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61. Loss first and only battleship to lag on lvl3 missions - in Ships and Modules [original thread]
hey Alowishus, your quote is wrong, it's: "Close enough" works only for horseshoes and hand grenedes
- by Imperishable - at 2004.03.31 05:54:00
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62. Loss first and only battleship to lag on lvl3 missions - in Ships and Modules [original thread]
I suggest doing lvl3 agent kill missions in a Kestrel, with heavy missiles if you don't want to waste money on cruise missiles. It's economical, fast, and safe
- by Imperishable - at 2004.03.31 00:02:00
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63. Loss first and only battleship to lag on lvl3 missions - in Ships and Modules [original thread]
I suggest doing lvl3 agent kill missions in a Kestrel, with heavy missiles if you don't want to waste money on cruise missiles. It's economical, fast, and safe
- by Imperishable - at 2004.03.31 00:02:00
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64. For the love of god plz fix orbiting - in EVE General Discussion [original thread]
there has been a discussion on this topic here: http://oldforums.eveonline.com/?a=topic&threadID=63457
- by Imperishable - at 2004.03.29 04:45:00
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65. What should CCP learn from E&B? - in Player Features and Ideas Discussion [original thread]
there is no point in making rare logs, since eve-db will have them all listed
- by Imperishable - at 2004.03.29 00:27:00
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66. what would this game be like if.. - in EVE General Discussion [original thread]
..if autopilot would warp people to gates at 0m, so they can jump instantly like with insta jumps AND if mobile warp disruptors were widely available 100k modules, take 1 minute to anchor, and occupy 20m3 cargo.
- by Imperishable - at 2004.03.28 00:28:00
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67. player run EVE contest idea - in EVE General Discussion [original thread]
I just had an idea how to spice up things in this game a little bit. Here's how: first, the organizers should find about 20 valuable items, perhaps a couple very valuable ones. Then get 50 normal items. Get like 70 small secure cans. Go to some ...
- by Imperishable - at 2004.03.28 00:06:00
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68. *** Stuff for free *** - in EVE General Discussion [original thread]
It would be much more fun if you moved all this **** to some planet in a 0.4 or less system. Eject all the **** into many many cans all over space. Leave unmanned ships also. Don't tell anyone about location until you are done. Then announce it, a...
- by Imperishable - at 2004.03.27 23:48:00
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69. Economic :Suggestions and Balance - in Player Features and Ideas Discussion [original thread]
The "merchant" profession is seriously lacking in the game. 1) Supply & Demand functions seem to be broken for NPCs. It's too hard to make decent money trading NPC goods, stuff that players don't actually need. 2) Supply & Demand works very wel...
- by Imperishable - at 2004.03.26 06:28:00
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70. Is Tranquility down? - in EVE General Discussion [original thread]
sounds like Queen Claire is getting royally screwed
- by Imperishable - at 2004.03.26 00:55:00
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71. % of surviving modules when ship is destroy is too low. - in Test Server Feedback [original thread]
How about this: When you destroy a ship, it leaves a wreck. There would be several qualities of a wreck, like "good" - hull structure mostly intact "average" - broken in 2 pieces "poor" - broken in many pieces Then there would be character skil...
- by Imperishable - at 2004.03.26 00:16:00
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72. Fix Cruisers : (long) - in Ships and Modules [original thread]
I like the idea of increase hp/armor/shields by 50% for all frigates and cruisers. It would make them more viable in combat against battleships. It would also make combat a little longer in general, it seems too quick in eve, in relation to how ...
- by Imperishable - at 2004.03.25 21:32:00
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73. F.O.F Crystals and Ammo.... - in Ships and Modules [original thread]
what if blackbird carries jammers and passive targeter? FOF won't save your ass then
- by Imperishable - at 2004.03.25 00:59:00
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74. Raise your hand if you HATE auto-warp - in Test Server Feedback [original thread]
Someone should slap you on the face for trying to use log-off trick to avoid combat. Games aren't supposed to be played like that. It's not a valid tactic. auto warp is a good idea, as long as it doesn't happen instantly
- by Imperishable - at 2004.03.23 06:37:00
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75. Will "Select All" ever work correctly again? - in Test Server Feedback [original thread]
CCP could implement a hack fix for this in about 1 minute. All the have to do is bind "refresh->content" function to the select all function, calling it before the actual selection. Then when they got more time, they could try to do proper fix
- by Imperishable - at 2004.03.23 05:04:00
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76. Combat in EVE is lacking - in EVE General Discussion [original thread]
I see lag as the biggest limiting factor in adding more micromanagement to combat. Once CCP solves current 20+ ship combat issues, then they can think of adding more features and options On the other hand, proper ship and equipment balancing can ...
- by Imperishable - at 2004.03.21 11:36:00
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77. Ship Maneuvers - in Player Features and Ideas Discussion [original thread]
A lot of these manuevers can be approximated by a set of scalable destination points. It costs very little processing and can be done entirely client side.
- by Imperishable - at 2004.03.19 04:26:00
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78. new volunteer player division - NPC Voicers - in Player Features and Ideas Discussion [original thread]
Many people complain about lack of RP, right? well, this is one way to help the situation Pick a bunch of trusted players and give them ability to enter any NPC ship in game (including CONCORD). Allow those players to talk from that NPC's name an...
- by Imperishable - at 2004.03.18 07:37:00
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79. Weapons Spreadsheet - in Ships and Modules [original thread]
how about option to take into account 1 of each shield hardner? 50% ones
- by Imperishable - at 2004.03.18 05:25:00
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80. Remove ALTS? - in EVE General Discussion [original thread]
I don't like alts. I'm playing just 1 character
- by Imperishable - at 2004.03.17 05:17:00
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