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181. Upgrade D-Scan, Local Chat - in Player Features and Ideas Discussion [original thread]
Wow, an "idiot-proof d-scan" and "nerf AFK cloaking" thread all in one!
- by Ganthrithor - at 2013.09.17 05:55:00
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182. Sticky:Terms of Service CSM Feedback Thread - in Jita Park Speakers Corner [original thread]
James Amril-Kesh wrote: Ali Aras wrote: James Amril-Kesh wrote: The same could be said of a lot of scams. Margin trade scams come to mind right away. Other than Margin Trading, I can't think of any that are similarly challenging to det...
- by Ganthrithor - at 2013.09.17 05:47:00
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183. Improvement of Directional Scan - in Player Features and Ideas Discussion [original thread]
No. The ability to multitask (doing things while also handling scanning and parsing the scanner's results) is a large part of what separates skillful players from less-skilled players. Making the d-scanner an automated intel tool will only serve t...
- by Ganthrithor - at 2013.09.17 05:05:00
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184. T2 Industrial rebalance - in Player Features and Ideas Discussion [original thread]
Caleb Seremshur wrote: What im getting from thia is that one type is for fleet work and the other is for solo work Really one is for solo work and the other is (was) for hauling a decent amount of stuff even though you spent your skillpoints...
- by Ganthrithor - at 2013.09.17 04:59:00
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185. T2 Industrial rebalance - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Salpad wrote: CCP has said that they will re-balance all flyable ships. They just take them a few categories at a time. They just did T1 haulers, so my guess is they'll get around to T2 haulers in the summer expansion...
- by Ganthrithor - at 2013.09.17 03:38:00
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186. Extended stasis webifiers. - in Player Features and Ideas Discussion [original thread]
Yes lets improve hard tackle ranges now that we've nerfed tracking enhancers and made gazillion-hp drone bricks the meta of the day.
- by Ganthrithor - at 2013.09.17 02:48:00
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187. Raiding stations in 0.0 - in Player Features and Ideas Discussion [original thread]
Well, this sounds like a bad idea. How about we just allow stations to be blown up, along with everything in them!
- by Ganthrithor - at 2013.09.17 02:20:00
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188. Reboot the T2 Battleship Lineup (A superior alternative to proposed Marauder rev... - in Player Features and Ideas Discussion [original thread]
Caleb Seremshur wrote: If marauders have to go down the road of being mini dreadnoughts then you haven't gone far enough. I guess it comes down to some more abstract high level objectives for their rebalance What should be done for the PvE B...
- by Ganthrithor - at 2013.09.17 02:02:00
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189. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
James Amril-Kesh wrote: You know what would really be awesome? Take what you're trying to do with webs (which is a terrible idea because of the limited range of webs on what's supposed to be a longer-ranged platform) and instead give the Maraud...
- by Ganthrithor - at 2013.09.17 01:13:00
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190. Reboot the T2 Battleship Lineup (A superior alternative to proposed Marauder rev... - in Player Features and Ideas Discussion [original thread]
Liam Inkuras wrote: Didn't CCP specifically say they didn't want to force the Marsuders line into 1 aspect of EvE (pvp or pve)? You are going completely against that. CCP are mistaken: giving s ship bonuses that work well for PvE doesn't res...
- by Ganthrithor - at 2013.09.17 00:20:00
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191. Make Deep-space Transports Null-viable - in Player Features and Ideas Discussion [original thread]
Bubble immunity is an awful, awful idea. Keep in mind that I say this as someone who makes extensive use of nullified T3s... is it nice to have for me personally? Yes. Is it at all balanced? No. Does it make nullsec travel totally idiot-proof in a...
- by Ganthrithor - at 2013.09.17 00:01:00
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192. Black Ops Battleship Rebalance - in Player Features and Ideas Discussion [original thread]
I'm glad other people are thinking about ways to improve blackops BS too, but (perhaps unsurprisingly) I prefer my proposal for a few reasons: - I don't agree that putting recon-esque bonuses on the current blackops hulls is a good idea, since th...
- by Ganthrithor - at 2013.09.16 23:49:00
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193. Reboot the T2 Battleship Lineup (A superior alternative to proposed Marauder rev... - in Player Features and Ideas Discussion [original thread]
Bump.
- by Ganthrithor - at 2013.09.16 23:25:00
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194. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Ravasta Helugo wrote: 52 Pages now... I'm hungry for something, anything. People have just been posting some version of the same 3-4 ideas for the past 40 pages. Well CCP have gone back to their thinky-corner, so there's not much to do but ...
- by Ganthrithor - at 2013.09.16 23:20:00
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195. Sticky:Terms of Service CSM Feedback Thread - in Jita Park Speakers Corner [original thread]
Scatim Helicon wrote: The only thing that should be forbidden as far as "impersonation" or "misrepresentation" of other players goes is the naming clause - naming an alt Chribbbba or The M1ttani and then using the alt in a scam where you claim ...
- by Ganthrithor - at 2013.09.15 01:06:00
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196. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Because one of the biggest problems in PvE is damage application. You want to bring tanky ships with lots of damage, which means Battleships most of the time but missions, Incursions, and exploration sites all have frig...
- by Ganthrithor - at 2013.09.06 08:17:00
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197. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Roime wrote: "PVP" and "PVE" are not roles and "PVE ship" or "PVP ship" doesn't mean anything. And on top of that, designing a ship for PVE would just end up in the state marauders currently are- **** ships that nobody flies, because pirate B...
- by Ganthrithor - at 2013.09.06 07:14:00
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198. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: I'm mostly unconcerned with high base resists as long as they have lower damage. If a T1 Battleship hull can do more raw damage for less SP then Null will still be stocking their fleets with those rather than Marauders....
- by Ganthrithor - at 2013.09.06 06:51:00
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199. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
I'm going to try and go through this point-by-point, if it will fit. Cade Windstalker wrote: Or, and this is just a thought, we could have the Marauders be good at tanking with good resists (from a full T2 resist profile) and good damage appl...
- by Ganthrithor - at 2013.09.06 05:09:00
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200. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
So, to sum up my previous post: 1. We're generally talking about three usage scenarios here: conventional PvE (anoms / missions), small-scale PvP (solo, small gang), and large-scale fleet PvP / PvE (I think it's safe to lump fleet fights and Incu...
- by Ganthrithor - at 2013.09.06 03:39:00
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