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181. Jump Bridges and POS passwords - in Player Features and Ideas Discussion [original thread]
Edited by: Re''taka on 19/08/2008 20:24:07 Originally by: NATMav Originally by: Re'taka Don't use a jump bridge pos as a safe pos. Don't use a jump bridge pos as a staging pos. Don't store ships outside of the SMA at a jump bri...
- by Re'taka - at 2008.08.19 20:23:00
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182. Cloaking - The silent annoyance - in Player Features and Ideas Discussion [original thread]
copy pasted from the other cloak thread, because it applys here as well: I never understood this whine, if a ship is cloaked what harm can it do? If a ship uncloaks then you can kill it, as much as it can kill you, just means you have to be caref...
- by Re'taka - at 2008.08.19 20:12:00
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183. Multi-Pilot Capital Ships - in Player Features and Ideas Discussion [original thread]
Interesting, never going to happen but still interesting. This however would more then likely end up on the end of the flame stick and beat to death with it. However I would be interested in you providing more info, this is just a basic idea, try ...
- by Re'taka - at 2008.08.19 02:23:00
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184. Please for the love of God, give us a save window position button. - in Player Features and Ideas Discussion [original thread]
/signed BTW, nice name
- by Re'taka - at 2008.08.19 00:18:00
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185. Ambulation - Fun stuff (mining) - in Player Features and Ideas Discussion [original thread]
though its interesting I can't stand mining in space, let alone landing to mine. However there are some things to consider, If you die, how do you get cloned? While your in your pod, if you die the pod emails your brain scan to the cloning fac...
- by Re'taka - at 2008.08.19 00:08:00
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186. Cloak Balancing Idea - in Player Features and Ideas Discussion [original thread]
I never understood this whine, if a ship is cloaked what harm can it do? If a ship uncloaks then you can kill it, as much as it can kill you, just means you have to be careful. You don't even have to leave the system the cloaked ship is in, just ...
- by Re'taka - at 2008.08.19 00:00:00
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187. Ship Design Changes/Request/Improvment - in Player Features and Ideas Discussion [original thread]
I tend to agree that this would be of very limited use of the Dev teams time, and wouldn't effect the overall game much, though it would be aesthetically appealing I don't see a real need for this change at this time, if they need to change anythi...
- by Re'taka - at 2008.08.18 23:53:00
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188. Exploration Ship Hanger - in Player Features and Ideas Discussion [original thread]
I have to agree, a solo ship would be better, keep in mind that a lot of these sites appear to be for solo work anyway, as the loot is hardly worth it for the one person, let alone 2 or 3 people, thats not to say plex's like 6/10s should be solo a...
- by Re'taka - at 2008.08.18 23:48:00
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189. Jump Bridges and POS passwords - in Player Features and Ideas Discussion [original thread]
TBH, People in large alliances should know better then to expect safety at a JB pos, I don't understand why people don't get this. 3 rules to JB pos's Don't use a jump bridge pos as a safe pos. Don't use a jump bridge pos as a staging pos. Don't ...
- by Re'taka - at 2008.08.18 23:45:00
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190. More Capital Ship Modules - in Player Features and Ideas Discussion [original thread]
Originally by: aldarrin Originally by: Xindi Kraid NOS wont even work on cap ships following the nerf since cap ships have WAY more cap than noncaps I don't know. The MWD penalty would be pretty harsh on a capital ship. A MWD /...
- by Re'taka - at 2008.08.18 23:31:00
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191. Excavator (Drone Mining BS) - in Player Features and Ideas Discussion [original thread]
Adding to it, you lack the PG to run an effective tank, so would have to add more, which would way over power this ship, or would have to compensate the lack of tank with something else. Though, adding these ship stats to quick fit, and updating ...
- by Re'taka - at 2008.08.18 23:21:00
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192. Excavator (Drone Mining BS) - in Player Features and Ideas Discussion [original thread]
Edited by: Re''taka on 18/08/2008 22:51:22 Only prob I have with it, is with the 125 drone bandwidth and + 1 drone per level you could field 10 T2 meds, plus 6 guns and 2 missiles, seems that though the tank would be a bit weaker then most (Lo...
- by Re'taka - at 2008.08.18 22:50:00
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193. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
Originally by: Joey Meow Originally by: Ashlee Darksky Edited by: Ashlee Darksky on 13/08/2008 11:03:34 OP is a genius! Hope CCP pay some attention. Every POS I've ever used stinks - big time. Not to mention they look messy, cl...
- by Re'taka - at 2008.08.17 01:07:00
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194. Jove Ships; how they should be added to Tranquility - in Player Features and Ideas Discussion [original thread]
Originally by: Koyama Ise Edited by: Koyama Ise on 16/08/2008 03:02:02 Currently the Jove Battleships can tank several dreads, this apparently was tested on SiSi a long time ago and seeing you're a BoB member you'd probably support the...
- by Re'taka - at 2008.08.16 03:55:00
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195. Sneaking across the void between systems (and past cyno jammers) - in Player Features and Ideas Discussion [original thread]
either way thats an huge ammount of time, though nbd i guess, cov ops will be going 13.5 au/s should only take them a few hrs or so.
- by Re'taka - at 2008.08.15 13:22:00
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196. Is can flipping deemed an exploit? - in EVE General Discussion [original thread]
Originally by: Arana Tellen Originally by: Re'taka nope cant fliping isnt an exploit, and it is fun tbh, though i have more fun putting a remote shield rep on my amarr frig and useing it on nubs who think im attacking with a blue l...
- by Re'taka - at 2008.08.15 11:32:00
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197. Sneaking across the void between systems (and past cyno jammers) - in Player Features and Ideas Discussion [original thread]
Man this would suck in a titian, .3 au/s or even a carrier would suck 1.5 au/s
- by Re'taka - at 2008.08.15 02:37:00
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198. Is can flipping deemed an exploit? - in EVE General Discussion [original thread]
nope cant fliping isnt an exploit, and it is fun tbh, though i have more fun putting a remote shield rep on my amarr frig and useing it on nubs who think im attacking with a blue laser, and shoot back
- by Re'taka - at 2008.08.15 01:50:00
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199. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
Originally by: Traderrader I like the idea and give my support! Even though some said the idea would help nothing on game balance issues it would do to humans being drawn to nice and shiny objects giving smaller corp leaders a higher chan...
- by Re'taka - at 2008.08.13 03:02:00
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200. Idea: New Skill - in Player Features and Ideas Discussion [original thread]
Originally by: Double TaP Rank (8 to 12?), a skill that allows you to salvage implants if you unplug them, but not at full effect. Level 1 allows you to salvage +1s fully. Level 2 allows you to salvage +2s to +5s to a +1. Level 3 allows y...
- by Re'taka - at 2008.08.11 20:50:00
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