| Pages: 1 2 3 4 5 6 7 8 [9] 10 |
161. Who doesn't have anything to whine about? - in EVE General Discussion [original thread]
I only whine about too many whiners on the forums.
- by Imperishable - at 2004.03.05 00:09:00
|
162. Who doesn't have anything to whine about? - in EVE General Discussion [original thread]
I only whine about too many whiners on the forums.
- by Imperishable - at 2004.03.05 00:09:00
|
163. The loss of casual players - in EVE General Discussion [original thread]
Try flying in a frigate, it's pretty cheap and you can still hunt all the 0.1-0.4 NPCs in it, if you like the challange. You shouldn't think of the game like you just HAVE to get a cruiser and quiting cause you can't do it. Now if only CCP made...
- by Imperishable - at 2004.03.04 23:26:00
|
164. Give Cruisers/Frigates/Industrials +50% Shields/Armor/Hull. - in Ships and Modules [original thread]
Yea I know that, Jim. I was asking people why they don't want that system, where frigates and cruisers have a role.
- by Imperishable - at 2004.03.04 23:03:00
|
165. Give Cruisers/Frigates/Industrials +50% Shields/Armor/Hull. - in Ships and Modules [original thread]
So what's wrong with this system? Frigates (many) are good against BS Cruisers are good against frigates BS are good against cruisers and other BS. This creates a triangle relationship which meakes all ships useful.
- by Imperishable - at 2004.03.04 21:16:00
|
166. Unban Zombie - petition, sign here - in EVE General Discussion [original thread]
Sign here if you think Zombie should be unbanned. All future attempts to repeat this can be bannable. They should just get a warning this time, since they were the first. Lets sum up the main points: 1) Nobody tried this in 1.0 system before so...
- by Imperishable - at 2004.03.04 10:10:00
|
167. A formal letter to zombie. - in EVE General Discussion [original thread]
Edited by: Imperishable on 04/03/2004 06:05:24 Quote: You have just discouraged 100 beginners from playing this game. You destroyed weeks of their work, and it's really hard to get started. This is a common misconception. I started t...
- by Imperishable - at 2004.03.04 05:57:00
|
168. Armour repairs BORKED - in Test Server Feedback [original thread]
I see a new tactic emerging - someone with armor repairer jumps in to enemy gate camp, activates his doom device, sending everyone into oblivion, then the main fleet jumps in and prepares a surprise welcoming for relogging enemy
- by Imperishable - at 2004.03.04 03:32:00
|
169. A formal letter to zombie. - in EVE General Discussion [original thread]
It is an exploitation by popular vote. But since this is done for the first time, mainly to prove a point, I say that Zombie should not be banned. Basically, you want to ban people because they play a poorly designed aspect of a game. That's wron...
- by Imperishable - at 2004.03.04 03:22:00
|
170. "buyer no longer iterested in your goods" - in EVE General Discussion [original thread]
if minimum requirement is the cause of this, then CCP should add an appropriate notification message. Not "buyer lost interest in your goods"
- by Imperishable - at 2004.03.04 03:07:00
|
171. Can you please fix orbiting? - in Ships and Modules [original thread]
You people are forgetting the most important thing here - the algorithm This model shows 1 simple way of implementing RufflesÆ decaying orbit arc. Red line segments show how the ship will actually move. S1 - target ship S2 û your ship Distance be...
- by Imperishable - at 2004.03.04 02:45:00
|
172. Baby Battleship - yet another new ship idea - in Player Features and Ideas Discussion [original thread]
First, the problem: there are just 3 types of combat ships and they go like this: 1) small guns - small number of guns 2) medium guns - medium number of guns 3) large guns - large number of guns So the damage power increases non-linearly. How a...
- by Imperishable - at 2004.03.03 22:25:00
|
173. cruise Missles - in Ships and Modules [original thread]
ok that's good. Fast speed but very slow turning rates
- by Imperishable - at 2004.03.03 04:35:00
|
174. cruise Missles - in Ships and Modules [original thread]
I agree with ideas of Aronis Contar and Belzavior. That's how missiles should be. However, implementing such missile system would be a big hit Caldari faction. With proper speed/agility settings, missiles would become more specialized and not as...
- by Imperishable - at 2004.03.03 03:51:00
|
175. [Discussion] Reformation of the Bounty System - in EVE General Discussion [original thread]
The big problem of bounty hunting in EVE is that it's very hard to find people. Your lvl 3 agent may give a system, but by the time you get there, you target will be long gone. Also, even if you do find the guy in the same system, he can easily av...
- by Imperishable - at 2004.03.03 03:13:00
|
176. The death of piracy... - in Player Features and Ideas Discussion [original thread]
come on Sally, blowing people up is more fun than ransoming them.
- by Imperishable - at 2004.03.03 02:52:00
|
177. Remove Super Highways - in Player Features and Ideas Discussion [original thread]
Quote: I think the presumption that if CCP segregated empire space with low security areas and took out the highway system that players will venture across those areas to bring their goods to market or buy goods they need is wrong. Sure some...
- by Imperishable - at 2004.03.03 01:43:00
|
178. Can you please fix orbiting? - in Ships and Modules [original thread]
the problem is due high speed/inertia ratio. EVE orbit setting formulas are not designed to cope with that. CCP would have to design new set of formulas, much more complex ones, to accomodate extreme orbiting speeds. You can start by giving your ...
- by Imperishable - at 2004.03.03 01:13:00
|
179. Remove effects from shield hardeners and various other modules. - in Ships and Modules [original thread]
hell, you could replace everything with ASCII art
- by Imperishable - at 2004.03.03 01:04:00
|
180. Merlin NPC loadout? - in Ships and Modules [original thread]
using Merlin for NPC hunts is bad idea. Kestrel with heavy missiles works much better. Kestrel can take most cruiser NPCs too, unless they shoot cruise missiles. Just keep at 50KM range and fire heavies
- by Imperishable - at 2004.03.02 08:09:00
|
| Pages: 1 2 3 4 5 6 7 8 [9] 10 |
| First page | Previous page | Next page | Last page |