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1. Shield extender rig vs armor hp rig - in Ships and Modules [original thread]
Perhaps using an armour hp rig will free up a low slot or two for a stronger tank?
- by DarkFenix - at 2007.02.08 11:38:00
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2. WCS: The bane of PVP and my suggestion - in Ships and Modules [original thread]
I definitely agree that wcs are currently overpowered (any1 out there who doesnt think so, war dec PA and fight them for a week or 2, then you will see my point of view all too clearly). I see 3 viable solutions to this: 1) Severely increase the...
- by DarkFenix - at 2005.07.19 14:17:00
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3. Will there be any.... - in Ships and Modules [original thread]
What I would hope, is that dreadnoughts make excellent bs killers, the t2 bs come out that are capable or taking on dreadnoughts. Thats the current pattern of what-kills-what at any rate, and it works well. Tech 1 ships are adept at killing the sa...
- by DarkFenix - at 2005.06.28 21:00:00
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4. New Ships - in Ships and Modules [original thread]
I think more tiers of ships like Battlecruisers and Destroyers are needed before they introduce tech 2 variants. As for battleships, I think 2 tiers is enough, though I would like to see more ships within these tiers.
- by DarkFenix - at 2005.06.28 20:56:00
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5. Missile & Launcher Overhaul - in Ships and Modules [original thread]
Edited by: DarkFenix on 28/06/2005 15:51:12 I agree with the above, basing missile damage so heavily on the size of the target is badly flawed. Weren't t1 ships supposed to be good at killing ships one size below them? Thats the current patter...
- by DarkFenix - at 2005.06.28 15:47:00
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6. What item is PDU ?! - in Ships and Modules [original thread]
well it did bring a few idiots to the surface on the forums
- by DarkFenix - at 2005.06.28 12:56:00
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7. The Situation of Amarr Ships and Weaponry - in Ships and Modules [original thread]
Hes crying cos his uber powerful weapons were nerfed and now he cant instagank anything I wonder, has this guy ever used anything besides lasers? A hint pal, go fly megathrons and tempests for a while, then come back and moan.
- by DarkFenix - at 2005.06.28 00:42:00
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8. Dreadnought Screenshots straight from SiSi (with stats) - in Ships and Modules [original thread]
With the upcoming missile changes, and people's comments as to what those citadel torps were doing to battleships, am I the only one that thinks the caldari one is gonna suck? Yes I'm sure it will still make a very nice pos killer, but thats too ...
- by DarkFenix - at 2005.06.26 22:56:00
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9. Freighters some pics - in Ships and Modules [original thread]
Weren't CCP saying how they wanted us not to use insta bms to gates etc? Seems to me it won't be possible to use freighters without instas.
- by DarkFenix - at 2005.06.26 22:43:00
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10. Manticore fitting - in Ships and Modules [original thread]
Firstly, forget using a stealth bomber for npcing. As for MORRS, all you're demonstrating is your lack of skill in setting up ships. Not that the ship is useless.
- by DarkFenix - at 2005.06.26 02:29:00
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11. Drones need a majour upgrade. - in Ships and Modules [original thread]
Edited by: DarkFenix on 13/06/2005 16:01:15 Drones I would like to see added: Webifier drone (perhaps something like 10% speed reduction per drone) Dampening drone (again something less than the actual module, perhaps 10% again) Jammin...
- by DarkFenix - at 2005.06.13 16:01:00
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12. Scorpion 4tw! - in Ships and Modules [original thread]
Edited by: DarkFenix on 12/06/2005 16:14:19 A raven would eat that setup with ease, even more so after the missile changes. Yes 4 MP II's do a lot of damage, but you only get 4 of them, thus the raven outdamages you. Add to that the raven most...
- by DarkFenix - at 2005.06.12 16:13:00
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13. PVP Black Bird setup? - in Ships and Modules [original thread]
Multispecs arent too effective in my experience, go with either racial jammers or sensor damps i reckon.
- by DarkFenix - at 2005.06.12 16:06:00
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14. Drones: Return and Scoop Command Wanted! - in Ships and Modules [original thread]
Signed
- by DarkFenix - at 2005.06.12 16:03:00
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15. Griffen for PvP? - in Ships and Modules [original thread]
It works well with dampeners, forget an MWD cuz you won't have the cap for it. The Griffen won't do well solo but in a supporting role with light missiles and dampeners it excels. Rely on them not being able to lock you to survive, so stay right o...
- by DarkFenix - at 2005.06.11 19:19:00
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16. Another Flippin Raven Setup Question.... - in Ships and Modules [original thread]
Firstly, lose the EM Hardener, serpentis only do kinetic and thermal damage (gallante rats as i recall). Equip 2 kinetic hardeners and 1 thermal (all named preferably) because they do less thermal than kinetic and their missiles (if eve-i is corre...
- by DarkFenix - at 2005.06.06 21:14:00
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17. So, how much longer will Stealth Bombers....... - in Ships and Modules [original thread]
Yup, they're overpriced. If people weren't so willing to pay these prices they wouldn't be. 3 words, player-run-economy. My question would be "When will whining fools who don't know how to use them stop complaining about how s*** they are?"
- by DarkFenix - at 2005.06.06 21:00:00
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18. Unbalenced Stealth Bombers - in Ships and Modules [original thread]
Yes the manticore is more powerful. But hey they're missile boats, the caldari are supposed to be the best for missiles. The other races get it better when gunships are concerned.
- by DarkFenix - at 2005.06.06 07:39:00
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19. shield resistances make for awesome shield tank! - in Ships and Modules [original thread]
Yeah arrogators at most
- by DarkFenix - at 2005.06.06 07:29:00
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20. Stealthbombers and Covert ops II 10 second penalty to lock. - in Ships and Modules [original thread]
There's no such thing as a useless ship. If you think a ship has no use its because you just aren't smart enough to figure out a use for it. Seems to me people are just whining away because SB's aren't the uber-powerful instagank ships they want.
- by DarkFenix - at 2005.06.01 14:10:00
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