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141. PLEASE!!! Get rid of auto-warp! - in EVE General Discussion [original thread]
This autowrap thingy is reasonable only and only if there is a delay before the ship warps out. 30 seconds is minimum. I'd go for 1 minute
- by Imperishable - at 2004.03.07 05:18:00
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142. Open letter to CCP - in EVE General Discussion [original thread]
There's gotta be a way to force PvP. Cause that's the nature of it - you fight, you strugle to survive. It is unreasonable to voluntarily put yourself at great risk. But if you never do it, you don't get any experiences from it. How interesting wo...
- by Imperishable - at 2004.03.07 01:54:00
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143. Open letter to CCP - in EVE General Discussion [original thread]
It's too easy to avoid PvP in this game, even in 0.0 systems This forces most of the figting to be done with words rather than action. OK, so the emphasis is shifting toward PvE. But all the NPCs are so predictable and it gets boring fast. If CCP...
- by Imperishable - at 2004.03.07 01:37:00
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144. perfect / wrecking shots - in Ships and Modules [original thread]
I think this is bad, particularly for frigs. A BS with 6 guns can score a wrecking hit within a minute. And just 1 hit is enough to kill the frig. If a frig flys faster than gun tracking, it shouldn't get hit
- by Imperishable - at 2004.03.06 22:57:00
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145. Rare ships? - in Ships and Modules [original thread]
I use Crucifier for mining ops. 2 Miner 2s, 2 ABs, 1 small shield booster, 3 nanofibers. Can cruise at 535. Small cargo tho
- by Imperishable - at 2004.03.06 22:41:00
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146. Skills with drawbacks - in Player Features and Ideas Discussion [original thread]
the point of this is not to be more realistic, but to provide more interesting gameplay
- by Imperishable - at 2004.03.06 08:48:00
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147. Local chat and how bad it's making the game - in Player Features and Ideas Discussion [original thread]
I think that by default, player name in local chat should be invisible. Let player tag himself as visible if he wishes
- by Imperishable - at 2004.03.06 01:33:00
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148. Fixing Concord (Post here) - in EVE General Discussion [original thread]
What you are trying to achieve here is safe space in 0.5-1.0 areas, correct? So why go thru all these complex rules with CONCORD AI and stuff. The game server could simply determine whether an aggression act is legal or not, if it's not legal, th...
- by Imperishable - at 2004.03.06 00:14:00
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149. For those who hunt conveys or gate camp .1 - .4... - in Ships and Modules [original thread]
Perfectly logical thing to think for carebear, yes Lets all beg for sentries in asteroid belts now
- by Imperishable - at 2004.03.05 18:31:00
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150. Breaking the Rules - in Player Features and Ideas Discussion [original thread]
what if the rules themselves are wrong? ever heard of civil disobedience and Martin Luther King? heh I know I have the minority opinion. But I think people are overreacting to the whole thing. "greifing noobs" is not it, since they killed people ...
- by Imperishable - at 2004.03.05 08:37:00
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151. Frigate Setup for "Melee" - in Ships and Modules [original thread]
does ECM Burst work on NPC frigates?
- by Imperishable - at 2004.03.05 07:39:00
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152. 1403: Log on/off changes - in Test Server Feedback [original thread]
I heard there was talk about introducing a small delay between pilot logging off and ship warping away. I think it should be at least 30 seconds, so people don't abuse this new feature and quick getaway tactic, before their enemy gets a chance t...
- by Imperishable - at 2004.03.05 07:31:00
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153. Skills with drawbacks - in Player Features and Ideas Discussion [original thread]
Currently, all the skills in gave give something good without any drawbacks. So there is no reason to choose whether or not you want to train it, you want everything, given the time. More is always better with current system. So why not have some...
- by Imperishable - at 2004.03.05 07:25:00
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154. increase Chaos server player limit - in Test Server Feedback [original thread]
I read somewhere that CCP has more server machines than they need. That half of those sit idle. Maybe I misunderstood, but if that's the case, they could divert some of those to Chaos
- by Imperishable - at 2004.03.05 06:51:00
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155. MOO vs CA - Who will Win...and Why - in EVE General Discussion [original thread]
I lived in South Korea for 6 years. I seen them plan at computer game rooms - there's one on every block. So most of them don't even own a computer, they just go there, pay a little money, and load up their favorite game on a very nice computer wi...
- by Imperishable - at 2004.03.05 06:42:00
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156. Missile Low Slot Module Idea - in Player Features and Ideas Discussion [original thread]
how about autoreload plus increased rate of fire
- by Imperishable - at 2004.03.05 04:48:00
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157. increase Chaos server player limit - in Test Server Feedback [original thread]
It seems like too many bugs get unnoticed by the very small testing group of Chaos server. Like this distance bug, it's pretty serious. I think CCP should increase the number of testers for Chaos to 500
- by Imperishable - at 2004.03.05 04:43:00
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158. Just saying welldone to CCP. - in EVE General Discussion [original thread]
I thought the whole reason for choosing to code game logic in python script was to make it easily customizable at run time, withing rebooting servers. They have the tools, they just took the easy way out. Many people complain here about about poor...
- by Imperishable - at 2004.03.05 03:40:00
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159. Bring Back Hauler Escorts! - in EVE General Discussion [original thread]
Maybe have a lot of convoys with crap loot and a few with really nice stuff. And have some quest/scenario to get info about a good convoy, so you know which one to hit
- by Imperishable - at 2004.03.05 03:33:00
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160. Just saying welldone to CCP. - in EVE General Discussion [original thread]
If I was in charge of CCP. I'd simply get the GMs warn people on different chat channels about the gate camp and also try to organize a player driven event where players have an opportunity to help CONCORD without it being considered hostile actio...
- by Imperishable - at 2004.03.05 03:30:00
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