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101. Expanding the map - more PvP - carebears left alone - in Player Features and Ideas Discussion [original thread]
Come on people, this idea doesn't hurt anybody. People who like empire space can stay there. Alliances can have their old 0.0. These new 0.0 regions with many stations and no sentries will give small corps and freelances more opportunities.
- by Imperishable - at 2004.03.10 21:51:00
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102. silly gun idea - The Noobifier I - in Player Features and Ideas Discussion [original thread]
then CONCORD awards you with "Noob of the Day" title
- by Imperishable - at 2004.03.10 20:30:00
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103. ARE RATS IN HIDDEN BELTS I GONNA QUIT - in Test Server Feedback [original thread]
why not have 1-3 mil worth of hidden ore in random locations? It would take explorer type people a lot of time to find those and then they would be happy to claim the reward. They wouldn't make money faster than other smart people. just make sur...
- by Imperishable - at 2004.03.10 20:10:00
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104. Piracy is piracy... - in EVE General Discussion [original thread]
"B) Sitting at a gate shooting anything that passes and killing the pod as well if it can be managed = mass murderer = worse EVE universe for all to play in" Option B is also good, if done in moderation. Any dangerous world needs death spots - pl...
- by Imperishable - at 2004.03.10 19:01:00
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105. silly gun idea - The Noobifier I - in Player Features and Ideas Discussion [original thread]
Tired of all the veteran players with their millions of skill points laughing at you? get The Noobifier I gun For just 20 power grid and 60 CPU, you get to noobifier your opponent at 20000 optimum range. This gun does skill point damage to the ch...
- by Imperishable - at 2004.03.10 18:47:00
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106. ARE RATS IN HIDDEN BELTS I GONNA QUIT - in Test Server Feedback [original thread]
Not sure if hidden belts were well implemented, but the fact is - they were one of the very few things to look for by explorers. Many people like to be explorers. Some people play games just for that purpose. EVE has great potential for such playe...
- by Imperishable - at 2004.03.10 18:32:00
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107. Frigs in Combat - in Ships and Modules [original thread]
The kind of thinking that Naqq writers here shows us just how bad the game balance between ships is. It's one thing to know there is a problem and acknowledge thing. It's another thing when people start believing that this is how it should be
- by Imperishable - at 2004.03.10 18:27:00
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108. some comments on interceptors after using them for a few weeks - in Ships and Modules [original thread]
I agree that large guns shouldn't be able to hit fast ships. In particular, the wrecking hit should be fixed so it doesn't bypass tracking limitations. If a BS wants to fly solo and be able to tackle frigates, he should either invest in some ligh...
- by Imperishable - at 2004.03.10 18:17:00
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109. Expanding the map - more PvP - carebears left alone - in Player Features and Ideas Discussion [original thread]
First, the problem: You can't PvP much in empire space unless you create wars. It's just too cumbersome for those who just want to have some quick fun. Non-empire 0.0 space allows that kind of PvP, but it has one huge drawback - lack of stations. ...
- by Imperishable - at 2004.03.10 08:01:00
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110. Continued skill training - in Player Features and Ideas Discussion [original thread]
there's a partial solution: teach your family, friends, or room mates to change skills for you I started doing that recently
- by Imperishable - at 2004.03.10 07:41:00
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111. Skills need to fade from memory. - in Player Features and Ideas Discussion [original thread]
I also went thru plenty of school and most of that **** does fade away. heh On the subject: I agree with what this idea tries to accomplish. The old players have unfair advantage over younger players. It's a matter of preference, I guess. I prefe...
- by Imperishable - at 2004.03.10 06:06:00
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112. Player Pirates encroaching governed space! - in Player Features and Ideas Discussion [original thread]
err.. if anything, you should be complaining about the lack of PKers in empire rather than abundance of them
- by Imperishable - at 2004.03.10 06:01:00
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113. eve not what it is supposed to be - in EVE General Discussion [original thread]
add more stations to 0.0 space and more people will come
- by Imperishable - at 2004.03.10 05:13:00
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114. eve not what it is supposed to be - in EVE General Discussion [original thread]
PvP is like the only thing that is FUN in this game. Everything else may be amuzing for a short while, but it gets old fast due to repetative, predictable nature of it. Look at Diablo2, as a well known game. It has PvP and PvE. In that game PvP i...
- by Imperishable - at 2004.03.10 03:46:00
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115. Give NPCs some character - in Player Features and Ideas Discussion [original thread]
EVE interface doesn't really support conversations with NPCs
- by Imperishable - at 2004.03.09 21:23:00
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116. 1400 SCOUTS - Now paying 500 MIllion isk for five!! - in Market Discussions [original thread]
gotta write your name down, to make sure to pod you :) that's be some laugh, you losing all that money
- by Imperishable - at 2004.03.09 19:44:00
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117. a small nerf on drones - in Ships and Modules [original thread]
that doesn't seem right. Caldari have the slowest ships in the game
- by Imperishable - at 2004.03.09 19:23:00
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118. small fact about cruise missles - in Ships and Modules [original thread]
I like the idea of making torpedoes, which are the best anti-bs missile, to have a close range. Cruise missiles should be long range anti-bs solution, but do less damage. Torpedoes are close range but do more damage. Perhaps, frigates that carry ...
- by Imperishable - at 2004.03.09 18:21:00
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119. a small nerf on drones - in Ships and Modules [original thread]
I dunno what exact numbers should be, if this idea is to take place. I was just giving an example
- by Imperishable - at 2004.03.09 08:06:00
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120. Does Anyone Know what this means d3d9.dll was not found - in EVE General Discussion [original thread]
download latest DirectX version: http://www.microsoft.com/windows/directx/default.aspx
- by Imperishable - at 2004.03.09 07:54:00
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