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21. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Komi Toran wrote: Ganthrithor wrote: It is absolutely relevant, because it vastly decreases the effort threshold required to not get caught, Oh please. You look at D-Scan. Do you see combat probes within x AU? Warp off. That's the effort ...
- by Ganthrithor - at 2014.12.29 23:28:01
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22. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Komi Toran wrote: And this is all irrelevant: If he's paying attention, he will avoid you. If he isn't, you will catch him. This is exactly as it is now. D-Scan immunity only provides the illusion of safety, which is why after this change you ...
- by Ganthrithor - at 2014.12.28 18:24:14
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23. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Komi Toran wrote: Ganthrithor wrote: It's vastly easier to probe down a ship that shows up on d-scan, since a prober can have their gang mates fly around the system and report where the target shows up on d-scan, allowing the prober to posit...
- by Ganthrithor - at 2014.12.27 23:23:15
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24. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Paynus Maiassus wrote: Just so you know, I am betting the Strategic Cruiser nerf is going to be very extreme and cause more tears than this thread. I am also betting the T3 nerf comes in the next patch or two. So don't fret. They are a grand an...
- by Ganthrithor - at 2014.12.27 18:33:43
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25. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Dun'Gal wrote: Ganthrithor wrote: I still get the feeling that most of the people in this thread saying, "Dude, all you need is a ship with combat probes," have never had to probe anything. Have fun when you get to some ~60au system and need...
- by Ganthrithor - at 2014.12.27 18:29:33
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26. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
The problem with the Rapier is that its only viable niche is as a screening ship for a gang, but because it has no tank, no cap, and is too slow, it can't even be useful there. If you want to gatecamp and keep things from burning back to gate, yo...
- by Ganthrithor - at 2014.12.27 16:40:04
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27. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
I still get the feeling that most of the people in this thread saying, "Dude, all you need is a ship with combat probes," have never had to probe anything. Have fun when you get to some ~60au system and need to probe out a recon that's moving arou...
- by Ganthrithor - at 2014.12.27 15:58:18
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28. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
gascanu wrote: Quote: FALCON Role Bonus: 80% reduction in Cynosural Field Generator liquid ozone consumption 50% reduction in Cynosural Field Generator duration GÇó Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator GÇó...
- by Ganthrithor - at 2014.12.24 20:28:12
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29. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Torgeir Hekard wrote: Ganthrithor wrote: As an additional complaint, why does the Pilgrim get stuck with terrible range on its primary offensive tool? You don't see the Rapier being stuck with shorter ranged webs than a Huginn. You don't see...
- by Ganthrithor - at 2014.12.24 06:54:09
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30. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
As an additional complaint, why does the Pilgrim get stuck with terrible range on its primary offensive tool? You don't see the Rapier being stuck with shorter ranged webs than a Huginn. You don't see an Arazu being unable to point as far as a Lac...
- by Ganthrithor - at 2014.12.24 05:52:54
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31. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Alruan Shadowborn wrote: Everyone bangs on how a whole range of ships are broken, Inties, the Ishtar, T3's, etc. So why do we not only see those being flown?? If you ever flew in nullsec, you'd see that 90% of the ships you see taking gates...
- by Ganthrithor - at 2014.12.24 01:26:27
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32. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Finally, I will say again that the directional scan immunity is staying, though we are very aware of concerns (especially concerning FW site abuse) and will watch closely to see how this new capability is used and make any ne...
- by Ganthrithor - at 2014.12.23 23:10:39
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33. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Zappity wrote: Squatdog wrote: Zappity wrote: Squatdog wrote: Zappity wrote: They are more detectable. Combat probes have much larger radius than d-scan. How many PVP or PVE ships typically fit combat probes? Now or after Pr...
- by Ganthrithor - at 2014.12.22 14:39:51
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34. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Zappity wrote: Squatdog wrote: Zappity wrote: Ganthrithor wrote: Now: ship is just as un-detectable as a force recon They are more detectable. Combat probes have much larger radius than d-scan. How many PVP or PVE ships typically...
- by Ganthrithor - at 2014.12.22 14:27:11
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35. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Aiyshimin wrote: Combat recon warps to you, unseen on dscan. He arrives to your grid, you see him on your overview. From this moment it takes him as long to lock you as it would take if he was flying a force recon, and decloaked. No change here...
- by Ganthrithor - at 2014.12.22 01:30:43
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36. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Kmelx wrote: Shaleb Heworo wrote: I can only guess that due to his own playstyle he somehow doesn't understand the reality of playing eve apart from big fleet fights. CCP should consider that this is a big part of their playerbase though bec...
- by Ganthrithor - at 2014.12.22 01:26:11
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37. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Dude, do you think you guys could rebalance a ship class without introducing a new gimmick attribute that subverts core gameplay mechanics? I'd strongly encourage you not to make any hull immune to d-scans, but even if you are dead set on doing ...
- by Ganthrithor - at 2014.12.21 00:02:54
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38. [Rhea] Graphical Features Feedback and Discussion - in Test Server Feedback [original thread]
Unezka Turigahl wrote: All the Ishukone fade needs to get thrown out the window in my opinion. It still looks bad. The simple stripes on the Rhea is the better direction. The whole gold thing on the Ishukone ships is a disaster IMHO. Rememb...
- by Ganthrithor - at 2014.11.22 03:22:37
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39. [Rhea] Graphical Features Feedback and Discussion - in Test Server Feedback [original thread]
Oh dear, the new Cyclone and Claymore are way too shiny! E: also, make the Hurricane dirtier! E2: the brown parts of the Minmatar capitals look like ass. Well, actually like clay, but at any rate not like metal at all. The metallic bits (the ve...
- by Ganthrithor - at 2014.11.21 00:35:47
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40. [Rhea] Graphical Features Feedback and Discussion - in Test Server Feedback [original thread]
Oh hey, some Minmatar things! Amazing: - Scimitar (wonderful weathering, looks really detailed!) - Sabre (same as above) - Stiletto (oh my god, the weathering looks incredible) - Hyena Looks good: - Panther (dope weathering, although the dark...
- by Ganthrithor - at 2014.11.19 05:08:38
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