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1781. Save Our Clones Initiative. - in EVE General Discussion [original thread]
I'm also curious how the two arguments "eve should be hard and punishing" and "it's not a big deal at all to players" are holding water on each other in the same thread.
- by Rowells - at 2014.11.15 22:01:21
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1782. #savethelance - in EVE General Discussion [original thread]
Add +10 stabbing damage while your at it.
- by Rowells - at 2014.11.15 20:53:37
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1783. Save Our Clones Initiative. - in EVE General Discussion [original thread]
Tolkenmoon wrote: Azda Ja wrote: Tolkenmoon wrote: Eve is turning into a theme park, clones are going the way of the skill que, they said it would never be longer than a 24hour slot so you could learn all the small skills without having t...
- by Rowells - at 2014.11.15 20:46:31
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1784. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Saali Demonis wrote: This update was meant to nerf CAPITALS hotdrop, so why does this apply the same maner to conventionnal ships which jump through jump bridges ? Even SHUTTLES are affected...... This update was meant to nerf CAPITALS hotdrop...
- by Rowells - at 2014.11.15 19:34:21
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1785. Mining Cycle Change - in Player Features and Ideas Discussion [original thread]
Abrazzar wrote: The system does not know when the asteroid is empty until it tries to fill a yield and empties the asteroid. This process only happens when the cycle ends, either after the duration or when you manually shut it down. To have th...
- by Rowells - at 2014.11.15 15:12:37
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1786. Save Our Clones Initiative. - in EVE General Discussion [original thread]
handige harrie wrote: So to get the maximum out of your high end slaves, you'll need a compatible body I'm just gonna take out the context real quick....and there. Nice and dirty
- by Rowells - at 2014.11.15 14:47:07
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1787. EVE Online: Now with stickshift option - in EVE General Discussion [original thread]
I'll only truly enjoy it if I can pull sweet donuts off with it. Nothing says bait drake like a spinning one.
- by Rowells - at 2014.11.15 14:40:04
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1788. How to fix the Rorqual- is this a game engine restriction? - in Player Features and Ideas Discussion [original thread]
Indy core just needs to die. I don't think we need to attach more things to it.
- by Rowells - at 2014.11.15 12:46:54
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1789. The Battle Rorq Lament - in Player Features and Ideas Discussion [original thread]
If you want to Carrier fly a carrier. If you're just defending from rats it's fine. If you're being attacked by a flotilla of combat ships, you are going to die. E: only way I could justify this is if you removed the drone bonus
- by Rowells - at 2014.11.14 03:25:14
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1790. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Lady Rift wrote: baltec1 wrote: Lady Rift wrote: baltec1 wrote: Bertucio wrote: Yeah - that's what I'm saying. If you spend a billion ISK on a freighter, than something around a billion ISK should be spent to take it down in hi-se...
- by Rowells - at 2014.11.14 01:56:05
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1791. Jump Fatigue Reduction Implant - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: Gordonzero wrote: would have 10% - 30% reduction to effective distance traveled for jump fatigue. also this could be a good opportunity to create another full implant set that could provide up to 50% reduction. obvious...
- by Rowells - at 2014.11.14 01:13:59
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1792. Reduce Jump Fatigue for Blops - in Player Features and Ideas Discussion [original thread]
Oh, and a little pointer, ships do not project force, pilots do. They wanted to reduce the speed at which pilots could traverse the map. That's why the deathclone mechanics got nerfed too.
- by Rowells - at 2014.11.14 00:59:29
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1793. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
ISD Dorrim Barstorlode wrote: Closed for a bit of fall cleaning. My thermometer would like to have a word with you...
- by Rowells - at 2014.11.13 08:13:08
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1794. Jump fatigue and jump clones - information wanted! - in Test Server Feedback [original thread]
Arronicus wrote: Benny Ohu wrote: perhaps mention if this the sort of thing covered by the 'plex for snitches' program "I don't want to be helpful or useful unless I get paid for ratting someone else out" Fits perfectly within Eve.
- by Rowells - at 2014.11.12 23:53:54
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1795. UNNERF ancillary armor repairer - in Player Features and Ideas Discussion [original thread]
Lady Rift wrote: Vimsy Vortis wrote: It boggles the mind as to why this module came pre-nerfed in several ways, but the other approximate shield module does not have any analogous weaknesses. wasn't it CCP said then they released the aar...
- by Rowells - at 2014.11.12 21:46:22
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1796. UNNERF ancillary armor repairer - in Player Features and Ideas Discussion [original thread]
Vimsy Vortis wrote: It boggles the mind as to why this module came pre-nerfed in several ways, but the other approximate shield module does not have any analogous weaknesses. Then maybe your not looking hard enough. Namely the post 2 above you.
- by Rowells - at 2014.11.12 21:00:13
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1797. +1 to have the option of Old/New UI [Enable Feature] - in EVE General Discussion [original thread]
eventually people are going to keep unchecking features to the point where CCP can't make any improvements to preserve the old UI.
- by Rowells - at 2014.11.12 20:57:41
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1798. UNNERF ancillary armor repairer - in Player Features and Ideas Discussion [original thread]
Lady Rift wrote: Rowells wrote: Gosti Kahanid wrote: I think the AAR is fine as it is. The ASB doesn-Št rep more than a normal Shield Booster but the AAR reps more than a normal Armor Repair. If you were able to fit more of them, then you...
- by Rowells - at 2014.11.12 20:18:06
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1799. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Anthar Thebess wrote: Currently the issues are in the outskirt regional connections allowing fast moving of capitals on the edge of map. I don't think that this is good, as it still makes eve small for unstoppable capital bloobs. Those connec...
- by Rowells - at 2014.11.12 17:13:50
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1800. UNNERF ancillary armor repairer - in Player Features and Ideas Discussion [original thread]
Gosti Kahanid wrote: I think the AAR is fine as it is. The ASB doesn-Št rep more than a normal Shield Booster but the AAR reps more than a normal Armor Repair. If you were able to fit more of them, then your active tank would get way to strong,...
- by Rowells - at 2014.11.12 16:59:28
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