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1. Maximum practical warp speed? - in Ships and Modules [original thread]
My understanding of i-stabs is that they allow you to turn without decreasing speed as much otherwise, hence the name. Outside of better velocity performance during turns I do not know of another benefit for i-stabs. Yes this helps to improve alig...
- by Belce - at 2008.06.18 05:08:00
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2. Maximum practical warp speed? - in Ships and Modules [original thread]
When you are stationary you will turn much better than at speed. Speed decreases your turn rate. So if at 0 speed, turn and warp is faster than the same turn and warp at full speed regardless of ship. If you pre align and then warp after reaching ...
- by Belce - at 2008.06.18 04:49:00
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3. Maximum practical warp speed? - in Ships and Modules [original thread]
Big fat ships turn and accelerate slower than small thin ships. Take your big fat ship of choice, point it 180 degrees away and stationary and then warp to an in system destination and it will wallow around, pick its nose out of the dirt, wake up,...
- by Belce - at 2008.06.18 04:44:00
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4. Maximum practical warp speed? - in Ships and Modules [original thread]
I hadn't noticed that in the admitly only one time webbing a freighter warping between gates, it seemed to take ages for the thing to align, accelerate and warp. It may take the same time to accelerate in warp for a freighter and an interceptor, ...
- by Belce - at 2008.06.18 03:58:00
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5. Maximum practical warp speed? - in Ships and Modules [original thread]
For a comparsion of warp speed the best test would have been that single 105 au warp you made. When you did the 12 jump test there are a bunch of other factors introduced into it. Did you auto pilot this 12 jump trip, you come out of each jump at ...
- by Belce - at 2008.06.18 02:48:00
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6. What Race Ships For PvP? - in Ships and Modules [original thread]
When it comes to speed there needs to be an application of diminshing returns applied to this defense as well. Just like improving your base resistance to damage for shields or armor declines with each hardener applied, speed should be the same. T...
- by Belce - at 2008.04.30 06:25:00
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7. Blackbird as Anti-Support and EMC - in Ships and Modules [original thread]
Here are a couple of links to pages I found helpful http://oldforums.eveonline.com/?a=topic&threadID=427100 http://oldforums.eveonline.com/?a=topic&threadID=511720 Truth is Truth
- by Belce - at 2008.01.13 19:01:00
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8. Best fast and fun faction frigate. - in Ships and Modules [original thread]
This thread wouldn't be complete without a mention of the Caldari Hookbill Hookbill Thanks, I am done here. Truth is Truth
- by Belce - at 2008.01.13 04:49:00
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9. Good Ship for Level 3 Missions? - in Ships and Modules [original thread]
BC is the easiest ship to get into and use for lvl 3 missions. Truth is Truth
- by Belce - at 2008.01.06 02:01:00
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10. Missiles in PvP - in Ships and Modules [original thread]
The important thing in PvP is winning the engagement. Using missles correctly does contribute to winning engagements. To be clear, there is a difference between winning and killing ships, there is such a thing as a phyric victory. A fleet comman...
- by Belce - at 2008.01.05 01:12:00
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11. having a VERY hard time with L2 missions. what am i doing wrong? - in Ships and Modules [original thread]
For the last pocket of Kidnappers you aren't intended to kill the battleships there. I just kill the initial agro and then get close to the central structure, blow it quick, loot the cargo and warp out. You can even come back later and loot/salvag...
- by Belce - at 2007.12.29 02:47:00
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12. Cool Ship Names 2 - in Ships and Modules [original thread]
I named my Raven "Ultimate Ship the Second" If I ever get a titan or a mom, I think I will call it "So Much for Subtlety" Names borrowed from The Culture Truth is Truth
- by Belce - at 2007.12.29 02:38:00
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13. ETA on Clone Jumping? - in Ships and Modules [original thread]
Jump cloned last night no issues. Truth is Truth
- by Belce - at 2007.12.11 18:01:00
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14. Drake vs Nighthawk - in Ships and Modules [original thread]
Well if it is a command ship, I would think the first thing it does well is make other people in your gang look good. Truth is Truth
- by Belce - at 2007.12.01 06:16:00
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15. Repair Drones... why can't they repair yourself?? - in Ships and Modules [original thread]
In order to repair you must first have a valid lockon and you can't lockon to yourself. It is a limitation of the game mechanics. Truth is Truth
- by Belce - at 2007.11.10 17:15:00
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16. Two ships combo for looting/slavaging Lvl 4 missions as you go .. - in Ships and Modules [original thread]
You could use an Osprey setup to salvage and to remote shield rep as well. Osprey does get some bonus to logistics and has a decent cargo. That way you can go more gank with your main ship. Since it seems that a raven for you is best choice you wi...
- by Belce - at 2007.11.08 05:45:00
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17. What will you fly on Armageddon Day? - in Ships and Modules [original thread]
You do realize that the only reason for this is for them to test stuff for load balancing.... I mean just because you can fly almost any ship out there, get the skills automatically for it and then just go out and raise cane... umm any ship... its...
- by Belce - at 2007.10.16 06:00:00
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18. Sniper Set ups (T1) - in Ships and Modules [original thread]
Wouldn't bookmark, warp out, warp to bookmark work for that? I think a few pilots seeing someone warp out might just assume they are running away. Truth is Truth
- by Belce - at 2007.09.10 23:49:00
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19. What is a proper Drake Setup? - in Ships and Modules [original thread]
To reduce cap recharge time train Energy Systems Operation. Truth is Truth
- by Belce - at 2007.09.07 21:20:00
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20. Avoiding suicuiders in 0.5 in a HULK - in Ships and Modules [original thread]
They can suicide gank freighters in high sec, they can gank your hulk in high sec too. Truth is Truth
- by Belce - at 2007.08.28 01:32:00
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