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141. Sticky:Dev Blog: No Honor Among Thieves - Siphon Units in Rubicon - in EVE Information Portal [original thread]
Basically syphons are stupid as hell. If CCP want to provide ways for smaller groups to disrupt the income / operations of larger groups, how about focusing on how income-related activities work in the first place rather than developing un-detecta...
- by Ganthrithor - at 2013.10.18 18:48:00
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142. Sticky:Dev Blog: No Honor Among Thieves - Siphon Units in Rubicon - in EVE Information Portal [original thread]
Johny Tyler wrote: How are you planning to collect from these things? What ship has a 1200 m/3 cargo hold that you want to put within 50km of a POS? I admit my experience with POS is mostly limited to null-sec and WH pos, and never moon minin...
- by Ganthrithor - at 2013.10.18 18:28:00
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143. Sticky:Dev Blog: No Honor Among Thieves - Siphon Units in Rubicon - in EVE Information Portal [original thread]
Zloco Crendraven wrote: Or, actually live in the space where you are holding POSs and have patrols doing their jobs. Yeah, that will be tons of fun. Everyone fleet up for the "go warp to all the moons in our region to look for anchorable st...
- by Ganthrithor - at 2013.10.18 18:25:00
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144. Sticky:[Rubicon] Interdictor Rebalance - in Player Features and Ideas Discussion [original thread]
Dehval wrote: Just a somewhat related question. Is there any particular reason these ships do not have proper T2 resists applied to their hulls? Wouldn't that help alleviate some of the problems? The problem isn't primarily one of tank size...
- by Ganthrithor - at 2013.10.17 23:11:00
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145. Sticky:[Rubicon] Interdictor Rebalance - in Player Features and Ideas Discussion [original thread]
Oh, and while I'm at it: you guys should make the Heretic a laser platform, because that would just be cool. I was talking to a spacebro and he reminded me that we'll now have 3 missile platform destroyers and only one that is specialized for guns...
- by Ganthrithor - at 2013.10.17 22:52:00
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146. Sticky:[Rubicon] Interdictor Rebalance - in Player Features and Ideas Discussion [original thread]
I'm really getting tired of these -re-balance threads: the only decent change I've seen you guys make in the last few expansions have been the warp speed changes and the blackops BS temp-fix. I know you probably don't give a damn about my opinion...
- by Ganthrithor - at 2013.10.17 20:03:00
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147. Stop the proliferation of recon / T3-like EWAR bonuses - in Player Features and Ideas Discussion [original thread]
Erutpar Ambient wrote: First of all I think you're being a little bit dramatic about this. The EAFs will be given much limited slot layouts compared to the Recon ships, which are still yet to be Tiericided if they even need it. (maybe they coul...
- by Ganthrithor - at 2013.10.10 22:24:00
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148. Stop the proliferation of recon / T3-like EWAR bonuses - in Player Features and Ideas Discussion [original thread]
Adam Zalonis wrote: So you are opposed to giving Tech II / Tech III style bonuses to a set of Tech II ships? I'm opposed to giving T2 cruiser-sized bonuses to T2 frigates. If tackle and ewar modules came in different "sizes" with different ...
- by Ganthrithor - at 2013.10.10 17:37:00
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149. Stop the proliferation of recon / T3-like EWAR bonuses - in Player Features and Ideas Discussion [original thread]
So I've noticed that in the recent "balance" passes, a central theme seems to be giving small, fast, cheap / disposable ships the many of the same offensive attributes as T2 and T3 cruisers. This is a horrible idea that's going to further degrade ...
- by Ganthrithor - at 2013.10.10 15:19:00
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150. Sticky:[Rubicon] Electronic Attack Ships - in Player Features and Ideas Discussion [original thread]
Their signatures are all too big. The primary reason that I don't fly EAFs on TQ already is that their awful combination of frigate-sized tanks and giant signature radii (also their terrible slot layouts, with midslot-heavy roles that leave them w...
- by Ganthrithor - at 2013.10.09 17:26:00
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151. Paying Concord to Gank Scammer - in EVE General Discussion [original thread]
Elliavir wrote: You can already put a bounty on anyone - put enough on them and they become worth ganking even in high-sec with CONCORD response.. Actually this is not true at all because of the way bounties work now: the killer gets a port...
- by Ganthrithor - at 2013.10.06 20:16:00
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152. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Daishan Auergni wrote: Lol. Pages and pages of whinging when really, the ONLY thing that will change CCP's mind is what kind of usage the Marauder class will see post-Rubicon. Every post asking for more damage or more mobility or more of anyt...
- by Ganthrithor - at 2013.10.06 11:05:00
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153. Sticky:[Rubicon] Command Ship Models - in Player Features and Ideas Discussion [original thread]
Welp: I meant to post this in this thread, but posted in the previous linked thread instead: Quote: I think this is pretty cool, although I'd almost be tempted to make the Sleipnir the Cyclone hull and the Claymore the Hurricane hull, just bec...
- by Ganthrithor - at 2013.10.05 20:43:00
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154. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: regarding their comparison with Pirate Battleships, especially the Machariel, please remember we have stated many times Pirate hulls were due for a rebalance, with Angel Cartel being on the front line for tuning changes. T...
- by Ganthrithor - at 2013.10.05 20:10:00
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155. About the Eos' model - in Player Features and Ideas Discussion [original thread]
I think this is pretty cool, although I'd almost be tempted to make the Sleipnir the Cyclone hull and the Claymore the Hurricane hull, just because I think a blacked-out Hurricane would look wicked cool. The Cyclone in Boundless camo always looked...
- by Ganthrithor - at 2013.10.05 19:52:00
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156. Sticky:[Rubicon] Interceptors - in Player Features and Ideas Discussion [original thread]
Why do Gallente get a high-DPS inty with tackling bonuses, while the other races have either/or? Why are you making yet another set of ships bubble-immune? You should be hard at work deleting interdiction nullifier subsystems from the game, not a...
- by Ganthrithor - at 2013.10.05 19:25:00
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157. Sticky:[Rubicon] Sisters of EVE faction ships - in Player Features and Ideas Discussion [original thread]
Man, I thought this was the beginning of October, not April... Let me get this straight; you are: - making a largely PvE-focused ship reliant on drones for DPS, after changing rat AI to habitually shoot down drones - totally ignoring the tradeof...
- by Ganthrithor - at 2013.10.05 18:50:00
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158. Sticky:Asking for feedback on Certificate visibility - in Player Features and Ideas Discussion [original thread]
Certificates aren't useful because the one thing they would be good for (demonstrating which skills you have trained to someone who is evaluating your character) is better dealt with through the API, which gives much more information and doesn't r...
- by Ganthrithor - at 2013.09.23 23:50:00
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159. Proposal: Allow player control of starmap infographics - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: It would also be nice to be able to see this kind of information in the F11 sidebar map. Also it would be nice if the F11 map didn't literally look like the starmap from Escape Velocity, a game from 1996. EDIT: Ac...
- by Ganthrithor - at 2013.09.22 07:16:00
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160. Proposal: Allow player control of starmap infographics - in Player Features and Ideas Discussion [original thread]
Pretty simple proposal: give players more tools for visualizing map data. One major problem with the current starmap's display of data (and a major reason I continue to use tools like dotlan) is that while lots of useful statistical information i...
- by Ganthrithor - at 2013.09.22 06:58:00
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