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161. Black Ops Battleship Rebalance - in Player Features and Ideas Discussion [original thread]
Zomgnomnom wrote: There are a lot of good points here, I don't however agree with everything. As for the part about the covert dictor, WANT, want badly, but BROKEN as hell. Should never happen. But WANT! I also agree that it shouldn't be ou...
- by Ganthrithor - at 2013.09.19 06:31:00
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162. Loki dps buff - in Player Features and Ideas Discussion [original thread]
Autocannon setups got pretty hosed by the tracking enhancer nerf-- it used to be the case that the sub-par damage on ACs was made up for by their generous falloff ranges. Post-nerf, they kind of struggle to do useful quantities of damage at their ...
- by Ganthrithor - at 2013.09.18 17:47:00
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163. New type of Mission idea to spice up couriers and even combats - in Player Features and Ideas Discussion [original thread]
This might work in a game like Valkyrie, but EVE's entire game engine would need to be re-worked in order to support this. Also, there's no indication at all that Valkyrie will tie in to the EVE universe directly at all, and given the nature of th...
- by Ganthrithor - at 2013.09.18 04:19:00
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164. Black Ops Battleship Rebalance - in Player Features and Ideas Discussion [original thread]
The existing blackops BS are pretty flexible / powerful when it comes to killing caps. Even our fits which are just generic, non-specialized combat setups for the most part-- no specifically-fit neuting platforms, etc-- deal with regular, garden-v...
- by Ganthrithor - at 2013.09.18 04:00:00
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165. Black Ops Battleship Rebalance - in Player Features and Ideas Discussion [original thread]
Jayne Fillon wrote: I'm of the opposite opinion, in that I want black ops pilots to have the option of being either a solo or fleet based asset. Making the bonuses useful yet ambiguous is really the key in making this part work. Secondly, the...
- by Ganthrithor - at 2013.09.18 03:50:00
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166. Balancing hi-sec piracy and making it more realistic. - in EVE General Discussion [original thread]
Lol, carebears lecturing someone who lives in a player-built empire about how the purpose of EVE is to "build an empire out of nothing" while they sit in their pre-fab highsec space in their personal, zero-tax mission running corp using NPC statio...
- by Ganthrithor - at 2013.09.18 02:49:00
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167. Bills (recurring or otherwise) - in Player Features and Ideas Discussion [original thread]
Wouldn't this basically be like the old free-form contracts that CCP removed because they were literally only used for scamming?
- by Ganthrithor - at 2013.09.17 20:52:00
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168. Player owned insurance companies - in Player Features and Ideas Discussion [original thread]
Horus V wrote: Ganthrithor wrote: You want to remove the NPC insurance? Have fun never insuring a ship ever again, or getting scammed by fraudulent player "insurance" schemes. If its a game feature why would you allow someone to scam you?...
- by Ganthrithor - at 2013.09.17 20:50:00
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169. Sticky:Terms of Service CSM Feedback Thread - in Jita Park Speakers Corner [original thread]
So yeah, James 315's article is pretty good. It's linked above, but just in case CCP's thread-combers missed it: http://themittani.com/features/james-315-responds-new-anti-scamming-rules?page=0%2C2 This duder is totally on the right track with ...
- by Ganthrithor - at 2013.09.17 20:46:00
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170. Balancing hi-sec piracy and making it more realistic. - in EVE General Discussion [original thread]
Maliandra wrote: I'm one to smile when ganked - I think it makes hi-sec less boring knowing you can die at anytime - but the logic and balance is still not perfect and needs to be improved. Hi-sec is illogical. You can pay off the police to co...
- by Ganthrithor - at 2013.09.17 18:31:00
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171. Bringing freighters to lowsec - in Player Features and Ideas Discussion [original thread]
supernova ranger wrote: The overuse of jump freighters, logistics affordability in smaller corporations, and the lack of industrial assets in hostile security space. While providing pirates the opportunity to intercept convoys, if they work fo...
- by Ganthrithor - at 2013.09.17 18:23:00
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172. Player owned insurance companies - in Player Features and Ideas Discussion [original thread]
You want to remove the NPC insurance? Have fun never insuring a ship ever again, or getting scammed by fraudulent player "insurance" schemes.
- by Ganthrithor - at 2013.09.17 18:18:00
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173. Should static bubbles have been removed with the introduction of interdictors? - in Player Features and Ideas Discussion [original thread]
No, no, no, no and no. Anchorable bubbles make this game better and more interesting regardless of which side of them you're on. They're part of the nullsec landscape and should stay; end of story.
- by Ganthrithor - at 2013.09.17 18:15:00
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174. Black Ops Battleship Rebalance - in Player Features and Ideas Discussion [original thread]
Part II Jayne Fillon wrote: In regards to my second proposal: First, this should not be the focus of my post - I've been attempting to outline the problems in the class; I only outlined an idea for a "new" blops class due to the CCP quote fro...
- by Ganthrithor - at 2013.09.17 18:08:00
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175. Black Ops Battleship Rebalance - in Player Features and Ideas Discussion [original thread]
Part I Jayne Fillon wrote: Sorry it took me so long to get around to this post, I had to think about it for a while. First off, you reference "your proposal" for black ops, however I couldn't find it - if you could link or summarize I'd appr...
- by Ganthrithor - at 2013.09.17 17:54:00
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176. POS Busters - in Player Features and Ideas Discussion [original thread]
I think the weapon you're looking for is called python injection. I wouldn't recommend using it if you enjoy your EVE accounts.
- by Ganthrithor - at 2013.09.17 06:15:00
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177. Can we PLEASE change the drone control unit to a passive module? - in Player Features and Ideas Discussion [original thread]
Systems Online wrote: There is literally NO reason for it to be active. It doesn't require capacitor, and when in station it does not give accurate damage amounts from your possible drones. It's annoying when you hit an F - key and accidental...
- by Ganthrithor - at 2013.09.17 06:10:00
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178. Overview Filters (mockup included) - in Player Features and Ideas Discussion [original thread]
I didn't even read your whole post, but anything that would clean up the process of overview configuration and control would pretty much own bones. Here, have an erect thumb.
- by Ganthrithor - at 2013.09.17 06:09:00
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179. Brainstorm: How to make Eve bigger then WoW ? - in Player Features and Ideas Discussion [original thread]
I porpoise a genetic engineering project to ensure that-- within a generation-- spreadsheet-loving sociopaths, egomaniacs, and bitter IT workers outnumber normal people by a significant margin. Mission accomplished.
- by Ganthrithor - at 2013.09.17 06:05:00
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180. Upgrade D-Scan, Local Chat - in Player Features and Ideas Discussion [original thread]
Maybe the solution to your local-induced paranoia is to spend more time and effort scouting! If members of your mining op group were set up in adjacent systems in covops, you would know that the "random neutral in a shuttle" was, well, flying a sh...
- by Ganthrithor - at 2013.09.17 05:58:00
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