Pages: 1 2 3 [4] 5 6 7 8 9 10 20 30 40 50 |
61. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
Grath Telkin wrote: To anybody complaining about the Worm. Stop. Full stop. Run the numbers on it first before you complain. Think about what its going to be like using faction drones on your pirate shipo, or rather don't think and let me t...
- by Ganthrithor - at 2014.02.26 00:23:00
|
62. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
Some thoughts: The AB bonuses for Sansha ships should be cool, so long as they all get enough of a mobility buff that using prop mods on them isn't a waste of time generally (as I recall, Sansha ships have always been stupidly slow bricks. Pha...
- by Ganthrithor - at 2014.02.25 20:38:00
|
63. Sticky:[Rubicon 1.1] Interceptor Agility Tweak - in Player Features and Ideas Discussion [original thread]
Secret Squirrell wrote: FT Diomedes wrote: Ganthrithor wrote: You know what would be bad-ass? If you let inties keep their agility and instead split anchorable and dictor/hic bubbles into different categories, and then gave interceptors i...
- by Ganthrithor - at 2014.01.23 00:01:00
|
64. Sticky:[Rubicon 1.1] Rapid Missile Update - in Player Features and Ideas Discussion [original thread]
Thanks, Obama.
- by Ganthrithor - at 2014.01.22 18:29:00
|
65. Sticky:[Rubicon 1.1] Rapid Missile Update - in Player Features and Ideas Discussion [original thread]
Mizhir wrote: Instead they should work on bringing the HAM and HML back in line again. Paradoxically, if they had just fixed HAMs and heavies in the first place, RLMLs would never have looked overpowered. The truly stupid thing was that you ...
- by Ganthrithor - at 2014.01.21 19:31:00
|
66. Sticky:[Rubicon 1.1] Rapid Missile Update - in Player Features and Ideas Discussion [original thread]
Connall Tara wrote: go back, have a think and if you can manage it put together a coherent argument against the rapid light launchers under this new iteration then I'll happily provide you with the respect to appear to demand, I'll even conced...
- by Ganthrithor - at 2014.01.21 17:05:00
|
67. Sticky:[Rubicon 1.1] Rapid Missile Update - in Player Features and Ideas Discussion [original thread]
Medalyn Isis wrote: CCP Rise listened to your feedback and then choose to ignore it. Or are you such a snowflake that you think the Devs have to jump as soon as you click your fingers. Judging from your outcry in this thread so far then I would...
- by Ganthrithor - at 2014.01.21 16:58:00
|
68. Sticky:[Rubicon 1.1] Rapid Missile Update - in Player Features and Ideas Discussion [original thread]
Connall Tara wrote: all posts are not created equal, all opinions do not carry the same weight. if you want to change things then it is YOUR responsibility to come up with reasonable and valid reasons and counter arguments and put those argumen...
- by Ganthrithor - at 2014.01.21 15:53:00
|
69. Sticky:[Rubicon 1.1] Rapid Missile Update - in Player Features and Ideas Discussion [original thread]
"Guys we don't have programmer man-hours to devote to making our game multi-threaded or implementing live node-remapping: all programmers are currently working on the rapid missile launcher ammo-swapping (but not reloading) workaround."
- by Ganthrithor - at 2014.01.21 15:20:00
|
70. Sticky:[Rubicon 1.1] Rapid Missile Update - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Please focus on the part of the post where I said we considered bigger changes because of how people felt about the extended reload in general, but decided to make a tweak and wait for more data and feedback rather than reversin...
- by Ganthrithor - at 2014.01.21 15:13:00
|
71. You´re welcome CCP, I fixed SOV for you - in Player Features and Ideas Discussion [original thread]
Bring back POS-based sov. A larger number of timers plus the ability to kite made things much more interesting. If you want to cut down on the sheer number of POSes, tie the sov-claiming POSes to planets instead of moons. It would mitigate some of...
- by Ganthrithor - at 2014.01.21 14:43:00
|
72. Sticky:[Rubicon 1.1] Interceptor Agility Tweak - in Player Features and Ideas Discussion [original thread]
Hasikan Miallok wrote: as risky as hisec Hasikan Miallok wrote: bullet proof "no-one gets through without our say so" gates :D You seem to have put your post about another MMO on the EVE board by mistake. (Get out)
- by Ganthrithor - at 2014.01.21 11:47:00
|
73. Sticky:[Rubicon 1.1] Interceptor Agility Tweak - in Player Features and Ideas Discussion [original thread]
You know what would be bad-ass? If you let inties keep their agility and instead split anchorable and dictor/hic bubbles into different categories, and then gave interceptors immunity to the anchorable variety. It would let inties blow past static...
- by Ganthrithor - at 2014.01.21 11:41:00
|
74. Sticky:[Rubicon 1.1] Overheating Iterations - in Player Features and Ideas Discussion [original thread]
I'll second the motion to reduce heat damage to small prop mods... given how bad the EVE client is at responding to commands (prop mods either running an extra cycle while red or staying heated for an additional cycle after being switched off is n...
- by Ganthrithor - at 2014.01.21 11:22:00
|
75. Exploit: Bumping behind a shield - in Player Features and Ideas Discussion [original thread]
Domanique Altares wrote: Exactly. I'm honestly scratching my head wondering if there's more to this, and people have found a way around the changes that were supposed to fix this old school 'POS Bowling' thing that I'm reading about. Because it...
- by Ganthrithor - at 2013.12.06 22:06:00
|
76. Exploit: Bumping behind a shield - in Player Features and Ideas Discussion [original thread]
Came in expecting to be outraged, left pleasantly surprised.
- by Ganthrithor - at 2013.12.06 19:58:00
|
77. The REMOVAL OF 90% WEB!!? - in Player Features and Ideas Discussion [original thread]
I say we just remove tackle altogether: it's not very sporting, you know. This game needs more honoure.
- by Ganthrithor - at 2013.12.06 19:55:00
|
78. The REMOVAL OF 90% WEB!!? - in Player Features and Ideas Discussion [original thread]
Gorski Car wrote: Garviel Tarrant wrote: Give webs an optimal of 5 km and a falloff of 4. Would be more interesting. Analog is always better. Give webs a 40 sec reload You can always fit two webs and stagger them, you know.
- by Ganthrithor - at 2013.12.06 19:32:00
|
79. The REMOVAL OF 90% WEB!!? - in Player Features and Ideas Discussion [original thread]
Hello, capsuleers! Do you enjoy playing EVE Online? You won't by the time we're done sucking the fun out of every historically-fun ship! Love, Your friendly game-design interns
- by Ganthrithor - at 2013.12.05 07:47:00
|
80. Suggestion for a new form of hybrid PvE/PvP content: Distress Calls - in Player Features and Ideas Discussion [original thread]
Sabriz Adoudel wrote: 'Defender' also makes it a Crimewatch red card offense to shoot a Defender or to assist someone with the 'Attacker' flag. In highsec this means CONCORDOOKEN. Yeah, this will be fun as people try to avoid accidentally s...
- by Ganthrithor - at 2013.11.25 10:15:00
|
Pages: 1 2 3 [4] 5 6 7 8 9 10 20 30 40 50 |
First page | Previous page | Next page | Last page |