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401. Research Agents & BP Lottery In Kali? - in EVE General Discussion [original thread]
not not in that department, other than with invention, people will have less RP's floating around, after they cash out for invention. Goin to get one more T2 wave, Heavy Assult Launchers and the missiles. T2 Rigs are invention only.
- by Rafein - at 2006.11.28 01:02:00
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402. On what exactly do I use analyzer modules - in Ships and Modules [original thread]
usually iding the can will tell what what skill is needed to open it. Sometimes it's hacking, sometimes Archaeology.
- by Rafein - at 2006.11.27 17:47:00
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403. More reasons to fight? - in Corporation, Alliance and Organization Discussions [original thread]
to make isk to replace losses.
- by Rafein - at 2006.11.27 17:45:00
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404. Drake - Why take the turret slots away? - in Revelations Testing and Development [original thread]
What BC's are actually made for. Gang assist.
- by Rafein - at 2006.11.27 17:43:00
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405. Tractoring Wrecks - in EVE General Discussion [original thread]
Originally by: Lagar about wreaks... will they exist from npc's one killed from agent missions? if that is the case you must remember that untill peeps actualy can extract from the wreaks they will start cloging up.. will potentionaly make...
- by Rafein - at 2006.11.27 17:35:00
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406. Salvaging - in Ships and Modules [original thread]
afaik, last time I was on test, salvager was mid slot
- by Rafein - at 2006.11.27 17:11:00
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407. New Missions :Blockade, level 3. Perhaps a bit on the difficult side - in Revelations Testing and Development [original thread]
anyone else trying missions, or just me. Granted, I'm a bit rusty on mission, but this one was VERY difficult for a level 3. Mades Spy Stash look like Stop the Theif.
- by Rafein - at 2006.11.27 15:06:00
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408. New Missions on test! - in Missions & Complexes [original thread]
Update, trying to do a level 3 Blockade, and eh. Er, kinda questioning if it's doable in a Raven
- by Rafein - at 2006.11.27 11:54:00
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409. New Missions :Blockade, level 3. Perhaps a bit on the difficult side - in Revelations Testing and Development [original thread]
Edited by: Rafein on 27/11/2006 11:37:36 whoops, sorry, they were Guristas. going to edit. Having trouble with the Dire Pithum cruisers. also, testing one more thing.
- by Rafein - at 2006.11.27 11:37:00
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410. New Missions :Blockade, level 3. Perhaps a bit on the difficult side - in Revelations Testing and Development [original thread]
Edited by: Rafein on 27/11/2006 11:37:08 Was playing around, lookin for new mission, and stumbled upon the new Blockade, level 3. Upon warping in, I found i was unable to complete this mission with a Cruise mission Raven. The waves hit FAR to...
- by Rafein - at 2006.11.27 11:29:00
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411. Why nerf the Myrmidon? - in Revelations Testing and Development [original thread]
it could lost a turret and still be used correctly. Since it ony has 6 highs, giving it 5 turrets leaves it room for the gang mod.
- by Rafein - at 2006.11.27 11:11:00
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412. New Missions on test! - in Missions & Complexes [original thread]
I'd rather thay made wrecks that have been salvaged over give disappear, like an empty can.
- by Rafein - at 2006.11.27 10:52:00
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413. Nerfed Hi-Sec POS - in Science and Industry [original thread]
Also see nothing about them taking them down, only making it so you cannot anchor them anymore. Seems those that are already anchored can remain.
- by Rafein - at 2006.11.27 10:46:00
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414. Nerfed Hi-Sec POS - in Science and Industry [original thread]
I was done because players were making Dreads/Carriers in Empire, where they are not allowed.
- by Rafein - at 2006.11.27 09:53:00
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415. Questions about a pos! - in Science and Industry [original thread]
Also, the yield on refineries is the max yield ou can possible get. And you can only refine ore at a time. So the best refinery can refine ore to a max of 75% yield. Takes what, 4 hours to refine the batch? And you can only refine one ore per ba...
- by Rafein - at 2006.11.27 09:41:00
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416. Agent Changes? - in EVE General Discussion [original thread]
mocing agents doesn;t help, people just follow like sheep. If the lag in motsu is too much for you to bear, go somewhere else. As for your suggestions on changes to low sec, both are pointless, and would not matter. Warp to zero means you could w...
- by Rafein - at 2006.11.26 16:26:00
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417. Mining Rigs, please add - in Revelations Testing and Development [original thread]
would remove the CPU reducing rig, but I'm all for it. Also would have to consider giving barges a bit more CPU, as they are a very tigt fit as of now.
- by Rafein - at 2006.11.26 12:49:00
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418. Mining Rigs, please add - in Revelations Testing and Development [original thread]
what would be drawback?
- by Rafein - at 2006.11.26 12:13:00
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419. Head to Head: Amarr BC's/BS's vs Gallente BC's/BS's. Your choice? - in Ships and Modules [original thread]
gallente. At least they have a bit of variety, can do a few different things. All Amarr ships are pretty much exactly the same.
- by Rafein - at 2006.11.26 11:34:00
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420. Rig stacking issues/inconsistencies: intentional or bug ? - in Revelations Testing and Development [original thread]
Edited by: Rafein on 26/11/2006 10:53:21 Originally by: Mr Banzai There wouldn't be invulnerable ships from resist rigs really, but my real problem isn't tanking. I'm more worried about damage rigs, when i tested them last time they wa...
- by Rafein - at 2006.11.26 10:48:00
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