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121. small fact about cruise missles - in Ships and Modules [original thread]
The big problem in battleship-battleship missile combat is the distance. Even the fastest missiles take too long to cross those distances. Considering the fast paced nature of EVE combat, such delays are unacceptable. There is 1 solution: Introdu...
- by Imperishable - at 2004.03.09 07:33:00
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122. Tomb: Reduce Cap booster charges volume pls! - in Ships and Modules [original thread]
I think that all cap booster volumes should be decreased 50%, including charges
- by Imperishable - at 2004.03.09 07:23:00
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123. Griefing or not? - in EVE General Discussion [original thread]
Quote: If someone did that to you, or tried to manipulate you to do an action that would cause your ship to be destroyed causing you grief? If someone did that to me, I'd just be amuzed by the treachery they invented. And I'd be sure to fi...
- by Imperishable - at 2004.03.09 06:53:00
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124. small fact about cruise missles - in Ships and Modules [original thread]
Missiles are ineffective against frigates only if those frigates are packing MWD. A good frigate is pretty much forced to use that module, which kinda sucks, imo
- by Imperishable - at 2004.03.09 06:39:00
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125. a small nerf on drones - in Ships and Modules [original thread]
What if drones used a small amount of CPU? For example, 10 CPU for light drones, 20 for heavy ones. This way, battleships wouldn't be so powerful against frigates, cause if they choose to use drones, they gotta cut back on some other modules. It'...
- by Imperishable - at 2004.03.09 06:36:00
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126. mining lazers need nerf - in Ships and Modules [original thread]
and what if.. *gasp* people actually start using frigates and cruisers more?
- by Imperishable - at 2004.03.09 06:20:00
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127. Suggestion for ship changed to make frigates/cruisers useful again. - in Player Features and Ideas Discussion [original thread]
good ideas, tho points 1 and 2 are the same I suggest making shield recharge rate very fast on frigates but slow on battleships. I also think that frigates should be able to target certain modules on battleship, with a % chance to hit the module...
- by Imperishable - at 2004.03.09 02:45:00
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128. small fact about cruise missles - in Ships and Modules [original thread]
that's not a good excuse, Jim
- by Imperishable - at 2004.03.09 02:32:00
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129. small fact about cruise missles - in Ships and Modules [original thread]
Edited by: Imperishable on 09/03/2004 02:30:45 Quote: Same reason a rifter can't mount a 1400mm howitzer. Why shouldn't a rifter be able to mount a 1400mm howitzer? Lets say it's a really big weapon for a frigate so it has 50% more i...
- by Imperishable - at 2004.03.09 02:26:00
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130. small fact about cruise missles - in Ships and Modules [original thread]
those are good ideas, but why don't you want to allow frigates to carry cruise missiles or torpedoes? Frigates need a role in a game, I think they should be good against BS, so a BS would be forced to have escorts made up of smaller ships. So it'...
- by Imperishable - at 2004.03.09 01:40:00
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131. Griefing or not? - in EVE General Discussion [original thread]
the people who target others for fun in noob systems are actually providing a valuable service - they are educating the new player about the wicked mechanics of the game. It's better to lose a couple noob ships and learn the system than to wait ti...
- by Imperishable - at 2004.03.09 00:52:00
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132. A little Role reversal. - in EVE General Discussion [original thread]
I suggest a special story line event: Leaders of the major factions became alarmed by strip mining activities in important systems near empire capitols. Navy officials worry about the risk of basic mineral shortages in the time of war. As a resul...
- by Imperishable - at 2004.03.09 00:43:00
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133. 150km sentry Guns and npc rats - in Test Server Feedback [original thread]
Empire space gate NPCs are a joke, what are you complaining about? Just think of them as eye candy
- by Imperishable - at 2004.03.09 00:04:00
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134. small fact about cruise missles - in Ships and Modules [original thread]
How many rockets would a siege launcher fire per volley? Probably enought to kill any frigate in 1 shot. Plus there's the lag from more missiles
- by Imperishable - at 2004.03.08 23:47:00
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135. Battleships are the Problem.... - in EVE General Discussion [original thread]
It bothers people to see all these battleships because the other ship types are useless, pretty much. Variety is a good thing, people want to fly different ships. And overall gameplay would be more interesting if you had to use different type of s...
- by Imperishable - at 2004.03.08 06:54:00
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136. Open letter to CCP - in EVE General Discussion [original thread]
I think there are 2 types of people here: 1) those who think that situations where they cannot win or run away shouldn't exist at all 2) those who don't mind having unbeatable situations It's a matter of personal preference, really. However, ther...
- by Imperishable - at 2004.03.08 06:07:00
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137. Calling for new ship class: Dreadnaught - in Player Features and Ideas Discussion [original thread]
I think we don't needs ships more powerful than BS what we need is ship specialization, so as to invalidate "bigger is better" principle that currently rules on EVE
- by Imperishable - at 2004.03.08 02:20:00
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138. 50% Cargo expanders, *2, on sale in Yulai - in EVE General Discussion [original thread]
I dreamed of a 48% Energized cargo expander once But you outdo me here
- by Imperishable - at 2004.03.07 11:21:00
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139. Why 100 ISK to Form a Gang? - in EVE General Discussion [original thread]
it prevents invite spam from the enemy
- by Imperishable - at 2004.03.07 11:10:00
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140. player union - in EVE General Discussion [original thread]
Not happy that CCP keeps ignoring you? Not happy with all the changes they make? Form a union! haha Create a union of 1000+ players, have union leaders decide on key demands to CCP. If CCP don't meet reasonable demands, cancel accounts for 1 mon...
- by Imperishable - at 2004.03.07 08:32:00
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