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101. A Design for the SoE Battleship (which is already planned), called the Nestor - in Player Features and Ideas Discussion [original thread]
OP liked Star Destroyer so much, he put a ring on it.
- by Ganthrithor - at 2013.11.14 21:01:00
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102. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
The cruise / torp / rapid heavy dynamic follows the exact same pattern: "Oh no, rapid heavies will be better than cruises or torps in 90% of situations: quick, nerf RHMLs instead of making these two utterly awful weapon systems viable for PvP." P...
- by Ganthrithor - at 2013.11.13 16:50:00
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103. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Bouh Revetoile wrote: ThunderRa wrote: Yes you missed the many constructive alternatives that were given by players such as: create an alternate weapon system that uses burst mode and leave the current RLML as they are in the game, create a ...
- by Ganthrithor - at 2013.11.13 15:53:00
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104. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: This is definitely the most difficult thread to try and interact with that I've made so far, so please excuse the delay between post if you can find it in your hearts to do so. I've been discussing the response to this change a...
- by Ganthrithor - at 2013.11.13 11:44:00
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105. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
mynnna wrote: Quote: And before you say "use other weapons" the other missile choices that will fit on a cruiser are worse by much further degrees. Calculate damage application on HAM's and without a double web they can't keep up with lights...
- by Ganthrithor - at 2013.11.12 22:48:00
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106. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
I'm available as a lore-writer, by the way. I can start immediately. Edit: Although I'd prefer to work in the Iceland office and definitely could not work in Georgia as the heat would inflame my autism.
- by Ganthrithor - at 2013.11.10 05:50:00
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107. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Dalikah wrote: ~excellent words~ No dude, everyone wants more spikes of tension and long periods of not being able to peel tackle in combat. That's why Kil2 always preferred ship fits that had totally unreliable tanks and weapons systems whe...
- by Ganthrithor - at 2013.11.10 05:38:00
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108. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
But guys don't you see? Ships that perform absurdly well for under 60 seconds at a time and then become completely useless are edgy and emergent and not a stupid gimmick at all! You can always only use half your weapons, guys! Why don't you love t...
- by Ganthrithor - at 2013.11.09 18:06:00
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109. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Has this developmentally-challenged proposal been retracted yet?
- by Ganthrithor - at 2013.11.09 17:47:00
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110. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: Vesan Terakol wrote: Wow, we're gonna have a legit MLRS - I've always loved those - a hail of destruction, rains on the head of your foes, then you pack and GTFO. The quick unload/slow reload would force some new dynamic...
- by Ganthrithor - at 2013.11.08 16:08:00
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111. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Seriously? You couldn't find a way to tweak missile stats so that rapid launchers do ~75% of the theoretical DPS of whatever their on-size equivalent is, but with better damage application? How does something that nerfs your DPS in exchange for be...
- by Ganthrithor - at 2013.11.08 15:11:00
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112. Sticky:[Rubicon] Interdictor Rebalance - in Player Features and Ideas Discussion [original thread]
Maybe swap the slots on the Heretic / Eris? Heretic: 4 lows, 2 mids, resist bonus; Eris: 3 lows, 3 mids, no resist bonus? That would certainly fit better with the overall positioning of Amarr / Gallente, with Amarr being the armor bricktank with n...
- by Ganthrithor - at 2013.10.31 21:13:00
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113. Sticky:[Rubicon] Interdictor Rebalance - in Player Features and Ideas Discussion [original thread]
After doing some fiddling in EFT, I'd say that most of the dictors could use more CPU. The Heretic and the Eris in particular could use a LOT of CPU: neither of them is really capable of doing a respectable cloaking dictor fit: the Heretic has to ...
- by Ganthrithor - at 2013.10.31 20:30:00
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114. Sticky:[Rubicon] Interdictor Rebalance - in Player Features and Ideas Discussion [original thread]
Marian Devers wrote: Roll back the changes. V1 was okay Marian Devers wrote: And please stop listening to people that have never flown the ship. Am I the only one who finds this post confusing? Good job, Foz-man! These dictors look pr...
- by Ganthrithor - at 2013.10.28 18:32:00
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115. Sticky:[Rubicon] Interdictor Rebalance - in Player Features and Ideas Discussion [original thread]
Scatim Helicon wrote: There probably won't be time for a third draft between now and release day, so the second draft has to be good. I know :\ I'm not too optimistic, but hey, you never know.
- by Ganthrithor - at 2013.10.28 09:37:00
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116. Sticky:[Rubicon] Interdictor Rebalance - in Player Features and Ideas Discussion [original thread]
@Fozzie and friends: I hope you guys are going to post your second draft soon. And I hope it's good.
- by Ganthrithor - at 2013.10.28 04:06:00
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117. Sticky:[Rubicon] Sisters of EVE faction ships - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Alright, after a lot of feedback and discussion I'm going to share what will likely be the last set of tweaks to the Stratios and Astero before launch. We feel that while there are significant weaknesses in the cruiser that do ...
- by Ganthrithor - at 2013.10.25 22:22:00
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118. Sticky:[Rubicon] Interdictor Rebalance - in Player Features and Ideas Discussion [original thread]
Edward Pierce wrote: CCP Fozzie wrote: Bubble immune dictors would be wtfbbqop. Just saying. Rest of your feedback I'm looking into and taking note of, keep it coming. I see Fozzie posted on the Eve Vegas thread today, hopefully he'll com...
- by Ganthrithor - at 2013.10.23 19:13:00
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119. Sticky:Dev Blog: No Honor Among Thieves - Siphon Units in Rubicon - in EVE Information Portal [original thread]
Alavaria Fera wrote: tedious sov mechanics are the best structure shoots reinforcement timers reset of progress back to the sbu stage Nothing quite like it Woah, it's like a space-Haiku.
- by Ganthrithor - at 2013.10.21 23:20:00
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120. Sticky:Dev Blog: No Honor Among Thieves - Siphon Units in Rubicon - in EVE Information Portal [original thread]
Ranger 1 wrote: Abdiel Kavash wrote: Do you want an example of an incentive to live in all of your alliance's space? Tie the IHUB upgrade anomalies/complexes to an entire constellation or even a region (obviously constrained by your sovereig...
- by Ganthrithor - at 2013.10.21 22:07:00
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