| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 70 80 90 .. 93 :: one page |
| Author |
Thread Statistics | Show CCP posts - 20 post(s) |

Xequecal
GoonWaffe Goonswarm Federation
85
|
Posted - 2013.10.05 17:00:00 -
[1051] - Quote
Fr00b Snap wrote:Nerfing drone DPS in any way will make Stratios useless for lowsec DED`s.
While I'm concerned about it being overpowered in PvP, this is absolutely true, unfortunately. You need fairly high DPS to be able to break overseer tanks.
I think the best solution is a 6/3/6 slot layout, that lets you fit a prop mod and relic/data analyzer for exploration mode, allows 4 guns + cloak and probe launcher, and balances heavy drone DPS in PvP by not allowing a dual-web fit, and therefore reducing the applied DPS of heavy drones. |

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
39
|
Posted - 2013.10.05 17:01:00 -
[1052] - Quote
The frigate will be a great PvP ship (if it gets another high slot) 20% to drone HP, take means 5 drones going at another frigate, that frigate will have one hell of a time killing the drones before they get him, and add the 2 lasers and I think the SOE friagte will be a mean ship. Remember these are to explore and while doing so to be able to defend themsselfs. we all will find ways of turning them into full pvp ships but, that isn't what their role is suppose to be.
SOE frigate just needs either one med or one low removed and another high slots added.
SOE cruiser just needs 2 or 3 gun slots with 100% to laser damage and all slots high, med and low same amount.
SOE battleship need one haha
And soon to come Cald/Min Thukker faction ships! (I'm a dreamer haha) |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
342
|
Posted - 2013.10.05 17:21:00 -
[1053] - Quote
Thaddeus Eggeras wrote: The frigate will be a great PvP ship (if it gets another high slot) 20% to drone HP, take means 5 drones going at another frigate, that frigate will have one hell of a time killing the drones before they get him, and add the 2 lasers and I think the SOE friagte will be a mean ship. Remember these are to explore and while doing so to be able to defend themsselfs. we all will find ways of turning them into full pvp ships but, that isn't what their role is suppose to be.
SOE frigate just needs either one med or one low removed and another high slots added.
SOE cruiser just needs 2 or 3 gun slots with 100% to laser damage and all slots high, med and low same amount.
SOE battleship need one haha
And soon to come Cald/Min Thukker faction ships! (I'm a dreamer haha)
These are gal/amarr ships hence the slot layout.
Only change really I'd want to see made to the frig is maybe give it a static 50% bonus to amarr drone damage - it wouldn't be over powered but gives it a little more teeth and a little more flavor as people would maybe use hobs and warriors a little less with it. |

Udonor
Native Freshfood Minmatar Republic
38
|
Posted - 2013.10.05 17:41:00 -
[1054] - Quote
Naw! make the probe launcher an integral part of ship...automatic Sisters Expanded launcher that draws directly from cargo or probe ammo bay.
Same for covert cloak make it integral with special Sisters specs.
Just use attached pseudo modules to provide the buttons.
Insures ship gets used as intended by the SOE and makes fitting simpler and CLEAN. Its the sort of design restrictions a religious order would make. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
50
|
Posted - 2013.10.05 17:53:00 -
[1055] - Quote
Udonor wrote:Naw! make the probe launcher an integral part of ship...automatic Sisters Expanded launcher that draws directly from cargo or probe ammo bay.
Same for covert cloak make it integral with special Sisters specs.
Just use attached pseudo modules to provide the buttons.
Insures ship gets used as intended by the SOE and makes fitting simpler and CLEAN. Its the sort of design restrictions a religious order would make.
I actually do like that idea, I mentioned something similar earlier but no one else has picked up it yet, certainly would resolve many peoples concerns. And is not going to take anything away from using it as an exploration ship
+1 |

sten mattson
Virtus Crusade Curatores Veritatis Alliance
58
|
Posted - 2013.10.05 17:59:00 -
[1056] - Quote
to be honest after having fun with EFT , it seems to me theres isnt so much cpu problems with the cov ops cloak cpu use , but you will never ever fit an expanded probe launcher + cov ops cloak + any useful dps/tank fit because of cpu issues
you be swell if this ship recieved a -75% cpu use of probe launchers cpu use , wich would result fitting an expanded probe launcher with ~55 cpu IMMA FIRING MA LAZAR!!! |

Tzar Sinak
Mythic Heights
45
|
Posted - 2013.10.05 18:16:00 -
[1057] - Quote
In an earlier post I suggested that previous ideas for exploration ships be considered. I did a search and found that between January 2012 and now there have been 10 dedicated posts about exploration ships. Imagine how many there are for the past ten years. All are worth a look to give an idea of what a exploration vessel could look like.
Exploration ships need a divergence Create a new line of exploration ships [Winter] Exploration Frigate Rebalance All in one Exploration Ship New Utility Ship T2 BC Proposal T2 Noctis (Exploration Ship) Dedicated nomadic/exploration ship Crusier Re-balance LOST : Mini-Professions Expansion Oddessy Update, possible Cancel
Now that CCP is going to create SoE exploration ships please consider the ideas presented over the years. Explorers want to visit the stars and not necessarily blow them all up!
BTW, there are some really good ideas in the [Winter] Exploration Frigate Rebalance thread. It would be a pity to waste them. |

Reth Alithes
State War Academy Caldari State
0
|
Posted - 2013.10.05 18:34:00 -
[1058] - Quote
Xequecal wrote:Fr00b Snap wrote:Nerfing drone DPS in any way will make Stratios useless for lowsec DED`s. While I'm concerned about it being overpowered in PvP, this is absolutely true, unfortunately. You need fairly high DPS to be able to break overseer tanks. I think the best solution is a 6/3/6 slot layout, that lets you fit a prop mod and relic/data analyzer for exploration mode, allows 4 guns + cloak and probe launcher, and balances heavy drone DPS in PvP by not allowing a dual-web fit, and therefore reducing the applied DPS of heavy drones. You don't actually need that much dps to break an overseer's tank. Only about 400 of their weakest resist to kill most of them. And this ship doesn't have the tank to be able to do any of the harder (8/10 +) DED sites.
You can reduce the drone dps of this ship without stopping its ability to finish DED sites because it can't tank the DED sites where the drone dps actually matters.
|

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
342
|
Posted - 2013.10.05 18:48:00 -
[1059] - Quote
Reth Alithes wrote:Xequecal wrote:Fr00b Snap wrote:Nerfing drone DPS in any way will make Stratios useless for lowsec DED`s. While I'm concerned about it being overpowered in PvP, this is absolutely true, unfortunately. You need fairly high DPS to be able to break overseer tanks. I think the best solution is a 6/3/6 slot layout, that lets you fit a prop mod and relic/data analyzer for exploration mode, allows 4 guns + cloak and probe launcher, and balances heavy drone DPS in PvP by not allowing a dual-web fit, and therefore reducing the applied DPS of heavy drones. You don't actually need that much dps to break an overseer's tank. Only about 400 of their weakest resist to kill most of them. And this ship doesn't have the tank to be able to do any of the harder (8/10 +) DED sites. You can reduce the drone dps of this ship without stopping its ability to finish DED sites because it can't tank the DED sites where the drone dps actually matters.
Out of interest roughly how much tank is required to do the harder DED sites? I've only ever done the easy ones. Can fairly easily get 500+ dps tank on the Stratios and more if tanking specific damage types. |

Ganthrithor
GoonWaffe Goonswarm Federation
663
|
Posted - 2013.10.05 18:50:00 -
[1060] - Quote
Man, I thought this was the beginning of October, not April...
Let me get this straight; you are:
- making a largely PvE-focused ship reliant on drones for DPS, after changing rat AI to habitually shoot down drones - totally ignoring the tradeoff between cloaky goodness and DPS output that has existed since time immemorial in EVE Online: A Bad Spaceship Game - putting a laser cap use reduction bonus on a ship (bad enough in and of itself), and in particular on a ship with no damage bonus to lasers - giving an armor resist bonus to a "PvE" ship instead of a rep amount bonus (guess what, resists will be vastly superior for PvP, on a ship that's already shaping up to be way better for PvP than PvE)
How much hakarl did you guys smoke before concocting this idea? |

Fr00b Snap
Sessrumnir's Chosen
17
|
Posted - 2013.10.05 18:53:00 -
[1061] - Quote
Reth Alithes wrote:Xequecal wrote:Fr00b Snap wrote:Nerfing drone DPS in any way will make Stratios useless for lowsec DED`s. While I'm concerned about it being overpowered in PvP, this is absolutely true, unfortunately. You need fairly high DPS to be able to break overseer tanks. I think the best solution is a 6/3/6 slot layout, that lets you fit a prop mod and relic/data analyzer for exploration mode, allows 4 guns + cloak and probe launcher, and balances heavy drone DPS in PvP by not allowing a dual-web fit, and therefore reducing the applied DPS of heavy drones. You don't actually need that much dps to break an overseer's tank. Only about 400 of their weakest resist to kill most of them. And this ship doesn't have the tank to be able to do any of the harder (8/10 +) DED sites. You can reduce the drone dps of this ship without stopping its ability to finish DED sites because it can't tank the DED sites where the drone dps actually matters.
If you reduce drone dps not a single person will use it for lowsec deds, everyone will just continue using Ishtar. If dps needs to be reduced for whatever reason, then it should be done in some other way, removing or reducing turrets hardpoints comes to mind. |

Reth Alithes
State War Academy Caldari State
0
|
Posted - 2013.10.05 19:42:00 -
[1062] - Quote
Fr00b Snap wrote:Reth Alithes wrote:Xequecal wrote:Fr00b Snap wrote:Nerfing drone DPS in any way will make Stratios useless for lowsec DED`s. While I'm concerned about it being overpowered in PvP, this is absolutely true, unfortunately. You need fairly high DPS to be able to break overseer tanks. I think the best solution is a 6/3/6 slot layout, that lets you fit a prop mod and relic/data analyzer for exploration mode, allows 4 guns + cloak and probe launcher, and balances heavy drone DPS in PvP by not allowing a dual-web fit, and therefore reducing the applied DPS of heavy drones. You don't actually need that much dps to break an overseer's tank. Only about 400 of their weakest resist to kill most of them. And this ship doesn't have the tank to be able to do any of the harder (8/10 +) DED sites. You can reduce the drone dps of this ship without stopping its ability to finish DED sites because it can't tank the DED sites where the drone dps actually matters. If you reduce drone dps not a single person will use it for lowsec deds, everyone will just continue using Ishtar. If dps needs to be reduced for whatever reason, then it should be done in some other way, removing or reducing turrets hardpoints comes to mind. Reducing turret hardpoints wouldn't do anything but shift the design focus of the ship away from the intended "Lasers and Drones". Beyond the fact that 4 unbonused turrets do pathetic dps, they would also make it that much harder to be cap stable and I wouldn't be surprised if many fits just forgo turrets.
When 95% of this ships dps is tied up in drones you can't really reduce the turret hardpoints and say to yourself "Yeah, we made a significant impact on its damage."
And I really wouldn't say that nerfing the drone dps would make people not want to use it over the ishtar. The Stratios easier to get into, it has a scanning bonus, it has a hacking bonus, and it doesn't have to rely on a MWD + Improved cloak trip to safely get past gatecamps, and to top it off more agile and can bail out in under 5 seconds if someone appears on grid. The 20% resists across the board also give it better tanking options against non-guristas/serpentis that the Ishtar just doesn't have. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
51
|
Posted - 2013.10.05 20:09:00 -
[1063] - Quote
Oh CCP Rise, can you make it so the salvage drones on the cruiser are bonused to enable the salvage of the more difficult ships? Not going to be easily dock to swap for a salvage module or call up a noctis when away from home.it will save salvage drones chewing endlessly on a ship they can never salvage no matter how high the salvage drone skill is. |

Omnathious Deninard
Novis Initiis
1645
|
Posted - 2013.10.05 20:12:00 -
[1064] - Quote
Reth Alithes wrote:Fr00b Snap wrote:Reth Alithes wrote:Xequecal wrote:Fr00b Snap wrote:Nerfing drone DPS in any way will make Stratios useless for lowsec DED`s. While I'm concerned about it being overpowered in PvP, this is absolutely true, unfortunately. You need fairly high DPS to be able to break overseer tanks. I think the best solution is a 6/3/6 slot layout, that lets you fit a prop mod and relic/data analyzer for exploration mode, allows 4 guns + cloak and probe launcher, and balances heavy drone DPS in PvP by not allowing a dual-web fit, and therefore reducing the applied DPS of heavy drones. You don't actually need that much dps to break an overseer's tank. Only about 400 of their weakest resist to kill most of them. And this ship doesn't have the tank to be able to do any of the harder (8/10 +) DED sites. You can reduce the drone dps of this ship without stopping its ability to finish DED sites because it can't tank the DED sites where the drone dps actually matters. If you reduce drone dps not a single person will use it for lowsec deds, everyone will just continue using Ishtar. If dps needs to be reduced for whatever reason, then it should be done in some other way, removing or reducing turrets hardpoints comes to mind. Reducing turret hardpoints wouldn't do anything but shift the design focus of the ship away from the intended "Lasers and Drones". Beyond the fact that 4 unbonused turrets do pathetic dps, they would also make it that much harder to be cap stable and I wouldn't be surprised if many fits just forgo turrets. 4 DDAs push the ships DPS up to 772 with Ogre IIs and 731 with Garde IIs
The whole "Lasers and Drones" were because laser charges are small and last a long time, the ships main DPS is its drones and will be considered a drone ship. Nerfing the ships main DPS usually makes players unhappy.
The ships should be more like the Astero and pull its DPS from drones but just have some utility high slots and no turret hardpoints at all.
4 Heavy Pulse Lasers with Scorch do 132 DPS, Neutron Blasters will get 162 with Null, and 200 with Navy antimatter. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Amarr Priest
Compendium Research Company
1
|
Posted - 2013.10.05 21:21:00 -
[1065] - Quote
To me for the cruiser version to really be effective at running DED sites, it needs to have enough DPS to run a 6 of 10 solo otherwise all you have is another high sec explorer ship with a useless cloak. For pvp it is actually not too bad for its role but it needs to be able to use a covert cyno. Also the turrets need a 5% per level damage bonus that would give it the damage to kill an overseer in a 6 of 10. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
580
|
Posted - 2013.10.05 21:23:00 -
[1066] - Quote
Do you guys even know how EVE works?
The 700-800 DPS numbers with Ogres are POINTLESS and STUPID. It's called EFFECTIVE DAMAGE APPLICATION.
Believe it or not, the number DPS you see in EFT will NOT be the actual damage applied by your Ogres - try using Hammerheads to see how much DPS will actually be applied. |

Reth Alithes
State War Academy Caldari State
0
|
Posted - 2013.10.05 21:24:00 -
[1067] - Quote
Omnathious Deninard wrote: 4 DDAs push the ships DPS up to 772 with Ogre IIs and 731 with Garde IIs
845 and 800.
4DDA = 845 & 800 3DDA = 793 & 751 2DDA = 701 & 663 1DDA = 584 & 554
All of these before guns. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
580
|
Posted - 2013.10.05 21:27:00 -
[1068] - Quote
Reth Alithes wrote:Omnathious Deninard wrote: 4 DDAs push the ships DPS up to 772 with Ogre IIs and 731 with Garde IIs
845 and 800. 4DDA = 845 & 800 3DDA = 793 & 751 2DDA = 701 & 663 1DDA = 584 & 554 All of these before guns. And those numbers are pointless.
Before your Ogres even reach the cruiser you're trying to agress, you'll be dead. Even if they do, they'll miss half the time. Actual DPS is around 400 for 3 DDAs, which really isn't that bad. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
580
|
Posted - 2013.10.05 21:33:00 -
[1069] - Quote
Fr00b Snap wrote:Nerfing drone DPS in any way will make Stratios useless for lowsec DED`s.
This is true. Drone DPS is difficult to apply to many things; this would just make running DED sites inefficient and useless. |

Fr00b Snap
Sessrumnir's Chosen
17
|
Posted - 2013.10.05 21:45:00 -
[1070] - Quote
Reth Alithes wrote:Fr00b Snap wrote:Reth Alithes wrote:Xequecal wrote:Fr00b Snap wrote:Nerfing drone DPS in any way will make Stratios useless for lowsec DED`s. While I'm concerned about it being overpowered in PvP, this is absolutely true, unfortunately. You need fairly high DPS to be able to break overseer tanks. I think the best solution is a 6/3/6 slot layout, that lets you fit a prop mod and relic/data analyzer for exploration mode, allows 4 guns + cloak and probe launcher, and balances heavy drone DPS in PvP by not allowing a dual-web fit, and therefore reducing the applied DPS of heavy drones. You don't actually need that much dps to break an overseer's tank. Only about 400 of their weakest resist to kill most of them. And this ship doesn't have the tank to be able to do any of the harder (8/10 +) DED sites. You can reduce the drone dps of this ship without stopping its ability to finish DED sites because it can't tank the DED sites where the drone dps actually matters. If you reduce drone dps not a single person will use it for lowsec deds, everyone will just continue using Ishtar. If dps needs to be reduced for whatever reason, then it should be done in some other way, removing or reducing turrets hardpoints comes to mind. Reducing turret hardpoints wouldn't do anything but shift the design focus of the ship away from the intended "Lasers and Drones". Beyond the fact that 4 unbonused turrets do pathetic dps, they would also make it that much harder to be cap stable and I wouldn't be surprised if many fits just forgo turrets. When 95% of this ships dps is tied up in drones you can't really reduce the turret hardpoints and say to yourself "Yeah, we made a significant impact on its damage." And I really wouldn't say that nerfing the drone dps would make people not want to use it over the ishtar. The Stratios easier to get into, it has a scanning bonus, it has a hacking bonus, and it doesn't have to rely on a MWD + Improved cloak trip to safely get past gatecamps, and to top it off more agile and can bail out in under 5 seconds if someone appears on grid. The 20% resists across the board also give it better tanking options against non-guristas/serpentis that the Ishtar just doesn't have.
Ok, then lets sum up Stratios abilities in case if drone dps is nerfed. Inferior to cov ops in scanning and hacking/analyzing Inferior to Ishtar in running lowsec deds Inferior to Proteus in ganking people running signatures/anoms Superior to everything in looking sexy
|

Omnathious Deninard
Novis Initiis
1645
|
Posted - 2013.10.05 22:02:00 -
[1071] - Quote
Reth Alithes wrote:Omnathious Deninard wrote: 4 DDAs push the ships DPS up to 772 with Ogre IIs and 731 with Garde IIs
845 and 800. 4DDA = 845 & 800 3DDA = 793 & 751 2DDA = 701 & 663 1DDA = 584 & 554 All of these before guns. And this is why you shouldn't try to math immediately after waking up from a nap.
But my point stands, guns are not needed. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
580
|
Posted - 2013.10.05 22:17:00 -
[1072] - Quote
Omnathious Deninard wrote:Reth Alithes wrote:Omnathious Deninard wrote: 4 DDAs push the ships DPS up to 772 with Ogre IIs and 731 with Garde IIs
845 and 800. 4DDA = 845 & 800 3DDA = 793 & 751 2DDA = 701 & 663 1DDA = 584 & 554 All of these before guns. And this is why you shouldn't try to math immediately after waking up from a nap. But my point stands, guns are not needed. Good thing no one is making you fit guns on it.
Have fun tanking with 3 DDAs. Especially PvE. |

Omnathious Deninard
Novis Initiis
1645
|
Posted - 2013.10.05 22:26:00 -
[1073] - Quote
We will see what happens with these once they hit Sisi on Monday. Till then further argument about paper DPS and speculated functionality is pointless. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
797
|
Posted - 2013.10.05 22:35:00 -
[1074] - Quote
Fr00b Snap wrote:Ok, then lets sum up Stratios abilities in case if drone dps is nerfed. Inferior to cov ops in scanning and hacking/analyzing Inferior to Ishtar in running lowsec deds Inferior to Proteus in ganking people running signatures/anoms Superior to everything in looking sexy Or one could do the same while taking into account its T1 status, even if it is faction: Superior to everything probing related sans dedicated probers at probing. Superior to most everything dps related sans dedicated dps boats (no need to single out the Ishtar). Almost equal to all other pirate hulls in versatility/power, except the "WTF!" Phantasm. Inferior to T3 in just about everything because T3 have been broken as hell for years. Superior to everything in looking sexy (unless its made hippie rainbow coloured or something ).
DPS is fine at 'close to OP' as long as it has some drawback, personally suggested taking off the drone EHP bonus as it focuses it onto the PvE side of things without killing it if PvP is ones poison.
|

ConranAntoni
Empyrean Warriors Insidious Empire
93
|
Posted - 2013.10.05 22:43:00 -
[1075] - Quote
Nyancat Audeles wrote:Do you guys even know how EVE works?
The 700-800 DPS numbers with Ogres are POINTLESS and STUPID. It's called EFFECTIVE DAMAGE APPLICATION.
Believe it or not, the number DPS you see in EFT will NOT be the actual damage applied by your Ogres - try using Hammerheads to see how much DPS will actually be applied.
QFT as thread is so full of stupid I want to punch a cow. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
581
|
Posted - 2013.10.05 22:44:00 -
[1076] - Quote
Veshta Yoshida wrote:Fr00b Snap wrote:Ok, then lets sum up Stratios abilities in case if drone dps is nerfed. Inferior to cov ops in scanning and hacking/analyzing Inferior to Ishtar in running lowsec deds Inferior to Proteus in ganking people running signatures/anoms Superior to everything in looking sexy Or one could do the same while taking into account its T1 status, even if it is faction.
This is a PIRATE ship. Not just a faction ship. Pirate ships are supposed to be far more superior than T1 ships, much better than navy faction ships, and better than T2 ships. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
581
|
Posted - 2013.10.05 23:01:00 -
[1077] - Quote
ConranAntoni wrote: QFT as thread is so full of stupid I want to punch a cow.
I agree, so many people throwing around glass cannon numbers for these things on 15k EHP fits that no one in their right mind would actually use (3-4 DDA's? yeah right). Most people will be brought to their senses after they lose one or two of these things because they thought it was a solopwnmobile, and everyone else will point and laugh.
Can't wait until this comes out on SiSi. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
797
|
Posted - 2013.10.05 23:04:00 -
[1078] - Quote
Nyancat Audeles wrote:This is a PIRATE ship. Not just a faction ship. Pirate ships are supposed to be far more superior than T1 ships, much better than navy faction ships, and better than T2 ships. Better than T2 true, but not everything at the same time and about par with navy at the single focused navy aspect whichever it may be. The thing that betrays the SoE Cruiser is the slot layout, it simply has way too many ways to about its business so either it is focused somewhat or something else has to give .. closest comparative hull is the Cynabal but with its damage being gun focused even that powerful ship has only some of the versatility afforded by a 5/5/5 drone platform.
|

Nyancat Audeles
Center for Advanced Studies Gallente Federation
581
|
Posted - 2013.10.05 23:09:00 -
[1079] - Quote
Veshta Yoshida wrote:Nyancat Audeles wrote:This is a PIRATE ship. Not just a faction ship. Pirate ships are supposed to be far more superior than T1 ships, much better than navy faction ships, and better than T2 ships. Better than T2 true, but not everything at the same time and about par with navy at the single focused navy aspect whichever it may be. The thing that betrays the SoE Cruiser is the slot layout, it simply has way too many ways to about its business so either it is focused somewhat or something else has to give .. closest comparative hull is the Cynabal but with its damage being gun focused even that powerful ship has only some of the versatility afforded by a 5/5/5 drone platform.
But the thing is, it is not superior to T2 ships.
Proteus is better at cloak & gank.
Anathemas are better at exploration.
Normal pirate cruisers have more DPS.
Recon ships have undeniably better EWAR. |

Soko Lsi
SASART Corporation
23
|
Posted - 2013.10.05 23:38:00 -
[1080] - Quote
Nyancat Audeles wrote:How's this for better stats?
Astero
Role Bonus: 100% reduction in CPU requiement for cloaks Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus) Role Bonus: +10(+5) Virus strength for Relic and Data Analyzers
Can fit Covert Ops Cloaking devices
Amarr Frigate Bonus: 4% bonus to Armor Resists OR +5m^3 drone bay per level
Gallente Frigate Bonus:
20% bonus to drone hitpoints 10% bonus to drone hitpoints and optimal range
Slot layout: 3H(+1), 4M, 3L(-1); 2 turrets, 0 launchers Fittings: 32 PWG, 170 CPU Defense (shields / armor / hull) : 480(-80) / 660(+60) / 620(+20) Capacitor (amount) : 430 Mobility (max velocity / agility / mass / align time): 312 / 2.87 / 975000 / 3.88s Drones (bandwidth / bay): 25 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 37km / 620 / 6 Sensor strength: 13 Signature radius: 35 Cargo Capacity: 210
Stratios
Role Bonus: 50% reduction in Energy Turret capacitor need Role Bonus: 37.5% bonus to Energy Turret tracking and optimal range Role Bonus: 37.5% increase Scan Prob Strength Role Bonus: +5 Virus strength for Relic and Data Analyzers
Can fit Covert Ops Cloaking devices
Amarr Cruiser Bonus: 4% bonus to Armor Resists
Gallente Cruiser Bonus: 10% bonus to Drone hitpoints and damage
Slot layout: 5H, 5M, 5L; 3 turrets (-1) , 0 launchers Fittings: 920 PWG, 400 CPU Defense (shields / armor / hull) : 1450(-500) / 2400 / 2450 Capacitor (amount) : 1700 Mobility (max velocity / agility / mass / align time): 182 / .47 / 9350000 / 6.09s Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 275 / 7 Sensor strength: 20 Signature radius: 150 Cargo Capacity: 550
What these changes accomplish:
ASTERO: The Astero is made a better frigate overall - with the loss of a lowslot, there is now potential for better drone application and better damage. It should be great for doing the lowest level complexes and blitzing L1s and L2 in hostile space - maybe even better performance in wormhole space! Since there's no gun bonus and not too much tank, it won't be overpowered when it comes to PvP. The +5 virus strength will be a welcome bonus to those of us who do sites in nullsec (this can be changed back if it overshadows other ships too much). The loss of shield HP makes it so this can not be turned into an OP PvP brawler because of 4 mid slots.
STRATIOS: The loss of a turret slot on the Stratios minimizes the potential for the neutron fits that some people think are OP (despite them being complete glass cannons)- yet damage application will be better for PvE'ers, making this ship more capable in PvE and less capable in PvP. The loss of shield HP prevents the efficiency of pure shield gank fits.
Finally, a well thought out post. I agree with the Stratios part 100%, don't really care about the frig, but it looks better as well. CCP Rise please note this, it is what we want :)
|
| |
|
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 70 80 90 .. 93 :: one page |
| First page | Previous page | Next page | Last page |