| Pages: 1 2 3 4 5 6 7 8 9 [10] |
181. Automatic Mining - in EVE General Discussion [original thread]
I want more super highways
- by Imperishable - at 2004.03.01 06:58:00
|
182. Orvolle again - in EVE General Discussion [original thread]
I thought what should be done is CCP organizing small events in empire systems with many pod kills. So a decent fleet of players is assembled the clear the systems. It could be done with agent missions. I'm not particularly against gate camping,...
- by Imperishable - at 2004.02.29 23:47:00
|
183. Why isnt EVE being advertised more? - in EVE General Discussion [original thread]
why guess how many people are subscribed? don't you read CSM? Quote: t0rfiFrans > The methods for advancing the storyline are improving month by month. Remember we are a company of 30 running a game for 30k people.
- by Imperishable - at 2004.02.29 12:35:00
|
184. Remote controled exploit? - in EVE General Discussion [original thread]
Downloading any kind of programs from other players is a likely source of the game hack. I heard some people say it's possible to put code in mpg files, but that sounds doubtful. Anyone know for sure?
- by Imperishable - at 2004.02.29 12:29:00
|
185. kestral setup - in Ships and Modules [original thread]
I fly Kestrel a lot. For NPC hunting and agent missions, you want to have 1 small shield booster, 2 ABs, and 2 overdrives There's really no point in trying to use EW on NPCs. Speed is just nice to have for collecting cans. And shield booster goes...
- by Imperishable - at 2004.02.29 08:02:00
|
186. little observation - in EVE General Discussion [original thread]
Ever wonder how many people actually visit the forums? Until recently, we could only guess. But now there's something that can give fairly accurate results - the "Exploiters Beware" GM post. What's good about it is that it represents something th...
- by Imperishable - at 2004.02.29 07:52:00
|
187. Nonsensical Agent Missions - in EVE General Discussion [original thread]
maybe players could come up with some better missions and then let CCP choose which to put in game?
- by Imperishable - at 2004.02.29 04:01:00
|
188. ore griefers and floating cans - in Player Features and Ideas Discussion [original thread]
I think CCP should focus more on improving secure cans. Regular cans should remain completely neutral and open for everyone.
- by Imperishable - at 2004.02.28 07:17:00
|
189. camera resting after jump - in Test Server Feedback [original thread]
Every time you jump, camera on the ship keeps reseting. I don't mind a change of angle, but I want to keep current zoom level. It's annoying to change it all the time
- by Imperishable - at 2004.02.28 00:15:00
|
190. Medium Capacitor Battery II is bugged - in Test Server Feedback [original thread]
Maybe it's a typo and what you actually got is a Tech Minus Two
- by Imperishable - at 2004.02.28 00:06:00
|
191. Stargate scrambling (a necessary territorial control tool) - in Ships and Modules [original thread]
This idea, if done properly, won't allow a group of players to cut off entire regions of space from all the outsiders. The key here is that gates would be disrupted only on one end. So lets say some alliance goes on other side of their border and ...
- by Imperishable - at 2004.02.27 18:44:00
|
192. Give Cruisers/Frigates/Industrials +50% Shields/Armor/Hull. - in Ships and Modules [original thread]
Also, in battle, tank assaults are always accompanied by infantry, that go right behind the tanks. This is so enemy infantry wouldn't sneak in behind and on the flank. A single infantry guy with proper weapon can kill or disable a tank if he gets ...
- by Imperishable - at 2004.02.27 18:34:00
|
193. Piloting and battles - in Player Features and Ideas Discussion [original thread]
join Help channel, it's usually more lively
- by Imperishable - at 2004.02.27 08:54:00
|
194. Battleship problems? - in EVE General Discussion [original thread]
I think it's a decent idea. The reason why so many people say "no" is cause they all fly battleships all the time. But the whole point of this idea is to reduce usefulness of the battleships, to force people use other ships more. Of course everyo...
- by Imperishable - at 2004.02.27 01:49:00
|
195. slot splitters/adapters - in Player Features and Ideas Discussion [original thread]
I'd settle for something that converts a single higher slot into a single lower slot. However, this creates problems for battleships that have 8 med or low slots. EVE can't support more than 8 slots
- by Imperishable - at 2004.02.26 20:27:00
|
196. Functionality of EvE's web base - in Player Features and Ideas Discussion [original thread]
I'm in similar situation
- by Imperishable - at 2004.02.26 20:24:00
|
197. We need dedicated mining ships. - in Ships and Modules [original thread]
that would either turn into a battleship or a gun boat - something between cruiser and battleship
- by Imperishable - at 2004.02.26 02:29:00
|
198. log off towers - in Player Features and Ideas Discussion [original thread]
I believe it would be better to have simple AI that would take over people's ships when they lose connection in space. This AI would warp to a safe spot. That's all.
- by Imperishable - at 2004.02.26 00:33:00
|
199. Shield recharge rate - in Player Features and Ideas Discussion [original thread]
so how exactly does this shield recharge rate boosting idea balance against current shield boosters? If one idea even slightly better than the other, people will always use it and not the other.
- by Imperishable - at 2004.02.25 18:19:00
|
200. Give a lil Lovin back to the lasers? - in Ships and Modules [original thread]
I'm not experienced with large weapons, but according to study done by xeno here: http://oldforums.eveonline.com/?a=topic&threadID=45337 lasers are the best weapons in game, unless you fight at 100-140 km, or under 3 km. heh
- by Imperishable - at 2004.02.25 08:25:00
|
| Pages: 1 2 3 4 5 6 7 8 9 [10] |
| First page | Previous page | Next page | Last page |