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41. Travelling through 'secure' space in an indy? Read this first! - in EVE General Discussion [original thread]
Don't forget that expanders lower HP pretty bad. So if you got lots of them, you just might have little enough overall hitpoints to die of 4 cruise missiles. Solution is simple - a couple shield expanders. I wouldn't bother with a booster, since ...
- by Imperishable - at 2004.04.08 19:09:00
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42. Is trade dead??? - in EVE General Discussion [original thread]
I have posted on this subject in this thread: http://oldforums.eveonline.com/?a=topic&threadID=68826&page=2 Here's what I said: The "merchant" profession is seriously lacking in the game. 1) Supply & Demand functions seem to be broken for NPCs. ...
- by Imperishable - at 2004.04.07 16:03:00
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43. Killed by player camping mission spawn - in EVE General Discussion [original thread]
I think the problem is that this carebearing of the game every patch is starting to breed a new kind of mentality - that empire space is supposed to be completely safe from players and the only PvP is consensual. Because the risks are low, people...
- by Imperishable - at 2004.04.07 02:06:00
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44. Ultra Pimp idea, not to be ignored - in Player Features and Ideas Discussion [original thread]
Put a 5 minute expiration timer on it and allow only 1 active beacon per pilot. Make some special sign appear over character with beacon in local chat, so people can right click him and see the warp option. Also, when it is activated, make the pi...
- by Imperishable - at 2004.04.07 01:50:00
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45. Punisher vs. kestrel. - in Ships and Modules [original thread]
if you can't break the 2k/s speed limit, then there is no point in having MWD at all Also, laser beams are like the worst weapon to use in a fast frigate. It's projectiles all the way, since they don't use cap and actually have easier fitting req...
- by Imperishable - at 2004.04.07 01:39:00
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46. Where are the Kill Evemails? - in Test Server Feedback [original thread]
like Devs ever reply to anything, get real
- by Imperishable - at 2004.04.06 22:00:00
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47. Punisher vs. kestrel. - in Ships and Modules [original thread]
I'd go with a web and mwd. The goal is it make Kestrel slow and orbit it at 2000m/s, if possible I don't think a small smartbomb would do much good, if Kestrel pilot times his shots rather than releasing a volley. 2000m/s speed is your only hope
- by Imperishable - at 2004.04.06 21:52:00
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48. a way to avoid Blob War effect.. maybe - in EVE General Discussion [original thread]
why not remove this map feature for just 1 week and see how things go? tie it into story line, say that some nasty computer virus attacked the gate scanners and it'll take a week for CONCORD or whatever to fix the problem. If it turns out bad, w...
- by Imperishable - at 2004.04.06 21:45:00
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49. making money in eve. - in EVE General Discussion [original thread]
Edited by: Imperishable on 06/04/2004 21:41:30 you can try joining some player corp, they usually give you free stuff and advice You don't have to mine. Just check out different asteroid belts in 1.0-0.8 systems, if you see a big ship mining,...
- by Imperishable - at 2004.04.06 21:40:00
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50. a way to avoid Blob War effect.. maybe - in EVE General Discussion [original thread]
All pirates in favor of removing "pilots in space" feature, say aye! All carebears in favor of removing this feature, giggle!
- by Imperishable - at 2004.04.06 21:20:00
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51. a way to avoid Blob War effect.. maybe - in EVE General Discussion [original thread]
I just had an idea, not sure if it'll work. Lets say you and your buddies want to kill some gankers that sit in system X. If you just approach them all together, they'll know in advance and be ready. But what if your group approaches 1 person at ...
- by Imperishable - at 2004.04.06 19:09:00
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52. The player formerly known as Lady Sigma - in EVE General Discussion [original thread]
Looking at your sig, it's not hard to guess what business it is :)
- by Imperishable - at 2004.04.06 17:20:00
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53. Defenders .. are they working? - in Ships and Modules [original thread]
Maybe it has to do with ship model collision detection. Some ships are ok, some are not. Or maybe you shoot them while running away so missile fires in front and then collides into you? In general, I found that defenders aren't that great agains...
- by Imperishable - at 2004.04.06 16:49:00
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54. bug or feature? - in Test Server Feedback [original thread]
I went to fight some Guristas, as usual they spam missiles. They got Kestrels spamming light missiles with infinite range. I had 2 small launchers shooting defenders every 5 seconds, but it doesn't do much good. Anyway, every time I get hit by a...
- by Imperishable - at 2004.04.06 09:33:00
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55. Fix Cruisers : (long) - in Ships and Modules [original thread]
Quote: I'd hate to see that a new to-hit system based on targeted ship size would screw my targeting versus small frigs even further in close combat. If you insist on hunting frigates in a battleship, then you should have to equip small ...
- by Imperishable - at 2004.04.05 22:24:00
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56. Stargate Noise and Local List [IDEA] - in Player Features and Ideas Discussion [original thread]
I also support this train of thought There need to be more ways to sneak up on people, opportunities for stealth. EVE seems to be geared too much on detection and identification, can't hide anything. That's not fun
- by Imperishable - at 2004.04.05 22:02:00
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57. Web based skill training - in Player Features and Ideas Discussion [original thread]
I heard some CCP representative say that if enough people request this, they'll do it. I also like the idea
- by Imperishable - at 2004.04.02 10:17:00
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58. plz plz plz ccp put a stop to this !!! - in EVE General Discussion [original thread]
it's not about people accidently buying that crap. It's about cluttering the database and GUI with junk. Did you know that escrow that's show all possible deals? it seems to select just certain ones at random, so the more trash there is, the less ...
- by Imperishable - at 2004.04.01 00:31:00
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59. plz plz plz ccp put a stop to this !!! - in EVE General Discussion [original thread]
I think GMs should take 5 minutes of their time, a day, to look thru escrow and delete the trash. It's not that hard
- by Imperishable - at 2004.04.01 00:00:00
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60. Loss first and only battleship to lag on lvl3 missions - in Ships and Modules [original thread]
hey Alowishus, your quote is wrong, it's: "Close enough" works only for horseshoes and hand grenedes
- by Imperishable - at 2004.03.31 05:54:00
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