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81. >> IDEAS > Utility Developers > Data harvesting from EVE client - in Player Features and Ideas Discussion [original thread]
one use: create a program that would log full system scan data. Give it to all your corp members. Make them perform full system scan everywhere they go. Collect logs from everyone and merge them into 1 big database. You'll be able to see how roids...
- by Imperishable - at 2004.03.16 21:56:00
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82. WeÆre planning to release 1.10.1408 to TQ tomorrow - in Test Server Feedback [original thread]
why is everyone talking about MWD stuff? it's not gonna work with offline modules, because: Quote: You can only put a module online in space if you have 95% of your cap charged, toggling a module to online will wipe your capacitor down to 33%...
- by Imperishable - at 2004.03.16 18:18:00
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83. perfect / wrecking shots - in Ships and Modules [original thread]
that is kinda like using aim bots in FPS games I guess you can get away with it here cause EVE focuses on character skill leaving little room for player skill, but still, it does require some player skill and that's where you cheat
- by Imperishable - at 2004.03.15 03:26:00
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84. how come.. - in EVE General Discussion [original thread]
..NPC rats have escape pods? Why should only players have those? I want to capture some pirates as prisoners! maybe get extra reward for turning them in. Or just have fun podding them
- by Imperishable - at 2004.03.14 03:47:00
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85. map: get rid of 'pilots in space' - in EVE General Discussion [original thread]
I agree The current map is horribly carebeared. It's not realistic in a sense that it decreases immersion level in the game. It creates blob wars. It discourages random PvP. It makes scouting almost useless. If people want to know who's where, th...
- by Imperishable - at 2004.03.13 22:39:00
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86. Where art thou, Kieron? - in EVE General Discussion [original thread]
sorry to bump the old topic, but there's one thing I'd really like to add: It would be nice if Kieron could ask other CCP members for their opinions regarding currently discussed game balance issues. There's some good ones going on in Ships and M...
- by Imperishable - at 2004.03.13 08:25:00
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87. Logistic Sensor Arrays and POS (Devs Must Read!)... - in Player Features and Ideas Discussion [original thread]
To get full coverage of the system, you would need to place 1 sensor array at each gate and it could be far enough to be invisible to those who enter. Systems don't have that many gates, typically. And it seems more fair that way, otherwise sensor...
- by Imperishable - at 2004.03.13 06:21:00
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88. Logistic Sensor Arrays and POS (Devs Must Read!)... - in Player Features and Ideas Discussion [original thread]
I like the idea, but I think the range of those scanners should be no more than 1 AU
- by Imperishable - at 2004.03.13 05:37:00
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89. Where art thou, Kieron? - in EVE General Discussion [original thread]
If he's a new guy then he doesn't understand EVE yet. So he's either busy playing it or he doesn't care much for it and took the job just for money
- by Imperishable - at 2004.03.12 18:23:00
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90. Summation of changes I would like to see - in Ships and Modules [original thread]
I agree with all the ideas except: increasing shield recharge and hitpoints for battleships. I think only frigates and cruisers need that, since battleships take advantage of many shield and armor hardners. Drones are currently bugged. They are a...
- by Imperishable - at 2004.03.12 04:13:00
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91. Limited arc of fire, turret hardpoints. - in Player Features and Ideas Discussion [original thread]
I like the idea in principle. But I don't want devs spending time on this. It would take a while to implement and it involves some major changes that need testing. Plus it would significantly increase amount of computation on server side, since se...
- by Imperishable - at 2004.03.12 00:51:00
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92. I'll start --- Make daily kill list available for download - YES - in EVE General Discussion [original thread]
Some people point out that making kill stats available is open to abuse: increasing those stats by killing alts Here's a solution: when a character is destroyed, it is deleted from all kill lists and kill count is decremented accordingly. You cou...
- by Imperishable - at 2004.03.11 19:07:00
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93. Frigs in Combat - in Ships and Modules [original thread]
no, it's not that big guns should do certain % less damage to smaller targets. Big guns just shouldn't have the ability to aim well at small targets. A frigate that is very far away is within big gun's optimum range, and that frigate's speed won'...
- by Imperishable - at 2004.03.11 09:18:00
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94. a small nerf on drones - in Ships and Modules [original thread]
ah, I don't think anyone wants to make frigate 1 on 1 with bs. But the idea is that 5 frigates, with anti-bs setup (so they are not good against other frigates), would have a good chance at killing a lone bs. Sure, your BS is very uber, but it sh...
- by Imperishable - at 2004.03.11 09:13:00
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95. Merlin NPC loadout? - in Ships and Modules [original thread]
light missiles are actually pretty ****ty You should either go with rockets & rocket launcher or heavy missiles. Both of those do about the same damage per minute.
- by Imperishable - at 2004.03.11 07:53:00
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96. bigger stations? vote - in EVE General Discussion [original thread]
it would be pretty simple to double the scale factor on those models. They could run a quick test in Chaos. Shouldn't take more than 2 minutes. But then they would have to adjust docking distance, which is another 2 minutes. Devs are pretty busy y...
- by Imperishable - at 2004.03.11 06:52:00
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97. I'll start --- Make daily kill list available for download - YES - in EVE General Discussion [original thread]
Sure, why not JumpGate had a pretty good player statistics database, accessible from the web. I think this game should have something like that
- by Imperishable - at 2004.03.11 06:49:00
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98. a small nerf on drones - in Ships and Modules [original thread]
and in the end, everyone wants to fly a battleship I still fly frigates, cause I trained other skills and not cruiser. One time I really urged my corp to go fight someone for fun, at least the people who declared war on us. And the leaders said n...
- by Imperishable - at 2004.03.11 02:43:00
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99. silly gun idea - The Noobifier I - in Player Features and Ideas Discussion [original thread]
This type of weapon would be more of a joke and anything else. If you think 20 skill points per shot is too much, lower it to 10. Honestly, how much training time are you gonna miss after a few minutes of battle with this? Probably less than an ...
- by Imperishable - at 2004.03.11 02:34:00
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100. Expanding the map - more PvP - carebears left alone - in Player Features and Ideas Discussion [original thread]
last time I been there, I was ordered to leave by some corp, forgot which That's when my char was a couple weeks old so I didn't feel like arguing
- by Imperishable - at 2004.03.11 02:30:00
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