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1181. New industrial ship idea - in Player Features and Ideas Discussion [original thread]
The orca does have a tractor beam bonus which can reach out to 84km though. And rorqual already has a capital tractor beam that reaches out to 200-250km I think
- by Rowells - at 2015.04.20 00:49:27
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1182. New industrial ship idea - in Player Features and Ideas Discussion [original thread]
Is there some reason they can't move closer to the asteroids?
- by Rowells - at 2015.04.20 00:21:36
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1183. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
You know it's a slow day when the mineral composition bread turns into a blob or not to blob debate/turdflinging
- by Rowells - at 2015.04.19 21:37:49
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1184. Sticky:[New structures] Item safety mechanics on structure destruction - in Player Features and Ideas Discussion [original thread]
Alia Ravenswing wrote: This is fantastic. I have long wanted all these features. The only thing I don't like is how some destroyed items are some how protected by magic, preventing anybody other than the original owner from salvaging them. My...
- by Rowells - at 2015.04.19 19:42:19
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1185. Let's talk about Capitals and Supercapitals - in Player Features and Ideas Discussion [original thread]
Tiddle Jr wrote: Rowells wrote: Tiddle Jr wrote: Rowells wrote: I'm starting to think dreads and carriers need be scaled down in terms of tank DPS and reps more toward current subcap levels, it would leave more room for other buffs to ...
- by Rowells - at 2015.04.19 02:05:32
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1186. Sticky:[New structures] Market hubs and drilling platforms - in Player Features and Ideas Discussion [original thread]
Valenthe de Celine wrote: Overall, as a small time owner and operator of a POS inside a WH (alongside several allies) this appears to be taking the functions of 1 structure system (the POS) and making us anchor and fuel 8 or more structures to ...
- by Rowells - at 2015.04.19 01:29:57
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1187. Let's talk about Capitals and Supercapitals - in Player Features and Ideas Discussion [original thread]
Tiddle Jr wrote: Rowells wrote: I'm starting to think dreads and carriers need be scaled down in terms of tank DPS and reps more toward current subcap levels, it would leave more room for other buffs to put them in a place that's a step or t...
- by Rowells - at 2015.04.19 01:00:53
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1188. Let's talk about Capitals and Supercapitals - in Player Features and Ideas Discussion [original thread]
I'm starting to think dreads and carriers need be scaled down in terms of tank DPS and reps more toward current subcap levels, it would leave more room for other buffs to put them in a place that's a step or two above, rather than a whole leap ahead.
- by Rowells - at 2015.04.18 22:10:29
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1189. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
Corraidhin Farsaidh wrote: Querns wrote: Reading between the lines: We don't care about dedicated miners and industrialists We view it as a necessary evil We just do what we need to in support of the alliance and couldn't care less otherwi...
- by Rowells - at 2015.04.18 18:24:57
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1190. Sticky:[Discussion] Entosis Link Tactics and Ship Balance Part 2 - in Player Features and Ideas Discussion [original thread]
The sheer money you put in something shouldn't be its primary defense. It should be the owners.
- by Rowells - at 2015.04.18 15:33:15
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1191. CCP, stop ruining ship models. - in Player Features and Ideas Discussion [original thread]
13kr1d1 wrote: Danika Princip wrote: It looks much better than the old one. Stop assuming your opinion is the only one that matters. Wait, didn't you just do that? Tu quoque?
- by Rowells - at 2015.04.18 00:26:18
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1192. Button to hide Dusties in player lists - in Player Features and Ideas Discussion [original thread]
I believe they added a search bar to station occupant list. It should be able to do what you're looking for. Partially.
- by Rowells - at 2015.04.18 00:13:49
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1193. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Cade Windstalker wrote: Yes, but SMAs have a fixed capacity while docking has traditionally not been space restricted, thus you can dock all of your assets and capitals in one structure and this removes the "count the S...
- by Rowells - at 2015.04.17 21:54:36
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1194. Let's talk about Capitals and Supercapitals - in Player Features and Ideas Discussion [original thread]
Professor Maddoc wrote: Just a question, i dont pretend to know anything about this but it interests me none the less. oh an im newb so go easy on me plz lol Why doesn't CCP just stop players being able to produce these ships and replace them?...
- by Rowells - at 2015.04.17 21:50:49
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1195. Let's talk about Capitals and Supercapitals - in Player Features and Ideas Discussion [original thread]
Asuka Solo wrote: The forums aren't the place to check validity of opinions how are forums NOT the place to check validity of opinions? It seems like you are more concerned with who is speaking, rather than what they are saying. Also, by ...
- by Rowells - at 2015.04.17 21:47:02
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1196. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
Sodamn In-sane wrote: you can poke your revamp,give us back our isboxer for nullsec miners,ban the use of it in pvp only You seem to forget that even mining has pvp in it. So it looks like it's still banned.
- by Rowells - at 2015.04.17 20:58:51
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1197. Let's talk about Capitals and Supercapitals - in Player Features and Ideas Discussion [original thread]
ugh zug wrote: caps don't need any help. -the carrier is still very much a force multiplier in any fleet with plenty of utility to offer. -dreads are still going to be needed to pos bash, wh site escalate, and dispatching the occasional trolli...
- by Rowells - at 2015.04.17 16:48:11
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1198. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
Simon Alfrir wrote: Rowells wrote: Simon Alfrir wrote: Thanks for the answers Rowells. Your miners currently make about 4-5 more than me and do have more risk. Transportation is also a greater risk. I'm trying to understand why it is need...
- by Rowells - at 2015.04.17 09:11:29
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1199. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
Simon Alfrir wrote: Thanks for the answers Rowells. Your miners currently make about 4-5 more than me and do have more risk. Transportation is also a greater risk. I'm trying to understand why it is needed and I just don't see it. The system se...
- by Rowells - at 2015.04.17 08:14:13
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1200. Let's talk about Capitals and Supercapitals - in Player Features and Ideas Discussion [original thread]
Asuka Solo wrote: I'm not hoping. I know. And I am highly biased. Proudly. Then how can you honestly say someone else's biased opinion is unworthy, when you yourself admit to having one? Asuka Solo wrote: If you see some 10 day old cha...
- by Rowells - at 2015.04.17 08:02:10
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