 411 here - in Corporation, Alliance and Organization Discussions [original thread]
Quote: Arcane, don't try to spin off your lackluster skills at captaining a spaceship as evolutions exploitations. I have fought you and therefore witnessed you using exploits myself several times. And concerning skills: I have not yet l...
- by Arcane - at 2003.12.06 15:05:00
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15. Ok Evolution, what's the 411 here - in Corporation, Alliance and Organization Discussions [original thread]
Quote: They have a reason, it's just no one else can understand it Pirates have a reason as well, so what? And maybe it's just that no one else really cares about what reason they have The only thing that really annoys me about Evolu...
- by Arcane - at 2003.12.06 12:22:00
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16. Ok Evolution, what's the 411 here - in Corporation, Alliance and Organization Discussions [original thread]
Evolution are known pirates for quite a while now and they have been seen shooting at people without warning or even a reason several times. So, what exactly are you confused about?
- by Arcane - at 2003.12.06 11:33:00
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17. FoF missiles & drones: In need of a change? - in Ships and Modules [original thread]
To the original poster: after reading the first few paragraphs it became obvious that you have never even fired a single FOF missile nor have you made your homework and informed yourself enough. So please before making such long posts with suggest...
- by Arcane - at 2003.12.02 12:20:00
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18. Targeting Speed vs. Signature Radius - ON CHAOS - in Ships and Modules [original thread]
Please not one more overkill nerf by CCP :-( To make this clear: I do like the initial idea to make it harder to lock on a small (also by electronic emissions) and fast ship but as it currently is implemented on Chaos is just a big pain. - Why sh...
- by Arcane - at 2003.12.02 11:58:00
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19. Thanks to Evolution for the great Fight - in Crime and Punishment [original thread]
So Arcadia lost 20 BS yesterday? Wow, that is in fact really bad news for them. Maybe you should tell them as I do not think they did recognize their loss by now but that could be due to you guys shooting their spare ships in the hangar which then...
- by Arcane - at 2003.11.30 17:38:00
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20. Arcadia Vs Evolution: Big trouble in Little Syndicate - in Corporation, Alliance and Organization Discussions [original thread]
Well, I suggest you read my posts more carefully ... if I had the information from anyone directly involved I would not ask for official statements. So, thanks for the info ... I am sorry to hear that though as I really like these Arcadia guys an...
- by Arcane - at 2003.11.30 15:43:00
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